Tecmo's Deception - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Tecmo's Deception - Strategy Guide (Page 01).
Date: Thu, 13 Nov 1997 21:15:34 -0500 From: Peter ChangDECEPTION DECEPTION DECEPTION DECEPTION DECEPTION DECEPTION Walkthrough Version 1.0 By James Chang This is version 1.0 of my walkthrough. All it does is walk you through the game. If you want to know more about the game, then read my “Everything else” FAQ. This FAQ is not affiliated with Tecmo in any way. Anything in this walkthrough was founded by either me or my brother before I recieved all those e-mails about thrifty things you could do in Tecmo’s Deception (Sorry!). Well, except for the “Lure Sorceror” combination. That’s a witch and a wizard. (Thanks to Mika Vallas for that). It’ll be in my everything else Faq, later. Prelude The kingdom is cheering. You, the prince of Zemekia, the kingdom of magic, have finally returned home. Zamur, the court magician welcomes you into the royal hall, then you walk up to your father, the king, who is overjoyed that you have come back. And now, with your engagement to Fiana, the princess of Angelio, the kingdom of the sword wielders, for lack of a better term. Anyway, just watch the prologue. When your father asks you a question about the princess, I don’t think your choice matters. Chapter One: The Master Eventually, thanks to your stupid brother, Yurias, you end up at the Castle of the Damned. Talk to the soldier, who enthusiastically tells you about the treasure in the castle that he’ll get before you. Follow him into the hall, and watch Ardebaron kill him (what a wimp.). Ardebaron soon spots you, and decides to kill you too (lousy bum!). All of a sudden, Indorigo, an old soldier in blue armour, decides to rescue you. He tells you to follow him. Of course, that’s what you should do. (hint: Use the x button to run.). He leads you to a safe room, where Ardebaron stops chasing you. He tells you that he is in the castle to avenge his friend, who was killed by Ardebaron. After he runs off, head back into the hall where you met Ardebaron and keep going until you run into a fat guy named Doneal. He’ll offer to sell you stuff and gives you some information about the castle. (You do not have to buy anything, but you can if you don’t feel very confident.) Now keep going until you reach a door. When you open it, you’ll see a sign with a bunch of hieroglyphs. Enter the room, then set off the traps in the order on the sign. Set off the foot first, then the ball, then the cage. Don’t set them off on yourself! Anyways, it opens up a secret passage in the wall (If you are observant, you might see Astarte for a split second). Go into the prison, look onto the floor, and pick up the skull key. Now head back to the entrance hall and use the key on the door in the upper northwest there. Head upstairs until you reach a living room. All of a sudden, a one-ton weight almost falls on your head. You automatically turn around to see Ardebaron, who is annoyed that his trap missed you. But he doesn’t really care, since he is going to slice you up, anyway. Enemies Ardebaron Builder This sadistic villain is the current castle master who revels in killing people. He is not very good at his job, however... Strategy: Ardebaron immediately starts chasing you around the room, but then he notices a bunch of traps that were placed in the room. Stand behind one of these traps (volt cage) and wait for him to come to you. When he is underneath the red triangle marker, set it off. Simple! When it comes to choosing your reward, take the money, unless your a beginner, in which case you probably need the MP. Special Items: Receive the covenant from Ardebaron. After killing Ardebaron and receiving the covenant ring, head into the demon room. Listen to Astarte talk about making you the new castle master. She then gives you a test: Kill Indorigo, the man who helped you earlier. Unless your reflexes are terrible, don’t worry about setting any more volt cages, unless you want to catch Doneal. In that case, set a bunch of Volt Cages along the wall of that hall where he was. Also, you might want to save your game. When you head back into the upstairs hall, Indorigo comes out of a secret passage that he found. He notices you, then he notices your covenant. He quickly jumps to the conclusion that you are the enemy. Enemies Indorigo Soldier Noble but misguided soldier. Quickly run past Indorigo before he can chop