X-Men: Children Of The Atom - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for X-Men: Children Of The Atom - Strategy Guide (Page 01).
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X-MEN: Children of the Atom FAQ version 8.0
=======
INTRO
=======
X-MEN, Capcom's newest fighting game, boasts incredible graphics and brand
new playing features. As if you couldn't guess, the game based on
characters appearing in Marvel comics (though they are a little dated)
X-MEN is all of 300 megs, and is the eighth to use the Capcom CPS2 system.
This faq is based on version 3.00 of X-MEN.
Feel free to copy and distribute this faq, but don't sell it! My fellow
faq writers and I don't get any money for our work, and it really pisses
us off when freeloaders make a profit from it. This goes for game mags as
well. (Hi EGM, you rat bastards!) It's free info...keep it that way.
Send any comments, corrections, etc. to Rich Joseph at rfj105@psu.edu
Title by Galen Komatsu
========================
THINGS YOU SHOULD KNOW
========================
BEFORE, BETWEEN, AND AFTER BATTLES
If two people are playing, the challenger can select the stage. Simply
choose your blocking, and use the start button to select the stage; make
the scenes move by more quickly by holding right. During the pause
between battles, you are able to move your character back and forth.
X-Power collected during the previous battle remains for the next. Press
any attack button to speed up the delay. The winner can press start to
cancel the victory pose, allowing his or her character to move freely in
this in-between stage. This allows you to take some "free hits" on your
opponent, or to setup a pose for the final screen.
BLOCKING AND THE AUTOBLOCK
Blocking is as simple as pushing the joystick away from the attack. In
X-MEN, you can block on the ground or in the air. There is a feature
called "automatic blocking", which is selectable when you choose your
character. All attacks are blocked, even if you are moving forward, as
long as you don't touch a button. However, autoblocking only works for
the first match...an X will appear over the "AUTO" sign when it is turned
off. This feature will also permanently limit your moves. The most
common example are the beam attacks. Beams will only fire straight,
instead of having three different directions.
COMBOS
A combo is a series of moves that interupt the animation of the previous
ones, making it a smooth, continous move. There are basically three ways
to combo in X-MEN. The most ancient of methods is to interupt a standard
move with a special. An example of this would be (fierce,fierce DP).
Hitting multiple times in the air is the second way to combo. The third
method is somewhat new, called the "Magic Series" by Tom Cannon. A magic
series is sequence of buttons which interrupt each other. This method is
unlike the "weakest to strongest" system of DarkStalkers because each
character seems to have a specific set of buttons. The most common
MS is (strong,forward). Kicks and punches can be interchanged, but you
cannot go "backwards" with a MS (strongest to weakest). Three characters
can link *all* of their buttons into a magic series. These three are
Cyclops, Psylocke, and Gouki, who have what is termed the "six-hit magic
series" or SHMS. Once you get used to these three systems, try creating
your own combos by mixing them together. Remember, the best combo is the
one you create yourself!
DASHING
Tap forward twice to dash forward, and twice back to dash backward. An
alternative way is to press two punches and hold the joystick forward or
backward. Reverse the stick to stop. During a dash, slide by pushing
down and a button. Slides and dashes are a good way to start combos.
MISSILE ATTACKS
You can guide the path of most missiles with the joystick. No one should
complain about "unfair" missile traps in X-MEN. Two colliding missiles
will cancel each other. A well-timed kick or punch will also cancel a
missile. Super jumps will get you out of any corner. (Seems Capcom went
a long way to remove the fireball trap from this game)
PORTRAITS
Next to each life bar is a portrait of your character. Each time the
character is hit, the picture flips. Look at your picture to determine
what "stun level" your are on. The colors move from white (normal) to
red (stunned). After taking a certain amount of hits your stun level
will go up, and your picture will change. Your pic spins when stunned.
