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Xenogears - Strategy Guide (Page 05)

Below are the cheat codes, hints and help for Xenogears - Strategy Guide (Page 05).

After the battle are more scenes, then Billy's team gets into a battle.

BATTLE (Gear)
Skyghene, Grandgrowl
Exp: 51024
Gold: 10000
Treasure: VIT Drive, ETH Drive

Turn on booster, and hit Skyghene with 30 Fuel Attacks and Level 1 
Deathblows until it dies.  Then do the same to Grandgrowl.

After the battle are more scenes, then Citan's group will battle again.

BATTLE (Gear)
Bladegash, Marinebasher
Exp: 51024
Gold: 10000
Treasure: EP Drive, ETHDEF Drive

Use the same strategy you used to defeat them last time, healing when
necessary.  

After the battle are more scenes, then Billy's team gets into another
battle.

BATTLE (Gear)
Skyghene, Grandgrowl
Exp: 51024
Gold: 10000
Treasure: VIT Drive, ETH Drive

After the battle are more scenes.  Eventually, you will be on the bridge
of the Yggdrasil.  Launch and head for the Thames.

When you dock at the Thames, first head to the Supply Dock and upgrade
your gears.  Also, equip anti-electric parts.  When you're done, head to
the Bridge and talk to the Captain for more scenes.  When they're over,
head back to the Yggdrasil.  Talk to Sigurd to head to Sargasso Point.

                             Sargasso Point
                        ------------------------

Death Scythe      30321 0     Fang
Aragonite         14888 3000  InsulateAr+1     Must use Deathblows
Medusoid          7500  0     Mica
Merman            9504  500   Insulated Ar
Scavenger         7200  0     If he digs an item up, kill him to get it

                        Mermaid Mail            Deathblower2
                        Dark Rod

There will be a scene, then you will be in the cave.  Head straight, 
then when the path splits, take the right split, as the left split is a
dead-end.  Follow the path to another split, and take the right path 
again.  Follow it to go to a small cavern with a Mermaid Mail and a save
point.  Jump back in the water.  Head back to the split and take the 
left split.  When the path splits again, the right split will push you
back, so make your way to the left split.  Follow it to go to another
cavern room with a Dark Rod, and the other treasure chest is a switch to
stop the right split from pushing you back.  Head back there and follow
that path until you are picked up and swept farther down.  Keep going to
find the last cavern room with a Deathblower2.  Before going through the
door, unequip your anti-electric parts for something you'd prefer.  Go
through the door for some scenes, then a battle.

BATTLE (Gear)
Crescens
Exp: 253260
Gold: 10000
Treasure: none

Turn on booster and hit Crescens with your strongest attacks.  Her 
attacks can cause a lot of damage, so watch out.

After the battle are more scenes.  Eventually, you will be in the sleep-
ing room in Shevat.  You must use this time to do anything you need to 
do on the World Map.  If you plan on using Emeralda, try to get some of
her 7 AP deathblows.  When you're fully prepared, return to Queen 
Zephyr's chamber.  Say that you're ready in order to leave for Solaris.

                        Solaris (Civilian Area)
                        ------------------------

Work Permit             Crimson Vest
Aquasol DX x 2          FeatheredCap
Tickets                 Psycho Rod
Army Cardkey

