Tales Of Phantasia - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Tales Of Phantasia - Strategy Guide (Page 03).
2.8.1 DHAOS' CASTLE
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This is a pretty massive dungeon with pretty hard enemies. It can be reached by
going through the snowfield. You must remember to keep the spear, because the
swords you find in this castle heal the enemies who can absorbing magic.
Once you enter, you can loop around upward to get a Fire and Aqua cloak, but
your main target is to go all the way to the right to hit the switch, and head
through the door to get Arche's spell, Firestorm. Then loop around to the left,
then down, and back through the same door to hit the switch. Then continue to
the left and head through the door. (you can search the weapon racks for some
weapons, including another mecha-halberd to sell!
you reach a puzzle with 4 switches, the combo is up, down, right, left, down,
up. At one point, you have to run across the dinning room and hit the switches
at the exact same time as Arche does. You can hit them just a bit after she
does, but never before she does. If you still can't get it right after twenty
tried, Klarth and Mint will give up on you and do it for you.
Soon, you will arrive at a door you can't seem to get through because it keeps
closing when you step off the switch. Head up the stairs to the right and push
the statue down the hole, then return to leave it on the switch. Then you'll be
at a similar switch, but since you have no statue, you must leave a party member
behind. I suggest you leave Klarth.
You must get the mirror on the top floor from the boss. Once that happens, go
all the way back down, collect your party member on the way and go back to the
mirrors where you saw a demon in the reflection and you'll fight another one of
those mini bosses, and you'll go through the mirror. There is three in total,
one is a spell for Arche, Rock Mountain, the other two are a room of chests, and
the way to the key. Through the one with the key, get the chests at the right,
and search each statue and say yes. You'll find a mental ring and then keep
heading right until you get to that same puzzle again. (Solution: Up, down,
left, right, down, up) where if you go outside that door, you find the Gold Key.
This allows you to access all the locked doors you couldn't open before. Go back
to the top floor, but instead of using Klarth to stay behind, leave Arche. When
you see a locked door on the right (2 floors up I think), and when you see the
pit again, Arche will fly up and rejoin you.
After that, go back to the top floor where there was a door and a save point.
You can now open the door and fight *another* set of mini bosses, Dhaos' Guards. Once they are defeated, the door to Dhaos is there and waiting.
Cless challenges Dhaos, but Dhaos questions their reasoning behind wanting
to kill him, as he says he has no reason to fight with the party. The main
strategy for him is, kill the little Dark Lords, and leave your party behind and
attack Dhaos with Cless, but keep the Luna and Indignation spells coming. After
the battle, he vanishes through a time portal again.
2.8.2 RETURNING TO ALVANISTA
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Runeglom greets you back at the castle, You all mourn Edward's loss, but
Runeglom tells you he was given a letter with a key in it from Edward before he
disappeared, so you go to the Morrison house to investigate. After explaining
all to Edwards wife, you go to his room. Here you discover the secrets of time
travel Edward had figured out before his disappearance. It also tells you there
is a time travel facility in the Abyss of Thor, where an advanced civilization
used to live. However, there is not enough magic power left in the world,
because so much of it was drained in the use of the cannon at Mid Galds.
The party agrees to return to Venetia to figure out a plan at the Inn.
2.9 VENETIA'S INN
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There will be a dream sequence where a young Mint is talking to her mother, and
Mint is interested in the Unicorn shaped earring on her mother's ear. Mint's
mother can't give her the earring, as it is a family heirloom, and she uses it
to increase the power of her healing spells, and Mint is not ready to wear the
earring yet. Mint's mother gives her the hat instead of the earring.
2.9.1 THE TOTUS TREE
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Go back south to the tree that Martel is protecting. Cless notices that the
tree is dying. Mint will again try to heal the tree, but fail. Head back up
to Venetia and take the boat to Alvanista. On the way there, Mint will tell
the party about the legend of the Unicorn's healing powers.
2.9.2 THE UNIRCORN'S FOREST
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The Unicorn's Forest is located through the Valhalla Plains, but head to the
northwest this time instead. Upon arrival, Klarth tells everyone else, that
only women who are pure may see the unicorn. But Arche resists going along with
Mint. Head all the way to the right, then up. Arche will leave Mint alone, not
explaining why. Continue up with Mint alone, and she will see the unicorn.
Mint begs the unicorn to help her to save the people and animals of the world,
then the scene cuts to Klarth and Cless waiting for Mint and Arche to return,
and getting very bored with waiting. Klarth tries to ask Cless about Mint and
his feelings for her, but Klarth begins to feel an evil presence in the forest.
The scene returns to Mint and the Unicorn, where Mint is trying to convince it
to help her. Suddenly, three of Dhaos' agents have come to kill Mint. Cless
and Klarth run to her rescue. Pick up Arche from the bottom most screens, then
head to the right and up to save Mint and the Unicorn. The unicorn will have
been badly damaged by the battle, but in its final moments, it agreed to lend
Mint its power. Cless asks Arche why she left Mint alone in the forest.