you and head back to the room with the volt cages. The volt cages should still be in there. Use the volt cage to take care of the pest, although be careful, Indorigo is pretty fast. Now, with Indorigo gone, DO NOT re-enter the strategy room (The one with Astarte) if you want to catch Doneal. Head downstairs and use those Volt cages to take capture him for some extra experience, items, and gold (and the all capture bonus). If you run out of cages, go upstairs and go through the secret passage Indorigo used to reach the power room, where you can place more traps. You might have to judge where Doneal will walk since he tends to walk along the wall in circles. When your done here, head back to the strategy room, where Astarte will give you the power to make rooms, set traps, and use masks. And that’s the end of the first chapter. Chapter 2: The Trial This chapter is called the trial because it is meant to test you for the rest of the game. Basically, a fat stupid merchant named Henry sends a bunch of his cronies into the castle to retrieve the treasure. You should learn to use all the traps here. Actually, you can beat this chapter using only capture traps, except for the last guy. Jin and Scuba were given a map of the castle by Henry, which tells them where the treasure is. Scuba was kind of reluctant to enter the castle, but Jin wants the treasure so he can show it to his mentor, Darius. So they enter the castle, and Jin feels that he can whack any monster that gets in the way. Invaders Jin Soldier An arrogant confident soldier from Junan who is always trying to impress his mentor. Tends to drag Scuba around. Scuba Archer A not so confident archer who follows Jin around. He’s that guy who always tells people what NOT to do. You do not need any destroying traps to weaken these two. They are susceptible to magic attacks, so use the crane, not the cage. Place a crane in front of the first UNLOCKED door that you’ll reach when you go down the stairway to your right. (You know, the door that you unlocked with the skull key) You will use this door often to bait and trap many invaders. Place a whole bunch of cranes around the entrance hall, too. Now, head downstairs. When you open the door, Scuba and/or Jin will probably spot you. Thinking that you are that evil ghost of the castle (Which is sort of right), they will decide to get rid of you. Scuba should come running torwards you. If he stops to shoot at you, move out of the way! Let him get underneath the crane, then WHAM! If he dodges the crane, head for another one, but don’t get to close to Jin. Jin is even easier to kill. He’s pretty slow. Just run past him and get a crane between you and him. Special Items: Receive a tiara from Jin. Darius (Jin’s mentor) found out that Jin entered the castle. Naturally, he is worried about Jin, and he knows that the castle is dangerous. So he decides to come to the castle to rescue him. Invaders Darius Soldier Noble plain old likeable person. He is popular military commander from Junan. He’s also Jin’s mentor (or teacher, or something like that) Place some more cranes if you need to. When Darius sees you, he’ll inquire about Jin. He’ll then notice that you have Jin’s tiara (how do they see these things?). He figures that you killed Jin (and he’s right). Be careful! He’s faster than Indorigo. He’ll probably chase you around for a while. Try to get some distance in between you and him so that you can get a crane in front of you. Use the crane to get rid of him. Dan and Macadamia are partners in treasure hunting. These two pirates heard of the treasure from Henry, and, naturally, they want it. Upon entering the castle, Dan’s affable companion decides to split up, and he unlocks the door to the first floor power room. Dan tells him to keep out of trouble, and the two search for the castle master. Invaders Dan Pirate This is Macadamia’s partner. He likes treasure. Macadamia This is Dan’s not so talkable partner. Tends to run off and go his own way. Macadamia tends to go back into the entrance hall if you are nearby, so don’t think you get to take them on one at a time. They are not too difficult, though. Just use the cranes and take care of them. Special Items: Possibly get earrings from Madamia. If you really want them, save the game before you kill Madamia, then reset if you don’t get them. Henry is getting annoyed. No one has been able to retrieve the treasure. So he has hired Saizo, expert ninja