Samurai Shodown 4 Special - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Samurai Shodown 4 Special - Strategy Guide (Page 04).
Charlotte flings a rose, then does a close triangular slash. Not
very good range, but if she connects she begins a slow multi-hit
combo; as she slashes, she hops over the enemy's head several times,
finally tracing out the image of a rose (which appears on the
screen as she finishes with an uppercut that scatters the petals.)
***************************************************************************
TAM TAM
He is told by his chief that the evil god has been resurrected. He once
again takes the "Mask," and travels to Japan to do battle once more.
Pre-fight: "Tam Tam god's warrior. I win big time."
"I fight for protection of cherished village. That is warrior
way!"
Slash CPU Win: Wooaah! Me god's warrior!
Vs. Win: You know Tam Tam strong!
No Contest: Me take your scalp now.
Bust CPU Win: Your soul to god Torarokko!
Vs. Win: You one big fool!
No Contest: Hooo ho! I like you!
[Poses]
Slash Pre-fight: Waves his arms and howls.
Slash 1st Win: Jabs to the left and right, then stands and waves his arms,
howling.
Slash 2nd Win: Stands and howls.
Slash Taunt: Drops his sword, dances, and wiggles his fingers.
Bust Pre-fight: Growls and ties on his "skirt."
Bust 1st Win: Does an odd dance, claps, and wiggles his fingers at the
opponent, rolling a long "R."
Bust 2nd Win: Removes part of his "skirt" and flexes.
Bust Taunt: Drops his sword, dances, and wiggles his fingers.
No Contest: Does a Paguna Paguna and slashes off his opponent's upper
body.
Honourable Death: He gets sucked into his mask!
SLASH
-------------------------------------+-------------------------------------
# Paguna Paguna | -O + tap slash
|
Tam Tam spins his sword in front |
of him rapidly. He can move as |
he spins the weapon, fortunately. |
-------------------------------------+-------------------------------------
Mura Gaburu (high) | | \ -O + slash
| O O
Tam Tam tosses a skull at about |
head level. Fortunately, as Tam |
Tam is taller than most of the |
other characters, it is safe to |
just duck the high version. |
-------------------------------------+-------------------------------------
Mura Gaburu (low) | | / O- + slash
| O O
Tam Tam tosses a skull along the |
ground. This version should be |
blocked low. |
-------------------------------------+-------------------------------------
! Ahau Gaburu | -O | \ + slash
| O O
Tam Tam inhales, hops up into the |
air, and spits down a fireball |
which explodes into a rising |
jaguar's head. |
-------------------------------------+-------------------------------------
Paguna Dios | O- | / + slash
| O O
Tam Tam winds up, then spins him- |
self along the ground with both |
legs extended to knock over the |
opponent. |
-------------------------------------+-------------------------------------
*POW Special
Ahau Tiuwakan
Tam Tam inhales, jumps up into the air, and spits down a
fireball. When it hits the ground, it explodes into a large,
rising jaguar's head.
BUST
-------------------------------------+-------------------------------------
Gaburu Gaburu | | \ -O + C
| O O
Tam Tam pauses, then thrusts his |
hand out at the enemy. If he |
catches his opponent, he pulls |
him to him and savages him with |
the fangs on his mask. |
-------------------------------------+-------------------------------------
Mura Mura (high/low) | | \ -O + A or B (x3)
| O O
Tam Tam can throw up to three |
skulls at once with this move; |
what makes it so versatile is the |
ability to mix high and low shots |
(A is head-level, B is ground). |
-------------------------------------+-------------------------------------
! Paguna Dios | O- | / + slash
| O O
Tam Tam winds up, then spins him- |
self along the ground with both |
legs extended to knock over the |
opponent. |
-------------------------------------+-------------------------------------
*POW Special
Ahau Tiuwakan
Tam Tam inhales, jumps up into the air, and spits down a
fireball. When it hits the ground, it explodes into a large,
rising jaguar's head.