Embarrassed, Arche was fearful that the unicorn wouldn't meet with her because
she'd had a boyfriend before. The party rushes back to the Totus tree.
You are given the choice:
1. Go Quickly 2. Go on foot (choose #1)
2.9.3 THE HEALING OF THE TOTUS TREE
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Mint uses the Unicorn horn as a wand to increase her healing power on the tree,
and it works beyond her wildest imagination. She learns to control the power,
through the spirit of her mother, and heals the tree. Martel shows up and tells
the party that magic will return to this world, and thanks Mint for her kindness
and judgement. But there is still a chance that mana could die if the magic
research mistake was repeated. Then she disappears, and the party discusses
Dhaos' attack plan. They figure he was fighting against Mid Galds to stop their
scientists from draining mana so he could harness the power for himself. Then
the party agrees to go to Thor.
2.10 THE ABYSS OF THOR
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Go back to Venetia and take the left-hand boat's third choice. Make sure you've
completed everything here in the past you will want to, as you won't be coming
back. Once on the boat, the party stops the boat in the middle of the ocean.
The party thanks the captain for all his kindness and Klarth summons Undine who
creates an air bubble to encase the party for the trip down to Thor.
When you arrive at Thor, the sunken city, he party begins to search for the Time
Travel device. Head into the northwest building and remove the keycard from the
counter. The northeast building is not accessible now, so don't worry about it.
In the far southeast corner of the city, there is a door with a robot on the
other side who will give you all you need of the following:
1. Red Gels
2. Orange Gels
3. Poison Cure Bottle
4. Life Bottle
Feel free to stock up here, they're all free! Once you're all stocked up, go to
the save point, save your game and enter the door using the keycard. The art
will be amazed at the voice synthesis technology as a computerized voice will
grant them access to the building. The next room has two rooms you should enter
before the third. The row of enemies will attack you if you get near them. The
row of chests at the bottom will be empty, except one will always have a key.
Each time you use a key in the room, it will disappear. The three types of
exits from this room are:
1. The exit to the City of Thor (how you got it)
2. A small room with a chest (Arche's God Breath Spell)
3. The Control Center
First get Arche's spell, then head to the control center. Remember, each time
you use the key and go through a door, the room will reset randomly. The doors
are random, so just keep trying, it can be frustrating. When you get to the
control center, save your game, and walk up, you will set off an alarm, and be
attacked by several robots. Destroy them and head up. Cless notices a ring of
contract they drop, the Diamond Ring. You arrive at a large computer console,
which automatically senses your presence, and introduces itself as the Mother
Computer, and tells you it controls everything in the City of Thor. It gives
you two options:
1. Time Warp
2. Medical Treatment (fills your HP/TP)
Once you choose Time Warp, it checks its resources, and tells you that the City
Mayor usually decides who is allowed to use the Machine, but he and all of
Thor's constituents are now dead. So it appoints you as mayor. It asks you if
you want to use the time warp, choose Yes. The room begins to rumble and the
entire city rises from the deep back to the surface. Talk to the computer again
and choose time warp (choice 1) You ask the computer to return you to the time
you left and it sends you there.
2.11 RETURN TO THE PRESENT
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You arrive the moment you left at with Tornix facing off against Dhaos. Dhaos
is asking Tornix where they have been sent, but Tornix refuses to tell him.
Cless again challenges Dhaos, and the battle begins. Use a similar strategy as
you did before, leaving the rest of the party near the back, and fending Dhaos'
physical attacks off with Cless. Use the God Breath spell on Dhaos, as he has
been developing a curious resistance to the Indignation spell.
After the party beats Dhaos, the release of energy starts to destroy the shrine,
and Dhaos is buried in the rubble. The Party escapes to the surface.
Assuming that is the last they'll see of Dhaos, the party has to say goodbye to
Arche and Klarth, who will return to their own time period, and Mint cries.
Klarth, in his wisdom is thankful that they had a chance to meet being from
different time periods in the first place. As they are leaving, a series of
meteors strike the surface of the earth. Then a time portal opens and a man who
introduces himself as Harrison has come from fifty years in the future to seek
out the only people in history to have defeated Dhaos, because he has been
terrorizing the world of the future. The party assumes that the meteor shower
that occurred was Dhaos'. They all agree to return to the future with Harrison
except Tornix, who decides it is best if he stays in the present. Tornix
promises to talk with you more about your parents upon your return to the
present. Cless invites Chester to come along, but Arche says he is too weak
(remember he's only on level 10 or so), and Chester is offended. The six of
them return to the Abyss of Thor to use the Mother Computer's temporal
transporter.
