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Game Cheats » Sony Playstation One (PSX) » Games Starting with the Letter T » Tekken 2 - Strategy Guide (Page 01)

Tekken 2 - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Tekken 2 - Strategy Guide (Page 01).

----------------------------------------------------------------------------
--
                             TEKKEN 2 FAQ V 2.30
                         by Meanbean (bean@aisi.net)
                                   6-27-96
----------------------------------------------------------------------------
--
 
  Well, there were still a few errors in V2.25 so I decided to revise the
FAQ
one more time.  Enjoy everyone!

----------------------------------------------------------------------------
--

 ============
| What's New |
 ============

-Removed incorrect MultiPart Counters for Anna and Nina.

-Added PSX codes Second Person Perspective and Super Juggle.

-Added more combos for all characters.
 
-Corrected moves for Anna, Armor King, Baek, Michelle, and Lee. 

-Corrected naming of moves.

-Corrected listing of Nina's Crab Claw Multipart.

-Corrected Kunimitsu and Wang Arcade Codes.

-Deleted multiple post of same move.

----------------------------------------------------------------------------
--

 ==============
| ARCADE CODES |
 ==============

---CODE CONVENTIONS:

$$      - Put in your quarters
start   - Tap the "START" button *once*
START   - Press and *hold* start until you see [START] in the instructions
[START] - Release the "START" button you were holding.
move    - Move the character selection cursor to the designated fighter
d       - Tap the stick down once
u       - Tap the stick up once
l       - Tap the stick left once
r       - Tap the stick right once
LP      - Hold Left Punch until you see [LP] in the instructions
RP      - Hold Right Punch until you see [RP] in the instructions
LK      - Hold Left Kick until you see [LK] in the instructions
RK      - Hold Right Kick until you see [RK] in the instructions
[LP]    - Release Left Punch
[RP]    - Release Right Punch
[LK]    - Release Left Kick
[RK]    - Release Right Kick

For the puropse of standardization, all the code instructions are given
with
the assumption that no one is playing on the machine and there are no
credits
in there.  When a code is executed properly, you will see the secret
fighter's
picture in the portrait box.  These codes can be executed from either
player's
side.

---CODE TO PLAY ALEX [the Lizard]
$$, RK, start, u, u

---CODE TO PLAY ARMOR KING (King's Boss)
$$, start, move to King, l, START, l, r, [START], r

---CODE TO PLAY BRUCE IRVIN (Lei Wulong's Boss)
$$, start, move to Lei Wulong, start, start, start, start, r

---CODE TO PLAY GANRYU (Michelle Chang's Boss)
$$, start, move to Michelle Chang, START, d, u

---CODE TO PLAY KUMA (Paul Phoenix's Boss)
$$, RP, start, move to Paul Phoenix, d, start, d

---CODE TO PLAY KUNIMITSU (Yoshimitsu's Boss)
$$, RP, start, move to Yoshimitsu, r, start

---CODE TO PLAY PROTOTYPE JACK (Jack-2's Boss)
$$, start, move to Jack-2, d, d, START, u, u

---CODE TO PLAY ROGER [the Kangaroo]
$$, LK, start, u, u

---CODE TO PLAY WANG JINREY [Baek/Jun's Boss]
$$, start, move to Baek/Jun (whichever is the default), start, d, r, l, u

---CODE TO PLAY KAZUYA [The Main Boss]
$$, start, move to Heihachi, d, u, U, start, start, [U], u

----------------------------------------------------------------------------
--

 ===========
| PSX CODES |
 ===========

To fight/get Roger and Alex : 
---------------------------
  Start an Arcade Mode game.  When you get to the 3rd match, wait until
your 
  match winning round.  Now, let your opponent beat you down untill 5%
energy.
  Once you have done this, quicky KO your opponent.  If done correctly, you

  should hear the announcer say "GREAT!".  Depending on your character's 
  outfit, your 4th match will be against Roger or Alex. 

Kazuya 3rd outfit :
-----------------
  Select Kazuya with the Start button.

