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Tecmo's Deception - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Tecmo's Deception - Strategy Guide (Page 01).

Date: Thu, 13 Nov 1997 21:15:34 -0500
From: Peter Chang 

DECEPTION    DECEPTION    DECEPTION    DECEPTION    DECEPTION    
DECEPTION
				Walkthrough Version 1.0
								
	By James Chang
This is version 1.0 of my walkthrough.  All it does is walk you 
through the game.  If you want to
know more about the game, then read my “Everything else” FAQ.  This 
FAQ is not affiliated with
Tecmo in any way.  Anything in this walkthrough was founded by 
either me or my brother before
I recieved all those e-mails about thrifty things you could do in 
Tecmo’s Deception (Sorry!). 
Well, except for the “Lure Sorceror” combination.  That’s a witch 
and a wizard.   (Thanks to
Mika Vallas for that).  It’ll be in my everything else Faq, later.

Prelude
The kingdom is cheering.  You, the prince of Zemekia, the kingdom of 
magic, have finally
returned home.  Zamur, the court magician welcomes you into the 
royal hall, then you walk up to
your father, the king, who is overjoyed that you have come back.  
And now, with your
engagement to Fiana, the princess of Angelio, the kingdom of the 
sword wielders, for lack of a
better term.  Anyway, just watch the prologue.  When your father 
asks you a question about the
princess, I don’t think your choice matters.

Chapter One:  The Master
Eventually, thanks to your stupid brother, Yurias, you end up at the 
Castle of the Damned.  Talk
to the soldier, who enthusiastically tells you about the treasure in 
the castle that he’ll get before
you.  Follow him into the hall, and watch Ardebaron kill him (what a 
wimp.).  Ardebaron soon
spots you, and decides to kill you too (lousy bum!).  All of a 
sudden, Indorigo, an old soldier in
blue armour, decides to rescue you.  He tells you to follow him.  Of 
course, that’s what you
should do.  (hint:  Use the x button to run.).  He leads you to a 
safe room, where Ardebaron stops
chasing you.  He tells you that he is in the castle to avenge his 
friend, who was killed by
Ardebaron.  After he runs off, head back into the hall where you met 
Ardebaron and keep going
until you run into a fat guy named Doneal.  He’ll offer to sell you 
stuff and gives you some
information about the castle.  (You do not have to buy anything, but 
you can if you don’t feel
very confident.)  Now keep going until you reach a door.  When you 
open it, you’ll see a sign
with a bunch of hieroglyphs.  Enter the room, then set off the traps 
in the order on the sign.  Set
off the foot first, then the ball, then the cage.  Don’t set them 
off on yourself!  Anyways, it opens
up a secret passage in the wall (If you are observant, you might see 
Astarte for a split second). 
Go into the prison, look onto the floor, and pick up the skull key. 
 Now head back to the entrance
hall and use the key on the door in the upper northwest there.  Head 
upstairs until you reach a
living room.  All of a sudden, a one-ton weight almost falls on your 
head.  You automatically turn
around to see Ardebaron, who is annoyed that his trap missed you.  
But he doesn’t really care,
since he is going to slice you up, anyway.

Enemies
Ardebaron                                              Builder
This sadistic villain is the current castle master who revels in 
killing people.  He is not very good
at his job, however...

Strategy:  Ardebaron immediately starts chasing you around the room, 
but then he notices a
bunch of traps that were placed in the room.  Stand behind one of 
these traps (volt cage) and wait
for him to come to you.  When he is underneath the red triangle 
marker, set it off.  Simple!  When
it comes to choosing your reward, take the money, unless your a 
beginner, in which case you
probably need the MP.
Special Items:  Receive the covenant from Ardebaron.

After killing Ardebaron and receiving the covenant ring, head into 
the demon room.  Listen to
Astarte talk about making you the new castle master.  She then gives 
you a test:  Kill Indorigo,
the man who helped you earlier.  Unless your reflexes are terrible, 
don’t worry about setting any
more volt cages, unless you want to catch Doneal.  In that case, set 
a bunch of Volt Cages along
the wall of that hall where he was.  Also, you might want to save 
your game.  When you head
back into the upstairs hall, Indorigo comes out of a secret passage 
that he found.  He notices you,
then he notices your covenant.  He quickly jumps to the conclusion 
that you are the enemy.

Enemies
Indorigo                                        Soldier
Noble but misguided soldier.

