Tales Of Phantasia - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Tales Of Phantasia - Strategy Guide (Page 02).
I recommend: (from right to left)
Chester -- Klarth - Arche Mint -- Suzu Cless
I recommend the spaces on the basis that you don't want attacks headed for
Cless to whack Mint, too.
1.3.6 JOB MENU
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Jobs and status are given to you by others or earned by gaining levels or
spells. What these are used for, I have yet to figure out.
CLESS:
Apprentice Swordsman (Given)
Swordsman (Given to you by Tristan at the Shrine)
Battle Master (Level 30)
Sword Master (Level 50)
Fencer (Level 60)Legendary Hero (Eternal Sword)
Running Fool (beat the Alvanista race)
CHESTER:
Hunter ( Given) Good Brother (Give Ami-Chan the apple)
Ranger ( Level 5) Diligent Woker (Given at cutscene in Venetia)
Archer (Level 10)
Sniper (Level 30)
Shooter(good aim)
Muscle Man (second bath)
MINT:
Healer ( Given)
Cleric ( Lvl 7) Big Breasted (Bath Scene)
Priest (Lvl 12) Pure Girl (Given by Unicorn) Pure Girl (bath)
Bishop (Lvl 20)
Cardinal(
KLARTH:
Professor (Given)
Tamer (???)
Summoner (???) Treasure Hunter (Returned Graham's mother's dress)
Elementaler(???)
Pushover (Given)
Star Crossed Lover (Ary Scene)
ARCHE:
Magic User (Given) Lush (gotten on boat to Alvanista)
Witch (5 spells) Flat-chest (bath)
Mage (10 spells) Sex Kitten (gotten on boat to Alvanista)
Sorcerer (15 spells)
Wizard (20 spells) Bad Cook (undine's Cavern future)
(all spells)
SUZU:
Sparrow (given) No heart (parents die)
Raven (lvl 20)
Blackbird (lvl 30)
Falcon (lvl 40)
????
Idolizer (her parents)
1.3.7 FOOD MENU
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You can learn food from characters and chefs all over the course of the game.
Food you know how to cook appears in kana lettering. White kana letters
indicate food that you have the needed ingredients to prepare. There is a total
of 25 recipes. By combining specific ingredients together, you can prepare
dishes. Preparing food will restore a character's HP and can cure conditions of
poisoning or paralysis.
1.3.8 STATUS MENU
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Name ------ (Left/Right cycles chars, O renames them)
[Icon & Portrait]
Class ------
Level --
Hit Points ----/----
Tech Points ---/---
Experience Points -------
Experience Needed for Level Up -------
Strength --- Weapon ------
Constitution --- Armor ------
Agility --- Shield ------
Luck --- Head ------
Hands ------
Attack Power (Slice) --- Accessory No.1 ------
Attack Power (Stab) --- Accessory No.2 ------
Defense Power ---
Accuracy ---
Dodge ---
1.3.9 CUSTOM MENU
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The Custom menu is identical as it appears above.
1.3.10 SAVE
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If you're playing an RPG and you don't understand this, you don't deserve to
live.
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1.4 THE BATTLE SYSTEM
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Quick Reference:
D-Pad - Walk/Choose alternate attacks and skills
O - Attack
X - Skill
Sq - Zoom Control (only when menu is open)
Tri - Battle Menu
L1 - Make other part members stop walking
Pressing this again will make them line up on the other side of you
R1 - Choose enemy to target
(L1 and R1 can also be used to scroll left or right when the menu is open)
L2 - Quick Skill 1
R2 - Quick Skill 2
Select - Set main character to Semi Automatic (Manual) or Automatic (CPU AI)
Start - Pause the battle
Because of the very different nature of the Battle System in Tales of
Phantasia, I will go into more detail on how it is operated. In ToP's Linear
Motion Battle System (LMB), you choose one party member as the only real player
character, and allow the others to be controlled by the computer or by menu
options (see section DISPOSITION MENU). The Playstation version of the LMB,
entitle P-LMB System, introduces several new elements and effects to the battles.
If you want to access the other character's options, press the Tri button.
This will bring up four icons. The first is spell (the magical staff icon).
You can select this option by pressing O, then the cursor will move down to the
character names. Spell casters who are not busy will appear in White letters.
Move the cursor to the desired spell user's name and press O. A menu list of
available spells will appear. Select the desired spell and press O, then the
cursor will move to the frozen battle area. Move the cursor onto the desired
target and press O. To cancel out any of these menus at any time, just hit X.
The disposition menu (sword icon) is described in greater detail a little
later, but to use it in battle, select the sword icon, then the character whose
disposition you wish to edit by pressing O, and then the disposition you with to
set them to and press O.
The formation menu (the human head icon) allows you to switch the order of
your party. Sometimes it helps to place weakened party members in the middle so
they take less abuse. Just select the party member you wish to move by pressing
A and moving him/her in between two others.
Finally, the Item menu (potion icon) allows you to use certain items in
combat. The items with green circles are available, orange Xs indicate those
items are unusable. Select the person you wish to have use the item you wish
activate use by pressing O, and then move the cursor onto the item you wish to
use and press O, then select who/what you wish to use it on and press O again.
Any time the menu is open, and the four control icons are visible, you can zoom
in or out of the battle by holding down the Sq button and pressing up or down.
The L1 button will freeze and unfreeze your party's walking options. To
bind quick skills, open the menu and go to the magic icon, cast a spell just as
you normally would, but substitute the L2 or R2 button for every O button press.
