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Game Cheats » Sony Playstation One (PSX) » Games Starting with the Letter X » X-Men: Mutant Academy 2 - Strategy Guide (Page 01)

X-Men: Mutant Academy 2 - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for X-Men: Mutant Academy 2 - Strategy Guide (Page 01).

X-MEN: MUTANT ACADEMY 2
Sony Playstation
FAQ by: GalFord (GalFord@UkyoFan.zzn.com)


:::NOTE TO ALL THAT READ THIS FAQ:::
When I first started to write this FAQ I had used an 'Unlock everything'
code to enable..well, everything.  I did not listed it here, and I didn't
give it out via e-mail.  The reason I'm did so is for the fact that it's
spoilt the sense of achievement that I should have gained when I unlocked
something new.  However, it seems that one person thought that I had a bit
of a arrogance problem, so he mailed me a one of the funniest abuse-laden
mails I've ever read.  They continued to get more and more hilarious each
time he wished death upon me, all for the sake of a cheat code.  Well, the
game's been out for ages now, so I don't think that it really matters whether
I gave out the code now, as you can find it nearly anywhere on the 'net.
If you can't find it at all, then I suppose I don't mind giving it out via
e-mail if need be.

Kind Regards,
    ~GalFord~


/////////////////

/////////////////

Version 0.4 = 14/11/01 <>
Corrected a few errors that were pointed out to me.  Cleared up a few things
that meant that people would be able to unlock certain secrets.  Credited a
few people with their findings etc, etc... received a LOT of mail about this
FAQ, unfortunatly most of it was from one rather abusive little fellow that
continues to try and upset me by mailing abuse to my mail account when all
he's doing is making himself look rather stupid with his lack of spelling and
grammar, over-abuse of the SHIFT key and vocabulary that seems to be sadly
limited to 13 or so swearwords.  To think, all this over the fact that I
didn't give out the 'Unlock Everything' keypress cheat.  You'd have thought
that it'd be quite easy to find now.. hell, it's repeated twice on
GameFAQs.com's Codes and Secrets section... Yeesh.

Version 0.3 = 02/10/01  <>
Found, and verified the method for getting Psylocke's 'Shadow' outfit.
Was mailed the definitive way to get Spiderman.  Cleared up a few errors
and I 'think' that I've wrapped it up.  Added a little 'something' to the
Epilogue, just in case.. ^_~

Version 0.2 = 1/10/01
Listed Costumes and Stages, verified a few methods to unlocking a few of
the hidden characters.  Added a small 'How to use' section at the bottom of
every characters' moveslist.  Verified the method of unlocking the 'Pool
Party' versus stage.  

Version 0.1 = 26/09/01
Listed all known special moves for each of the characters.  Will add throws,
extra attacks, character data in next revision.  Also, will list the secrets
as and when I find them.


//////////
DISCLAIMER
//////////

This FAQ is free and may not be used for profit or promotional purposes;
this MEANS being used by ANY Publisher of ANY Magazine (OK?), or be used
in a Website without the Writers Consent.  It may not be changed, altered
nor edited in anyway.  This FAQ was created and slaved over by
Bob Ritchings a.k.a. GalFord (GalFord@UkyoFan.zzn.com).
And after going to the effort of typing this out...
Ripping this off, will force me to do some Serious Spanking!

This Game is (c) Activision. 2001
All Characters within are (c) MARVEL. 2001


/////
INTRO
/////

I wanted to do an FAQ for the first game, but was beaten to it by a mile...
so.. here it is!  I've played around with the game for long enough now to see
that it's not just a complete rehash of the original, in fact.. it can be
insanely complex when it comes to making up a few 'expert' combos!
Joining the original cast of 10 from the first game are Havok, Nightcrawler,
Forge and Rogue as well as a few... hidden challengers.
The game system has been massively overhauled.  At first glance, it looks
exactly the same, until someone boots the opponent into the air!! ^_^


////////

////////

F = Forward
B = Back
R = Right
L = Left
U = Up
D = Down
J = Jumping 
S = Standing
C= Crouching
F, F = Hop forwards
F, Hold F = Hop to Run
B, B = Backstep