NOTE:  For the remaining codes to work, you must have all the characters in

       game.  Also, it is possible to do all the codes together.

Big Heads :
--------- 
  Press and hold the Select button while choosing your character.  Hold the
  Select button until the match begins.  If done correctly, you will see
your
  character with bigger heads and hands.

Even Bigger Heads :
-----------------
  You must have already done the Big Head code.  During your match winning
  round victory pose, press and hold the Select button until your next
match
  begins.  If done correctly, you will have an even bigger head than
before. 

First Person Perspective :
------------------------ 
   Before you select your character, press and hold the L1 and L2 buttons. 
   Now, select your character and hold the L1 and L2 buttons until your
match
   begins.  If done correctly, you will appear as a green wireframe version
   of your character with a behind your character view.  

Second Person Perspective :
-------------------------
   This code will only work in the practice mode.  On the player 2 side, 
   press and hold the L1 and L2 buttons.  Now, select your character and 
   punching bag (opponent) and continue to hold the L1 and L2 buttons until

   the match begins.  If done correctly, the opponent will be the green 
   wireframe version and you will have a forward view of your character.   

Super Juggle :
------------
   Select your character. Immediately press and hold UP with the Select
button
   until your match begins.  If done correctly, you will hear a smashing
sound
   at the beginning of your match.  This code enables the Big head code and

   causes the Super juggling on the Big Head player only.

----------------------------------------------------------------------------
--

 =============
| CONVENTIONS |
 =============

* d,u,f,b (*tap* stick down, up, toward opponent, away from opponent)

* D,U,F,B (*HOLD* stick down, up, toward opponent, away from opponent)

* d/f,d/b,u/f, etc (tap stick diagonally)

* D/F,D/B,U/F, etc (HOLD stick diagonally)

* N (return stick to Neutral position)

* QCT Quarter-Circle Towards (circle stick from down to forward)

* QCB Quarter-Circle Back (circle stick from down to backward)

* HCT Half-Circle Towards (circle stick from back to down to forward)

* 1,2,3,4 (tap a button.  They are arranged on most machines

         like so: L.PUNCH  R.PUNCH
                        1  2
                        3  4
                  L.KICK    R.KICK

* A plus sign (+) indicates that the things on either side
  of it must be done together.  1+3 would mean press
  L.PUNCH and L.KICK at the same time.

* A comma (,) indicates that the things on either side are
  of it must be done one after the other.  f,f would mean
  tap the joystick right two times.

* (WC), While Crouching, basically means tapping the joystick
   down.  (WC)+1 would mean tap the joystick down and press
   L.PUNCH at the same time.  This is important, because the act
   of crouching is not instantaneous.  A move executed during the
   crouching process is almost always different from what happens
   when you wait until you are fully crouched to hit the button(s).

* (WS), While Standing, means return the stick to neutral
  while you are in a crouch and press the button after the
  plus (+) sign.

* A tilde (~) between two buttons means to press the second
  one IMMEDIATELY after the first.  It is almost like pressing
  the buttons together.

* Brackets ([]) surrounding an item indicate an optional input.

* A pound sign (#) after a joystick direction means that the
  direction indicated before it is to be held for a little while
  before the button is pressed.  You will often see this after a
  "D" in a D+(something) move, meaning that you have to wait until
  your fighter is in a full crouch before doing the next controller
  input.

* An underscore (_) between items means "or".

* A colon (:) between two buttons means to pause 1/4 second before pressing

  the next button.  If there is no : between two buttons then press the 
  buttons immediately after each other.  This applies to Tenstrings only.
 