***************************************************************************
YAGYU JUBEI
He is ordered by his lord to search Shimabara Castle, and defeat the master
of the evil scheme.
Pre-fight: "I'm on a mission for the shogun. Now move or die!"
Slash CPU Win: Forgive my superiority.
Vs. Win: Slacking off lately?
No Contest: Your (sic) my servant now!
Bust CPU Win: My moves cut to the bone!
Vs. Win: Yah, ha, ha! Ya got spunk!
No Contest: You've got guts. Pick them up!
[Poses]
Slash Pre-fight: Points at the opponent with one sword and laughs.
Slash 1st Win: Sheathes his swords and says, "Denaosei!" (Try again!)
Slash 2nd Win: Pulls out a cloth, tosses it into the air and slices it to
pieces, then says, "Yagyu no tatsujin... nushi de wa mikiren wa!" (?)
Slash Taunt: Points at the opponent, says, "Kakatte koi!" (Come on!) and
puts down his swords.
Bust Pre-fight: Points at the opponent with one sword and says, "Yagyu no
ken ni katsuboku shite miyo!" (?)
Bust 1st Win: Pulls out a cloth and wipes a sword with it.
Bust 2nd Win: Sheathes his swords, and says, "Shoujin wa tarin.
Denaosei!" (You lack dedication. Try again!)
Bust Taunt: Points at the opponent, says, "Kowappame ga!" (Foolish
child!) and puts down his swords.
No Contest: Does a NikkakuRatou which bisects the opponent, then says,
"Tawake ga!" (Fool!)
Honourable Death: Runs, like in the NikkakuRatou, but trips and falls over.
SLASH
-------------------------------------+-------------------------------------
#! Kattou SuigetsuTou | | \ -O + slash
| O O
Jubei slashes at the ground in |
front of him, creating a wave |
which shoots along the floor. |
-------------------------------------+-------------------------------------
#! NikkakuRatou | -O | \ + slash
| O O
Jubei rushes forward, shoulder |
extended, to ram the opponent | (C version gives extra hit
several times before striking up | by pressing | + C in the air.)
into the air with his katana. | O
-------------------------------------+-------------------------------------
# HassouHappa | -O + tap slash
|
Jubei strikes out rapidly with |
both blades, hitting the enemy |
multiple times. |
-------------------------------------+-------------------------------------
*POW Special
# Zetsu SuigetsuTou
Jubei swings at the ground in front of him, setting up a
small wave of energy. When he thrusts with the other sword,
a huge column of energy explodes from it, covering the middle
third of the screen for a couple of seconds.
BUST
-------------------------------------+-------------------------------------
#! Kattou SuigetsuTou | | \ -O + slash
| O O
Jubei slashes at the ground in |
front of him, creating a wave |
which shoots along the floor. |
When POWed, he sweeps both his |
swords on the C version, making |
a wave-front with the first and |
sending it out with the other. |
-------------------------------------+-------------------------------------
# Yagyu ShinganTou/Tenra | | / O- + C
| O O
Jubei holds out his short sword |
in an upper guard position. If |
an airborne enemy's sword touches |
the blade (this *includes* moves |
like Ukyo's Swallow Swipe), Jubei |
catches it and delivers an upward |
geyser stroke as in the Nikkaku |
Ratoh. |
-------------------------------------+-------------------------------------
# Yagyu ShinganTou/Souha | | / O- + B
| O O
Jubei holds out his short sword |
in a middle guard position. If |
the opponent's weapon touches the |
blade, he catches it and delivers |
a vicious counter-blow; this also |
works on *any* special move that |
is not a projectile, but uses the |
sword. |
-------------------------------------+-------------------------------------
# Yagyu ShinganTou/Suigetsu | | / O- + A
| O O
Jubei leans back and holds his |
short sword low to the ground in |
front of him. Opponents who try |
a low blade attack get caught, |
then countered with a powered |
strike similar to SuigetsuTou. |
-------------------------------------+-------------------------------------
# Yagyu SougetsuJin |
| | \ -O + AB (Ichi no Tachi)
This is the only true guard break | O O
move in the game. Unfortunately, |
its speed is lacking in a game | (then)
geared towards offensive play. |
Jubei charges for a moment, sword | | \ -O + A (Ni no Tachi)
glowing, then swings at the enemy | O O
(Ichi no Tachi, first blade). It |
misses non-blocking opponents | (then)