P  = Punch
K  = Kick
WP = Weak Punch      (Default: Square    )
WK = Weak Kick       (Default: Cross     )
MP = Medium Punch    (Default: Triangle  )
MK = Medium Kick     (Default: Circle    )
HP = Heavy Punch     (Default: R1 / WP+MP)
HK = Heavy Kick      (Default: R2 / WK+MK)
CT = Counter         (Default: L1 / MP+MK)
TH = Throw           (Default: L2 / WP+WK)
TA = Taunt           (Default: MP+WK     )

(..) = Press buttons together
#..  = Move can ONLY be done in Mid-Air
##.. = Move can ONLY be done whilst flying (Certain characters only)


////////

////////

The system in X-Men: Mutant Academy is ever so slightly different from the
first game.  The three Super Bars are still in there (Super, SMI and X-Treme
Attack bars), and you can still switch energy from one to the next using the
same method that you did in the first game (Will be explained for anyone
who's not played the first game).  But, you don't have to build up the
X-Treme meter then bash away at the X button to 'lock' the Super into place
like you did in the first one!  Taking a leaf out of the Capcom 'X-Men Vs'
series, you can now launch your opponent into the air and pursue them with an
aerial chain combo before blasting them with a mid-air special/super attack.


--SUPER TYPES--

SUPER: Standard, run of the mill, quick to charge super move.  Doesn't do an
awful lot of damage, but it's worth using them just to rub your opponent's
face into the dirt with a nice stylish combo.

SMI: No, I don't know what SMI stands for.  SMI Supers are quite nifty, in
the way that you execute the move and you are given a few directions to press.
For each of the 5 directions you manage to hit quick enough, the more damage
the SMI Super will do.

X-TREME: (Quoted from Instruction Manual) - 'The most powerful of the Supers.
If used correctly, it can help you defeat your opponent with ease.'
Well, they weren't lying.. sheesh.  Each one of the X-Treme Supers is a force
to be dealt out without mercy!


--SUPER BAR MANAGEMENT--

Whilst playing, it's possible to transfer power from one Super Meter to
another.  This allows you to fill one meter quickly by draining the available
power in the other two (If needed).  Transferring the power sounds difficult
to do, but with practise it'll be almost natural.

Step 1: Hold down the button that corresponds to the meter that you wish to
drain and transfer.

-Player 1: Square Button (Super), Triangle (SMI Super), Circle (X-TREME)
-Player 2: Circle Button (Super), Triangle (SMI Super), Square (X-TREME)

*Note that the buttons are switched for Player 1 and 2, as the super bars are
reversed for Player 2 side of the screen.

Step 2: Hold Left or Right.
Step 3: Press the button that corresponds to the meter that you wish to 
transfer to.  Viola!  All done!


--AERIAL COMBAT--

New to X-Men: Mutant Academy 2, but not to Capcom fans.  Aerial combat/combos
allow you to be as daring as you want to be.  Each character has one or more
'launch' moves.  When you connect with one of these your opponent with sail
high into the air, ready for you to pursue them for an aerial combo.  As soon
as you connect with a launch move, hold UP on the Direction Pad to jump up to
continue the combo.  In addition, each Character now has at least one mid-air
special (Or Super) move that can be linked onto the end of a mid-air chain
combo.

*Note: Certain characters can 'fly'.  Rogue, Storm, Phoenix and Magneto can
levitate and move around if you hit UP, UP on the Direction Pad.


--COUNTERS--

Move Counters are exactly as the name states.  And the start of every match
you have three of these to use in the battle. (Displayed by three Yellow bars
to the side of the Timer)  As you use these, they will be greyed out.
Just before the opponent attacks, hit the L1 (Or Triangle and Circle) button
to use the counter.  This will NOT counter 'projectile' moves such as Cyke's
Optic Blasts.


--THROWS--

Should be simple enough, huh?  You have a throw button, so all you have to do
is use it, right?  Well, yes... and yet, no.  Most characters have at least 2
throws available to them.  A standard throw, a 'forward' throw and a 'reverse'
throw.  The first two will normally bat the opponent forwards, usually in some
painful manner.  The third type (reverse) will normally throw the hapless
foe overhead/behind them, causing you to face the opposite way.


