Wild Arms 2 - Strategy Guide (Page 05)
Below are the cheat codes, hints and help for Wild Arms 2 - Strategy Guide (Page 05).
Chapter 21) The Four Elements
Scene: Chateau Conference Room
Irving will talk to you about the Rayline and the Life Energy of
Filgaia, Mana. He also tells you about the Caiber Belt, which I
think is a star system. Lombardia will launch from the Chateau,
and you'll get instructions for flying it.
O - Go forward
X - Land (Not on forests, water, deserts, or mountains)
Up - Ascend
Down - Descend
R, L, right, and left - Turn
Triangle - Menu
At this point you can do the Mariabel side quest, or explore other
areas of the map that you couldn't get to before.
OTHER AREAS:
I'm pretty sure you can do this as soon as you beat the dragons...
Go to Gildograd and have Ashley talk to Noel in the throne. He'll
learn his third Force, Fall Flat.
Scene: Magic Wolf Cave
Monsters: Armon
This cave is south of Gildograd and doesn't have much light. Go
through the doorway to the west. You can wander around in here,
but it helps a lot to have the Photosphere Tool, which you don't get
until the very end of the game. Go through the south doorway, then
go down a ramp and bomb the north section of the wall at the end.
Go through the opening and immediately bomb the west wall to make
a large opening. Go through into a lit room. Go up the ramp and
jump off onto the floor with the hexagram, then stand in the middle
of it. A voice will speak to you, and you have to speak the wolf's
name. Put in "Luceid" in the English version, or "Ru.shi.e.do" in the
Japanese version. Ashley will be teleported away. Luceid will join
him in the darkness. They'll talk, then Luceid will join you. Luceid
will replace Ashley's Night Fencer attack, though it won't look any
different... I did do 12800 to an Armon with it though.
Scene: Bequeathed Island Underground Cellar (Pirate's Treasure)
Items: Power Buster
This temple is on the small island on the eastern border of the map.
There's a door to either side, and a path leading to a locked door
down the center. Through each door is three magically locked chests
that you need Duplicators to open. To open the locked door, stand
under the dragon head and use Ashley's third Tool (which you won't
get until much later on). Go through the door and you'll see a single
magically locked chest. As you walk up to it, you'll fight a boss.
Boss: Gatorogue ~ 75000 HP
This giant octopus seems to be very good at dodging physical attacks.
His attacks do between 1000 and 2000, or 1000 to everyone, which is
pretty weak for a secret boss. As you may have guessed, his weakness
is lightning, so hit him with High Sparks. Lock On will also let
Brad do damage, and Tim can use Plasma Bust. It'll be a long fight.
You can now use a Duplicator on the chest to get the Power Buster,
which raises Strength and Attack Power.
Your next mission is to find the Raypoints. Amy will tell you where
four of them are if you call her on the phone.
1) Raypoint Frey
This one is located on the big island north of Meria Town. But first
search in the grass there to find Palace Village.
Scene: Palace Village
This is the first town where you can get either level 1 or level 2
magic. And in case you didn't notice the giant green dot on your
radar, the villagers will tell you where the Raypoint is. And
there's new equipment for everybody, so make sure you stop buy the
weapon shop. When you're ready, go over to the Raypoint.
Scene: Raypoint Fray
Monsters: Debonoba, Haborim, GigaFlame
Items: Power Apple, Hardy Apple, Sorcery Apple, Vitality Apple,
Elder Record Miracle Berry, Terrace Tiara, Crest Graph,
Lucky Card, Purubokarubobarubo, Vamblaze
Walk north and fall off the orange bridge to get to the chest. Open
it to get Riruka's third Tool, the Change Rod. Using the Change Rod
on the orange bricks will turn them into large Health crystals.
Then hook your way over to the door and go through. Change some
more bricks and keep going. You'll end up in front of four burned
out torches. The outer two are red, and the inner two are tan.
Use the Fire Rod to light only the two red ones and they'll disappear
and the door will open. Don't worry about the chest yet and go
through the east door. Shoot the Change Rod across the two sets of
bricks and crystals to change their positions. You want a brick to
be directly above the blue pillar. Then go down the stairs and open
the four chests to get an apple of each type. Go back up and clear
a path around that one brick you want to keep, then walk around and
throw a knife at it. The knife will bounce off and hit the blue
pillar, which will open the door at the top of the stairs. Go up the
stairs and open the chest in the next room to get a One Gella Coin.
