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Saiyuki: Journey West - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Saiyuki: Journey West - Strategy Guide (Page 02).


  ______
 /      \   This is the section on the North route, from Yuimen.  It does not
|  NOTE  |  continue on directly from where the South route left off.
 \______/

North Route:

=-=-=-=-=-=-=-=-=-=-
----[Battle 13]-----
=-=-=-=-=-=-=-=-=-=-
  MAP: Lucky Temple
  OBJECTIVE:  Clean up the blood
     There are five blood spots on the floor.  The only way to get rid of them
   is to move Sanzo next to them - no one else - and use Use on them.  The
   Bugs are little more than a nuisance, but more will appear occasionally.
   Have some fun with this one...its a little different, and a decent place to
   do some leveling.
  ENEMIES: 5x Bug
  TREASURES: (9,3)  Steel Cap
             (12,6) Luck Stone


=-=-=-=-=-=-=-=-=-=-
------[Turfan]------
=-=-=-=-=-=-=-=-=-=-
  Town CD
     =Chemist=
          Healing Potion
          Magic Potion
          Cure Potion
          Healing+ Potion
          Destone Potion
     =Dojo=
          Beginner: Level 11
          Advanced: Level 12
          Master:   Level 13


=-=-=-=-=-=-=-=-=-=-
----[Battle 14]-----
=-=-=-=-=-=-=-=-=-=-
  MAP: Firetop Mountain
  OBJECTIVE:  Defeat Yaska
  BOSS: 400 HP
     As an odd quirk to this level, the extreme heat will cause each of your
   characters to lose 10 HP a round.  No big deal; at its weakest, Mother heals
   twice that.  You start with your party all spread out; send Sanzo up to get
   the Fireball scroll, and turn Ryrorin into a dragon.  Next round, fly her
   over to the other side, Werechange her, and prepare to do the same thing
   with Kikka.  By the time she's on the other side, the platform should have
   swung around to pick up Cho Hakkai.  He can charge straight over it, to once
   again reunite your party.
  ENEMIES: 1x Yaska
           2x Lizardman
           2x Birdman
           2x Wolfman
           2x Conjurer
  TREASURES: (5,2)  Fireball
             (9,8)  Speed Potion
             (2,11) Charm of Defense


=-=-=-=-=-=-=-=-=-=-
----[Battle 15]-----
=-=-=-=-=-=-=-=-=-=-
  MAP: Infidel City
  OBJECTIVE:  Defeat King Kobi
  BOSS: 300 HP
     Watch out for Kobi's Stone Bell attack.  It doesn't hit terribly often,
   but it petrifies you if it does.  In case you don't have any De-Stone
   potions around, the treasure in the lower left corner just happens to be
   one.  Just pound him, and the fight should be over relatively quickly.
   Piece of cake.
  ENEMIES: 1x Yaska
           2x Lizardman
           2x Birdman
           2x Wolfman
           2x Conjurer
  TREASURES: (0,0)  Destone Potion
             (1,5)  Scale Mail
             (14,6) Ring of Speed

  ______
 /      \   One of the recipes is located in the chemist in this town.  You need
|  NOTE  |  it to obtain the "Chef's Paradise" scroll.  For more information,
 \______/   read the appendix on "Recipes."

=-=-=-=-=-=-=-=-=-=-
---[Infidel City]---
=-=-=-=-=-=-=-=-=-=-
  Town CD
     =Chemist=
          Healing Potion
          Magic Potion
          Cure Potion
          Healing+ Potion
          Destone Potion
     =Dojo=
          Beginner: Level 13
          Advanced: Level 14
          Master:   Level 15