--TAUNTS--

Pressing MP+WK together causes your character to Taunt the opponent.  They
don't serve any other function than just to taunt, but it's kinda funky that
they are in there.  Some of them are quite funny.. if you like that kind of
thing... =P



////////////

////////////


***********
**CYCLOPS**
***********


Sentinel Attack



Real name: Scott Summers 
Occupation: Adventurer 
Group affiliation: X-Men, formerly X-Factor.
Base of operations: Xavier Institute for Higher Learning,
Westchester County, New York.
First appearance: X-Men (Vol. 1) #1 (1963) 

Height: 6'1" 
Weight: 185 lbs. 
Eye color: Glowing red 
Hair color: Brown 

Powers: Cyclops possesses the mutant ability to project a beam of concussive
force from his eyes. As he cannot control his optic blasts, he must wear a
visor or glasses with ruby-quartz lenses that block the beams. 



Square Button - 'Standard' Blue Outfit/Yellow Trim
Circle Button - 'Standard' Grey Outfit/Yellow Trim
R1+Square Button - 'Present-day Comic' Outfit (Academy Mode Completed)
R1+Cross Button - 'Movie' Outfit



Blast Off - TH or WP+WK
Backhand Optic Slap - F+TH or WP+WK
Up and Over - B+TH or WP+WK



Beam Bolt - D, F+WP
Beam Bolt2 - D, F+MP
Optic Uppercut - D, B+WP
Optic Uppercut2 - D, B+MP
Optic Uppercut3 - D, B+HP
Super Power Flash Kick - D, B+WK
Super Power Flash Kick2 - D, B+MK
Super Power Flash Kick3 - D, B+HK
#Air Beam Bolt - D, F+WP/MP
#Air Sweep Bolt - D, B+Any Punch


Hyper Power Flash Kick - D, F+HK


Hyper Rush Combo - B, F+HP  (SMI Commands: R, L, R, D, U)


Concussion Blast - D, F+HP
#Air Concussion Blast - D, F+HP


Cyclops enjoys a wide range of combo-able moves that allow him scope to
really go to town on the hapless person that faces him.  From his special
moves that launch the foe, to the variety of optic blasts that he has,
Cyclops is a monster in the battlefield.  Play him as aggresive as you
possibly can, mixing up the heights of your chain combos to get a poke in
if the opponent blocks a lot.  Oh, and do all you can you can to abuse the
Concussion Blast Super!!


*************
**WOLVERINE**
*************


Department H



Real name: Logan 
Occupation: Adventurer 
Group affiliation: X-Men 
Base of operations: Xavier Institute for Higher Learning,
Westchester County, New York 
First appearance: Incredible Hulk (Vol. 1) #180 (1974) 

Height: 5'3" 
Weight: 195 lbs. 
Eye color: Brown 
Hair color: Black 

Powers: Wolverine is blessed with animal-keen senses that enable him to
track people and objects with an impressive degree of success. In addition,
his accelerated healing factor allows him to survive wounds that would
prove fatal to most humans and mutants.

Weapons: Wolverine's skeleton has been bonded with the indestructible metal
Adamantium. Also, he possesses Adamantium-laced, retractable claws housed
in his forearms. At will, he can release them through the skin on the back
of each hand. 



Square Button - 'Standard' Yellow/Blue Outfit
Circle Button - 'Standard' Yellow/Brown Outfit
R1+Square Button - 'Cowboy' Outfit (Academy Mode Completed)
R1+Cross Button - 'Movie' Outfit



Stab Kick Combo - TH or WP+WK
3 Claw Ripper - F+TH or WP+WK
Jump N Jive - B+TH or WP+WK



Slashing Frenzy - D, F+Any Punch
Wolf Leap - D, B+WK
Wolf Leap2 - D, B+MK
Wolf Leap3 - D, B+HK
Talon Assault (From Savage Leap) - Any Punch
Swivel Kick (From Savage Leap) - Any Kick
#Frenzied Slashes - D, F+Any Punch
#Talon Raid - D, F+Any Kick


