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Game Cheats » Sony Playstation One (PSX) » Games Starting with the Letter T » Tekken 2 - Strategy Guide (Page 02)

Tekken 2 - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Tekken 2 - Strategy Guide (Page 02).

Ganryu has no known Tenstrings.

COMBOS
b,d/b,d,D/F+1          Megaton Float (combo starter)
   ,(WC)+4                +Thigh Quake                     2-hit  63pts
   ,1,1+2,1+2             +P, Double Uppercut, Hammer      4-hit  62pts
   , b,d/b,d,D/F+2        +Megaton Palm                    2-hit  62pts
   ,D#,d/f+1,2,1          +Wild Swing                      4-hit  57pts
   ,2~1,2~1,2~1           +Devil Thrust                    6-hit  54pts
d/f+2                  Uppercut (combo starter)
   ,2,1+2,1+2             +P, Double Uppercut, Hammer      4-hit  50pts
   ,1+2,1+2               +Double Uppercut, Hammer         3-hit  45pts
   ,2,2~1,2~1             +P, Devil Thrust                 5-hit  41pts
   ,2~1,2~1,2~1           +Devil Thrust                    5-hit  36pts

----------------------------------------------------------------------------
--

 ==================
| HEIHACHI MISHIMA |
 ==================

GRAPPLING TECHNIQUES
1+3                    Neck Breaker
2+4                    Powerbomb
f,f+1+2                Head Butt
 (1+2)_(3+4)   Atomic Drop

SPECIAL TECHNIQUES
f+2                       Backfist
f,f+2                     Demon Godfist    **juggles opponent**
f,N,d,d/f+1               Thunder Godfist
f,N,d,d/f+2               Wind Godfist     **juggles opponent**
QCT+2                     Death Fist
(WC)+1,[2]                Tile Splitter, [Death Fist]
2,2                       P, Backfist
d/f+1,2                   Double Uppercut  **juggles opponent**
1,1,2                     Shining Fists
1,2,2                     Devil Fists
f,f,(f_F)+3               Sky Foot Slice   **stuns if blocked**
f,N,d,d/f+3,N             Slice Kick
f,N,d,D/F+3               Low Slice Kick
(WC)+4                    Demon Stomp      **opponent must be lying down**
f+4                       Axe Kick
f,f+3                     Axe Kick
(WS)+4,4                  Double Axe Kick
4~3                       Crushing Flip Kick
u/f+3,4                   Screw Blade Leg Attack  **stuns if blocked**
u/f+4,4                   High-Low Jumping Spin Kicks
f,N,d,D/F+4,[4],[4],N+4,4 Hell Sweep[s], Axe Kick
b,b,N+3+4                 Shadow Foot

(WC)+1+4                  Demon Tile Splitter  (unblockable)

f,F:::::2122:3:4:4::1::2:1           Tenstring 
d/f+3:22::4:4::1::4::1::2::(1_4)     Tenstring
d/f+3:22::4:4::1::2::1::2::1         Tenstring

COMBOS
d/f+2                   Uppercut (combo starter)
d/f+1,2                 Double Uppercut (combo starter) 
f,f+2                   Demon Godfist (combo starter)
f,N,d,d/f+2             Wind Godfist  (combo starter)
   ,1,f,N,d,D/F+4,N+4,4    +P, Hell Sweep, Double Axe Kick  5-hit  73pts
   ,1,1~2~2                +P, Devil Fist                   5-hit  70pts
   ,1,1~2,u/f+4,4          +P, 2Ps, Jump Kick, Sweep Kick   5-hit  65pts
   ,1,1~1~2                +P, Shining Fist                 5-hit  64pts
   ,f+1,f,f+2              +P, Demon Godfist                3-hit  63pts
   ,1,d/f+1,2              +P, Double Uppercut              4-hit  61pts
   ,1,QCT+2                +P, Death Fist                   3-hit  58pts
   ,1,(WS)+4~4             +P, Double Axe Kick              4-hit  58pts   

   ,1,f,N,d,d/f+2          +P, Wind Godfist                 3-hit  57pts
  
----------------------------------------------------------------------------
--

 ========
| JACK-2 |
 ========

GRAPPLING TECHNIQUES
1+3,[1+2]_[b,d/b,d,D/F+1]   Hell Press, [Face Basher]_[Megaton Sweep] 
2+4                         Gorilla Press
d/b,f+1+2                   Piledriver
QCB+2                       Backbreaker
QCT+1                       Pyramid Driver
d/f+2+4                     Catapult
d/f,d/f+1+2                 Modified Catapult  **combo starter**
 (1+3)_(2+4) Death Shot