  ______
 /      \   This is where the two routes merge back into one.
|  NOTE  |  
 \______/  

=-=-=-=-=-=-=-=-=-=-
----[Battle 16]-----
=-=-=-=-=-=-=-=-=-=-
  MAP: Mt. Cloud
  OBJECTIVE:  Defeat Lady Tessen
  BOSS: 380 HP
     Recognize those rocks?  They're baaack!  Again, be careful where you step,
   or those Operators will squish you flat.  Unlike their kin on the mountain,
   however, they're happy to rain fire down on those below with their long
   range attack.  Where'd that come from, anyways?  Lady Tessen has a decent
   area attack called Fire Fan, so try not to group everyone together too
   closely.  Also, one of those conjurers back there has poison, which is
   always a nuisance.  Like the Helmet Peak map, just take it slow and cautious
   and you should be fine.
  ENEMIES: 1x Lady Tessen
           3x Birdman
           2x Operator
           2x Conjurer
  TREASURES: N/A

  ______
 /      \   There's an optional party member you might miss at this point.
|  NOTE  |  Check out the appendix on "Reikan" for further details.
 \______/ 
  ______
 /      \   One of the recipes is located in the smith in this town.  You need
|  NOTE  |  it to obtain the "Chef's Paradise" scroll.  For more information,
 \______/   read the appendix on "Recipes."

=-=-=-=-=-=-=-=-=-=-
------[Kucha]-------
=-=-=-=-=-=-=-=-=-=-
  Town SCSDP
     =Shop=
          Noble Clothes
          Purity Robe
          Noble Hat
          Lotus Cap
          Charm of Defense 
          Beads of Speed
          Bramble, Fireball
          Rock Guard
          Spear Thrust
          Poison
     =Chemist=
          Healing Potion
          Magic Potion
          Cure Potion
          Healing+ Potion
          Destone Potion
     =Smith=
          Weapon Level 3
     =Dojo=
          Beginner: Level 17
          Advanced: Level 18
          Master:   Level 19
     =Post=
          Stamina Helm
          Chaos Cap 
          Cursed Robe
          Book of Life
          Soul of Dragon


=-=-=-=-=-=-=-=-=-=-
----[Battle 17]-----
=-=-=-=-=-=-=-=-=-=-
  MAP: Plateau Mountain
  OBJECTIVE:  Defeat Kinkau
  BOSS: 550 HP
     Kinkaku has a number of annoying attacks with a very long range.  Be
   careful, and make sure Sanzo is standing by to heal people who get socked
   with them too much.  Non of the items on this level are really worth
   wasting time on, so if you get a clear shot, just aim to take Kinkaku out.
   The longer it drags out, the worse it'll be for you.  If you must, go for
   the conjurers first, then the archers, then the ghoul.
  ENEMIES: 1x Kinkaku
           2x Lizardman
           2x Conjurer
           1x Ghoul
  TREASURES: (7,3) Silver Necklace
             (9,7) Golden Comb
             (3,7) Healing+ Potion


=-=-=-=-=-=-=-=-=-=-
----[Battle 18]-----
=-=-=-=-=-=-=-=-=-=-
  MAP: Lotus Cave
  OBJECTIVE:  Defeat Ginkaku
  BOSS: 550 HP
     Though not terribly difficult, this is one of the more interesting battles
   in the game.  You're on a time limit; after a bit, that operator by the
   gourd will start sucking your party members into it, unless you disable her.
   I suggest running Goku forwards and clouding your way to her, while Ryorin
   bypasses that mess in the middle and flies there.  The others can deal with
   the monsters in the pass.  Ginkaku herself is fairly tough, so watch out;
   like Kinkaku, she has a very long range, wide area attack that does decent
   damage.
  ENEMIES: 1x Ginkaku
           2x Birdman
           3x Operator
           1x Conjurer
  TREASURES: N/A


  ______
 /      \   The map branches once again at this point.  As the last time, this
|  NOTE  |  guide assumes you go south first, but the order doesn't matter.
 \______/   


South Path:

  ______
 /      \   A piece of the Emperor's equipment is in this upcoming fight.
|  NOTE  |  You need it for one of the game's secrets (see the appendix on
 \______/   "Emperor").