Precise Cut - D, F+HK


Special Delivery - D, B+HP (SMI Commands: R, U, L, D, L)


Rapid Regeneration - F, B+HK


Wolverine is an 'in your face' character, so he should be played as such.
His moves are just full of combo potential and he works well when you're
jumping around annoying the enemy with small combos.  His Special Delivery
SMI Super will be the most used as it's great to combo, and can be stuck in
to any fight with ease.  His Rapid Regeneration isn't too bad, but you have
to make sure that you won't get beaten to death doing it.


**********
**GAMBIT**
**********


Bayou Hideout



Real name: Remy LeBeau 
Occupation: Adventurer, reformed thief 
Group affiliation: X-Men, Thieves Guild of New Orleans 
Base of operations: Mobile 
First appearance: Uncanny X-Men #266 (1990)

Height: 6'1" 
Weight: 175 lbs. 
Eye color: Burning red 
Hair color: Brown

Powers: Through physical contact, Gambit can convert an object's potential
energy into kinetic energy. 



Square Button - 'Standard' Black+Pink Outfit/Brown Trenchcoat
Circle Button - 'Standard' Black+Red Outfit/Grey Trenchcoat
R1+Square Button - 'Hankerchief' Outfit (Academy Mode Completed)
R1+Cross Button - 'Movie' Outfit (He got this in X-Men:MAcademy 1)



Shoulder Butt - TH or WP+WK
Trip Slam - F+TH or WP+WK
Shove It - B+TH or WP+WK



Black Jack - B, F+WP
Black Jack2 - B, F+MP
Black Jack3 - B, F+HP
Insurance - D, B+WP
Insurance2 - D, B+MP
Insurance3 - D, B+HP
Surging Staff - B, F+WK
Surging Staff2 - B, F+MK
Surging Staff3 - B, F+HK
#Air Black Jack - D, F+Any Punch
#Air Black Jack2 - D, B+Any Punch


Charged Staff - D, B+TH


Card Trick - D, B+HK (SMI Commands: U, L, R, U, D)


52 Card Pickup - F, F+HP


Gambit isn't a great character, but he can more than hold his own.  His
Black Jack projectiles are fast and able to annoy greatly.  The Surging Staff
move is great for combos and well worth abusing.  Learn to read your opponent
as Gambit's a character that works well on counter-attacking rather than
being the attacker.


*********
**STORM**
*********


Muir Island



Real name: Ororo Munroe 
Occupation: Adventurer 
Group affiliation: X-Men, formerly the Morlocks 
Base of operations: Mobile 
First appearance: Giant-Size X-Men #1 (1975) 

Height: 5'11" 
Weight: 127 lbs. 
Eye color: Blue 
Hair color: White 

Powers: Storm is a mutant with the ability to manipulate weather. She can
stimulate any form of precipitation, generate winds in varying degrees of
intensity, raise or lower the humidity and temperature in her immediate
vicinity, induce lightning and other electrical atmospheric phenomena, and
disperse natural storms so as to create clear change. 



Square Button - 'Standard' Dark Blue Outfit
Circle Button - 'Standard' Olive Green Outfit
R1+Square Button - 'Present-day Comic' Outfit (Academy Mode Completed)
R1+Cross Button - 'Movie' Outfit



Goddess Hand - TH or WP+WK
Dust Devil - F+TH or WP+WK
Storm Toss - B+TH or WP+WK



Ball Lightning - D, B+WP
Ball Lightning2 - D, B+MP
Ball Lightning3 - D, B+HP
Electric Drill - B, F+WP
Electric Drill2 - B, F+MP
Electric Drill3 - B, F+HP
Lightning Bolt - B, F+WK
Lightning Bolt2 - B, F+MK
Lightning Bolt3 - B, F+HK
#Static Electricity - D+Any Punch (Can be done whilst Flying)
##Air Electric Drill - F+Any Punch
##Air Lightning Bolt - F+Any Kick


Static Force - MK, U, MP


Hyper Electric Drill - F, F+HP (SMI Commands: L, R, U, R, U)


Thunder Goddess - F, F+ HK
#Air Thunder Goddess - D, F+HK


Storm's quite a good all-round character, able to be offensive or defensive
at her own choosing.  Be warned though, she's not an easy character to use.
Combo-wise she's a little limited, but what she has is more than enough to
make sure that she comes out on top.  Forget about using her Static Force as
a decent super... but do all you can to make sure that you can slam the foe
with her SMI's or her X-Treme Supers.