Go back to the last room and through the door opposite the blue
pillar. At the bottom of the stairs is a ring of torches. Shoot
across both outside rows from any direction to light six of the
torches, then shoot your Freeze Rod across the row of the two lit
tan torches to put them out. Go through the now open door. Change
the three crystals to bricks and use them as a bridge to reach the
chest. It has the Elder Record in it. Go out the east door. You
have to light the three torches fast before the go out to open the
door. Start with the top one, then jump down and get the other two.
Go down the stairs and change the three crystals, then walk across
them to reach a chest. It contains the Vamblaze. Go around and
through the east door. There's a ring of torches here that you
need to light before the rest go out. Stand in the center and shoot
each torch one at a time. A stairway will open up which you can go
down. Go down the stairs to find the boss.
Boss: Knight of Fray ~ 9500 HP
Shield ~ 7500 HP
This guy didn't seem to do very much. He had one group attack that
did around 500 HP. Keep Riruka ready just in case. When you win
you'll get a Miracle Berry and the Terrace Tiara.
A Save Point will appear in the center of the room. Continue east
and avoid the fireballs as you walk along the walkway. You'll
find four torches blocking the way. Shoot diagonally to just hit
the two red torches and the door will open. But first use Pooka
to open the chest to get a Crest Graph, then go through the door.
Go up and down the steps, clearing out the orange bricks if you
need to. The next room has more fireballs. Just find the three
red torches and light them to open the next door, then go to the
south and use Pooka to open the chest to get a Lucky Card. Go
through the northeast door and light the single red torch at the
end of the hallway. Go back and open the chest you passed to get
the Mirage Blazer. Go back east and through the door at the end of
the hall. At the end of the next hall, there are stairs into the
lava to the north. Use the Roller Dash to the north and you'll
reach a chest. It's a new weapon for Riruka, but I don't know what
the heck its name is. Dash back and go through the door. You'll
reach a bridge with 8 torches on it. Light the first two, then the
next three, then the last three, then go through the door to find a
red crystal. The Spirit of Fray will talk to Riruka. A light will
appear and speak to Riruka as her older sister. Riruka loves
everybody now and the Mana of Fray teaches her the Dual Cast Force
ability.
2) Raypoint Geo
This one is located on the round island in the north sea. Nothing
else here other than the temple.
Scene: Raypoint Geo
Monsters: GigaPoison, Aligatiger
Items: Malduke Gaze ARM, Sensou Alnim x4, Cromwell, Giga Tech Fist
After going down the main hallway, you'll get to a room with small
rooms separated by moveable stone walls. Activate the brown switches
by dropping a bomb next to them. The switches only stay on for a
small period of time, so move on to the next one before the walls
raise up again. Then go through the north door and up the stairs.
Jump down the ledges until you get to the bottom next to the other
doorway, then go up that staircase and fall off onto the ledge with
the treasure chest. Open it to get Brad's third Tool, the Earth
Shaker. Using it will knock over any loose blocks. Go through the
northeast doorway. Use the Earth Shaker to start the swings moving,
then ride them to the other side. Kick open the white chest in the
next room to get the Malduke Gaze ARM. Go through the north door
and bomb the first crate with a skull on it. The chain reaction will
lower the blocks at the top of the stairs. Go back around and up the
stairs, then walk diagonally across to the two blocks, then back to
the stairs on the other side. Jump off and go through the door.
Open the four chests here to get four Sensou Alnims, then go through
the west door. There are a lot of large floating blocks here. Go as
far west as you can, then use the Earth Shaker to start the blocks
moving downward. As soon as the blocks line up, go west until you
can jump off to the ledge below. Then go up the stairs and through
the door. Go up the stairs and fall off two ledges to reach the
chest. Open it to get the Cromwell. Head out the north door and
you'll find the boss.
Boss: Knight of Geo ~ 9500 HP
Shield ~ 7500 HP
Like the others, she can hit one person for 1700+, but other than
that she's pretty tame. She does have an attack like the Fray
knight that will hit everyone for 1000+. When you win you'll get
a Miracle Berry and the Dead Heat.
