SaGa Frontier 2 - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for SaGa Frontier 2 - Strategy Guide (Page 01).
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FAQ TITLE : SAGA FRONTIER2 - Detailed FAQ and Walkthrough [Version : 1.0]
GAME INFO : Saga Frontier2, US Version.
Copyrighted by SquareSoft (Europe) in 1999/2000.
Genre -- Adventure, RPG, Battle Simulation
FAQ WRITER : Nathan Prima Suwanto [shinichi@sby.dnet.net.id]
DATE/TIME : Friday - 07 January 2000 - 14 00 GMT/21 00 WIB
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Note To Readers
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This FAQ is best viewed on 1024 x 768 on Microsoft Word 97+. I'm sure most
people can support this resolution, if you can't then 800 x 600 is okay but you
should change the zoom from 100% to a lower zoom percent. Also, do not forget to
turn on the Automatic Word Wrapping. Many people complained to me because the
text was too lengthy, and then I found out it was because they don't have Wrap
activated. Actually, I wrote every paragraph without using 'Enter' at all. So if
you don't wrap it, a paragraph is just one long long line....
Contacting Me and Sending submissions to me :
E-Mail : shinchi@sby.dnet.net.id
ICQ UIN # : 13520752
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FAQ Revision Information
===============================================
Ver 1.0 -- Initial Release of Saga Frontier2 FAQ.
Walkthrough available up to these scenarios :
Gustave XIII -- The Fake Gustave Arrives
Wil Knights -- Wil vs Egg (and some more)
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Version Notes
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1.0 : - Need information about Art Moves (US).
- Need US GameShark Codes.
- This FAQ doesn't have the complete walkthrough yet. But if you want to
talk with me about this game, I've made a topic on this game's message
board so maybe if you have ideas/tricks I can know and if you need help
I can send it to you... E-mail will also work, too...
===============================================
Table of Contents
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01. FAQ Introduction
02. Game Reviews and Scoring
03. Starting The Game
04. Explanation about the SF2 Systems
- Scenario Screen
- Menu Screen
- Battle System
- Battle Arts
05. Walkthrough for Gustave XIII
until The Fake Gustave arrives
06. Walkthrough for Wil Knights
until Wil vs Egg
07. Credits
08. Copyright
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01. FAQ Introduction
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Hi guys. In this chance I want to express my apologize for stopping my Monster
Rancher 2 FAQ. I am planning to make the V:F (Version : Final) for that FAQ and
add all the monster CDs list I've got so far. One reason why I was stopping that
FAQ is because I want to put more concentration on this HARD FAQ...
Anyways, I'm doing this FAQ because I got a lot of free time on my school
holiday. I have heard that the US people will get a copy of this game on
February 2000. Well, I live in the Southeast Asia region - where piracy dwells -
so I've been able to get my hands on this game since November 1999. Well, I'm
not supporting piracy, it's just I saw a good game on the store so I bought it
and played it directly. Enough chit-chat, let's move on into the game !!
And please don't ask why I didn't wrote the game's name Saga Frontier 2. Well,
in the game intro it says 'Squaresoft presents : SAGA FRONTIER2' and I do like
it that way. So Saga Frontier2 it is. Actually, I enjoyed writing this FAQ. It
feels so exciting because Saga Frontier2 has got a good story and writing a FAQ
for it feels like I was writing a novel of some sort.
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02. Game Reviews and Scoring
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Graphics : 100 %
The graphics arts are absolutely perfect !! Although the characters are made in
Super Deformed Style, it's hand-drawn characters are smooth and not blocky.
Imagine a cross between Xenogears and Final Fantasy Tactics characters with
improved smoothness. The backgrounds are finely hand-drawn like storybook
graphics, adding the sensation like we're playing a game in the fantasy world.
Absolutely the most amazing graphic arts I've ever seen. Effects are cool too.
Sound : 95 %
The music are good. Let's say that they've got the right music in the right
place and in the right time. One of the theme I like most is the Battle Theme
where there's many variations in the theme and it's like putting you into
action. If there's going to be a soundtrack CD for this game, I'll buy it.
Gameplay : 95 %
The improvised Art and Magic system from Saga Frontier I definitely rocks. Added
with the duel battle and map battle, this game offers you many kinds of actions
to play with. It's cool that you can learn arts by entering moves in the duel
mode. And when you've got one new arts in the team battle you can use it in duel
mode. And unlike SF1 you can share your arts and magic abilities.
Story : 100 %
Whoa, man ! No doubt on the storyline. It's somewhat good and complex but
unfolded in a path that is easy to follow (as long as you played the game in the
correct scenario line, that is). Maybe the only storyline that is equal/better
than this one is Xenogears. Not even FF VIII can beat this storyline.
Addictive ? : 100 %
It is definitely very addictive. Once you've unfolded one scenario and got into
the save screen, you'll want to open up the scenario and follow the storyline as
soon as possible. For this reason I ever played 6 hours non-stop because I just
can't hold my desire to know more about the story.