There will be some scenes, then you will be in Solaris.  Head left and
walk to the open end of the tube for more scenes.  When they're over, 
exit the tube for another scene.  Head to the northwest section of the
area and get into the last block's elevator to find Elly and a scene. 
Exit the tube and go to the block between the watchtower and the dust
chute.  Take the elevator and talk to the man in the tube for a scene.
Agree to go with him to get the Work Permit.  Head to the watchtower 
and talk to the guard for a short scene.  Follow the path and go into 
the second tube.  Take it up and go through the door.  Make your way to
the west corner, but make sure to stay out of the Security Cubes' line
of sight, as they will catch you and send you back to the front door if
they see you.  When you get there, go through the door and up the tube.
Go to the next tube and go down to find an Aquasol DX.  Head back up and
continue to follow the path.  Soon there will be a scene.  When it's 
over, go through the door for a short scene, then head out the northeast
door.  Follow the path and go through one of the four white doors.  You
can buy items and weapons/armor here.  When done, exit and head north-
east.  When you see a building with a revolving door, enter it.  Go up 
the elevator and enter the southeast room.  Talk to the woman in red for
Tickets to the dedication ceremony.  Go back downstairs and exit.  Head
southeast and keep going until you see a guard in black.  Walk near him
for a short scene, then walk past him to begin more scenes.  Eventually,
you will end up in the sewer.  Head through it, picking up the Crimson
Vest, Aquasol DX, and FeatheredCap along the way.  You will also be
attacked by Security Cubes if they catch you.  Keep going and climb up
the ladder at the end.  Check the gate for a scene, then go inside the 
house for more scenes.  When they're over, leave Elly's room and head 
downstairs to the room southeast from Elly's.  Go in and talk to Elly's
mother for a short scene.  Then exit the room and go to the room across
from that one.  Talk to the woman inside for a Psycho Rod.  Exit the 
room and head upstairs to the room northeast from Elly's.  Go in and 
check the computer on the desk for more scenes.  When they're over, go
up the stairs and head back to the government office you first came out
of.  Go in and when you walk near the southeast door there will be a 
scene.  When it's over, make your way back to the 3rd Class District. 
When you get there, head west to the dust chute.  Examine it to go in. 
Check the panel on the northeast side of the machine for more scenes. 
Exit Elly's room to get the Army Cardkey and more scenes.  

                  Solaris (Soylent System and beyond)
                  ------------------------------------

Security Cube     1500  1000
Solaris Guard     2400  500   Rosesol
Dorothy           17870 184   Rosesol, Rosesol DX
Orphan            8830  1     Aquasol, Alphasol
Neo Wels          6338  125

Hob-Steak x 3           Muscle Belt             Extra Ar+6 x 2
Aquasol DX x 7          Angelic Robe            Silver Ar+1 x 3
Gold Nugget x 4         Ether Veiler            Deathblower3
Gold Bullion            Dark Helm               Extra Ar DX
Zetasol                 Dark Armor
Survival Tent x 5       B&JM686SAmmo x 2
Hob-Meat x 2            Sonic Wave
Scales                  Speed Ring S
Eyeball x 2             ShotG70 Ammo
Panalphasol x 2

When they're over, check the panel again for another scene, then head
through the door to the northwest.  Keep going until you see a fan in 
the floor.  Push the metal block at the southwest until it falls in the
fan, stopping it.  Fall down the northeast side and go through the door.
Follow the path to a split.  Take the southeast split to get a 
Hob-Steak, then take the northeast split to a door.  Go through and jump
on the boxes to get an Aquasol DX.  When you begin to leave, there is a
scene.  Leave and head southwest to the raised platform for a short 
scene, then head to the northwest to find a door and a Hob-Steak.  Go 
through the door and check both sides of the computer panel in the west
corner.  One will tell you the Lock-off code for the scanners in the 
previous room.  Check the computer panel in the northeast part of the
room to activate the code panel.  For each block there is on top, it 
will make the opposite of what is below it.  In the case of codes, let
a space=0 and a block=1.  The code to deactivate the scanners is 0101. 
There are two more codes you can input.  1001 for a Gold Nugget, and 
1111 for a Gold Bullion.  When you've gotten everything, head back 
outside.  Go down to the northwestern conveyor belt and head northeast 
to get to the other side of the room.  When you get near the door there
is a scene.  Go through the door for more scenes.  When they're over, 
head to the south corner, grabbing the Zetasol and Gold Nugget on the 
way.  Go through the door and another door.  Take the platform up.  
Follow the path to a big room and go through the southeast door.  Follow
the path, heading into both offshoots from the main path.  Each offshoot
has a room with a treasure in it.  They are an Aquasol DX and a 
SurvivalTent.  Head through the door at the end of the path.  You will
be on a small walkway.  Head to the middle and check the small panel for
a short scene, then go through the next door.  Soon you will be in a 
room with cages.  A man in the second cage will talk to you when you get
near.  Each cage has an item, and after the man talks to you, you can 
open them at the panel on the wall next to the cages.  But to get the 
treasure, you must first fight the cage's occupant.  The treasures are
a Hob-Meat, Muscle Belt, and a Scales.  When you've gotten the items, 
continue through the southwest door.  Soon you will be in a room with
more cages.  The items in here are an Angelic Robe, Eyeball, and a 
Hob-Steak.  When you've gotten these, continue southwest.  Follow the 
path, entering both offshoots.  Each offshoot has two rooms with an item
in each room.  They are an Eyeball and an Extra Ar+6, and a Hob-Meat and
a Gold Nugget.  After the offshoots is a door.  Go through for an 
Aquasol DX, and check the control panel to open a lock at the end of the
path.  Exit and head northeast through a door.  Go up the stairs and 
through the pink door for two treasures, an Aquasol DX and a 
SurvivalTent, then go through the southeast door.  Head straight and go
through the southeast door.  Check the middle southwest part of the room
for a Silver Ar+1, then go through two doors to the southeast, then a 
northwest door.  You will be in another cage room.  This cage has two
items, but about 10 monsters, one of which is pretty tough.