Abbreviations :
==============
K  = Kick
LK = Low Kick
MK = Mid Kick
HK = High Kick
P  = Punch
LP = Low Punch
HP = High Punch

----------------------------------------------------------------------------
--

 ===============
| GENERAL MOVES |   
 ===============

(1+3)_(2+4)         Throw Escape  **must press when opponent grabs you**
d/f+1               Uppercut  
d/f+2               Uppercut   **juggles opponent**
d/f+3               Side Kick
d/f+4               Front Kick
(u/b_u_u/f)         Jump
+(1_3_4)      Jumping Attacks
(U/B_U_U/F)         High Jump
+(1_3_4)        High Jumping Attacks
 3  Landing Sweep
 4  Landing Sidekick
(u_uf)+2            Quick Pounce
U+2                 Hard Pounce     **opponent must be lying down**
b,b                 Dash Backwards
f,f                 Dash Forwards
f,f,f    Run Shoulder Charge **more than 1/2 screen away & opponent
standing**
f,f,f    Run Stomp       **more than 1/2 screen away & opponent lying
down** 
f,f,f    Run Tackle      **less than 1/2 screen away & opponent standing**
   ,2,1,2,1,2   +Mounted Punches     **everyone can do this**
f,f,f    Run   **must not be close to opponent to start run**
   ,B           +Stop Run
   ,1+2         +Flying Cross Chop
   ,3           +Flying Side Kick
   ,4           +Sliding Leg Sweep
   ,3+4         +Satellite Drop Kick  **Alex/Roger, Armor King, & King
only**  
   ,3+4         +Head Slide           **Ganryu, Jack-2, Kuma, & P.Jack
only**
   ,4,4,4,(4),(4)    +Ali Kick(s)     **Alex/Roger, Armor King, & King
only**
   ,3,4,(4_f+4_d+4)  +Double Jump Front Kick, (HK_MK_LK)  **Lee & Paul
only*
   ,3+4,[1+2],[3+4]  +Spiral Launch, [Spiral Dive], [Kangaroo Kick]
         **Kunimitsu & Yoshimitsu only, Kangaroo Kick for Yoshimitsu only**

NOTE: You can interrupt a run by pressing any button and joystick
combination.
      The only exception to this is pushing the joystick Forward.

 ===============
| Recover Moves |
 =============== 
   
D+1                     Roll Over
3                       Get Up With Sweep
4                       Get Up With Spin Side Kick
B                       Roll Backwards
F                       Roll Forwards
1                       Roll Sideways
b,F+1+2                 Back Roll, Dive At Opponent
f,F+1+2                 Forward Roll, Dive At Opponent
b,B+3+4                 Rising Double Leg Kick

NOTE: Some characters may not be able to do all recover moves.  All of
these 
      moves can be linked together for some rising attack combos.
    (ex: 1,B,3   Roll sideways than backwards then get up with a sweep.)

----------------------------------------------------------------------------
--

 ============
| ALEX/ROGER |
 ============

GRAPPLING TECHNIQUES
1+3                  Head Butt
2+4                  Powerbomb
QCT+1                Jaguar Driver
d/b,d/b+1+2          DDT
d/b,f+1+2            Tombstone Piledriver
f,HCT+1              Giant Swing
d/f+3+4              Frankensteiner
 (1+3)_(2+4) Neck Throw

SPECIAL TECHNIQUES
d/f+1                  Hammer Strike        **stuns if blocked**
f,N+1                  Rolling Punch        **stuns if blocked**
d/f+2                  Gut Punch
f,f+2                  Middle Smash         **juggles on counterhit**
f,f,N+2                Stomach Smash        **stuns on counterhit**
f,f+1+2                Flying Cross Chop    **stuns if blocked**
D#,D/F+2               Dynamite Uppercut    **juggles opponent**
f,N,d,D/F+1            Animal Uppercut
2,1                    P, Uppercut
d+1~(N+2)              LP, Uppercut
1,2,1                  2Ps, Uppercut
f,F+1,2,1,2,1          Animal Punch Rush, Rolling Punch  **stuns if
blocked**
(u/f_f_F)+1+2          Knuckle Bomb
(U/B_U_U/F)+2+4        Elbow Drop
d/b+3                  Tail Cutter          **hits low**
f,f+4                  Jail Kick
f,f+3+4                Drop Kick            **stuns if blocked** 
3+4                    Delayed Drop Kick    **stuns if blocked**
f,f,F+3+4              Satellite Drop Kick  **stuns if blocked**
u/f+3+4                Double Knee Drop
(WC)+3+4,4,4,(4),(4)   Ali Kick(s)    **last two kicks only if counterhit**
d/b+4,[1],3,4,[B],3,4  Animal K, [Rolling Animal], Animal K Rush, [roll
back]
b+3+4,[1],3,4,[B],3,4  Falling Kick, [Rolling Animal], Animal Kick Rush