Then just hit the L@ or R2 button at any time, and your computer character will
verbally acknowledge the command.
Pressing L1 once will stop the computer-controlled characters from following
you. Pressing it again will have them reverse their order, using your player
character as an axis of rotation.
Once you reach the end of the screen, continuing to walk in that direction
will begin a timer from 10 to 0. You run away once that timer reaches 0. Keep
in mind that if your main player character is damaged, the timer be set back
a certain amount. Kill those wizards!
Also, when fighting, using the D-Pad in combination with your skills and
attacks will produce different attacks. Holding up will make a character aim
up with his bow, or jump up with his sword. Holding down will make a character
punch or stab instead of slice. The D-Pad is also used to determine which of
Cless' skills he will execute (See section 1.3.1.1 CLESS ALVEIN).
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2. THE WALKTHROUGH
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This walkthrough goes into pretty heavy detail at some points, so to avoid
spoiling the entire game for yourself, try not to read ahead.
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2.1 HUMBLE BEGINNINGS
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2.1.1 THE INTRODUCTION
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The introduction shows four characters: an Archer, a Fighter, a Wizard, and a
Healer fighting a large man. The turbaned wizard says something about the Gods
being angry with the large man, then casts the Indignation spell on him. The
large man escapes into a ball of light, and then suddenly reappears. The
pendants he had previously left behind and picked up by the wizard and he uses
them to bind the large man into the sarcophagus, sealing him there.
2.1.2 TOTUS TOWN
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You, the hero (default name is Cless) are in your father's kendo school. You and
Chester are going on a hunting trip in the forest. Your father tells you that
he would like to speak with you about your pendant, and you agree to over
dinner, then your mother tells you she is worried and has been having bad
premonitions about you. Chester says good bye to Ami, his five year old sister.
Once you have both Chester and Cless in the party, visit Chester's house and go
upstairs to talk to Ami. She will tell Chester that she's kind of hungry and
would like something to eat. Then she will give Chester a ring and her Doll (in
the rare items menu), which looks suspiciously like Cless. Visit the item shop
at the south end of town, and talk to the old man there, who will give you a
free apple. Then return to Ami to give her the apple, and receive your first
Status/Job, "Good Brother" for Chester! After all the talking is over, go south
and exit the village. Tristan, the village elder will leave telling you that
he's going to visit a friend. Exit the town and head south into the forest.
2.1.3 THE FOREST SOUTH OF TOTUS
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You enter to see a wild boar, which you have to chase through the forest to
kill. The enemies are not hard in here, just attack them normally. Follow the
boar until you can head to a point which goes north. Go north to collect an
Antidote. Then continue on going south and east until you go north again to come
upon a dead tree. Chester leaves the party for a moment, and you see an
interesting cut scene where the spirit of the tree, Martel, tells Cless to learn
to respect all living things. After this, Chester returns and you fight the
first boss of the game, the Wild Boar. Just keep attacking him, you should have
no problem. After the battle, you here the Totus alarm bell ringing.
2.1.4 FIRE!
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Hurry back to the town to discover that it is burned to a crisp. All the people
are dead. Hurry to your house and discover everyone in there is dead too. In
Chester's house he is mourning the loss of his sister. Go into the upstairs of
your house for a sword. Chester decides to stay in the village to bury the
dead, while Cless is eager to seek revenge and reason for his parents' murders.
Then exit the town and head north.
2.1.5 THE CLIFFS
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I recommend you're being on about Lvl. 5 for this, as the birds can rip to
shreds, otherwise. Also, if you have some spare cash, buy some Red Gels from
the lady at the shop. Then head north through the path. It shouldn't take long.
2.1.6 EUCLID
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There isn't much to do here. You can buy some items from the man at the shop on
the street, I recommend the shield. After you are done, head to the house at the
top left hand corner of the city. A man welcomes you, and lets you rest. The man
will turn you over to a bunch of soldiers, and taken to a prison where your
pendant gets stolen from you from a dark clothed man who tells you his name is Malice.
2.1.7 JAILED
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You are thrown into a jail cell, and are stuck. Inspect the crack in the wall.
Eventually, someone talks to you and gives you a magic earring to allow to break
through the wall. Walk through and talk to the body who tells you she has a
small sword and begs you to use it to protect her daughter who also was
captured, and promptly dies. Go open the cell to the east, to meet your third
character, Mint. She asks you to help her find her mother who was captured, but
Cless tells her that there were no other people in the jail, as he can't bear to
tell Mint that her mother is truly dead.
She joins your party and you must escape the prison. Grab the axe from the
northeast corner of the jail and use it to break the grate (your sword isn't
strong enough for this) The grate is in the southeastern corner of the jail.
The next part is pretty straightforward, no tricks. Just make sure to get the
new sword and shield for Cless. Once you have collected them, head to the second
save point. Hopefully you got some levels, because you will at least need to be
Lvl. 8 to beat this upcoming boss. Attack the slime's first, as they do the most
damage. Then head to the flying demon, who isn't very hard. Keep healing Cless
with Mint and just attack. After the battle, head out going east.
2.1.8 FOREST SCENE
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When you exit, you head into a forest where Mint gets attacked by a slime.
Cless defends her, and in knocked unconscious by the slime's poison. Mint hears
someone coming, and carries Cless, armor and all off the screen.
