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Samurai Shodown 4 Special - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Samurai Shodown 4 Special - Strategy Guide (Page 01).

From: deuce@scsn.net (Deuce)
Newsgroups: rec.games.video.arcade
Subject: [SS4] TAPFAQ, v3.0
Date: Fri, 17 Jan 97 05:33:42 GMT

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
       -----------  ----     -------    -------- ----    ----
                        '           '          '     '       '
                        '       -'  '      ---'      '        '
             '          '       ---'      '          '        '
            '       '-  '      '         '       '-  '        '
           '       '    '     '         '       '    '       '
        --'    ---'   --' ---'      ---'    ---'   --' ----' \
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

   --   -   - -  - -  -    -  -    -- - -  -  -    -  - - - -  -   - --
  /    / | / | \ | | / \  / | |   /   | | / \ |\  / \ | | | |\ |   | ||
  |   |  | | | | | | | / |  | |   |   | | | | | | | | | | | | ||   | ||
   \  |--| | | | | | |\  |--| |    \  |-| | | | | | | | | | |  |   | ||
    | |  | | | | | | | | |  | |     | | | | | | | | | | | | |  |   | ||
    / |  | | | | \ / | | |  | |     / | | \ / |/  \ / \ | / |  |   | \/
  --  -  - - - -  -  - - -  - -   --  - -  -  -    -   - -  -  -   - --
      -  ---  -  - - - -  -   -  -  -   --  -- -  - -- -  -  --  --
     / | ||| / | | / | | | | / | / | |  | | |_ |  | |_ |\ | | _  |_
     |-| ||| |-| |-  | |  \  |-|    \   |-  |  |  | |  | || |  | | 
     | | ||| | | | \ \-/ __| | |   __|  | \ |_  \/  |_ |  |  \_| |_

_______________ TAPFAQ version 3.0 __ January 16th, 1997 _________________
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                   SAMURAI SHODOWN IV: AMAKUSA'S REVENGE
                             378 MEGA SHOCK
                                 TAPFAQ
                        By Deuce (deuce@scsn.net)
---------------------------------------------------------------------------
THANKS TO:

SNK
  For giving us yet another unique and kickass game!
Kotani Harumi
  For sending me a movelist and the translated storyline, as well as
  giving me the proper, simplified boss code!
Shawn Holmes (shawnh@medusa.csn.net)
  For the original TAPFAQ format.  Plagiarism makes the world go round. :)
John Beppu (beppu@ea.oac.uci.edu)
  Lots of initial playtest information
Spencer Olson (torgo@io.com)
  For info on the time limit, characters and Finishing Moves
Ron Griffith (srcec@westminster.ac.uk)
  For a few endings and some other neat stuff
TuxKamen (jqassar@ucsd.edu)
  For Honourable Death listings, the nifty ASCII map, detailed stage
  descriptions, tons of character quotes, and every single move description
  you see here!  Also, lots of move description "tweaking" for version
  2.0.  What a NeoFreak. ;)
Brian Mao (perseus@uclink4.berkeley.edu)
  For the first bug report!
Ashura (ylee9@gl.umbc.edu)
  For confirming the conditions on Poppy's "Strike Heads"
Donny Chan (crs1219@inforamp.net)
  For lots of character quotes, and Galford's ending
Sie Kensou (kensou@ix.netcom.com)
  For Charlotte's ending
Mark Zutkoff (mzutkoff@ix.netcom.com)
  For complete transcriptions of all endings, and the ASCII art for the SS4
  logo!  Many thanks!
Shidoshi Naga (shidoshi@west.net)
  For the blood code!
Geese Howie (hc198@columbia.edu)
  For figuring out how to call up the No Contests!
Jason D. Franks (jf6449@csc.albany.edu)
  For various "goodies."
Madman (Crimes@leonardo.net)
  For the boss code!
Peter Williamson (baldmann@connexus.apana.org.au)
  For all his research into the intricacies of the CD combos!
Flea (100125.2055@CompuServe.COM)
  For various minor corrections.
The Neo*Geo Mailing List (neogeo@dhp.com)
  For lots of miscellaneous information!