3.1 FIFTY YEARS IN THE FUTURE
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You arrive in the Totus Village of the future, which is now called Miguel, named
after Cless' Father. Euclid still exists to the north, and has not been
attacked by Dhaos. Euclid has become a new kingdom, encompassing Miguel,
Venetia and Euclid. Harrison heads to Venetia ahead of you, and gives an
updated world map to use. A woman to the north of the inn gives you a (C)Black
Card item, to be used later... don't sell it. The chef next to her teaches you
the recipe for Meat and Potatoes. There are some upgrading items in the weapon
and armor shop, and Cless can pick up a technique from the house on the west end
of town. Talk to man sick in bed, and then search the dresser in the upper
left-hand corner of the room. Also, there is another technique for sale at the
price of 20,000 Gald in the Kendo school placed in Miguel's honor in the
northwest corner of town. Talk to the teacher inside and to the left. Head
north past the graveyard to head out of this town.
At this point, I should point something out to the story that is seen mostly in
the talking scenes that are seen when you press the Select button on the
overworld. Ever since Arche makes that crack about Chester being weak, the two
of them bicker CONSTANTLY. They make fun and put down and annoy each other.
3.2 VENETIA AND THE AIRBIRDS
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First stop you should make is the Totus Tree, to see how it's faring here in the
future. On your way there, go into Nome's Cavern and go in the door to the
right of where Nome was to get a Sapphire Contract Ring. Also, pick up a recipe
in Arche's house. Go to the room that had the two holes to cover in the
Sylph's cave and pick up the Amethyst Ring, you'll want it later.
When you get to Venetia, go to the inn and rest for cut scene. In it, Chester
is relentlessly practicing archery, and Cless asks him to stop and rest. Cless
is worried what Arche said about him being weak is getting to him. Chester
admits to that, but also admits he wants to protect Cless. Chester tells Cless
that he relives the nightmare back at Totus every night in his dreams. Then he
tells Cless that all her life, his sister Ami had a crush on him. Then Chester
is granted a free Level Up and a new status, "Diligent Worker".
After that, if you've got the money, stop by the weapon and armor shops to
upgrade your equipment. Then visit the house with the pianist. She will be
terrible, and Mint will give her a piano lesson.
Then head to the right-hand boat and talk to Harrison. He will tell you that
Dhaos is patrolling the oceans and it isn't safe to travel by sea. Harrison
tells you that there is a magical research center there, and they are
researching flying machines.
You all travel to Euclid where Harrison talks the guards into admitting you, and
then he shows you the AirBirds. Stanley, the scientist agrees to give them to
you, free of charge, seeing that you'll save the world for him and all. (Nice
Guy, eh?) However, they are unable to fly as far as Alvanista without magic to
power them. Stanley tells you about Volt, a creature that lives in the cave
where the shrine was destroyed. He has the ability to power the AirBirds.
Klarth volunteers to contract with Volt. Stanley gives you the ring to
contract with Volt, a Sardonix Ring.
3.2.1 THE MORRISON HOUSEHOLD
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Go into the house and go through the left-hand door on the lower floor. Talk to
the man who looks like Edward there, and he will introduce himself as Harold D.
Morrison, and recognized you as Cless, whom his Grandfather Tornix told him to
meet one day. He wishes he could help you, but unlike Tornix and his ancestor
Edward, he has no magic powers to speak of. Klarth asks if Harold knows their
destiny. Harold says he knows, but feels uneasy about divulging that to the
party. Arche seems eager to know her future, but Klarth and Cless convince her
otherwise. Harold says that 99% of your future is predetermined, and only 1% is
able to me made by yourself. Arche is angry that she only gets 1% control over
her life, while Mint is optimistic about making that 1% the best it can be.
3.2.2 VOLT'S CAVERN
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As you walk into the cave, go up and right for some treasure, then to the left
to see a scene where a little girl is facing off against two ninjas. The little
girl tries to convince the two ninjas to return with her to their country, but
they tell her they are working of Dhaos now. The ninjas attack her, but she
quickly dispatches them. Cless approaches her, but she runs away before they
can even catch her name. Suddenly, the little ninja girl is caught in a seizure
and the party rushes to her aid. Cless tries to help her, but gets caught in
the trap as well, but they manage to burn it out. The party asks the girl why
she is alone in Volt's Cavern, but she hurries away. The party decides to move
on with their quest.
Go up, and there will be a strange machine. Equip the Sorsala ring and zap it,
it will light up, and as long as it stays lit, you may go through the door. Go
through the door and down the stairs. Head to the right through a hidden wall
and then up to set on a switch. Backtrack and go through the door, which will
close behind you.
Follow the path to the right until you see the same ninja girl surrounded by
enemies, and the ninja again tries to convince her to work for Dhaos. Cless
rushes to her aid. He will have to face the four ninjas alone, the red one
being the most difficult. The Lionheart Attack and, assuming you have the time,
the Power Slice are your best bets. Again the party questions why the little
girl is alone in the cave, but she is silent. Cless asks the girl her name, and
she tells them it is Suzu. Suzu thanks them, and heads off on her own.