2.1.9 THE HOUSE
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You then wake up in a bed inside a house where Mint is there with another man
(If you don't recognize him, he's the turbaned wizard from the introduction).
Tornix D. Morrison explains to you that Malice was the one seeking your pendant
to free Dhaos (pronounced Dah'-ose), the evil king who waged war on the world
twenty years ago, but was sealed by four warriors, including Tornix. Cless
tells Tornix that we wants to go after Malice for slaying his parents, but
Tornix tells Cless that he doesn't know what he's up against, and asks him to
stay at his house until he returned. Cless promises to stay. After you talk to
them, go outside and you will see an arrow being shot into the tree in front of
you. Your friend, Chester has come to help you. After much debate, Cless,
Chester and Mint agree to go after Tornix to help him fight Malice.
When you try to leave, the old man that left the town that got burned shows up
and talks to you. Make sure to buy some healing products. Do not buy armor or
weapons except the staff for Mint, and a bow for Chester. You will be able to
get better ones where you are headed.
Next, go east to a cave in the mountains. Nothing much in the cave, but go
north for an Rune Bottle. Then go right to find Tristan again. This time
he sends you into the underground shrine.
2.1.10 THE SHRINE
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Once you enter, go through all the small doors, there will be a several
sarcophaguses which you can search and fight mummies for a Treasure. If you
didn't buy equipment in the house, its best to get all of these, because you can
get the two expensive armors and a sword for Cless. The large door is locked for
now. Once you are done with that, go left and down the stairs. Basically, the
route you want to take is a southeastern one, but there is some decent treasure
in the area, if you're willing to fight the battles to get it. Eventually you'll
find a statue of a golem. Search it and you will be attacked. This battle
isn't hard, keep attacking it, keeping him at back with Chester's arrows. Once
he is beaten, you can pull the statue where you please. Place it over the
switch and head through the door. Inside there is another enemy who you must
fight in order to obtain the Ruby Pendant, which is the key to the large doors
you couldn't open before (this item appears in the "Rare Items" display). Run
back through the dungeon to those doors and pass through them.
After you have passed through the doors, move onto the big Magical Symbol,
which is a teleportation device. You will be taken to a large room filled with
lava and moving panels. Go onto the north panel (the southern exit and
left-hand panel is only for treasure), and flick the switch (you can also take
the northern panel off of this platform for some treasure). Come back, and go
onto the right-hand. You will drop the ruby pendant that unlocks the doors.
Needless to say you need to get it back. Hit the blue magical symbol thing up
at the top, which will cause you to levitate temporarily. Go back across the
panel and go down the stairs. You will see the ruby, get it and keep going to
get a chest. You may lose your flying ability and land onto the floor which will
drain your HP at a constant rate, so hurry and get back out. Then go to the
right panel again, and go through the north door. While walking across to the
north door, you will be attacked again by two golems. Use the same strategy as
before, but remember you are surrounded now. You should be on about Lv.10 about
now so these fights area piece of cake right? Don't be afraid to use up all
your TP in this battle, it's the last one for a while. Go through the door
after beating the monsters, and you will see a great scene.
Malice explains to you and Tornix, who is upset with you for following him
that many years ago, his ancestor King Dhaos was sealed in this sarcophagus, and
he has come to claim his birthright. Malice is going to use the pendants that
he collected from the warriors that sealed Dhaos in the first place, including
Tornix (the Fighter) Cless' father, Miguel Alvein (the Fighter), his mother,
Maria Alvein (the Archer)and Mint's mother, Mary Adnade (the Healer).
Before Tornix can stop Malice, He places the pendants on the sarcophagus and I
bursts open, releasing Dhaos into the world again. Dhaos promptly disposes of
the soldiers and Malice, who was only a regular person who was enticed by the
shrine and controlled telepathically controlled by Dhaos' spirit. Then, as
Dhaos prepares to do all the others in, Chester bumps into Dhaos, canceling his
attack, and allowing Tornix enough time to whisk Mint and Cless away in a
similar fashion that Dhaos vanished in the introduction.
2.2 WHERE ARE WE?
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After that large scene, you end on a cliff together. Head out of this screen to
the closest village, Pompodo. Head to the northern part of the town where all
the crowded people are. They will introduce you to the elder of the village.
After a very long chat with him, you discover that you have somehow been
transported one hundred and fifty years in the past, in the Totus Village. When
you tell the elder about Dhaos, he agrees to help you any way he can, as it
seems Dhaos is terrorizing this time period, as well as your own. He is an elf,
and can therefore us magic, and Mint shows him the healing arts. The elder
tells you that you must restore magic and mana power if human beings such as
yourself are ever to defeat Dhaos, and this must be accomplished by healing the
tree in the Totus forest. He also refers you to a man in Euclid named Klarth,
who is a scholar on the subject of magic and mana. Exhausted, you decide to
rest of the night. This is one of the sweetest animations you'll ever see a 24
pixel tall character do.
After sleeping, exit and talk to the lady. She gives you an item and you may
leave. Make sure to go to the weapon store here, as their are many powerful
items. I suggest the axe, as it has high attack power, but it also makes your
defense drop a little. Also pick up new armor for you and Mint.
Once that is done, you can head north to the pass in the mountains (again).
