Wild Arms 2 - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Wild Arms 2 - Strategy Guide (Page 04).
She can do 900+ to everyone, or hit one person for 1500+. Not too
difficult. She's really slow too.
Once again, the generator will be destroyed after the fight. Antenora
will talk about her relationship with Vinsfeld and disappear into a
blue light. Jump into the teleporter to exit.
Scene: Magic Capital Archeim
Monsters: Reanimator, Evil Dead
Items: Potion Berry x3, Lute Conductor, Mini Carrot, Sorcery Apple x2
At this point I went back to the white field north of Quartly and
searched the spot in the center of the pillars to find this deserted
city. The building on the west side of town has some boxes which
contain a Potion Berry and the Lute Conductor, a purple crystal. The
building in the southwest corner has the doorway blocked. Go to the
west side and bomb away the discolored wall to get inside. Examine
the yellow Rune crystal to gain the power of Ge Ramtos, the Death
Rune. The building on the east side has a Mini Carrot in one of the
crates. The large building in the back has a Save Point in the right
room, and a chest in the left one. Use Pooka to reach the chest,
which contains another Lute Conductor. I didn't figure out how to
open the crates though. Head back into the center room and use one
of the Lute Conductors on the gray slab to activate an elevator. In
the next room, flip the two switches to open the large gate. Now
head into the other door on the east side of town. You can use a
Duplicator here to get into a room with two chests behind a fence
and a few crates. Inside the crates you'll find two Potion Berries
and a Silver Circlet. Upstairs you'll notice that the back wall has
a weak point in it. Bomb the wall to break through and get to the
roof. Use the Wire Hook to get to the roof of the center building
and fall through the hole in the roof. Flipping the switch will
open the door that was sealed before, then put your other Conductor
in the slab to activate the elevator. When you get to the bottom, a
monster appears.
Boss: Jasoul ~ 9000 HP
Right Hand ~ 5500 HP
Left Hand ~ 5500 HP
He doesn't do much damage, but he can drain one person for 500+. He's
very easy to beat, and you'll get two Sorcery Apples for winning. Go
through the gate.
Scene: Slayheim Live Reflector
Items: Missanga, Holy Grail
You'll end up in a Live Reflector temple. There's a side door on the
right where you can use a Duplicator to get a Missanga. You'll be
able to activate one transporter here, Serpent Road. Use the plaque
on the wall and step into the transporter. When you get to the other
side, you can go into another side room and use another Duplicator to
get the Holy Grail. When you leave, you'll find yourself on the
large island in the northwest corner of the map. Follow the path to
the southeast and search at the end to find the optional Magic Pillar.
Scene: Magical World Pillar: Judecca Sect
Monsters: Catoblepas, Gargoyle, Gildaburil, Gleamrock
Items: Ramera, War Alnim
The first puzzle room that you come to has a platform that will move
along a track. You have to avoid spiked balls as the platform moves
or you'll be knocked of. The second floor has the mini-boss this time,
and Kanon will lead the way.
Boss: Magmarizer ~ 9000 HP
Head ~ 10000 HP
This guy looks mean, but he's really easy. He has one attack that
hits everyone for 500+, but he doesn't use it often. He seemed to
prefer physical attacks, which my guys dodged. You'll get the Ramera
glove for Kanon.
The next floor has a Save Point. Room four is like the first, avoid
the spikes. Room five has a walkway with spikes rotating around it.
Just wait for each spike to pass and walk by it. Don't try to run or
you might throw off your timing. You'll next come to the top of the
tower, where you'll face Judecca.
Boss: Judecca ~ 17000 HP
He can hit one person for 2000+ or everyone for 600+. Just be ready
to use High Heal and hit him with strong attacks. When you win you'll
get a War Alnim.
After the fight, there's a red flash and Judecca falls backward off
the tower? Did he kill himself? Enter the teleporter to leave.
Scene: Magical World Pillar: Ptolomaea Sect
Monsters: Decarabia, Land Lamprey
Items: Best Obu Vest, War Alnim
This pillar can be found in the middle of the dark waters northeast of
Sielje. In the first puzzle room, Giant blocks will roll their way
towards you. If you hit them enough with bombs, they'll blow up, but
it a lot easier to just let them hit you and walk through. The second
puzzle room has a walkway that goes around in a circle. There will be
one giant block trying to run you down, and you need to bomb it until
it blows up. Once it's destroyed, another faster block will take its
place. After four or five blocks, a bridge will form to the teleporter
in the center. The third floor is the mini-boss, and it's Brad's turn
to take charge.