and professional chicken, to get the treasure. Saizo does not want to go into the creepy castle, but he does, anyway. Invaders Saizo Ninja Cowardly ninja. Just because he is a loser does not mean that you should underestimate him. Saizo is a ninja. Cranes are very UNeffective against him. Make sure you place some copper cages in convenient locations. He is FAST, so be careful. He’ll probably chase you around, like Darius. Try to get him underneath the cage, then set it off. Make sure you time it right. Henry wonders why no one has gotten the treasure. He finally decides to investigate the situation, personally. Invaders Henry Merchant A curious merchant who will pay heavily for what he wants. Typical greedy merchant. He’s arrogant, too. You need to weaken Henry with a pit first. Use the nice mask (and watch that blubber fly) in order to get him to one of your pits. You can walk up to him and press the X button to go shopping if you want to. Dodge the annoying buckets he throws at you, and after you beat him up, use a crane to finish him off. Watch him beg (heh, heh). Special Items: Get the save point from Henry. Now that you beat the chapter, you may go on your first body collecting if you want to. It’s recomended. Lure a secret invader if you want to, or go after pirates for some old books (hopefully) or ninjas for speed gems. Remember to use cages against ninjas. If you decide to get a carpenter to come (see my everything else FAQ), be careful. They are hard to capture. Chapter three: Souls Essence Note: This chapter is sad(istic?). Lou and Grand are two married adventurors, but their poor daughter, Rosa, is seriously ill. Unfortunately, the couple does not have enough money to pay the doctor’s bill. One day, Grand’s good friend, Jack, brought them their solution. It was a wanted poster for the master of the Castle of the Damned. With the reward from killing him, the two can pay for their daughter’s operation, and save her life. They do not want to kill someone, but they have no choice... Invaders Grand Fatemaker A nice big guy. He likes to go adventuring with his wife, Lou, and his friend, Jack. However, today he is one a mission. If he suceeds, he can save his daughter’s life. Lou Gem Gaurd Grand’s wife. She practices magic. She also worries day and night for her daughter. Jack Hunter Grand’s good friend. He cares deeply for Lou. I suspect from his dialogue that he was (and still is) in love with her, but she loved Grand, instead. Not one to hold a grudge, he tries to protect the two as much as possible. Strategy: This is not fair! They pit you against three of the toughest proffessions in the game. Get rid of Jack first, since he has an annoying tendency to KILL you when ever you head upstairs to escape from Lou and Grand. Place a crane in front of the strategy room, and place a pit in front of the crane. Now head outside of that living room. Jack usually comes charging right out of the secret passage to get you, giving some people a heart attack. Quickly lead him over to the pit. He’s fast, and powerful, so be careful. Drop him down the pit, then use a mean laugh to get him underneath the crane. Now save your game, unless you are very confident, then place some spikes, pits, cranes, and cages downstairs in convenient locations. Head downstairs. Take care of Lou first, since she has powerful projectiles. Use the mean laugh mask to get her away from her husband and get her to one of your traps without her blasting you all the time. Weaken her with some spikes, then drop a cage on her when Grand is far away. Quickly kill her. If Grand gets to you while you are capturing her, you’ll probable die, since he can kill you in two hits. Grand himself is not too difficult, but it might take a long time to weaken him (with pits) and capture him (with a crane) since he is slower than a snail. Special items: Possible amulet from Lou. Now you get to see a sad(istic?) scene of Rosa crying for her parents. Chapter four: Evil Awakening Kain, an elite soldier of Angelio, and Pat, an old Angelio Assassin, have been sent to find out what is going on with the Castle of the Damned. Kain, who is a coward like Saizo, only wants to go home to his fiance, Chita, but he must do his duty, or does he? Invaders Kain Soldier A coward. How did he become an elite soldier? Simple. He can’t be killed. Pat Ninja An old Angelio Assassin. He is still skilled, though. Don’t bother trying to kill Kain. He’ll