SPECIAL TECHNIQUES
 D+1+2           Spring Hammer Punch
(WS)+1                  Violent Uppercut                 **juggles
opponent**
D+1+2                   Bravo Knuckle                    **juggles
opponent**
D#+1,2                  Megaton Strike
D#+1+2                  Meltdown
b,b+1,1                 Gigaton Punch                    **stuns if
blocked**
F_(f,f)+1+2             Power Scissors
b,d/b,d/D/F+1           Megaton Sweep
b,d/b,d,D/F+2           Megaton Knuckle
1+2,1+2                 Hammer Knuckle, Double Uppercut
(WS)+1+2,1+2            Double Uppercut, Hammer Knuckle
f+1+2,[1+2_d/f+2]       Scissors, [Meltdown_Megaton Punch]
1,1,1                   Hammer Combo
2,1,2                   P, Elbow, Uppercut               **juggles
opponent**
D/F+2,1,2,(D_D/F_F)+1   Uppercut Rush 1  (L_M_H ending)  **juggles
opponent**
D/F+1,2,1,2             Uppercut Rush 2
D#,D/F+2,(D_D/F_F)+1    Short Hammer Rush  (L_M_H ending)
D#,D/F+2,1,2            Hammer Rush 1
D#,D/F+1,2,(D_D/F_F)+1  Hammer Rush 2  (L_M_H ending)
D#+1,1,1,2,(D_D/F_F)+1  Hammer Rush 3  (L_M_H ending)
D#,d/f+1,2,1,1          Wild Swing, Backfist             **stuns if
blocked**
d/b+1,1,1,1,1,[2]       Machine-gun Knuckle, Megaton Knuckle
u/f+3+4                 Hip Press
3+4,3+4                 Sit Down, Hop Forward, Hip Press
D/B+3,4,3,4,3,4         Cossack Kicks
3+4                     Sit Down
   ,(B_F)                  +(Roll Backward_Roll Forward)
   ,(1,2,1,2)_(2,1,2,1)    +Blood Fan

HCF [1-5 times] +1      Gigaton Punch  (unblockable after 3 windups)

D+2:1:1:1::2:1::21::1+2:1+2         Tenstring
D+2:1:1:1::2:1::21::d+1+2:1+2       Tenstring
u/f+11:4::3::4::1::2::1:1+2:1+2     Tenstring
u/f+11:4::3::4::1::2::1:d+1+2:1+2   Tenstring

COMBOS
2,1,2               P, Elbow, Uppercut (combo starter)
   ,D#+1,1,1,2,D+1     +Hammer Rush 3                        7-hit  98pts
   ,D#1,2              +Megaton Strike                       4-hit  97pts
   ,1+3                +Hell Press                           4-hit  80pts
d/f+2               Uppercut (combo starter)
(WS)+1              Violent Uppercut (combo starter)
   ,f+2,f+1+2,1+2      +P, Scissors, Meltdown                4-hit  62pts
   ,f+2,1+2,1+2        +P, Hammer Knuckle, Double Uppercut   4-hit  58pts
   ,2,b,d/b,d,D/F+1    +P, Megaton Sweep                     3-hit  56pts
   ,D#+1,1,1,2,D+1     +Hammer Rush 3                        5-hit  51pts
   ,D#+1,2             +Megaton Strike                       3-hit  50pts
 
----------------------------------------------------------------------------
--

 ============
| JUN KAZAMA |
 ============

GRAPPLING TECHNIQUES
1+3                  Arm Bar
2+4                  Serpent Twist
d/f+2+3              Striking Oshi Taoshi
 (1+3)_(2+4) German Suplex

SPECIAL TECHNIQUES
F+2                   Dashing Uppercut  **juggles & hit lying opponent**
1,2                   2Ps
1,3                   P, LK
f+1,(3_4)             Middle Screw Punch, (MK_Can-Can)
1,1,(3_4)             P, Middle Screw Punch, (HK_Can-Can)
1~4,[4],[4],3         P, Sweep Kick[s], Cartwheel Kick
F+4                   Lightning Crescent
f,f,(f_F)+3           Flying Side Kick
3+4_(WS)+3+4          Cartwheel Kick
(WC)+3+4              Can-Can           **1st hits low, juggles opponent**
b+3,2                 Backflip Kick, Dashing Uppercut
b+3,4,[4],[4],3       Backflip Kick, Sweep Kicks[s], Cartwheel Kick
(d/b+4)_(3~4),[4],[4],3   Sweep Kick[s], Cartwheel Kick
1+4                   White Heron (LK, P)
   ,2,(4_D+4)            +P, (Lightning Crescent_Sweep Kick)
   ,2,1,(2_3)            +2Ps, (Uppercut_LK)
   ,2,1,1,(3_4)          +3Ps, (HK_Can-Can)
   ,2,1,4,[4],[4],3      +2Ps, Sweep Kick[s], Cartwheel Kick
   
NOTE:  Leg Sweeps can be interrupted at any time by a White Heron Combo.  
       This allows many options for creating infinite strings.

