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Game Cheats » Sony Playstation One (PSX) » Games Starting with the Letter W » Wild Arms 2 - Strategy Guide (Page 03)

Wild Arms 2 - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Wild Arms 2 - Strategy Guide (Page 03).

Scene: Damzen
The people in the town have information about the tunnel.  Talk to one of the 
guys in the saloon to get an orange crystal. (oyakata no akashi)  Some other 
guys in town give you leads on places to go.  Head east to Ponpoko 
Mountain, and you start in the room with the spinning pyramid and locked 
door.  Go to the locked door and use the orange crystal from your item menu.
The door will open.

Scene: Underground River
Monsters: See Ponpoko Mountain (Chapter 7), Vacuumon, Cavetoraus
Items: Dead Or Alive ARM, Freeze Rod Tool, Heal Berry, Migrant Hat, Duplicator
Follow the river and go through the door.  You'll be in a room with a series of 
walkways and purple flames.  Go out the east door and open the chest to get the 
Dead Or Alive ARM for Ashley. Go out the southwest door and open the chest to 
get Riruka's second Tool, the Freeze Rod.  Use the Freeze Rod on all three flames 
to make them disappear, then go out the south door.  Go down the ramp and pull 
the crate until it's directly under the southern doorway.  Then go up the ramp and 
throw a knife at the blue pillar.  Jump onto the crate that just fell and go through 
the door.  Open the chest for a Heal Berry, then keep going out the south door.  
Jump off a ledge from above to get to the chest here, which has a Migrant Hat in 
it.  Ashley loves his cowboy hats.  Do the same thing to get to the other chest, 
which has a Duplicator.  Go out the southwest door.  This room has two red 
switches on the floor that you need to pull the crates onto.  Pull the crate onto the
easternmost switch first to lower the second crate to the floor.  Pull it west once 
and north twice to fill a hole.  Then pull the first crate over to the other switch and 
go out the east door.  Go down the hall and out the door.

Scene: Snow Fields
Monsters: Wendigo, Fluretti, White Fear
Items: Mystic Apple
Heading south will bring you to the Gate Bridge, so head northwest and 
search around the black rocks for a Mystic Apple.  Then search the center 
of that area to find Sielje.

Scene: Sielje
Items: Serenade, Magic Feather, Baitsadasuto (Bites the Dust?)
Stand in the center of the circle of light to be transported to the town.  This is a 
town of magic users who know Riruka.  One boy walks up and greets Riruka.  
You have to name him (default: Terii), so enter Terry.  You can now explore the 
town.  There are new weapons here, but they're expensive...  You can take an 
elevator on your right up to the observatory, but there's not much to do there 
right now.  In the northern part of town, you can walk along a narrow ledge to 
find two treasure chests.  The Serenade is a hat for Riruka, and the Magic 
Feather is a hat for Tim.  You need to use Pooka to get the Feather.  Head 
into the library and talk to Karayan, then go up the stairs and to the left room 
to find Terry and MacGregor.  After talking to MacGregor, you'll talk to Irving 
through a projection system.  Terry seems to be concerned about Riruka, but 
she responds with "I hate you" and walks off...  She goes to find Ashley and 
pulls him aside to talk about her sister.  She then goes downstairs to look for 
something and an alarm goes off.  As Ashley suspected, you find out that the 
three data tablets were stolen.  Irving contacts you and tell you go head 
southwest to the Gate Bridge.  MacGregor gives you the Gate Bridge Key.  
As you try to leave town, Terry stops Riruka and gives her the Baitsadasuto 
doll.  They both seem happy now.

Scene: Gate Bridge
Monsters: Ninja Hound, Iron Maiden, Cray Puppet
Use the Gate Bridge Key when you get to the entrance to unlock it.  When you 
go in, the place will start shaking and you'll see Toka and Ge messing around 
with the bridge controls.  Brad then goes over to another panel and fixes the 
bridge, but only temporarily.  You have 5:00 to get across.  In the first section, 
just avoid the robots.  Don't worry if you get into a fight though, because time 
won't pass while you're fighting.  In the second room, throw a knife at the blue 
pillar, then avoid the two narrow strips on the floor that will cause the gate to 
drop if you step on them.  Avoid more robots... (or fight them...)  In the next 
room, get close to the gate and then throw your knife diagonally at the pillar. 
More robots... then an empty room.  Go through the last door and you'll be at 
the midpoint of the bridge.  Toka and Ge will make their plans, then it's time to
confront them.

Boss: Toka ~ 3500 HP
      Ge ~ 4000 HP

Ge can really pound on your guys (1200+), so take him out first.  Use Lock On 
combined with the ABM Predator to finish the job quick.  Have Riruka heal 
whoever Ge attacks to keep yourself alive.

