Saiyuki: Journey West - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Saiyuki: Journey West - Strategy Guide (Page 02).
______
/ \ This is the section on the North route, from Yuimen. It does not
| NOTE | continue on directly from where the South route left off.
\______/
North Route:
=-=-=-=-=-=-=-=-=-=-
----[Battle 13]-----
=-=-=-=-=-=-=-=-=-=-
MAP: Lucky Temple
OBJECTIVE: Clean up the blood
There are five blood spots on the floor. The only way to get rid of them
is to move Sanzo next to them - no one else - and use Use on them. The
Bugs are little more than a nuisance, but more will appear occasionally.
Have some fun with this one...its a little different, and a decent place to
do some leveling.
ENEMIES: 5x Bug
TREASURES: (9,3) Steel Cap
(12,6) Luck Stone
=-=-=-=-=-=-=-=-=-=-
------[Turfan]------
=-=-=-=-=-=-=-=-=-=-
Town CD
=Chemist=
Healing Potion
Magic Potion
Cure Potion
Healing+ Potion
Destone Potion
=Dojo=
Beginner: Level 11
Advanced: Level 12
Master: Level 13
=-=-=-=-=-=-=-=-=-=-
----[Battle 14]-----
=-=-=-=-=-=-=-=-=-=-
MAP: Firetop Mountain
OBJECTIVE: Defeat Yaska
BOSS: 400 HP
As an odd quirk to this level, the extreme heat will cause each of your
characters to lose 10 HP a round. No big deal; at its weakest, Mother heals
twice that. You start with your party all spread out; send Sanzo up to get
the Fireball scroll, and turn Ryrorin into a dragon. Next round, fly her
over to the other side, Werechange her, and prepare to do the same thing
with Kikka. By the time she's on the other side, the platform should have
swung around to pick up Cho Hakkai. He can charge straight over it, to once
again reunite your party.
ENEMIES: 1x Yaska
2x Lizardman
2x Birdman
2x Wolfman
2x Conjurer
TREASURES: (5,2) Fireball
(9,8) Speed Potion
(2,11) Charm of Defense
=-=-=-=-=-=-=-=-=-=-
----[Battle 15]-----
=-=-=-=-=-=-=-=-=-=-
MAP: Infidel City
OBJECTIVE: Defeat King Kobi
BOSS: 300 HP
Watch out for Kobi's Stone Bell attack. It doesn't hit terribly often,
but it petrifies you if it does. In case you don't have any De-Stone
potions around, the treasure in the lower left corner just happens to be
one. Just pound him, and the fight should be over relatively quickly.
Piece of cake.
ENEMIES: 1x Yaska
2x Lizardman
2x Birdman
2x Wolfman
2x Conjurer
TREASURES: (0,0) Destone Potion
(1,5) Scale Mail
(14,6) Ring of Speed
______
/ \ One of the recipes is located in the chemist in this town. You need
| NOTE | it to obtain the "Chef's Paradise" scroll. For more information,
\______/ read the appendix on "Recipes."
=-=-=-=-=-=-=-=-=-=-
---[Infidel City]---
=-=-=-=-=-=-=-=-=-=-
Town CD
=Chemist=
Healing Potion
Magic Potion
Cure Potion
Healing+ Potion
Destone Potion
=Dojo=
Beginner: Level 13
Advanced: Level 14
Master: Level 15
______
/ \ This is where the two routes merge back into one.
| NOTE |
\______/
=-=-=-=-=-=-=-=-=-=-
----[Battle 16]-----
=-=-=-=-=-=-=-=-=-=-
MAP: Mt. Cloud
OBJECTIVE: Defeat Lady Tessen
BOSS: 380 HP
Recognize those rocks? They're baaack! Again, be careful where you step,
or those Operators will squish you flat. Unlike their kin on the mountain,
however, they're happy to rain fire down on those below with their long
range attack. Where'd that come from, anyways? Lady Tessen has a decent
area attack called Fire Fan, so try not to group everyone together too
closely. Also, one of those conjurers back there has poison, which is
always a nuisance. Like the Helmet Peak map, just take it slow and cautious
and you should be fine.
ENEMIES: 1x Lady Tessen
3x Birdman
2x Operator
2x Conjurer
TREASURES: N/A
______
/ \ There's an optional party member you might miss at this point.
| NOTE | Check out the appendix on "Reikan" for further details.