B+(1+3)_(2+4)    Attack Reversal   **can reverse Yoshimitsu's
unblockables**

(F+3)# [D_B to cancel]    Spinning Heel Drop  (unblockable)
     
NOTE: Release Forward to stop spinning and execute kick. 

(WS)+2:1:1:1::2:1::4:3::3+4   Tenstring
(WS)+2:1:1:1::2::1+4::1:3+4   Tenstring
(WS)+2:1:1:3                  Fourstring

COMBOS
F+1,4            Middle Screw Punch, Can-Can (combo starter)
1,1,4            P, Middle Screw Punch, Can-Can (combo starter)
   ,1+4,2,4         +White Heron, P, Lightning Crescent       8-hit  92pts
   ,d/b+4,4,3       +Sweep Kicks, Cartwheel Kick              7-hit  92pts
   ,1,1,4           +P, Middle Screw Punch, Can-Can           7-hit  89pts
   ,1,1,3           +P, Middle Screw Punch, HK                7-hit  85pts
   ,1+4,2,1,1,3     +White Heron, 3Ps, HK                     8-hit  81pts
F+2              Dashing uppercut (combo starter)
   ,3+4,f,3+4       +Cartwheel Kick, Cartwheel Kick           4-hit  55pts 
   ,3+4,1+4         +Cartwheel Kick, White Heron              5-hit  52pts
   ,3+4,F+2         +Cartwheel Kick, Dashing Uppercut         4-hit  51pts
 
----------------------------------------------------------------------------
--

 ================
| KAZUYA MISHIMA |
 ================

---Counters for MultiParts are listed in enclosures {}--- 
GRAPPLING TECHNIQUES
2+4              Shoulder Throw       
1+3              Bitch Kick           
f,f,1+2          Head Butt         
 (1+3)_(2+4)  Neck Throw

MULTIPARTS
(d_d/b)+1+2      Ultimate Tackle  {2+4}
     2,1,2,1,2    Mounted Punches

SPECIAL TECHNIQUES
f+2              Backfist
(WS)+2           Gut Punch                  **stuns on counterhit**
f,N,d,D/F+2      Power uppercut             **juggles opponent**
f,N,D/F+2        Alternate Power Uppercut   **juggles opponent**
f,N,d,D/F+1      Dragon Punch
f,N,D/F+1        Alternate Dragon Punch
 3       Dragon Punch, Side Kick
 4       Dragon Punch, Sweep Kick
2,2              P, Backfist
d/f+1,2          Double Uppercut            **juggles opponent**
1,1,2            3P Combo
1,2,2            2Ps, Backfist
f,f,(f_F)+3      Flying Side Kick           **stuns if blocked**
f+4              Axe Kick
f,f+3            Axe kick
(WS)+4,4         Double Axe Kick
d/f+4,4          Standing Double Axe Kick
4~3              Flip Kick
f,N,d,D/F+4,[4]  Hell Sweep[s]
f,N,D/F+4,[4]    Alternate Hell Sweep[s]
u/f+4,4,4,4      Jump Kick, 2 Sweeps, Side Kick
f                Sidestep

b+1+4      Spinning Dragon Punch  (unblockable)
B+1+4      Long Spinning Dragon Punch  (unblockable)  **hits lying
opponents**

f,F+2122:3:4:4::1::2:1    Tenstring
f,F+2122:3:4:4::3::2:1    Tenstring
f,F+2144:2:4:3::2:1       Ninestring

NOTE: Stop Ten and Ninestring after the Gut Punch to follow up with your 
      choice of combo. (ie. do not press the last 1)
 
COMBOS
(WS)+2                    Gut Punch (combo starter)
  ,d/f+1~2,f,1,1~2~2         +Double Uppercut, P, 2Ps, Backfist   7-hit
111pts
  ,d/f+1~2,f,1,1~1~2         +Double Uppercut, P, 3P Combo        7-hit
105pts
  ,d/f+1~2,f,1,d/f+4~4       +Double Uppercut, P, Double Axe Kick 6-hit 
98pts
  ,d/f+1~2,f,1,f,N,d,d/f+2   +Double Uppercut, P, Power Uppercut  5-hit 
98pts
  ,d/f+1~2,f,1,d/f+1~2       +Double Uppercut, P, Double Uppercut 6-hit 
95pts  
  ,d/f+1~2,f,1,f,N,d,d/f+4,4 +Double Uppercut, P, Hell Sweeps     6-hit 
97pts
  ,f,N,d,d/f+1,3             +Dragon Punch, Side Kick             3-hit 
97pts
  ,f,N,d,d/f+1,4             +Dragon Punch, Sweep Kick            3-hit 
92pts
  ,u/f+4,4,4,4               +Jump Kick, 2 Sweeps, Side Kick      4-hit 
88pts
  ,(WS)+2                    +Gut Punch                           2-hit 
75pts
d/f+2                     Uppercut (combo starter)     
d/f+1,2                   Double Uppercut (combo starter)
f,N,d,D/F+2               Power Uppercut (combo starter)
f,N,D/F+2                 Alternate Power Uppercut (combo starter)
  ,1,1~2~2                   +P, 3Ps                              5-hit 
70pts
  ,d/f+1,2,d/f+4,4           +Double Uppercut, Double Axe Kick    5-hit 
65pts
  ,1,1~2,u/f+4,4             +P, 2P, Jump Kick, Sweep Kick        5-hit 
65pts
  ,1,1~1~2                   +P, 3Ps                              5-hit 
64pts
  ,1,d/f+4,4                 +P, Double Axe Kick                  4-hit 
58pts    
  ,1,f,N,d,d/f+2             +P, Power Uppercut                   3-hit 
57pts
  ,1,d/f+1,2                 +P, Double Uppercut                  4-hit 
54pts 