Overall : 100 %
This is a perfect RPG game as far as I know. Although there's still some flaws
here and there (well, nobody's perfect) it doesn't make the game fall back too
far enough. And between the option to BUY or RENT, I suggest you to BUY it
anyway if you desire a good RPG game or if you say that yourself is a RPG mania.
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03. Starting The Game
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After you put your Saga Frontier2 game CD into your console, the game will check
the data on your memory cards, looking for a previously saved Saga Frontier2
game. If the game can't find any Saga Frontier2 game saves, then it will proceed
immediately to the "Gustave Born" scenario. After this scenario you will be
given an option to save, do so so you don't have to do this scenario again the
next time you play this game.
If you DO have a Saga Frontier2 save game available, the game will proceed to
the Saga Frontier2 main menu. This menu consists of : New Game, Load Game, and
Quick Start (available if you do 'Soft Reset' on the game when you have Quick
Saved at the game).
After you select New Game you're presented to a scenario screen.
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04. Explanation about the SF2 Systems
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Squaresoft has put a lot of work on making the Saga Frontier2 game system as
complex as possible so this section may be the most lengthy one because I need
to cover every aspects that is available in the game
Scenario Screen
-----------------------------
After each scenarios, you will be presented with a scenario selection screen.
You will be able to choose between Gustave's/Wil's scenario. Often there is more
than one scenario available for one character. The order in which you do the
scenario is not important. It is important that you do the easier ones first to
build experience and gain arts. As you will carry on the characters status and
arts to the next scenarios.
Some people have asked me before in the GameFAQ's Message Boards about how can
they play the game's scenarios on the right track. Well, for Gustave's scenario
there is a way where you can play the game in the right track. You'll just have
to open the chronicle and follow the story scribed there. How to access the
chronicle ?? Hmm... from the scenario select screen move the pointer to the
lower left/right screen and select 'Atlas'. After the World Map is presented,
select 'Chronicle' on the same place. Use L1/R1 to switch pages. Some scenarios
are not scribed in the chronicle. You'll have to do it before it's scribed
(especially Wil's scenarios).
Menu Screen
-----------------------------
There are many menu screens in Saga Frontier2. You can access them by pressing
SQUARE, and to gain help on the menus/see item properties you can press TRIANGLE
where a help box will appear.
-- Party Screen --
>From this screen you can see the basic stats (Name,Age,Sex,HP,LP,WP,SP) of your
current (4) main party members, as well as the place you're now on plus the
amount of Chips and Cr you got.
Note : Numbers in the brackets beside WP and SP shows how much WP/SP you'll
regain in one turn of battle.
-- Equip Item Screen --
You can check/change your party's equipments. Each members have the ability to
equip 2 weapons with no shield or 1 weapon + 1 shield and 4 accessories (hat,
armor, shoes/gauntlets, accessory rings). To see the item's properties press the
TRIANGLE button.
-- Equip Arts Screen --
You can check/change your party's equipped arts. Each person can equip 10 arts
for use in the Team Battle. For the Duel Battle equipped arts have no effects
since you have to enter commands. The border is used to place new arts. New arts
are placed in the slots below the border. If the slots are full, a new art will
be added to the first slot below border and move the lowest slot back to the
Arts Pool.
Note : Once an art is learned by a character, everybody can equip that art too.
Keep this in mind to plan your arts training.
-- Item Screen --
You can use, unequip, discard and sort items from here. And if you got a
PocketStation you can download the items you've got from the go-go digger game.
I don't have one so I can tell you nothing about it.
-- Player Notes --
Every art combos, custom arts, and learned arts are stored here for reference.
Note that you've only got 8 slots for the art combos so use them well. If you
got a pocketstation you can upload the arts to it and trade combos with your
friends (grrr... I don't have one !!!).
-- Battle Style --
To gain the most from your party in battle, use this menu. Here you can change
party members (if you got more than 4 in your party), control the order of
movement your party members will move in the battle, and change their role. For
info on the role, press TRIANGLE on the Role Select screen.
Battle System
-----------------------------
Battle System in Saga Frontier2 is divided into three : the normal Team Battle
mode, One-on-One Duel Battle, and Scenario Map Battle. I will explain them one
by one.
-- Team Battle --
4 members from your main party will face the enemy's party. At the beginning of
each turn, you will be given an option to 'Enter Battle Commands' or 'Recover
HP'. By choosing 'Recover HP' you can recover your party members' HP to maximum
at the cost of one LP per recovery. Know when to do this to avoid your party
members from dying or from using too much LP for recovery.
In Battle, you can choose weapons by pressing Left/Right and choose arts by
pressing Up/Down. Each weapon - except Gustave's - has its own Anima Power thus
giving you one 'Anima Art' for each weapon below the normal attack move. This
Anima Art is just like a normal attack but added with the weapon's element power
adding more damage. Weapon Arts use WP while Anima/Spell Arts use SP.
