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Game Cheats » Sony Playstation One (PSX) » Games Starting with the Letter T » Tales Of Phantasia - Strategy Guide (Page 02)

Tales Of Phantasia - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Tales Of Phantasia - Strategy Guide (Page 02).

	I recommend: (from right to left)
	Chester -- Klarth - Arche Mint -- Suzu Cless
	I recommend the spaces on the basis that you don't want attacks headed for 
	Cless to whack Mint, too.

1.3.6 JOB MENU
------------------------------------------
Jobs and status are given to you by others or earned by gaining levels or 
spells.  What these are used for, I have yet to figure out.

CLESS:
	Apprentice Swordsman (Given)
	Swordsman            (Given to you by Tristan at the Shrine)
	Battle Master        (Level 30)
	Sword Master         (Level 50)
	Fencer		   (Level 60)Legendary Hero (Eternal Sword)
				             Running Fool (beat the Alvanista race)
CHESTER:
	Hunter (   Given) Good Brother   (Give Ami-Chan the apple)
	Ranger ( Level 5)	Diligent Woker (Given at cutscene in Venetia)
	Archer (Level 10)
	Sniper (Level 30)
	Shooter(good aim)
	                  Muscle Man (second bath)

MINT:
	Healer  ( Given)
	Cleric  ( Lvl 7) Big Breasted (Bath Scene)
	Priest  (Lvl 12) Pure Girl (Given by Unicorn) Pure Girl (bath)
	Bishop  (Lvl 20)
	Cardinal( 

KLARTH:
	Professor  (Given)
	Tamer      (???)
	Summoner   (???)  Treasure Hunter (Returned Graham's mother's dress)
	Elementaler(???)
	                  Pushover (Given)
	                  Star Crossed Lover (Ary Scene)
ARCHE:
	Magic User     (Given) Lush       (gotten on boat to Alvanista)
	Witch       (5 spells) Flat-chest (bath)
	Mage       (10 spells) Sex Kitten (gotten on boat to Alvanista)
	Sorcerer   (15 spells)
	Wizard     (20 spells) Bad Cook (undine's Cavern future)
	          (all spells)

SUZU:
	Sparrow   (given)			No heart (parents die)
	Raven     (lvl 20)
	Blackbird (lvl 30)
	Falcon    (lvl 40)
	????
						Idolizer (her parents)

1.3.7 FOOD MENU
------------------------------------------
You can learn food from characters and chefs all over the course of the game.  
Food you know how to cook appears in kana lettering.  White kana letters 
indicate food that you have the needed ingredients to prepare.  There is a total 
of 25 recipes.  By combining specific ingredients together, you can prepare 
dishes. Preparing food will restore a character's HP and can cure conditions of 
poisoning or paralysis.

1.3.8 STATUS MENU
------------------------------------------
	Name  ------ (Left/Right cycles chars, O renames them)
										[Icon & Portrait]

	Class ------
	Level                           --	
	Hit Points                      ----/----
	Tech Points                     ---/---
	Experience Points               -------
	Experience Needed for Level Up  -------

	Strength                        ---   Weapon         ------
	Constitution                    ---   Armor          ------
	Agility                         ---   Shield         ------
	Luck                            ---   Head           ------
	                                      Hands          ------
	Attack Power (Slice)            ---   Accessory No.1 ------
	Attack Power  (Stab)            ---   Accessory No.2 ------
	Defense Power                   ---
	Accuracy                        ---
	Dodge                           ---

1.3.9 CUSTOM MENU
------------------------------------------
The Custom menu is identical as it appears above.

1.3.10 SAVE
------------------------------------------
If you're playing an RPG and you don't understand this, you don't deserve to 
live.

------------------------------------------
1.4 THE BATTLE SYSTEM
------------------------------------------
Quick Reference:
D-Pad  - Walk/Choose alternate attacks and skills
O      - Attack
X      - Skill
Sq     - Zoom Control (only when menu is open)
Tri    - Battle Menu
L1     - Make other part members stop walking
         Pressing this again will make them line up on the other side of you
R1     - Choose enemy to target
(L1 and R1 can also be used to scroll left or right when the menu is open)
L2     - Quick Skill 1
R2     - Quick Skill 2
Select - Set main character to Semi Automatic (Manual) or Automatic (CPU AI)
Start  - Pause the battle

	Because of the very different nature of the Battle System in Tales of 
Phantasia, I will go into more detail on how it is operated.  In ToP's Linear 
Motion Battle System (LMB), you choose one party member as the only real player 
character, and allow the others to be controlled by the computer or by menu 
options (see section DISPOSITION MENU).  The Playstation version of the LMB, 
entitle P-LMB System, introduces several new elements and effects to the battles.
	If you want to access the other character's options, press the Tri button.  
This will bring up four icons.  The first is spell (the magical staff icon).  
You can select this option by pressing O, then the cursor will move down to the 
character names.  Spell casters who are not busy will appear in White letters.  
Move the cursor to the desired spell user's name and press O.  A menu list of 
available spells will appear.  Select the desired spell and press O, then the 
cursor will move to the frozen battle area.  Move the cursor onto the desired 
target and press O.  To cancel out any of these menus at any time, just hit X.  
	The disposition menu (sword icon) is described in greater detail a little 
later, but to use it in battle, select the sword icon, then the character whose 
disposition you wish to edit by pressing O, and then the disposition you with to 
set them to and press O.  
	The formation menu (the human head icon) allows you to switch the order of 
your party.  Sometimes it helps to place weakened party members in the middle so 
they take less abuse.  Just select the party member you wish to move by pressing 
A and moving him/her in between two others.  
Finally, the Item menu (potion icon) allows you to use certain items in 
combat.  The items with green circles are available, orange Xs indicate those 
items are unusable.  Select the person you wish to have use the item you wish 
activate use by pressing O, and then move the cursor onto the item you wish to 
use and press O, then select who/what you wish to use it on and press O again.  
Any time the menu is open, and the four control icons are visible, you can zoom 
in or out of the battle by holding down the Sq button and pressing up or down.
	The L1 button will freeze and unfreeze your party's walking options.  To 
bind quick skills, open the menu and go to the magic icon, cast a spell just as 
you normally would, but substitute the L2 or R2 button for every O button press.  
Then just hit the L@ or R2 button at any time, and your computer character will 
verbally acknowledge the command.  
	Pressing L1 once will stop the computer-controlled characters from following 
you.  Pressing it again will have them reverse their order, using your player 
character as an axis of rotation.
	Once you reach the end of the screen, continuing to walk in that direction 
will begin a timer from 10 to 0.  You run away once that timer reaches 0.  Keep 
in mind that if your main player character is damaged, the timer be set back 
a certain amount.  Kill those wizards!
	Also, when fighting, using the D-Pad in combination with your skills and 
attacks will produce different attacks.  Holding up will make a character aim 
up with his bow, or jump up with his sword.  Holding down will make a character 
punch or stab instead of slice.  The D-Pad is also used to determine which of 
Cless' skills he will execute (See section 1.3.1.1 CLESS ALVEIN).  