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

                         TABLE OF CONTENTS

Note: Stuff in all caps denotes something new or modified in this version.

1.  How many versions of the TAPFAQ are there?
2.  What's the game about?
3.  What rumours abound about this game?
4.  Who's new to SS4?
5.  Who is returning?
6.  Which characters didn't make this game?
7.  What new options are in the SS4 game?
8.  How is the control of the players different in SS4?
9.  Any other new stuff I should know about?
10. HOW DO I PLAY AS THE BOSS?
11. What's the blood code?
12. Is Kuroko still in SS4?
13. What are the controls like in SS4?
14. WHAT ARE THE SPECIAL MOVES FOR ALL THE CHARACTERS?
15. HOW DO THE CD COMBOS WORK?
16. What do the background stages look like?
17. Are the endings transcribed here?
18. Are there any "goodies" in the game?
19. How about bug reports?
20. Who can I get in touch with to discuss my favourite character?
21. I have more info on SS4 than what is here.  Can I submit it?

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

1. How many versions of the TAPFAQ are there?

0.50 - Released 11/5/96
        Complete (?) movelist, details of new aspects of game engine, still
        need lots of information!
0.75 - Released 11/6/96
        Reformatted all special moves with joystick diagrams, added two
        endings and a few other bits of information.  Oh yeah, and lots of
        spelling corrections.
0.80 - Released 11/9/96
        Filled in details on Rage Explosion moves.  ASCII map of the
        "world" added, along with stage descriptions.  Descriptions of
        Honourable Death moves for all characters listed.  Added
        translated "purpose statements" from the SNK Japan web page for
        all characters.
1.0  - Released 11/14/96
        Added in a complete set of move descriptions, thanks to TuxKamen!
        Anyone got victory quotes/poses?
1.5  - Released 12/7/96
        Corrected some move info on Galford, added in all the quotes, a
        bug report...and rumours!
2.0  - Released 12/11/96
        Added in complete ending transcriptions for all characters (many
        thanks to Mark Zutkoff!), and a royal ton of touchups to the move
        descriptions for several characters (thanks again to TuxKamen).
2.5  - Released 1/1/97
        I now own the game on cart!  Added a list of character poses and
        taunts, courtesy of yours truly.  It's not complete yet, but it
        will be in the next version.  Also added the blood code (for the
        home versions), courtesy of Shidoshi Naga, and the proper
        conditions for the No Contest moves, thanks to Geese Howie.  In
        addition, Kuroko has been spotted, along with various others
        things, which have been added to the new "Goodies" section.  And
        last but not least, the boss code has been found!  It won't work
        in the arcade though.
3.0  - Released 1/16/97
        Finished up the list of character poses, added in the section on
        CD combos, and the nice ASCII art, courtesy of Mark Zutkoff!
        Also made some touchups to the move lists, for clarification,
        and a modification to the boss code.  This will probably be the
        last major update for awhile, unless something big comes up.
        Send me what you've got!

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

2. What's the game about?

                                 THE STORY

Early 1789... the disaster which had happened all over the world was
over.  "He" had been ruined by a samurai.  But people still suffered
from various disasters like damage from cold weather, floods, fires,
famines, and so on. 

Then, in autumn in Tenmei 8 (1789)...

Shimabara in Hizen was struck by a lightning storm.  Shimabara and the
surrounding area were totally changed since the day when the roaring
sounds of the thunderbolt shook the sky.  Then the castle Shimabara,
which lay in the center of the area, was becoming more and more sinister
day by day and the tragic changes and disasters continued to spread.

A rumour spread among the people that "his" gospel had responded to
the curses of vengeful ghosts, and so they called this castle
"Amakusa-Jo" and prayed for relief from their fears.

It was "he," Amakusa Shiro Tokisada, who was the owner of the evil castle.
He had been killed by the army of the government and rose from the evil
world after 150 years, filled with hatred and lust for conquest.  His aim
was to conquer the world and build his Utopia. 