\______/
______
/ \ One of the recipes is located in the smith in this town. You need
| NOTE | it to obtain the "Chef's Paradise" scroll. For more information,
\______/ read the appendix on "Recipes."
=-=-=-=-=-=-=-=-=-=-
------[Kucha]-------
=-=-=-=-=-=-=-=-=-=-
Town SCSDP
=Shop=
Noble Clothes
Purity Robe
Noble Hat
Lotus Cap
Charm of Defense
Beads of Speed
Bramble, Fireball
Rock Guard
Spear Thrust
Poison
=Chemist=
Healing Potion
Magic Potion
Cure Potion
Healing+ Potion
Destone Potion
=Smith=
Weapon Level 3
=Dojo=
Beginner: Level 17
Advanced: Level 18
Master: Level 19
=Post=
Stamina Helm
Chaos Cap
Cursed Robe
Book of Life
Soul of Dragon
=-=-=-=-=-=-=-=-=-=-
----[Battle 17]-----
=-=-=-=-=-=-=-=-=-=-
MAP: Plateau Mountain
OBJECTIVE: Defeat Kinkau
BOSS: 550 HP
Kinkaku has a number of annoying attacks with a very long range. Be
careful, and make sure Sanzo is standing by to heal people who get socked
with them too much. Non of the items on this level are really worth
wasting time on, so if you get a clear shot, just aim to take Kinkaku out.
The longer it drags out, the worse it'll be for you. If you must, go for
the conjurers first, then the archers, then the ghoul.
ENEMIES: 1x Kinkaku
2x Lizardman
2x Conjurer
1x Ghoul
TREASURES: (7,3) Silver Necklace
(9,7) Golden Comb
(3,7) Healing+ Potion
=-=-=-=-=-=-=-=-=-=-
----[Battle 18]-----
=-=-=-=-=-=-=-=-=-=-
MAP: Lotus Cave
OBJECTIVE: Defeat Ginkaku
BOSS: 550 HP
Though not terribly difficult, this is one of the more interesting battles
in the game. You're on a time limit; after a bit, that operator by the
gourd will start sucking your party members into it, unless you disable her.
I suggest running Goku forwards and clouding your way to her, while Ryorin
bypasses that mess in the middle and flies there. The others can deal with
the monsters in the pass. Ginkaku herself is fairly tough, so watch out;
like Kinkaku, she has a very long range, wide area attack that does decent
damage.
ENEMIES: 1x Ginkaku
2x Birdman
3x Operator
1x Conjurer
TREASURES: N/A
______
/ \ The map branches once again at this point. As the last time, this
| NOTE | guide assumes you go south first, but the order doesn't matter.
\______/
South Path:
______
/ \ A piece of the Emperor's equipment is in this upcoming fight.
| NOTE | You need it for one of the game's secrets (see the appendix on
\______/ "Emperor").
=-=-=-=-=-=-=-=-=-=-
----[Battle 19]-----
=-=-=-=-=-=-=-=-=-=-
MAP: Cherchen
OBJECTIVE: Defeat Master Ko
BOSS: 460 HP
Master Ko is surprisingly tough, particularly for a human, which makes
getting the Emepror Band somewhat difficult (unless you play it smart and
have Goku cloud straight to it ^_^). He also has access to a number of
excellent Gold scrolls, among them Needlemist and Spearthrust. First
round, he'll get Steel Skinned, which will keep you from doing more than
25 damage to him per hit for the next three rounds. Plus, he carries
around a bow.
As if all that weren't enough, you don't have Sanzo for this fight. But
beware, if his replacement falls, you still lose, so do NOT kill it. To
start off, move someone up to block off that bridge. This is the easy part;
wait for your enemies to line up for you, and let loose with Were attacks.
Watch out for Kikka; the Tiger will keep attacking her, and she can die
unexpectedly rather quickly if Ko and a Bandit team up on her. By the time
the common enemies are dead, Ko's steelskin should have worn off (although
your Were is likely out of points). He's still fairly tough, but you should
be able to drop him in only a couple of rounds.