BATTLE (Character)
Bloody Bros
HP: 4242/4242
Exp: 51402
Gold: 6000
Treasure: none

These guys are exactly like Redrum and Bloody.  Immediately revive 
anyone killed by 'Murder', and don't use fire attacks, as they will heal
them.  Except for 'Murder', these guys shouldn't give you any trouble.

The two items in the cage are an Ether Veiler and a Deathblower3.  After
getting them, head back outside and go through the southeast door.  Keep
going and eventually the path will split.  Take the southwest split.  
This path has two offshoots with a room and item each.  They are a Dark
Helm and a Dark Armor.  The first room also has a computer panel that 
plays an audio sequence that is a password.  The room at the end of the
path has some B&JM686SAmmo.  Head back to the split and head northeast.
Soon you will come to a locked door that requires the audio password you
heard earlier.  Press Up, Down, Up, Left, and Right for the correct 
sequence.  Head past it and  turn southwest.  This hallway has three 
doors.  Each door leads to a stairway with an item inside.  They are a 
Silver Ar+1, an Extra Ar+6, and a Survival Tent.  Head upstairs and to 
the northwest for an Extra Ar DX.  Then head southeast for more 
offshoots from the main hallway with rooms with items.  They are a Sonic
Wave, a Silver Ar+1, a Gold Nugget, and a Speed Ring S.  The room with 
the Speed Ring S has holograms of all the party members.  Check them for
info.  Soon after this room you will come to a big door.  Check it for
some scenes.  When you're in control again, head southwest then 
southeast, and go through the door for more scenes.

When you're in control again, head southwest.  When you get to the end 
of the shaft, there will be more scenes.  Head southwest again, and go 
through the door at the end of the path for a scene.  You can buy items
from Hammer.  From this point on, Citan will use a sword, making him the
strongest character.  Get the party members you want, then head out the 
southeast door.  The door right after the hallway turns leads to a 
B&JM686SAmmo.  Past this door the hallway will split.  Take the north-
west door.  Keep straight to another door and go through it.  In this 
hallway, the third door on the northwest wall leads to a Panalphasol, a
Save Point, and a Party Change Point.  Continue through the hallway and
through the door at the end.  Keep straight through another door, then
when the path splits, head south.  The door just after the split leads
to a ShotG70 Ammo.  Keep going through another door to a pathway that 
leads to the next section.

Follow the hallway southwest, then turn northwest.  Keep straight and a
door on the northeast wall leads to an Aquasol DX.  The hallway splits
after this door.  The southwest split leads to a Panalphasol.  Then head
down the northwest split.  The door after the hallway turns leads to a
SurvivalTent, Save Point, and Party Change Point.  After this door the 
path splits.  Take the southeast split.  The hallway will split again.
Take the southwest split.  The door here leads to an Aquasol DX.  Follow
the hallway to another split, and head southwest to a door that leads to
the final section.