2.2.1 EUCLID AND KLARTH
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This is the Euclid of the past. Once you enter, talk to the man behind the Inn
sign, you'll see an interesting scene then continue on to the weapons shop. Buy
a shield for yourself here. Then go to the top of the village and go into the
right house, you will be in the town Library. Talk to the man with the hat,
Klarth, and he will join you. He has been studying a method for human beings to
use magic by connecting the souls of the magical being and the human, allowing
him to call upon their powers at will (a "contract"). He joins you, though
reluctant as there is no financial benefit for himself, and his assistant says
that more is at stake than financial security. And so, Klarth joins the party,
on the condition that their first stop is the Sylph's mountain, so he can
attempt to make a contract with the Sylphs. At the moment, Klarth seems pretty
lame, because he can't cast any spells and uses a stupid book for a weapon.
2.2.2 SYLPH'S MOUNTAIN
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Next, head northeast to the mountain of Sylph. Enter the hut once you go in the
mountain, and talk to the man. He explains that an earthquake has caused
ruptures in the earth releasing noxious gasses, killing several sylphs, and
driving the others into a frenzy. (Being an air elemental is rough in polluted
air, apparently.) He also asks you too keep an eye out for his daughter, Arche
who always keeps her hair tied back in a ponytail.
After that, go out and go north to a small village. Here you may want to buy an
axe, as it is very powerful (the 2000 G one) if you don't got the cash, don't
worry about it. After that, go to the Items store and pick up a Pick axe and a
rope, as you will need them for the mountain. Leave and go back to the mountain.
This time head up one screen, search the rocks and you will use one of the pick
axes you bought. Head up and right to find a group of Sylphs around a rock.
Search them and defeat them, they are not very hard. Next, go down for a hidden
chest and continue north. Here you will find a save point, and whirlwind type
things. If you want to get rid of these you must defeat the sylphs around them.
Anyway, go through these first whirlwinds and enter the cave to the north.
You'll see more sylphs making more wind, leave them for now and let the wind
carry you right. Use the rope my searching the wooden peg and climb down. You'll
be in a small cave, its pretty straight forward, just pick the rocks down and
keep heading left after the second one. Go up the rope and again, you must
defeat the sylphs. After you do so, the wind yet again stops. This time save
your game, and go up where the find the Poison Clouds cause by that little pool
over in the left hand corner. Go right a bit and you'll see a spot to use the
pickaxe, do so and drag the rock over into the pond. Make sure to watch your HP
as it will deplete when you touch it. After this is complete, go to the far
right and down to see more sylphs and a place to go down. Attach the rope and
slide on down.
You'll find that your in a room with more clouds which is poison gas again and a
guy hops down. He is actually a very hard bad guy, and whenever you get into a
fight down here its usually with him. So you have to run, cause you can't hurt
him. press the L or R button depending on what way your facing. You have to do
the same thing here with the rocks, this time there are 2 though. After this is
complete all the poison gas should be gone, and you should have no problem
getting out. Pick up the chests on the way, and go out of the caves, Once out
head to the right onto the cliffs to get the Klarth's first contract, the Sylph
summon. After, on your way down the mountain, the man in the hut stops you,
and gives you the Element Orb, which allows you to talk to Yurugadashie, the
Mana Spirits, and tells you to revisit the Totus Forest tree.
2.2.3 TOTUS FOREST AGAIN
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Go back to Totus and head into the forest. Remember that busted up tree you saw?
Head to it. As it happens, that tree and Martel with it are the source of magic
in the world, and they are is dying. If the tree dies, no one will be able to
use magic anymore, not even elves. She says that she believes something in the
world is using magic at an unprecedented rate, but she doesn't know what.
Luckily, if the tree is restored, human beings could gain the magic power needed
to rid this world of Dhaos. Mint tries to heal it with her magic, which doesn't
work. Therefore, you must go elsewhere for the solution to heal the tree and
save Martel.
2.2.4 THE MYSTERIOUS WOMAN
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Head north past the Sylph Mountain to that village. You will find it in
shambles, much like Totus was in the future. Talk to the pink haired woman who
joins you, as she says she is Lia, the daughter of Demitel, and convinces your
party to take her home.
2.2.5 VENETIA
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You'll see a small boat, talk to the man and go to Number 4, enter the door and
talk to everyone in the room. Then exit and go to Number 2, where you should
pick up the appropriate armaments. I suggest the spear highly. After that, go
out of the boat and head to the place you started from. Then, head right, and
talk to the big ships captain. He will take you to the offshore castle for 1600
Gald.
2.2.6 DEMITEL'S CASTLE AND ARCHE
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Once you arrive on the island, enter the castle. Head to the right screen, and
enter the far right door for some chests, go out and to the left screen, you may
want to save your game in the top door, but continue on to the bottom closest
door and enter. Head to the far back-left of the room and get the barley visible
chest. Then search the closet right about it to get the key. Head back to the
right wing of the castle, where you saw that locked door. Enter the locked door,
and head left (you can now get into battles in this room) Talk to the tree a few
times, and you will get into a battle. Use special skills on the 2 trees, those
apples can pack a mean punch. After the tree is defeated, head back to the main
room and open the middle curtain. Then turn the crystals so that the 2 left hit
the Orbs on the platform. The way to the boss is now opened. This is one of the
more challenging parts in the game, since the main boss is at the very back to
the right, where there are about 4 people blocking him. Make sure to keep
Klarth casting Sylph on Demitel, or he will cast a spell that can kill you in
one hit. Just use Cless to attack the Golems and once they are defeated, go
after Demitel. Use the Lightning Attack on Demitel, as its the only thing that
substantially hurts him. Demitel claims he has never seen the young woman who
claims to be his daughter, and then the spirit inhabiting the young woman's
body is exorcised, and she ties her hair back and tells you her name is Arche,
a half elf wizard, then joins your party. You are taken back the mountain hut
where Arche is reunited with her father, a human man who was left by his wife to
raise Arche alone.