=-=-=-=-=-=-=-=-=-=-
----[Battle 19]-----
=-=-=-=-=-=-=-=-=-=-
  MAP: Cherchen
  OBJECTIVE:  Defeat Master Ko
  BOSS: 460 HP
     Master Ko is surprisingly tough, particularly for a human, which makes
   getting the Emepror Band somewhat difficult (unless you play it smart and
   have Goku cloud straight to it ^_^).  He also has access to a number of
   excellent Gold scrolls, among them Needlemist and Spearthrust.  First
   round, he'll get Steel Skinned, which will keep you from doing more than
   25 damage to him per hit for the next three rounds.  Plus, he carries
   around a bow.
     As if all that weren't enough, you don't have Sanzo for this fight.  But
   beware, if his replacement falls, you still lose, so do NOT kill it.  To
   start off, move someone up to block off that bridge.  This is the easy part;
   wait for your enemies to line up for you, and let loose with Were attacks.
   Watch out for Kikka; the Tiger will keep attacking her, and she can die
   unexpectedly rather quickly if Ko and a Bandit team up on her.  By the time
   the common enemies are dead, Ko's steelskin should have worn off (although
   your Were is likely out of points).  He's still fairly tough, but you should
   be able to drop him in only a couple of rounds.
  ENEMIES: 1x Master Ko
           2x Bandit
           4x Thief
           1x Tiger
  TREASURES: (7,10) Emperor Band
             (1,8)  Noble Hat


=-=-=-=-=-=-=-=-=-=-
-----[Cherchen]-----
=-=-=-=-=-=-=-=-=-=-
  Town CD
     =Chemist=
          Healing Potion
          Magic Potion
          Cure Potion
          Healing+ Potion
          Destone Potion
     =Dojo=
          Beginner: Level 21
          Advanced: Level 22
          Master:   Level 23


=-=-=-=-=-=-=-=-=-=-
----[Battle 20]-----
=-=-=-=-=-=-=-=-=-=-
  MAP: Dragon Cliff
  OBJECTIVE:  Defeat Nagini
  BOSS: 550 HP
     The terrain on this map is such that you'll be extremely thankful you
   got Cavalier _beforehand_.  I reccomend summoning him ASAP, so your party
   members can actually navigate that mess of a battle field.  Plus, his spell
   Poleaxe is extremely useful.
     Start off by turning Gojo Were.  Cloud Goku forward as far as possible,
   and have Sanzo summon Cavalier.  Ryorin should smack the Conjurer if she
   can, or else cast Iron Skin.  Next round, Hit the conjurer/Nagini with
   Poleaxe, Darkblade, and whatever Ryorin has, and cloud Goku forwards again.
   Next round, do it again.  Now Goku has met up with Sanzo and Ryorin, the
   conjurer is dead, and Nagini is probably severely wounded.  Next round, she
   should die.
  ENEMIES: 1x Nagini
           3x Ghoul
           2x Conjurer
           2x Operator
  TREASURES: N/A


  ______
 /      \   This is the second section on the North path.  It does not continue
|  NOTE  |  directly from where the South path left off.
 \______/ 

North Path:

=-=-=-=-=-=-=-=-=-=-
----[Battle 21]-----
=-=-=-=-=-=-=-=-=-=-
  MAP: Windy Peak
  OBJECTIVE:  Defeat Windy
  BOSS: 460 HP
     This is a neat battle.  I heavily reccomend bringing Gojo, Kikka, Ginrei,
   Goku, and one other person.  Have Sanzo and your extra stand on the plate,
   move Goku and Gojo behind the second big rock, and move Ginrei and Kikka
   behind the first.  Turn Gojo Were (Darkblade!  Infinite range rocks), and
   use him either to fry enemies or to uncover the treasure.  The bandits will
   approach, but Windy will not - pelt them with arrows, and when they get
   close enough, have Goku and Gojo finish those suckers off.
     "What's the big deal about stunwind?!", you may be inclined to adsk.
   It paralyzes you, and hits a huge range.  Other than that, its not so bad.
   You can ignore the rocks completely and just suffer it if you wish, but a
   lucky shot can incapacitate your entire party.
  ENEMIES: 1x Windy
           4x Bandit
           3x Thief
  TREASURES: (3,4)  Magic Potion
             (5,15) Charm of Magic