------------------------------------------
------------------------------------------
2. THE WALKTHROUGH
------------------------------------------
	This walkthrough goes into pretty heavy detail at some points, so to avoid 
spoiling the entire game for yourself, try not to read ahead.
------------------------------------------
2.1 HUMBLE BEGINNINGS
------------------------------------------

------------------------------------------
2.1.1 THE INTRODUCTION
------------------------------------------
The introduction shows four characters: an Archer, a Fighter, a Wizard, and a 
Healer fighting a large man.  The turbaned wizard says something about the Gods 
being angry with the large man, then casts the Indignation spell on him.  The 
large man escapes into a ball of light, and then suddenly reappears.  The 
pendants he had previously left behind and picked up by the wizard and he uses 
them to bind the large man into the sarcophagus, sealing him there.
 
2.1.2 TOTUS TOWN
------------------------------------------
You, the hero (default name is Cless) are in your father's kendo school. You and
Chester are going on a hunting trip in the forest.  Your father tells you that 
he would like to speak with you about your pendant, and you agree to over 
dinner, then your mother tells you she is worried and has been having bad 
premonitions about you.  Chester says good bye to Ami, his five year old sister.  
Once you have both Chester and Cless in the party, visit Chester's house and go 
upstairs to talk to Ami.  She will tell Chester that she's kind of hungry and 
would like something to eat.  Then she will give Chester a ring and her Doll (in 
the rare items menu), which looks suspiciously like Cless.  Visit the item shop 
at the south end of town, and talk to the old man there, who will give you a 
free apple.  Then return to Ami to give her the apple, and receive your first 
Status/Job, "Good Brother" for Chester!  After all the talking is over, go south 
and exit the village. Tristan, the village elder will leave telling you that 
he's going to visit a friend.  Exit the town and head south into the forest.

2.1.3 THE FOREST SOUTH OF TOTUS
------------------------------------------
You enter to see a wild boar, which you have to chase through the forest to 
kill. The enemies are not hard in here, just attack them normally. Follow the 
boar until you can head to a point which goes north. Go north to collect an 
Antidote. Then continue on going south and east until you go north again to come 
upon a dead tree. Chester leaves the party for a moment, and you see an 
interesting cut scene where the spirit of the tree, Martel, tells Cless to learn 
to respect all living things. After this, Chester returns and you fight the 
first boss of the game, the Wild Boar. Just keep attacking him, you should have 
no problem. After the battle, you here the Totus alarm bell ringing.

2.1.4 FIRE!
------------------------------------------
Hurry back to the town to discover that it is burned to a crisp. All the people 
are dead.  Hurry to your house and discover everyone in there is dead too. In 
Chester's house he is mourning the loss of his sister. Go into the upstairs of  
your house for a sword.  Chester decides to stay in the village to bury the
dead, while Cless is eager to seek revenge and reason for his parents' murders.   
Then exit the town and head north.  

2.1.5 THE CLIFFS
------------------------------------------
I recommend you're being on about Lvl. 5 for this, as the birds can rip to 
shreds, otherwise.  Also, if you have some spare cash, buy some Red Gels from 
the lady at the shop. Then head north through the path.  It shouldn't take long.

2.1.6 EUCLID
------------------------------------------
There isn't much to do here.  You can buy some items from the man at the shop on 
the street, I recommend the shield. After you are done, head to the house at the 
top left hand corner of the city. A man welcomes you, and lets you rest. The man 
will turn you over to a bunch of soldiers, and taken to a prison where your 
pendant gets stolen from you from a dark clothed man who tells you his name is Malice.

2.1.7 JAILED
------------------------------------------
You are thrown into a jail cell, and are stuck. Inspect the crack in the wall. 
Eventually, someone talks to you and gives you a magic earring to allow to break 
through the wall. Walk through and talk to the body who tells you she has a 
small sword and begs you to use it to protect her daughter who also was 
captured, and promptly dies. Go open the cell to the east, to meet your third 
character, Mint.  She asks you to help her find her mother who was captured, but 
Cless tells her that there were no other people in the jail, as he can't bear to 
tell Mint that her mother is truly dead.  
She joins your party and you must escape the prison.  Grab the axe from the 
northeast corner of the jail and use it to break the grate (your sword isn't
strong enough for this)  The grate is in the southeastern corner of the jail.  
The next part is pretty straightforward, no tricks. Just make sure to get the 
new sword and shield for Cless. Once you have collected them, head to the second 
save point. Hopefully you got some levels, because you will at least need to be 
Lvl. 8 to beat this upcoming boss. Attack the slime's first, as they do the most 
damage. Then head to the flying demon, who isn't very hard. Keep healing Cless 
with Mint and just attack. After the battle, head out going east.