Boss: Belkreil ~ 9500 HP
Drill ~ 6000 HP
Chest ~ 5000 HP
He can swipe at everybody for 1000+ or hit one person for 600+. Heal
Berries were enough to keep me going for the entire fight... barely.
For winning you'll get the Best Obu Vest. (I don't know what they were
trying to call this, but it almost looks like a play on Best Of The Best)
As you might have guessed, next is the Save Point. In the next room,
there are three lines of blocks that roll at you. You have to figure
out which block in the line is able to be blown up and take it out
before the line reaches the end. Once again, it's much, much easier
to just let the blocks hit you and walk through them, as the hit
detection for the bombs is awful. Once past there, you're on your
way to the top to face Ptolomaea.
Boss: Ptolomaea ~ 20000 HP
His main attack hits everyone for 1000+, but he also can use physical
attacks (which should be useless to your guys at this point) You'll
get another War Alnim for winning.
After the fight, Ptolomaea falls to the ground and disappears in a
purple flash of light. Leave through the transporter. Once outside,
you'll get a phone call from Irving. He congratulates you and tells
you the location of Heimdall Gasso, south of Sielje. Fly the Chateau
over the sea to the south-southeast of Sielje and you should see a
yellow object floating in the sky, casting a shadow on the water that
looks like an Egyptian symbol. Fly up to the ship and board it.
Scene: Heimdall Gasso
Monsters: Doppleganger, Odessa 3rd Rank
As soon as you enter, Ashley gives your group an inspirational pep talk.
"It's not impossible! Let's go! Everyone!" Go up to the north wall
and open the blue door, then go through. After the second blue door,
you'll be in a room with two red doors and a blue one. Go through the
blue one and use the panel. It will say that Green doors are now locked,
and Red and Blue doors are open. Go back out and through the left red
door, then through another red door to the west. You'll be in a dark
maze. Make your way to the southwest corner where you'll find a console
for turning on the lights. Then head north and step on the green
transporter and go through the red door. Use the panel in here to lock
Blue doors and open Red and Green doors. Head back to the room with
three doors and open the center door (Red), then go through the green
door and another red door. Now you'll have to take teleporters to get
to where you want to go. Go in the north teleporter, then the southeast
one, then fall off the east edge twice and go in the north one. Go in
the northwest one to get to a panel that will lock Green and unlock Red
and Blue. Fall off the south ledge and go in the south teleporter to
reach a room with large health crystals in it. Then go back through
the teleporter and make your way up to the teleporter in the northwest
corner of the room. Take the southwest one, then walk into the last
one to end up at the blue door. There's a Save Point in here and a
teleporter that will take you back to the entrance of the ship. Go
through the red door, then use the panel to lock Red and unlock Blue
and Green. Go through the last door and you'll be on the bridge with
Vinsfeld.
Boss: Vinsfeld ~ 24000 HP
He counters a lot, so it might be a good idea to use Quick on your
guys so that they'll be able to avoid him easily. He seems to prefer
using Caina's main attack, which is relatively weak, but he can also
hit all your guys for 1000+. He's nothing special.
After the fight, Vinsfeld sets the ship to self-destruct, then
teleports away. Head through the green door below. Everyone will
get into a separate transporter while Ashley uses the control panel.
First you'll control Brad, but he can't continue because the door is
locked. Switch to Riruka and go through the blue door. Go down the
steps and push the block onto the blue square, then go back up the
steps and head south and east through the blue door. Ignore the blue
door and use the control panel to lock Blue and unlock Red and Green.
Switch to Tim and go through the red door. Step on the blue diamond
and continue through the red door. Ignore the blocks and switches in
this room and keep going through the green door. Turn to the right
and go through the south green door. Step on the diamond and use your
Arial Bullet to push the block twice onto the switch. Switch back to
Riruka and move her onto the block you just lowered, then switch back
to Tim and shoot the block once more to move it off the diamond.
Switch back to Riruka again and jump off on the side with the diamond
and go through the green door. Stand on the diamond and switch to
Kanon. Go through the red door and stand on the diamond. Switch to
Brad and have him stand on the next diamond to open the way for Kanon.
Switch back to Kanon and go through the red door. Stand on the
diamond until the wall lowers, then run over it. You should make it
over the wall before it raises. Go through the green door, then
through the red door. Stand on the diamond (Riruka should be on the
other side) and the wall will lower. Switch to Tim and go through
the green door, then head east and use Pooka to reach the control
panel which will lock Green and unlock Red and Blue. Switch to Kanon
and go through the red door, then through the blue door to the east.