Amakusa Shiro Tokisada resurrected the soul of Minazuki Zankuro, which had
lain in the evil world.  His reason for this was to acquire more power for
the sake of building the professed Utopia, but he was unable to control
Zankuro, who reawoke with far more power than anticipated.  Amakusa was
forced to contain Zankuro in the evil world with magical wards temporarily.

Amakusa consumed the souls of the people to control the power possessed by
Zankuro in order to reclaim the power he once held.  This act caused a wave
of evil to emanate from the castle, which would cover not only Shimabara,
but the entire world.

And the world would soon be plunged into chaos once more...

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

3. What rumours abound about this game?

There's the perennial Kuroko rumour, who may or may not be in the game,
in his nifty SS2 form, or his watered-down SS3 form.  In any case, he does
not show up during the course of a normal game, except for a cameo in
Gaira's ending.

The biggest rumour currently is that of a "Drunk" Haohmaru, as opposed to
Bust or Slash.  Evidently, he holds his sake bottle instead of his sword,
and has a new set of moves!  More to come as this is tested.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

4. Who's new to SS4?

                          ENTERING THE FRAY

NEW CHARACTERS:

KAZAMA KAZUKI
One of the two brothers who make their way into the SS storyline.  His
attacks are based around the element of fire.  He has abandoned his ninja
clan, to find his sister (who is the girl floating in Amakusa's
background).  He is being hunted by his brother.

KAZAMA SOGETSU 
Brother to Kazuki, and extremely proficient in controlling the
element of water.  Ninjas are prohibited from leaving their clan, for the
sake of keeping their secrets.  If a ninja violates this law, as Kazuki
did, he is dubbed "Nukenin," a renegade.  The clan must then choose the
"Oinin," who is essentially an assassin with the very specific task of
killing the Nukenin.  This is the task which Sogetsu must complete before
he can return home.

YAGYU JUBEI
The only samurai proper in the game makes his return in full force.

CHARLOTTE
The French fencer from the first two games.

TAM TAM
To much acclaim, the scimitar-weilding masked man returns.

5.  Who is returning?

OLD CHARACTERS:  Returning to the fight this time are HAOHMARU, 
  KIBAGAMI GENJURO, KUBIKIRI BASARA, GALFORD, SENRYO KYOSHIRO, TACHIBANA
  UKYO, HATTORI HANZO, NAKORURU, RIMURURU, AMAKUSA SHIRO TOKISADA, KAFUIN
  GAIRA, HISAME SHIZUMARU, and MINAZUKI ZANKURO.  In other words, all of
  the SS3 cast.

6.  Which characters didn't make this game?

GONE CHARACTERS:  CHAM CHAM, CAFFEINE NICOTINE, NEINHALT SIEGER, WAN-FU,
  GEN-AN, and EARTHQUAKE are still missing in action.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

7.  What new options are in the SS4 game?

                        OPTIONS GALORE...

Samurai Shodown IV retains most of the options that players from SS3
will be familiar with...

--> Slash/Bust:
        The "split personality" is still in effect.  Players may choose
from "Slash" (Shura), which denotes an ancient Japanese war god, or "Bust"
(Rasetsu), which is a Japanese demon.  This does not translate to "good"
and "evil," or even "Chivalry" and "Treachery," contrary to the oddly-
translated game manual.  Each form has different attacks, and effectively
doubles the cast of playable characters from 17 to 34.

--> Level Select:
        The same "Grade" select is still available.  By selecting
"Beginner Grade," you are given the ability to do an automatic 4-hit
knockdown combo by pressing CD, and the ability to do your POW special
instantly by pressing ABCD all at once.  You cannot follow up the CD
attack with a chain combo, like the other grades, and your POW meter
charges more slowly.  Also, you cannot use the "Rage Explosion" in the
Beginner grade.  In "Medium Grade," your POW meter will charge up normally.
"Upper Grade" offers something unique: a faster character and the complete
inability to block!  Your POW meter is *not* always full though, which was
not the case in SS3.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

8.  How is the control of the players different in SS4?

                        CONTROLLING THE PLAYERS

Play was radically altered in the transition from SS2 to 3, but the
control scheme is mostly the same as in SS3, with a few exceptions.