  ______
 /      \   There's an optional party member you might miss at this point.
|  NOTE  |  Check out the appendix on "Genshi" for further details.
 \______/ 

=-=-=-=-=-=-=-=-=-=-
----[Battle 22]-----
=-=-=-=-=-=-=-=-=-=-
  MAP: Inns Town
  OBJECTIVE:  Defeat Chin Genshi
  BOSS: 450 HP
  BOSS: 450 HP
     Old Man Genshi may look physically weak, but don't let that fool you - he
   really is.  Still, don't kill him off immediately; take the time to finish
   off his friends first.  Trust me on this; you'll be thankful you did once
   the Tree Lord puts in its appearance.
     The Tree Lord can paralyze you, which is why it can be a problem.  Worse,
   it can usually do it to a handful of party members at once.  Better safe
   than sorry, I always say, so play it safe here.
  ENEMIES: 1x Chin Genshi
           1x Tree Lord*
           3x Birdman
           2x Conjurer
           2x Lizardman
  TREASURES: (0,4)  Golden Comb


=-=-=-=-=-=-=-=-=-=-
----[Inns Town]-----
=-=-=-=-=-=-=-=-=-=-
  Town CD
     =Chemist=
          Healing Potion
          Magic Potion
          Cure Potion
          Healing+ Potion
          Destone Potion
     =Dojo=
          Beginner: Level 22
          Advanced: Level 23
          Master:   Level 24


  ______
 /      \   This is where the two paths become one again.
|  NOTE  |  
 \______/   
  ______
 /      \   If you have all the recipes, visit the Post here to obtain the
|  NOTE  |  the "Chef's Paradise" scroll.  For more information, read the
 \______/   appendix on "Recipes."

=-=-=-=-=-=-=-=-=-=-
-----[Tokhara]------
=-=-=-=-=-=-=-=-=-=-
  Town SCSDP
     =Shop=
          Iron Armor
          Noble Hat
          Band of Magic
          Charm of Health
          Beads of Bravery
          Blazedart
          Needlemist
          Silence
     =Chemist=
          Healing Potion
          Magic Potion
          Cure Potion
          Healing+ Potion
          Magic+ Potion
          Destone Potion
     =Smith=
          Weapon Level 4
     =Dojo=
          Beginner: Level 23
          Advanced: Level 24
          Master:   Level 25
     =Post=
          Ailing Cap
          Vampire Plate
          Book of Earth
          Book of Gold
          Soul of Mulan


=-=-=-=-=-=-=-=-=-=-
----[Battle 22]-----
=-=-=-=-=-=-=-=-=-=-
  MAP: Pteron Castle
  OBJECTIVE:  Defeat Master Baa
  BOSS: 490 HP
     The real danger in this fight is Baa's "trap."  While not immediately
   obvious, that flooring is going to start falling away at the end of each
   round, taking anyone on it with it.  Summon cavalier and run around the
   side for all you're worth, and maybe you'll even get lucky and get some
   of the enemies caught in it.  There's no problem for Goku, of course, since
   he can just cloud out of the middle of it.  What you do from there is up
   to you, but its probably best to have him help your friends get out by
   leveling the fighters blocking your path.
  ENEMIES: 1x Master Baa
           1x Spearman
           3x Fighter
           2x Archer
  TREASURES: (2,10)  Strength Potion
             (7,12)  Magic+ Potion
             (12,10) Iron Helmet


=-=-=-=-=-=-=-=-=-=-
------[Pteron]------
=-=-=-=-=-=-=-=-=-=-
  Town CD
     =Chemist=
          Healing Potion
          Magic Potion
          Cure Potion
          Healing+ Potion
          Destone Potion
     =Dojo=
          Beginner: Level 25
          Advanced: Level 26
          Master:   Level 27