After the fight a Save Point will appear. Go through the north door,
then head east and go through the east door. Walk as far east as you
can, then use the Earth Shaker. Use the two blocks to the northeast,
since they'll fall slower. Go up the stairs and out the door. Go up
more stairs and out another door. You'll find a large stone slab at
the top of some stairs. Get behind it and give it a good kick to
knock it over, then head back three rooms. When you get to the
falling block room, start in the southeast and use the blocks to your
southwest. When you get to the room with the island in the center,
walk around the island and go through the door in the northwest
corner. Bomb the brown switch and continue until you see the chest.
Wait on top of the wall that will carry you up to the chest, then
open it to get the Giga Tech Fist. Fall off next to the switch,
then bomb it and continue north. Head through the door. Pick up
some crystals and head through the east door. The slab you kicked
over will form a bridge for you here, so continue out the north door
and down the hall to find the Earth crystal. The Spirit of Geo
gives Brad the Mana of Geo, and he learns the Boost Attack Force.
3) Raypoint Wing
This temple is floating in the air just north of the large forested
island in the southwest. Enter from the air.
Scene: Raypoint Wing
Monsters: Briareos, GigaCloud
Items: Fortune Staff, Shellwind, Feather of Nisab, Miracle Berry
After going into the first room, you'll find a drawbridge and a
button. Use Tim's Arial Bullet to knock the bridge into place,
then cross it and go through the door. There are two bridges here.
Use the Arial Bullet so that you can walk onto the first bridge,
then use Pooka to open the chest to the north to get Tim's third
Tool, the Mist Cloak. The Mist Cloak will turn your body into a
mist and move you forward one step. You can use it to walk through
fences or cross one space wide gaps. Use it to get to the ledge to
the south, then shoot the second bridge with the Arial Bullet.
Float over with the Mist Cloak, then float over to the west to reach
the door. Continue north through another door and up the steps to
find an air vent. Stand in front of it and use the Mist Cloak to
float over to the door. This room has doors around the outside and
four vents in the center to carry you to the outside halls. Go out
the northwest door and you'll find a weather vane. You want the
west vent to be activated, so shoot the weather vane from the west
with the Aerial Bullet. The rooster should be facing east now. Go
back inside and float over to the west hall. Use the Cloak again to
go through the fence and open the chest to get the Fortune Staff.
Fall off the ledge, then go back and shoot the weather vane from the
south until the rooster is facing north. Go back inside and float
over to the south hall. Use the Cloak to go through the fence and
open the chest to get the Shellwind. Go back and shoot the vane
until the rooster is facing south. Go inside and float to the
north hall and go through the door. As you walk between the trees,
you'll find the boss.
Boss: Knight of Wing ~ 9500 HP
Shield ~ 8500 HP
This one could hit one of my guys for 1400+, or did the same group
attack as the others which hit for 2000+. Luckily she only used that
once, so it seemed like an easy fight. You'll get a Miracle Berry
and the Feather of Nisab for winning.
A Save Point will appear. Go north when you're ready and use the Mist
Cloak while standing on top of the vent. There are four side walkways
here and a door in the center.
Southwest
Go through the door at the end. Hook over to the red diamond and step
on it. Fall off, then use the south vent to float to the small
platform next to the bridge (which should be straight up now). Then
float over and land on the edge of the bridge, then float again over
to the fence, then through the fence and open the chest to get the
Moon Piece.
Northwest
Go through the door. There are two large bridges here. Shoot both
of them with the Aerial Bullet, then go up the stairs and fall down
onto the first. Stand on the very edge and use the Mist Cloak to
float over to the second. Then stand on the north edge of the
second and use the Cloak again to float west to the door. Go
through and open the chest to get the Star Piece.
Northeast
Go through the door. Shoot the one bridge, then go up the stairs and
use the Mist Cloak to float over the button and land on the bridge.
Float again over to the door and go through. Open the chest to get
the Sun Piece.
Southeast
Go past the first door and up the side ramp to find another door. Use
the Aerial Bullet to knock over the white block with the chest on it.
Use Pooka to open the chest and get the Cloud Piece.