First turn southeast, then follow the hallway to another split.  The 
southeast split leads to a Save Point.  Head southwest, and soon the 
path splits again.  The northwest leads to a SurvivalTent, the southeast
to the hanger where the rest of the party is waiting.  Enter, then head
southwest for some scenes.  Eventually, the party menu comes up.  Pick
your party, and when you're done, you enter battle.

BATTLE (Character)
Grahf, Executioner
Exp: 278415
Gold: 0
Treasure: none

First concentrate on getting rid of the Executioner.  A few deathblows 
are all it should take.  Then hit Grahf with deathblows until he goes 
down.  They shouldn't give you too much trouble, but make sure to keep 
your HP up just in case.

After the battle are a lot more scenes.  Eventually, you will be able to
save, then you will have to insert Disc Two.

************************************************************************
Disc Two Walkthrough
************************************************************************

                             Taura's House
                        -----------------------

There will be many more scenes.  Eventually, you will regain control.  
Follow Taura out of the room for more scenes.  When they're over, head 
to the west end of the house and go inside to the Nanoreactor room for a
scene.  Then head back into the previous room for more scenes.  
Eventually, Fei will get into a battle.

BATTLE (Gear)
Vendetta
Exp: 0
Gold: 0
Treasure: none

Fei starts the battle with 'System Id' activated.  Use your best 
Infinity Attack until Vendetta goes down.  It's attacks won't cause you
much damage.

After the battle are more scenes.  

                              Defend Nisan
                        ------------------------

Soon you will be able to save, then more scenes follow.  Then Bart will
get into a battle.

BATTLE (Gear)
Ft. Hurricane
Exp: 32367
Gold: 50000
Treasure: none

The battle starts with a scene.  You can use 30 Fuel Attacks, and there
is a special option, the 'Ygg Cannon'.  It has a huge fuel cost, but 
this is the only chance to use it.  Ft. Hurricane won't be able to cause
nearly enough damage to get you down to even a tenth of your HP, so 
don't worry.

After the battle are more scenes.

                              Sufal Fight
                        ------------------------

Eventually, you will be able to change party members, check the main 
menu, and save.  After you're prepared, you will get into a battle.

BATTLE (Character)
Sufal Mass, Sufal x 4
Exp: 97197
Gold: 30000
Treasure: Pilot Shield (Sufals might drop Gold Nuggets)

First, kill off three of the Sufals, making sure to leave the last one 
alive throughout the entire battle.  If you kill it, the Sufal Mass will
start doing a great deal more damage.  Also, the Sufal Mass can't be 
hurt by element attacks, like your 7 AP deathblows.  The exceptions are
Light and Dark elements.  

After the battle are more scenes.

                             Anima Relic 1
                        ------------------------

Defencer    10512 1000  Cast Ar, Eyeball
Death Eater 29997 0

Gold Bullion            Ether Guard
SurvivalTent            Starlight
Zetasol DX              WizardryRing

Soon, you will be in the Anima Relic 1.  Near you is a gear that will 
sell you items, a Save Point, and a Party Change Point.  Head east to 
an Ether Guard, and west to find a Starlight.  When you're done, head 
north and enter the dungeon.  Head north, then turn west at the split to
find a Gold Bullion, then turn east.  Follow the path to another split, 
and head west.  Soon you will be in a darkened room with a WizardryRing.
Check the panel in the upper northwest corner, then go back to the split
and head north.  You will be on the other side of the room.  Check the
box in the south corner to find a fuse.  Return to the other side and 
put the fuse in the panel.  Check the computer panel to unlock all Type
A doors.  Exit through the north door.  When the path splits, first head
west for a SurvivalTent, then head southwest to another split.  Go south
to another room.  Inside is a Zetasol DX.  Check the northeast computer
panel to activate the main system.  However, you must first enter the 
password.  The columns behind you are the password itself.  They're 
lettered, from left to right, A to D.  The numbers for the corresponding
letter is the position of the missing panel in that column, from top to
bottom.  The correct password is 0320.  When you main system is active,
check the west computer panel to unlock all Type B doors.  Exit the room
and take the south split.  It leads to a big circular room.  The south 
door leads back to the entrance, the north to a computer terminal.  The
north panel unlocks the elevator in the center of the previous room, and
the east and west panels give hints for an upcoming password.  Go back
outside and take the elevator down.  In this room, check the small panel
to the west.  It will show you two rows of numbers, with letters at the
beginning and end of each row.  Like the earlier hint said, both rows of
numbers must add up to be equal without using a number twice.  Panel A 
is next to this panel, panel B is at the north side of the room, panel C
to the east, and panel D to the south.  To solve this puzzle, both rows
must equal 26.  For this to happen, A+C=10 and B+D=9.  You can use any 
number as long as you don't duplicate it.  For instance, A=2, B=5, C=8,
and D=4.  When you've inputted the numbers, head back to the small panel
and release the lock.  Get in the elevator and head down.  When you get
down, head east.  When you get to the Anima Relic room, check the panel
to begin some scenes.  Soon you will begin a battle.