Boss: Kaizou Tarask ~ 4500 HP
      Crystal ~ 4500 HP HP

This guy can also hit you for 1200+, or everyone for 400+.  You shouldn't have 
any problem if you guys regenerate and Riruka heals every round.  After the fight, 
save and leave the Gate Bridge.

Scene: Field
Monsters: Arch Bug, Melcom
Kate will call you up on the phone as soon as you leave.  She tells you that they 
detect the data tablets to the northwest.  Search the far west to find a Sorcery Apple.  
You'll find two white pillars marking the entrance to Greenhel Forest.

Scene: Greenhel Forest
Monsters: Storas, Triffid, Barghest
This is where Brad started the game.  He tells the other about a village he knows of in 
the forest.  There are flashbacks of Brad and another guy.  If you missed any of the 
treasure chests before, you can pick them up now.  Go the same way you went the 
first time, then over to Sebokku Village.

Scene: Sebokku Village
Items: Crest Graph, Teleport Opal, Data Tablet 3, Pulse Craster
The first building to the left has an ARM in it.  Have Brad kick the chest to get the 
Pulse Craster.  There's a large dog in front of one of the buildings.  If you talk to it, a 
girl comes running up, calling you Grandpa.  It's Meryl, from the beginning of the 
game.  You need to name the dog now, and no default name is given.  I think you 
need to give it the same name you gave it before (Rush).  Meryl says that it's been 5 
years since Brad came to the village, and they talk.  She leads you to a house where 
a boy is in a wheelchair.  You need to name him too. (default is Billy)  Brad reveals 
some information about Vinsfeld's background... I believe he was some sort of 
political leader in Brad's home country.  The others are skeptical about Brad's 
loyalties, but he assures them that he's on ARMS's side.  After you're done talking, 
check the barrel for a Crest Graph.  Go talk to Rush, and he'll run off and bring you 
back a Teleport Gem and Data Tablet 3.  The Teleport Gem turns out to be a 
Teleport Orb.  Irving says the next town, Quartly, is to the southwest of the Inner 
Sea, so use the orb to teleport to your hovercraft.  Drive over to Baskar, and then 
go down the little river to the side of it.  The river will turn to the northwest and lead 
to a desert region.  Park on the beach.

Chapter 14) Infiltration

Scene: Desert
Item: Lucky Card, Duplicator, Bullet Charge
Monsters: Antlion, Sand Scissors, Tsuin Tail
On a peninsula to the north you'll find a Lucky Card.  On the southwest peninsula 
you'll find a Hardy Apple? (green).  Somewhere in the middle of the desert I found a 
Duplicator and a Bullet Charge.  You need to search near the northwestern part of 
the desert to find a bridge that'll cross over the ravine.  There's a dark orange circle 
where the bridge will appear.

Scene: Quartly
You can get new weapons and armor at the item shop here.  When you get halfway 
through town, you'll be stopped by a woman with green hair.  She asks you for a favor, 
but Ashley is suspicious... You ask for her name (default is Kanon).  She walks off, 
and the rest of you go to the hotel to rest.  During the night you discover that Brad is 
gone.  Ashley goes outside and sees him talking to someone in the alley.  He comes 
back inside, but Ashley doesn't like all the Slayheim business that's going on.  When 
you're ready, leave through the north exit.

Scene: Salt Field
Monsters: Remnant, Necrozaulus, Makyarbul
Items: Vitality Apple, Ambrosia
Search the area to the southwest to find a Vitality Apple, and to the southeast you'll 
find an Ambrosia.  Make sure you don't miss it.  If you go into the center of the ring 
of pillars, you'd expect to find a town there... but searching there does nothing.  I 
spent two hours talking to people in Quartly, reading the magazines in the PS shop, 
and talking to people again.  I finally went outside and tried to use the Teleport Orb 
to warp to Valeria Chateau, and the orb malfunctioned and sent me to a tiny island.  
The orb will not malfunction UNLESS you've spoken to Karayan in Sielje and Riruka is
your active character (the one shown on the screen).  Search to find a house.

Scene: Separated Island Agency (Ritou no Shutchoujo)
Inside the house a blue haired dude will stop you, probably wondering how the hell 
you got there.  He's a little nutso.  Seems to have a problem with Sielje, and he tells 
you about the High Crests, then gives one to you and tells you his name is John Dee.  
One of the guys in Sielje mentioned him...  Go outside the house and stay as close to 
the outside of the fence as possible to sneak your way around back.  Then go up and 
open the treasure chest to get the Kazamidori, which I think protects you against Pinch 
Attacks.  Teleport back to Sielje and talk to Karayan again to show him the High 
Crest.  He'll take it and teleport away.  Now you can come back to John Dee, and 
he'll teach you High Magic.  Just remove some of your other spells to make room for 
the new ones.  When you're ready, head back to Quartly.  Go to the northeast edge 
of the salt field and you'll find another dark spot.  Search there to find Slayheim 
Castle.  Thanks to Rob (rob@gwu.edu) for pointing me in the right direction.