dodge all your traps and runs away. Use some spikes and a copper cage to get rid of Pat. Simple. Now head to the power room on the first floor and watch the Special Angelio Magic Force member examine the evil power then die. Coolbou, one of the descendents of the legendary braves, has finally found the source of the evil power. Now, she must fulfill her destiny as a descendent of the braves and destroy the evil artifact in the castle. Invaders Coolbou Gem Guard She’s a heroine and she knows it. Now she must defeat the evil castle master and destroy the evil ring for the good of the world. She’s also a descendent of the legendary braves, like you and Fiana. She also has strange make-up. When you meet Coolbou, she asks you to identify yourself. I’m not sure if your choice affects the ending of the game or not. At any rate, she knows you are the castle master and that she must destroy you. Drop a one-ton weight on her for laughs. Then catch her in a copper cage (Use the mean laugh if you have to.) Before she dies, she tells you that you are too late and that she placed the evil ring in the fire and it must be destroyed by now. Head to the fire place and pick up the evil ring. Some people just don’t realize the longevity of evil artifacts. Evil Treasure: Evil Ring As far as I know, it has no conventional use. Chapter five: Messenger Kain tells Chita that he saw Fiana’s fiance :) in the castle. Chita tells Fiana. Not knowing that you are now an evil psychopath, Fiana sends Chita to deliver a letter to you. Just talk to Chita. Don’t bother trying to kill her. Read the letter, then sell it if you want to. After delivering the letter, Chita leaves the castle. However, Haya, one of the Zemekian assassins, assassinates her. Karbadoes, his current supervisor, tells Haya that now that the job is done, they can leave. So, why do they enter your castle? This game has some discrpancies. Invaders Karbadoes Hunter A money grubbing man who likes to get drunk. Haya Ninja One of Dodai’s Zemekia Assassins. He was sent to kill Chita. Standard mission. Use a pit and crane on Karbadoes and a cage on Haya. Chapter Six: Old Magician Doks. He is the great castle master of the Castle of the Damned. He has killed countless invaders. One day, however, he happened to stumble upon a strange teleporter device in his castle. Using his special mask, he decided to send some of his monster slaves into the device, before entering it himself. He came out and saw that he was still in the Castle of the Damned, only something was different. He sensed the presence of another castle master, and his monsters came to his call. Invaders ???? ( three of them) Magic Doll These dolls are some of Dok’s creations. Use the bear trap and the Nice laugh and be prepared to slam on the X button like heck when one of them gets caught in a bear trap. If you fail, set another bear trap on them, because an invader DOES get weakened by constant capture traps. Invaders ???? (two of them) White Ant They are fast. Use bear traps. Invaders ???? Queen Ant Use spikes to weaken her, then capture her with a magnet or a, you guessed it, bear trap. Frustrated that all his monsters were killed by this new castle master, Doks decides to take matters into his own hands. Invaders Doks Wizard He is one of the castle’s previous masters. How did he get here? Just set a copper cage on him. Too easy. Be careful of his fire blast, though. Special Items: Mask (Lets you develop MONSTERS!) Chapter Seven: Fiana Chita is dead. Her body was found outside of the castle of the damned. Obviously, Fiana is very distressed, but she doesn’t think you killed Chita (You just gotta love her... ;). Anyways, she decides to pay her fiance a visit. Besides, that bonehead, Yurias, is ticking her off. When Yurias finds out that she is missing, Zamur tells him to send Gilbert (who by the way is from Angelio, strangely enough) to get her back. Zamur also tells Yurias that he suspects that Fiana’s tiara is one of the evil treasures. Another note: Naturally, Yurias is infuriated at Fiana’s guard, Als, for letting her get away. He orders an execution of Als, but Zamur decides to use Als for his own plans... Hooray! Talk to Fiana (Don’t bother trying to kill her, she’s probably a top gymnyst or something) and give her a tour of the castle. Bring her to the front of the power room. Gilbert was waiting in the castle all of this time. When he sees you in front of the power room with