----------------------------------------------------------------------------
--

 ======
| KING |
 ======

---Counters for MultiParts are listed in enclosures {}---
GRAPPLING TECHNIQUES
1+3             Coconut Crush
2+4             Backfall Suplex
d/b,d/b+1+2     DDT
f,HCT+1         Giant Swing
d/b+1+2         Figure-4  {3+4}
d/b,f+1+2       Tombstone Piledriver
d/f+3+4         Frankensteiner
 1+3    Half-Crab
 2+4    Cobra Twist

MULTIPARTS
QCT+1                        Jaguar Driver
   1+2           Flying Press
   1+2,3,4,1+2   Boston Crab (after apex of driver)

b,f,D/F#+(1+3)_(2+4)         Reverse Arm Clutch
   2,1,1+2  Backdrop  {2+4}_{1+2}
     3+4,1+2             German Suplex {3+4}_{1+3}
       1,2,3+4         Powerbomb
         2,1,3,4              Giant Swing {2+4}_{1+2}

b,f,D/F#+2+3              Standing Achilles Hold 
   1,2,3,1,1+2     STF {1+3}
   1+2,3,1,1+3     Scorpion Death Lock {2+4}
   1+2,1,3,1+2+4   Indian Death Lock {1+2}
      1+2,3,4,1+2,1+2+3+4  Romero's Special

Octopus Special:  Works only if counterhit.  Press (4,2,1,3) very quickly 
                  between the third and fourth Ali Kick.  Button motions
are
                  (WC)+3+4~4,4,4,4,2,1,3

f,f,N+2                         Stomach Smash      **stuns on counterhit**
   1+2            Backbreaker
   1+2,u,d,3+4    Powerbomb

SPECIAL TECHNIQUES
d/f+1                  Hammer Strike        **stuns if blocked**
d/f+2                  Gut Punch
f,f+2                  Middle Smash         **juggles on counterhit**
f,f+1+2                Flying Cross Chop    **stuns if blocked**
D#,D/F+2               Dynamite Uppercut    **juggles opponent**
u/f+1+2                Knuckle Bomb
(WC)+1+2               Quick Elbow Drop     **stuns if blocked**
(U/B_U_U/F)+2+4        Elbow Drop
2,1                    P, Uppercut
d+1~(N+2)              LP, Uppercut
1,2,1                  2Ps, Uppercut
f,f+4                  Jail Kick
f,f+3+4                Drop Kick            **stuns if blocked**
3+4                    Delayed Drop Kick    **stuns if blocked**
f,f,F+3+4              Satellite Drop Kick  **stuns if blocked**
(u_u/f)+3+4            Double Knee Drop
D#,D/F+4,2             Ali Kick, Middle Smash
(WC)+3+4,[4],[4],[4],[4_2]  Ali Kick[s], [AK_Middle Smash] 

f+1+2                  Jaguar Impact  (unblockable)    **can be ducked**
f+1+4                  Moon Press  (unblockable)

121:1::24:4:4::1:(1_3)      Tenstring
121:1::3:3:4:4:1:(1_3)      Tenstring
121:1::3:3:4:3:2:1+2        Tenstring

NOTE: Tenstring can also be done by starting with the second attack while
      holding Forward.  (ex: F+21:1::24:4:4::1:1)

COMBOS
D#,D/F+2               Dynamite Uppercut (combo starter)
u/f+4                  Jump kick (combo starter)
   ,f+1~2,f,f+2,D+3+4,4,4  +2Ps, Middle Smash, Ali Kicks      6-hit  72pts
   ,f+1,f+1~2,f,D+3+4,4,4  +P, 2Ps, ALi Kicks                 6-hit  69pts
   ,f+1~2,f,f+4            +2Ps, Jail Kick                    4-hit  64pts 
  