B+1                    Animal Gigaton Punch  (unblockable)

Roger and Alex have no known Tenstrings.

COMBOS
D#,D/F+2               Dynamite Uppercut (combo starter)
u/f+4                  Jump Kick (combo starter)
   ,f+1~2,f,f+2,D+3+4,4,4  +2Ps, Middle Smash, Ali Kicks      6-hit  72pts
   ,f+1,f+1~2,f,D+3+4,4,4  +P, 2Ps, Ali Kicks                 6-hit  69pts
   ,f+1~2,f,f+4            +2Ps, Jail Kick                    4-hit  64pts 
  
   ,f+1~2,D+3+4,4,4        +2Ps, Ali Kicks                    5-hit  60pts
   ,f+1,f+1~2,f,f,N+2      +P, 2Ps, LP                        5-hit  59pts
   ,f+1~2~1,D+3+4          +3Ps, Ali Kick                     4-hit  59pts
   ,f+1~2~1,f,f,N+2        +3Ps, LP                           5-hit  53pts
                      
----------------------------------------------------------------------------
--

 ===============
| ANNA WILLIAMS |
 ===============

---Counters for MultiParts are listed in enclosures {}---
GRAPPLING TECHNIQUES
1+3                    Arm Turn
2+4                    Lifting Toss
F+1+3                  Neck Throw
d/f,d/f+1              Embracing Elbow Strike
 (1+3)_(2+4)   Three Limb Break

MULTIPARTS   
QCT+(1+2_pause,1+2)             Palm Grab
   3,4,3,1+2     Reaping Arm Bar {1+2}
   1,3,2,1       Standing Reverse Arm Lock {1+3} 
     3,1,4,1+2,1+2       Rear Gatelatch Falcon-Wing Squeeze
     2,1,3,4,1+2         Falling Reverse Arm Lock
     2,3,1+2,3+4,1+2     Gatelatch Throw
   1+3,4,1+2     Arm Sprain, Standing Cross Lock {2+4}
     1+2,4,3,1+2,1+2,1+2  Arm Break, Rear Cross Lock

SPECIAL TECHNIQUES
D#,d/f+2                     Cold Blade
D#,f+1                       Cat Thrust
D#,f+2                       Right Hand Stab
f,f+1+2                      Double Palm
F+1+2                        Delayed Double Palm 
(WC)+1~(N+4) or (D#+1)~N+4   Rib Kick Combo 1
(WC)+2~(N+4) or (D#+2)~N+4   Rib Kick Combo 2
1,4                          Reverse PDK Combo
b+1,1,1                      Cross Cut Saw
1,2,1,2                      4Ps
2,(3_d+3_4_1,4)              P, (HK_LK_Spin Kick_P, LK)
(1_d/f+1),2,(4_1,4)          2Ps, (Spin Kick_P, Sweep Kick)
f,f+4                        Kneeling Kick
f,f,(f_F)+3                  Bone Cutter
D#,(u/b_u_u/f)+4             Low Flip Kick       **juggles opponent**
D#,(U/B_U_U/F)+4             High Flip Kick
3,4                          Head Ringer
4,3                          HK, LK
(WC)+3,(2_4)                 LK, (Uppercut_HK)   **uppercut juggles**
(WC)+4,1                     LK, Spin Chop
u/f+4,3,4                    Hunting Kicks
d/f+3,[3,3],(4_1,2)          Rapid Combo
d/f+3,2,(3_d+3_4_1,4)        Swan Combo 