--> Air Blocking:
        Air blocking, which many players decried in SS3, has been removed.

--> CD Combo:
        After pressing CD, it sets you up to utilize a really nasty chain
combo on your opponent, which requires specific buttons to be pressed in
specific orders.  At Beginner Grade, this combo is automatically limited to
four hits and knocks down, but Medium and Upper grade players can follow
it up with many more moves and specials for maximum damage!  Also, if you
cn complete the maximum 14-hit CD combo, your POW meter is automatically
maxed out as a reward!

--> Life Restoration:
        Every character now has the ability to restore a small amount of
life whenever he/she is knocked down now!  This completely replaces the
meat which used to be thrown into the fighting area.  Also, bombs are gone
completely!
 
--> Costume Change:
        Every character now has FOUR different colours to choose from.
When you are choosing Slash or Bust, press a or b for a different color.

--> POW Charge:
        It is no longer possible to manually charge up your POW meter.

--> Rage Explosion:
        By pressing ABC, your POW meter is replaced by a "Rage Meter."  The
Rage meter you get is influenced mostly by how much damage you have taken
in the current round, and also by how much POW you have built up.  The
actual explosion apparently does no damage, but is unblockable.  If you
don't hit your opponent, they can smack a hit on you before you regain
control.  So long as your meter remains, you are considered to be
POWed up, with regard to super/POW moves.  If this is done, you will have
no POW Meter in the following round, assuming the match lasts that long.

--> Combination Slash:
        After performing the "Rage Explosion" shown above, you can press
ABC together to perform a "Combination Slash."  This drains a bit of your
Rage Meter (not the POW Meter), and can be used up to four times.  If this
connects, it may be followed up with any special move.

--> Deadly Single Stroke:
        After performing the "Rage Explosion," pressing BCD together will
cause your character to go into one super-powerful slash, which will drain
your opponent's lifebar(s) dramatically.  The amount of damage is inversely
proportional to how much life you have left.  If you are near death and land
this move, it will do MUCH more damage than if you land it with a nearly
full lifebar.  This can only be used once.

--> "No Contest" Moves:
        Samurai Shodown IV now has "No Contest Moves," better known as
"Fatalities" to the Mortal Kombat crowd.  All are done with the same
joystick motion, and have various effects, depending on the character you
are using.  There will be no No Contest when fighting Nakoruru, Rimururu,
CPU Amakusa, CPU Zankuro or the last CPU enemy.  The motion for these moves
is uniform, and will appear on the screen when you are eligible to do them.
It was originally thought to be random, but that is no longer the case.  To
make the "No Contest" available, your opponent must be on the ground at
the final blow, and the hit must make him/her lean forward (as opposed to
knocking down or leaning back).  The motion will show up onscreen, beneath
the timer, and you can perform it then.  The motion is dn, dn, up, fwd,
fwd + C.  It must be performed while the motion display is onscreen.

--> "Honourable Death"
        One of the basic commands is now the ability to automatically kill
yourself, forfeiting the match to your opponent.  The motion is back,
forward, down + Start.  The upside of this is that the next round, assuming
there IS a next round, you will start with full POW.

--> POW Meter Power Up:
        Some specials do extra damage (and tick for more block damage) when
you are POWed up!

--> Self-Disarming Taunts:
        All characters now have the ability to throw away their weapons and
taunt the opponent by pressing START three times rapidly.

--> Dodging:
        If a good distance from your opponent, you can dodge an attack
by pressing AB.

--> Sideswitch: 
        If close to your opponent, pressing AB will make your character
step to the side, and behind your opponent.  It is slower than it was in
SS3, though.