2.1.8 FOREST SCENE
------------------------------------------
When you exit, you head into a forest where Mint gets attacked by a slime.  
Cless defends her, and in knocked unconscious by the slime's poison.  Mint hears 
someone coming, and carries Cless, armor and all off the screen.

2.1.9 THE HOUSE
------------------------------------------
You then wake up in a bed inside a house where Mint is there with another man 
(If you don't recognize him, he's the turbaned wizard from the introduction).  
Tornix D. Morrison explains to you that Malice was the one seeking your pendant 
to free Dhaos (pronounced Dah'-ose), the evil king who waged war on the world 
twenty years ago, but was sealed by four warriors, including Tornix.  Cless 
tells Tornix that we wants to go after Malice for slaying his parents, but 
Tornix tells Cless that he doesn't know what he's up against, and asks him to 
stay at his house until he returned.  Cless promises to stay.  After you talk to 
them, go outside and you will see an arrow being shot into the tree in front of 
you. Your friend, Chester has come to help you.  After much debate, Cless, 
Chester and Mint agree to go after Tornix to help him fight Malice.
When you try to leave, the old man that left the town that got burned shows up 
and talks to you.  Make sure to buy some healing products. Do not buy armor or 
weapons except the staff for Mint, and a bow for Chester. You will be able to 
get better ones where you are headed.
Next, go east to a cave in the mountains. Nothing much in the cave, but go 
north for an Rune Bottle. Then go right to find Tristan again.  This time 
he sends you into the underground shrine.

2.1.10 THE SHRINE
------------------------------------------
Once you enter, go through all the small doors, there will be a several 
sarcophaguses  which you can search and fight mummies for a Treasure. If you 
didn't buy equipment in the house, its best to get all of these, because you can 
get the two expensive armors and a sword for Cless. The large door is locked for 
now.  Once you are done with that, go left and down the stairs. Basically, the 
route you want to take is a southeastern one, but there is some decent treasure 
in the area, if you're willing to fight the battles to get it. Eventually you'll 
find a statue of a golem.  Search it and you will be attacked.  This battle 
isn't hard, keep attacking it, keeping him at back with Chester's arrows. Once 
he is beaten, you can pull the statue where you please.  Place it over the 
switch and head through the door.  Inside there is another enemy who you must 
fight in order to obtain the Ruby Pendant, which is the key to the large doors 
you couldn't open before (this item appears in the "Rare Items" display). Run 
back through the dungeon to those doors and pass through them.  
	After you have passed through the doors, move onto the big Magical Symbol, 
which is a teleportation device.  You will be taken to a large room filled with 
lava and  moving panels.  Go onto the north panel (the southern exit and 
left-hand panel is only for treasure), and flick the switch (you can also take 
the northern panel off of this platform for some treasure). Come back, and go 
onto the right-hand. You will drop the ruby pendant that unlocks the doors.  
Needless to say you need to get it back.   Hit the blue magical symbol thing up 
at the top, which will cause you to levitate temporarily.  Go back across the 
panel and go down the stairs.  You will see the ruby, get it and keep going to 
get a chest. You may lose your flying ability and land onto the floor which will 
drain your HP at a constant rate, so hurry and get back out. Then go to the 
right panel again, and go through the north door. While walking across to the 
north door, you will be attacked again by two golems.  Use the same strategy as 
before, but remember you are surrounded now.  You should be on about Lv.10 about 
now so these fights area piece of cake right?  Don't be afraid to use up all 
your TP in this battle, it's the last one for a while.  Go through the door 
after beating the monsters, and you will see a great scene.  
	Malice explains to you and Tornix, who is upset with you for following him 
that many years ago, his ancestor King Dhaos was sealed in this sarcophagus, and 
he has come to claim his birthright.  Malice is going to use the pendants that 
he collected from the warriors that sealed Dhaos in the first place, including 
Tornix (the Fighter) Cless' father, Miguel Alvein (the Fighter), his mother, 
Maria Alvein (the Archer)and Mint's mother, Mary Adnade (the Healer).  
Before Tornix can stop Malice, He places the pendants on the sarcophagus and I 
bursts open, releasing Dhaos into the world again.  Dhaos promptly disposes of 
the soldiers and Malice, who was only a regular person who was enticed by the 
shrine and controlled telepathically controlled by Dhaos' spirit.  Then, as 
Dhaos prepares to do all the others in, Chester bumps into Dhaos, canceling his 
attack, and allowing Tornix enough time to whisk Mint and Cless away in a 
similar fashion that Dhaos vanished in the introduction. 

2.2 WHERE ARE WE?
------------------------------------------
After that large scene, you end on a cliff together.  Head out of this screen to 
the closest village, Pompodo.  Head to the northern part of the town where all 
the crowded people are. They will introduce you to the elder of the village. 
After a very long chat with him, you discover that you have somehow been 
transported one hundred and fifty years in the past, in the Totus Village.  When 
you tell the elder about Dhaos, he agrees to help you any way he can, as it 
seems Dhaos is terrorizing this time period, as well as your own.  He is an elf, 
and can therefore us magic, and Mint shows him the healing arts.  The elder 
tells you that you must restore magic and mana power if human beings such as 
yourself are ever to defeat Dhaos, and this must be accomplished by healing the 
tree in the Totus forest.  He also refers you to a man in Euclid named Klarth, 
who is a scholar on the subject of magic and mana.  Exhausted, you decide to 
rest of the night.  This is one of the sweetest animations you'll ever see a 24 
pixel tall character do.  
After sleeping, exit and talk to the lady. She gives you an item and you may 
leave. Make sure to go to the weapon store here, as their are many powerful 
items. I suggest the axe, as it has high attack power, but it also makes your 
defense drop a little. Also pick up new armor for you and Mint.
Once that is done, you can head north to the pass in the mountains (again).