completely--but, blocking enemies |
are opened up for Ni no Tachi | | \ -O + B (San no Tachi)
(second blade, a glowing B poke) | O O
and San no Tachi (third blade, a |
glowing C double-strike that |
knocks down. Great move, but |
nigh-impossible to connect with; |
use it when opponent gets up, or |
in a position where they will be |
forced to block. |
-------------------------------------+-------------------------------------
*POW Special
# Geki SouranJin
Jubei slashes rapidly three times, sending a trio of energy
projectiles through the air at the opponent. If they hit, he
fires a few more, rushes forward to ram the enemy, slashes
diagonally (leaving a cut in the air), then strokes HARD
upward (leaving an 'X' on the ground) to finish. If the
shots are blocked, Jubei rushes forward after the third one
to continue the move (fakes out the other player quite
often).
***************************************************************************
SENRYO KYOSHIRO
While travelling, Kyoshiro hears a rumour that demons have been unleashed
in Hizen, so he wanders off to verify the rumour.
Pre-fight: "Your sour look speaks of a silly spat ahead!"
"How about a rehearsal before the main show?"
Slash CPU Win: A blast of blood and guts. Yes!
Vs. Win: A premature debut, my friend.
No Contest: You played a great villain!
Bust CPU Win: Hey! That's not stage blood!
Vs. Win: You'd make a nice prop!
No Contest: Kabuki is humanity's gem!
[Poses]
Slash Pre-fight: Spins around and says, "Hajimari, hajimari!" (Let's
begin, let's begin!"
Slash 1st Win: Hops back and slashes forward, saying, "Omigoto!"
"Well done!"
Slash 2nd Win: Does a short dance.
Slash Taunt: Twirls his naginata, says, "Yowasugiru!" (Too weak!) and
drops the blade.
Bust Pre-fight: Puts away his pipe and turns to face the opponent.
Bust 1st Win: Pulls out his pipe and smokes it.
Bust 2nd Win: Pulls out his pipe, smokes it and says, "Kono Senryo,
amaku wa nai wa!" (?)
Bust Taunt: Twirls his naginata, says, "Yowasugiru!" (Too weak!) and
drops the blade.
No Contest: Spins around the opponent like in Bust's ChikazeGoma, and
slashes off the opponent's upper body.
Honourable Death: He gets swallowed by his frog.
SLASH
-------------------------------------+-------------------------------------
! KaenKyokubu (Twirling Flame) | O- | / + slash
| O O
Kyoshiro blows out a swirling |
cloud of flame in front of him. |
Decent damage, but POW version is |
much better in ticks/damage. |
-------------------------------------+-------------------------------------
# KaitenKyokubu (Twisting Heavens) | -O | \ + slash
| O O
Kyoshiro whirls himself into the |
air, twisting his weapon around |
him as he spins like an airborne |
top. |
-------------------------------------+-------------------------------------
# GamaJigoku (Toad Plague) | | \ -O + D
| O O
Kyoshiro hops up as a large toad |
appears under him; he rides it as |
it sticks its tongue out to catch |
the opponent's legs. If hit, the |
enemy is sucked into the toad's |
mouth; Kyoshiro 'pops' it, and it |
explodes, sending him across the |
screen. Hits low. |
-------------------------------------+-------------------------------------
# Ootsunami (Tsunami Crunch) | | \ -O + slash
| O O
Kyoshiro spins, flinging a small |
wave of water along the ground. |
This move hits low. |
-------------------------------------+-------------------------------------
# ChikemuriKuruwa | in air, | + slash
(Smouldering Blood Pounce) | O
|
Kyoshiro spins downwards like a |
top in midair, twirling his |
weapon to hit as he drops. |
-------------------------------------+-------------------------------------
# ChobiJishi (Lion Tail Blast) | | / O- + slash
| O O
Kyoshiro plants his naginata in |
the ground and vaults forward, |
forming a flaming wedge with his |
body. Stays where it is on-screen |
(unlike the Bust version). |
-------------------------------------+-------------------------------------
*POW Special
# Aragotoshi Kyoshiro "Oni no Mai" (Kyoshiro Demon Boogie)
Kyoshiro performs three flaming slashes--two downward and
then a forward thrust. If he catches the opponent he then
hits and spins many times against him, finishing off with
a fiery burst that blows him into the air. Then, a la
Terry's Triple Geyser, Kyoshiro juggles the opponent with
a second, then a third explosion.