2.2.7 SPELLS FOR ARCHE
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Now that you've got Arche, you can get some cool spells for her by going back to
old locations. In Venetia, the person in the house left of the fountain will
sell the Storm and the Lightning spells for 200 and 1,000 Gald, respectively.
If you go back to Euclid, you can search the far right bookshelf for Arche's Ice
Tornado and Storm Breath. And if you go all the way back to Pomporo, you can
chat with the elder for the Cyclone spell.
2.2.8 VENETIA REVISITED
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This time, go for the right ship, instead of left. Then pay the ship captain
800 Gald for the trip. On the way, you meet a man onboard, and you have a party
with him. After that, everyone is drunk and you have to go defeat Mie, who was
feeling ill because he was being controlled by one of Dhaos' agents. Cless has
to face Mie alone, but it's not that hard of a battle, just keep using your
techniques. After the battle, head onto shore to the village of Alvanista, wary
that Dhaos is now aware that you are approaching.
2.2.9 ALVANISTA
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When you enter, just go to the Inn and rest. In the middle of the night, you
will form a plot to enter the castle. Arche carries you on her broom one at a
time onto the balcony. Once you're all there, enter, and go right past the
guards, just make sure they are out of your screen before going past them. Then
enter the right room. The lights will be out, and you will have to fight a
rather tough boss. just keep your characters healed, and attack the enemies in
the front first. DO NOT ATTACK THE MAIN BOSS, she can kill you in one hit.
After this, you are taken to jail, then let out as they find out that Syamil was
an evil agent of Dhaos. Runeglom, the elf who bailed you out of jail presents
Klarth with a new book weapon, and gives Cless a Gugnir spear, which is better
than anything you've been able to buy so far. You can now explore the castle, as
soon as you are able, go to the far right where the room you fought the boss is
at. Go down the stairs to Runeglom's Research Center, and you can buy 2 new
spells for Arche, Tractor Beam and Thunderblade, costing 4,000 and 12,000,
respectively.
Runeglom and the King also give you permission to enter the Morlia Gallery,
which you pick up from the Guild. The Guild is located underneath the pharmacy
in the southwest area of Alvanista. Get the pass from one of the characters at
the bar. While you're here, a drunken soldier by the stairs is selling a skill
for Cless for 6,000 Gald, what better way to spend the money you got from
beating Syamil back at the castle on it?
2.3 THE FOUR ELEMENTALS
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In Alvanista you are told you need to enlist the help of the four Elementals in
order to return home to the present. You already have the air elemental, Sylph,
but here are the rest.
This is starting to become a difficult part of the game, and there is a little
cheat ahead to help. Collect about 50,000 Gald with fights (recommend the first
floor of the Morlia Gallery Once you have collected enough cash, head to the
south east and keep heading down until you see a small port. Pay the captain and
your off to the dungeon desert. Head around the mountains counterclockwise, and
go as far north as you can, avoiding the basilisks (big landfish with BIGGER
teeth that can turn you to stone) until you see multiple bridges. Cross them and
head north still until you see a massive town. Because the items here are so
expensive, use a charm bottle to get a discount. Here, buy the Mecha-Halberd
type weapon for 22,000 Gald and the armor, these will increase your stats like
you wont believe. After that, head back towards the Olive Village and go to
Nome's Dungeon.
2.3.1 NOME, THE EARTH ELEMENTAL
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Nome's dungeon is located east of Totus off of a small bridge. You will need to
enter a combination to get into the real part of the dungeon. You can get
Nome's cave password in. The numbers in order are: 4,4,1,1. Just continue on
down the stairs until you see a little guy alone. Talk to him, and he will ask
you to return him to his friends. Say yes for him to follow you. Just keep
going through the dungeon slowly, so he stays following you. Watch out for the
other ones, they are invincible and attack you. Just run away from them if you
get into a battle. Continue on and you'll see a group of 4. Talk to them and
they run away, including the guy that was following you. Keep going through the
dungeon until you come upon a save point. Here, go right and ring the alarm on
the wall, causing everyone to leave their posts. Enter the top room and there
you will find the boss, Nome. It's generally easy just wait for them to center
the screen and attack when they pop up and look like a deck of thick cards. You
can not attack the bombs, so concentrate on healing if you need it. Right
before he does pop up, begin casing Arche's Cyclone spell. After two uses of
it, you should beat him. After that, you get a contract with Nome, and Arche's
Grave spell from the chest.
2.3.2 IFRIT, THE FIRE ELEMENTAL
------------------------------------------
Here, you must find the Sorsala ring that shoots out sparks to open doors. To
use it, you must have it equipped in the accessory position on one of your
characters, then in the environment, hit A to use it.
Go to the far right and walk down the stairs. Get all the chests and you will
the ring. Equip it on someone and go back into the main room. Go to the far
left and across the logs onto the lava. Hit the black circular switch on the
wall (by pressing the Sq button) and the door opens. Just get the chests in this
room and head down 2 screens. This time, go up and collect the three chests
there, one of which is a key. Then continue heading right, and loop back up
through the room you got the ring in, to the stairs, back to the main room. Go
up until you come upon one of those seemingly locked doors. Search it and it
opens then head forward and hit all the pillars down with the ring you got then
cross the bridge and you fight Ifrit. He isn't that hard, just attack him with
Cless' Flurry Hit skill which Klarth uses Nome and Arche uses Ice Tornado. Don't
worry about healing, let Mint does it for you. Once you defeat him, you get the
Ifrit summon for Klarth and the Eruption spell for Arche.