Head down and hit the switch at the bottom enclosure. Then hit the machine with
the Sorsala Ring and rush through the door on the right. Head down the stairs
again and hit the machine in the middle and run through the first door just to
the northeast of it (careful you don't hit the transporter tile, it'll take you
to the beginning of the dungeon). Go straight up unto the right hand door (The
left-hand door will be guarded by a barrier) and pull the switch. Curve around
(grab a broom for Arche out of the chest) and you'll return to the room with the
two big machines. Go to the left-hand machine and pull the switch above it.
Then hit that left-hand machine and U around through the door to the east of it.
Now you can access that left-hand door, because you're on the other side of the
barrier. Go through the door.
There is a save point here, so go ahead and save your game. Then walk over to
the leftmost machine (the transporter that is there also takes you to the
beginning of the cave), and hit it, and while it is still lit, hit the middle
machine. (Remember you can re-light a machine if you hit it before it dies out.
Finally, hit the rightmost machine. Run through the door, and go up and you
will see Volt. Klarth tries to communicate with Volt, who speaks in electrical
gibberish. Then Volt attacks you. The God's Breath spell and Lionheart attack
can be very effective against Volt. After the battle, Volt will calm down, and
Klarth will begin to bind him into the Sardonix ring. Arche will bet on her
broom and grab the chests that were out of reach. Chester jokingly tells Arche
not to steal the treasure for herself, but it pisses Arche off something fierce.
Head back into the cave, and take the teleporter back to the cave entrance.
3.2.3 THE HEROES TAKE TO THE SKY
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Head back to Euclid. Go in the northwest building and into its basement to see
the AirBirds again. Klarth calls Volt, who powers up the wings, and give
Arche's broom some extra flying power, so she can keep up with the Wings. Not
only that, Stanley shows you the most ingenious invention. His necklace can hold
all the AirBirds within it, at a weight slightly more than the necklace itself.
Amazing? Is this too good to be true? Hey. It's a video game. Head outside
and try out your new toys. First, head to the island just south and a little
west of the Olive Village and pick up armor there. Then head to Freezekill, the
town on the snowy island that is in daylight to pick up some new weapons. I
suggest you use your charm bottles here, as this stuff is expensive! But it's
the best you're going to be able to buy in the game, so go for it.
Head to Undine's Cavern next, and after a discussion there, choose Yes and have
a picnic. In this scene, everyone tries some of Arche's cooking and becomes ill
from it. Arche gets the "Bad Cook" title from this scene.
Go into Undine's cavern and go to the end where you fought Undine. From here
you can pick up the Maelstrom spell for Arche. While you're in the area, head
south and a little to the west, and into Demitel's castle. In here you can find
some treasure and the Tempest spell for Arche.
Now pop into Alvanista and speak to a person just to the left of the entrance
gate stnading in the Shadow. He will tell you of a powerful being, Asga, who
was trapped by Thor's civilization. Head to the Abyss of Thor and get back to
the Mother Computer, taking choice number three. Klarth will receive the Asga
summon, via the Topaz ring. Asga powerful light attack.
3.3 ALVANISTA
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Enter the city and go to the castle. The guards will ask for an ID, and are
about to escort you away when Harrison comes to the gate and brings you into the
castle to meet the king. Once you're out of earshot, the soldiers say that your
party looks too weak and childlike to defeat Dhaos. Harrison brings you to the
throne room where Runeglom is waiting (remember that half elves don't age as
fast as humans do). Runeglom wishes that you were visiting him under happier
circumstances, but is glad to see you regardless. Then he takes you to see the
king and introduces you. The king thanks you for coming, and explains that
Dhaos is an enemy to the entire world now, and has free reign over time travel
at will, and so cannot be found by Alvanista's armies. But Runeglom has
discovered a way. Millennia ago, three countries warred for control of the
world: Thor, Fenrir and Odin. Thor sank into the ocean, and then the other two
countries destroyed each other. After all that, two men appeared, seemingly from nowhere, and wielded three mighty weapons - a sword of flame, a sword of
ice, and a diamond ring. These weapons of unbelievable power can be combined
into one weapon that can control time travel, and prevent Dhaos from chrono-
shifting. The king doubts that you can complete such a task, but believes in
the legend that you were the ones who defeated Dhaos in the past. Runglom asks
you to speak with his assistants in the magical research facility. They tell
you that Fenrir's power can be found in the town of Freezekill, Odin's are in
the Burning Tower in Freland.
Exit the castle, and talk to the two people on the rooftop just southeast of the
town square. The man on the left will tell you that the Ninjas live in the
Treant's Forest somewhere.
3.4.1 THE ELVEN VILLAGE
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Remember the Ymir forest? It's pretty much the same. Head there and get to the
elven village.
When you walk in to the village, go left to the weapon shop and talk to the
smith. He will offer to fix the broken bow Cless and Mint found when they were
teleported to the past for 20,000 Gald. Accept his offer, and he tells you to
return in the morning. Go into the Inn and talk to Brambard. He tells you what
has happened to the village over the past hundred and fifty years.
The village's mentality has changed a lot. The King of Alvanista made a peace
treaty with the elves, and an intermixing of elf and human cultures took place.