Now go into the center room where you'll find four pedestals. From
north to south, put a piece in each pedestal in the order Cloud, Moon,
Sun, Star. The door will open and you'll find the Wing crystal. The
light will turn into the Baskar Elder, then into Tim, then into
Colette, then into all three at once. Then Tim will talk to Pooka
and Pooka will bring him the Mana of Wing, which gives Tim the High
Combine Force.
4) Raypoint Muse
Items: Blaster Guilty ARM
You need the Mist Cloak from Raypoint Wing to get here. First, land
Lombardia next to the west entrance of the Gate Bridge (the long
bridge next to Sielje). Use the Mist Cloak to walk through the
fence and open the chest to get the Blaster Guilty ARM. Use the
computer there to raise the bridge. Now warp to your hovercraft
and sail under the bridge. The temple is on the north shore.
Scene: Raypoint Muse
Monsters: Gobashu, Electrigger, GigaFrost
Items: Bullet Charge x3, Crest Graph, Perish Knife, Miracle Berry x3,
Chamille, Ambrosia
Halfway down the steps, there is a blue switch behind one of the
pillars. Push the switch to open the sealed door at the bottom.
In the next room, use the Mist Cloak to float onto and off of the
floating bridge, then open the north door and go through. Stand
halfway down the stairs in the next room and use Pooka to open the
chest to get a Bullet Charge. There's a group of blocks in the
next room that you have to push out of the way. When you get to
the other end, you'll step on a switch that makes them all disappear.
Walk over and open the chest to get a Crest Graph, then exit to the
east. You'll find a valve on the north wall. Open it, then go back
to the room with the floating bridge. You'll be able to reach the
east door now, so go through and use Pooka as you did before to get
a Bullet Charge. In the next room, pull the middle block back one,
then push the right block forward two. Go north one space, east two,
then push the block to your south. Open the chest to get the Perish
Knife. Open another valve in the next room, then head back to the
floating bridge. This time go through the west door. Use Pooka to
get another Bullet Charge. In this next puzzle room, there are three
rows of four blocks each. In row 1 (closest to you), push blocks 1
and 3 to the west, then push 2 to the south and pull 4 to the south
one. In row 2, push block 2 and block 4 both to the west once, then
push all the blocks you have lined up in the 3 position against the
wall. Now pull the three blocks against the south wall one space to
the north. Now push blocks 1 and 3 in row 3 to the west once, then
push block 2 out of the way to get to the other end. Open the chest
to get a Guard Cuiras. Go through the north door and open the valve.
Go back to the floating bridge room and you can now reach the double
doors at the bottom. Go through to find the boss.
Boss: Knight of Muse ~ 9000 HP
Shield ~ 8500 HP
This guy has a nasty water attack that hits everyone for 2500+.
This was actually The hardest fight I had all game (up to this
point). Just be ready to Mystic a Potion Berry every once in
awhile and you should be okay. Also remember that you can switch
out hurt or dead party members in the middle of the fight.
You'll get a Miracle Berry and the Chamille for winning.
After the fight a Save Point will appear in the center of the room.
Go through the lower level door on the north side and jump down to
open the chest. You'll get Kanon's third Tool, the Jump Shoes.
Stand on the yellow seal and use the Jump Shoes to vault yourself
back up to the stairway. Go back to the room where the floating
bridge used to be and you'll see that there are four seals on the
floor that will let you reach the four upper level doors. Use the
Jump Boots on the south seal, which will jump you up to the north
door. Go through and over to the puzzle room that only had one
statue in it. You'll find a faded tile near the treasure chest.
Stand on the tile and use the Jump Shoes 2 or 3 times and you'll
fall through. Go out the north door, then through the east door.
Jump up the three steps and go through the door. There are four
wooden panels on the floor. Jump on the third one from the west
and you'll fall through. Walk north and use Pooka to open the
three chests. You'll get two Miracle Berries and an Ambrosia. Go
through the west door. Jump across the water channel and open the
chest to get the Reflex. Jump back and jump up to the door above.