=-=-=-=-=-=-=-=-=-=-
----[Battle 23]-----
=-=-=-=-=-=-=-=-=-=-
  MAP: Deadman Gorge
  OBJECTIVE:  Defeat Kid Pyric
  BOSS: 510 HP
     Dropping that bridge probably looks awfully tempting, but I don't
   reccomend it.  The reason is how the enemies behave; if you leave it up,
   they'll fire at you for a bit and then cross.   If you drop it, however,
   you'll be forced into a mad rush against Lizardmen and Pyric's Firebomb
   attack, uphill, which isn't much fun.
     So, ignore the log completely.  Run your forces off to the right and
   crush the small group over there.  When they're done, cloud Goku over to
   meet up with Pyric.  His cronies will wander across the bridge, but
   Pyric won't.  Go back to where you started, and crush the other group
   of enemies, and have Goku either gather the treasure or beat up on
   pyric (who isn't much of a threat to a lone person).
  ENEMIES: 1x Kid Pyric
           3x Lizardman
           2x Operator
           2x Ghoul
  TREASURES: (3,2)  Charm of Health
             (7,5)  Charm of Defense
             (9,10) Kings Helmet

  ______
 /      \   The chemist in this town triggers a sequence necessary for one of
|  NOTE  |  the game's secrets.  Read the appendix on "Emperor" for more
 \______/   details.

=-=-=-=-=-=-=-=-=-=-
----[Pine City]-----
=-=-=-=-=-=-=-=-=-=-
  Town SCD
     =Store=
          Iron Armor
          Iron Helmet
          Robe of Bravery
          Cap of Intent
          Charm of Magic
          Beads of Wisdom
          Major Heal
          Rose Whip
          Fire Guard
          Meteor
          Iceblades
          Ironskin
     =Chemist=
          Healing Potion
          Magic Potion
          Cure Potion
          Healing+ Potion
          Destone Potion
     =Dojo=
          Beginner: Level 28
          Advanced: Level 29
          Master:   Level 30


=-=-=-=-=-=-=-=-=-=-
----[Battle 24]-----
=-=-=-=-=-=-=-=-=-=-
  MAP: Deadman Gorge
  OBJECTIVE:  Defeat Mad Turtle
  BOSS: 800 HP
     The trick I suggested the last time you were on this map won't work this
   time, because of Ryorin (who enemies will randomly attack if they can't
   reach elsewhere).  So, position someone(s) in front of the bridge.  After
   a bit, Mad Turtle himself will step onto it.  Drop it at that point, and
   you should do 440 damage to him!  It will also put you out of the range
   of all of his dangerous attacks. This will likely make the fight quite
   short.  No need to bother with his cronies much; after you drop him, a
   couple of quick shots and he's gone.
  ENEMIES: 1x Mad Turtle
           4x Bug
           2x Lizardman
           1x Conjurer
  TREASURES: (4,6) Beads of Bravery
             (7,0) Magic Armor


  ______
 /      \   There's an optional party member you might miss at this point.
|  NOTE  |  Check out the appendix on "Taurus" and "Tessen" for further details.
 \______/ 

=-=-=-=-=-=-=-=-=-=-
----[Battle 25]-----
=-=-=-=-=-=-=-=-=-=-
  MAP: Storm Mountain
  OBJECTIVE:  Defeat Scorpia
  BOSS: 800 HP
     The Lizardmen up on the first hill are annoying.  Thankfully, Goku
   completely ignores terrain.  Cloud him up there to give them a swift kick
   in the pants.  Meanwhile, Scorpio will be nice enough to come down from her
   high perch and tango with you one on one.  This gives you an excellent
   opportunity to end this fight early; just focus all your fire on her, and
   she'll drop like one of the bugs her namesake supposedly eats.
     Surviving until she does is the key, as a great deal of fire will be
   focused on you from the moment the battle starts.  A good tactic for this
   sort of thing is to arrange your characters into a cross pattern, which
   Sanzo, Kikka, or Genshi can then Group Heal every turn to keep them all up
   well.  This will also, incidentally, gain them massive amounts of EXP, and
   surprisingly won't cause Scorpio's attacks to be any more effective than
   they already are.  If you're close to running out of MP, just use a magic
   potion.  You can stay like that pretty much indefinately, if you just want
   to gain some levels (or get the Treasures).
  ENEMIES: 1x Scorpio
           4x Lizardman
           3x Operator
           1x Conjurer