BUST
-------------------------------------+-------------------------------------
Yamata no Orochi | | \ -O + slash
(Eight-Coil Serpent) | O O
|
Kyoshiro spins (slowly) and leans |
forward, sending out a mass of |
fiery serpents at the enemy. The |
range generally increases as the |
move continues, but does not go |
more than half-screen. |
-------------------------------------+-------------------------------------
# ChikazeGoma | -O | \ + slash
| O O
Kyoshiro whirls himself in place, |
twisting his weapon around him as |
he spins like a top. Combos well |
and comes out quickly, but does |
not move from its place. |
-------------------------------------+-------------------------------------
# KyoshiroEnbu (Kyoshiro Jig) | | \ -O + D
| O O
Kyoshiro steps forward, sweeps |
his polearm downward, then does a |
forward thrust. |
-------------------------------------+-------------------------------------
#! ChobiJishi/Ranshin | | / O- + slash
(Raging Lion Tail Blast) | O O
|
Kyoshiro plants his polearm in |
the ground and vaults forward, |
forming a flaming wedge with his |
body. The force of the vault |
carries him forward at the enemy, |
unlike the stationary Slash move. |
-------------------------------------+-------------------------------------
*POW Special
# Aragotoshi Kyoshiro "KetsuNiku no Honoh"
Kyoshiro spins forward, performing a multi-hit ChikazeGoma.
It ticks multiple times; if it hits, the enemy is carved up
as Kyoshiro spins in place. The move ends as Kyoshiro blasts
his opponent away in a burst of flame.
***************************************************************************
NAKORURU
She comes to Shimabara to save nature, which is being gradually destroyed
by the evil coming from the castle.
Pre-fight: "You're one big, nasty demon, you!"
"This next victory is for Mother Nature!"
Slash CPU Win: I can't lose. For Nature's sake.
Vs. Win: I won't forget you! Loser!
No Contest: Now you know Nature's power!
Bust CPU Win: Until there's peace, I'll fight!
Vs. Win: Nature's law: Might is right.
No Contest: See Nature's power!
[Poses]
Slash Pre-fight: Turns away from the opponent and calls Mamahaha to her.
Slash 1st Win: Holds out her arm and Mamahaha flies down to it as she
says, "Arigato, Mamahaha." (Thank you, Mamahaha.)
Slash 2nd Win: Swirls her cape around her back, turns away from the
screen, looks back and says, "Daishizen no oshioki desu." (This is
Nature's punishment.)
Slash Taunt: Puts down her sword and says, "Kore de dou desu ka?" (How
is this?)
Bust Pre-fight: Flings off her cape and says, "Oide, Shikuruu!" (Come
here, Shikuruu!)
Bust 1st Win: Runs her hand through her hair and points to the opponent,
saying, "Saa, tachi nasai." (?)