There are four more wood panels here. Jump on the second one from
the west and you'll be able to reach the north door. The next room
has sixteen statues, each with a switch on them. You want each
statue in the room to face another one. First start with the three
statues that have broken switches by turning the statue that
they're facing to face them. (Like numbers face each other)
1 2 2 3
1 4 4 3
5 5 7 8
6 6 7 8
When you're done, the door will open. Go through and you'll find
a large crystal that will speak to Kanon. The light will form a
child Aisha, who will talk to Kanon about her powers. The Mana of
Muse will give Kanon the power of her Level 4 Gatling Force.
Chapter 22) Trapped
When you've gotten all four Mana powers, you need to call Irving.
You'll see a pink cloud pulsating in space. The Trapezohedron will
surround the cloud and bring it down to Filgaia. Your next mission
is to attack the Trapezohedron, which is located north of Quartly
now. But before that, go back into Archeim and into the downstairs
room on the east side of town. Use the Mist Cloak to go through the
fence and open the two chests to get a Goat Doll and a Life Orb.
Head to a point just south of Archeim and search there to find the
Trapezohedron.
Scene: Trapezohedron
Monsters: Round Anemone, Asmodeus
Items: One Gella Coin
You'll get a call from Irving as you try to enter, just to warn you
about some stuff. Walk forward and a bridge will appear in front of
you. Each of the four paths leads to a transporter. Go to the
southwest, then when you get a choice again, go to the one to the
northwest. Ignore the bridge that forms and keep going northwest to
the next transporter. Take the northeast path this time. Ignore the
first two bridges and take the third to the west. Move along and two
bridges will form to the east and north. Take the east bridge and go
in the east transporter, then go straight east again into another
transporter. You're in a red area now. Go south when a bridge forms,
but don't go down the second bridge that forms. Green area now, go
north, ignore the bridge, then take the north bridge when two form.
You should be in a purple area with a Save Point now. Head into the
next transporter. Go straight north across the bridge into a gray
area, then take the east bridge that forms, then another east bridge,
then go southwest and across the south bridge, then go northeast and
southeast into a transporter. A bridge forms to the east, then one
to the north. Go north and into the transporter. Go into the bridge
that forms to the south, then ignore the bridge to the east and go in
the southeast transporter. At the next intersection, go into the
transporter to the southwest. A bridge will form to the north. Head
west until you find a transporter that still has crystals in front of
it and go through. A bridge forms west, then north. Go north into
the transporter. Head north again and into another transporter with
crystals in front of it. A bridge forms to the north, then later one
to the west and east. Go in the east transporter. Jump off the ledge
where you see the trail of crystals and go in the transporter. Follow
the bridge into the next transporter. Three long bridges will form
here. Do NOT go east or west. Take the north transporter to find a
yellow cloud.
Boss: Ralva ~ 10000 HP
Mouth ~ 10000 HP
This guy does a lot of status changing, so have Riruka ready to cast
Restore on whoever needs it. Other than that, he can hit one of
your guys for between 1000 and 2000. You'll get a One Gella Coin
for beating him.
After the fight you'll get a call from Irving. He says that it's
dangerous to stay there and that you should return to the Chateau.
Chapter 23) The Fate of ARMS
Scene: Valeria Chateau, Conference Room
More talk about the fate of Filgaia. Irving wants to take a break
and heads off to his room. He thinks about the Caiber Belt,
Anastasia, Lord Blazer, and Ashley. Nice camera work here too.
Altaecia comes in to see him. Irving goes a little crazy and tries
to seduce her... The scene shifts back to the conference room where
everyone is gathered again. Irving wants you to check out the area
near Halmetts for a monster. Leave the Chateau and teleport over to
there, then hop in Lombardia and fly a little to the east where
you'll find a cave.
Scene: (something)'s Crazy Heat
Monsters: Gelgob, Sabretooth
Items: Ovaries Cruncher, Red Jacket
There's a lot of wreckage around here. Use the Mist Cloak north of
the first yellow ramp you find, then use the Earth Shaker to blow
out all the sealed openings in the ship. Float back and walk up
the larger yellow ramp, then float to the north onto the ledge of
the ship and go in the large door. Fall down and open the chest to
get the Ovaries Cruncher. (I don't think that's what they had in
mind...) Leave the ship and come back around to the large door.