Fiana, he is overjoyed. He’ll get a promotion for this! Invaders Gilbert General A greedy general who will do anything for a promotion, even if it means working for Zemekia. Oooohhh... scary. Place some pits and magnets in the hall, then run past Gilbert and lead him into the pits. He withstands a lot and is pretty powerful, but he should not be too difficult. Cranes after the pits work, too. If you want, keep Gilbert’s body (yuck!) for making monsters. Now head to the power room (NOT strategy room!) upstairs, where Fiana decides to give you her Tiara. Evil Treasures: Evil Crown (No known conventional use) Special Items: Recieve an Armour gem from Gilbert. Chapter Eight: The Ressurection Yurias is mad that Gilbert failed. He decides to send the great magician, Wizbone the Wizard :). He tells Wizbone to retrieve Fiana and get her back in two hours. Zamur then secretly tells Wizbone to kill Fiana and the castle master. Make Fiana a bedroom downstairs. Place bedrooms in strategetic locations, where you can sleep without being killed by invaders. Wizbone has to get Fiana in less than two hours (minutes, by the game’s standards)... Invaders Wizbone Wizard Reknowned popular thunder wizard with fading powers. Actually, he is more like a “yes-man.” Don’t bother placing traps to defend the bedroom. If you want to defeat Wizbone in under two minutes, place a one-ton weight in front of the door that is just to the left of the entrance (the closest one). Place copper cages in the near vicinity, too. Save your game before you do all this. Set the weight off on Wizbone, then set the cage off on him. Special Item: Magic Mantle from Wizbone? If you take less than two minutes, head to the downstairs power room. Waah! If you take more than two minutes, head to the strategy room. Depending on your choice in the strategy room, you will get either a clear conscience or the She-Death monster. Body collecting: Finally! You can use your mask to go body collecting. Lure a soldier, wizard, and a pirate. A cleric should come with them. Now capture them all and use the soldier, pirate, and cleric to make a zombie. Chapter nine: A Friend Fiana’s brother, Erious, is searching for his sister. He suspects that she went into the Castle of the Damned... Invaders Erious Swordsman Fiana’s brother. A noble man, but a bit overconfident. Also, he’s naive and unwilling to negotiate... Head to the library/den downstairs. Erious will remember his sister’s fiance, but he will then smell the blood on you (how!?) and figure out that you are a murderor. Use your zombie on him a couple of times, then squash him with a foot :). He’ll still be alive after you defeat him... Hint: Get the genocide bonus. Do not bother trying to capture him. Body Collecting: Choose the invaders of your choice for monsters. Don’t forget secret invaders! Chapter Ten: The Final Showdown Note: Why is this chapter called the Final Showdown? There was a beauty contest in town, today. Jessica was almost sure that she would win. She bragged to everyone about her beauty. Annoyed with her constant yapping, the judges opted to vote for someone else. Now, Jessica is very mad. She decided that she would show them how great she is, so she met with her friends, Iria and Sarah. Iria, a dedicated feminist, wanted to show “those boys” just how able women are. She decides that the best way to show their worth is to defeat that Castle Master of the Castle of the Damned. Lazy girl Sarah is opposed to the idea, but Iria forces her to come along. Invaders Iria Psychic The leader of the bunch. She’s noble, feministic, and kind of crazy to think that she could defeat the castle master. Jessica Psychic A tomboy who is constantly getting into trouble. Sarah Psychic Like Scuba, she gets dragged along by her friends. Unlike Scuba, she knows when to run away. This chapter is very easy, but the constant knives flying in your direction can get annoying. Use mean laughs and copper cages to get rid of them quickly. Keep two of them for monster making. To catch Sarah, place a bunch of cages along the right side/wall (from the entrance’s point of view). Sarah will try to escape, but she should run (float) right underneath your cages. Chapter Eleven: Ghost Arrgh! His brother just never seems to die. Yurias and Zamur are now going to the castle to kill the master, personally... or are they? Invaders Yurias King He’s your brother! That annoying scum who got you into this mess