Bust 2nd Win: Turns her back to the screen and looks back, saying,
"Shizen no mukui o ukenasai." (?)
Bust Taunt: Puts down her sword and says, "Oide!" (Come here!)
No Contest: Dashes into the opponent, bounces off, and does an Annu
Mutsube. Lame.
Honourable Death: She clasps her hands together and disappears in a swirl
of light.
SLASH
-------------------------------------+-------------------------------------
#! Annu Mutsube | O- / | + slash
| O O
Nakoruru slides along the ground, |
blade extended. Strikes low to |
knock the opponent over. |
-------------------------------------+-------------------------------------
# LeLa Mutsube | -O | \ + slash
| O O
Nakoruru drives up into the air, |
blade extended, to hit midair and |
standing opponents. |
-------------------------------------+-------------------------------------
Kamui Rimuse | O- | / + slash
| O O
Nakoruru flicks her cape out one, |
two, or three times depending on | (tap button for cape flick)
the button used. By tapping the |
button, she flicks her cape at |
the end for another hit. This |
move reflects projectiles. |
-------------------------------------+-------------------------------------
Mamahaha Flight | | / O- + D
| O O
Nakoruru leaps up and grabs onto |
Mamahaha. From here she can fly |
briefly by using the control |
stick, or set up for an attack as |
follows: |
-------------------------------------+-------------------------------------
Mamahaha Attack/side | during Mamahaha Flight, A or B
|
Nakoruru does a side slash with |
her blade. |
-------------------------------------+-------------------------------------
Mamahaha Attack/down | during Mamahaha Flight, C
|
Nakoruru attacks downward with |
her blade. |
-------------------------------------+-------------------------------------
! Kamui Mutsube | during Mamahaha Flight, AB
|
Nakoruru dives downward at the |
enemy with blade extended. |
-------------------------------------+-------------------------------------
Shichikapu Etu | | / O- + slash
| O O
Nakoruru sends Mamahaha to dive- |
bomb the enemy. If the bird hits |
the enemy is briefly stunned, |
opening himself up for a follow- |
up attack. |
-------------------------------------+-------------------------------------
*POW Special
Ererushi Kamui Rimuse
Nakoruru flips back to catch Mamahaha, then dives forward
with a super-charged Kamui Mutsube. If she hits, she then
follows up with a set of Kamui Rimuse, and finishes by
sending Mamahaha to knock the enemy to the ground. MUCH slower
than in SS3; probably only combos after a hawk stagger (close).
BUST
-------------------------------------+-------------------------------------
Kamui Rimuse | O- | / + slash
| O O
Nakoruru flicks her cape out one, |
two, or three times depending on | (tap button for cape flick)
the button used. By tapping the |
button, she flicks her cape at |
the end for another hit. This |
move reflects projectiles. |
-------------------------------------+-------------------------------------
Wolf Pounce | | / O- + button
| O O
Nakoruru hops up onto Shikuruu's |
back. From here, she can execute |
a variety of moves as follows: |
-------------------------------------+-------------------------------------
Riding Wolf Attack | during Wolf Pounce, A or B / C
|
Nakoruru attacks with her sword |
from Shikuruu's back. |
-------------------------------------+-------------------------------------
! Meru Shikite | during Wolf Pounce,
| O- / | + slash
Nakoruru and Shikuruu quickly | O O
rush forward to hit for damage. |
Can be followed with Separate |
Attack. |
-------------------------------------+-------------------------------------
! Kanto Shikite | during Wolf Pounce,
| -O | \ + slash
Nakoruru and Shikuruu quickly | O O
leap forward into the air to hit |
the enemy. Can be followed with |
Separate Attack or Imeru Shikite. |
-------------------------------------+-------------------------------------
Separate Attack | during Meru/Kanto Shikite,
| O- or -O + C
During the run/leap attacks, |
Nakoruru can leap from Shikuruu's |
back with a horizontal Mutsube |
attack. |
-------------------------------------+-------------------------------------
Imeru Shikite | during Wolf Pounce, in air,
| | \ -O *or*
Nakoruru and Shikuruu pause, then | O O
dive forward from the air to |
strike down at the enemy. | -O | \ + slash
| O O
-------------------------------------+-------------------------------------
Get off Wolf |
(forward) | O or -O or \ + D
| / O
-------------------------------------+-------------------------------------
(upward) | O or | + D
| | O
-------------------------------------+-------------------------------------
(downward) | O or O- or / + D
| \ O
-------------------------------------+-------------------------------------
Epunkine Shikite | when knocked down, AC
|
When knocked off Shikuruu and to |
the ground, Nakoruru can send her |
wolf to ram the opponent. Just |
hit AC as she hits the ground. |
-------------------------------------+-------------------------------------
*POW Special
# Nubeki Kamui Shikite
Nakoruru hops up onto Shikuruu (if she isn't already on him),
then rushes forward with a super-charged Meru Shikite. If
she hits, she carries her opponent up into the air with an
afterimage C slash that hits many times.
