SaGa Frontier - Strategy Guide (Page 06)
Below are the cheat codes, hints and help for SaGa Frontier - Strategy Guide (Page 06).
DSC is the ultimate physical attack. To get it, you must first learn and
equip 4 specific fighting techniques -- Sliding, Suplex, BabelCrumble, and
GiantSwing. You can learn Sliding by using Kick or normal attacks, and the
other 3 can be learned by using AirThrow. DSC, when used, performs anywhere
from 3-5 moves, and the more moves it does, the more damage it inflicts...
This can be well over 20,000 damage if you're lucky!
---The Abyss Bat---
This rare and elusive monster will prove to be quite a challenge. He (it?)
appears in the north-western ruin; the Ancient ship T260G needs to
explore. Enter the ship and go up through the vine covered door. In the next
room, if you don't see any monsters, walk up and a giant shadow will appear
on the ceiling, turn into a giant bat, and attack you -- this is the Abyss
Bat. The Abyss bat can do a LOT of damage. It's attacks include: Tornado,
MagneticStorm, and a deadly combo containing DeathTouch, FireKiss, and Life
Steal. This is a TOUGH enemy. It has around 50,000 HP, and actually, you
probably won't have any trouble killing this pest if you're strong enough.
There is no real reason to find and kill this denizen of the darkness except
for the fact that it may leave a LightRifle behind after beating it. I don't
know what causes the Abyss bat to appear. I was playing as Blue when I first
encountered it, and have never seen it with any other character. If anyone
else has any info on this most interesting enemy, PLEASE mail me and let me
know...
---Money from the bird---
Ok, so this isn't really a secret, but I thought it was weird, so I decided
to include it...
In the lower part of the Koorong Backstreet (where the three birds are), I
was fighting the enemies normally, but once, I saw that one of the birds was
carrying a bag. I found this to be rather peculiar, so I caught up with and
killed the bird. After the battle, I was rewarded with the bag, which only
contained 100 credits. I tried about 10 more times to see if I could get
another bird to show up with a bag, but no luck... Can anyone tell me what
caused this strange occurance? It seems pretty pointless to make it so hard
to find 100 lousy credits...
---2nd Div.---
This is the legendary "programmers room". Actually, it's not as hidden as
you might first think. Simply beat all 7 quests using the system data
(doesn't matter if you started over). After beating the last quest, you'll
arrive here with the team you were currently using. There's quite a bit to
do here: Fight any of the 7 final bosses, plus two new ones. Listen to ANY
of the game's music (even unused ones...), and hear sound effects. You can
also talk to (and even FIGHT) some of the programmers.
---Power Spells---
These are potentially very powerful and useful, but aren't very well known
about. This little list explains some of the better of these spells.
Fool (Arcane Magic)
This spell lowers strength for everyone. Essentially useless. However, if
you equip this spell and a SilverSpread, a spell called SilverFang will
appear in your swordskill list underneath the SilverSpread. It is a basic
attack that costs 5 JP (yes JP, not WP) and looks like the enemy attack,
Fang, except it's...well...silver colored.
SharpPain (Evil Magic)
This spell stuns all enemies... sure, you'd probably pass this spell off as
useless...that is, unless you know the secret here... When you use
SharpPain, you ALWAYS go first. Also, this spell has at least a 60% or more
chance of working, even on strong enemies like Dullahans and Krakens.
StasisRune (Rune Magic)
StasisRune is a strange spell. When cast, it stops the user and the selected
enemy for a long time, plus it takes away all JP, WP, and Bullets. SnakeOil
can be used to cure the caster, but you still have to wait for the effects
to wear off the enemy... Sounds useless right? Well it's initial effect IS,
but it does have some *other* useful functions:
1. Simply having this spell added to your spell list will make the Mirage
Magic 'Cockatrice' appear under VictoryRune when you have a RuneSword
equipped. That's right, now any character can use Mirage Magic. (Well,
anyone equipped with a RuneSword and StasisRune can anyway.)