in the first place. Zamur Magician He is the big jerk who made Yurias do everything he did. This chapter is VERY DIFFICULT! Zamur can kill you in two hits. Use extreme caution. I really can’t help you too much. Be very very patient. No masks work. Wait a long time for him to come into range of a trap. He takes a long time to power up his shots, so you have plenty of time to dodge him. Weaken him with spikes and the werewolf or zombie monster. Capture him when he is VERY beat up using a bear trap. When you catch him, you find out that he really is an imposter sent by Zamur to kill you. (One HECK of an imposter, if you ask me.) Yurias (Who is also an imposter) isn’t as difficult, but he still is annoying. Use the same techniques as on Zamur. Special items: Mirror from Zamur, Goblet from Yurias. Chapter Twelve: Spies Castro is the leader of the Angelio Assassins (remember Pat? He was also an Angelio Assassin, but who cares?). If Angelio can take the Castle of the Damned, then they will have a huge advantage in the war against Zemekia (Somewhere along the line, war broke out.). Castro was sent to personally investigate the castle, and to find out if there really is a castle master. For this job, he has taken along Fabuki and Kelvin. He warns them that their only job is to find out if there is a castle master, then leave. However, Fabuki and Kelvin think they’re hot enough to take the castle master on. Invaders Castro Ninja Leader of the Angelio Assassins. He sticks to the mission profile. Fabuki Ninja He joined the Angelio Assassins because he admires Castro. If he admires Castro, why does he disobey him? Kelvin Trap Pro He is keenly aware of nearby traps. He was brought along to check for traps, of course. Take care of Fabuki and Kelvin first, since they try to kill you. Simply use a spike and a cage on Fabuki. I think Kelvin was susceptible to pits and magnets. Use the nice laugh on Kelvin. For Castro, use the same tactics as for Sarah, except use some spikes (better yet, a monster), too, because you have to weaken Castro first. He tries to escape. Chapter Thirteen: Cavalry He is Londo, famed leader of the Angelio Dragon Legion. He knows that there is a monster in the Castle of the Damned (you), but he, along with the rest of the Angelio Army, is ready to take it on. However, the Army is late, so Londo decides that the Dragon troop alone is enough to take the castle. Invaders Takeshi Cavalier He’s a member of the dragon troop. Baccas Cavalier He is Londo’s good friend. He is usually bickering with Londo. And there are two other cavaliers whose names I can’t remember. Take care of them using cranes, monsters, nice laughs, and pits. Special Items: I think you get an Armour gem from one, but I’m not sure. Invaders Four more cavaliers. Same strategy as above. Special Items: Randls sometimes drops an earring, I think. Invaders Londo Cavalier This is the leader of the Dragon Troop. He wields the mighty demon sword, and is kind of egotisical. Two more Cavaliers, one of which is quite, er... frenzied. You have to kill Londo. You can not capture him. So if you want bonus, you have to get the genocide bonus. Or you can capture two cavaliers for monster making. Your choice. Special Items: Boots, from one of them. Evil Treasure: Evil Sword (Lets you develop Traps!) Chapter Fourteen: One Last Hope Another Sadistic chapter. By the way, my copy of Tecmo’s Deception disappeared and my memory is getting rusty, so these names might not be correct. Now refferred to simply as Prisoners A, B, C, and D, their names were long forgotten. For a long time they have been imprisoned for a false accusation against Zemekia. Now, Zamur is coming. Joy! Zamur has come personally to oversee the execution! What an honor... to think, they were just lowly prisoners... but wait... Zamur has something else even better for them... a huge bounty of gold, and better yet, freedom, all can be theirs. All they have to do is kill the murderer in the castle of the damned... Invaders Asher Soldier Prisoner C, Asher saw the war against Angelio to be completely pointless. He tried to stop the madness, but Yurias, sensing his defiance, sentenced him to death... Kyrule Bomb Pro He was the explosive expert in the war. One day, his bomb detonated by mistake. Many of his comrades were killed by the explosion, and Kyrule himself barely lived. Blamed for the accident, Kyrule was condemned to the jails of the castle.
| Next Page » |