BATTLE (Character)
Dominia, Kelvena, Tolone, Seraphita
Exp: 15000
Gold: 2000
Treasure: STR Drive, VIT Drive, ETH Drive, ETHDEF Drive

They aren't difficult, but remember not to attack them with their 
element, or you'll heal them.

After the battle are more scenes, then another battle. 

BATTLE (Gear)
G Elements
Exp: 319068
Gold: 30000
Treasure: Kishin Sword

Turn on booster and use your strongest attacks.  G Elements' attacks are
nothing to worry about, except for its 'Kishin Sword' attack.  When its
health gets low, it will begin to use it, causing about 9000 damage per
hit, so when it begins using it, finish it off quickly.  Don't sell the
Kishin Sword, as it will have a use later.

After the battle are many more scenes. 

                             Anima Relic 2
                        ------------------------

Croaker Tribe     4055  0     Fang, Scales
Griffon           24150 0     Fang
Tusk-Tusk         15012 0     Fang, Ivory

Aquasol DX x 2          Ether Guard
SurvivalTent            Rose Tabard
                        King's Helm
                        EtherDoubler

Eventually, the party menu will appear.  Pick your party, then you will
be in the Anima Relic 2.  Shopkeep Johnny is back, but he doesn't have 
any new items.  Check the big rock to the north and push it to the east.
Get out of your gears and go through the door.  Check the first pillar
and Fei will say something.  Check the writing on the front of the 
pillars and four places on the walls. The first is on the middle of the
west wall, the second west of the door on the south wall, the third in 
the corner of the south and east wall, and the fourth at the northern 
end of the east wall.  They all give hints on how to find the three 
stones that need to be put in the holes at the north side of the room. 
To find the first stone, check the back of the west pillar.  To get the
second, jump on the first, then the middle pillar, then jump in the air.
To find the third, walk west from the first stone and check the wall 
around the dark band.  When you've found them, push them into the holes.
When you do it, there will be a scene.  Go back outside and jump into 
the canyon to find two treasures, an Aquasol DX and an Ether Guard.  
Jump back up, and then cross the canyon using the new pathway.  Go 
through the door to an underground lake.  Go to the southeast edge, get
out of your gears, and walk the small ledge to a door.  It leads to a 
room with a SurvivalTent and another door.  In this room there are 
trapdoors in the floor that you will drop through if you step on them. 
First, jump next to the first treasure, a Rose Tabard, then jump to the
second one, an Aquasol DX.  Finally, jump near the pedestal at the east
end of the room.  Walk west from the pedestal, and as soon as you fall,
press against the east wall.  Near the bottom of the hole you will walk
into a secret passageway.  Follow it to another room.  When you walk to
the center, the spiked ceiling will begin to lower.  Don't jump to the 
south, or you will fall through another trapdoor.  Stay in the center to
find out that the ceiling has no center.  When it finishes descending, 
jump on it and ride it up to find another door.  Go through it to find 
another puzzle.  You must get the water from it's current level of 10 to
level 5.  However, you can only raise or lower it by 3 and 7 levels at a
time.  There are four switches near the edge of the pool you must use to
complete this task.  In the middle, the northern switch raises the 
water, the southern lowers it.  In the corner of the north wall and the
water is a switch that changes the amount of water raised or lowered to
3.  The switch in the corner of the south wall and the water changes the
amount of water raised or lowered to 7.  One method of solving this 
puzzle is:

Lower the water by 3 three times.    Water Level=1
Raise the water by 7 once.           Water Level=8
Lower the water by 3 once.           Water Level=5

When you solve it, there will be a scene.  Then head through the door. 
First head south to get a Beastly Robe, then push the rock to the west 
and follow the path.  Head back to your gears, then head into the lake-
bed, getting the King's Helm and EtherDoubler.  Go through the door to
the east.  You will be in another cavern room near a save point (I 
recommend saving).  Head up to the east and through the door.  In the 
Anima Relic room, check the panel for some scenes, and soon, a battle.

BATTLE (Gear)
Hammer
Exp: 348174
Gold: 0
Treasure: Trader Card (if killed before self-destructing)

When Hammer has taken 30000 damage, he glows red.  This means that soon
he will self-destruct, and you won't get the Trader Card, a very 
important item.  To get it, you must kill him before he self-destructs.
To do it, have everyone turn on boosters.  Have Fei use System Id, and 
have the other two members get to Attack Level 3.  When you have done 
about 25000 damage to Hammer, have everyone charge until one of the 
party members at Attack Level 3 goes into Hyper mode.  When one does, 
have them use their Infinity Attacks, have Fei use System Id, and have 
the other party member hit with their Level 3 Deathblow.  This method 
should allow you to kill Hammer before he self-destructs, enabling you 
to get the Trader Card.

After the battle are many more scenes.

Eventually, you will be in the Yggdrasil.  When you're in control, head
down the stairs and enter the southwest room for more scenes.

                                 Merkava
                        ------------------------

After these scenes, you can pick your party, check the main menu, and 
save.  When you're prepared, there will be a few more scenes, then a 
battle.

BATTLE (Gear)
Deus
Exp: 363345
Gold: 30000
Treasure: none

If you hit Deus, he will heal himself for 16000, so just charge.  Deus 
will use a move that halves everyone's HP, even his.  Wait until Deus 
uses this three times, so his health is at 5000.  Then have Fei use 
System Id.  If it doesn't kill him, you will have to wait until his 
health gets low again.  If you don't think you can do 5000 damage to 
Deus, wait for him to halve everyone's HP again so his health is at 
2500, then hit him with System Id.

There will be more scenes, then another battle.

BATTLE (Gear)
Alpha Weltall
Exp: 0
Gold: 0
Treasure: none

There is no way for you to win this battle, so just sit back and watch 
Alpha Weltall kick your butt.

After this battle are more scenes.  Eventually, you will be able to 
save.  After that, there are more scenes.  Eventually, you will be back
in Merkava.  Head east to find a gear that sells you items and gear 
parts.  Head back, save, pick your party, then head north.  Soon there 
will be some scenes, then a battle.

BATTLE (Gear)
Amphysvena
Exp: 189465
Gold: 50000
Treasure: Golden Vest

Don't turn on booster, as you will need to conserve your fuel.  After 
Amphysvena uses its 'Wave #3 Demiser' to reduce your HP to 1, have 
everyone heal, then use your strongest attacks.  If anyone's HP gets low
or Amphysvena uses 'Wave #3 Demiser' again, heal.

After the battle are more scenes, then another battle.

BATTLE (Gear)
Opiomorph
Exp: 189465
Gold: 50000
Treasure: ExecutorGown

Don't turn on booster just yet.  Have Fei charge and the other two 
members use a 30 Fuel Attack.  Charge until Opiomorph uses its 'Wave #4
Devastator'.  Heal, then repeat this until the other two members are at 
Attack Level 3.  Turn on booster and charge until one of them goes into 
Hyper Mode.  Have that person attack with their strongest Infinity 
Attack, have Fei use System Id, and have the third person use a Level 3 
Deathblow, and then 30 Fuel Attacks and Level 1 Deathblows.  Heal when 
necessary.  

After the battle are many more scenes.  Soon you will be able to save. 
There will be more scenes.  