Quickly run past Indorigo before he can chop you and head back to 
the room with the volt cages. 
The volt cages should still be in there.  Use the volt cage to take 
care of the pest, although be
careful, Indorigo is pretty fast.

Now, with Indorigo gone, DO NOT re-enter the strategy room (The one 
with Astarte) if you
want to catch Doneal.  Head downstairs and use those Volt cages to 
take capture him for some
extra experience, items, and gold (and the all capture bonus).  If 
you run out of cages, go upstairs
and go through the secret passage Indorigo used to reach the power 
room, where you can place
more traps.  You might have to judge where Doneal will walk since he 
tends to walk along the
wall in circles.  When your done here, head back to the strategy 
room, where Astarte will give
you the power to make rooms, set traps, and use masks.  And that’s 
the end of the first chapter.

Chapter 2:  The Trial
This chapter is called the trial because it is meant to test you for 
the rest of the game.  Basically, a
fat stupid merchant named Henry sends a bunch of his cronies into 
the castle to retrieve the
treasure.  You should learn to use all the traps here.  Actually, 
you can beat this chapter using
only capture traps, except for the last guy.

Jin and Scuba were given a map of the castle by Henry, which tells 
them where the treasure is. 
Scuba was kind of reluctant to enter the castle, but Jin wants the 
treasure so he can show it to his
mentor, Darius.  So they enter the castle, and Jin feels that he can 
whack any monster that gets in
the way.

Invaders
Jin                              Soldier
An arrogant confident soldier from Junan who is always trying to 
impress his mentor.  Tends to
drag Scuba around.

Scuba                         Archer
A not so confident archer who follows Jin around.  He’s that guy who 
always tells people what
NOT to do.

You do not need any destroying traps to weaken these two.  They are 
susceptible to magic
attacks, so use the crane, not the cage.  Place a crane in front of 
the first UNLOCKED door that
you’ll reach when you go down the stairway to your right.  (You 
know, the door that you
unlocked with the skull key)  You will use this door often to bait 
and trap many invaders.  Place a
whole bunch of cranes around the entrance hall, too.  Now, head 
downstairs.  When you open the
door, Scuba and/or Jin will probably spot you.  Thinking that you 
are that evil ghost of the castle
(Which is sort of right), they will decide to get rid of you.  Scuba 
should come running torwards
you.  If he stops to shoot at you, move out of the way!  Let him get 
underneath the crane, then
WHAM!  If he dodges the crane, head for another one, but don’t get 
to close to Jin.  Jin is even
easier to kill.  He’s pretty slow.  Just run past him and get a 
crane between you and him.

Special Items:  Receive a tiara from Jin.

Darius (Jin’s mentor) found out that Jin entered the castle.  
Naturally, he is worried about Jin, and
he knows that the castle is dangerous.  So he decides to come to the 
castle to rescue him.

Invaders
Darius                          Soldier
Noble plain old likeable person.  He is popular military commander 
from Junan.  He’s also Jin’s
mentor (or teacher, or something like that)

Place some more cranes if you need to.  When Darius sees you, he’ll 
inquire about Jin.  He’ll then
notice that you have Jin’s tiara (how do they see these things?).  
He figures that you killed Jin
(and he’s right).  Be careful!  He’s faster than Indorigo.  He’ll 
probably chase you around for a
while.  Try to get some distance in between you and him so that you 
can get a crane in front of
you.  Use the crane to get rid of him.

Dan and Macadamia are partners in treasure hunting.  These two 
pirates heard of the treasure
from Henry, and, naturally, they want it.  Upon entering the castle, 
Dan’s affable companion
decides to split up, and he unlocks the door to the first floor 
power room.  Dan tells him to keep
out of trouble, and the two search for the castle master.

Invaders
Dan                       Pirate
This is Macadamia’s partner.  He likes treasure.

Macadamia
This is Dan’s not so talkable partner.  Tends to run off and go his 
own way.

Macadamia tends to go back into the entrance hall if you are nearby, 
so don’t think you get to
take them on one at a time.  They are not too difficult, though.  
Just use the cranes and take care
of them.

Special Items:  Possibly get earrings from Madamia.  If you really 
want them, save the game
before you kill Madamia, then reset if you don’t get them.

Henry is getting annoyed.  No one has been able to retrieve the 
treasure.  So he has hired Saizo,
expert ninja and professional chicken, to get the treasure.  Saizo 
does not want to go into the
creepy castle, but he does, anyway.

Invaders
Saizo                               Ninja
Cowardly ninja.  Just because he is a loser does not mean that you 
should underestimate him.