--> Guard Crush:
        You can now grab your opponent, and throw him/her off balance,
to follow up with another attack.  This still takes the place of normal
throws, unfortunately.

--> Hop Crush:
        If your opponent is crouching in defense, you can perform a
Hop crush, a quick move that MUST be blocked high.

--> Catch Throw:
        Same as the previous SS's...while weaponless, you can catch your
opponent's weapon, and throw them.  But in SS4, just like in SS3, you can
do it even WITH your weapon in hand, but you will not throw the opponent,
simply stun him/her for a split second.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

9.  Any other new stuff I should know about?

a) Shared Backgrounds:  Instead of each character having individual
   backgrounds, there are several backgrounds which are shared by all
   characters.  Each one shows a progression of being closer to Amakusa's
   castle, so this is for the sake of plot (and probably memory).
b) Pre-determined CPU Opponents:  Depending on the character you choose,
   you will face a specific set of computer opponents, in a certain order.
   This seems to be the case, but requires verification.  Each character
   has a short conversation with a certain other character at the
   beginning, and will meet up again with that character at the
   end.  Here is the list of who meets whom, in no particular order:

   +---------------------------+------------------------+
   | If you play...            | You'll meet up with... |
   +---------------------------+------------------------+
   | Tam Tam                   | Galford                |
   | Galford                   | Tam Tam                |
   | Hanzo                     | Jubei                  |
   | Jubei                     | Hanzo                  |
   | Sogetsu                   | Kazuki                 |
   | Kazuki                    | Sogetsu                |
   | Genjuro                   | Haohmaru               |
   | Haohmaru                  | Genjuro                |
   | Charlotte                 | Haohmaru               |
   | Amakusa                   | Hanzo                  |
   | Kyoshiro                  | Ukyo                   |
   | Ukyo                      | Kyoshiro               |
   | Basara                    | Gaira                  |
   | Gaira                     | Basara                 |
   | Shizumaru                 | Haohmaru               |
   | Nakoruru                  | Genjuro                |
   | Rimururu                  | Genjuro                |
   +---------------------------+------------------------+
c) The Time Limit: Perhaps the strangest new aspect of SS4 is that, in a
   vs. CPU game, each character is given a specific amount of time in which
   he/she must reach Amakusa's castle, in order to fight Amakusa, or else
   the person who spoke to the character before will be the "boss."
d) Double Lifebars: In a similar fashion to Real Bout Fatal Fury, all
   characters now have two lifebars per round, so fights tend to last
   longer than in SS3, where they were grievously short.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

10.  How do I play as the boss?

The boss code is here!  Unfortunately, it won't work in the arcade.  It's
only for the Neo*Geo CD version.  It's quite simple.  In order to pick
Zankuro, start a two-player game.  Hold down D and press A.  (Not BCD as
was previously believed.)  Voila.  You can now play as Zankuro!

If you have the game on cart, and a MAS-modified cart system, you can
still get it to work.  Before selecting your character, go to the game
debug dip settings screen, and turn dip 2-8 on.  Then input the code.
And there you go!  On the cart, this can be done in one-player mode as
well, but you will not receive any dialogue, and the only CPU opponent
you will face will be Haohmaru.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

11.  What's the blood code?

We got it, thanks to Shidoshi Naga!  Here it is!

At the title screen, hold down START and highlight "Options." Press A to
enter the options screen.  While STILL HOLDING DOWN START, move the
cursor to "Exit," press A+B+C+D simultaneously.  May take a few tries.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

12.  Is Kuroko still in SS4?

He has been spotted, in only ONE place.  In Gaira's ending, when Gaira
is about to attack Nicotine, Kuroko appears, flags to the ground like
when starting a match in SS1 and 2.  It's just for a split second, so you
have to be quick to catch him.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

13.  What are the controls like in SS4?

If you thought it was complex in SS3, get ready to practice.  Here's the
list of basic controller motions and button-press commands.