  TREASURES: (6,2) Magic+ Potion
             (9,9) Charm of Defense+


=-=-=-=-=-=-=-=-=-=-
----[Battle 26]-----
=-=-=-=-=-=-=-=-=-=-
  MAP: Storm Mountain
  OBJECTIVE:  Defeat All Enemies
     Prepare to be annoyed!
     That giant rolling ball will take the first path that offers itself, on
   either side.  Remember that, and make sure you're not in its way at the
   end of the round.  It does about 100-150 damage to whomever it hits, good
   or otherwise.
     If you have the Ultra Tusk attack, place Cho Hakkai on the far right, out
   in front, and have him go Were.  Charge him straight forward as far as you
   can as fast as you can, dodging the ball if you can.  Once he comes in
   contact with Windy, Ultra Tusk him for a solid 350 damage.  After Windy
   dies, go after Baa with that same attack.  It'll make your life a lot
   easier, particularly because of the Raging Boar's great HP.  Windy is the
   second biggest threat in the entire fight, as his stun wind does just
   that: stuns you.  The biggest threat is Nyoi himself, who is both hard
   to get to and also into paralyzing you.  Rhinon is irritating, mainly
   because of his Iron Ring, and Jiko-turned-Sanzo makes it hard to kill him
   and after him, Nyoi).
     If you don't have Ultra Tusk, turn Gojo Were and use his absurdly long
   range attacks to hammer at the bigger threats from the relatively safety
   of the back.  Make sure you have a healthy supply of Cure potions, and
   watch out for the ball.
  ENEMIES: 1x Nyoi
           1x Rhinon
           1x Baa
           1x Tigra
           1x Windy
           1x Sanzo
  TREASURES: N/A


  ______
 /      \   A piece of the Emperor's equipment is in this upcoming fight.
|  NOTE  |  You need it for one of the game's secrets (see the appendix on
 \______/   "Emperor").

=-=-=-=-=-=-=-=-=-=-
----[Battle 27]-----
=-=-=-=-=-=-=-=-=-=-
  MAP: Storm Mountain
  OBJECTIVE:  Defeat Lord Taurus
  BOSS: 700 HP
  BOSS: 950 HP
     Turn Sa Gojo Were.  His ability to hit things no matter where they are on
   the screen is absolutely invaluable, particularly when you need to destroy
   those cannons.  They hit a large area, though they only shoot straight
   forward.  Use Dark Blade to cut one of them off on the second round of
   combat, and don't bother with the other...just crowd onto that side, and
   gang up on the enemies there.  Neither of the Operators will bother you,
   until you both blow up their cannon AND get the treasure under it, so don't
   worry about them.  Next round, use one of his huge area attacks to wreak
   havoc on your enemies, which should have nicely lined up for you (but make
   sure to save a few points for the treasure!).
     One of those Sorcerers is a powerful healer.  Make sure you kill it as
   soon as you get the chance, and make sure that the guardian you summon is
   Mother - you'll need the extra HP, as you're fairly well outnumbered.  The
   other Sorcerer will strengthen Taurus as soon as the battle begins, which
   is a real pain, but after that he's not much of a threat.  Worry more about
   the cannons and those three Ghouls.
     Lastly, kill off all of Taurus' friends before you finish him off, or his
   Wereform will make you regret it.  
  ENEMIES: 1x Lord Taurus
           3x Ghoul
           2x Sorcerer
           2x Lizardman
           2x Operator
  TREASURES: (2,8)  Healing+ Potion
             (8,8)  Magic+ Potion
             (5,14) Emperor Soul


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------[Chapter III]---------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

  ______
 /      \   The chemist in this town triggers part of the Star Ore quest.  For
|  NOTE  |  more information, read the appendix on "Star Ore."
 \______/   