2.3.3 UNDINE, THE WATER ELEMENTAL
------------------------------------------
Return to Venetia and now the boat that offered you passage to Demitel's island
has another option, this one to the North Island. Take that option and go into
the cave. If you do not have that option, go back to Alvanista and make sure
you've spoken to everyone in Runeglom's Research Center. Someone in there (I
think it's even Runeglom) tells you that Undine is on the North Island Cave.
Here you have to flip 2 switches in a certain pattern for the water to rise and
fall. First, head right and hit the switch in that area, then continue on left
and head down to where the water was for a few chests, and continue going down
until you reach some stairs, go down and flick the switch, Go back to the
original switch and push it back up again. This time head up to where that
locked door was which is now opened and drained of water. Go through and head to
the northern most part, and hit the farthest right switch. It drains the water
to the path to hit another switch and so on until you find a hole in the ground
in the top room. Make sure to save and heal up and hit the switch (left) that
fills the room with water, Undine (6400 HP) comes to attack. She is fairly easy,
Klarth will use his Ifrit summon, which helps a lot. Cless should have
the Phoenix Attack by now which takes off a lot of Undine's health.
Klarth makes a contract with Undine, giving you another summon spell.
2.4 THE MORLIA GALLERY
------------------------------------------
Enter and go up. If the guard stops you, go back to the town and talk to the
people. When he lets you pass, to the far left and get the chest, and hit the
switch on the wall just the left of it and head to the right where the door is
now opened. Go through and around until your the other floor. Head to the far
left and move the statues onto the switches and go through the room for the
chests. Make sure to hit the switch, a head through the far right door down
stairs. Here, as you did in another dungeon, have to hit a switch to make
yourself fly. It's the "on" switch and you have to make sure when going by, not
to hit the off switch. You'll be able to fly through the door. Go to the right,
and take the statue off the switch. Head down through the door, which will close
after you walk through it. Then head to the right where a locked door was which
is now opened for you to go down the stairs. Search the unlit candle twice and
say yes to enter the secret passage. Here, go into the right door for a rune
bottle when the lady hits the other switch. Exit, and hit the other switch to go
into the left door. Head to the far left to another puzzle. This is fairly easy,
the puzzle order it up, up, down, down, left, right, left, right. The go back to
the right and down to the first save point. Then hit the switch and go back into
the room with the puzzle. Drag the statue through the door and onto the switch
and go down the floor. Now you're on a level with only a small circle of light.
Head to the right a screen and go up into the room. Hit the switch with the
Sorsala ring, and you'll hear a door will open. Head to the left again and go down
the stairs. You'll be in a room with a lot of spikes on the floor, just head to the
right and you'll be in a room without spikes. This is a spot where you lots of
chests. Head down stairs to receive your save point and light the candle so that
you can go through a transporter. Once it appears, go through about 5 times
collecting the chests each time, and at one point will be able to continue on.
Here in the next cave you have to enter a room and light each candle on each
separate stick for the door to open. When you open the door, you'll need to go
up and right, where you find a spot where you need the pick axe (I got really,
really angry here because I didn't have one) Go through and don't light the torch,
but throw a switch on it, and then head through the door. The rest is
very straightforward. Follow the path until you find a switch to throw hidden
under a chest, then back track until you find the fire that used to be dripping
water. Just went you get to the room (lv.10) with the save point and 2
switches. Hit them both and go into the right transporter first. Go to the
large tablet and search it, and there'll be a scene where Arche reads the runes
on it. Then head out of the room and go into the left transporter. Here, in
order to wake up the spirit of the Morlia Gallery, you have to place the four
elementals in their appropriate places. the answer to the puzzle is Up =
Ifrit(1), Down = Nome(2), Left = Undine(4), Right = Sylph(3). Then head back
through the transporter to the room (make sure you get the turquoise ring from
the chest there) Save your game and go into the right transporter again with
the tablet. You'll fight the summon monster, Maxwell. Use Cless's Phoenix Tech,
and he should be Pretty much dead. Mint will heal, so don't worry about that.
The Ifrit Summon and the Cyclone spell are also fairly effective. After the
battle, Klarth will make a contract with Maxwell, giving you another powerful
summon. He also give you access to Morlia's treasure, which includes to rings
for making contracts, but they are broken. So the party decides to head back to
Alvanista to consult with Runeglom. Among the other chests is a black onyx,
which brings up your HP by 30% (I already had one for Cless, I stuck this one on
Mint.) After that, go back up the stairs and head to that room to the far north
that allows you to go to level 6. Then you can take the other stairs to the top
floor.
2.5.1 ALVANISTA AGAIN
------------------------------------------
Runeglom takes a look at the rings, and tells you about a friend of his that
they should talk to, as he is well versed in magical items, and presents you
with a letter to Edward, and tells you to visit his house. The house can be
found to the south west of Alvanista. Knock on the door, and Edward's wife will
answer, telling you he's gone to Freland (the continent where the Olive Village
and Mid Galds are) to try and prevent the war from breaking out before
Alvanista's forces are prepared. So the party heads on a boat back to the Olive
Village.