ENEMIES: 1x Master Ko
2x Bandit
4x Thief
1x Tiger
TREASURES: (7,10) Emperor Band
(1,8) Noble Hat
=-=-=-=-=-=-=-=-=-=-
-----[Cherchen]-----
=-=-=-=-=-=-=-=-=-=-
Town CD
=Chemist=
Healing Potion
Magic Potion
Cure Potion
Healing+ Potion
Destone Potion
=Dojo=
Beginner: Level 21
Advanced: Level 22
Master: Level 23
=-=-=-=-=-=-=-=-=-=-
----[Battle 20]-----
=-=-=-=-=-=-=-=-=-=-
MAP: Dragon Cliff
OBJECTIVE: Defeat Nagini
BOSS: 550 HP
The terrain on this map is such that you'll be extremely thankful you
got Cavalier _beforehand_. I reccomend summoning him ASAP, so your party
members can actually navigate that mess of a battle field. Plus, his spell
Poleaxe is extremely useful.
Start off by turning Gojo Were. Cloud Goku forward as far as possible,
and have Sanzo summon Cavalier. Ryorin should smack the Conjurer if she
can, or else cast Iron Skin. Next round, Hit the conjurer/Nagini with
Poleaxe, Darkblade, and whatever Ryorin has, and cloud Goku forwards again.
Next round, do it again. Now Goku has met up with Sanzo and Ryorin, the
conjurer is dead, and Nagini is probably severely wounded. Next round, she
should die.
ENEMIES: 1x Nagini
3x Ghoul
2x Conjurer
2x Operator
TREASURES: N/A
______
/ \ This is the second section on the North path. It does not continue
| NOTE | directly from where the South path left off.
\______/
North Path:
=-=-=-=-=-=-=-=-=-=-
----[Battle 21]-----
=-=-=-=-=-=-=-=-=-=-
MAP: Windy Peak
OBJECTIVE: Defeat Windy
BOSS: 460 HP
This is a neat battle. I heavily reccomend bringing Gojo, Kikka, Ginrei,
Goku, and one other person. Have Sanzo and your extra stand on the plate,
move Goku and Gojo behind the second big rock, and move Ginrei and Kikka
behind the first. Turn Gojo Were (Darkblade! Infinite range rocks), and
use him either to fry enemies or to uncover the treasure. The bandits will
approach, but Windy will not - pelt them with arrows, and when they get
close enough, have Goku and Gojo finish those suckers off.
"What's the big deal about stunwind?!", you may be inclined to adsk.
It paralyzes you, and hits a huge range. Other than that, its not so bad.
You can ignore the rocks completely and just suffer it if you wish, but a
lucky shot can incapacitate your entire party.
ENEMIES: 1x Windy
4x Bandit
3x Thief
TREASURES: (3,4) Magic Potion
(5,15) Charm of Magic
______
/ \ There's an optional party member you might miss at this point.
| NOTE | Check out the appendix on "Genshi" for further details.
\______/
=-=-=-=-=-=-=-=-=-=-
----[Battle 22]-----
=-=-=-=-=-=-=-=-=-=-
MAP: Inns Town
OBJECTIVE: Defeat Chin Genshi
BOSS: 450 HP
BOSS: 450 HP
Old Man Genshi may look physically weak, but don't let that fool you - he
really is. Still, don't kill him off immediately; take the time to finish
off his friends first. Trust me on this; you'll be thankful you did once
the Tree Lord puts in its appearance.
The Tree Lord can paralyze you, which is why it can be a problem. Worse,
it can usually do it to a handful of party members at once. Better safe
than sorry, I always say, so play it safe here.
ENEMIES: 1x Chin Genshi
1x Tree Lord*
3x Birdman
2x Conjurer
2x Lizardman
TREASURES: (0,4) Golden Comb
=-=-=-=-=-=-=-=-=-=-
----[Inns Town]-----
=-=-=-=-=-=-=-=-=-=-
Town CD
=Chemist=
Healing Potion
Magic Potion
Cure Potion
Healing+ Potion
Destone Potion
=Dojo=
Beginner: Level 22
Advanced: Level 23
Master: Level 24
______
/ \ This is where the two paths become one again.
| NOTE |
\______/
______
/ \ If you have all the recipes, visit the Post here to obtain the
| NOTE | the "Chef's Paradise" scroll. For more information, read the
\______/ appendix on "Recipes."