Basic System

KEY:  uf = up forward   ub = up back
      fw = forward  bk = back 
      df = down forward  dn = down  db = down back
      A   Weak slash
      B   Medium slash
      C   Hard slash
      D   Kick
-------------------------+------------------------------------------------
AB (far)                 | dodge 
fw + AB (close)          | behind step (move around opponent)
BC                       | hop crush (must be high blocked)
bk + C (close)           | pulling guard crush 
fw + C (close)           | pushing guard crush 
QCB, fw + D              | (with weapon) block stuns opponent
                         | (without weapon) catches weapon and throw 
df + slash               | (close lying opponent)  Pounce Attack (near) 
up + slash               | (within defining range) Pounce Attack (far)
bk or fw                 | (while getting up) roll away
ub or up or uf           | (while getting up) quick recovery 
dn + tap button          | (while lying down) restore life
                         | * You can't use roll away or quick recovery
                         |   after heal life.
start x 3                | throw away weapon and taunt
A or B                   | (close to weapon) pick up weapon 
ABC                      | Rage Explosion
  followed by ABC        |    combination slash 
  or followed by BCD     |    deadly single stroke
fw, fw                   | Forward Dash
bk, bk                   | Hop Back 
CD                       | Starts Combination Attack (Chain) 
  after CD, A, A, A      |    combination attack 1
  after CD, A, B, C      |    combination attack 2
  after CD, B, B, C      |    combination attack 3
  after CD, fw + A,A,B,  |
    B,C,C,A,B,C,C,C,C,C  | 14 combination slash
-------------------------+------------------------------------------------

* Basic Moves (Only for Beginner Class) 
CD              automatic combination attack
ABCD            POW special 

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

14.  What are the special moves for all the characters?

      O  O  O       SS4 uses an 8-directional joystick.  All of the moves
       \ | /        listed below are shown as if your character is facing
      O- # -O       right.  For when you are facing left, reverse the
       / | \        left and right directions.
      O  O  O
      
      slash = A or B or C   Button = A or B or C or D 
      # = This move requires your weapon 
      ! = This move becomes more powerful when POW gauge is MAX

      NOTE: For the sake of simplicity and grammatical correctness, the
      pronoun "he" is always used rather than "he/she."

      All POW specials for all characters are now performed by pressing

                             O- -O | + AB
                                   O

***************************************************************************
AMAKUSA SHIRO TOKISADA
He goes to Shimabara to find his "other half," his darker side, and
destroy him in order to become one again.

[Quotes]
Pre-fight: "Behold the new world order.  All humans will
       cower in my presence, and those who betray me
       will earn a swift death.  Burn, O pearl of
       strength and evil!  Burn, burn, burn!"

Slash  CPU Win: Your soul's in a better place.
       VS. Win: Forgive me.  For the future.
       No Contest: O, when will I be whole?

Bust   CPU Win: Your soul is my power!
       Vs. Win: Call me Mr. Evil.  Yeah!
       No Contest: I'll be whole if I not tarry!

[Poses]
Slash Pre-fight: He spins around, summoning his sphere to him in a burst
  of magical energy, saying, "Nanji ni shikufuku are." (?)
Slash 1st Win: His portal appears beneath him, shrouding him in a column
  of light, as he says, "Aware na." (Foolish.)
Slash 2nd Win: He draws energy into his orb, while saying, "Nanji no
  karuma sukuigatashi!" (?)
Slash Taunt: Chuckles, says, "Kami no jihi zo!" (?) and drops his orb.

Bust Pre-fight: He laughs, holding his arm in front of his face.
Bust 1st Win: He covers his face with his hand as his orb swirls about
  him and says, "Aware na." (Foolish.)
Bust 2nd Win: He laughs, and his sphere vanishes in a burst of light, as
  he says, "Nanji no karuma sukuigatashi!" (?)
Bust Taunt: Says, "Kami ni jihi zo!" (?) and drops his orb.

No Contest: He sends his sphere out and it pummels the opponent for a
  little while, then cuts him/her in half.  Basically a recycled version
  of his 14-hitter.
Honourable Death: He forms his portal and vanishes into it.