2.5.2 THE OLIVE VILLAGE AND THE WILD GOOSE CHASE
------------------------------------------
This is the town right next to Ifrit's Cave. Go into the town and you'll talk to
a man, who will instruct you to go to the southernmost Oasis. Upon arriving,
the person there tells you Edward went to the middle Oasis, and the person there
tells you he's gone to the northernmost oasis. When you finally get there, the
person tells you he's headed back to the Olive Village. When you get back
there, he's STILL not around, but the innkeeper tells you that Edward is seeking
Basilisk eggs to make a powerful medicine. So the party heads back into the
desert to collect five of the items that the basilisks in the desert randomly
give you (they look like rock egg things), once they are collected, head back
and give them to him. You will stay over night and meet the descendant of
Tornix, Edward D. Morrison. Edward asks the party to join the fight against
Dhaos, and tells you that the rings are products of an ancient time when dwarves
and elves were friends. He tells you to seek help form the elves in the Ymir
forest, and to get permission to enter from Runeglom at Alvanista Castle.
2.5.3 ALVANISTA YET AGAIN
------------------------------------------
Runeglom gives you the seal of Alvanista, which allows you to enter the Ymir
forest, but reminds the party that half-elves are never allowed in the forest,
which unfortunately counts Arche out. She tells the party that she'll wait at
the inn, and once the part has left town she puts on a (HA!) oh so clever
disguise.
2.6 THE YMIR FOREST - NO ARCHE?
------------------------------------------
Ymir Forest is located south of Alvanista and it is where the elves are
located. You head right across the bridge, head south and take a left until you
see a small island covered in trees. Enter and talk to you guard, who says you
cannot go through. Head back to the castle and talk to the same person again. Go
to the Inn and stay the night, go back and to him. He gives you the medal to
enter the forest. This is pretty straight forward, just head upward and you will
come to a split path. To the right, you get a couple chests, to the left is the
way to the Elf Village where on this path, you can also get a lot of things to
boost various statistics, be they strength, agility, TP or HP. There items are
called "lavender". You can use rune bottles on them to first double their
effect, and then another rune bottle will change a strength lavender into an
agility lavender, or vice versa, or an HP lavender into a TP lavender. After
that, head up into the elf town where you meet Brambard who goes ahead of you
through the Forest Maze. Meet him again at the north end of town and you won't
see him again until you go through the forest.
2.6.1 THE TREANT'S FOREST
------------------------------------------
This place is basically what you call a maze. Keep going as far right as you can
until you need to go down or up. Generally, the "cats" are the path of where you
need to go, so if your near some, your on the right track. Lots of goodies in
here, so you may want to search around. At the end you'll see a save point and
one of the many magic tablets you have seen throughout the game. Brambard
explains that Origin, King of Dwarves could restore anything to a previous
state, and he will be using his power to repair the rings. He also mentions
Ragnarok, who nearly destroyed the Elven empire. After you get the two rings
repaired, so head back out and you'll meet up with Arche again, who got caught
snooping around. Brambard and the other soldier are planning on dispatching
Arche for her breach of conduct when the woman who runs the in comes out and
begs Brambard, even offering her own life to let Arche live. Brambard gives in,
and the woman tells Arche she's sorry several times. Only after Arche and the
others step outside the village does Arche realize the woman was her mother.
Unfortunately, you're no longer allowed to enter the elf village.
2.7 THE TOWER OF TWELVE STARS
------------------------------------------
Now that you have the rings repaired, you are ready to venture into the Tower of
Twelve stars, where the goddess Luna lives. Each floor is identical to the
last, except the statues and treasures are located differently. You must play
the correct song as dictated by the large tablets in the center of each floor.
Only when the correct music is playing will the door to the next floor become
unlocked.
Floor 1 - "Open Fire" - left, then down
Floor 2 - "Arche" - down, then left (left hand door)
Floor 3 - "Lake on Ymir" - left, then down
Floor 4 - "Dark Cave" - down, then right (right hand door)
Floor 5 - "Open Fire" - right, then down
When you reach the top, a pixie named Artemis will detain you and use you for
his own amusement by forcing Arche to kiss Cless (Arche is a little too willing,
here). Cless is embarrassed, and Mint, always proper reminds them that kissing
in public is not right. Luna interrupts and asks Artemis to give Arche the
spell book for Ray, and to allow you to come see her. Klarth contracts with
Luna, who despises fighting, but understands the need to save this world. Now
you are ready to visit Mid Galds and help Edward defeat Dhaos.
2.8 THE BATTLE WITH DHAOS' ARMIES
------------------------------------------
Go to the Castle in the center of town and the soldiers will check your ID and
tell you to wait for Edward inside the castle. The party waits for Edward.
Lyzen, the king's advisor introduces himself and Edward joins him. The party
volunteers their services to fight against Dhaos, but Arche worries she'll never
see her mother again. Head down the stairs to the right to overhear a magician
ask if Lyzen believes they are in danger. Then go downstairs and head to the
left to meet the king of Mid Galds. Your skills are praised by Edward, and the
king expresses happiness of having magic users to fight against Dhaos. Word has
arrived that enemies have come from the nearby Valhalla Plains. Lyzen takes you
to the magic research center in Mid Galds, where they are trying to gain magic
ability in humans. Lyzen offers to teach your party magic after the war is over
and research is complete. The soldiers are guarding a room where a secret
weapon is being made.