B+(1+4)_(2+3)   Attack Reversal  **can reverse Yoshimitsu's unblockables**

(WC)+1+2                    Bloody Scissors  (unblockable)
d/b+1+2 [u,u to cancel]     Hunting Swan  (unblockable)

(1_d/f+1)212:3:3:2::1:2:4   Tenstring

COMBOS
d/f+2                   Uppercut (combo starter)
d,u/f+4                 Flip Kick (combo starter)
   ,3,4,D#,d/f+2           +Head Ringer, Cold Blade             4-hit 
74pts
   ,1~2~4,D#,d/f+2         +Triple Smash, Cold Blade            5-hit 
68pts
   ,1,d/f+3,2,3            +P, Swan Combo                       5-hit 
68pts
   ,1,d/f+3,2,4            +P, Swan Combo                       5-hit 
65pts
   ,1,f+1~2~4              +P, Triple Smash                     5-hit 
64pts
   ,(WC)+3,4,D#,d/f+2      +LK, HK, Cold Blade                  4-hit 
63pts
   ,(WC)+3,2,D#,d/f+2      +LK, Uppercut, Cold Blade            4-hit 
60pts
   ,1,(WC)+3,4             +P, LK, HK                           4-hit 
59pts
   ,1,(WC)+3,2             +P, LK, Uppercut                     4-hit 
56pts
   ,(WC)+4,1,D#,d/f+2      +LK, Spin Chop, Cold Blade           4-hit 
56pts
   ,1~2,D#,d/f+2           +2Ps, Cold Blade                     4-hit 
54pts
   ,1~2~1~2,3              +4Ps, HK                             5-hit 
51pts
   ,U/F+3                  +Jump Spin Kick                      2-hit 
51pts
   ,(WC)+3,2,(WC)+3,4,D#,d/f+2  +K, P, 2Ks, Cold Blade          5-hit 
50pts
   ,(WC)+3,2,(WC)+4,1,D#,d/f+2  +K, P, K, P, Cold Blade         5-hit 
43pts

----------------------------------------------------------------------------
--

 ============
| ARMOR KING |
 ============

GRAPPLING TECHNIQUES
1+3                   Coconut Crush
2+4                   Backfall Suplex
2+4,d,d,d+1+2         Steiner Screwdriver
d/b,d/b+1+2           DDT
d/b,f+1+2             Tombstone Piledriver
QCT+1                 Jaguar Driver
f,HCT+1               Giant Swing
d/f+3+4               Frankensteiner
 (1+3)_(2+4)  Reverse DDT

SPECIAL TECHNIQUES
d/f+1                  Hammer Strike        **stuns if blocked**
d/f+2                  Gut Punch
D#,D/F+2               Dynamite Uppercut    **juggles opponent**
f,f+1+2                Flying Cross Chop    **stuns if blocked**
f,f+2                  Middle Smash         **juggles on counterhit**
f,f,N+2                Stomach Smash        **stuns on counterhit**
f,N,d,d/f+2            Black Smash          **juggles opponent**
f,N,d,d/f+1            Dark Smash
b+1+4                  Straight Arrow
f+1+4                  Black Shoulder
(u/f_f_F)+1+2          Knuckle Bomb
(u_u/f),N+1+2          Jump-In Knuckle Bomb
(U/B_U_U/F)+2+4        Elbow Drop
2,1                    P, Uppercut
d+1~(N+2)              LP, Uppercut
1,2,1                  2Ps, Uppercut
f,f+4                  Jail Kick
f,f+3+4                Drop Kick            **stuns if blocked**
3+4                    Delayed Drop Kick    **stuns if blocked**
f,f,F+3+4              Satellite Drop Kick  **stuns if blocked**
(u_u/f)+3+4            Double Knee Drop
(WC)+3+4,4,4,(4),(4)   Ali Kick(s)      **last two kicks only if
counterhit** 
(u_u/f),N+3+4,4,4      Jump-In Ali Kick(s)

u/f+1+2,D         Super Knuckle Bomb (unblockable)      *hits lying
opponent*
(u_u/f),N+1+2,D   Jump Super Knuckle Bomb (unblockable) *hits lying
opponent*
(u_u/f),N+1+4     Jump Moon Drop (unblockable)          *hits lying
opponent*