 SLASH

-------------------------------------+-------------------------------------
   OumagaToki/Mae                    |   | \  -O + D      
   (Evil Hornet Gouger/forward)      |   O  O
                                     |
   Amakusa teleports forward.        |
-------------------------------------+-------------------------------------
   OumagaToki/Ushiro                 |   |  / O- + D
   (Evil Hornet Gouger/reverse)      |   O O                               
                                     |
   Amakusa teleports backward.       |
-------------------------------------+-------------------------------------
#! ShireiJin (Holy Spirit Slicer)    |   | \  -O + slash
                                     |   O  O 
   Amakusa releases a flaming skull  |
   which travels horizontally across |
   the screen.  When POWed, ticks    |
   4-6 times.                        |
-------------------------------------+-------------------------------------
#  Nanji, Anten Nyumetsu Seyo        |   (setting in motion)
   (Dark Destroyer)                  |   
                                     |   -O | \  + slash, then
   Amakusa spins up into the air,    |      O  O
   forming a flaming sphere which    |
   spins down on the opponent for    |   (attack) slash, or
   damage (or, if pressing D, just   |   (abort) D
   drops him back down.)             |
-------------------------------------+-------------------------------------
#  TenshoHouohJin (Phoenix Flash)    |   |  / O- + slash
                                     |   O O 
   Amakusa pauses, then flings his   |
   orb out across the screen (button |
   determines distance).  If caught, |
   opponent is sucked into a portal  |
   and dropped for damage.           |
-------------------------------------+-------------------------------------
#  ShokiDan (Miasma Plasma)          |   -O | \ + D
                                     |      O  O   
   Amakusa poses, letting his orb    |
   whirl around him in a protective  |
   barrier.  If opponent touches it, |
   he is blasted for damage.         |
-------------------------------------+-------------------------------------
 *POW Special 
#  KyomeiJisatsuJin(Legend of Hades Blitz) 

   Amakusa charges up, then slides forward with his orb leading the
   way.  If he connects, the enemy is trapped between a pair of portals
   which open up; Amakusa gathers his orb above his head, pauses, then
   points it at the enemy, blasting him away for heavy damage.

 BUST
-------------------------------------+-------------------------------------
   OumagaToki/Mae                    |   | \  -O + D      
   (Evil Hornet Gouger/forward)      |   O  O 
                                     |
   Amakusa teleports forward.        |
-------------------------------------+-------------------------------------
   OumagaToki/Ushiro                 |   |  / O- + D
   (Evil Hornet Gouger/reverse)      |   O O 
                                     |
   Amakusa teleports backward.       |
-------------------------------------+-------------------------------------
#! MeifuMashouDan                    |   | \  -O + slash
   (Underworld Lord Blast)           |   O  O
                                     |
   Amakusa releases a black orb      |
   which flies horizontally across   |
   the screen.  When POWed, ticks    |
   4-6 times.                        |
-------------------------------------+-------------------------------------
#  Nanji, Anten Nyumetsu Seyo        |   (setting in motion)
   (Dark Destroyer)                  |   
                                     |   -O | \  + slash, then
   Amakusa spins up into the air,    |      O  O
   forming a flaming sphere which    |
   spins down on the opponent for    |   (attack) slash, or
   damage (or, if pressing D, just   |   (abort) D
   drops him back down.)             |
-------------------------------------+-------------------------------------
#  KoumaShoraiHa                     |   |  / O- + slash
   (Invitation to Evil)              |   O O
                                     |
   Amakusa flings a portal along the |
   ground at the enemy.  If not      |
   blocked, it grabs and throws for  |
   damage.                           |
-------------------------------------+-------------------------------------
#  KairetsuSho (Judgement Blow)      |   -O | \ + D
                                     |      O  O
   Not much to say, except that it   |
   is a pimp-slap move with good     |
   range and many more hits than     |
   the SS3 version.                  |
-------------------------------------+-------------------------------------
 *POW Special 
#  KyomeiJisatsuJin(Legend of Hades Blitz) 

   Amakusa charges up, then slides forward with his orb leading the
   way.  If he connects, the enemy is trapped between a pair of portals
   which open up; Amakusa gathers his orb above his head, pauses, then
   points it at the enemy, blasting him away for heavy damage.