2.2.1 EUCLID AND KLARTH
------------------------------------------
This is the Euclid of the past. Once you enter, talk to the man behind the Inn 
sign, you'll see an interesting scene then continue on to the weapons shop. Buy 
a shield for yourself here.  Then go to the top of the village and go into the 
right house, you will be in the town Library.  Talk to the man with the hat, 
Klarth, and he will join you.  He has been studying a method for human beings to 
use magic by connecting the souls of the magical being and the human, allowing 
him to call upon their powers at will (a "contract").  He joins you, though 
reluctant as there is no financial benefit for himself, and his assistant says 
that more is at stake than financial security.  And so, Klarth joins the party, 
on the condition that their first stop is the Sylph's mountain, so he can 
attempt to make a contract with the Sylphs.  At the moment, Klarth seems pretty 
lame, because he can't cast any spells and uses a stupid book for a weapon.

2.2.2 SYLPH'S MOUNTAIN
------------------------------------------
Next, head northeast to the mountain of Sylph. Enter the hut once you go in the 
mountain, and talk to the man.  He explains that an earthquake has caused 
ruptures in the earth releasing noxious gasses, killing several sylphs, and 
driving the others into a frenzy.  (Being an air elemental is rough in polluted 
air, apparently.)  He also asks you too keep an eye out for his daughter, Arche 
who always keeps her hair tied back in a ponytail.  
After that, go out and go north to a small village. Here you may want to buy an 
axe, as it is very powerful (the 2000 G one) if you don't got the cash, don't 
worry about it. After that, go to the Items store and pick up a Pick axe and a 
rope, as you will need them for the mountain. Leave and go back to the mountain. 
This time head up one screen, search the rocks and you will use one of the pick 
axes you bought. Head up and right to find a group of Sylphs around a rock.  
Search them and defeat them, they are not very hard. Next, go down for a hidden 
chest and continue north. Here you will find a save point, and whirlwind type 
things. If you want to get rid of these you must defeat the sylphs around them.
Anyway, go through these first whirlwinds and enter the cave to the north. 
You'll see more sylphs making more wind, leave them for now and let the wind 
carry you right. Use the rope my searching the wooden peg and climb down. You'll 
be in a small cave, its pretty straight forward, just pick the rocks down and 
keep heading left after the second one. Go up the rope and again, you must 
defeat the sylphs. After you do so, the wind yet again stops. This time save 
your game, and go up where the find the Poison Clouds cause by that little pool 
over in the left hand corner. Go right a bit and you'll see a spot to use the 
pickaxe, do so and drag the rock over into the pond. Make sure to watch your HP 
as it will deplete when you touch it. After this is complete, go to the far 
right and down to see more sylphs and a place to go down. Attach the rope and 
slide on down.
You'll find that your in a room with more clouds which is poison gas again and a 
guy hops down. He is actually a very hard bad guy, and whenever you get into a 
fight down here its usually with him. So you have to run, cause you can't hurt 
him. press the L or R button depending on what way your facing. You have to do 
the same thing here with the rocks, this time there are 2 though. After this is 
complete all the poison gas should be gone, and you should have no problem 
getting out. Pick up the chests on the way, and go out of the caves, Once out 
head to the right onto the cliffs to get the Klarth's first contract, the Sylph 
summon.  After, on your way down the mountain, the man in the hut stops you, 
and gives you the Element Orb, which allows you to talk to Yurugadashie, the 
Mana Spirits, and tells you to revisit the Totus Forest tree.

2.2.3 TOTUS FOREST AGAIN
------------------------------------------
Go back to Totus and head into the forest. Remember that busted up tree you saw? 
Head to it. As it happens, that tree and Martel with it are the source of magic 
in the world, and they are is dying.  If the tree dies, no one will be able to 
use magic anymore, not even elves.  She says that she believes something in the 
world is using magic at an unprecedented rate, but she doesn't know what.  
Luckily, if the tree is restored, human beings could gain the magic power needed 
to rid this world of Dhaos. Mint tries to heal it with her magic, which doesn't 
work.  Therefore, you must go elsewhere for the solution to heal the tree and 
save Martel.

2.2.4 THE MYSTERIOUS WOMAN
------------------------------------------
Head north past the Sylph Mountain to that village. You will find it in 
shambles, much like Totus was in the future.  Talk to the pink haired woman who 
joins you, as she says she is Lia, the daughter of Demitel, and convinces your 
party to take her home.
 
2.2.5 VENETIA
------------------------------------------
You'll see a small boat, talk to the man and go to Number 4, enter the door and 
talk to everyone in the room. Then exit and go to Number 2, where you should 
pick up the appropriate armaments. I suggest the spear highly.  After that, go 
out of the boat and head to the place you started from. Then, head right, and 
talk to the big ships captain. He will take you to the offshore castle for 1600 
Gald.

2.2.6 DEMITEL'S CASTLE AND ARCHE
------------------------------------------
Once you arrive on the island, enter the castle. Head to the right screen, and 
enter the far right door for some chests, go out and to the left screen, you may 
want to save your game in the top door, but continue on to the bottom closest 
door and enter. Head to the far back-left of the room and get the barley visible 
chest. Then search the closet right about it to get the key. Head back to the 
right wing of the castle, where you saw that locked door. Enter the locked door, 
and head left (you can now get into battles in this room) Talk to the tree a few 
times, and you will get into a battle. Use special skills on the 2 trees, those 
apples can pack a mean punch. After the tree is defeated, head back to the main 
room and open the middle curtain. Then turn the crystals so that the 2 left hit 
the Orbs on the platform. The way to the boss is now opened. This is one of the 
more challenging parts in the game, since the main boss is at the very back to 
the right, where there are about 4 people blocking him. Make sure to keep 
Klarth casting Sylph on Demitel, or he will cast a spell that can kill you in 
one hit.  Just use Cless to attack the Golems and once they are defeated, go 
after Demitel.  Use the Lightning Attack on Demitel, as its the only thing that 
substantially hurts him. Demitel claims he has never seen the young woman who
claims to be his daughter, and then the spirit inhabiting the young woman's 
body is exorcised, and she ties her hair back and tells you her name is Arche, 
a half elf wizard, then joins your party.  You are taken back the mountain hut 
where Arche is reunited with her father, a human man who was left by his wife to 
raise Arche alone.  