STUNS AND KNOCKDOWNS
Besides normal stuns, your character can be stunned on the ground. You
can hit or throw a downed opponent. Shake the joystick to recover from
a stun quicker. If you are knocked down, hold the joystick forward or
backward and press a punch button. This will cause your character to
quickly roll forward or backward. The strength of the punch determines
the distance.
SUPER JUMPS
Besides normal jumps, your character can leap twice as high. Rapidly flick
the joystick from down to up. An alternate way is to hold all three kick
buttons. The game will stay focused on the higher character, and a little
marker shows the position of the lower one. Most importantly, a super
jump will cancel any *normal* move. Conversely, any special move will
cancel a super jump.
THROWING
Simply press the joystick forward with a medium or fierce punch or kick
to throw. There are both air and ground throws...every character is able
to do both. When someone is trying to throw you, it can be "reversed" by
attempting to throw the thrower. Holding down and all three punch buttons
has two different effects on throws, both called a "tech.hit". If you are
being thrown, this will reverse the throw. If you've already been thrown,
the move allows you to land without taking further damage. The tech.hit
uses some of your X-Power. (you must be at 2nd level to do this)
X-POWER BAR
Underneath the life bar is an empty bar. This bar will fill with glowing
energy every time you do a special move, throw, or hit an opponent
(blocking or not). Every time you reach a new power level, energy will
glow around your legs, and the power level (1st, 2nd, etc.) will appear
over the life bar. When the power is blue in the pow bar (1st level),
only regular moves are allowed. When the meter becomes orange (2nd Level),
you can use some energy to perform special "X-Ability" moves. When the
energy bar is full, the colors flicker, and you can perform one of the
"Hyper-X" moves.
"PSUEDO MAGNETO"
Here is how to beat the game without fighting Magneto. One person
must challenge the other during a fight with Magneto. If the challenger
wins, the person normally fights an additional CPU character, and then
goes on to battle Magneto. However, if either person plays Gouki, the
additional CPU character becomes the *last* character. Beat this char,
and your ending will occur on that stage. Note that the number of
challenges doesn't matter, as long as one involves Gouki.
==============
KEY TO MOVES
==============
Jump Punches: Jab = a
Jump Back O O O Jump Forward Strong = b
\ | / Fierce = c
Back O- -O Forward
/ | \ Kicks : Short = x
Crouch Back O O O Crouch Forward Forward = y
Crouch R.house = z
TERMS: (C) - Use the joystick to guide this move. (Control)
(D) - Character now does more damage in some way.
(G/A) - Ground/Air. Some moves are ground-based, others
are aerial. Both letters mean the move can be
performed on the ground as well as in the air.
D. - Move goes in a diagonal direction (D.Up, D.Down)
X-Moves - Moves that are unique to this character and can
be done at any time during the match. These moves
help to charge your power meter.
X-Abil. - Special moves that draw on the power stored in
your power meter.
Hyper-X - When the power meter is full, your character can
drain it to perform this super move.
SPECIAL NOTE: These descriptions assume you are not using autoblock.
All special moves in autoblock mode are limited to the
medium version of that move (with a few exceptions).
================
THE CHARACTERS
================
COLOSSUS
name Piotr "Peter" Nikolaievitch Rasputin
alias The Proletarian
origin Siberia
alignment good (X-Men)
hair/eyes black/blue.......black/silver when transformed
stature 6'6" (198cm).....7'5 when transformed
weight 250lbs (227kg)...500lbs when transformed
enemies Juggernaut, The Shadow King, The Marauders
With a thought, Piotr can transform the tissue of his entire body into
an organic "steel". While in this state, Colossus has super-human
strength and stamina, and does not breathe!