***************************************************************************
KAZAMA KAZUKI
His sister is in great danger, and he senses that the cause is the evil
castle in Shimabara.  So, he breaks his ninja clan's law and leaves, in
order to find and destroy the source of the evil, and in so doing, becomes
Nukenin.

[Quotes]
Pre-fight: "Wimps like you should stay home.  What a waste of time!"
           "My time is short.  So I'll be brief."

Slash  CPU Win: Burn in Hades's flames!
       Vs. Win: Your flames are spent!
       No Contest: No one can snuff my flame!

Bust   CPU Win: You're ash in my flames!
       Vs. Win: Get lost or get barbecued!
       No Contest: Want more pain, weenie?

[Poses]
Slash Pre-fight: Dashes in from his side of the screen.
Slash 1st Win: Holds his fists out to either side and screams.
Slash 2nd Win: Turns his back to the screen, says, "Temadorazeyagatte.
  Mattero yo, Hazuki!" (?? Wait for me, Hazuki!) and dashes off in a blur.
Slash Taunt: Stabs his sword into the ground, runs his hand through his
  hair, and says, "Mada yaru tsumori ka yo?" (Still want to try it?)

Bust Pre-fight: Crosses his arms, and his sword flares up in fire.
Bust 1st Win: Puts his hands on his hips, says, "Zama ne na!" (Too bad!)
  and laughs.
Bust 2nd Win: Crosses his arms in front of his face and says, "Moroi
  na!" (?)
Bust Taunt: Sticks his sword in the ground, puts his hands on his hips,
  and says, "Teranne na!" (?)

No Contest: Sends a blast of fire at his opponent, burning off his/her
  head and one shoulder.
Honourable Death: He blows himself up in a huge blast of fire, leaving
  his lower body behind, which slumps over.

 SLASH
-------------------------------------+-------------------------------------
#  ShakunetsuKon                     |   | \  -O + button
                                     |   O  O
   Kazuki fires a flaming ball from  |
   his hands.  Charging up with      |
   the SaiEn move below also ups the |
   power of the fireball; the button |
   used, if you have flames helping, |
   determines how many you send.     |
-------------------------------------+-------------------------------------
#! DaiBakuSatsu                      |   -O | \  + button when close or
                                     |      O  O     against a jumping
   Kazuki does an upward-reaching    |               opponent.
   grab a la Kyo's Kototsuki You in  |
   KOF (read: grabs, then blows the  |
   opponent off of his hand).  Each  |
   extra charge (see SaiEn) below    |
   adds an explosion to the hit if   |
   you use them; the button chooses  |
   how many helpers are contributed. |
   When POWed, there are two extra   |
   explosions before Kazuki lets go. |
-------------------------------------+-------------------------------------
#  SaiEn                             |   |  / O- + button
                                     |   O O 
   Kazuki pauses and charges, making |
   a small fireball which floats     |
   over him.  He can carry up to 3   |
   balls at once, and each one steps |
   up the power of his special       |
   moves. Moreover, they can be      |
   fired off when he does his        |
   Shakunetsukon or Daibakusatsu.    |
-------------------------------------+-------------------------------------
#  EnMetsu                           |   O- |  / + button
                                     |      O O
   Kazuki pauses, then explodes,     |
   reappearing behind his former     |
   body.  Hits for fire damage, and  |
   can tick a lot at close range.    |
-------------------------------------+-------------------------------------
   HomuraGaeshi                      |  (while being hit) AC
                                     |
   When Kazuki is hit or knocked to  |
   the ground, press AC and any      |
   flames he has collected float at  |
   the opponent to burn for minor    |
   damage.                           |
-------------------------------------+-------------------------------------
 *POW Special 
#  BakuBou, KaenGeki                              

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