If you got it right, sometimes the characters can unleash their Arts together at
one enemy thus making a combo arts. To do it, the characters whom you want to
perform the combo must attack one same enemy.
- 2 characters combo is called 'Duo Combination'
- 3 characters combo is called 'Triple Onslaught'
- 4 characters combo is called 'All Out Attack'
With the name of the first Art added in the front name.
-- Duel Battle --
Sometimes, you will have the option to 'Fight as Team' or order one of your
party members to do the fighting. Remember, if this character lost the battle
there won't be a chance to change character, thus giving you 'Game Over'.
Before each screen you will have the usual Battle and Recover HP screen added
with a Change Weapon option. In Battle, you will be given a set of commands to
do with your weapon. If you put in the correct commands, you will be able to do
an Art you already learned, or even pull out a New Art. To know which commands
make which Arts, consult the Player Notes - Art Section and press TRIANGLE to
see the set of commands to work on for the art.
-- Map Battle --
This is the most difficult and complex battle. You will be given a few units to
face the enemy's units and to accomplish the Victory Condition. If you run into
an enemy's unit it will do a Team Battle, that only consists of 1 turn. After 1
turn, the losing unit will have to draw back, and both units are recovered.
After one map turn, one troop will be added to units that have lost its troops.
The number of troops you can replace is displayed in the 'Reserves' section. A
unit will be considered 'Death' if all 4 members of the party is killed.
There are 3 types of units :
Infantry -- Equipped with sword and spear, the normal unit.
Archer -- Equipped with bow and spear, can provide cover fire to adjacent
units in the 8 blocks that are surrounding the archer unit.
Steel Unit -- Gustave's Unit. Has steel weapons. Gustave led this unit equipped
with Gustave's Sword (Atk 53 !!).
Hints :
For the map battle, always use the strongest attack possible, in this case,
FLAME SPEAR, because all your units are equipped with flame-anima spears except
Gustave's Unit which has steel (non-anima) weapons.
Battle Arts
-----------------------------
In this game, arts are divided into 2 main arts. Weapon Arts (including Martial
Arts) and Anima/Spell Arts.
Weapon Arts itself are divided into 6 main Arts. They are Martial Arts, Sword
Arts, Spear Arts, Staff Arts, Axe Arts and Bow Arts. To do these types of arts
in battle, you need to equip the respective weapon for the arts on the character
that you've equipped the art with. Weapon Arts use WP for its use.
For use in the Duel Battle, you have to enter the correct commands, example :
- Double Slash (Cleave-Cleave)
- Cross Slash (Slash-Backslash)
- Bull Crush (Charge-Charge-Cleave)
- Bear Crush (Charge-Charge-Charge-Cleave)
One more thing, the use of WP is different from Team and Duel Battle mode. In
Team Battle you use the amount of WP displayed next to the art. But in Duel
Battle you only use as much as you use the commands. So, for example : Bear
Crush in Team Battle costs 10 WP, but in Duel Battle it only costs 1 WP because
Charge costs 0 WP while Cleave costs 1 WP. Get that ? OK, let's move on.
Spell Arts - furthermore - are divided into 6 main Elements. They are Fire,
Water, Tree, Beast, Tone, and Rock Elements. Unlike the Weapon Arts which stands
for itself, Spell Arts consists of combinations of elements, examples are :
- Woodstock (Tree-Beast spell) 5 SP - Attack 1 enemy
- Needle Shot (Tree-Stone spell) 4 SP - Attack 1 enemy
- Bushfire (Tree-Flame spell) 6 SP - Attack enemy (area)
You can also create 'Custom Spell Arts' in two ways. First, using the same anima
power repeatedly, for example, Fire x2, Fire x3, Fire x4, and same goes with
another anima powers.
Take note though, not all spells could be used immediately in battle. To use the
spells, you have to equip items that have the same anima powers with the spell
that you are going to use. So for example if you are going to use 'Needle Shot'
you need to equip items that have the 'Tree' and 'Stone' elemental. It doesn't
need to be 1 item. 2 item (1 tree + 1 stone) is okay.
But also, there are some cases that you can use a spell without equipping the
necessary elements. I think this has something to do with the environment you
are on. Maybe environmental Anima can affect this ? In the Deserts, I can use
'Needle Shot' just by equipping a Tree item. Guess what, the deserts must have a
lot of stones there it gives enough Anima to cast it.