,__ X-Moves ____________________________________________________________,
| | | |
| Giant Swing | | \ -O Punch | (G) Colossus runs forward, grabs|
| | O O | his opponent and twirls around. |
| | | Spin joystick for a faster spin.|
|-----------------------------------------------------------------------|
| Power Tackle | | \ -O Kick | (G) Colossus sticks out his |
| | O O | shoulder and charges. Hit a |
| | | button to come out sooner. |
| | | Cancels all missile attacks. |
| | | x=Across y=D.Up z=D.Up |
|-----------------------------------------------------------------------|
| Body Press | | + Punch | (G) Use this only on the fallen |
| | O | opponent. Colossus will hoist |
| | | the character over his head. |
| | | (setup for a rethrow) |
|_______________________________________________________________________|
,__ X-Abilities ________________________________________________________,
| | | |
| Super Armor | | / O- abc | (G) Colossus becomes shiny. He |
| | O O | will take less damage, and he |
| | | cannot be knocked down! |
|_______________________________________________________________________|
,__ Hyper-X ____________________________________________________________,
| | | |
| Super Dive | | \ -O abc | (G) Rise into the air, then |
| | O O | dive into your opponent. Hit a |
| | | button to dive sooner. |
| | | Maximum hits = 3 |
|_______________________________________________________________________|
,__ Other Notes ________________________________________________________,
| |
| An aerial (c) is slightly controllable. |
| Special magic series: (a,y,c) |
|_______________________________________________________________________|
CYCLOPS
name Scott Summers
alias none
origin Anchorage, Alaska
alignment good (X-Men)
hair/eyes brown/red (from optic energy)
stature 6'3" (190cm)
weight 175lbs (79kg)
enemies Mr. Sinister, Magneto, Juggernaut, Apocalypse
The leader of the X-Men and the Professor's first student, Scott has eyes
that emit solar radiation. He must wear ruby lenses or the deadly energy
will pour forth every time he opens his eyes. Cyclops has some training
in the martial arts.
,__ X-Moves ____________________________________________________________,
| | | |
| Optic Blast | | \ -O Punch | (G/A) Shoot a beam of energy. |
| | O O | a=Crouch b=Stand c=D.Up |
| | | (all aerial beams are straight) |
|-----------------------------------------------------------------------|
| Gene Splice | -O | \ Punch | (G) A rising uppercut. Tap the |
| | O O | button for extra hits. |
|_______________________________________________________________________|
,__ X-Abilities ________________________________________________________,
| | | |
| Leg Throw | / | \ y or z | (close) A powerful leg grab. |
| | O O O | |
|_______________________________________________________________________|
,__ Hyper-X ____________________________________________________________,
| | | |
| Mega Optic | | \ -O abc | (G) Cyclops shoots a huge optic |
| Blast | O O | blast straight forward. |
| | | Maximum hits = 17 |
|-----------------------------------------------------------------------|
| Control Beam | | / O- Punch | (G/A,C) Cyclops emits a thick |
| | O O | optic blast. Beam will reflect |
| | | from walls and floor if you are |
| | | standing on the ground. |
|_______________________________________________________________________|
,__ Other Notes ________________________________________________________,
| |
| Scott can double jump. This means he can use the air to jump once |
| more during his rise or fall from the first jump. |
| Back or forward with (c) on the ground shoots a laser burst. |
| Dashing with (ax) gives the "rapid punch" - dashing kicks and punches.|
| Dashing with (cz) gives the "neck breaker drop" - a dashing throw. |
| Set the path of the (c) throw with the joystick. |
|_______________________________________________________________________|
ICEMAN
name Robert "Bobby" Drake
alias none
origin Long Island, New York
alignment good (X-Men)
hair/eyes brown/brown
stature 5'8" (173cm)
weight 145lbs (66kg)
enemies Magneto, Juggernaut, Sentinels, Apocalypse
Bobby has the ability to lower both his internal and external body
temperatures. He usually uses the air moisture to create various forms
of super-dense ice. In addition to his battle skills, Iceman is also
trained in the deadly art of accounting.