Pull the block northward off the diamond, then fall off the wall and
walk around to the diamond. While standing on it, push the block
north and into the gap to form a bridge. Stand on the diamond and
switch to Brad and go through the blue door. Pull the block south
one, then push it east once and north twice onto the diamond. Go
through the east blue door, stand on the diamond and walk over to
the other blue door. This room took me a good long while to figure
out. Have Brad push the block across the bridge, then push it back
onto the center of the bridge from the east side. Then stand on the
diamond next to the wall to lower the block down. Now switch to Tim.
Go through the blue door to the north, under the bridge and through
another blue door. Use the Arial Bullet to knock the block you just
lowered onto the diamond and switch back to Brad. Walk over to the
other diamond and stand on it to let Tim past. Switch to Tim and go
through the red door. You should be able to reach the control panel
with Kanon on the diamond above. Use it to lock Red doors and unlock
Blue and Green, then go through the green door. Ashley will activate
the escape pod for him and the game switches to Brad. Go through the
green door and he'll escape too. Do the same for Riruka and Kanon.
As Ashley turns to leave, he's confronted by Vinsfeld. They fight.
Boss: Vinsfeld ~ 13000 HP
Hit points shouldn't be a problem if you have high enough regeneration.
Use Access, then Night Fencer until you beat him.
Vinsfeld is confident that he can destroy the world now. His ship
builds up a beam of power which shoots into space and forms a hexagram
in space bigger than the planet. Then he... melts. A blinding light
surrounds Ashley.
Scene: Meria Town
Marina and Mariabel are watching the stars from the top of the bakery.
They see a shooting star. Mariabel asks Marina what she wished for.
She wants everybody to come back.
Scene: Escape Pod Crash Site
The four of you that escaped meet. Riruka starts crying. You see the
planet from outer space as debris of Odessa's ship flies through orbit.
Ashley's body is shown floating out in space.
END OF DISC 1
(My time, 55 hours, but a lot of time was spent translating parts)
Chapter 18) Life After Death
Scene: Empty Field
Marina is standing alone in a field. Altaecia walks up to her and asks
why she's there again. Marina says that she's still waiting for Ashley
to return.
Scene: The Afterlife
Ashley is standing in front of a temple with an extremely bright light in
the background. "Where am I? I'm in pain... What is this place... This
isn't Filgaia... This isn't possible, but I clearly remember this place...
Where am I?" A woman walks up to him and tells him that this isn't his
home. Ashley realizes that the Guardian Blade brought him there and the
woman says that she's Anastasia. He asks her if she's the Sword of the
Holy Woman and she laughs. They start walking, and Anastasia asks him
embarrassing questions about his personal life. She seems really easy-
going. She asks him if he wants to return to Filgaia... the world where
Marina awaits him. Ashley says that he knew this place wasn't Filgaia.
She says something about it being her world.
Scene: Temple
Monsters: Imp, Buel, Ettin
As Ashley and Anastasia stand inside the entrance to the giant temple,
Luceid appears next to her. She tells Ashley about Luceid, and they
both join your party. Head north until you get to the blue pillar,
and hit it with a knife. A girl in a cape will drop down. After
talking to her, she leaves. Go through the north door. There are
invisible walls in here, so just walk around them and go through the
north door. You'll find a white crystal in here. When you examine
it, you'll be shown a fiery scene with a large winged demon. I
believe that Anastasia tells him that this is the demon inside of
him and that it's called Lord Blazer... Head north again and shoot
the blue pillar when it comes into sight, then go through the door.
Go up the right steps and you'll find the cape-girl standing behind a
pillar. Anastasia tells her that the demon got into Ashley. She
walks off again. Throw a knife at the blue pillar to the west and
then jump off and head north through the door. Shoot both pillars,
then head up through the next door. Go up and examine the crystal
here to see a scene of Anastasia and the Guardian Blade. She tells
of how she took up the blade to save Filgaia. You then see Irving
walk up to the Guardian Blade in the stone, as you did at the
beginning of the game. He tries to pull it out twice, but fails.
He then cuts his hands on the blade to put his blood on it and calls
on the power of the sword. When he tries to pull it out again, it
shocks him so bad he's thrown into the wall. He doesn't understand,
since he has the blood of the Valeria family in him. He wakes up
from the dream he was having. Head all the way up the left side and
hit the pillar there, then go back across the bridge and up the right
side to get to the door. Go up and hit the pillar in the next room
to find cape-girl again. Ashley tells her that they should fight for
Filgaia, and she leaves. Follow her through the door. Head up the
center and shoot the pillar, then shoot the pillar that drops down.