Here I'll give you the Arts combinations. This is a courtesy from Andreas Angga
Indrawan's (anggasquall@yahoo.com) Arts FAQ. The orders of writing are :
Arts Name Arts Commands WP Cost Atk Best Vs#
Effect*
-- Martial Arts --
1. Karate Punch Ready-Punch 2 WP Atk 09
2. Back Hand Feint-Punch 3 WP Atk 15
3. Rotation Kick Charge-Kick 3 WP Atk ??
4. Bear Paw Charge-Grab 4 WP Atk 24
5. Brawl Punch-Kick-Punch 4 WP Atk 27
6. Crush Beat Charge-Punch-Punch 4 WP Atk 35 #Stone
7. Heart Breaker Focus-Grab-Punch 5 WP Atk 38 *Cripple
8. Arm Hammer Charge-Charge-Punch 5 WP Atk 45
9. Kick Rush Kick-Kick-Kick 5 WP Atk 49
10. Corkscrew Charge-Focus-Punch 6 WP Atk 51
11. Somersault Charge-Kick-Kick 5 WP Atk 54
12. Triangle Kick Feint-Kick-Kick 6 WP Atk 57
13. Sumo Throw Punch-Grab-Kick 8 WP Atk 60
14. Kitchen Sink Charge-Feint-Kick 7 WP Atk 62
15. Rolling Thdr. Focus-Punch-Punch-Punch 9 WP Atk 64
16. Tumbler Feint-Grab-Charge-Grab 9 WP Atk 72
17. Cascade Rsng. Focus-Kick-Kick-Kick 10 WP Atk 79
18. Kamikaze Charge-Charge-Charge-Grab 10 WP Atk 90
19. Eradication Punch-Punch-Kick-Kick 10 WP Atk 99
-- Sword Arts --
1. Double Slash Cleave-Cleave 2 WP Atk 21
2. Cross Slash Slash-Backslash 3 WP Atk 25
3. Strike Slash Feint-Slash 3 WP Atk 27 *Stun
4. Running Slash Feint-Backslash 3 WP Atk 33
5. Mist Double Feint-Cleave-Slash 3 WP Atk 34
6. Smash Charge-Cleave 4 WP Atk 37
7. Final Letter Backslash-Cleave-Backslash 6 WP Atk 39 *Death
8. Dead End Cleave-Backslash-Slash 7 WP Atk 42 *Death
9. Double Stroke Ready-Backslash-Backslash 4 WP Atk 44
10. Cross Break Charge-Cleave-Cleave 5 WP Atk 46
11. Slice & Dice Slash-Backslash-Cleave 5 WP Atk 49
12. Dragon Tail Feint-Slash-Backslash 5 WP Atk 50
13. Head Cracker Ready-Charge-Slash 6 WP Atk 52 #Beetle
14. Heaven & Hell Charge-Slash-Backslash 6 WP Atk 55 *Stun
15. Head Wind Feint-Cleave-Backslash 7 WP Atk 59
16. Bull Crush Charge-Charge-Cleave 8 WP Atk 63
17. No Moment Ready-Ready-Ready-Slash 8 WP Atk 66 *Unavoid
18. Blade Spray Ready-Charge(x2)-Backslash 9 WP Atk 71 *Area
19. Bear Crush Charge-Charge-Charge-Cleave 10 WP Atk 80
20. Multi Way Slash-Backslash-Cleave-Slash 13 WP Atk 88
-- Axe Arts --
1. Tomahawk Charge-Throw 2 WP Atk 17
2. Heel Crush Focus-Backslash 2 WP Atk 19
3. Hyper Hammer Charge-Backslash 3 WP Atk 24
4. Wood Cutter Charge-Charge-Slash 4 WP Atk 27 #Plants
5. Fake Out Feint-Backslash-Slash 3 WP Atk 34 *Unavoid
6. Skull Crush Focus-Charge-Slash 4 WP Atk 40 #Skulls
7. Axel Turn Ready-Charge-Backslash 5 WP Atk 44
8. Ogre Crossing Ready-Backslash-Backslash 4 WP Atk 49
9. Sky Drive Charge-Feint-Throw 5 WP Atk 53
10. Yo-Yo Focus-Charge-Throw-Throw 7 WP Atk 55
11. Mega Hit Ready-Charge-Slash 6 WP Atk 60
12. Wheel Grind Feint-Slash-Slash-Slash 5 WP Atk 61
13. Flash Trinity Ready-Slash(x2)-Backslash 8 WP Atk 70
14. Sky Rendzvous Throw-Throw-Focus-Throw 9 WP Atk 73
15. Tornado Div. Backslash(x2)-Charge-Slash 12 WP Atk 91 #Plants
-- Staff Arts --
1. Roll Beat Swing-Swing 2 WP Atk 10 *Unavoid
2. Heart Beat Focus-Beat 3 WP Atk 14 *Cripple
3. Lobster Slayr Swing-Feint-Swing 4 WP Atk 28 #Sh.Fish
4. Bone Crush Focus-Charge-Beat 4 WP Atk 31 #Skulls
5. Head Splitter Focus-Focus-Beat 4 WP Atk 34
6. Gong Beat Ready-Charge-Swing 6 WP Atk 42
7. Painful Beat Ready-Focus-Beat 5 WP Atk 45
8. Rock Crush Charge-Beat-Beat-Beat 7 WP Atk 50 #Stone
9. Turtle Killer Charge-Focus-Focus-Beat 10 WP Atk 61 *Unblock
10. Time & Tide Focus-Focus-Beat-Beat 14 WP Atk 77 *Unavoid
*Death
-- Spear Arts --
1. Swing & Stab Backslash-Thrust 2 WP Atk 18
2. Double Thrust Thrust-Thrust 2 WP Atk 22
3. Lawnmower Charge-Thrust 4 WP Atk 27 *Stun
#Plants
4. Skewer Charge-Charge-Thrust 4 WP Atk 36
5. Wave Thrust Backslash-Thrust-Thrust 5 WP Atk 43
6. Brain Shaker Focus-Feint-Feint 4 WP Atk 51
7. Aiming Focus-Focus-Thrust 5 WP Atk 55 *Unavoid