***************************************************************************
RIMURURU
She comes to Shimabara to save nature, which is being gradually destroyed
by the evil coming from the castle.
Pre-fight: "I'll cool your anger with an ice spirit blast!"
"Do you still think I'm scrumptious!?"
Slash CPU Win: Oh, forgive me, Konril!
Vs. Win: It's Nature's punishment, pal!
No Contest: Konril, I did it for you!
Bust CPU Win: You forgive me, right?
Vs. Win: A warning: Be nice to nature!
No Contest: Hey, I'm actually sweating!
[Poses]
Slash Pre-fight: Her ice cube spins to her back, and she says, "Yoshi!"
(All right!)
Slash 1st Win: Adjusts her hat.
Slash 2nd Win: Spins around and winks, saying, "Daishizen no oshioki
da yo!" (This is Nature's punishment!)
Slash Taunt: Puts down her sword and says, "Un shotto!" (Ainu, no real
translation)
Bust Pre-fight: Her ice cube spins to her back, and she says, "Saa, koi!"
(Come on!)
Bust 1st Win: Holds her hand up, and her ice cube floats over it.
Bust 2nd Win: Tosses a piece of ice to her ice cube, which turns into a
giant mouth, chomps on it a few times, and returns to normal.
Bust Taunt: Puts down her sword and says, "Un shotto!" (Ainu, no real
translation), then beckons to the opponent and says, "Hora!" (Hey!)
No Contest: Creates her giant iceberg, and slams it into the opponent,
smashing off the opponent's upper body.
Honourable Death: She forms her super-iceberg above herself, and it crushes
her.
SLASH
-------------------------------------+-------------------------------------
Kamui Shitsuki | O- | / + slash
| O O
Rimururu forms a mirror of ice in |
front of her. After a moment, |
the mirror then sprouts an icicle |
which pokes forward at the enemy. |
Deflects projectiles. |
-------------------------------------+-------------------------------------
Konru Shiraru | in air, | + slash
| O
Rimururu thrusts her hands below |
her and forms a platform of ice |
which holds her up. The platform |
disintegrates after a few seconds |
or if she jumps off of it--either |
way, it hurts the enemy. |
-------------------------------------+-------------------------------------
Konru Memu | | / O- + slash
| O O
Rimururu winds up and flings a |
puddle of ice on the ground in |
front of her. Breaks the enemy's |
guard if he does not block. |
-------------------------------------+-------------------------------------
Rupushi Kuare/Nishi | | \ -O + slash
| O O
Rimururu spins, flinging an ice |
crystal up into the air. Hit the |
opponent for ice damage, but not |
until it begins its downward arc. |
Path of flight is controlled by |
the button used. |
-------------------------------------+-------------------------------------
! Konru Nonno | -O | \ + slash
| O O
Rimururu thrusts her hands to the |
ground, forming an ice flower |
which flies vertically in front |
of her to hit the enemy. When |
POWed, three ice flowers form |
instead of one, covering a much |
wider area. |
-------------------------------------+-------------------------------------
*POW Special
Rupushi Kamui Emushi/Nishi
Rimururu forms a gigantic iceberg over her head (how can
she *lift* it?) and tosses it at her opponent. Hits for
ice damage, of course; the arc of the iceberg is such that
a close opponent can simply duck under the toss, but it is
almost perfect as an air defense.