*********
**BEAST**
*********


Danger Room



Real name: Henry "Hank" McCoy 
Occupation: Biochemist, adventurer 
Group affiliation: X-Men; formerly the Avengers, the Defenders and X-Factor.
Base of operations: Xavier Institute for Higher Learning,
Westchester County, New York.
First appearance: X-Men (Vol. 1) #1 (1963) 

Height: 5'11" 
Weight: 400 lbs. 
Eye color: Blue 
Hair color: Originally brown, bluish-black in furry form 

Powers: Besides superhuman strength, speed and agility, the Beast boasts the
acrobatic prowess of an accomplished circus aerialist and acrobat. 



Square Button - 'Standard' Blue Outfit/Blue Fur
Circle Button - 'Standard' Dark Blue Outfit/Grey-Blue Fur
R1+Square Button - 'Goggles' Outfit (Academy Mode Completed)
R1+Cross Button - 'Movie' Outfit (Actually, it looks like 'Dark Beast')



Slap Down - TH or WP+WK
Bodyspring - F+TH or WP+WK
Frankensteiner - B+TH or WP+WK



Handspring Kick - D, B+WP
Handspring Kick2 - D, B+MP
Handspring Kick3 - D, B+HP
Stumbled Up - D, B+WK
Stumbled Up2 - D, B+MK
Stumbled Up3 - D, B+HK
#Blue Torpedo - D+Any Punch


Handplant Hell - D, F+HK


Seismic Smackdown - D, F+HP (SMI Commands: U, L, D, L, U)


Flat Out - B, F+HK


All-out attack.  That's all I can say.  I love using Beast, but against foes
like Cyclops, Havok and Mystique he'll have a hard time getting close enough
to start combo-ing.  However, once Beast is close to his 'victim' then he
can really rain on their parade.  His Handspring Kick1 is a valuable to his
combo ability once you realise that you can juggle off of it in the corner.
And all three of his Supers are combo-able from chain combos.


***********
**PHOENIX**
***********


Blue Moon



Real name: Jean Grey 
Occupation: Adventurer 
Group affiliation: X-Men, formerly X-Factor 
Base of operations: Xavier Institute for Higher Learning,
Westchester County, New York.
First appearance: X-Men (Vol. 1) #1 (1963) 

Height: 5'6" 
Weight: 115 lbs. 
Eye color: Green 
Hair color: Red 

Powers: A telepath, Jean Grey can read minds, project thoughts and illusions
into others' heads, and discharge mind-numbing mental bolts. Her telekinetic
abilities allow her to levitate herself, other living beings and inanimate objects.



Square Button - 'Standard' Green Outfit/Yellow Trim
Circle Button - 'Standard' Red Outfit/Yellow Trim (Dark Phoenix anyone?)
R1+Square Button - 'Present-day Comic' Outfit (Academy Mode Completed)
R1+Cross Button - 'Movie' Outfit



Thinking Hard - TH or WP+WK
High I.Q - F+TH or WP+WK
Psychic Slam - B+TH or WP+WK



Earth Flare - D, F+WK
Earth Flare2 - D, F+MK
Earth Flare3 - D, F+HK
#Fire Bird - D, F+WP
#Fire Bird2 - D, F+MP
#Fire Bird3 - D, F+HP
#Scorching Arrow - D, F+WK
#Scorching Arrow2 - D, F+MK
#Scorching Arrow3 - D, F+HK


Metaphysical Confusion - D, B+HP
##Metaphysical Confusion - B+HP
#Searing Arrow - D, B+HK