Go in the door north of the chest and turn on the computer. Leave
the room and go in the room on the right side and turn on the
computer there. Then go through the larger center door and turn
on the two side computers. Outside right next to the first yellow
ramp there's another opening in the ship. Use the Mist Cloak to
float right into the doorway. Turn on the computer here, then go
through the south door. Open the chest here to get the Red Jacket.
Now you'll be able to activate the large computer, and everyone will
start reading data from the computer. You'll get a call from Kate,
who's worried about something. Irving and Altaecia have apparently
disappeared from the Chateau. Ashley tells her that they'd look
into it.
Scene: Chateau Bridge
Ashley gets a transmission on the computer. I guess that Odessa
has Irving now? Your group confirms their goals of saving the planet.
Scene: Billy's House
Brad returns to Sebokku Village to talk to Billy. Meryl tells him that
Billy looks happy.
Scene: Sielje
Riruka is sitting at the front desk of a classroom while Terry talks to
her. Riruka tries to tell him that he's really talented or something.
He gets embarrassed.
Scene: Baskar Village
Tim is on the altar to Zephyr talking to Colette. She holds his hand.
Scene: Damzen
Kanon is on top of a windmill in front of the hospital. She talks
to herself about her bloodline.
Scene: Meria Town
Mariabel is on one of the walls talking to Tony. She calls him
"Master" a couple of times. I think they maybe be blood related.
Scene: Marina's Room
Ashley and Marina are talking in here. She gets up close to him as
the screen fades out.
Scene: Valeria Chateau Bridge
Ashley is alone in front of the computer. Each of the party members
returns one at a time and gives their support to Ashley. He decides
to set out again. Kate tells you to head to the Inner Sea near the
Lost Garden. The whole area is covered in forest though, so you'll
need to park Lombardia far to the southeast and walk the rest of the
way. Take a detour first...
Scene: Absolute Luck Zone (Good Luck Zone)
Monsters: Golpa
Items: Crest Graph, Texas Number
This large dungeon is located directly west of Sielje on the other
side of the bay. In the first room you'll notice that there are
two locked doors. Equip the Fengalon Rune, then wander around in
here until you get into a fight with a Golpa. During the fight,
use the Fengalon Rune to steal from it until you get the Secret
Key. Use the key from your item menu while standing in front of
the left door, then go through. Open the chest to get a Crest
Graph, then go back and unlock the right door. In the next room,
unlock the right door first and open the chest to get the Texas
Number. Go back and unlock the left door. Unlock the left door
in the next room and open the chest to get the Amulet. Then
unlock the right door and unlock the door in the next room.
You'll find a tablet in the next room. Have any of your
characters with Best luck read the tablet, then walk up and open
the door. (equip the Amulet if you need better luck) In the last
room you'll receive the power of Chapapanga, the Luck Rune.
The tower is at the north edge of the peninsula. There's a very
narrow path leading up to the plateau which the tower is on.
Scene: High Spiral Tower
Monsters: Barole, Mercurius, Leprechaun, Pabilsog, Aero, Elbaki,
Sunflayer, Coatl
Items: Miracle Berry x6, Ambrosia x3, EZ-Misslemite ARM, Raging Nova ARM
Head down the hall and down the stairs. You'll come to a bridge of blocks,
some of which fall when you step on them. Just keep trying until you get
across. Before you go through the door, go up the east stairs and back
across the room to find a chest with a Miracle Berry. Go through the door
and down more steps. There's a black stone with red writing on it here,
and seven plaques on the wall. You need to press each plaque in a certain
order. The correct order is the order of the Japanese days of the week.
(The Japanese week starts with Monday) They go Moonday, Fireday, Waterday,
Woodday, Goldday, Earthday, Sunday, so push the plaques accordingly.
(thanks to Rob's FAQ for the hint)
Sun
Moon Tree
Earth Gold
Water Fire
(Note: The English version also corresponds to the days of the week)
If you get the order right, the door will immediately open. Go
down some more stairs. In the next room you'll find a red diamond
and a purple dome. Place a bomb next to the dome and then stand
on the diamond before the bomb explodes. Go up the stairs and over
the entrance and do the same with the other two domes. Go up the
stairs and use the Mist Cloak to float over to the chest, which has
a Miracle Berry in it. Go through the south door and down the stairs.