Scene: Slayheim Castle (Sureihaimu Shiro)
Monsters: Helterskelter, Brad Ruby, Nahat Gheist
Items: Duplicator, Elven Boots, Lone Wolf, Prassband
There's another rotating pyramid in here, but you still can't do anything 
with it... There are three doors to the north.  Go in the right doorway, 
then keep heading north through another doorway.  Examine the painting of 
a fire and choose the first option (Yes) to fix it.  This will unlock the 
door to your left.  Go through it and you'll see a flashback of Brad and 
his friend from before.  Open the chest in here to get a Duplicator.  Leave 
the room and go down the east hall, up the stairs and through the door to a 
room full of crates.  Bomb away the crates in the middle of the room to get 
to the back.  Go through the door and down some stairs.  Push the blue 
button on the left wall to open the door, then go through.  There's a Save 
Point in the next room.  Go through the double doors to the north to watch 
another flashback.  The center door will also be shown opening.  Open the 
chest in this room to get the Lone Wolf hat, then head back to the main 
room with the three doors.  Go in the left doorway, then keep heading north 
through another doorway.  Kick the bookshelf that has the purple book on it 
to knock the book off.  Pick it up. (Sukebebonderakkusu)  Leave the room 
and head down the west hall and up the stairs and through the door.  Stand 
behind the large metal spike thing and kick it.  It will swing forward, 
then knock you across the pit.  Open the chest to get the Elven Boots.  Go 
through the north doorway and head down the steps.  Push the blue button 
on the left wall to open the door, then go through.  Save, then head back 
to the main room with the three doors.  Go through the center door now and 
down the stairs.  There's a blue button high on the wall and a plaque to 
your left giving you a clue.  Go back up to the top of the steps and kick 
the pillar to the right of the door.  It'll fall over and a chain reaction 
will lead to the button being pushed and the door opening.  Go back down 
and through the door.  You'll see another flashback.  Open the chest to get 
the Prassband.  Now head back up to the main room and you'll hear a voice.  
Kanon will walk in and talk to you, and she's pissed off.  She's draws her 
knife and attacks.

Boss: Kanon ~ 5000 HP

She has a nasty attack that does 1400+ and another that does 1700+, so 
this won't be your regular boss fight cakewalk.  Have Riruka cast Quick 
on herself twice to give her the first attack, unless you're comfortable 
with attacking after Kanon.  She attacked and killed Tim every round, 
and I revived him right afterward.  That's the way the entire fight went, 
so if you're lucky, it'll happen to you too.  After the fight, Kanon runs 
off and you can leave the castle.  Head back to Quartly.

Scene: Quartly Inn
When you get to town, your party will be in the inn.  Ashley decides to 
call Irving.  He wants you to check out the desert area, which a guy 
next to the inn tells you is to the south.  Head back south to a point 
just north of where your hovercraft is and search there to find a black 
pyramid.  It's the plant that everyone kept talking about earlier.

Scene: Alchemic Plant (Arukemiku Puranto)
Items: Voice Recorder
Monsters: Shanzen, Blackau
When you enter, you'll see a cut scene of Antenora informing Vinsfeld 
that you have entered the plant.  There goes your cover.  Looks like 
he's also trying to put the moves on her, but she backs off and he 
leaves.  When he's gone, she cries.  You'll immediately get detected 
by a robot and get into a fight.  Walk along the catwalk east and go 
through the door, then go around the corner and down the steps.  Skip 
the first doorway on your right and enter the second one.  Go up the 
short ramp, then jump off to the north and keep walking along the path 
until you get to another ramp.  This time jump off to the east and 
you'll reach the door.  Go through to a room with a lot of water in 
it.  Head up the steps and through the door to another walkway.  Head 
east along this one and out another door, then continue on to a door 
with a red outline.  This leads to a metal catwalk.  On the other 
side, you'll get to a room with a big computer.  Brad stays behind to 
deal with things from there, so the rest of you can leave through the 
north door.  Walk to the end of the catwalk and jump off the north 
side.  The robot guarding the door will blast you with a laser if you 
get near, but you can blow it up with the Fire Rod.  Go through the 
door and down the hall to a locked door with a guy behind it.  Go up 
to the door and use your phone to listen in on the guy's 
conversation [B].  Then keep walking east.  There's a gray door here 
that asks you for a password.  Go through the door opposite it on the 
south wall.  Search the lockers in here to find a memo.  It's 
completely in katakana, so I had no chance of understanding it.  Go 
back to the password door and up the stairs that circle around it.  
Go down the hall to another locked door and listen to this guy's 
conversation [C].  This conversation should give you a hint about 
the password, which is "toromu" in katakana, so go open it and go 
through.  (NOTE: In the English version, the password should be "ISK".)
Save your game and head east.  Head up some steps and listen in on 
another conversation [F]. Go out the south door, then up more steps 
and listen in here [another F].  Backtrack to the last guy and listen 
in again.  His conversation will have changed.  Now come back to the 
second F room and the door will be open.  Search one of the middle 
lockers to find the Voice Recorder.  Now go through the west door.  
The next room winds up, down, and around, but you'll end up going out 
the west door.  Listen in on the next conversation to hear Antenora 
talking to Soldier E.  Ashley comments on how he can use Antenora's 
voice, so use the Voice Recorder to record her conversation.  Head 
down some stairs and out the east door.  The next room has a lot of 
robots in it and a door in the southeast you need to go through.
But first listen in to the last conversation [D to G].  You'll wind 
up back at the Save Point.  Use the Voice Recorder while standing in 
front of the giant metal door to get it to open.  You've reached the 
main computer room, and Antenora comes out to greet you.