2.2.7 SPELLS FOR ARCHE
------------------------------------------
Now that you've got Arche, you can get some cool spells for her by going back to 
old locations. In Venetia, the person in the house left of the fountain will 
sell the Storm and the Lightning spells for 200 and 1,000 Gald, respectively.  
If you go back to Euclid, you can search the far right bookshelf for Arche's Ice 
Tornado and Storm Breath. And if you go all the way back to Pomporo, you can 
chat with the elder for the Cyclone spell. 

2.2.8 VENETIA REVISITED
------------------------------------------
This time, go for the right ship, instead of left. Then pay the ship captain
800 Gald for the trip.  On the way, you meet a man onboard, and you have a party 
with him. After that, everyone is drunk and you have to go defeat Mie, who was 
feeling ill because he was being controlled by one of Dhaos' agents.  Cless has 
to face Mie alone, but it's not that hard of a battle, just keep using your 
techniques. After the battle, head onto shore to the village of Alvanista, wary 
that Dhaos is now aware that you are approaching.

2.2.9 ALVANISTA
------------------------------------------
When you enter, just go to the Inn and rest. In the middle of the night, you
will form a plot to enter the castle.  Arche carries you on her broom one at a 
time onto the balcony.  Once you're all there, enter, and go right past the 
guards, just make sure they are out of your screen before going past them.  Then 
enter the right room. The lights will be out, and you will have to fight a 
rather tough boss.  just keep your characters healed, and attack the enemies in 
the front first. DO NOT ATTACK THE MAIN BOSS, she can kill you in one hit. 
After this, you are taken to jail, then let out as they find out that Syamil was 
an evil agent of Dhaos.  Runeglom, the elf who bailed you out of jail presents 
Klarth with a new book weapon, and gives Cless a Gugnir spear, which is better 
than anything you've been able to buy so far. You can now explore the castle, as 
soon as you are able, go to the far right where the room you fought the boss is 
at. Go down the stairs to Runeglom's Research Center, and you can buy 2 new 
spells for Arche, Tractor Beam and Thunderblade, costing 4,000 and 12,000, 
respectively.
Runeglom and the King also give you permission to enter the Morlia Gallery, 
which you pick up from the Guild.  The Guild is located underneath the pharmacy 
in the southwest area of Alvanista.  Get the pass from one of the characters at 
the bar.  While you're here, a drunken soldier by the stairs is selling a skill 
for Cless for 6,000 Gald, what better way to spend the money you got from 
beating Syamil back at the castle on it? 

2.3 THE FOUR ELEMENTALS
------------------------------------------
In Alvanista you are told you need to enlist the help of the four Elementals in 
order to return home to the present.  You already have the air elemental, Sylph, 
but here are the rest.  
This is starting to become a difficult part of the game, and there is a little
cheat ahead to help. Collect about 50,000 Gald with fights (recommend the first 
floor of the Morlia Gallery Once you have collected enough cash, head to the 
south east and keep heading down until you see a small port. Pay the captain and 
your off to the dungeon desert.  Head around the mountains counterclockwise, and 
go as far north as you can, avoiding the basilisks (big landfish with BIGGER 
teeth that can turn you to stone) until you see multiple bridges. Cross them and 
head north still until you see a massive town.  Because the items here are so 
expensive, use a charm bottle to get a discount.  Here, buy the Mecha-Halberd 
type weapon for 22,000 Gald and the armor, these will increase your stats like 
you wont believe. After that, head back towards the Olive Village and go to 
Nome's Dungeon. 

2.3.1 NOME, THE EARTH ELEMENTAL
------------------------------------------
Nome's dungeon is located east of Totus off of a small bridge. You will need to 
enter a combination to get into the real part of the dungeon. You can get 
Nome's cave password in.  The numbers in order are: 4,4,1,1.  Just continue on 
down the stairs until you see a little guy alone. Talk to him, and he will ask 
you to return him to his friends.  Say yes for him to follow you.  Just keep 
going through the dungeon slowly, so he stays following you. Watch out for the 
other ones, they are invincible and attack you. Just run away from them if you 
get into a battle. Continue on and you'll see a group of 4. Talk to them and 
they run away, including the guy that was following you. Keep going through the 
dungeon until you come upon a save point. Here, go right and ring the alarm on 
the wall, causing everyone to leave their posts. Enter the top room and there 
you will find the boss, Nome.  It's generally easy just wait for them to center 
the screen and attack when they pop up and look like a deck of thick cards.  You 
can not attack the bombs, so concentrate on healing if you need it.  Right 
before he does pop up, begin casing Arche's Cyclone spell.  After two uses of 
it, you should beat him.  After that, you get a contract with Nome, and Arche's 
Grave spell from the chest.