121:1::24:4:4::1:3     Tenstring
F+21:1::24:4:4::1:3    Ninestring

COMBOS
f,N,d,d/f+2            Black Smash (combo starter)
   ,f+1~2,f,f+2,f,D+3+4,4,4  +2Ps, Middle Smash, Ali Kicks     6-hit  77pts
   ,f+1,f+1~2,f,D+3+4,4,4    +P, 2Ps, Ali Kicks                6-hit  74pts
 
   ,f+1~2~1,D+3+4            +3Ps, Ali Kick                    6-hit  71pts
   ,f+1~2,f,f+4              +2Ps, Jail Kick                   4-hit  69pts
   ,f+1~2,D+3+4,4,4,4        +2Ps, Ali Kicks                   5-hit  65pts
   ,f+1,f+1~2,f,f,N+2        +P,2Ps, LP                        5-hit  64pts
   ,f+1~2~1,f,f,N+2          +3Ps, LP                          6-hit  61pts
   ,f+1,f,N,d,d/f+2          +P, Black Smash                   3-hit  60pts
   
----------------------------------------------------------------------------
--

 ==============
| BAEK DOO SAN |
 ==============

GRAPPLING TECHNIQUES
1+3                   Hammerhead Throw
2+4                   Blue Shark Claw
f,f+2                 Cobra Bite
d/b+1+3               Swordfish Throw
 (1+2)_(3+4)  Starfish Throw

SPECIAL TECHNIQUES
f+2                   Backfist
1,(1_2)               2Ps
2,2                   P, Backfist
f,N,d,d/f+3           Wing Blade             **juggles opponent**
f,f+3                 Axe Kick
f,F+4                 Hammer Heel            **hits lying opponents**
f,f,(f_F)+3           Killing Blade          **stuns if blocked** 
(u/b_u_u/f),D+4       Jump Spin Crescent Kick
f+4,3                 Knife Heel
3,4,3                 Break Blade            **juggles opponent**
f+4,4,3               Triple Threat
u/f+3,4,3             Hunting Hawk           **stuns if blocked** 
u/f,3,d+4,3           Starlight Blade        **juggles opponent**
(WS)+4,4,3            Albatross Combo
d/f+4,4,3             Alternate Albatross Combo
(WS)+3,3,4            Wave Needle
(WC)+3,N+3,(3_d+3)    Snake Combo, (HK_LK)   **HK juggles opponent**
(WS)+3,4,4,(3_4,3)    Heat Distraction_Hurricane Distraction
3,3,3,(4_d+4)         Butterfly Combos
3,3,4,4,(3_,4,3)      Black Widow_Mantis Combo
(WC)+4,3,3,(3_d+3)    Baek's Rush Combo
(WS)+4,4,4,3          Flaming Hawk
d/f+4,4,4,3           Alternate Flaming Hawk
b,b+3,N               Flamingo
   ,(B_F)                +Side Step
   ,(3_B+3_D+3)          +(Cutting Heel_Hunting Heel_LK)
   ,3,3,4                +Wave Needle
   ,3,4,4,(3_4,3)        +(Heat Distraction_Hurricane Distraction)
   
d/b+3+4               Heel Explosion  (unblockable)