Boss: Antenora ~ 6500 HP

She has a 1000+ damage attack that can put you to sleep and poison 
you, and one that does 500+ to everybody.  Combining with the Life 
Rune does well as far as healing goes.  Just have Ashley smack her 
around with ARMs.  

When she's had enough, Brad will come in the room and the guards will 
turn into clones of Brad... Antenora says that they're Dopplegangers. 
But the real Brad shows up and literally kicks some ass.  Ashley 
throws him a grenade and he blows a hole in the floor, taking out 
the Dopplegangers, but Antenora teleports away.  More guards show up 
and Brad stays behind to finish things there.  The rest of you 
escape, but the base explodes.  You return to the Chateau without him.

Chapter 15) Gildograd and the Open Sea

Scene: Valeria Chateau
The three of you talk to Irving about what happened.  Ashley blames 
himself for not saving Brad.  Irving now wants you to go north of 
Quartly to Uraltu Station.  Go to the bridge and talk to Elvin to take
off, then park the ship somewhere and use the Teleport Orb to warp to 
Quartly.  Head as far northwest as you can and search the suspicious 
looking area next to the mountains to find the station.

Scene: Uraltu Station
Head downstairs and you'll meet up with Gildograd's son (Noel Anaheim 
Gildograd) and his troops.  After a long discussion, you'll all board 
the train.  After going for a ways, there's a problem and the train 
stops.  The conductor will save your game if you talk to him.  Head out
the north door.

Scene: Emulator Zone
Monsters: Odessa 2nd Rank
You somehow end up in a bizarre floating crystal world... Go up to the 
dark blue block and pull it back, then push it onto the pink square and
walk through the pink door that opens up.  You're now in a maze...

From the first room after the gate, go: East, South, East, South
You'll be in a room with a pink stone that talk to you.  Now go North 
twice to get in a room with an inactive gate.  Go back South through 
the door you just came in.  There will be a chest on a floating 
platform to the west.  Use Pooka to open the chest, and Tim will get 
his second Tool, the Aerial Bullet.  You can now shoot gusts of wind 
that will move blocks.  Shoot the blue block south once, then east 
onto the pink square.  Go through the north door.  A voice will talk 
to you, and Caina, master of the Giant Key(tm), will come out to fight
you.  He says something that REALLY pisses of Ashley, and the fight 
starts.

Boss: Caina ~ 5000-7000 HP

His main attack shoots white orbs at you and does between 700-800 HP.
His physical attacks do around 450, but miss a lot.  I Force Shifted 
Ashley until he could Access, then beat the hell out of him with a 
Banishing Buster attack which did 3700.  

After the fight, he teleports away.  Walk through the pink gate.  
There are two staircases in the next room.  Go down the left one and 
stand on the purple diamond.  Then walk down and around to the 
diamond on the other side, but don't step on it.  Instead, fall of 
the north edge onto the platform below and stand on that diamond.  Go
through the door right next to you, and you'll be in a room with a 
bunch of pink and white octagons.  Keep walking onto diamonds until 
you're teleported next to a door that's NOT on the west side and go 
through it.  The next room has a large pink crystal in it, the 
Emulator's generator.  Walk up to the edge of the platform you're on
and use the Aerial Bullet to push on of the blocks in the wall inward,
then go back through the door you came in.  Keep teleporting around 
until you get to another door, either on the north, east, or south 
side.  Go in the door and knock another block out of the wall.  Once 
you get the third block knocked out, the crystal will fall through and
Kanon will show up and attack you again.

Boss: Kanon ~ 7500 HP

"This body flows with the Hero's blood..." she says.  She's obsessed 
with the Holy Sword.  She has the same nasty attacks as before, so 
follow the same pattern.  One called "Meteo Drop" did 2000 to Tim...
So once again, I spent every round casting Revive on Tim while Ashley
used Night Fencer.  