Go back and up and around the left side and through the door. There's
another crystal here. This time you'll see Anastasia and Luceid in a
dark temple. She tells you about her travels with Luceid. After that,
she says that you should go back to Filgaia. Shoot the first blue
pillar, then hit the second one diagonally. Go across the bridges
and through the door. Shoot the pillars to form bridges, and talk
to cape-girl again at the end. Ashley tells her that even though it's
bad now, and it may be bad tomorrow, they should still fight. Follow
her through the door. Shoot the pillar and continue on through another
door to another crystal. You'll see the bridge of the Chateau, where
Kate, Amy, and Irving are talking.
Scene: Valeria Chateau
The ship has detected that Ashley is still alive, I think. Irving meets
with the others and tells them. The Millennium Puzzle has something to
do with finding him, so although she doesn't want to, Riruka opens the
gate.
Scene: Millennium Puzzle
Monsters: Talguem, Grabusk, Praimvalus
This time there are five switch blocks for you to get to. There's a Save
Point immediately through the south teleporter that you can go to at any
time.
East:
Shoot your fire rod diagonally at the switch to lower the first wall,
then shoot the second switch to lower the second wall. After walking
over it, shoot the same switch again to lower the third wall and reach
the teleporter at the top of the ramp. Stand on the block at the end
of the path, then shoot the switch to the southeast. Move to the last
block to the west and shoot the switch to the northeast. Walk south
and stand on the second to last block, then shoot the switch to the
south. Move to the last block and shoot the same switch to reach the
teleporter. Walk down to the next teleporter, then shoot the first
switch and stand on the corner block and shoot the switch to your
south. You have to be in just the right place to hit the switch.
From here, shoot the switch to the northeast to lower the walls. Move
over to the next block and shoot the switch to the northwest, walk
north and shoot the switch again. Move over to the final block and
shoot the switch to the northeast to reach the teleporter. Go up the
spiral to the teleporter. Don't move or you'll fall and have to start
over. Shoot the switch block. (Yellow: 4)
Southeast:
Cross the two moving blocks when they line up with the path, then head
up to the teleporter. Line yourself up and fall down until you get to
the teleporter to the west. Fall down and stand on the northwest block
and hit the switch to your right, then go through the transporter and
onto the bridge. Fall off and go through the west teleporter. Go up
the spiral, through the teleporter, and shoot the switch block. (Blue: 1)
Southeast:
Go back in the southeast, but this time in the second room, go down to
the south teleporter. Do some more block riding to reach the next
teleporter, then walk around a spiral and up a second to reach another
switch block. (Green: 2)
Southwest:
It took a long, long time, but I figured out that you can use your
Freeze Rod to freeze the moving blue blocks. Freeze the one that's
moving North-South when it's lined up with the pathway, then use it
to reach the second moving block and get to the teleporter. From
here, just follow the path until you reach the switch block. (Red: 3)
South:
The first room you come to has a Save Point. Through the next
teleporter you'll find the same sort of colored pillar puzzle you
had to do the first time. The solution, if you've been paying
attention, is Blue:1, Green:2, Red:3, Yellow:4. Go through the
teleporter to reach the last switch block.
A giant switch block will appear in the center. Walk up to the
sealed door and Riruka will try to activate the switch, but will
fail. The others support her, and you all teleport away.
Chapter 19) The Return
Scene: Dark Tunnel
Anastasia and Luceid are walking down a path, leading Ashley back
to Filgaia. They stop when they see the light at the end. Ashley
wants her to come too, but she says that this is her world, although
she loves so much of the other one. After Ashley walks off into the
light, she sends Luceid through too.
Scene: Marina's Room
Marina is holding some sort of object that starts glowing as she
thinks of Ashley. At the same moment, Ashley appears in the Hall
of the Sword in front of the stained glass picture of Anastasia.
Also at that moment, the Valeria Chateau detects the signal and
calls for a staff meeting. You'll see each member of the team's
reaction to hearing the news, and Ashley's first person perspective
of returning to Meria Town where Marina is waiting. He walks into
her room to find her crying. "I'm home." "Yes... Welcome back."
Tim wants to go in and see him, but Riruka blocks the stairs.
There's one last shot of Ashley and Marina embracing.