Saizo is a ninja.  Cranes are very UNeffective against him.  Make 
sure you place some copper
cages in convenient locations.  He is FAST, so be careful.  He’ll 
probably chase you around, like
Darius.  Try to get him underneath the cage, then set it off.  Make 
sure you time it right.

Henry wonders why no one has gotten the treasure.  He finally 
decides to investigate the
situation, personally.

Invaders
Henry                             Merchant
A curious merchant who will pay heavily for what he wants.  Typical 
greedy merchant.  He’s
arrogant, too.

You need to weaken Henry with a pit first.  Use the nice mask (and 
watch that blubber fly) in
order to get him to one of your pits.  You can walk up to him and 
press the X button to go
shopping if you want to.  Dodge the annoying buckets he throws at 
you, and after you beat him
up, use a crane to finish him off.  Watch him beg (heh, heh).

Special Items:  Get the save point from Henry.

Now that you beat the chapter, you may go on your first body 
collecting if you want to.  It’s
recomended.  Lure a secret invader if you want to, or go after 
pirates for some old books
(hopefully) or ninjas for speed gems.  Remember to use cages against 
ninjas.  If you decide to get
a carpenter to come (see my everything else FAQ), be careful.  They 
are hard to capture.

Chapter three:  Souls Essence
Note:  This chapter is sad(istic?).

Lou and Grand are two married adventurors, but their poor daughter, 
Rosa, is seriously ill. 
Unfortunately, the couple does not have enough money to pay the 
doctor’s bill.  One day,
Grand’s good friend, Jack, brought them their solution.  It was a 
wanted poster for the master of
the Castle of the Damned.  With the reward from killing him, the two 
can pay for their daughter’s
operation, and save her life.  They do not want to kill someone, but 
they have no choice...

Invaders
Grand                              Fatemaker
A nice big guy.  He likes to go adventuring with his wife, Lou, and 
his friend, Jack.  However,
today he is one a mission.  If he suceeds, he can save his 
daughter’s life.

Lou                                 Gem Gaurd
Grand’s wife.  She practices magic.  She also worries day and night 
for her daughter.

Jack                                Hunter
Grand’s good friend.  He cares deeply for Lou.  I suspect from his 
dialogue that he was (and still
is) in love with her, but she loved Grand, instead.  Not one to hold 
a grudge, he tries to protect
the two as much as possible.

Strategy:  This is not fair!  They pit you against three of the 
toughest proffessions in the game. 
Get rid of Jack first, since he has an annoying tendency to KILL you 
when ever you head upstairs
to escape from Lou and Grand.  Place a crane in front of the 
strategy room, and place a pit in
front of the crane.  Now head outside of that living room.  Jack 
usually comes charging right out
of the secret passage to get you, giving some people a heart attack. 
 Quickly lead him over to the
pit.  He’s fast, and powerful, so be careful.  Drop him down the 
pit, then use a mean laugh to get
him underneath the crane.  Now save your game, unless you are very 
confident, then place some
spikes, pits, cranes, and cages downstairs in convenient locations. 
 Head downstairs.  Take care of
Lou first, since she has powerful projectiles.  Use the mean laugh 
mask to get her away from her
husband and get her to one of your traps without her blasting you 
all the time.  Weaken her with
some spikes, then drop a cage on her when Grand is far away.  
Quickly kill her.  If Grand gets to
you while you are capturing her, you’ll probable die, since he can 
kill you in two hits.  Grand
himself is not too difficult, but it might take a long time to 
weaken him (with pits) and capture him
(with a crane) since he is slower than a snail.

Special items:  Possible amulet from Lou.

Now you get to see a sad(istic?) scene of Rosa crying for her 
parents.

Chapter four:  Evil Awakening
Kain, an elite soldier of Angelio, and Pat, an old Angelio Assassin, 
have been sent to find out
what is going on with the Castle of the Damned.  Kain, who is a 
coward like Saizo, only wants to
go home to his fiance, Chita, but he must do his duty, or does he?

Invaders
Kain                   Soldier
A coward.  How did he become an elite soldier?  Simple.  He can’t be 
killed.

Pat                     Ninja
An old Angelio Assassin.  He is still skilled, though.

Don’t bother trying to kill Kain.  He’ll dodge all your traps and 
runs away.  Use some spikes and
a copper cage to get rid of Pat.  Simple.

Now head to the power room on the first floor and watch the Special 
Angelio Magic Force
member examine the evil power then die.