After you win, Kanon gives you some encouraging words and leaves.  You
have 5:00 to get out, and once again, fights don't affect the timer.  
You want to go through the door to the west, so use some of the 
diamonds on the west side until it shows up.  After you go through the
first pink doorway, go north, then back through the same door again to 
get back to the beginning.  It shouldn't take you more than a minute to
get back to the train.  When you get on, the train speeds off, but not 
fast enough for Ashley's tastes.  You wind up dropping a car to go 
faster.  After you get off, Noel says to head northeast.  Head up the 
stairs and outside.

Scene: Gildograd Country
Monsters: Despai, Uraenus, Tsabat
Items: Bullet Charge, Lucky Card
Search the circle of stones to the west to find a Bullet Charge, then 
follow the road to Gildograd Castle.  It's in the obvious place.  If 
you imagine that the land mass is shaped like a dragon, there's a Lucky
Card in the middle of its right wing.

Scene: Gildograd 
Items: Crest Capsule, Crest Graph x4
After a quick tour of the place, you and Noel meet up with Master 
Gildograd, who's steaming mad at you.  He argues with his son for 
awhile.  Then the scene switches to Vinsfeld and his crew in their 
base.   More talk of the Lost Technologies.  Back to Gildograd, who 
wants to "Version Up" your hovercraft.  You now have free range of the 
place, which is pretty big and confusing, but it has all the regular 
shops in it.  Head straight south from the throne room all the way to 
the wall and search there for a hidden switch.  This will open a 
locked door on the second floor with a yellow outline.  Open the chest
in there to get a Crest Capsule.  You can also use a Duplicator to open
the door to the treasure room on the north side of the castle.  Inside 
are 4 Crest Graphs.  When you leave the castle, you'll find your 
hovercraft is parked on the beach to the west.  You can now sail in the
Outer Sea.

Scene: Outer Sea
Monsters: Olveda
Amy gives you a hint about your next destination being somewhere around 
Horust and Damzen.  Head to Horust and ask around, and someone will tell
you about a mine shaft to the northeast.

Other areas you can visit:
   Scene: Island NE of the Agency
   Monsters: Graboid, Sazan Needle
   Nothing here yet.

   Scene: Large Island to the NE
   Monsters: Fafuneel, Shambling Mound
   Items: Duplicator, Goat Doll

   Scene: Small Island with Circular Forest
   Monsters: Round Anemone

   Scene: Island NE of Meria Town
   Ilzubale Island Prison is located here.  If you missed going in the 
library before the final fight, you can do it now.  Only two bookcases 
in there though.

   Scene: Beach southwest of Halmetts
   Monsters: Shapeshifter, Humpty, Dumpty
   Items: Gamaguchi
   This is an area only reachable by hovercraft.  There's a sign here 
that mentions Toka twice.  You'll also find the Gamaguchi here, which 
will double the amount of gella you find 1/3 of the time.

   Scene: Island in North Sea
   Monsters: Gargoyle, Gila Monster
   There's an island with a landing pad and a cave on it.  The Wind 
something Cave.  Pyramid here too.  After you cross a bridge, you'll
come to a windy room.  Light the two torches with the fire rod before 
they can blow out and the door will open.  In the second room, try 
lighting the torch closest to the door first, then the next closest, 
then the one on the east side.  In room three, go from east to west.  
Try to light the last two with the same shot.  When you cross the next 
bridge, you'll find a floating yellow crystal.  Examine it to get the 
power of Fengalon, the Wind Rune.

Scene: Horust Island
Monsters: Basilisk, Rikkugob
Items: Duplicator
Get on your hovercraft and sail around to the north side of the island, 
then park and search for the mine.  It's north of the sign that says 
"North -> Closed mine shaft".  There's a duplicator in the middle of 
the field on the west side.

Scene: Closed Mine Shaft
Monsters: Basilisk, Cobalt King (Secret Boss)
Items: Crest Graph, Shock Slader ARM, Blue Ribbon, Omega Crusher (SB)
Another pyramid.  There's a door to the north, though it's hard to 
see.  Throughout this hallway, bats will swoop down and attack you,
doing damage to your party if you're hit.  Just wait for them to fly 
by and walk past.  Activate the stick in the next room to blow up 
the north wall, then go through.  A lot of crates, but I'm not 
finding any Heal Berries... Blow up another wall, cross a straight 
bridge, then a winding one.  A regular hall, then one with more bats.
The next room has a bunch of leaking pipes that will put out the fuse
before it can get to the dynamite.  You need to twist the valves to 
shut of the water to each pipe, but it's only temporary as the water 
will come back on in five seconds.  Luckily the spark moves slowly, so 
it's only a matter of timing it right.  The next room has a lot of 
holes in the floor and only one path to the exit, but you have to 
dodge bats on the way.  There's a Save Point ahead.  You'll next come 
to a room with three chests in it.  The two side ones are trapped, so 
get Pooka to open them.  They contain a Crest Graph and a Blue Ribbon.
The middle one has the Shock Slader ARM for Ashley.  There's a small 
passage on the left side of the room you can slip through to exit out 
a door to the north.  You'll wind up in a throne room with Kanon 
waiting for you.  Tim and Riruka try to prevent a fight this time 
though.  Doesn't work.