   ,f+1~2,D+3+4,4,4        +2Ps, Ali Kicks                    5-hit  60pts
   ,f+1,f+1~2,f,f,N+2      +P, 2Ps, LP                        5-hit  59pts
   ,f+1~2~1,D+3+4          +3Ps, Ali Kick                     4-hit  59pts
   ,f+1~2~1,f,f,N+2        +3Ps, LP                           5-hit  53pts

----------------------------------------------------------------------------
--

 ======
| KUMA |
 ======

GRAPPLING TECHNIQUES
1+3,[b,f+2+3]        Hell Press, [Salmon Hunter] *Hell Press stuns if
blocked*
2+4                  Bear Hug
F+2+4                Bear Bites
B+2+4                Head Butt
 (1+3)_(2+4) Bear Shot

SPECIAL TECHNIQUES
 D+1+2           Spring Hammer Punch
b,f+2+3                 Salmon Hunter                    **hits low**
F_(f,f)+1+2             Bear Scissors
b,d/b,d,D/F+2           Megaton Claw
1+2,1+2                 Hammer Knuckle, Double Uppercut
(WS)+1+2,1+2            Double Uppercut, Hammer Knuckle
1,1,1                   Bear Punch Combo
f+1~1~1                 Bear Heaven Cannon               **juggles
opponent**
2,1,2                   2 Elbows, Uppercut               **juggles
opponent**
D/F+2,1,2,(D_D/F_F)+1   Uppercut Rush 1  (L_M_H ending)  **juggles
opponent**
D/F+1,2,1,2             Uppercut Rush 2
D#,D/F+2,(D_D/F_F)+1    Short Bear Rush  (L_M_H ending)
D#,D/F+2,1,2            Bear Rush 1
D#,D/F+1,2,(D_D/F_F)+1  Bear Rush 2  (L_M_H ending)
D#+1,1,1,2,(D_D/F_F)+1  Bear Rush 3  (L_M_H ending)
D#,d/f+1,2,1,1          Wild Swing, Backfist             **stuns if
blocked**
u/f+3+4                 Hip Press
3+4                     Sit Down
   ,(B_F)                  +(Roll Backward_Roll Forward)
   ,1,2,1,2                +Blood Claws
  
B+1+2                          Terrible Claw  (unblockable)
B+1+2,f,d/f,d,d/b,b,u/b,u,U/F  Rolling Bear

NOTE: If Terrible Claw connects, you can combo in a Rolling Bear.

D+2:1:1:1::2:1::21::1+2:1+2    Tenstring

COMBOS
2,1,2                 P, Elbow, Uppercut (combo starter)
   ,D#+1,1,1,2,D+1       +Bear Rush 3                           7-hit 
98pts
   ,(WS)+1+2,1+2         +Double Uppercut, Hammer Knuckle       4-hit 
87pts
   ,1+2                  +Hammer Knuckle                        4-hit 
84pts
   ,1+3                  +Hell Press                            4-hit 
80pts
d/f+2                 Uppercut (combo starter)
   ,2,1+2,1+2            +P, Hammer Knuckle, Double Uppercut    4-hit 
49pts
   ,D#+1,1,1,2,D+1       +Bear Rush 3                           5-hit 
41pts
   ,f+1~1~1,D+1          +Bear Heaven Cannon, LP                5-hit 
38pts 

----------------------------------------------------------------------------
--

 ===========
| KUNIMITSU |
 ===========

GRAPPLING TECHNIQUES
1+3                  Flying Press
d/b+1+3              Hip Lock
2+4                  Jawcrusher
 (1+3)_(2+4) Back Drop

SPECIAL TECHNIQUES
F+2                  Backfist    **turns opponent around**
2,(3_D+3)            Punch (HK_LK)
B+1,1,1,1,1,1        Spinning Hilt Strikes
B+1,[1],[1],D/B+3,[3],[3],[3_f+4]   SHS[s], SLS[s], [SLS_Falling Tree Kick]
D#,D/B+3,[3],[3],[3],3_f+4   Spinning Leg Sweep[s], SLS_Falling Tree Kick
D#,d/f+3             Spinning Sweep
f,f+4                Jumping Knee
u/f+3+4              Flipping Stomp
f,f+3+4,[1+2]        Spiral Launch, [Spiral Dive]
3,4                  Lightning Kicks
4,4,4                3HKs

d/b+2                Kunai Stab  (unblockable)
b+2                  Kunai Murder  (unblockable)
f,f,N+2              Kunai Advance  (unblockable)