,__ X-Moves ____________________________________________________________,
| | | |
| Ice Beam | | \ -O Punch | (G/A) Shoot a beam of ice. |
| | O O | a=D.Down b=Across c=D.Up |
|-----------------------------------------------------------------------|
| Ice Avalanche | Punch + Kick | (G/A) Form a boulder of ice in |
| | (same strength) | the air to drop on your victim. |
| | | ax=Toward by=Down cz=Away |
|_______________________________________________________________________|
,__ X-Abilities ________________________________________________________,
| | | |
| Ice Fist | | / O- abc | (G,D) A large sphere of ice |
| | O O | welds to Iceman's hand. |
|_______________________________________________________________________|
,__ Hyper-X ____________________________________________________________,
| | | |
| Arctic Attack | | \ -O abc | (G/A) Large hailstones stream |
| | O O | from Iceman's body. |
| | | Maximum hits = 50 |
|_______________________________________________________________________|
,__ Other Notes ________________________________________________________,
| |
| He takes no damage from blocked energy attacks, such as fireballs or |
| lasers. Iceman reflects some of the blocked missiles, but they won't |
| damage the opponent either. |
| While in the air, hold down + (c) to drop a small ice boulder. |
| Ice from the fierce throw will freeze the other player in place. |
| Try freezing your opponent, then doing the Hyper-X from close range. |
|_______________________________________________________________________|
OMEGA RED
name Arkady Russovich
alias none
origin Russia
alignment evil
hair/eyes blonde/red
stature 6'6" (198cm)
weight 300lbs (136kg)
enemies The X-Men
An attempt to create a super-soldier for the former Soviet Union, the
psychotic Omega Red is a deadly opponent. His Carbonadium tentacles are
indestructible, and he secrets a "death pheromone" that causes the body's
organs to fail (only Wolverine's healing factor can overcome this aura).
,__ X-Moves ____________________________________________________________,
| | | |
| Carbonadium | | \ -O Punch or | (G/A) Omega's whip shoots out |
| Coil | O O Kick | and grabs his opponent. Grabs |
| | | through special moves. Tap a |
| |(kick aerial only) | button to cancel. |
| | | a=Across b=D.Up c=Up |
| | | x=Across y=D.Down z=Down |
|-----------------------------------------------------------------------|
| Flip n Smash | Direction + Punch | (G/A) Flip your opponent around.|
| (after coil) | | For two flips, first flip down |
| | | then immediately flip again. |
|-----------------------------------------------------------------------|
| Omega Strike | | \ -O Kick | (G) Use the tentacles to propel |
| | O O | Omega Red in a direction. Push |
| | | down and a button to cancel. |
| | | x=Across y=D.Up z=Up |
|-----------------------------------------------------------------------|
| Chouhatsu | y a | x b | (G) Omega's taunt, which builds |
| | O | X-Power. (vulnerable to attack) |
|_______________________________________________________________________|
,__ X-Abilities ________________________________________________________,
| | | |
| Death Factor | Tap Punch | (G/A) Use your enemy's life to |
| (after coil) | | heal Omega! |
|-----------------------------------------------------------------------|
| Energy Drain | Tap Kick | (G/A) Absorb your opponent's |
| (after coil) | | X-Power. |
|_______________________________________________________________________|
,__ Hyper-X ____________________________________________________________,
| | | |
| Omega Destroyer | | \ -O abc | (G) Omega's tentacles spin out |
| | O O | over the screen in a frenzy. |
| | | Maximum hits = 10 |
|_______________________________________________________________________|
,__ Other Notes ________________________________________________________,
| |
| Omega can dash forward in the air. |
| A crouching roundhouse has three distances: A back crouch is near, |
| a straight down crouch ends up in the middle of the screen, and a |
| crouch forward ends up on the other side. |
|_______________________________________________________________________|
PSYLOCKE
name Elizabeth "Betsy" Braddock
alias none
origin Malden, England
alignment good (X-Men)
hair/eyes black/black
stature 5'11" (180cm)
weight 155lbs (70kg)
enemies The Mandarin
With her telepathic powers, Psylocke can send blasts of psionic energy,
or fashion a "psychic knife" which cuts both physically and mentally.