Boss: Kanon ~ 9500 HP

"Holy woman's blood and devil's flesh..."  She still has the same 
attacks and the same strategy of killing Tim...  Though she did 
actually attack Riruka a few times.  Quick seems to really help you 
dodge her attacks.

Seems like Kanon might finally give up.  Ashley offers her a hand.  
She refuses, but he knows how she feels and asks her to join you.  
Before she can answer, Judecca comes in and sets off some explosives.
You get out, but Kanon is still hurt, so you rush her to Horust where
Mariabel greets you.

Scene: Horust
All of you go to the inn to talk, but an explosion interrupts you.  
Mariabel stays with Kanon while the rest of you go to investigate.  
One of the buildings is on fire, and you rush to help while Judecca 
watches from above.  Suddenly, Kanon appears next to him and attacks.

Boss: Judecca ~ 6000 HP

Before you start attacking, you can equip her with a Rune if you want.  
Gatling Level 1 does a good amount of damage, no matter which technique 
you use.  I also learned the Drill Pressure technique in the middle of 
the fight.  Use Potion Berries when you get low on HPs. 

After the fight, Judecca teleports away.  You all head off to Valeria 
Chateau for a meeting with Irving.

Chapter 16) Revenge

Scene: Valeria Chateau
Irving says that your next hit is an energy pipeline near the Alchemic 
Plant, south of Quartly.  Irving confronts Kanon after you leave, 
calling her "Aisha Burnadette".  You'll get instruction for using 
Kanon's Silhouette ARM.  You also get instructions on your new radar 
system that locates hidden objects for you.  Yellow dots are items and
green dots are buildings or caves.  You can easily go search out more 
powerful Runes now, which is what I'll go through next.  I didn't do 
this until much later, but at some point talking to Mariabel in 
Irving's bedroom will allow her to upgrade your map scope.  At this 
point I went back to Horust Island and into the temple in the forest 
there, but first you should go to a Personal Skills shop for Kanon.

Scene: Dark Logic
This is a strange crystal temple with drop away floors and little light.
Every time you step on a red square, your circle of light gets smaller.
In the first room you'll find three doors.  Run across the walkways so 
that they don't fall and head through the rightmost door.  Run straight 
forward and through another door.  Next, take the fourth door from the 
right.  Run across the bridge, but avoid the hole in the middle at the 
end.  When you go in the next room, you'll see a floating yellow crystal.
Examine it to get the power of Reidea Sooku, the Gloom Rune.

Scene: Abandoned Refrigerator (Kiterareta Rifurijiretaa)
Monsters: Mysterious Pot, Kelberos
Items: Sorcery Apple, Power Apple, Lucky Card x2
To get to this cave, you need to teleport to Halmetts and cross the 
small lake in your hovercraft.  The main room contains an obelisk 
with writing on it, and the first room has a plaque on the left wall 
with more writing, along with two chests on a ledge above you.  Keep 
going north, then up the ramps to your left and through the doorway.  
Now use Pooka to open the two chests and get a Sorcery Apple and a 
Power Apple.  Head back down the ramps and go through the east 
doorway.  You'll find another plaque, and a door at the north end of 
the hall.  The next room has a third chest and two more chests on a 
ledge.  Get them the exact same way as before (Lucky Card x2) and 
head back to where you'll find 6 different colored crystals.  You 
need to step on them in a certain order to open the door.  If you 
read the story that was told on the three plaques, you'd know that 
the order is blue, green, yellow, red, black, and white.  Go through 
the door to receive the power of Aru Sulato, the Snow Rune.

Scene: Thunderclap's (I can't find this character)
Monsters: Thunder Drake, Lycanthrope
Items: Album Converter
This temple is located on the west side of the Inner Sea, northwest of 
Baskar Village.  When you enter, you'll immediately see a chest to your 
left.  Stand on the stairs and use Pooka to open it to get an Album 
Converter.  The small room to the right of the main stairs has a lot of 
health crystals in it.  Head down the left steps and through the door, 
then up a lot of stairs to a ledge with a lever on it.  When you pull the 
lever, the blue pillar down below raises up a bit.  Head back down to the 
first room and do the same thing on the right side.  Now go back to the 
main room and up the center steps.  You'll wind up on a ledge with two 
chests, one of which needs a Duplicator to open.  They contain a Crest 
Graph and a Crest Capsule.  Drop down and hit the blue pillar with a 
knife to open the southern door.  Inside you'll receive the power of Nua 
Shakks, the Thunder Rune.

Back to the real game.  Search in the desert southeast of Quartly to 
find another temple.