However, half elves are still not welcome in the Elves' village. Brambard
explains he still hopes humans will not repeat the mistake of using magic as a
weapon, like the Scientists in Mid Galds did. Brambard also points out that the
scientists behind that cannon that nearly destroyed Martel were half elves.
Cless in their defense points out that they had no contact with elves, and that
is why they didn't know the way of the elf. Brambard admits that it's possible
that the elven race should be more nurturing to half elves. Mint chimes in and
points out that not all half elves were involved with Mid Galds, like Arche.
Brambard promises to meet with the council to rethink their ideas on half elves.
Then talk to the innkeeper, Arche's mother, Luche. She will recognize you from
so long ago, and tell you to give the "pink haired girl" a Star Broom and her
Gloves, as they are useless to her now. Cless asks if the woman really is
Arche's mother, but she refuses to answer any other questions. Spend the night
at the inn and there will be another cut scene of Chester practicing.
I'm just going to translate what he says directly after each arrow he lets fly:
- Shit!
- I'm not good enough yet.
- Don't be an idiot!
- That stupid bitch! (this is in reference to Arche)
- I don't want to be a trouble.
- I won't be a burden!
- You'll see.
- I will have my revenge!
You're given a free level up. When you wake up, go back to the weapon smith and
he will tell you the bow is an ancient elven bow, and has holy properties to it.
Then he gives it to you. This is a great weapon for Chester.
3.4.2 THE NINJA VILLAGE
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When you reach the Treant's forest, go as far west as you can, and then head
north. Suzu will be there, and she'll take you to meet her Grandfather.
(after you trip all the traps in the house) The old man apologizes for the traps
and scolds Suzu for leaving them on. He introduces himself as Lanzo Shibayashi,
the village's chief. The man is worried Cless will catch a cold after falling
in the water trap, so he offers to provide a hot springs bath. The next scene
is better translated, so that's what I'll do.
Arche : Wow! These hot springs are great!
---------
Chester : This place smells bad.. like sulfur.
Klarth : Time to relax..
---------
Arche : Mint, hurry up and come in the water!
Mint : I'm coming, I'm coming
Mint : ahhh.. so relaxing!
Arche : Yeah.
..! Mint, Your breasts are enormous!
Mint : (is embarrassed) They're the same as yours.
Arche : I have nothing compared to you, I'm SO jealous!
Mint : Don't worry, I'm older than you.
---------
Chester : Cless, did you hear that?
Cless : What?
Chester : What Arche said to Mint..
I'm going to take a look.
Cless : Quit it!
Klarth : (to Cless) I'm envious of his youthfulness
Cless : Klarth, can't you make him stop?
(KERCHUNK)
Cless : Told you so..
After your bath, Lanzo asks how you are feeling, and you thank him. Lanzo has
heard the legend of the heroes who will come from the past, and welcomes you to
the ninja's village. Lanzo explains that he sends ninjas out to gather
information from all over the world. Cless and Mint ask about the ninjas
working for Dhaos. Lanzo explains that Dhaos has been brainwashing ninjas and
enticing them to work for him as spies and assassins, and can control them
through telepathy. Then he tells you that Suzu's parents, Dozo and Okiyo,
disappeared two years ago, and asks Cless to find them. Suzu's father was next
in lineage for the position of village chief, and is a powerful ninja, and Lanzo
expresses his sadness that he may be working for Dhaos now.
Cless and the party promises to try. The last reports from the ninja who
returned said that they were spotted near Euclid's castle. Then Lanzo gives you
a powerful ninja weapon, the muramasa. (The laser blade is better, so don't
bother equipping it.)
After all this is over, head to the left of the Ninja Village and explore the
forest. There is a book here for Klarth. Then explore the forest to the right
of the village for the BC Rod for Mint (the best weapon in the game for her) and
the Earthquake spell for Arche.
3.4.3 THE EUCLID COLISEUM
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Enter the castle and go to the left, where three soldiers are guarding the door.
Talk to them and answer yes to all their questions. Here, Cless has to face a
series of enemies by himself. I suggest you use the Machine Sword (second
combo, it costs 15 TP) as it is really effective on all these monsters. After
they are defeated, two ninjas show up sent by Dhaos to kill Cless.
Cless asks them if they are Suzu's parents. A voice confirms that yes they are
indeed Dozo and Okiyo (I assume this is Dhaos' voice) and that they are under
his complete control. Then the two ninjas attack Cless. Again, the machine
sword is effective, but the Lionheart Attack does a good job of moving the
ninjas away from you if you need to heal. After the battle, Cless realizes what
he has done. Then the two ninjas get back up and tell Cless that they do not
die so easily. Just as another battle is about to take place, Suzu shows up and
talks to her parents.
Okiyo's voice: Suzu-chan, please kill us.. we can't resist Dhaos much longer
Suzu : Mom, dad, please snap out of it!