Coolbou, one of the descendents of the legendary braves, has finally 
found the source of the evil
power.  Now, she must fulfill her destiny as a descendent of the 
braves and destroy the evil
artifact in the castle.

Invaders
Coolbou                  Gem Guard
She’s a heroine and she knows it.  Now she must defeat the evil 
castle master and destroy the evil
ring for the good of the world.  She’s also a descendent of the 
legendary braves, like you and
Fiana.  She also has strange make-up.

When you meet Coolbou, she asks you to identify yourself.  I’m not 
sure if your choice affects the
ending of the game or not.  At any rate, she knows you are the 
castle master and that she must
destroy you.  Drop a one-ton weight on her for laughs.  Then catch 
her in a copper cage (Use the
mean laugh if you have to.)  Before she dies, she tells you that you 
are too late and that she placed
the evil ring in the fire and it must be destroyed by now.  Head to 
the fire place and pick up the
evil ring.  Some people just don’t realize the longevity of evil 
artifacts.

Evil Treasure:  Evil Ring               As far as I know, it has no 
conventional use.

Chapter five:  Messenger
Kain tells Chita that he saw Fiana’s fiance :) in the castle.  Chita 
tells Fiana.  Not knowing that
you are now an evil psychopath, Fiana sends Chita to deliver a 
letter to you.

Just talk to Chita.  Don’t bother trying to kill her.  Read the 
letter, then sell it if you want to.

After delivering the letter, Chita leaves the castle.  However, 
Haya, one of the Zemekian
assassins, assassinates her.  Karbadoes, his current supervisor, 
tells Haya that now that the job is
done, they can leave.  So, why do they enter your castle?  This game 
has some discrpancies.

Invaders
Karbadoes                     Hunter
A money grubbing man who likes to get drunk.

Haya                              Ninja
One of Dodai’s Zemekia Assassins.  He was sent to kill Chita.

Standard mission.  Use a pit and crane on Karbadoes and a cage on 
Haya.

Chapter Six:  Old Magician
Doks.  He is the great castle master of the Castle of the Damned.  
He has killed countless
invaders.  One day, however, he happened to stumble upon a strange 
teleporter device in his
castle.  Using his special mask, he decided to send some of his 
monster slaves into the device,
before entering it himself.  He came out and saw that he was still 
in the Castle of the Damned,
only something was different.  He sensed the presence of another 
castle master, and his monsters
came to his call.

Invaders
???? ( three of them)            Magic Doll
These dolls are some of Dok’s creations.

Use the bear trap and the Nice laugh and be prepared to slam on the 
X button like heck when one
of them gets caught in a bear trap.  If you fail, set another bear 
trap on them, because an invader
DOES get weakened by constant capture traps.

Invaders
???? (two of them)              White Ant

They are fast.  Use bear traps.

Invaders
????                                    Queen Ant

Use spikes to weaken her, then capture her with a magnet or a, you 
guessed it, bear trap.

Frustrated that all his monsters were killed by this new castle 
master, Doks decides to take
matters into his own hands.

Invaders
Doks                                   Wizard
He is one of the castle’s previous masters.  How did he get here?

Just set a copper cage on him.  Too easy.  Be careful of his fire 
blast, though.

Special Items:  Mask (Lets you develop MONSTERS!)

Chapter Seven:  Fiana
Chita is dead.  Her body was found outside of the castle of the 
damned.  Obviously, Fiana is very
distressed, but she doesn’t think you killed Chita (You just gotta 
love her... ;).  Anyways, she
decides to pay her fiance a visit.  Besides, that bonehead, Yurias, 
is ticking her off.  When Yurias
finds out that she is missing, Zamur tells him to send Gilbert (who 
by the way is from Angelio,
strangely enough) to get her back.  Zamur also tells Yurias that he 
suspects that Fiana’s tiara is
one of the evil treasures.  Another note:  Naturally, Yurias is 
infuriated at Fiana’s guard, Als, for
letting her get away.  He orders an execution of Als, but Zamur 
decides to use Als for his own
plans...

Hooray!  Talk to Fiana (Don’t bother trying to kill her, she’s 
probably a top gymnyst or
something) and give her a tour of the castle.  Bring her to the 
front of the power room.

Gilbert was waiting in the castle all of this time.  When he sees 
you in front of the power room
with Fiana, he is overjoyed.  He’ll get a promotion for this!

Invaders
Gilbert                    General
A greedy general who will do anything for a promotion, even if it 
means working for Zemekia.