The next room has three domes and three switches. Activate them one
at a time, then go up the stairs and use the Cloak to get over the
gap. Go up top and bomb the last dome, then run over to the last
switch. Head out the north door. There are two blocks here with
blue triangles on them. Float over to the first one, then step on
the triangle. The block will move backwards. Move off and step on
it again to move it back. Then step on the second triangle and
continue to the east, floating over to the ledge. Float over to
the central stairway and go through the west door. Open the chest
in here to get the last Tool, Ashley's Photosphere. This is a flare
gun that shoots straight up and brightens any dark room. Go back into
the last room and float off the south ledge, then go over to the south
door. Use the Photosphere while standing in front of the door to hit
the switch above it. Go through the door and down the stairs. The
next room has three sets of moving blocks. Float onto the first red
block and step on the triangle. Move over onto the second red triangle.
Now float of the east side onto the red block below. Step on the
triangle, move off, then step on it again. Move over onto the second
triangle, then walk off to the east and go up the stairs. Float off
onto the blue block and step on the triangle, move off, then step on
it again. Move over to the second blue triangle, then float off to
the north onto the red block. Step on the triangle, then move onto
the second triangle and float off the north side. Go up the stairs
and float off onto the upper red block. Step on the triangle, then
move off onto the second triangle. Step off the west side onto the
blue block below, then float to the west, go up the stairs, and out
the door. And down another staircase. Use Photosphere to lighten
the next room, then leave out the south door and go down another
staircase. You need to light the same torches that were lit on the
last floor, which were the four that aren't on the corners. Light
the north, east, and west torches, then put out any unwanted flames
by shooting your Freeze Rod diagonally at the flame so that the ice
hits the wall after putting the fire out. Then stand in front of the
south door and light the south flame by shooting straight north. The
walls will raise and you can walk around and out the north door. Go
down the stairs. When you get to the bottom, a boss will appear.
Boss: Grodine ~ 8000 HP
Left Hand ~ 10000 HP
He can bubble attack everyone for 700+, or hit one person for 900+.
He's weak against lightning, so High Spark is very effective. With
Riruka and Tim, you shouldn't need more than 2 rounds to finish him.
You'll get an Ambrosia for winning.
A Save Point will appear after the fight. Go out the south door
and down another staircase. You'll find a large wall at the bottom
with an eye on it. Touch the wall and you'll get into a fight. Do
the same with the other wall. Go out the north door, then come back
in. The walls should be back. Go up the west stairs and walk across
the first wall, then go to the back and open the chest to get an
Ambrosia. Go back through the north door and down the stairs. There
are a lot of walls in the next room. Go up one of the side stairs
and activate the dome switch there. Walk across the wall you just
lowered and over to the southern wall. There's a little bit of space
free that you can drop down onto in front of the wall. Fight it and
land on the two blue blocks. Then just float over to the door and
go through. Go down the staircase. Go up the stairs in the next room,
walk across the wall, float south onto the platform below, then walk
to the north and open the chest to get an Ambrosia. Go back and stand
on the first wall. Float over onto the second, then the third, then
float over to the left ledge, walk up, and float over onto the last wall.
Walk across it and float off the other side onto the ledge. Float over
and fall in front of the door, then go up the other stairs and open the
chest to get a Miracle Berry. Go out the north door and down the stairs.
There are many walls in this next room. If you have Mariabel, have her
Electel the lightning bolt on the east wall. Either way, fight the
first wall in the western-most hall and open the chest behind it to get
a Miracle Berry. For the least amount of fighting, clear out the three
walls in the eastern-most hall. Go out the west door if you opened it
and kick open the chest to get Brad's strongest group ARM, the
EZ-Misslemite. Then go back and through the south door. Fight the
first two walls in the western-most hall, then move to the hall to the
right and fight that wall, then right again and fight another wall, then
right again and fight the last two walls. Go up the stairs and use all
the walls you left behind as bridges to reach the door. Go through and
down the stairs. Go across the bridge and down more stairs. And if
this whole experience hasn't been boring enough, cross another bridge
and go down more stairs. Here you can try your luck to see what's
behind any of the walls, or just keep going south out the door. I'll
do the work for you and tell you that only one wall has something behind
it, and that's the second from the north on the east side. If you have
Mariabel, use the Electel from the second step of the stairway closest
to the lightning bolt. Shoot diagonally and you should hit the target.