Scene: Valeria Chateau, Conference Room
The whole ARMs group is assembled for a meeting. Irving tells Ashley
how the planet has gone to hell since he left. There's a shot of the
outside, and the sky is swirling with dark blue mist. Tim suggests
they consult the Baskar Elder on what to do, and Irving agrees.
Ashley stays behind and talks to Irving about Anastasia. When you
get control again, it's time to head to Baskar. The world map music
has changed too.
Scene: Baskar Village
When you get to Baskar, you'll immediately meet with the elder in his
house. You talk about the Guardians and Tim's power. I'm not sure
what all they talked about, but Irving wants you to go to Sielje next.
Scene: Sielje
Go to the back of town and talk to MacGregor. He tells you to head
southeast. Get in your hovercraft and head to the beach to the south.
Walk across the red bridge and search to find a temple.
Scene: Ruld's Spring (Grotto of Loudres)
Monsters: Wiseman
Items: Miracle Berry, Potion Berry x3, Crest Graph, Lucky Card,
Mini Carrot, Main Gauche
Walk up to the door and an optic scanner will check for admittance.
Only Kanon will be accepted, so use her to open the door. Go down
the hall and you'll come to a large room with a Save Point. There
are six doors in this room. The one you came through, the one that
you just saw open, and four more that are sealed. Head north through
the one that just opened. You'll come to a room full of lava. Use
the Wire Hook to reach the north side of the room, then fall off the
ledge and open the chest. You'll get Kanon's second Tool, the Roller
Dash. It's exactly like Rudy's Roller Skates in WA 1. Roll your way
south (you'll probably go right out the door), then roll back north in
the exact center so that you run into the lever. Pull it down to open
the door, then roll back south and hook your way back to the north end
so that you can go through the door. Stand on the platform in the
next room to be transported into a misty place. A girl comes walking
up, and Kanon asks her where they are. The girl talks about her mother,
and when Kanon asks her who she is, she says "Aisha". Kanon finds
herself back with the others. Head back to the main room and another
door will open. Go through the newly opened door and roll over the
lava in the first room, then hook your way through the second. You'll
come to another platform. This time Kanon sees her mother. Her mother
tells her that she is of the same bloodline as the Holy Woman, and that
the Burnadette house is also a descendant, like the Valeria house. The
vision fades. Head back to the main room and go in the south door.
Stick to one of the sides so that you don't roll your way into the
water. In the next room, hook your way across the water, and use
Pooka at the end to open the chest and get a Miracle Berry. When you
reach the lava, roll diagonally up through the opening, then up the
ramp so that you hit the lever. Pull it down to open the door, then
go through. (or you could always walk through the lava. It doesn't
hurt that much) Walk up to another platform. This time you'll see
Aisha as a child talking to herself. Kanon pulls out her knife and
laughs like a crazy person, and you're told something about Kanon's
link to Anastasia and the Guardian Blade... Head back to the main
room and go through the east door. Hook your away across the water,
then back to get the four chests. The first two have a Potion Berry
and a Crest Graph in them, then use Pooka to open the others for
another Potion Berry and a Lucky Card. Walk across the crate and
pull the lever to open the door. This part also took me a few
minutes to figure out, but you need to stand on the crate and kick
the wall to move it. It'll float over and let you get to the door.
Stand on the platform. There's no vision this time, just Kanon
talking to herself about Lord Blazer. Head back to the main room
and the last door will open to the southwest. Go down the hall and
swing over the gap to reach two chests with a Potion Berry and a Mini
Carrot. Swing over two more gaps to get to a third chest with a Main
Gauche in it. Then head through the south door and stand on the final
platform. The game will tell you more about Anastasia and Lord Blazer.
After it's over, Kanon will learn Gatling Level 3.
Scene: Gift of the Sky
Monsters: Mold Gnome, Troll
Items: Elemental Artifacts
Since I really don't know where to go next, head down to the giant
crater southwest of Sielje and search the center to find a cave.
The doorway in this first room is very hard to see. Walk down the
ramp into the water, then back up a ramp on the other side, where
there's a doorway to the north. Go through and up a steep slope
and fall into the hole at the top. You can use Pooka to open the
chest that's on the screen after you fall. Inside is the Flame
Hatred, which your item screen lists as a Fire Artifact... Jump
down a few ledges until you're at the same level as the other
chest, then use Pooka to open it. You'll get the Snow Crystal.
Fall down once more and go through the west doorway. Walk up
the ramp and while the chest is still on the screen, use Pooka to
open it. Inside is the Thunder Fang. Go back down the ramp and
through the bottom door on the south side. Open the chest to get
the Dark Hitonade(?). Go back through the same door, then up to
the top level. There's a bunch of holes in the floor here.