Oooohhh... scary.  Place some pits and magnets in the hall, then run 
past Gilbert and lead him into
the pits.  He withstands a lot and is pretty powerful, but he should 
not be too difficult.  Cranes
after the pits work, too.  If you want, keep Gilbert’s body (yuck!) 
for making monsters.  Now
head to the power room (NOT strategy room!) upstairs, where Fiana 
decides to give you her
Tiara.

Evil Treasures:  Evil Crown (No known conventional use)
Special Items:  Recieve an Armour gem from Gilbert.

Chapter Eight:  The Ressurection

Yurias is mad that Gilbert failed.  He decides to send the great 
magician, Wizbone the Wizard :). 
He tells Wizbone to retrieve Fiana and get her back in two hours.  
Zamur then secretly tells
Wizbone to kill Fiana and the castle master.

Make Fiana a bedroom downstairs.  Place bedrooms in strategetic 
locations, where you can sleep
without being killed by invaders.

Wizbone has to get Fiana in less than two hours (minutes, by the 
game’s standards)...

Invaders
Wizbone                       Wizard
Reknowned popular thunder wizard with fading powers.  Actually, he 
is more like a “yes-man.”

Don’t bother placing traps to defend the bedroom.  If you want to 
defeat Wizbone in under two
minutes, place a one-ton weight in front of the door that is just to 
the left of the entrance (the
closest one).  Place copper cages in the near vicinity, too.  Save 
your game before you do all this. 
Set the weight off on Wizbone, then set the cage off on him.

Special Item:  Magic Mantle from Wizbone?
If you take less than two minutes, head to the downstairs power 
room.
Waah!  If you take more than two minutes, head to the strategy room.
Depending on your choice in the strategy room, you will get either a 
clear conscience or the
She-Death monster.

Body collecting:  Finally!  You can use your mask to go body 
collecting.  Lure a soldier, wizard,
and a pirate.  A cleric should come with them.  Now capture them all 
and use the soldier, pirate,
and cleric to make a zombie.

Chapter nine:  A Friend
Fiana’s brother, Erious, is searching for his sister.  He suspects 
that she went into the Castle of the
Damned...

Invaders
Erious          Swordsman
Fiana’s brother.  A noble man, but a bit overconfident.  Also, he’s 
naive and unwilling to
negotiate...

Head to the library/den downstairs.  Erious will remember his 
sister’s fiance, but he will then smell
the blood on you (how!?) and figure out that you are a murderor.  
Use your zombie on him a
couple of times, then squash him with a foot :).  He’ll still be 
alive after you defeat him...

Hint:  Get the genocide bonus.  Do not bother trying to capture him.

Body Collecting:  Choose the invaders of your choice for monsters.  
Don’t forget secret invaders!

Chapter Ten:  The Final Showdown
Note:  Why is this chapter called the Final Showdown?

There was a beauty contest in town, today.  Jessica was almost sure 
that she would win.  She
bragged to everyone about her beauty.  Annoyed with her constant 
yapping, the judges opted to
vote for someone else.  Now, Jessica is very mad.  She decided that 
she would show them how
great she is, so she met with her friends, Iria and Sarah.  Iria, a 
dedicated feminist, wanted to
show “those boys” just how able women are.  She decides that the 
best way to show their worth
is to defeat that Castle Master of the Castle of the Damned.  Lazy 
girl Sarah is opposed to the
idea, but Iria forces her to come along.

Invaders
Iria                 Psychic
The leader of the bunch.  She’s noble, feministic, and kind of crazy 
to think that she could defeat
the castle master.

Jessica           Psychic
A tomboy who is constantly getting into trouble.

Sarah            Psychic
Like Scuba, she gets dragged along by her friends.  Unlike Scuba, 
she knows when to run away.

This chapter is very easy, but the constant knives flying in your 
direction can get annoying.  Use
mean laughs and copper cages to get rid of them quickly.  Keep two 
of them for monster making. 
To catch Sarah, place a bunch of cages along the right side/wall 
(from the entrance’s point of
view).  Sarah will try to escape, but she should run (float) right 
underneath your cages.

Chapter Eleven:   Ghost
Arrgh!  His brother just never seems to die.  Yurias and Zamur are 
now going to the castle to kill
the master, personally... or are they?

Invaders
Yurias			King
He’s your brother!  That annoying scum who got you into this mess in 
the first place.

Zamur			Magician
He is the big jerk who made Yurias do everything he did.