As a favor to the Mandarin, Spiral blended Betsy's genes with those of
a ninja warrior (this is also why she appears Asian).
,__ X-Moves ____________________________________________________________,
| | | |
| PsiFlash | | \ -O Punch | (G/A) A burst of mental energy. |
| | O O | Multiple blasts are possible. |
| | | a=D.Down b=Across c=D.Up |
|-----------------------------------------------------------------------|
| PsiBlade Spin | | \ -O Kick | (G/A,C) A spinning energy kick. |
| | O O | Slightly interruptable, it is |
| | | possible to link up to three |
| | | different spin kicks together. |
| | | x=Across y=D.Up z=Up |
|-----------------------------------------------------------------------|
| Chouhatsu | Press Start | (G) Psylocke playfully teases. |
| | | Hits for damage, and sets up |
| | | the "Ninja Teleport" during the |
| | | Ninjitsu move. |
|_______________________________________________________________________|
,__ X-Abilities ________________________________________________________,
| | | |
| Ninjitsu | | / O- Punch | (G) Six images of Psylocke. |
| | O O or Kick | Button determines where she is. |
| | | During this move, taunt, then |
| | | press another button to switch |
| | | your position. (Ninja Teleport) |
| | | a=Far Left......z=Far Right |
|_______________________________________________________________________|
,__ Hyper-X ____________________________________________________________,
| | | |
| PsiThrust | | \ -O abc | (G/A,C) Psylocke gathers her |
| | O O | energy. Use this time to push |
| | | the joystick in the direction |
| | | you want to fly. After the first|
| | | run, reposition and repeat by |
| | | pressing the punch buttons. |
| | | Maximum hits = 10 |
|_______________________________________________________________________|
,__ Other Notes ________________________________________________________,
| |
| Betsy can double jump. This means she can use the air to jump once |
| more during her rise or fall from the first jump. |
| A ground forward + (y) gives a flip kick. |
| Back + (z) on the ground gives a tumble kick. |
|_______________________________________________________________________|
SENTINEL
name none
alias none
origin manufactured in Genosha
alignment evil
hair/eyes none
stature 20 feet (varies)
weight 30 tons (varies)
enemies all mutants
Created to enforce anti-mutant paranoia, the sentinels "protect" normal
humans by capturing and exterminating mutants. These awesome robots have
incredible strength and a multitude of weaponry, allowing them to perform
their job with a ruthless effeciency.
,__ X-Moves ____________________________________________________________,
| | | |
| Rocket Punch | | \ -O Punch | (G/A) Extend the robot's arm. |
| | O O | a=D.Down b=Across c=D.Up |
|-----------------------------------------------------------------------|
| Sentinel Force | | \ -O Kick | (G/C) Send three flying robots |
| | O O | to attack the opponent. |
| | | x=Down toward the opponent |
| | | y=Straight across the screen |
| | | z=Carpet bomb |
|-----------------------------------------------------------------------|
| Body Press | | + Punch | (G) Use this only on the fallen |
| | O | opponent. The robot will hoist |
| | | the character over his head. |
| | | (setup for a rethrow) |
|_______________________________________________________________________|
,__ X-Abilities ________________________________________________________,
| | | |
| Flying | | / O- abc | (G/A) Your jets turn blue, and |
| | O O | you can float in the air. |
|_______________________________________________________________________|
,__ Hyper-X ____________________________________________________________,
| | | |
| Plasma Storm | | \ -O abc | (G) Hold a ball of energy, then |
| | O O | release it toward opponent. |
| | | There are four power phases to |
| | | this move, and it can fire up |
| | | to three times. As soon as you |
| | | activate the move, tap a button.|
| | | The energy will gather power as |
| | | it cycles through yellow, red, |
| | | purple and blue. A pause during |
| | | the cycle will set the color; |
| | | further button taps create the |
| | | additional plasma waves. |
| | | Maximum hits = 10 |
|_______________________________________________________________________|
,__ Other Notes ________________________________________________________,
| |
| Sentinel Force with (y) is controllable. Each button tap releases a |
| robot, which can be directed by the joystick. |
| The Sentinel has a huge variety of normal moves; learn how to use |
| them to your advantage. |
| A ground (b) or (c) shoots missiles or a laser. |
| Standing (y) does an upward flame kick. |
| While in the air, hold down with (c) for a spinning dive. |
| An aerial (y) is controllable. |
|_______________________________________________________________________|
SILVER SAMURAI
name Kenichiro Harada
alias none
origin Japan?