8. Squash Feint-Backslash-Thrust 6 WP Atk 57
9. Shininh Arm Charge-Feint-Thrust 8 WP Atk 63 *Unavoid
10. Heavenly Strk Backslash(x2)-Thrust-Thrust 10 WP Atk 65
11. Beast Lightng Ready-Focus-Backslash-Thrust 9 WP Atk 69
12. Thousand Crss Thrust-Thrust-Thrust-Thrust 12 WP Atk 80
13. Fearless Trpl Feint-Backslash(x2)-Thrust 14 WP Atk 88
-- Bow Arts --
1. Aim Shot Focus-Shoot 3 WP Atk 18
2. Shadow Bind Feint-Focus-Shoot 3 WP Atk 00 *Cripple
3. Mind Break Focus-Feint-Quickshot 5 WP Atk 36
4. Sidewinder Focus-Focus-Shoot 4 WP Atk 44 #Frogs
5. Shadow Slayer Shoot-Focus-Quickshot 6 WP Atk 49
6. Thosand Needl Quickshot-Quickshot-Shoot 6 WP Atk 52
7. Rapid Fire Charge-Quickshot(x3) 7 WP Atk 55
8. Hi Spd Arrow Charge-Focus-Focus-Quickshot 7 WP Atk 64
9. Crystal Prism Quickshot-Shot-Quickshot-Shot 9 WP Atk 84
Ooooofff... finally done this hard and tiring part. Let's take a quick break
then you can turn on your game and practice these lessons. If you got stuck in
the game anyway, check out the walkthrough section below.
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05. Walkthrough for Gustave XIII
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-- Gustave Born --
In a Battlescene, Gustave XII of Finney's army is fighting against another army
which I forgot the name (Marquis of Otto ?). The Marquis' army got defeated
eventually. Somewhere along the way, news of the newborn baby is spread to the
army of Gustave XII. Gustave XII goes home to Thermes and finds his wife, Sophie
with the newborn baby, our hero Gustave XIII.
-- Gustave Exiled --
7 years has passed since Gustave was born. The Royal Family grows bigger with
the presence of Gustave's younger relatives, Mary and Philippe. In the age of 7,
Gustave has to do the Firebrand Ceremony, which will decide his fate whether he
is worthy to be a successor of the throne of not. There he must be able to hold
Firebrand and ignite it.
In the presence of all the castle officials and Finney soldiers, Gustave XII and
XIII moves forward. Gustave XII moves forward, took the Firebrand and ignites
the sword. Then Gustave XIII steps forward. He tried to focus his Anima in the
power but soon he realized that he doesn't have any Anima power at all. His
father, angry of of his child's failure, said that Gustave is more worthless
than a stone. Sophie tried to stop his dear son from being exiled but in the end
she got exiled as well.
After Gustave and Sophie left, Cielmer - Gustave's master and mentor - seeks an
audience with the king to gain the authorization for going back to Gruegel. The
king let him go. Cielmer went to the slums and bring Gustave and Sophie with him
to Gruegel to seek refuge from King Sho of Na. It will be another 20 years
before Gustave will see this castle again...
-- Gustave 13 years old --
After he moved to Gruegel, his heart grows wild. He became a bad boy because he
think he is worthless without Anima. He started to harm people and living things
that he thinks is more worthy than him. He has a close friend named Flynn, who
always follows him everywhere he go, for he too, cannot use Spell Arts. One day
his mother comes and slapped him. She asked him whether it is the Anima that
makes the flowers grow and the birds fly. Then he ran away...
Gustave got angry with Flynn because he thought that it was Flynn's fault not to
told him when his mother came. He started hitting Flynn when Leslie came along
and stopped him. Gustave cried and ran away. Leslie wondered herself, "It is
that hard to be unable to use Spell Arts ?". Leslie asked Flynn why do he follow
Gustave even if he knew that Gustave is scary. He answered that Gustave is the
only one who can understand the feeling about how it is to be unable to use
Spell Arts. Flynn found Gustave sitting near the lake and offered him some food.