                                  Zohar
                        ------------------------

Eventually you will be able to change party members, check the main 
menu, and save.  When you're prepared, there will be more scenes, then 
a battle.

BATTLE (Gear)
Id
Exp: 0
Gold: 0
Treasure: none

Turn on booster and use your strongest attacks.  It won't take long to 
beat him.

After the battle are many more scenes.  Eventually, you will be able to
save.  There will be more scenes, then another battle.

BATTLE (Gear)
True Weltall
Exp: 0
Gold: 0
Treasure: none

Turn on booster, then get to Hyper Mode and hit him with your best 
Infinity Attack.  

After the battle are many more scenes.  After they're over, Billy will 
be able to use his 'Jessie Blasta' gear option.

                            Snowfield Hideout
                        ------------------------

Snow:
Forbidden   6500  0
Neo Gimmick 7681  1111  Golden Vest
Neo Tears   13785 1111  Golden Hood
Golem       4500  0

                        Emer Jr.Doll            Kijin Sword
                        Elly Jr.Doll
                        Hercules Ring x 2
                        Hero Costume
                        Vivid Turban
                        Speed Shoes
                        Yamato Belt
                        Wizardry Ring

Eventually, you will be in the Snowfield Hideout.  Head northeast, and 
you will be in the central room.  The man southeast of the door you came
out of will sell you items.  Jump over the counter next to him and go 
through the door.  Head south then southeast for a scene.  Talk to Hans
for another scene.  Afterwards, you can talk to the dolphin in a gray 
coat to play the card game from the Thames.  Beat him once to get an
Emer Jr.Doll.  Beat him five times to get an Elly Jr.Doll.  After you 
get this, however, he won't play the game anymore.  When you're 
finished, head northeast, then north.  Go through the northeast door.  
Head northeast, then northeast through a door.  Talk to Dan for a scene, 
then talk to Midori.  If you got Midori's Ring way back at the beginning
of the game, she will give you a Hercules Ring.  If you didn't get it, 
you can go back to the Lahan area, go up the Mountain Path to Citan's 
House and check the flowerbed for another Midori's Ring.  You can't get
two Hercules Rings from her, though.  Head back southwest, then south-
east.  Go to the top of the building and talk to Queen Zephyr for some
scenes.  Go back to the central room.  Talk to the person behind the 
north counter to buy gear parts.  Follow the passageway behind her.  
When you get to the giant room, head west to find a man who will upgrade
Citan's Kishin Sword to the Kijin Sword.  You will have to de-equip it 
from Citan's gear before he will do it.  Head back to the central room 
and talk to the man near the gray platform with birds on it.  Offer to 
buy them and you will have to pay 20000 gold, but they will fly away.  
Take the platform up.  Check all the display cases for items:  Hero 
Costume, Hercules Ring, Vivid Turban, Speed Shoes, Yamato Belt, and 
Wizardry Ring.  Go back down when you have them all.  Go through the 
northeast door.  Talk to the man, and if you give him a Gold Nugget, and
later a Gold Bullion, he will dig and find a jukebox.  When you're done
at the Snowfield Hideout, head through the west door to go to the World
Map.  Get in the Yggdrasil.  Go inside and head to the Gear Dock.  Head
to the middle of the west side to find Chu-Chu.  Walk behind her and 
talk to the man.  Ask to hear the lowdown on the gear for a scene.  When
it's over, head to the bridge and talk to Sigurd for another scene, then
launch the Yggdrasil.  Head northeast to find Taura's House in the 
middle of a forest.

                        Taura's House Revisited
                        ------------------------

Grassland:
Sufal             5500  34
Sufal Gear        12000 150
Water Seraph      9000  800   Angel Ar

Forest:
Ripper            10440 0     Muscle Belt
Planter           2008  0
Tusk-Tusk         9498  0     Ivory
Lil'Allemange     2207  0     Eyeball
Slugger           1500  0     Speed Shoes

                        Manly Mantle
                        Goddess Robe

Head inside Taura's house, and you'll find him in the Nanoreactor room.
Talk to him for a short scene, and he'll give your a Manly Mantle and a
Goddess Robe.  Head back outside.  If you got the Trader Card, you can 
walk around this forest and when you get into a battle with a Slugger, 
it will drop a Speed Shoes, a very useful item.  When you're done here,
get in the Yggdrasil.  Head to the big island west of Bart's Hideout 
that is mostly desert to find Duneman's Isle.