=-=-=-=-=-=-=-=-=-=-
-----[Tokhara]------
=-=-=-=-=-=-=-=-=-=-
Town SCSDP
=Shop=
Iron Armor
Noble Hat
Band of Magic
Charm of Health
Beads of Bravery
Blazedart
Needlemist
Silence
=Chemist=
Healing Potion
Magic Potion
Cure Potion
Healing+ Potion
Magic+ Potion
Destone Potion
=Smith=
Weapon Level 4
=Dojo=
Beginner: Level 23
Advanced: Level 24
Master: Level 25
=Post=
Ailing Cap
Vampire Plate
Book of Earth
Book of Gold
Soul of Mulan
=-=-=-=-=-=-=-=-=-=-
----[Battle 22]-----
=-=-=-=-=-=-=-=-=-=-
MAP: Pteron Castle
OBJECTIVE: Defeat Master Baa
BOSS: 490 HP
The real danger in this fight is Baa's "trap." While not immediately
obvious, that flooring is going to start falling away at the end of each
round, taking anyone on it with it. Summon cavalier and run around the
side for all you're worth, and maybe you'll even get lucky and get some
of the enemies caught in it. There's no problem for Goku, of course, since
he can just cloud out of the middle of it. What you do from there is up
to you, but its probably best to have him help your friends get out by
leveling the fighters blocking your path.
ENEMIES: 1x Master Baa
1x Spearman
3x Fighter
2x Archer
TREASURES: (2,10) Strength Potion
(7,12) Magic+ Potion
(12,10) Iron Helmet
=-=-=-=-=-=-=-=-=-=-
------[Pteron]------
=-=-=-=-=-=-=-=-=-=-
Town CD
=Chemist=
Healing Potion
Magic Potion
Cure Potion
Healing+ Potion
Destone Potion
=Dojo=
Beginner: Level 25
Advanced: Level 26
Master: Level 27
=-=-=-=-=-=-=-=-=-=-
----[Battle 23]-----
=-=-=-=-=-=-=-=-=-=-
MAP: Deadman Gorge
OBJECTIVE: Defeat Kid Pyric
BOSS: 510 HP
Dropping that bridge probably looks awfully tempting, but I don't
reccomend it. The reason is how the enemies behave; if you leave it up,
they'll fire at you for a bit and then cross. If you drop it, however,
you'll be forced into a mad rush against Lizardmen and Pyric's Firebomb
attack, uphill, which isn't much fun.
So, ignore the log completely. Run your forces off to the right and
crush the small group over there. When they're done, cloud Goku over to
meet up with Pyric. His cronies will wander across the bridge, but
Pyric won't. Go back to where you started, and crush the other group
of enemies, and have Goku either gather the treasure or beat up on
pyric (who isn't much of a threat to a lone person).
ENEMIES: 1x Kid Pyric
3x Lizardman
2x Operator
2x Ghoul
TREASURES: (3,2) Charm of Health
(7,5) Charm of Defense
(9,10) Kings Helmet
______
/ \ The chemist in this town triggers a sequence necessary for one of
| NOTE | the game's secrets. Read the appendix on "Emperor" for more
\______/ details.
=-=-=-=-=-=-=-=-=-=-
----[Pine City]-----
=-=-=-=-=-=-=-=-=-=-
Town SCD
=Store=
Iron Armor
Iron Helmet
Robe of Bravery
Cap of Intent
Charm of Magic
Beads of Wisdom
Major Heal
Rose Whip
Fire Guard
Meteor
Iceblades
Ironskin
=Chemist=
Healing Potion
Magic Potion
Cure Potion
Healing+ Potion
Destone Potion
=Dojo=
Beginner: Level 28
Advanced: Level 29
Master: Level 30
=-=-=-=-=-=-=-=-=-=-
----[Battle 24]-----
=-=-=-=-=-=-=-=-=-=-
MAP: Deadman Gorge
OBJECTIVE: Defeat Mad Turtle
BOSS: 800 HP
The trick I suggested the last time you were on this map won't work this
time, because of Ryorin (who enemies will randomly attack if they can't
reach elsewhere). So, position someone(s) in front of the bridge. After
a bit, Mad Turtle himself will step onto it. Drop it at that point, and
you should do 440 damage to him! It will also put you out of the range
of all of his dangerous attacks. This will likely make the fight quite
short. No need to bother with his cronies much; after you drop him, a
couple of quick shots and he's gone.