BUST
-------------------------------------+-------------------------------------
Konru Memu | | / O- + slash
| O O
Rimururu winds up and flings a |
puddle of ice on the ground in |
front of her. Breaks the enemy's |
guard if he does not block. |
-------------------------------------+-------------------------------------
Rupushi Kuare/Toitoi | | \ -O + slash
| O O
Rimururu flings a ball of ice |
along the ground to hit the enemy |
for ice damage. |
-------------------------------------+-------------------------------------
! Rupushi Tum | -O | \ + slash
| O O
Rimururu forms a large (but not |
as large as SS3) icicle on her |
sword and drives it into the |
enemy. A is a ground icicle, |
B hits high, and C spikes up into |
the air. |
-------------------------------------+-------------------------------------
Upun Opu | -O + tap slash
|
Rimururu pushes her hands forward |
and summons a wave of small |
icicles to hit multiple times for |
damage. A large icicle finishes |
off the move. |
-------------------------------------+-------------------------------------
*POW Special
Rupushi Kamui Emushi/ToiToi
Rimururu generates an iceberg in front of her on the ground
(freezing any point-blank non-blocking enemies), then pushes
it out to slide across the screen at the enemy.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
15. How do the CD combos work?
There are four preset chain combos usable after the CD connects. Some
characters have others. These attacks, by themselves, do very little
damage, but the complete 14-hitter will automatically fill your POW meter
to max (assuming you haven't done a Rage Explosion). But these can be
interrupted into other moves, to make for flashier, more damaging combos
as well. Button presses listed in upper case are interruptable.
Character | AAA | ABC | BBC | 14-hit
------------+---------+---------+---------+------------------
Tam Tam | aaa | abc | bbC | aAbBccaBcCCCc
Sogetsu | AAA | ABc | BBC | AaBBcCabccCCc
Amakusa | aaa | abc | bbC | AaBbccabCcCcc
Kazuki | AAa | ABc | BBC | AABbcCabCcccc
Charlotte | AAa | ABc | BBC | AAbBccabcCCcc
Nakoruru | aaa | abc | bbC | AABBccabcCCcc
Genjuro | aaa | abc | bbC | aABBccabcCCcc
Haohmaru | AAa | ABc | BBC | AABBccabCcCcc
Rimururu | AAa | ABc | BBC | AABBccAbCCccc
Gaira | AAa | ABc | BBC | AAbBccabCcCcc
Ukyo | AAA | ABc | BBC | AABbccaBcCCcc
Galford | aaa | aBc | BBc | AAbbccabCCCcc
Shizumaru | AAa | ABc | BBC | AABBccabcCCcc
Kyoshiro | AAa | ABc | bBC | AaBBCcabcCCcc
Hanzo | Aaa | ABc | BBC | AAbBccabCCCcc
Jubei | AAA | ABc | BBC | AABBccabCcCcc
Basara | AAA | ABc | BBC | AABbccabCccCc
------------+---------+---------+---------+------------------
Some character-specific CD combos:
Shizumaru: ccd
Kazuki: cc
cbbb
Sogetsu: cc
cbbb
Nakoruru: aaaaa
The BBC has special juggling properties. Some characters can take great
advantage of this, while others cannot.
Sogetsu (Bust): CD, BBC, Super
(Slash): CD, BBC, A Waterspout (DP+A)
Basara (Bust): CD, BBC, A Ground Slash (QCF+A) [Only in corner]
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