In the last moments before Dhaos regains control of them, Suzu's her parents
kill each other. Suzu cries. Her parent's souls are lifted up, freed from
Dhaos' control. Suzu promises her parents not to cry anymore, and that these
tears staining her cheeks now will be her last. Lastly, she promises to become
a great ninja like her parents. Cless starts to apologize, but Suzu thanks him
for saving her parent's souls, and invites him to come back to the ninja
village. Then she disappears.
Cless is riddled with guilt, and the other party members try to console him.
3.4.4 SUZU
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Upon your return to ninja village, go back to the chief's house and talk to
Lanzo. He will welcome you back. He thanks Cless for healing Dozo and Okiyo's
hearts, but Cless still feels guilty. Lanzo, convinced now that you can save
the world from Dhaos, gives you a skill that a foreigner left in the village
many years ago. Lastly, he asks you to take Suzu with you. Suzu is eager to
join you, and the party welcomes the new addition.
Lanzo reminds Cless that everyone, past, present and future is counting on him.
Then he offers you another hot springs bath.
Cless : Ahhh...
Chester : I feel better already!
(notices Cless staring) What is it, Cless?
Cless : you look buff.. your arms and chest are bigger!
Chester : It's all the extra practice I've been putting in, I think.
---------
Arche : Mint.. did you hear that?
Mint : Hear what?
Arche : What Cless just said!
Arche : I gotta get a look at that boy!
Mint : No, you shouldn't!
Arche : Awwwe.... Come on!
That wall shouldn't even be there!
Well I'm .. going.. to.. look.
---------
Suzu : Klarth, your sake is ready.
Klarth : Thanks. Can you bring it to me?
Cless : Klarth, you looked so relaxed.. .. huh!?
Arche : Hey, how are you guys doing over there?
Make sure you stop by the weapons shop on the way out to get armor and a new
weapon for Suzu. Also make sure you talk to her grandfather who instructs you
to visit the well next to the right of the house. Go down the well (hope you
still have your rope and pick axe) and climb on down. Walk to the right and you
will be repelled by a force that tells you that you aren't strong enough yet.
Then make a trip to the top of the music tower where Luna was,
and you'll find a book with the Lightning Rod skill for her, and Ifrit's Cavern, right where Ifrit was to find her Fire Throw Skill.
3.5.1 THE BURNING TOWER
------------------------------------------
In the Burning Tower, just northeast of the Olive Village, the enemies are all
healed by fire, so turn all your fire spells off. To go up to get the Exploder
spell, hit the switch on the left and the one on the right and head up that
center door. The left-hand staircase leads up to the rest of the tower. You
can either go all the way up, or just get the Explode spell for Arche, which is
what I did first. Get the spell and then head out.
Once you've come back down, exit the tower for a moment to save you game, then take the right hand door as you enter, and work your way up to the top. You'll
still be affected by the fire, so make sure your always healed. The other
option is to return to the first section of the tower and fight monsters until
you receive a Fire Charm Ring. If you use a rune bottle on this, it will become
and Ice Charm Ring. Any character with an Ice Charm ring equipped will not be hurt by the fire. Depending on how much you heal in battle, this may or may not
be worth it, but it does save the time is takes to go through the menus. When
you see the statues on the special colored tiles, move them off and the doors
will open. On the one with the 2 switches, just pull them onto the
switches...and watch your health! Once you get to the top of the tower, a
creature called Flamebelk will tell you that Odin's power can never be yours.
Cless begs to differ, and Flamebelk attacks you. She is a powerful swordsman,
and has so other fire creatures guarding her. Use Mint to heal and take out her
guards first, as their Fire Storm spells can get nasty. Once they are gone,
throw everything you've got at Flamebelk, who will be relatively incapacitated
by Arche's Maelstrom, Klarth using Undine constantly or Chester using his ice
arrow attack, and have Cless use the machine sword attack. Shouldn't take too
long to kick its ass. After that, you get the Fire Sword and the Energy Wave
technique for Cless. You're finally done.
Well, maybe not entirely done. You can go left from the entrance to the tower and down some stairs to find a transporter that leads you to a familiar place:
where you were given the Pegasus. If you search the statue, Odin himself will
transport you to another room, and you can fight with him (with Cless alone) for
his fully powered Gugnir spear. This is one of the more powerful weapons in the
game, but you have to be on at LEAST level 70 to defeat him. I recommend
leaving this little extra for later in the game, as Odin is damn near impossible
without the Energy Strike technique you get later on. If you do beat Odin, make
SURE that you grab the chest on the RIGHT first. Once you open the left-hand
(the blue chest) you will receive the fully powered Gugnir, and Odin will take
you away from this room, and there is no way to return. The other chest
contains an item that looks like a statuette of the Valkyrie. The Gugnir weapon
has the highest attack rating in the game at 1640, but this is Only for
stabbing. It's slice rating is pathetic, though. If you've got a weapon that
you can use to defeat Odin, it's probobaly worth keeping over the Gugnir.