alignment evil
hair/eyes black/black
stature unknown
weight unknown
enemies Wolverine
Harada is the Silver Samurai, the head of the Yashida clan. He is a
powerful mutant with the ability to channel awesome amounts of energy
through his blade.
,__ X-Moves ____________________________________________________________,
| | | |
| Shuriken | | \ -O Punch | (G/A,C) A six-pointed shuriken. |
| | O O | |
|-----------------------------------------------------------------------|
| HyakuRetsuToh | Tap Punch or | (G,C) A series of rapid sword |
| | | slices. A dash during the move |
| | -O | \ Punch | allows you to run forward. |
| | O O | |
|_______________________________________________________________________|
,__ X-Abilities ________________________________________________________,
| | | |
| Blink | | \ -O Kick | (G/A) Fade out, then back in. |
| | O O | |
|-----------------------------------------------------------------------|
| Tohgi | | / O- Punch | (G,D) Power up your katana. |
| | O O | a=rai (thunder) |
| | | b=hyo (ice) |
| | | c=hono (flame) |
|-----------------------------------------------------------------------|
| Bushin | | / O- xyz | (G,D) A series of shadow images |
| | O O | follow the Samurai. Each image |
| | | repeats previous move, so one |
| | | slash can turn into six! |
|_______________________________________________________________________|
,__ Hyper-X ____________________________________________________________,
| | | |
| RaiMeiKen | | \ -O abc | (G) Bolts of electricity whip |
| | O O | from his katana. |
| | | Maximum hits = 28 |
|-----------------------------------------------------------------------|
| Triple Shuriken | | / O- abc | (G,C) Throw three shuriken. |
| | O O | |
|_______________________________________________________________________|
,__ Other Notes ________________________________________________________,
| |
| Tapping a punch button will slice in one direction, then another, |
| then it will start the HyakuRetsuToh |
| Use the ice sword to freeze, combo, then refreeze your opponent. |
| The Samurai doesn't gain X-power while using the Tohgi ability. |
|_______________________________________________________________________|
SPIRAL
name Rita
alias none
origin another dimension (Mojo World)
alignment evil
hair/eyes white/white
stature unknown
weight unknown
enemies The X-Men
Spiral was created by Mojo, a crazed interdimensional film director.
The multi-talented Spiral wields weapons with savagery and parts the
space/time curtain with ease.