Scorching Flight - D, F+HP (SMI Commands: L, R, D, L, U)
##Searing Flight - F+HP


Empathy Shell - F, B+HP
##Empathy Shell - D+HP


Quick, nimble but not that well versed in the large combo stakes.  Use her
to poke the opponent to death with small combos before you run away.  This
will annoy the enemy to the point that they'll make mistakes in which you'll
be able to insert a super of your choice.  The Metaphysical Confusion super
doesn't work against computer opponents (Making that super useless in the
Arcade Mode..)
According to the people at GameFAQs's X-Men:MA2 board, Pheonix's Empathy
Shell X-Treme super causes the same amount of damage that your opponent
inflicts upon you whilst the 'Shell' is active. (i.e: If you are hit by
Cyclops' Bolt Blast, both you and Cyclops will take the damage for it)


********
**TOAD**
********


Morlock Cavern



Real name: Mortimer Toynbee 
Occupation: Terrorist, former adventurer 
Group affiliation: Brotherhood of Evil Mutants, formerly the Misfits 
Base of operations: Mobile 
First appearance: X-Men (Vol. 1) #4 (1964) 

Height: 5'8" 
Weight: 260 lbs. 
Eye color: Brown 
Hair color: Reddish-brown 

Powers: Mortimer Toynbee is a mutant with superhuman leaping ability. He
has been observed reaching an altitude of 24 feet and covering a distance
on the ground of 36 feet in a single leap. The Toad's adaptive metabolism
allows him to excrete slime from his pores that paralyzes his victims. Also,
he is able to manipulate his tongue as would a real toad, most often using
it like a whip. Mortimer's unusually flexible spine enables him to crouch
continually without damage, but he can stand erect if he wishes. 



Square Button - 'Standard' Yellow Outfit/Purple Trim
Circle Button - 'Standard' Grey Outfit/Red Trim
R1+Square Button - 'Present-day Comic' Outfit (Academy Mode Completed)
R1+Cross Button - 'Movie' Outfit



Circus Feat - TH or WP+WK
Super Toad - F+TH or WP+WK
Leapfrog - B+TH or WP+WK



Venomous Spew - D, F+Any Punch
Fly Trap - D, F+Any Kick
Back Flop - D, B+MK
Lily Pad Leap (From Back Flop) - Any Punch
Tadpole Slide (From Back Flop) - Any Kick
#Drilling Drop Kick - D+Any Kick


Bullfrog Boot - B, F+HP


Crazy Legs - D, B+HP (SMI Commands: D, U, R, U, L)


Flying Toad - B, F+HK


Toad is one of the awkward characters to use, but with a little practise
he's a combo monster.  His standard attacks take a little time to get used
to, but once you have you'll be able to confuse the opponent with them 
easily.  Abuse the Fly Trap move as it's fast, furious and downright nasty.
When it comes to his Supers, you'll only be able to combo the Crazy Legs so
save the other two punish any mistakes that leave them wide open.


************
**MYSTIQUE**
************


Helicarrier



Real name: Raven Darkholme 
Occupation: Terrorist 
Group affiliation: Brotherhood of Evil Mutants; formerly Freedom Force
and X-Factor.
Base of operations: Secret 
First appearance: Ms. Marvel #16 (as Raven Darkholme, 1978),
Ms. Marvel #18 (as Mystique, 1978) 

Height: 5''10" 
Weight: 125 lbs. 
Eye color: Yellow, with no apparent pupils in her true form 
Hair color: Red; black as Raven Darkholme 

Powers: A mutant metamorph, Mystique can psionically shift the atoms and
molecules of her body and clothing so as to mimic the appearance of any
human, humanoid or semi-humanoid being of either sex. Her control is so
precise she can exactly replicate another person's retina, finger, palm and
skin-pore patterns; even vocal cords are not beyond her ability to duplicate. 

Mystique is limited by her inability to diminish or increase her mass, and
she cannot duplicate the powers of other mutants. As yet, she has not
demonstrated an ability to imitate non-humanoid beings, animals, plants or
inanimate objects. Doing so likely would interfere with the proper
functioning of her internal organs and possibly result in her death. 

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