3.5.2 THE FROZEN CAVERN
------------------------------------------
Go to the town of Freezekill and enter the church at the north of town. Cless
recognizes it as the Church of Fenrir, but the door will be locked. A voice
will sound saying "Unless you wish to die, turn back now! But if you wish to
perish, come inside and I will seal your fate!" Then the door opens, and the
party agrees to enter. Arche pushes on the door, which shatters. Enter the
building and talk to the sprit on the left. It will sell you a piece of magical
ice. Also, it tells you the key to survival is using magic to mix ice and fire.
This may seem enigmatic, but like the Burning Tower, there is a constant HP
drain in here. Use rune bottles on your Fire Charm rings to make them Ice Charm
rings, and then it will not affect you.
Go up to the altar, and Cless will compliment the stained glass and
architecture. Then the voice returns, saying "Finally, you are here. Now it is
time for your death." The apparition says it s protecting the ice sword. Many
have tried to gain its power, all have failed." Cless tells the vision that he
has no intention of turning back, even if it means death. The vision then opens
the way forward and disappears.
When you first enter, hit the switch with the Sorsala ring, so it's unfrozen,
and search it until it asks to turn it on. After you throw the switch head
right. The floor down is a room of torches, in which ALL of them must be lit to
continue on down to the next floor. Once you get to the room with the giant
pit, hit the statue with the Sorsala ring and drag it over to the crack on the
right and cover it. Then light up the torches, and head down the stairs.
The Maze can be confusing, so here is a map, you can decide which treasures you
want to Get:
EXIT X 8
| | |
9----X----X----X----7
| | |
X----X----6----X----X
| | |
5----4----X----X----Previous Cave Area
| | |
3----X----X----1----X
| | |
X 2 X
1- Pick Axe
2- Charm Bottle
3- Tidal Wave Spell
4- Black Onyx
5- Blue Hood
6- Ice Cloak
7- Book for Klarth (crap)
8- Armor (crap)
9- Shield (crap)
The next floor is pretty general but you have to turn on the switch to the
right, then head right and then go down the stairs and hit a yellow circle in a
room. This freezes the nearby water. Walk across the water and follow the trail
up. Notice you have looped around where you were before. Then hit the switch
you had hit before (This unfreezes the water and re-drains it back to the area
you drained it from before and re-freezes it). Head to the right and walk
across the ice, following the trail up. Here you can finally save before the
boss. He will say "My name is FangBeast. No one enters the ice cave and lives!
Fenrir's sprit is here, and I will never hand it over to anyone!"
Fangbeast is a real bitch, because he can rake you with the icicles he summons
up from the floor. The best strategy is to get Mint to level 53 and use the Time
Stop spell. Then get in as Explode and Flame Throw techniques as you can, using
Ifrit or Chester's Fire Arrow. Your reward for all this is the powerful Vorpal
Sword and the Energy Sword for Cless.
3.5.3 ORIGIN AND THE ETERNAL SWORD
------------------------------------------
Now that you have acquired all three parts to the Legendary Eternal Sword, go to
the stone in the Treant's forest that repaired the rings for you before.
Klarth will sense Origin's presence, and then you will have the opportunity to
switch Arche into the party. Then you must challenge Origin before asking him
any favors. Once defeated, Cless asks Origin to make the eternal sword for him,
and Origin asks why. Cless tells him he needs it to kill Dhaos, and Origin
points out that they don't know all that much about Dhaos, and seems almost
unwilling you help.
Origin : Time sword? What do you need that for?
Cless : To attack Dhaos. Without it, he can escape us again.
Origin : Dhaos.... He has taken this world? Heh.
Chester: What's so funny? Have you taken leave of your senses?
Origin : Haven't you considered why Dhaos is here? Who he really is? And where he comes from? And why he is committing these acts against humanity?
Mint : It's true that we don't know everything about Dhaos, but It's obvious
that many people's lives have been ruining, and many more are in danger
because of his actions.
Cless : We want to save our world.
Origin will grant your wish to combine the Fire and Vorpal swords using the
Diamond ring, and grant Klarth a contract. Also he gives Cless three
techniques: one technique and two combinations. Now that they have the power to
attack Dhaos, they decide to consult with Runeglom, because they do not know
where to begin looking.
1. Go Quickly 2. Go on Foot
3.5.4 ALVANISTA AND RUNEGLOM
------------------------------------------
Runeglom will congratulate you on acquiring the eternal sword, and you will
ask him where they should look for Dhaos. Runeglom will tell you that Dhaos is
most likely near the town of Ary, shrouded in eternal darkness. The Party
agrees to check it out.
3.5.5 THE TOWN OF ARY
------------------------------------------
Once they reach Ary, the party decides to spend the night at the inn. Go there and pay the innkeeper. Here is the script for what happens:
Klarth : It's cold here. We need heat.
Cless : What's wrong, Mint?
Mint : Cless..
Cless : What is it?
Mint : Cless, I need to talk to you. I'll be waiting outside. Will you come
out in a few minutes?