121:4::4:4::1::2:3:2  Tenstring

COMBOS
d/f+2                    Uppercut (combo starter)
  ,f+1,f,f+4,D#,D/B+3~3~3~3,f+4,f,f,d/b+2   +P, JK, SLS, FTK, KS 9-hit 
74pts
  ,f+1,f,f+4,u/f+3+4          +P, Jumping Knee, Flipping Stomp   4-hit 
56pts
  ,d/f+2,d/f+2,d/f+2,u/f+3+4  +3 Uppercuts, Flipping Stomp       4-hit 
56pts
  ,f+1,f,2~3                  +P, P, Spin Kick                   4-hit 
49pts
  ,f+1,f,f+4,f,d/b+2          +P, Jumping Knee, Kunai Stab       4-hit 
46pts
  ,f+1,f,f+4,D+3              +P, Jumping Knee, Sweep Kick       4-hit 
44pts
  ,f+1,B+1~1,D/B+3~3~3        +P, Spinning Hilt and Leg Strikes  5-hit 
39pts
     
----------------------------------------------------------------------------
--

 =============
| LEE CHAOLAN |
 =============

GRAPPLING TECHNIQUES
1+3                   Neck Fracture
2+4                   Chastisement Punch
f,f+3+4               Knee Bash
 (1+3)_(2+4)  Bulldog

SPECIAL TECHNIQUES
2,2                     Double Knuckle
F+2,2,2                 Knuckle Combo
1,1,1,1,1               Fist Flurry
F+1,[1],[1],[1],2,2,2   Fist Flurry and Knuckle Combo
d,d/b+4                 Blazing Kick    **juggles on counterhit**
f,f+3                   Axe Kick
(WS)+3,3                Double Axe Kick
D#,d/f,d,d/f+3          Slide Kick
f,f,N+3+4               Dropping Slide Kick
D#,(u/b_u_u/f)          Feint Flip Kick
D#,(u/b_u_u/f)+4        Low Flip Kick    **juggles opponent**
D#,(U/B_U_U/F)+4        High Flip Kick
D#,(U/B_U_U/F)+3+4      Flip Drop
4~(u+3)                 HK, Flip Kick
(WC)+4,(N+4)~(U+3)      LK, HK, Flip Kick
4,3,4                   HK, Spin Kick, HK
3,[3],[3_F+3]           HK[s], MK
f,f,N+3,4,(4_f+4_d+4)   Shredder Combo,(HK_MK_LK)
(WC)+3,3,[3],[3_F+3]    Shin Kick, HK[s], MK
(WC)+4,N+4,3,4          LK, HK, Spin Kick, Roundhouse Kick       
(WC)+4,4,4,4            Razor Edge Combo
b,b,N+3+4               Back Handspring
(WS)+3,3,D+3,3,3,3...   Infinite Kick Combo
   ,(D_F_U)                +Alternating (LK_MK_Axe Kick)
    
(WC)+3+4                  Silver Cyclone  (unblockable)
d/b+1+2 [u,u to cancel]   Silver Fang  (unblockable)   **can be ducked**

d/f+1:22:13:3:3:4:3:4     Tenstring

COMBOS
d/f+2                 Uppercut (combo starter)
u/f+4                 Jump Kick (combo starter)
d,(u_u/f)+4           Flip Kick (combo starter)
   ,3,3,3                +3HKs                          4-hit  67pts
   ,(WC)+4,N+4,3,4       +LK, HK, Spin Kick, HK         5-hit  66pts
   ,4,3,4                +HK, Spin Kick, HK             4-hit  65pts
   ,(WC)+3,3,3           +LK, 2HK                       4-hit  59pts
   ,(WS)+3,3             +Double Axe Kick               3-hit  58pts
   ,1,2,2,2              +4Ps                           5-hit  53pts
   
----------------------------------------------------------------------------
---
  
 ============
| LEI WULONG |
 ============

GRAPPLING TECHNIQUES
1+3                    Jumping Bird
2+4                    Sleeper
f,f+1+2                Tai Trip
 (1+3)_(2+4)   Bulldog