Exit the castle and Arche will question Dhaos' motives. Dhaos attacked the
Harmel village, but hasn't attacked Euclid or Venetia. In Alvanista, he only
attacked the prince. He also killed Lia's parents. But Mid Galds is the only
place he's really involved with now. Arche is reluctant to fight. The others
try to convince her. She states there must be some relationship between Mid
Galds, Harmel and Lia's parents
Arche wants to consult with her father. Then you are given a choice:
1 - go quickly 2 - go on foot (choose #1)
Arche asks her father, Bart why he told lied to her about her mother being dead.
Bart explains that humans and elves used to live together, but the elves decided
to leave and live together away from humanity in the Ymir forest. Some elves
were forced to leave, including Luche, Arche's mother. Then a flashback
sequence will begin where an the elf tells Bart that they are afraid of what the
humans have done and will do, and take he crying Luche with them as they leave.
Bart tells Arche that Luche asked him to tell her that she had died. Arche
wants to hear mer mother say she is sorry and her father tells her not to be
angry, and that he is still in love with her mother.
Then Arche asks him about Lia's (the girl who possessed Arche's body) parents.
Bart explains that they used to live in Mid Galds and moved to Harmel (the town
that was destroyed) a few years ago. Rumor has is they were researching some
unknown power in the Mid Galds. Then it is time to go back to Mid Galds
1 - go quickly 2 - go on foot (choose #1)
Go back into the castle. The soldiers are afraid of a monster in the castle.
Enter the castle where Edward is facing the monster Jestorna, who is holding a
man hostage. The monster explains he cannot go back until war is declared, and
so Edward and the party must die. Edward teleports and knocks the monster,
forcing him to free his hostage. Edward explains that if his teleportation
trick were enhanced, it would be time travel. Then he wishes he could have
finished his research, but disappears with the monster instead. Arche is
finally convinced that Dhaos must pay for his crimes. Mint reminds the party
that now, history has been changed form the book that Tornix gave them. The
party resolves to kill Dhaos.
The next scene is a tactical session with Lyzen. He explains that the bridge is
the best point to defend the city from, and that it'll take five days to get
there. After five days, Dhaos' forces will be on the Valhalla plain, and can
attack the city. Lyzen decides to make small parties of warriors to confuse the
enemy. Klarth is appointed as a commander of one of the groups. Klarth stays
behind to meet with the other commanders. Go to the inn and rest if you need to
restore yourself. Return to the meeting room, and Klarth will have finished his
briefing.
The next scene shows us Lyzen checking in on the top-secret weapon they have
been researching. The magicians there tell him that it is operational and ready
to be used against Dhaos' armies. Then there is a scene of the war beginning on
the Valhalla Plains. Edward was instrumental in the other war, but now that
history has been changed and he is gone, who will win the war?
Lyzen tells you to fight for Mid Galds, and your reward for fighting will be
according to how you fight. There is a save point on the left, and the left-
hand soldier will give you free red and orange gels, and poison cure bottles and
life bottles. In the snowfield, just head to the northwest as much as possible,
you'll eventually get to a save point, then head to the right. You'll fight a
large dragon named Ishirantu. Just keep using Luna, and Ray. He'll spit
lasting fire that may prevent you from attacking him with Cless's weapons and
techniques. The army retreats once the dragon is defeated.
The soldiers back at the castle will thank you for helping them fight and will
escort you to the king's chambers. The king thanks Klarth and gives him 50,000
Gald. However, the celebration is interrupted by another attack by Dhaos.
Turns out, you only wiped out the army, and now must deal with the Air Force.
There will be a cut scene of the evil ones approaching. Lyzen decides to use
his secret weapon.
Head out of the castle, and a voice will tell you to leave behind everything you
do not need. Only Cless hears the voice. Then he is teleported away from the
party, much to the surprise of Arche, Mint, and Klarth. Klarth is requested to
help the soldiers, while Mint mourns the loss of Cless. Cless looks around to
find himself in a strange room. Go north to find a woman sitting on a white
horse. It's one of Odin's minions, the Valkyrie. She explains that she will
lend him the Pegasus to fight Dhaos, and that the Gugnir was Odin's very own
weapon, but Cless is not strong enough to wield it properly.
Then you see a scene of Lyzen using the weapon to eliminate most of Dhaos' army.
Then Martel senses the power of Mana disappearing. Lyzen attempts to use the
weapon again, but with no mana to power it, it goes haywire, and wrecks the
whole city. The party doesn't know what to do, until Cless returns with the
Pegasus. Arche and Cless take to the sky to fight Dhaos' air force. The
Pegasus lends some of his power to Arche to let her fly high enough to help
Cless. You have to fight the same dragon again, just use Arche's Ray spell, and
try to keep her healed after all the Cyclone and Thunderbolt Attacks you will
take.
The Party thanks the Pegasus for it's help, and it returns to Odin. You have
again fended off Dhaos' attacks on Mid Galds. Lyzen thanks you, and thanks you
by giving you Edward's book of spells, which contains Indignation. Cless reads
the book which are the last few pages of Edward's diary. It tells that Dhaos
said that the true evil in the world is the human heart. Edward is almost
inclined to agree, but realized that evil is only one side of humanity. Edward
believed in humankind, as he was half-human. The party takes a rest before
taking on Dhaos. Make sure you re-equip the mecha-halberd, because Valkyrie took
Gugnir back from you after the last battle.
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