There's a chest on the west side that has the Water Whisper in
it. Go to the hole that's farthest south and fall through.
You'll land on a ledge with a lever that you need to pull. Fall
down to the south and open the chest to get the Earth Groan. Go
up the ramps to the west and through the door. Fall through the
easternmost hole this time and open the chest for the Flash Blow.
Walk along the ledge to the north and go through the doorway you
just opened up. Open the chest here for the Hurricane Claw. Go
up the south ramp to find a yellow crystal rune. Examine it to
get the power of Rigdobrite, the Star Rune. The special ability
of this rune is to let you use any of the artifacts you just
found in battle. Fall of the ledge to the south and leave.
Scene: Separated Island Agency
Monsters: Sarasenian
Head back to the island where you learned High Magic. Switch to
Riruka and talk to Dee, and you'll receive her third Force,
Extension. This will let you cast spells on groups. You'll
notice that there's a green dot on your radar to the south,
which is where you should go next. Teleport to Gildograd,
then sail around to the beach south of where you just were.
This place won't show up unless you've talked to the chief in
Baskar Village.
Scene: Dais of Life
Monsters: Geshupenst, Roper, Hydra
Items: Sunbird Hat, Hyper Gia, Miracle Feather, Dragon God Statue,
Lion King Statue, Goddess Statue
Keep going north until you get to a gap in the floor. There's
a button on the left side that you can hit with a Throw Knife.
When you get to the next gap, you'll see that the plaque on the
right side is hanging close to the ground. Stand beside it and
kick it to reveal a button underneath. Hit that with a Throw
Knife and go through the door. This hallway has a statue of
a dragon in it, and if you look very closely, you can find a
hidden door right next to the door you just came through.
Fall off the side right in front of the first pillar on the
left side. You'll land on a small ledge right in front of a
door. (if you rotate your view, you can see this door below)
Go through the door and up the stairs. You'll come to a large
room with the signs of the Zodiac on the floor in a circle.
Stand on the picture of the bow and arrow (Sagittarius) for
about 5 seconds and it will flash and the door will open. Go
through the door and open the chest to get the Dragon God Statue.
Step into the circle of light to be transported back to the dragon
statue. Go down the hall and into a room with a chest and a lever.
Open the chest to get a Sunbird Hat, then pull the lever. There
are two blocks on either side of the pit that you call pull out
and use to form a bridge. Push one of them into the gap, then
push the other block over the first one and into the gap in the
stairway. Go up the stairs and pull the lever, then go through
the door. You'll see that the platform on the north side is too
high for you to walk across, so go down below it and kick the
pillar that's supporting it. The platform will fall down to a
reasonable height. Walk across and open the chest to get a Hyper
Gia, then go down under the platform on the south side of the
room. You'll find a hidden doorway underneath it. Go in and up
the steps. You'll come to a room with a large clock on the floor.
Go up one of the side stairways and jump off the ledge onto either
of the two faces sticking out of the wall. Then jump off onto the
gray statue below. While standing on the statue, shoot the Fire
Rod at the gray statue to the south that's higher up than the other
three. If you hit it, the door will open. Go through and open the
chest to get the Lion King Statue. Step into the circle of light
to be transported back to the lion statue. Go through the east door.
There's a Save Point in this room. Go north again and you'll find a
red diamond on the floor. Step on it to move the two large blocks
towards the center, then walk along one of the walls past the gap in
the floor. Step on the other red diamond in the corner to move the
block that lets you use the stairs. Go up the stairs and around the
walkway until you get to the chest, then jump off and open it to get
the Miracle Feather (a hat). Jump off and step on the diamond right
next to the chest, then walk around and step on the second diamond
again. Go up the stairs and take the walkway all the way up until
you're standing directly above the last button. Jump off the ledge
to the south and you'll land on the button and activate it. Head
out the north door. In the next room you'll find four pillars with
stars on the top. Have Brad kick the blocks in between the two
eastern pillars to open a doorway. Go through, up some stairs, and
through another door. You'll come to a large room with a lot of
colored symbols on the floor. There are also pits of water in each
corner, and red, yellow, and blue stones. Push the red block into
the northwest pit, the yellow block into the southeast pit, and the
blue block into the southwest pit. The pits will flash, and the
door will open. Go through the north door and open the chest to
get the Stone Goddess. Step in the circle of light and you'll be
transported back to the room with the four pillars. (See "Reviving
the Stone Gods" at the bottom of this FAQ for info on what to do
with them) Head out to the east and go up the steps. Tim will start
glowing. The glowing ball will float over to the platform and speak
to you, calling itself "Gaia". Pooka goes over and talks to it.