2.3.2 IFRIT, THE FIRE ELEMENTAL
------------------------------------------
Here, you must find the Sorsala ring that shoots out sparks to open doors.  To 
use it, you must have it equipped in the accessory position on one of your 
characters, then in the environment, hit A to use it.
Go to the far right and walk down the stairs.  Get all the chests and you will 
the ring.  Equip it on someone and go back into the main room.  Go to the far 
left and across the logs onto the lava.  Hit the black circular switch on the 
wall (by pressing the Sq button) and the door opens. Just get the chests in this 
room and head down 2 screens. This time, go up and collect the three chests 
there, one of which is a key.  Then continue heading right, and loop back up 
through the room you got the ring in, to the stairs, back to the main room. Go 
up until you come upon one of those seemingly locked doors. Search it and it 
opens then head forward and hit all the pillars down with the ring you got then 
cross the bridge and you fight Ifrit. He isn't that hard, just attack him with 
Cless' Flurry Hit skill which Klarth uses Nome and Arche uses Ice Tornado. Don't 
worry about healing, let Mint does it for you. Once you defeat him, you get the 
Ifrit summon for Klarth and the Eruption spell for Arche.

2.3.3 UNDINE, THE WATER ELEMENTAL
------------------------------------------
Return to Venetia and now the boat that offered you passage to Demitel's island 
has another option, this one to the North Island.  Take that option and go into 
the cave.  If you do not have that option, go back to Alvanista and make sure 
you've spoken to everyone in Runeglom's Research Center.  Someone in there (I 
think it's even Runeglom) tells you that Undine is on the North Island Cave.
Here you have to flip 2 switches in a certain pattern for the water to rise and 
fall. First, head right and hit the switch in that area, then continue on left 
and head down to where the water was for a few chests, and continue going down 
until you reach some stairs, go down and flick the switch, Go back to the 
original switch and push it back up again. This time head up to where that
locked door was which is now opened and drained of water. Go through and head to 
the northern most part, and hit the farthest right switch. It drains the water 
to the path to hit another switch and so on until you find a hole in the ground 
in the top room. Make sure to save and heal up and hit the switch (left) that 
fills the room with water, Undine (6400 HP) comes to attack. She is fairly easy, 
Klarth will use his Ifrit summon, which helps a lot.  Cless should have
the Phoenix Attack by now which takes off a lot of Undine's health.  
Klarth makes a contract with Undine, giving you another summon spell.

2.4 THE MORLIA GALLERY
------------------------------------------
Enter and go up. If the guard stops you, go back to the town and talk to the 
people. When he lets you pass, to the far left and get the chest, and hit the 
switch on the wall just the left of it and head to the right where the door is 
now opened. Go through and around until your the other floor. Head to the far 
left and move the statues onto the switches and go through the room for the 
chests. Make sure to hit the switch, a head through the far right door down 
stairs.  Here, as you did in another dungeon, have to hit a switch to make 
yourself fly. It's the "on" switch and you have to make sure when going by, not 
to hit the off switch. You'll be able to fly through the door. Go to the right, 
and take the statue off the switch. Head down through the door, which will close 
after you walk through it. Then head to the right where a locked door was which 
is now opened for you to go down the stairs. Search the unlit candle twice and 
say yes to enter the secret passage. Here, go into the right door for a rune 
bottle when the lady hits the other switch. Exit, and hit the other switch to go 
into the left door. Head to the far left to another puzzle. This is fairly easy, 
the puzzle order it up, up, down, down, left, right, left, right. The go back to 
the right and down to the first save point. Then hit the switch and go back into 
the room with the puzzle. Drag the statue through the door and onto the switch 
and go down the floor. Now you're on a level with only a small circle of light. 
Head to the right a screen and go up into the room. Hit the switch with the 
Sorsala ring, and you'll hear a door will open.  Head to the left again and go down 
the stairs. You'll be in a room with a lot of spikes on the floor, just head to the 
right and you'll be in a room without spikes.  This is a spot where you lots of 
chests. Head down stairs to receive your save point and light the candle so that 
you can go through a transporter. Once it appears, go through about 5 times 
collecting the chests each time, and at one point will be able to continue on. 
Here in the next cave you have to enter a room and light each candle on each 
separate stick for the door to open. When you open the door, you'll need to go 
up and right, where you find a spot where you need the pick axe (I got really, 
really angry here because I didn't have one) Go through and don't light the torch, 
but throw a switch on it, and then head through the door. The rest is 
very straightforward.  Follow the path until you find a switch to throw hidden 
under a chest, then back track until you find the fire that used to be dripping 
water.   Just went you get to the room (lv.10) with the save point and 2 
switches.  Hit them both and go into the right transporter first.  Go to the 
large tablet and search it, and there'll be a scene where Arche reads the runes 
on it.  Then head out of the room and go into the left transporter.  Here, in 
order to wake up the spirit of the Morlia Gallery, you have to place the four 
elementals in their appropriate places. the answer to the puzzle is Up = 
Ifrit(1), Down = Nome(2), Left = Undine(4), Right = Sylph(3). Then head back 
through the transporter to the room (make sure you get the turquoise ring from 
the chest there) Save your game and go into the right transporter  again with 
the tablet. You'll fight the summon monster, Maxwell.  Use Cless's Phoenix Tech, 
and he should be Pretty much dead. Mint will heal, so don't worry about that. 
The Ifrit Summon and the Cyclone spell are also fairly effective.  After the 
battle, Klarth will make a contract with Maxwell, giving you another powerful 
summon.  He also give you access to Morlia's treasure, which includes to rings 
for making contracts, but they are broken.  So the party decides to head back to 
Alvanista to consult with Runeglom.  Among the other chests is a black onyx, 
which brings up your HP by 30% (I already had one for Cless, I stuck this one on 
Mint.) After that, go back up the stairs and head to that room to the far north 
that allows you to go to level 6.  Then you can take the other stairs to the top 
floor. 

2.5.1 ALVANISTA AGAIN
------------------------------------------
Runeglom takes a look at the rings, and tells you about a friend of his that 
they should talk to, as he is well versed in magical items, and presents you 
with a letter to Edward, and tells you to visit his house.  The house can be 
found to the south west of Alvanista.  Knock on the door, and Edward's wife will 
answer, telling you he's gone to Freland (the continent where the Olive Village 
and Mid Galds are) to try and prevent the war from breaking out before 
Alvanista's forces are prepared.  So the party heads on a boat back to the Olive 
Village.