=-=-=-=-=-=-=-=-=-=-
--[Frontier Town]---
=-=-=-=-=-=-=-=-=-=-
  Town SCD
     =Store=
          Iron Armor
          Steel Armor
          Robe of Light
          Cap of Intent
          Charm of Health
          Group Heal
          Major Heal
          Stone Blood
          Divine Spear
          Heal
          Cure
     =Chemist=
          Healing Potion
          Magic Potion
          Cure Potion
          Healing+ Potion
          Destone Potion
     =Smith=
          Weapon Level 4
     =Dojo=
          Beginner: Level 31
          Advanced: Level 32
          Master:   Level 33


=-=-=-=-=-=-=-=-=-=-
----[Battle 28]-----
=-=-=-=-=-=-=-=-=-=-
  MAP: Star Cave
  OBJECTIVE:  Defeat Kid Pyric
  BOSS: 710 HP
     The designers of this map wanted you to use that silly lift to get down
   to Kid Pyric, and suffer his Firebombs while you went for that shiny looking
   chest that turns out to be useless.  Don't do that.
     Once you finish off the enemies at the top where you start, line up your
   archers/mages and kill that first bug.  Cloud Goku over to pick up the
   chest, and then back again.  Through all this, none of the lower position
   enemies will have moved.  Now, send Goku down the lift.  Leave him there
   for two turns, and the three remaining will rush forward suicidely, right
   into your bow range.  Cloud back up, and enjoy raining death on them from
   above.
     That's all it takes, and there's a good chance nothing but the Dinomen
   will ever hit you during you this fight.
  ENEMIES: 1x Kid Pyric
           3x Bug
           4x Ghoul
           2x Dinoman
  TREASURES: (8,12) White Gold Armband


=-=-=-=-=-=-=-=-=-=-
----[Battle 29]-----
=-=-=-=-=-=-=-=-=-=-
  MAP: Mount Stone
  OBJECTIVE:  Defeat Mahoraga
  BOSS: 900 HP
     Start out this fight by moving all your party members to attack that group
   in the ruins to your right.  It'll take Mahoraga at least two turns just to
   reach you (he doesn't really teleport; that's just a pretty animation to
   accompany his flying move 4).  While you're over there, pick up the Emperor
   Crown, a great helmet for Sanzo.  Once all these enemies are dead, head off
   into the middle.
     All the other enemies should have grouped there trying to reach you, with
   the exception of the archers.  Nice of them to line up like that for you;
   smash then unmercifully with area attacks, and then go after the archers.
   Mahoraga doesn't do all that much damage, but he has the capability to poison
   you, and is rather hard to catch thanks to his movement.  Save him for last
   unless you get a really, really good opening somewhere.  He has enough HP
   that it'll probably take a few rounds just to finish him off, as well.
  ENEMIES: 1x Mahoraga
           3x Dinoman
           3x Operator
           3x Wolfman
  TREASURES: (13,1) Emperor Crown

  ______
 /      \   The smith in this town triggers part of the Star Ore quest.  For
|  NOTE  |  more information, read the appendix on "Star Ore."
 \______/   
  ______
 /      \   The dojo in this town triggers part of the Star Ore quest.  For
|  NOTE  |  more information, read the appendix on "Star Ore."
 \______/   

=-=-=-=-=-=-=-=-=-=-
---[Midnight Tor]---
=-=-=-=-=-=-=-=-=-=-
  Town SCD
     =Store=
          Robe of Colors
          Helmet of Bravery
          Cap of Attainment
          Charm of Magic
          Luck Stone
          Book of Wisdom
          Blazeball
          Comet
          Swordmist
          WinterBreath
          RockShield
     =Chemist=
          Healing Potion
          Magic Potion
          Cure Potion
          Life Potion
          Healing+ Potion
          Destone Potion
     =Smith=
          Weapon Level 4
     =Dojo=
          Beginner: Level 34
          Advanced: Level 35
          Master:   Level 36

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