4:33:4:3:33:4:3:3     Tenstring
434:3:33:3:3:4:3      Tenstring

COMBOS
434:3:33:3:3:4:3,(WC)+3,N+3,3,f,F+4                      14-hit  130pts  
4:33:4:3:33:4:3,(WC)+3,N+3,3,f,F+4                       13-hit  129pts  
3,4,3                 Break Blade (combo starter)
   ,F+3,3,3,4,f,F+4      +Butterfly Combo, Hammer Heel    8-hit  127pts
   ,3,4,3,f,F+4          +Break Blade, Hammer Heel        7-hit   98pts
   ,(WC)+3,N+3,3,f,F+4   +Snake Combo, Hammer Heel        7-hit   96pts
(WC)+3,N+3,3          Snake Combo (combo starter)
   ,3,3,3,4,f,F+4        +Butterfly Combo, Hammer Heel    8-hit  109pts
   ,3,4,3,f,F+4          +Break Blade, Hammer Heel        7-hit   89pts
   ,(WC)+3,N+3,3,f,F+4   +Snake Combo, Hammer Heel        7-hit   82pts
f,N,d,d/f+3           Wing Blade (combo starter)
   ,3,3,3,4,f,F+4        +Butterfly Combo, Hammer Heel    6-hit   94pts 
   ,u/f+3,4,3,f,F+4      +Hunting Hawk, Hammer Heel       5-hit   75pts
   ,d/b+3+4              +Heel Explosion                  2-hit   51pts

----------------------------------------------------------------------------
--

 =============
| BRUCE IRVIN |
 =============

---Counters for MultiParts are listed in enclosures {}---
---Timing for MultiParts are listed in enclosures ()---
GRAPPLING TECHNIQUES
1+3                   Knee Bash
2+4                   Ribcrusher
 (1+3)_(2+4)  Neck Throw

MULTIPARTS
f,d,D/F+1+2+4       Embracing right knee
  1+2,1+2,1+2 Tumblweed
  3,1+2+3     Left Knee 1 (after "Huat" ki yap. Pause 1/2sec
before
  4,1+2+3     Left Knee 2   doing the motions for Turning Knee)
     1,3,1+2+4      Turning Knee {3+4}_{2+4} (after doing LK
buttons)
        2,4,1,1+2+3    Jump Knee    (after Left Knee 1_2 connects)
                                                        
SPECIAL TECHNIQUES
1+2              Side Step-Sledgehammer
f+1+2            Slice Elbow 
d/f+1,2          Double Facebreaker     **juggles opponent**
f+1,2,1          Triple Sock Combo
1,4,3            Southern Cross Combo
1,2,3            Northern Lights Combo
1,2,(f_N_d)+4    2Ps, (HK_MK_LK)
1,2,1,2          4P Combo
[1],2,d+4,3      2Ps, LK, HK
f,f+4            Bazooka Leg             **stuns if blocked**
f,f+3            Slice Knee              **stuns if blocked**
d/f+3+4          Step-In Side Kick
f,f,(f_F)+3      Sniper Slash            **stuns if blocked**
3,3              2HKs
d/f+3,[1]        Cyclone Edge, [Tornado Uppercut]
b+3,(4_2)        Stopping Kick, (Knee_P)  **knee stuns on counterhit**
f+4,3,4          Triple Kick Combo
(WC)+3+4,3       Double Side Kick
b+4,3,(4_d+4)    Double Knee, (Knee_LK)
3,2,1,4          Gatling Combo            **2nd punch juggles**
b,b,N+3+4,[4]    Handspring Escape, [Bazooka Leg]

b+2+3            Sidewinder  (unblockable)

Bruce has no known Tenstrings.

COMBOS
3,2,1           Partial Gatling Combo (combo starter)  
  **remove the 1 from the combos below when using with this combo starter**
ex: ,b+4,3,4        +Triple Knee                          6-hit  92pts
u/f+4           Jump Kick (combo starter)
d/f+2           Uppercut (combo starter)
d/f+1,2         Double Facebreaker (combo starter)
   ,1,d/f+3,1      +P, Cyclone Edge,Tornado Uppercut      5-hit  65pts   
   ,1,b+4,3,4      +P, Triple Knee                        6-hit  64pts
   ,1,F+1,2,1      +P, Triple Sock Combo                  6-hit  60pts
   ,1,f+4,3,4      +P, Triple Kick                        6-hit  59pts
   ,1,3,3          +P, Double Kick                        5-hit  58pts
   ,1,b+3,4        +P, Stopping Kick, Knee                5-hit  54pts
   ,1,2,1,2        +4P Combo                              5-hit  44pts
   ,1,(WC)+3+4,3   +P, Double Side Kick                   5-hit  43pts
   ,d/f+1,2        +Double Facebreaker                    4-hit  34pts