Gaia tells you about what's happening to the planet (which I didn't
understand) and asks Tim to do something, but Tim says no. Tim says
he will protect the planet. Gaia returns to Tim, and he receives his
third Force, Power Divide. As you head out the door, you get a phone
call. Irving tells Ashley that something happened to Marina
(kidnapped?). You immediately head back to the Chateau.
Scene: Valeria Chateau, Conference Room
There's a ransom note telling you to come to an island in the Inner Sea,
the Lost Garden. Irving lets you go take care of business. Exit the
Chateau, then teleport back to the Chateau to move your hovercraft into
position. Then teleport to the hovercraft and sail to the small island
northeast of the main peninsula. Search to find the Lost Garden.
Scene: Lost Garden
Monsters: Chimera, Gizmo, Avery Gnome
Items: Phantom Fang ARM, Miracle Berry
Ashley is pretty pissed off, but the others calm him down. Head up the
stairs and down the hall, then go through the doorway at the end.
There's a red and blue block in here. First stand on the blue block
to make the red one go down, then stand on the red block to raise it
back up and allow you to reach the door. In the next room you'll find
a block with a happy face on it. Ignore it for now (you'll come back
much later) and go over to the two hallways. The right one leads to a
magically locked chest (I'm out of Duplicators). Go up the left
hallway and through the door. This room has a green hexagram on the
floor. One of your party members has to stay behind to keep the circle
active. Choose whoever you don't use much (but not Ashley). This will
open the west door, so go through and all the way up the stairs. Head
down the hall and through the door. Go up the ramp in the next room
and jump down onto the lower of the two red blocks. It'll raise up and
you can continue on to the blue blocks. When you fall down onto the
first, you'll be trapped. But if you run into the other blue block, it
will lower and you can jump down onto it. After it raises, you can
continue out the doorway. (You're supposed to jump off onto the blue
block on the east side of the room before you reach the other two)
The next room has another green hexagram and a hole in the floor. If
you fall in the hole, you'll end up back in the first hexagram room.
This isn't recommended. Instead, drop somebody off on the hexagram
and continue through the door. The next room has a lot of red and blue
blocks in it. First step on the northeast red block, then take the
west side with the three red blocks and one blue. When you get to the
third red block, take the side bridge over to the red block on the
other side. This one will raise you up to the platform with the door.
Go through, up the steps, and down another hall. In the next room,
fall in the little pit at the entrance to land on a red block. Then
go up the ramp and across two more red blocks. Go up the side ramp
and the blue block will carry you up to the chest. Open it to get
Phantom Fang, an ARM for Ashley. (which is strange, because I thought
I left him on the first floor...) Head up and out the east door.
Leave your third person behind here and continue through the door.
There's a Save Point on your way up the stairs. Keep going up and
down the hall to the next room. There's a large pit and a moving
platform. Get on it when it comes by, and step on the blue block.
When it passes the west side of the room, step off onto one of the
blue blocks there, then move onto the other one to lower the set.
Step on the red block here, then go back to the same blue blocks and
wait for the platform to return. Jump on and ride around to the row
of red blocks. Jump off onto one and wait for the second platform to
come around. Jump onto it and ride it around until you get to the
west side of the room. Get off and go through the door. Open the
chest here to get a Miracle Berry. Go back and get on the platform,
then get off on the south side and go through that door. Drop off
one more person and go through the door. Guess what? You need
Ashley here. And I left the son of a bitch on the first floor. When
you do finally get here with just Ashley, first fall off onto the red
block to the left. Then walk down the east row of blocks and activate
the green one at the end. Now when you go to the south green block,
it will raise you up. Throw a knife south and it will bounce off the
wall and hit the blue pillar, which will bring a set of stairs over.
Go up the stairs and into the red mouth and Ashley will try to confront
Caina. He teleports in with Marina. After pushing her to the ground,
he starts glowing brightly. Ashley jumps on him to protect Marina.
The scene switches to Irving in his study, apparently researching.
He discovers that Ashley can access a new form, Overheat Blazer.
Boss: Caina ~ 20000
Ashley has now transformed into a golden version of the Black Horseman.
Caina is stunned, but fights anyway. You should have no trouble at all
winning. I saved up my power and used Final Bust to kill him, which I
think is supposed to kill me too... But it didn't this time. Caina
dies, and Ashley transforms back. Marina is very upset because she
doesn't know who Ashley really is. She breaks down and they bring her
to the hospital.