[From This Point You Will Be Able To Control Gustave XIII]
-- Gustave and The Blacksmith --
One years later, Gustave moved to Jade. Here, your adventure begins. Go to the
general store and buy supplies, just in case. Go in the door beside the store to
find the Blacksmith. Gustave wants to learn the arts of blacksmithy to make
steel weapons. At that era, weapons are made from stone and wood, from which
Anima can be drawn. He wanted to make a steel sword for he cannot use Spell Arts
and he want to prove that even ungifted, he is still worthy to live.
In the age of 15, Gustave completed his Trial Dagger (Atk 12). He went with
Flynn to the Cave of Jade, to seek for monsters and train himself. Despite his
looks, Gustave has got fairly high stats so you don't have to worry of dying
unless you play and fumbled around too much. In the village, Kelvin - the son of
the Count of Jade, Sir Thomas - is warning the villagers not to go to the caves
because there are bandits there. One villager told Kelvin that Gustave went to
the cave. Kelvin went to cave and looked for Gustave.
After controlling Gustave for some moments, you will control Kelvin. Enter the
cave on your right side to face a monster. Kelvin will mumble something about
Gustave, thus calling Gustave right away to his side. Kelvin is equipped with a
spear (that is not of infinite endurance like Gustave's Trial Dagger). He has
got a pretty low HP somewhat of 110 and low defense so you've got to be careful
with Kelvin. After the battle, Gustave asked Kelvin's help to rescue Flynn from
the bandits and prove that he is not worthless after all.
Move around the cave and fight some enemies. Be sure to 'Quick Save' along the
way to prevent you from playing all over the way again when you died. On the end
of the cavern, you will found the Bandits hideout. Gustave will come out and
attract attention of the Bandits. The leader will tell one of her men to attack
Gustave. Thus a one-on-one battle ensued. It's not too hard, just use the Arts
that you've learned along the way (don't try to learn now) to whack him good.
After you won, Kelvin will come along. The Bandit Leader noticed him as the son
of the Count of Jade, thus ordering her men to capture him. A Team Battle ensued
then, Gustave-Kelvin fought against the Bandit gang. Don't worry about attacking
the leader, she won't attack you, she'll just whip his gang for morale boost.
When it's just the leader, she will escape. I don't know what will happen if you
kill her first, maybe it will end the battle quickly.
-- Reunion --
Gustave and Flynn went to a party. There Gustave reunited with Leslie for the
first time after a long time. Kelvin came along and asked Flynn if Gustave likes
Leslie. Flynn said that Gustave has been quarrelling around with Leslie every
time they met and he doesn't know if there is a relationship between them.
-- Mother's Sickbed --
Sophie is being badly ill. She is treated by Leslie. She wanted to close her
eyes after giving her final words to Gustave but he wasn't there. Kelvin then
went to the cave to look for Gustave and bring him home.
The screen moves on to Gustave on the cave. By now, you should know pretty much
about the layout of this cave. Move Gustave to the point where there is a 'giant
mushroom' in the center of the room. You will meet Kelvin there. Kelvin told
Gustave about Sophie and Gustave hurried home. After you move for some time, a
Slime will fall on Gustave. Quickly finish him and you will be transported to
Gustave Mother's Sickbed.
Gustave asked his mother not to leave him. Sophie said that she doesn't need to
be with him again as he has found what he has been missing for these times,
friends. Now he has got Flynn, Leslie and Kelvin on his side. Sophie asked him
to take care of Leslie, be good friends with Flynn and always trust on Kelvin.
Gustave can say nothing but 'yes...'. Then her Anima went on a long journey and
so Sophie died at the age of 39.
The news of Sophie's death has reached Finney Kingdom at Thermes. Gustave XII
express his sadness of his wife's death. Philippe got angry and went to his
room. He thought that if only Gustave wasn't born, his mother won't have to die
like this and he will be able to succeed the throne.
-- The Hidden Intention/Gustave in Wide --
Gustave went to the Wide Castle to tell stories of his adventures to the Count
of Wide. After he finished, bring him outside the castle to the lower middle
part of the town, and enter the bar. Go to the bar, up to the second floor to
your room to find Leslie and Flynn. Gustave will order Leslie to gather info
about Sir Mouton. Exit the bar and talk to all townspeople.
If you got money, you might want to go shopping and buy Gustave a new Steel
Dagger that is better than your Trial Dagger. Note that you cannot unequip your
Trial Dagger so you just have to equip it on the slot below it. This new dagger
is basically the same with the Trial Dagger (steel-made and unlimited endurance)
but it is stronger. You cannot change the Trial Dagger, there's a new one later.
Go back to the bar and gather info about Sir Mouton. Then go into the castle and
seek audience with the count to frame Mouton. General Nebelstern will come and
ask for a withdrawal. In the night time, you have to found a secret way in the
castle that connects the castle to the outskirts of Wide, so the army of Jade
led by Kelvin could sneak in the castle from outside town.