                             Duneman's Isle
                        ------------------------

Neo Tin Robo      1110  150   Extra Ar+1
Dune Man          1000  120
Sand Shark        2000  0
Dragon            see below
Wyrm              see below

                        Yamato Sword
                        Kingly Armor
                        Godfather

Land the Yggdrasil in the grassland at the south part of the island.  
Head north to find the entrance.  When you enter, there will be a scene,
and if you choose not to leave, a battle.  You must be careful in this 
area, as there is a Dragon encountered in random battles that is very 
difficult.

ENCOUNTER
Dragon
Exp: 91500
Gold: 0
Treasure: (one of these) Death Adder, Mumyo Sword, Blessed Helm, Blessed
          Habit, Kaiser Helm

The Dragon's 'Dragon Breath' does about 500 damage to each party member,
so if you can't take that much damage, run away!  Wind, Earth, Fire, and
Water attacks heal him, including deathblows, so be sure you don't hit 
him with any.

Head east three screens, and north one screen.  There will be a short 
scene.  Instead of following the Sand Sharks west, head north.  Climb up
the skeleton and draw the sword from its back to get the Yamato Sword 
and a scene.  Head back south, then west.  There is another scene.  
There are two treasures here, a Kingly Armor and the Godfather, but you
can only get one at a time, so you'll have to make at least two trips. 
The first time you fall down the sandfall, you will get in a battle.  

BATTLE (Character)
Wyrm
Exp: 3132
Gold: 0
Treasure: Eyeball

This guy is easy, one ether attack should kill him.

When you want to leave, fall down the sandfall and head west one screen.
The first time you come here, there will be a Dune Man next to a sand 
buggy.  If you help him push it out of the sand, he will offer to take
you out of Duneman's Isle.  Any other time you come here, however, he 
won't be there.  But you can leave by heading west a few screens.  Get 
in the Yggdrasil and head north of Babel Tower to find the Lighthouse.

                               Lighthouse
                        ------------------------

Dragon            13500 0
Griffon           24150 0
Hammerhead F1     3708  0     Eyeball
Shellbelle F1     14504 0
Croaker Tribe     4055  0     Scales

SurvivalTent                                    Deathblower3
                                                Deathblower2
                                                G-Godfather
                                                Deathblower1
                                                Z Charger

Before you enter, be sure to put Emeralda in your party.  Go to the 
elevator to head down.  Head south to find a Deathblower3, then head 
east, then south, then east to find a Deathblower2.  Head back west, 
then north.  You will see an alley between two buildings.  Get out of 
your gears and walk into it to find a G-Godfather.  The building next to
the alley has a doorway.  Head inside and look behind the stage for a 
SurvivalTent.  Go upstairs and check the northeast panel for some 
scenes.  Go back outside and head north to find another doorway.  Go 
inside, and you can check some of the book stacks on the bookshelves for 
some info.  Head upstairs to find a Deathblower1 and more book stacks.  
Go back outside and head east to find another doorway.  Go inside to 
find Big Joe.  He will sell you items and gear parts, the best in the 
game.  The four treasure chests around him are always random, but they 
reappear each time you enter this building.  Leave and head east, then 
south.  Go to the southwest corner of the street to find a crack.  Get 
out of your gears and enter it.  Follow the pathway.  Enter the subway 
car to find a Z Charger, then go up the stairs.  If you brought 
Emeralda, follow the path for some scenes.  When they're over, Emeralda
will become an adult.  Leave the subway and exit the Lighthouse.  If you
have the Mermaid Tear, go back to the Snowfield Hideout with Emeralda in
your party.  Go through the southeast door and follow the path to an old
lady near some rubble.  Talk to her, and she'll take the Mermaid Tear 
and give you a Mermaid Ring.  This only works with Adult Emeralda in the
party.  Exit the Snowfield Hideout and head to Nortune.

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