SPECIAL TECHNIQUES
b+3+4                    Quick Turn
d+3+4                    Quick Drop (lies you on your back)
1,2                      Punch, Turning Fist
1+2                      Spinning Punches
f,N+2,1,2,1              Guard Melting Punches
f,N+1,2,1,2,(3_4)        4Ps, (LK_MK)
f,f,(f_F)+3              High Hook Kick      **stuns if blocked**
3,3                      High Crescent, Turning Heel Sweep
d/b+4,4                  Foot Sweep, Jumping Hook Kick
4~4,[3,3]                Dropping Ankle Kick, [Rolling Kicks]
3~4,[u],[u],d            Jump Crescent Kick[s], Quick Drop 
F+3~4,[u],[u],d          Side Step Jump Crescent Kick[s], Quick Drop
f,N+3,(4_d+4)            Charging Crescent, (Front Kick_Sweep Kick)
F+4,1,2,(3_4)            Step-In Crescent, 2Ps, (LK_MK)
f,N+4,1,2,3,(4_d+4)      Step-In Crescent, 2Ps, (HK_LK)
 1                 Turn Over (so that you're lying on face)
 D+1               Turn Over (so that you're lying on back)
 4~3               Slide (only after you have rolled over from back)
 3+4              Kangaroo Kick (opponent is at your head)
**juggles**
 3+4              Spring to feet (opponent is away from your head)  
 u                Quick Rise (opponent is at your feet)
 3,4              Footsweep,Jumping Hook (opponent is at your head)
 2               Turning Uppercut
 1               Backfist
 D+1             Sweeping Backfist
 3+4,[3+4],[3+4] Back Handspring Kick[s]
 D+4,4           Turning Foot Sweep, Jumping Hook Kick
4~3                      Flying Wheel Kick, Quick Drop
   ,4~3                     +Flying Wheel Kick
   ,3~4                     +Sweep Kick to Quick Drop

B+1+4,[3],[3],[3],[3],4  Phoenix Kick (unblockable) and/or [Hopping
Sidekicks]

121:3+4::2::1:4:1:2:3        Tenstring
121:3+4::2::1:4:1:4:4        Tenstring  
121:3+4:3+4::3+4::1::1::2    Ninestring

COMBOS
d/f+2                  Uppercut (combo starter)
u/f+4                  Jump Kick (combo starter)
   ,f,N,1,2,1,2,4          +4Ps, HK                             5-hit 
54pts
   ,4~4,3,3                +Dropping Ankle Kick, Rolling Kicks  4-hit 
54pts
   ,1,2,1,3                +P, Spin P, LSpin P, HK              4-hit 
50pts

----------------------------------------------------------------------------
--

 ==============
| MARSHALL LAW |
 ==============

GRAPPLING TECHNIQUES
1+3                    Dragon Dive
f,f+3+4                Dragon Knee
 (1+3)_(2+4)   Bulldog

MULTIPARTS
2+4                    Chastisement Punch
   1,2,1+2    Dragon Fall

SPECIAL TECHNIQUES
2,2                    Double Knuckle
F+2,2,2                Dragon Knuckle Combo
1,1,1,1,1              Fist Flurry
F+1,[1],[1],[1],2,2,2  Fist Furry and Dragon Knuckle
d/b+4                  Dragon's Tail
f,f,(f_F)+3            Dragon Slash                     **stuns if
blocked**
D#,d/f,d,d/f+3         Dragon Slide
D#,(u/b_u_uf)          Feint Flip Kick
D#,(u_u/b_u/f)+4       Low Flip Kick                    **juggles
opponent**
D#,(U_U/B_U/F)+4       High Flip Kick
D#,(u_u/b_u/f)+3+4     Flip Drop
4,3,4                  HK, Spin Kick, HK
3,[3],[3_F+3],4        HK, [HK(s)_MK], Flip Kick        **juggles
opponent**
(WC)+3,3,[3],[3_F+3],4 Shin Kick, HK[s], MK, Flip Kick  **juggles
opponent**
(u/b_u_u/f)+3,4        Jump Kick, Flip Kick             **juggles
opponent**
3+4,3                  Double Flip Kicks                **juggles
opponent**
(WC)+4,3               LK, Flip Kick                    **juggles
opponent**
D#+4,3                 LK, Flip Kick                    **juggles
opponent**
4,u+3                  HK, Flip Kick                    **juggles
opponent**
(WS)+4,3               Front Kick, Flip Kick            **juggles
opponent**
(WS)+3,4               Spin Kick, Flip Kick             **juggles
opponent**
D#,3,4                 Sweep Kick, Flip Kick            **juggles
opponent**
D#_(WC)+2,3            LP, Flip Kick                    **juggles
opponent**

d/b+1+2 [u,u to cancel]          Dragon Fang  (unblockable)

d/f+1:22:13:3:3:4:3:4            Tenstring
d/f+1:22:13:3:D+3:(3_4):4:4      Tenstring
d/f+1:3:2:2:3:D+3:D+3:(3_4):4:4  Tenstring
d/f+1:3:2:2:3:3:3:4:3:4          Tenstring

COMBOS
(WS)+4,3                Front Kick, Flip Kick (combo starter)
   ,(WC)+3,3,4             +Shin Kick, Side Kick, Flip Kick     5-hit 
86pts
   ,(WS)+4,3               +Front Kick, Flip Kick               4-hit 
84pts
   ,3,3,3                  +3HKs                                5-hit 
82pts
   ,3,4,3                  +3HKs                                5-hit 
80pts