This chapter is VERY DIFFICULT!  Zamur can kill you in two hits.  
Use extreme caution.  I
really can’t help you too much.  Be very very patient.  No masks 
work.  Wait a long time for him
to come into range of a trap.  He takes a long time to power up his 
shots, so you have plenty of
time to dodge him.  Weaken him with spikes and the werewolf or 
zombie monster.  Capture him
when he is VERY beat up using a bear trap.  When you catch him, you 
find out that he really is an
imposter sent by Zamur to kill you.  (One HECK of an imposter, if 
you ask me.)  Yurias (Who is
also an imposter) isn’t as difficult, but he still is annoying.  Use 
the same techniques as on Zamur.
Special items:  Mirror from Zamur, Goblet from Yurias.

Chapter Twelve:  Spies
Castro is the leader of the Angelio Assassins (remember Pat?  He was 
also an Angelio Assassin,
but who cares?).  If Angelio can take the Castle of the Damned, then 
they will have a huge
advantage in the war against Zemekia (Somewhere along the line, war 
broke out.).  Castro was
sent to personally investigate the castle, and to find out if there 
really is a castle master.  For this
job, he has taken along Fabuki and Kelvin.  He warns them that their 
only job is to find out if
there is a castle master, then leave.  However, Fabuki and Kelvin 
think they’re hot enough to take
the castle master on.

Invaders
Castro               Ninja
Leader of the Angelio Assassins.  He sticks to the mission profile.

Fabuki              Ninja
He joined the Angelio Assassins because he admires Castro.  If he 
admires Castro, why does he
disobey him?

Kelvin              Trap Pro
He is keenly aware of nearby traps.  He was brought along to check 
for traps, of course.

Take care of Fabuki and Kelvin first, since they try to kill you.  
Simply use a spike and a cage on
Fabuki.  I think Kelvin was susceptible to pits and magnets.  Use 
the nice laugh on Kelvin.  For
Castro, use the same tactics as for Sarah, except use some spikes 
(better yet, a monster), too,
because you have to weaken Castro first.  He tries to escape.

Chapter Thirteen:  Cavalry
He is Londo, famed leader of the Angelio Dragon Legion.  He knows 
that there is a monster in
the Castle of the Damned (you), but he, along with the rest of the 
Angelio Army, is ready to take
it on.  However, the Army is late, so Londo decides that the Dragon 
troop alone is enough to take
the castle.

Invaders
Takeshi               Cavalier
He’s a member of the dragon troop.

Baccas               Cavalier
He is Londo’s good friend.  He is usually bickering with Londo.

And there are two other cavaliers whose names I can’t remember.

Take care of them using cranes, monsters, nice laughs, and pits.

Special Items:  I think you get an Armour gem from one, but I’m not 
sure.

Invaders
Four more cavaliers.

Same strategy as above.

Special Items:  Randls sometimes drops an earring, I think.

Invaders
Londo             Cavalier
This is the leader of the Dragon Troop.  He wields the mighty demon 
sword, and is kind of
egotisical.

Two more Cavaliers, one of which is quite, er... frenzied.

You have to kill Londo.  You can not capture him.  So if you want 
bonus, you have to get the
genocide bonus.  Or you can capture two cavaliers for monster 
making.  Your choice.

Special Items:  Boots, from one of them.
Evil Treasure:  Evil Sword (Lets you develop Traps!)

Chapter Fourteen:  One Last Hope
Another Sadistic chapter.
By the way, my copy of Tecmo’s Deception disappeared and my memory 
is getting rusty, so these
names might not be correct.
Now refferred to simply as Prisoners A, B, C, and D, their names 
were long forgotten.  For a long
time they have been imprisoned for a false accusation against 
Zemekia.  Now, Zamur is coming. 
Joy!  Zamur has come personally to oversee the execution!  What an 
honor... to think, they were
just lowly prisoners... but wait... Zamur has something else even 
better for them... a huge bounty
of gold, and better yet, freedom, all can be theirs.  All they have 
to do is kill the murderer in the
castle of the damned...

Invaders
Asher			Soldier
Prisoner C, Asher saw the war against Angelio to be completely 
pointless.  He tried to stop the
madness, but Yurias, sensing his defiance, sentenced him to death...

Kyrule			Bomb Pro
He was the explosive expert in the war.  One day, his bomb detonated 
by mistake.  Many of his
comrades were killed by the explosion, and Kyrule himself barely 
lived.  Blamed for the accident,
Kyrule was condemned to the jails of the castle.

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