----------------------------------------------------------------------------
-

 ====================
| DEVIL/ANGEL KAZUYA |
 ====================

GRAPPLING TECHNIQUES
2+4                  Shoulder Throw
1+3                  Bitch Kick
f,f+1+2              Head Butt
 (1+3)_(2+4) Atomic Drop

SPECIAL TECHNIQUES
f+2                     Backfist
f,N,d,D/F+1             Dragon Punch
f,N,d,D/F+2             Power Uppercut    **juggles opponent**
2,2                     P, Backfist
d/f+1,2                 Double Uppercut   **juggles opponent**
1,2,2                   2Ps, Backfist
1,1,2                   3P combo
f,f,(f_F)+3             Flying Side Kick  **stuns if blocked**
f+4                     Axe Kick
f,f+3                   Axe Kick
(WS)+4,4                Double Axe Kick
4~3                     Flip Kick
u/f+4,4                 Jump Kick, Sweep Kick
f,N,d,D/F+4,[4]         Hell Sweep[s]

1+2                     Ground Laser  (unblockable)  **stuns opponent**
3+4                     Air Laser     (unblockable)  **stuns opponent**

f,F+2122:3:4:4::1::2:1    Tenstring

COMBOS
d/f+2                    Uppercut (combo starter)  
d/f+1,2                  Double Uppercut (combo starter)
f,N,d,d/f+2              Power Uppercut (combo starter)
   ,1,1~2~2                 +P, 3Ps                           5-hit  70pts
   ,1,1~2,u/f+4,4           +P, 2Ps, Jump Kick, Sweep Kick    5-hit  65pts
   ,1,1~1~2                 +P, 3Ps                           5-hit  64pts
   ,1,(WS)+4~4              +P, Double Axe Kick               4-hit  58pts 
  
   ,1,f,N,d,d/f+2           +P, Power Uppercut                3-hit  57pts
   ,1,d/f+1,2               +P, Double Uppercut               4-hit  54pts 

----------------------------------------------------------------------------
--

 ========
| GANRYU |
 ========

GRAPPLING TECHNIQUES
1+3                   Jizo Hug
2+4                   Body Drop
F+2+4                 Lifting Toss
f,F+2+3               Jaw Breaker
 (1+3)_(2+4)  Upside-Down Drop

SPECIAL TECHNIQUES
 D+1+2           Spring Hammer Punch
d/f+2+3                 Thunder Palm
D#+1+2                  Palm Lift
F_(f,f)+1+2             Scissors
b,d/b,d,D/F+2           Megaton Palm
b,d/b,d,D/F+1           Megaton Float            **juggles opponent**
F_(f,f)+2,1             P, Elbow
1+2,1+2                 Hammer, Double Uppercut
(WS)+1+2,1+2            Double Uppercut, Hammer
1,1,1                   Ganryu's Combo
D#,D/F+(2,1,2)_(1,2,1)  Nodowa Combo
D#+1,1,1,2,(D_D/F_F)+1  Sumo Rush  (L_M_H ending)
D#,d/f+1,2,1,1          Wild Swing, Backfist     **stuns if blocked**
(WC)+2,2,2,2....        Kabuki Palm              **infinite**
F+1,2,1,2,1,2,1,2       Devil Thrusts
2,1,2,1,2,1,2,1         Devil Thrusts
d/f+2,1,1,1             Uppercut, Devil Thrusts  **juggles opponent**
(WC)+4                  Thigh Quake
u/f+3+4                 Hip Press
3+4                     Sit Down
  ,(B_F)                   +(Roll Backward _Roll Forward)

b+1+2                   Giant Tackle  (unblockable)

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