Chapter 20) Dragon Strike
Scene: Sielje Observatory
The astronomers look through the telescope and mention something called
the Grausvine or Grausvein... The planet is aligned with its two moons,
and a meteor is heading towards it.
Scene: Gildograd War Room
The country leaders are assembled for a meeting. Irving calls it the
"dragon 'Grauswein'". They discuss what to do about this new problem.
The people of Gildograd start getting to work.
Scene: Bridge of the Chateau
Items: Force Carrot
Irving briefs the party on Grauswein. He tells Ashley that they'll
need the power of Lord Blazer to fight him. Talk to the pilot and
he'll put the Chateau in position.
Boss: Nuclear Dragon Grauswein ~ 9000 HP
Chest ~ 7000 HP
Wow, this dude is huge. While the others are outside, Ashley is in
his room thinking when the fight starts. He can hit everyone for
1600+, and usually will. Use the Life Rune or Mystic a Potion
Berry to recover when you have to. But his low amount of hit points
doesn't make him that much of a threat. After the fight, Ashley
flies in to take him on single-handedly.
Boss: Nuclear Dragon Grauswein ~ 11000 HP
Chest ~ 8000 HP
Remember that if you use your Banishing Buster, you'll change back
into regular Ashley. Use your second ability to hit him for around
5000 each time. You'll get a Force Carrot for winning.
Ashley isn't in complete control of himself, and the others try to
calm him down. Then Marina comes over. Brad tries to keep her
away from Ashley, but she's determined to help him. They talk for
awhile, but just when he seems to be alright, he grabs by the neck
and lifts her into the air. She talks to him calmly, telling him
it's alright. He puts her down, changes back to normal, and
collapses into her arms.
Scene: Gildograd War Room
The four leaders talk about the dragon and Odessa. A lot of arguing,
it seems.
Scene: Chateau Conference Room
Your group meets up to get orders from Irving. They talk some more
about the dragon and Lord Blazer. The next energy point that they
need to attack is inside a volcano. Unfortunately, there's no way
to fly the Chateau to the volcano, and there's no beach to land the
hovercraft at. What you need to do is use the Live Reflector system
to transport there. Warp to Silverant Castle, then walk over to the
Live Reflector and activate the yellow transporter. This will take
you to the volcano. Walk northwest and search for a cave.
Scene: Dormant Volcano
Monsters: Giga Mantis, Salamandra, Dendrobium
Items: Scud Launcher ARM, Moon Barrette, Full Revive, Force Carrot
Follow the path to the northwest and you'll find a small ledge that
you can jump off. Going east will bring you back to the entrance,
so head north until you get to another screen. You'll find a sign
and a gas vent here. Use Riruka's Fire Rod to ignite the gas and
blow up the wall. Head through the opening to the west. There's a
river of lava here that will hurt you if you step on it. Use Kanon's
Roller Dash to go straight across, then aim yourself north and dash
that way to a white chest. Have Brad kick it open to get the Scud
Launcher ARM. Dash back to the north and go through the west door.
Ignite the gas vent here, then head back to the previous room. This
time dash south and go through that door. Dash over to the mini
island, then jump off the south end and make your way west. Open
the chest on the next island for a Moon Barrette. Head out the
north doorway. There's a Save Point here. Walk along the ledge
and go out the south door. Just run across the lava and go over the
narrow bridge to get to another doorway. You'll be on a small ledge
with a gas vent across a gap. Ignite it and head back. Jump off the
ledge and go through the west doorway on the ground. Make your way up
an incline to the north and hop off a ledge right next to a doorway.
Go through it and you'll find a chest with a Full Revive in it. Make
your way around the west, then back east to find another chest with a
Miracle Berry in it. Head through the east doorway. Ignite the vent
here to complete the walkway. Walk along the path and you'll find a
tall rock at the top. Bomb it out of the way and a gas vent will
spring up. Ignite it to find another doorway, then go through.
You'll enter a large chamber and hear a voice. Lombardia, a giant
mech dragon will drop down and transform from a spaceship to a robot.
You'll chat a bit, then he'll attack.
Boss: Dragon Caliber Lombardia ~ 9000 HP
Chest ~ 7000 HP
This guy's physical attack misses a lot, and his magic attack will
hit everyone for 800+. Nothing to worry about. You'll get a Force
Carrot for beating it.
The volcano will start shaking and will erupt. You'll see Lombardia
fly out and take you onto the Chateau.
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