Enter the room on the main floor below the Count's Room. Check the painting in
the upper left corner until it reveals a new way. Go into the dungeon. When
there is an intersection, enter the door first and go upstairs to wind up the
wooden bridge's rails. Go back down and cross the bridge. Break the door in the
right part of the dungeon, go upstairs and fight the skeleton guardian to win
1000 Cr (note : use a lot of 'Cross Slash' coz he's an undead, or if you have
got Bear Crush, crush him !!).
Exit the room, go left past some enemies, and there you are in the outskirts of
Wide. Gustave orders Flynn to call Kelvin's army. And from the hill, Gustave
sees the sun rise to the sky, indicating a new era that is just going to begin
for him since the takeover of Wide. Then, Gustave took Wide as his stronghold.
-- Gustave and The Pirates --
Gustave was in his workroom with Mouton reporting the progress of Wide. Gustave
seems too tired and unconcentrated to hear Mouton's report. Mouton drags Gustave
out of the stronghold and told him to have fun before going back in the castle.
Talk to the people and you will hear about the pirates that are invading the
city of Wide.
Go to the Bar. If there are 3 men blocking your way, go to the stable and talk
to the pirates there, they will be missing by the next time you come back into
the Bar. Inside the Bar, the swordsmen was trying to pick up on a little girl.
Gustave can't hold his temper and started to insult those men. One of the men
tried to fight Gustave but Gustave managed to deflect the attack and counter-
attacked with some lightning moves (this is done automatically, sit back and
enjoy the good fight !!). The defeated man ran away from the bar. Exit the bar.
Come to a house near the stables, where a swordsman is standing in front of the
door. Talk to him and Gustave will ask to see their leader. He will say that his
leader was expecting him and he will just have to wait a little longer. Go to
the stables and talk to the pirates. The captain will offer you to join the
Seven ??? Fleet (oops forgot that). Gustave will think about the offer. Go back
to the swordsmen's house.
The swordsman leader will tell you about the missing treasure, I think it was a
symbol that can be used to make trading acceptable. With the symbol, the pirates
will be able to do trading. He asked Gustave to retrieve the symbol, Gustave
thought about it and remembered about Mouton asked him to have fun, he accepted.
Go back to the stable and join the pirates fleet.
On the pirates ship, talk to the captain about the Duke's fleet accident and he
will go down to his room. Continue talking to the other pirates and you will be
introduced to a great swordsman, whose name was Kyle? (?? I forgot again ??). Go
to the captain's room and you will see the captain enters another room.
Exit the captain's room and you will have to face a Slime. You can ask Kyle to
fight him or do it yourself. Choose to do it yourself. After the battle you will
be asked to carry some things into the treasure room. You will see the symbol
placed on the pedestal. Go to the captain's room and talk about the symbol. The
captain will ask you what you feel when you see the world map on the room.
Answer : 'vastness of universe' (or something like that).
Kyle will enter and demanded a private conversation with the captain. Go to the
cargo room that is right below the captain's room. You will see the ship watcher
getting drunk there. You will also be able to hear the conversation above. After
that, the ship is attacked by a pack of slime. Go to the deck. Fight the slimes
that attacks you.
Find Kyle and the Captain, talk to all pirates. Gustave will realize that the
ship is empty below deck. Go to the treasure room, and you will find that the
symbol is protected with a force field. Go through the door on the right to the
captain's room. Look at the map and study the 'Northern Travel Route'. It's the
key for opening the puzzle. Go back to the treasure room and check the compass.
Choose to remember the route. The number of stripes is the number of travel days
while the direction is shown on the map. If my memory is still correct, solve it
by entering : South 3 - Southeast 2 - East 1 - Northeast 2. Otherwise try the
other combinations. Note : the South may look like a 4 but it's 3 !! (proved),
this matter caused me to repeat the puzzle 10 times.
Kyle and The Captain will arrive. When Kyle and The Captain is attacked by the
slime, Gustave thought that Kyle also has a dream, just like himself dreaming of
becaming worthy, Kyle is dreaming to start the trading job. Gustave quickly
fights off the other slimes and after a few fight the scene will switch back to
Wide. There will be talk about the pirates and Gustave will assure the people
that the pirates have good intentions....
-- Father's Sudden Death --
5 years after gaining Wide as his stronghold (Gustave at 27, Kelvin at 26).
Gustave heard news that the King of Finney has died and replaced with his half
brother, Gustave XIV. Gustave didn't want to start a war at first, but the
soldiers convinced Kelvin to start the battle to regain Thermes as his throne.
Kelvin meets Gustave and suggested a battle. Gustave said that he has never
commanded a fleet before, thus he has no experience in war. Mouton said that he
will find someone capable and he will seek Nebelstern for it...
Mouton came to Nebelstern's house with Cielmer. Cielmer said that as his former
master and mentor he wanted to know how far can Gustave walk without Spell Arts.