Scene: Tomb? of 100 Eyes
Monsters: Mashu Fushu, Gray Marine
Items: Wire Hook Tool, D. Bison, Shield Jacket, Duplicator, Diari 
       Umbrella, Potion Berry x2, Small Flower x2, Bullet Charge x2
After some discussion, you're ready to head in.  Go down the ramp and 
ride down the elevator, then go through the door.  Ignore the chest for 
now and go through the north door.  Go around the right corner and 
through another door to reach the chest, which contains Kanon's first 
Tool, the Wire Hook.  Use the hook to grab onto the gray post and swing 
over, then go through the right door.  Go up the steps, then jump down 
until you're on the same level as the chest.  Swing over and open it to 
get a Shield Jacket.  Fall off the right ledge, then go through the door 
you came in.  If you try to continue north, you'll just end up back where
you started.  Go back to the room where you first got the Wire Hook and
go through the left door.  Swing across a few gaps, then over to the 
chest, but don't try to grab the post straight on or you'll fall.  Open 
the chest to get a D. Bison gun.  Keep going through the west door.  Use
the blue computer here to open the door.  In the northwest corner of the
next room you'll find a blue pillar surrounded by posts.  Just throw a 
knife at it to open the next door.  Go through swing across the gap and 
use Pooka to open the chest to get a Duplicator.  Do not go through the 
east door, or you'll end up back where you started.  Swing back across 
the gap and go through the north door to find a Save Point.  Head east 
and swing across three gaps to reach another door.  Activate the blue 
pillar to start the gears moving, then move north some more and hit a 
second blue pillar to open the way to the door.  Keep heading north 
through another door, then go back through the south door to your left.
Swing across the gap and open the chest to get a Diari Umbrella.  Go 
back through the door and west a bit, then use Pooka to open two more 
chests to get two Potion Berries.  Keep heading west and go through the 
door.  Go down the ramp and head south through another door, then cross 
one gap, go through the door and open a chest for a Crest Wand.  Then 
come back the way you came and go through the north door to reach 
another blue computer.  Go through the door and hit the blue pillar to 
move the block, then swing across two gaps and hit another pillar.  The 
last post will be off the screen, but you'll still connect with it and 
swing across.  Go through the door and you'll hear singing.  It's Toka 
and Ge again, and they'll attack you.

Boss: Toka ~ 4000 HP
      Ge ~ 5000 HP

Use Quick on Riruka in the first round so that she can react before Ge 
does.  Ge can smack you for 2000+ HP, and Toka can hit everybody for 
1000+ HP each.  Keep yourself alive by using Mystic on a Potion Berry 
whenever you need healing, or use High Heal if only one person needs 
it.  When you win, you'll get two Small Flowers.

They'll send the real boss after you next.

Boss: ARMS Killer ~ 7500 HP
      Right Hand ~ 3000 HP
      Left Hand ~ 3000 HP

He can hit one guy for 1500+.  His left hand is weak against Break, but 
use ARMs and Kanon's techniques on his main body.  As long as you keep 
yourself at top, you have nothing to worry about.  Use a Lucky Card 
since you'll get a ton of experience for this guy.  You'll get two 
Bullet Charges for winning.

Toka and Ge will run off after the fight.  Go up to the computer and 
use it.  You'll learn more about the four Magic World Pillars and then 
you'll decide to call the Valeria Chateau.  Use your phone to talk to 
Kate and Amy, who don't have good news.  You all leave the temple to 
find Odessa's ship flying overhead.  The Odessa members have a 
discussion about their power levels, but then the camera zooms in on 
Brad below with a very large gun.  There's a flashback of what happened
to Brad after you left.

Scene: Brad's Flashback
As you watch Brad, you'll have to control him as he fights off his 
clones.  He can do just as much damage as you, so watch out.  If you 
use your new Double ARM ability, you can take him out quickly.  After
the fight, he'll throw one of the clones into the generator to blow it
up.

Scene: Desert
After the flashback, Brad will fire his over the shoulder beam cannon 
at Odessa's ship, which takes a nasty hit.  Vinsfeld doesn't seem too 
worried though.  The rest of you go to reunite with Brad.  You'll all 
meet up with Irving in the Chateau. (You now have the Linear Rail
Cannon ARM)

Chapter 17) Pillars of the World

Scene: Valeria Chateau, Conference Room
Everyone discusses what to do next.  Irving says that your next mission 
is to find the Magic World Pillars and destroy their generators.  I 
believe that only three of these towers are mandatory and one is 
optional, and they can be done in any order.

Scene: Meria Town
Ashley wakes up in his bed and goes out to find Marina.  They talk in 
the hallway.  Marina still wishes he could stay there, and they hug.  
Ashley once again promises that he'll come back.  Everyone walks out of
the castle and meets up with Irving's crew.  You'll now be in control 
of the Chateau.