Cless : Of course.. (?)
-----
Arche : Where'd mint go?
Cless : Umm.. I think she went for a walk or something.
Arche : A walk??
Cless : Yeah, I think so. A walk, that's it.
Arche : Why did she do that?
Chester: I don't know.
Arche : Sure wish he had the bath from the ninja village... it's too cold here.
She went for a walk?
Chester: Why don't you take a bath you smell?
Arche : I want to go with Mint!
Chester: ...
Klarth : Nah. Stay in and get warm. It's too damn cold out there, and it's
getting worse.
-----
Klarth : What's wrong, Cless?
Cless : What? Oh nothing. I just want to go for a walk myself.
Arche : I'm going too!
Cless : No thanks, I'd prefer to be alone.
Arche : What a weirdo.
Klarth : Hmm.. he went for a walk too... ah, to be young again.
Arche : You're not THAT old.
Klarth : Really?
Arche : You're still in your twenties!
Klarth : Yes, but I'll be thirty soon... what will I do? The night is still
young.
Arche : What are you doing?
Klarth : I have an idea...
*Klarth calls Origin*
Klarth : Origin, you have power over time...
Origin : Yes I do.. but it's not permitted for me to show you the future.
Klarth : I want to see the past. I want to see something ... ...
Origin : Alright. You can do this only once, you know.
Klarth : Only once... I understand.
Arche : What are you doing?
Origin : So when are where would you like to see?
Klarth : Can you guys leave us a lone for a minute?
Arche : Why? It's freezing out there!
Klarth : Please ... I will give you anything you wish later.
Arche : Well, alright. But I don't see what it is you're doing.
*Arche and Chester leave*
Origin : So what was it again?
Klarth : ... (mumbles)
Origin : What? I can't hear you.
Klarth : ... (mumbles)
Origin : Ah. I see. Why are you speaking so softly? You are old enough to say
it. Regardless...
-----
Miralde : Alright, children. Today's lesson is over. We will finish the rest
tomorrow.
Children: Thank you teacher! When is Klarth coming back? Isn't Dhaos defeated?
Miralde : The village chief said he is so proud of Klarth and there will be a
celebration upon his return! Bu I don't know when he's coming back.
I think he'll be back soon.
Children: Do you really think so?
Miralde : Alright, children. See you tomorrow.
*they leave*
Miralde : Where are you Klarth? I need you here. And I will continue to wait
for you.
-----
Chester: Hey, Arche!
Arche : What?
Chester: I bet you wanna go find your lover boy, Cless? Hey!
Arche : Shut up! It's none of your business what I want!
Chester: Cless is my best friend. So it IS my business Arche : Ok then. ... sorry I lost my temper.
Chester: Well, even though you started it, I'm guilty of it too. Sorry.
Arche : What are you saying? YOU'RE the one who started it!! You think I care
That you hate me?
Chester: Who ever said I hated you? Quite the opposite! Ever since the first
time we met...
Arche : What? Since...you saw... me?
Chester: !!! ... umm ... Never mind.
Arche : ... Chester... let's go outside, Ok?
Chester: No, I'm fine right here.
Arche : Please, come on!
*she drags him off*
-----
Cless : Sorry to keep you waiting.
Mint : Don't worry about it
Cless : I couldn't get away from the others. Mind if I have sit next to you?
Mint : Please do.
Cless : So... What did you want to talk about?
Mint : Please take a look at this...
Cless : This earring...
*Cless Flashbacks to the earring that helped him escape the prison*
Cless : An earring...?
??? : Please put this earring on... it will help you escape. Please save the
girl and get her to safety...
Cless : Wait! Who are you?
??? : Please...
Cless : ... Ok I'll try.
-----
Mint : It's very unusual piece, this unicorn shaped earring. This is proof of
being a healer. It's the same one my mother used to wear.
Cless : ...
Mint : I can't believe she's really dead.
Cless : So...
Mint : Don't. If you hadn't hid my mother's death from me, I would have been
crushed back there.
Cless : Mint...
Mint : Really. Thank you.
-----
Arche : Poor Mint...
Chester: Hey, quit spying, let's go back inside. It's snowing again, I'll
freeze!
Arche : Let's just stay a little longer...
-----
Suzu : Father... mother... we will fight with Dhaos soon. ... mom.. dad. I
can't decide. Father can the ninja be truly be without a heart? When
I'm with Cless, I feel so special, so strange... it's... because my
mind is weak? Mother, what is this feeling? ... I... don't understand
it. ... but.. for the last battle, I want to fight alongside with
Cless... together. From my heart. Even if I die trying.
-----
??? : I'm looking for a Cless, is he here?
Cless : Who are you?
Soldier: I'm from Alvanista. Someone saw a castle in the mountains northwest of
here.
Cless : A castle?
Soldier: Yes. He said when he went to the top of the mountain, it was there, floating in the sky.
Klarth : Sounds strange.
Cless : Well, let's take a look.
Soldier: Good bye, and good luck.
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