ENEMIES: 1x Mad Turtle
4x Bug
2x Lizardman
1x Conjurer
TREASURES: (4,6) Beads of Bravery
(7,0) Magic Armor
______
/ \ There's an optional party member you might miss at this point.
| NOTE | Check out the appendix on "Taurus" and "Tessen" for further details.
\______/
=-=-=-=-=-=-=-=-=-=-
----[Battle 25]-----
=-=-=-=-=-=-=-=-=-=-
MAP: Storm Mountain
OBJECTIVE: Defeat Scorpia
BOSS: 800 HP
The Lizardmen up on the first hill are annoying. Thankfully, Goku
completely ignores terrain. Cloud him up there to give them a swift kick
in the pants. Meanwhile, Scorpio will be nice enough to come down from her
high perch and tango with you one on one. This gives you an excellent
opportunity to end this fight early; just focus all your fire on her, and
she'll drop like one of the bugs her namesake supposedly eats.
Surviving until she does is the key, as a great deal of fire will be
focused on you from the moment the battle starts. A good tactic for this
sort of thing is to arrange your characters into a cross pattern, which
Sanzo, Kikka, or Genshi can then Group Heal every turn to keep them all up
well. This will also, incidentally, gain them massive amounts of EXP, and
surprisingly won't cause Scorpio's attacks to be any more effective than
they already are. If you're close to running out of MP, just use a magic
potion. You can stay like that pretty much indefinately, if you just want
to gain some levels (or get the Treasures).
ENEMIES: 1x Scorpio
4x Lizardman
3x Operator
1x Conjurer
TREASURES: (6,2) Magic+ Potion
(9,9) Charm of Defense+
=-=-=-=-=-=-=-=-=-=-
----[Battle 26]-----
=-=-=-=-=-=-=-=-=-=-
MAP: Storm Mountain
OBJECTIVE: Defeat All Enemies
Prepare to be annoyed!
That giant rolling ball will take the first path that offers itself, on
either side. Remember that, and make sure you're not in its way at the
end of the round. It does about 100-150 damage to whomever it hits, good
or otherwise.
If you have the Ultra Tusk attack, place Cho Hakkai on the far right, out
in front, and have him go Were. Charge him straight forward as far as you
can as fast as you can, dodging the ball if you can. Once he comes in
contact with Windy, Ultra Tusk him for a solid 350 damage. After Windy
dies, go after Baa with that same attack. It'll make your life a lot
easier, particularly because of the Raging Boar's great HP. Windy is the
second biggest threat in the entire fight, as his stun wind does just
that: stuns you. The biggest threat is Nyoi himself, who is both hard
to get to and also into paralyzing you. Rhinon is irritating, mainly
because of his Iron Ring, and Jiko-turned-Sanzo makes it hard to kill him
and after him, Nyoi).
If you don't have Ultra Tusk, turn Gojo Were and use his absurdly long
range attacks to hammer at the bigger threats from the relatively safety
of the back. Make sure you have a healthy supply of Cure potions, and
watch out for the ball.
ENEMIES: 1x Nyoi
1x Rhinon
1x Baa
1x Tigra
1x Windy
1x Sanzo
TREASURES: N/A
______
/ \ A piece of the Emperor's equipment is in this upcoming fight.
| NOTE | You need it for one of the game's secrets (see the appendix on
\______/ "Emperor").
=-=-=-=-=-=-=-=-=-=-
----[Battle 27]-----
=-=-=-=-=-=-=-=-=-=-
MAP: Storm Mountain
OBJECTIVE: Defeat Lord Taurus
BOSS: 700 HP
BOSS: 950 HP
Turn Sa Gojo Were. His ability to hit things no matter where they are on
the screen is absolutely invaluable, particularly when you need to destroy
those cannons. They hit a large area, though they only shoot straight
forward. Use Dark Blade to cut one of them off on the second round of
combat, and don't bother with the other...just crowd onto that side, and
gang up on the enemies there. Neither of the Operators will bother you,
until you both blow up their cannon AND get the treasure under it, so don't
worry about them. Next round, use one of his huge area attacks to wreak
havoc on your enemies, which should have nicely lined up for you (but make
sure to save a few points for the treasure!).
One of those Sorcerers is a powerful healer. Make sure you kill it as
soon as you get the chance, and make sure that the guardian you summon is
Mother - you'll need the extra HP, as you're fairly well outnumbered. The
other Sorcerer will strengthen Taurus as soon as the battle begins, which
is a real pain, but after that he's not much of a threat. Worry more about
the cannons and those three Ghouls.