----------------------------------------------------------------------------
--

 ================
| MICHELLE CHANG |
 ================

GRAPPLING TECHNIQUES
1+3                     Front Suplex
2+4                     Fisherman Suplex
f,d/f+1+2               Nelson Suplex
2,b,1+2                 P, Spin behind, German Suplex
 (1+3)_(2+4)    German Suplex

SPECIAL TECHNIQUES
f+1                     Rushing Uppercut
1+2                     Double Strike            **stuns if blocked**
f,f+1                   Dashing Left Elbow
D,d/f+1                 Dashing Punch
D#,d/f+2                Dashing Elbow            **stuns on counterhit**
f,f+1,4                 Dashing Elbow, HK
d/f+2,1                 Death Push, Sky Uppercut **1st punch must connect**
d/f+2,(3_4)             Death Push, (LK_HK)
2+3,1                   Death Push, Punt Kick, Uppercut
(WC)+2~(N+3)            P-K combo 
(1~1,1)_(d/f+1,1)       Catapult Combo
1~1,4,3                 Catapult, Sweep, Bow Leg
1~2,(1_3_4)             P, Death Push, (Heaven Cannon_HK_LK)
1+4,3                   Club Fist, Sweep, Bow Leg
d/f+1,4,3               Overhead Chop, Back Sweep, Fan Leg
(WS)+4                  Blue Sky Cannon
u/f+3+4                 Earthquake Stomp
f,f,(f_F)+3             Flying Side Kick
D#,d/f+4,[3]            Back Leg Sweep, [Penetrating Bow Leg]
3+4,4,4[4_d+4_1]        Side Spin, HK, Leg Sweep, [HK_LK_Uppercut]
(WC)+4,(N+4_d+4_1)      Front Leg Sweep, (HK_Fan Kick_Uppercut)
4,4,(4_d+4_1)           K, Sweep Kick, (HK_Fan Kick_Uppercut)
(WS)+2_3~2              Slice Uppercut
   ,2                      +Elbow
   ,1,1                    +Catapult Combo
   ,1,4,3                  +Club Fist, Sweep, Bow Leg
   ,4,(N+4_d+4_1)          +Sweep, (HK_Fan Kick_Uppercut)
 
f+1+4                   Heaven Cannon  (unblockable)

211:2:33:3:4:4:1        Tenstring
211:2:33:2:3:2:1        Tenstring
211:2:33:2:1:4:3        Tenstring

COMBOS
f+1+4                Heaven Cannon (combo starter)
   ,f,1,f,2+3,1             +P, Death Push, Punt Kick, Uppercut  5-hit 
96pts
   ,f,1,3~2,1,1             +P, Slice Uppercut, Catapult Combo   5-hit 
89pts
   ,f,1,3~2,2               +p, Slice Uppercut, Elbow            4-hit 
86pts
D#,d/f+2             Dashing Elbow (stun combo starter on counterhit)
   ,2+3,1                  +Death Push, Punt Kick, Uppercut      4-hit 
85pts
   ,1~2,4                  +P, Death Push, LK                    4-hit 
65pts
   ,1~1,1                  +Catapult Combo                       4-hit 
64pts
   ,3~2,4,1                +Slice Uppercut, Sweep, Uppercut      4-hit 
64pts
   ,3~2,1,1                +Slice Uppercut, Catapult Combo       4-hit 
60pts
   ,1~2,3                  +P, Death Push, HK                    3-hit 
55pts
   ,(WC)+4,1               +Front Leg Sweep, Uppercut            3-hit 
52pts
   ,1+2                    +Double Strike                        2-hit 
49pts
   ,f,f+1,4                +Dashing Elbow, HK                    3-hit 
41pts
3~2,1,1              Slice Uppercut, Catapult Combo (combo starter)
   ,2+3,1                  +Death Push, Punt Kick, Uppercut      5-hit 
75pts 
   ,f+2,(WC)+4,1           +P, Front Leg Sweep, Uppercut         6-hit 
68pts
   ,D#+4,d/f+4,3           +LK, BLS, PBL                         6-hit 
65pts
d/f+2,1              Death Push, Sky Uppercut (combo starter, 1st P must
hit)
   ,ff,(WC)+4,1            +Quick Dash, FLS, Uppercut            4-hit 
72pts
   ,ff,(WC)+4,N+4          +Quick Dash, FLS, HK                  4-hit 
69pts  
   ,ff,(WC)+4,D+4          +Quick Dash, FLS, LK                  4-hit 
63pts
f+1                  Rushing Uppercut (combo starter)
   ,2+3,1                  +Death Push, Punt Kick, Uppercut      4-hit 
61pts
   ,2,(WC)+4,1             +P, Front Leg Sweep, Uppercut         4-hit 
54pts
   ,2,(WC)+4,N+4           +P, Front Leg Sweep, HK               4-hit 
51pts
   ,f+1                    +Rushing Uppercut                     2-hit 
37pts
    
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--

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