If you don't have Mariabel, you wasted your time (I certainly did).
Go through the new doorway to get Ashley's Raging Nova ARM. Go out the
south door and down the stairs. You'll finally be at the bottom.
Boss: Manufestu ~ 10000 HP
Right Knee ~ 5000 HP
Left Knee ~ 5000 HP
His attacks are kinda weak, but he can instantly kill one of your
characters. Give yourself enough FP to cast High Revive, then
hit him with whatever you want. First Aid should keep you from
dying. You'll get two Miracle Berries for winning.
Walk towards the light and you'll be transported to the final area,
Glaive Le Gable.
Scene: Glaive Le Gable (Gurabu Ru Gaburu)
Monsters: Will o' Wisp, Mollusk, Algos, Doomsday, Orgon Energy,
Prometheus, Cronzon, Hyuberion
There are six pillars in this area that are switches to open
doors in the next area. Each door leads to one of the best
armors in the game (except for Mariabel's), so it's a good
idea to get them all. Each one will raise your defense by
at least 100 and double your magic resistance. This part is
tricky, so I'll draw a map. The 2's represent places where
there is a locked door and two skull pillars. You have to
look closely to see the skull faces on them. To open the doors,
both skulls have to be facing the door. When you rotate one
pillar 90 degrees, the other one rotates 180 degrees in the
opposite direction. There are two steps to getting them to
face the door...
1) Rotate one pillar until both are facing in the same direction
2) Alternate rotating one, then the other until the door opens.
For each of the pillars marked with an X, keep rotating them
until you hear a click and the screen shakes.
_ __ __
|X| |O|
____| |_________ | |
| | |2|
| |--| |-------+ | | |
___| |__| | ____| |__| |____
|X | | X|
---| |----+ | |--| |--| |----
| |_______| |__| | | |
| | |X|
+---------| |----+ ---
__________| |__________
|X 2 2 X|
----------| |----------
| |
|S|
---
When you get to the Save Point (marked O), you'll find the
six doors leading to treasure chests. You'll get the Brave
Vest, the Auto Kuchul, the Lovely Sotos, the Perfect Libra,
the Coshta Bauwer, and the Nine Lives. Take the big center
door to move on. Go straight again and you'll hear Irving's
voice. He tells you to split up your party. You have to
choose three people to go out on their own. All three will
have to cross swinging bridges, then fight one of the three
roots. All three are difficult fights. I highly suggest
using Brad, Riruka, and Kanon, in that order. Before the
fights, equip Riruka with the Clear Chime and Kanon with
the Perfect Libra.
Boss: First Root ~ 15000 HP
He can do between 500 and 2000 to you a round, so use a
Potion Berry or Miracle Berry if your HP get below 2000.
I didn't see any surprises. Get 100 FP as soon as you
can and use Lock On/Linear Rail Cannon until it dies.
Boss: Second Root ~ 15000 HP
Same as First Root, but some of his attacks caused
status changes. Confusion is bad, so equip the Clear
Chime. Use any of the High elemental spells, Restore
when you get poisoned, and High Heal when your HP get low.
Boss: Third Root ~ 15000 HP
Same as Second Root. Use the strongest attacks you can,
but hold off on using Gatling until you're sure you can
kill it. My Gatling Level 3 with Phalanx did 5000.
After the fights, the citizens of Meria Town will be outside
waiting for the King. The people are upset, but Marina calms
them down. She prays for everyone's safety.
You control the three that are left now. You'll find six skull
pillars in front of a sealed door. When you rotate one, the two
beside it rotate in the opposite direction. Start at any of the
pillars and rotate it once, then go around the circle rotating
each pillar once. Do this a second time, and they should all be
facing the door, which will open. The next door will open
automatically, and you'll find Irving and Altaecia on the other
side. Ashley confronts Irving, who seems to be the mastermind
behind Odessa(?) Altaecia flashes and Ashley finds himself
alone. Until a really ugly monster shows up.
Boss: Caiber Belt Core ~ 32100
Right Shoulder ~ 20000 HP
Left Shoulder ~ 20000 HP
| « Previous Page | Next Page » |