Nebelstern thought over the idea and accepted to be appointed as the general of
the Gustave XIII's Wide Army.
-- Landing on The Eastern Continent --
Gustave and Kelvin set foot on the continent of Merchmin Region. Kelvin asked
Gustave how he feels to be able to see this place again after 20 years. Gustave
felt nothing. He felt like he was a good for nothing and he didn't want to spill
blood of the people. "Many Animas will disappear from this world just to fulfill
a selfish ambition of a good-for-nothing like me. Ironic isn't it ?" -- Gustave.
Kelvin asked Gustave not to say that in front of the army because it will lower
their morale. Nebelstern asked Gustave to set this battle like it was a Gustave
vs Gustave battle, to make the troops doesn't realize that it's just an internal
conflict. If the troops thinks that it's just an internal conflict, they won't
care who won and they would give up their morale. Gustave asked Nebelstern to
take care of everything and move away.
"Are you proud of your blood, Kelvin ?" -- Nebelstern.
"Sure. I am proud that I was born in Jade and I will do anything that the House
of Jade ordered." -- Kelvin.
"Gustave curses his own blood. He thinks that he is a good for nothing and that
makes him doesn't want to fight this battle. He thought that the people around
him cursed him. But now it's our duty to get rid of Gustave's dark side".
-- Nebelstern.
-- The Battle of Buckethill --
The map will show units of Gustave XIII's and Gustave XIV's. Eventually, you
will be brought in your first map battle where you are placed in the least
fortunate side. You only got 4 reserves while the enemy got 20. But your task is
actually easy. Eliminate Gustave XIV's unit and you'll win. You got strong units
on your side so no fears, the commanders are also fighting on your side, unlike
on Gustave XIV's troops.
To win easy, if you own a general, launch his best attacks. Nebelstern should
attack with Spell Arts, he got a plentiful of useful spells. Kelvin will do with
his Spear Arts, while Gustave will be the strongest commander. His Trial Dagger
has been replaced with "Gustave's Sword" (Atk 53) giving you a hell of a power.
The normal infantry units should attack with "Flame Spear". It is the strongest
attack available and it can deliver 100+ damage suppose you do it right. Don't
bother to divide the attack 1 unit against 1 unit. Just focus all 4 members of
your party into one enemy unit. Once he's died your units will move onto another
unit. This way you'll make sure you has more number after the battle because the
enemies usually use the spread 1-on-1 strategy.
Just trap the Gustave XIV's unit with your units and crush him. Make sure you
attack Gustave XIV's unit with Kelvin's unit adjacent so he can brought in a
cover fire producing 30 damage on each enemy. Once the battle is over, Gustave
XIV will be executed by Kelvin and Nebelstern.
-- Back to Thermes after 20 years --
Gustave will meet Marie after 20 years. She is now wife of Marquis Cantal of
Otto. You will have a few talks here-and-there. Really no action here. At one
time Philippe will come over and try to kill you. But Gustave will call upon
Mother Sophie's anima to speak upon Marie and Philippe. Thus calming Philippe.
Gustave invited Cantal to come along with Marie sometime later.
-- Building of Hahn Nova --
In this scenario, there is just planning of how you would want to build the town
of Hahn Nova. Just place the Blacksmith, Shopping and Entertainment section on
the place you like. I think it doesn't matter where you place it.
-- The Firebrand Tragedy --
With Gustave's withdrawal to Hahn Nova, Philippe is currently placed as the king
of Thermes (Finney) but he hasn't done the Firebrand Ceremony yet. There is talk
among the people about the coming Firebrand Ceremony and some people predict
that Philippe will fail the ceremony, because he is already old and his Anima
will be consumed by Firebrand.
On the big day, Philippe tried to ignite the Firebrand but he got burned along
the way. Gustave came to him and comforted him. He said that Philippe will just
have to wait 5 more years until his son, Philippe II reached the age of 7.
5 years later, Philippe II managed to do the Firebrand Ceremony and thus he
gained the throne of the Finney Kingdom. But unexpectedly, an assailant came and
killed Philippe II. With anger Gustave asked him who ordered him to do this and
he answered "Why master Gustave, wasn't it your command ?". Philippe took the
Firebrand and burned him to death. Philippe's Anima got uncontrolled and got
consumed by the Firebrand. He turned into a dragon and took Philippe II away.
Gustave swore that he will kill all of the Anima Faith followers.
-- Anima Faith Fiasco --
This is a Gustave/Wil Scenario but I've placed it into Wil's as this scenario
features Wil as the main character.
-- Gustave's Death/The Southern Fort --
In a night on Gustave's Fort, Gustave was waiting for a reinforcement army led
by Dirk - Flynn's son - to come. Dirk appeared to be late and Gustave told his
remaining army to keep watch until tomorrow comes. But unfortunately, tomorrow
will never come for Gustave to see...
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