Scene: Magical World Pillar: Caina Sect
Monsters: Tiny Gem, Fyulfyuul, Shibyura, Okyupet, Rockbaster (outside)
Items: Blue Wind
The first pillar I found was Caina's, located just southwest of 
Gildograd.  Land the Chateau on the landing pad there.  Head inside 
and up the steps to the area above the entrance where you'll find a 
blue crystal.  Examine it and you'll be teleported.  Make your way up 
to another crystal and you'll be teleported again.  The next room is 
like an arcade game.  Use the Wire Hook or Throw Knife to hit the blue 
cube, but the three blue shields will try to block you.  Hit it three 
times to form a bridge.  Cross the bridge to teleport again, then make 
your way up to another crystal.  As you walk up the psychedelic 
staircase, you'll be surrounded by a ring of shields and cubes.  Hit 
any of the cubes three times to destroy the ring.   Keep heading west 
and go through the teleporter, up the tower again and through another 
teleporter.  More psychedelic stairs, where you'll find a pink gas 
cloud.  Pooka warns Tim to be careful, but Tim is convinced that he's 
strong enough.

Boss: Droadu (Doroodu) ~ 9500 HP
      Right Head ~ 5500 HP
      Left Head ~ 4500 HP

Basically all he can do is hit everyone for 500+.  Just Mystic some 
berries and you'll be fine.  You'll get a Blue Wind coat for winning.

Keep heading west to another teleporter and up the tower some more and 
through another teleporter.  You'll find a Save Point here.  Move on 
through the next teleporter and up the tower again.  The next room you 
come to has a glowing floor and blue squares with green diamond in 
them.  When you step forward, all the lights turn off.  While you're 
standing on a blue square, the lights turn on.  It's basically a giant 
maze where you can't see the walls.  It's really not too difficult 
though... From the start, take the right path all the way to the wall,
then all the way up to another blue square.  From here, there is one 
other blue square on the screen to your upper left.  Walk down, left,
left, down, left, left, then up to that square.  From here go north one 
square, west to a wall, south to a wall, east one, south to a wall, 
then west to the teleporter.  Up the tower some more... and you're 
finally at the top.  Head up the spiraling staircase to face Caina at 
the top.

Boss: Caina ~ 20000 HP

Caina can do 1700+ to a single person, or 1000+ to everyone with random 
status effects.  This fight will take a long time, so keep your hit 
points up.  Get your Force Points up in the first few rounds, then hit 
him with strong techniques and good ARMs like the Linear Rail Cannon.  
Riruka is absolutely necessary.

After the fight, the generator is destroyed.  "Randolph" seems to be 
some powerful being superior to the Odessa flunkies, and "he" punishes
Caina by pulling him into a black hole.  Caina is not happy.  Step 
into the teleporter that appears to leave the tower.  Head to a town 
to refill your ARMs before moving on.

Scene: Magical World Pillar: Antenora Sect
Monsters: Necromancer, Harvestman, Balfon, Mimic
Items: Vitality Apple, Sapphire Bische
To get to this pillar, warp to Silverant Castle and take your 
hovercraft north to the first beach you come to.  The tower is in the 
wooded area below Baskar village.  Search north of the tower to find 
a Vitality Apple.  The setup is the same as Caina's tower.  The first
puzzle room is a set of crisscrossing lines with blocks at the 
intersections that rise up when you step on them, preventing you from 
backtracking.  The idea is to get all of the blocks raised without 
falling off.  To do this, go right (north) for two blocks, up one, 
left two, down one, left one, up four, right one, down one, right two,
up one, and left one.  In the second puzzle room, there are 9 blue 
squares and Antenora will show you a sequence of lighting the squares 
that you need to follow.  If you get it wrong, it'll just make you 
try again.  The sequences she shows you should go in this order:

9,5,1,2,7,3,6,4,8
2,7,4,3,5,9,8,1,6
5,2,4,6,7,9,1,8,3
4,7,9,1,2,5,3,8,6
3,8,1,4,9,6,5,7,2

Where the squares are set up like the Number Pad on your computer:

7 8 9
4 5 6  -> North
1 2 3

You only have to get one sequence right to move on.  Room three is 
the mini-boss, just like in the first tower.  This time, Riruka is in 
charge.

Boss: Prisonas ~ 8500 HP
      Chest ~ 10000 HP

He can do 600+ or 1300+ to everyone, so keep your hit points high.  If 
you upgraded the Linear Rail Cannon to max, it'll do 3000+ to him.  
When you win, you'll get a Sapphire Bische for Riruka.

Head up to the fourth room, which has a Save Point in it.  The fifth 
room has a pillar in the center with 8 blue squares on it.  Hit all 
of the squares with your Throw Knives except for the bottom one closest 
to the teleporter.  Then jump off the staircase and go in the 
teleporter.  You'll be at the top of the tower now where you'll face 
Antenora.

Boss: Antenora ~ 15000 HP

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