2.5.2 THE OLIVE VILLAGE AND THE WILD GOOSE CHASE
------------------------------------------
This is the town right next to Ifrit's Cave. Go into the town and you'll talk to 
a man, who will instruct you to go to the southernmost Oasis.  Upon arriving, 
the person there tells you Edward went to the middle Oasis, and the person there 
tells you he's gone to the northernmost oasis.  When you finally get there, the 
person tells you he's headed back to the Olive Village.  When you get back 
there, he's STILL not around, but the innkeeper tells you that Edward is seeking 
Basilisk eggs to make a powerful medicine.  So the party heads back into the 
desert to collect five of the items that the basilisks in the desert randomly 
give you (they look like rock egg things), once they are collected, head back 
and give them to him. You will stay over night and meet the descendant of 
Tornix, Edward D. Morrison.  Edward asks the party to join the fight against 
Dhaos, and tells you that the rings are products of an ancient time when dwarves 
and elves were friends.  He tells you to seek help form the elves in the Ymir 
forest, and to get permission to enter from Runeglom at Alvanista Castle. 

2.5.3 ALVANISTA YET AGAIN
------------------------------------------
Runeglom gives you the seal of Alvanista, which allows you to enter the Ymir 
forest, but reminds the party that half-elves are never allowed in the forest, 
which unfortunately counts Arche out.  She tells the party that she'll wait at 
the inn, and once the part has left town she puts on a (HA!) oh so clever 
disguise.

2.6 THE YMIR FOREST - NO ARCHE?
------------------------------------------
Ymir Forest is located south of Alvanista and it is where the elves are
located. You head right across the bridge, head south and take a left until you 
see a small island covered in trees. Enter and talk to you guard, who says you 
cannot go through. Head back to the castle and talk to the same person again. Go 
to the Inn and stay the night, go back and to him. He gives you the medal to 
enter the forest. This is pretty straight forward, just head upward and you will 
come to a split path. To the right, you get a couple chests, to the left is the 
way to the Elf Village where on this path, you can also get a lot of things to 
boost various statistics, be they strength, agility, TP or HP. There items are 
called "lavender".  You can use rune bottles on them to first double their 
effect, and then another rune bottle will change a strength lavender into an 
agility lavender, or vice versa, or an HP lavender into a TP lavender. After 
that, head up into the elf town where you meet Brambard who goes ahead of you 
through the Forest Maze.  Meet him again at the north end of town and you won't 
see him again until you go through the forest.

2.6.1 THE TREANT'S FOREST
------------------------------------------
This place is basically what you call a maze. Keep going as far right as you can 
until you need to go down or up. Generally, the "cats" are the path of where you
need to go, so if your near some, your on the right track. Lots of goodies in 
here, so you may want to search around. At the end you'll see a save point and 
one of the many magic tablets you have seen throughout the game.  Brambard 
explains that Origin, King of Dwarves could restore anything to a previous 
state, and he will be using his power to repair the rings.  He also mentions 
Ragnarok, who nearly destroyed the Elven empire.  After you get the two rings 
repaired, so head back out and you'll meet up with Arche again, who got caught 
snooping around.  Brambard and the other soldier are planning on dispatching 
Arche for her breach of conduct when the woman who runs the in comes out and 
begs Brambard, even offering her own life to let Arche live.  Brambard gives in, 
and the woman tells Arche she's sorry several times.  Only after Arche and the 
others step outside the village does Arche realize the woman was her mother.  
Unfortunately, you're no longer allowed to enter the elf village. 

2.7 THE TOWER OF TWELVE STARS
------------------------------------------
Now that you have the rings repaired, you are ready to venture into the Tower of 
Twelve stars, where the goddess Luna lives.  Each floor is identical to the 
last, except the statues and treasures are located differently.  You must play 
the correct song as dictated by the large tablets in the center of each floor.  
Only when the correct music is playing will the door to the next floor become 
unlocked.

Floor 1 - "Open Fire"     -  left, then down
Floor 2 - "Arche"         -  down, then left (left hand door)
Floor 3 - "Lake on Ymir"  -  left, then down
Floor 4 - "Dark Cave"     -  down, then right (right hand door)
Floor 5 - "Open Fire"     - right, then down

When you reach the top, a pixie named Artemis will detain you and use you for 
his own amusement by forcing Arche to kiss Cless (Arche is a little too willing, 
here).  Cless is embarrassed, and Mint, always proper reminds them that kissing 
in public is not right.  Luna interrupts and asks Artemis to give Arche the 
spell book for Ray, and to allow you to come see her.  Klarth contracts with 
Luna, who despises fighting, but understands the need to save this world.  Now 
you are ready to visit Mid Galds and help Edward defeat Dhaos.