Lastly, kill off all of Taurus' friends before you finish him off, or his
Wereform will make you regret it.
ENEMIES: 1x Lord Taurus
3x Ghoul
2x Sorcerer
2x Lizardman
2x Operator
TREASURES: (2,8) Healing+ Potion
(8,8) Magic+ Potion
(5,14) Emperor Soul
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------[Chapter III]---------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
______
/ \ The chemist in this town triggers part of the Star Ore quest. For
| NOTE | more information, read the appendix on "Star Ore."
\______/
=-=-=-=-=-=-=-=-=-=-
--[Frontier Town]---
=-=-=-=-=-=-=-=-=-=-
Town SCD
=Store=
Iron Armor
Steel Armor
Robe of Light
Cap of Intent
Charm of Health
Group Heal
Major Heal
Stone Blood
Divine Spear
Heal
Cure
=Chemist=
Healing Potion
Magic Potion
Cure Potion
Healing+ Potion
Destone Potion
=Smith=
Weapon Level 4
=Dojo=
Beginner: Level 31
Advanced: Level 32
Master: Level 33
=-=-=-=-=-=-=-=-=-=-
----[Battle 28]-----
=-=-=-=-=-=-=-=-=-=-
MAP: Star Cave
OBJECTIVE: Defeat Kid Pyric
BOSS: 710 HP
The designers of this map wanted you to use that silly lift to get down
to Kid Pyric, and suffer his Firebombs while you went for that shiny looking
chest that turns out to be useless. Don't do that.
Once you finish off the enemies at the top where you start, line up your
archers/mages and kill that first bug. Cloud Goku over to pick up the
chest, and then back again. Through all this, none of the lower position
enemies will have moved. Now, send Goku down the lift. Leave him there
for two turns, and the three remaining will rush forward suicidely, right
into your bow range. Cloud back up, and enjoy raining death on them from
above.
That's all it takes, and there's a good chance nothing but the Dinomen
will ever hit you during you this fight.
ENEMIES: 1x Kid Pyric
3x Bug
4x Ghoul
2x Dinoman
TREASURES: (8,12) White Gold Armband
=-=-=-=-=-=-=-=-=-=-
----[Battle 29]-----
=-=-=-=-=-=-=-=-=-=-
MAP: Mount Stone
OBJECTIVE: Defeat Mahoraga
BOSS: 900 HP
Start out this fight by moving all your party members to attack that group
in the ruins to your right. It'll take Mahoraga at least two turns just to
reach you (he doesn't really teleport; that's just a pretty animation to
accompany his flying move 4). While you're over there, pick up the Emperor
Crown, a great helmet for Sanzo. Once all these enemies are dead, head off
into the middle.
All the other enemies should have grouped there trying to reach you, with
the exception of the archers. Nice of them to line up like that for you;
smash then unmercifully with area attacks, and then go after the archers.
Mahoraga doesn't do all that much damage, but he has the capability to poison
you, and is rather hard to catch thanks to his movement. Save him for last
unless you get a really, really good opening somewhere. He has enough HP
that it'll probably take a few rounds just to finish him off, as well.
ENEMIES: 1x Mahoraga
3x Dinoman
3x Operator
3x Wolfman
TREASURES: (13,1) Emperor Crown
______
/ \ The smith in this town triggers part of the Star Ore quest. For
| NOTE | more information, read the appendix on "Star Ore."
\______/
______
/ \ The dojo in this town triggers part of the Star Ore quest. For
| NOTE | more information, read the appendix on "Star Ore."
\______/
=-=-=-=-=-=-=-=-=-=-
---[Midnight Tor]---
=-=-=-=-=-=-=-=-=-=-
Town SCD
=Store=
Robe of Colors
Helmet of Bravery
Cap of Attainment
Charm of Magic
Luck Stone
Book of Wisdom
Blazeball
Comet
Swordmist
WinterBreath
RockShield
=Chemist=
Healing Potion
Magic Potion
Cure Potion
Life Potion
Healing+ Potion
Destone Potion
=Smith=
Weapon Level 4
=Dojo=
Beginner: Level 34
Advanced: Level 35
Master: Level 36
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