,__ X-Moves ____________________________________________________________,
| | | |
| Dancing Swords | -O \ | / 0- abc | (G/A) A halo of six swords float|
| | O O O | around Spiral. Tapping a punch |
| | | button releases a sword. Also a |
| | | setup for other moves. Only two|
| | | punch buttons are necessary. |
|-----------------------------------------------------------------------|
| Sword Toss | | \ -O Punch | (G/A) Throw a ring of swords. |
| (need halo) | O O | a=Down b=Across c=Up |
|-----------------------------------------------------------------------|
| Six-Hand | | O Punch | (G) Spiral floats up and tries |
| Grapple | O | | to grab. (setup for a throw) |
|_______________________________________________________________________|
,__ X-Abilities ________________________________________________________,
| | | |
| Sword Explosion | | \ -O Kick | (G/A) Swords explode outward. |
| (need halo) | O O | x=Explode y=Spinner z=Seekers |
|-----------------------------------------------------------------------|
| Switch Dance | | / O- a | (G/A) Change places with your |
| | O O | opponent. |
|-----------------------------------------------------------------------|
| Teleport Dance | | / O- b | (G/A) Spiral teleports to one |
| | O O | six positions. Tap a button |
| | | after the move to control where |
| | | she appear (no tap = b position)|
| | | a=high front x=low front |
| | | b=above y=far above |
| | | c=high behind z=low behind |
|-----------------------------------------------------------------------|
| Power Dance | | / O- x | (G/A,D) Spiral has a pulsating |
| | O O | red glow and does more damage. |
|-----------------------------------------------------------------------|
| Speed Dance | | / O- y | (G/A) Spiral glows a soft white |
| | O O | and can move incredibly fast. |
|-----------------------------------------------------------------------|
| Dimensional | | / O- z | (G/A) Spiral turns invisible. |
| Dance | O O | |
|_______________________________________________________________________|
,__ Hyper-X ____________________________________________________________,
| | | |
| Metamorphosis | | \ -O abc | (G/A) Doing move once gives |
| | O O | Spiral a rainbow glow. (Close |
| | | opponents will take damage) |
| | | A successful throw will cause |
| | | Spiral to morph into each char |
| | | for a multi-hit combo. |
| | | Maximum hits = 21 |
|_______________________________________________________________________|
,__ Other Notes ________________________________________________________,
| |
| Tapping (c) once gives a quick six-hit combo. |
| From her fierce throw, Spiral tosses the opponent in the direction of |
| the joystick. Toss upward, and it's possible to rethrow or combo. |
| A reverse fireball motion + c drops her quickly to the ground. |
|_______________________________________________________________________|
STORM
name Ororo Munroe
alias Beautiful Wind Rider
origin New York, New York
alignment good (X-Men)
hair/eyes white/blue (white when using power)
stature 5'11" (180cm)
weight 127lbs (58kg)
enemies The Shadow King, The Brood
Ororo can mentally control weather over a limited area; her powers are
affected by her emotions. Something of an Earth goddess, Storm draws her
power from Gaia and is linked to it. She uses the wind to fly, and the
storm to fight her enemies.
,__ X-Moves ____________________________________________________________,
| | | |
| Typhoon | | \ -O Punch | (G/A) A small whirlwind. |
| | O O | |
|-----------------------------------------------------------------------|
| Lightning | Punch + Kick | (G/A,C) Storm spins holding a |
| Attack | (same strength) | ball of lightning in her hands. |
| | | Can reposition and repeat again.|
|_______________________________________________________________________|
,__ X-Abilities ________________________________________________________,
| | | |
| Flying | | / O- abc | (G/A) Storm defies gravity. |
| | O O | |
|-----------------------------------------------------------------------|
| KazeOKoshi | | / O- xyz | (G/A) Puffs of dust swirl on the|
| | O O | ground; repeatedly tap buttons |
| | | for a series of rising kicks. |
|_______________________________________________________________________|
,__ Hyper-X ____________________________________________________________,
| | | |
| Lightning Storm | | \ -O abc | (G/A) Bolts of lightning arc |
| | O O | off of Storm's body. |
| | | Maximum hits = 25 |
|-----------------------------------------------------------------------|
| Hail Storm | | \ -O Start | (G) Storm floats up about head |
| | O O | level, and an ice crystal forms |
| | | on her finger. After a very |
| | | long pause, shards of ice rain |
| | | toward the opponent, blanketing |
| | | the screen. Incredible damage! |
|_______________________________________________________________________|
,__ Other Notes ________________________________________________________,
| |
| Press (abc) or (xyz) while jumping or flying for a "quick flight." |
| Hold up while in the air to gently float down. |
| Storm is invulnerable while dashing (her windscreen protects her) |
| In the air, tap (b) for a directional ball of electricity. |
| While getting up, do a fireball motion forward or backward with a |
| kick button for the "Wind Barrier Stand" (makes you invulnerable) |
|_______________________________________________________________________|
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