2.8 THE BATTLE WITH DHAOS' ARMIES
------------------------------------------
Go to the Castle in the center of town and the soldiers will check your ID and 
tell you to wait for Edward inside the castle.  The party waits for Edward.  
Lyzen, the king's advisor introduces himself and Edward joins him.  The party 
volunteers their services to fight against Dhaos, but Arche worries she'll never 
see her mother again.  Head down the stairs to the right to overhear a magician 
ask if Lyzen believes they are in danger.  Then go downstairs and head to the 
left to meet the king of Mid Galds.  Your skills are praised by Edward, and the 
king expresses happiness of having magic users to fight against Dhaos.  Word has 
arrived that enemies have come from the nearby Valhalla Plains.  Lyzen takes you 
to the magic research center in Mid Galds, where they are trying to gain magic 
ability in humans.  Lyzen offers to teach your party magic after the war is over 
and research is complete.  The soldiers are guarding a room where a secret 
weapon is being made.
Exit the castle and Arche will question Dhaos' motives.  Dhaos attacked the 
Harmel village, but hasn't attacked Euclid or Venetia.  In Alvanista, he only 
attacked the prince.  He also killed Lia's parents.  But Mid Galds  is the only 
place he's really involved with now.  Arche is reluctant to fight.  The others 
try to convince her.  She states there must be some relationship between Mid 
Galds, Harmel and Lia's parents
Arche wants to consult with her father.  Then you are given a choice:
	1 - go quickly  2 - go on foot (choose #1)
Arche asks her father, Bart why he told lied to her about her mother being dead.  
Bart explains that humans and elves used to live together, but the elves decided 
to leave and live together away from humanity in the Ymir forest.  Some elves 
were forced to leave, including Luche, Arche's mother.  Then a flashback 
sequence will begin where an the elf tells Bart that they are afraid of what the 
humans have done and will do, and take he crying Luche with them as they leave.  
Bart tells Arche that Luche asked him to tell her that she had died.  Arche 
wants to hear mer mother say she is sorry and her father tells her not to be 
angry, and that he is still in love with her mother.  
Then Arche asks him about Lia's (the girl who possessed Arche's body) parents.  
Bart explains that they used to live in Mid Galds and moved to Harmel (the town 
that was destroyed) a few years ago.  Rumor has is they were researching some 
unknown power in the Mid Galds.  Then it is time to go back to Mid Galds
	1 - go quickly  2 - go on foot (choose #1)
Go back into the castle.  The soldiers are afraid of a monster in the castle.  
Enter the castle where Edward is facing the monster Jestorna, who is holding a 
man hostage.  The monster explains he cannot go back until war is declared, and 
so Edward and the party must die.  Edward teleports and knocks the monster, 
forcing him to free his hostage.  Edward explains that if his teleportation 
trick were enhanced, it would be time travel.  Then he wishes he could have 
finished his research, but disappears with the monster instead.  Arche is 
finally convinced that Dhaos must pay for his crimes.  Mint reminds the party 
that now, history has been changed form the book that Tornix gave them.  The 
party resolves to kill Dhaos.
The next scene is a tactical session with Lyzen.  He explains that the bridge is 
the best point to defend the city from, and that it'll take five days to get 
there.   After five days, Dhaos' forces will be on the Valhalla plain, and can 
attack the city.  Lyzen decides to make small parties of warriors to confuse the 
enemy.  Klarth is appointed as a commander of one of the groups.  Klarth stays 
behind to meet with the other commanders.  Go to the inn and rest if you need to 
restore yourself.  Return to the meeting room, and Klarth will have finished his 
briefing.  
The next scene shows us Lyzen checking in on the top-secret weapon they have 
been researching.  The magicians there tell him that it is operational and ready 
to be used against Dhaos' armies.  Then there is a scene of the war beginning on 
the Valhalla Plains.  Edward was instrumental in the other war, but now that 
history has been changed and he is gone, who will win the war?
Lyzen tells you to fight for Mid Galds, and your reward for fighting will be 
according to how you fight.   There is a save point on the left, and the left-
hand soldier will give you free red and orange gels, and poison cure bottles and 
life bottles.  In the snowfield, just head to the northwest as much as possible, 
you'll eventually get to a save point, then head to the right.  You'll fight a 
large dragon named Ishirantu.  Just keep using Luna, and Ray.  He'll spit 
lasting fire that may prevent you from attacking him with Cless's weapons and 
techniques.  The army retreats once the dragon is defeated.
The soldiers back at the castle will thank you for helping them fight and will 
escort you to the king's chambers.  The king thanks Klarth and gives him 50,000 
Gald.  However, the celebration is interrupted by another attack by Dhaos.  
Turns out, you only wiped out the army, and now must deal with the Air Force.  
There will be a cut scene of the evil ones approaching.  Lyzen decides to use 
his secret weapon.  
Head out of the castle, and a voice will tell you to leave behind everything you 
do not need.  Only Cless hears the voice.  Then he is teleported away from the 
party, much to the surprise of Arche, Mint, and Klarth.  Klarth is requested to 
help the soldiers, while Mint mourns the loss of Cless.  Cless looks around to 
find himself in a strange room.  Go north to find a woman sitting on a white 
horse.  It's one of Odin's minions, the Valkyrie.  She explains that she will 
lend him the Pegasus to fight Dhaos, and that the Gugnir was Odin's very own 
weapon, but Cless is not strong enough to wield it properly.  
Then you see a scene of Lyzen using the weapon to eliminate most of Dhaos' army.  
Then Martel senses the power of Mana disappearing.  Lyzen attempts to use the 
weapon again, but with no mana to power it, it goes haywire, and wrecks the 
whole city.  The party doesn't know what to do, until Cless returns with the 
Pegasus.  Arche and Cless take to the sky to fight Dhaos' air force.  The 
Pegasus lends some of his power to Arche to let her fly high enough to help 
Cless.  You have to fight the same dragon again, just use Arche's Ray spell, and 
try to keep her healed after all the Cyclone and Thunderbolt Attacks you will 
take.  
The Party thanks the Pegasus for it's help, and it returns to Odin.  You have 
again fended off Dhaos' attacks on Mid Galds.  Lyzen thanks you, and thanks you 
by giving you Edward's book of spells, which contains Indignation.  Cless reads 
the book which are the last few pages of Edward's diary.  It tells that Dhaos 
said that the true evil in the world is the human heart.  Edward is almost 
inclined to agree, but realized that evil is only one side of humanity.  Edward 
believed in humankind, as he was half-human. The party takes a rest before 
taking on Dhaos.  Make sure you re-equip the mecha-halberd, because Valkyrie took 
Gugnir back from you after the last battle.

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