2. Allows you to use OverDrive without losing all your JP, WP, etc. First,
cast OverDrive. Now cast 7 (or 5-6 if using Rouge or TimeLord) spells,
making StasisRune the last spell cast. It will freeze the enemy and the
caster. Use SnakeOil on the caster, and he will be able to take 8 turns,
even though OverDrive has worn off! Use this time to cast stat
increasing spells such as VictoryRune, Shield, LightSword, etc. When the
effects of StasisRune wear off the enemy, you're team is now much
stronger because of all the stat boosts, and being in '8 turns' mode, you
should be able to beat any enemy easy this way; it even works on bosses!
Reaper (Mirage Magic)
Reaper is by far the best of Rei's Mirage Magics, as it deals quite a bit of
damage, as well as a good chance of an instant kill. Although you could just
cast PhantasmShot to get the effect of this spell, it happens only rarely.
TimeTwister (Time Magic)
This spell allows the target to perform his/her current action twice. This
spell, if used properly, can effectively DOUBLE the damage that ally does to
an enemy. For example, try casting it on someone using DSC, that character
will perform DSC twice, for double the damage, at the WP cost of only *one*
serving of DSC!
TimeEclipse (Time Magic)
Usually passed off as a weak attack spell... TimeEclipse is essentially one
of the best spells in the game. Not only is it a powerful spell, but it's
petrify effect can kill strong enemies in one hit. Try using this spell on
a Dullahan or a Kraken. It'll kill them instantly and will NEVER MISS!
Finally, if it DOESN'T kill an enemy, it has a high chance of absolutely
murdering their speed -- it reduces it to 0!
ShadowSphere (Shadow Magic)
Actually, this spell seems to have a negative effect... It's a pretty decent
attack spell, but according to Skrybe (skrybe@hotmail.com), it also seems to
cancel the effect of PsychicPrison if cast on an enemy who's magic has been
sealed by it... My advice is simply not to cast this spell on an enemy after
casting PsychicPrison on them...
---The Porno Book---
This is an overlooked mini-secret. In the library at Shrike (west of the
inn, if you've never been there), there are several books that list various
rumors, a 'hint book' next to the librarian that seems to have no use, and
a well hidden porno book. To find it, examine the back of the center book
shelf. If you're standing in the right spot, you shouldn't be able to see
your character. If you've found it, the lead character will say something
funny. There is no nudity here or anything, just some funny messages. All 7
characters say something different here.
Here's what all the characters say:
(Thanks to Shane for all of these quotes except Emelia's, and Jukor, for
Emelia's quote.)
T260G- Riki-
"Analyzing Data... "Look Mei-Ling,
B94. W58. H88. she has no clothes on.
IQ... Incomprehensible." She must be really hot."
"Don't look at that! Riki."
Red- Lute-
"Wow!! "Ooooh man! Check THAT out!
This is way better than But it'll never beat the real thing."
kicking BlackX's butt!!"
Asellus- Blue/Rouge-
"What's happening to me? "What a useless book."
My heart is pounding.
It can't be. I'm ashamed
of myself."
Emelia-
"That's really ugly.
She's out of proportion.
Size isn't everything,
you know."
%%%%The RegionMap%%%%%%%%%%%%%%%%%%%%%%%
These is a complete list of all the places you can travel to using the
RegionMap. I'm making this merely to prove that there are 6 spaces that
simply CAN'T be filled. (If a box says "Blank", it means there is a space
there that can't be filled. If there's nothing in the box, it means there
isn't anything there.)
| 1st Slot | 2nd Slot | 3rd Slot | 4th Slot |
|---------------|---------------|---------------|---------------|
| Manhattan | | | |
| Devin | Yorkland | Koorong | Wakatu |
| Facinaturu | Magic Kingdom | **BLANK** | Owmi |
| Nelson | **BLANK** | | |
| **BLANK** | Scrap | **BLANK** | |
| **BLANK** | | | |
| Kyo | IRPO | **BLANK** | Mosperiburg |
| Luminous | Shingrow | Baccarat | Shrike |
\---------------------------------------------------------------/
You can fill the blank spots using GameShark, but the icons listed have
either no name or messed up Japanese text, (although one of the icons
clearly had the name "HQ"...) and the places they lead to are very
glitchy... For those interested, here's what I saw:
- Margmel: This was...weird. I was warped to the hill where Riki is in the
intro of his quest. I could walk through walls and the background, but I
couldn't leave.
- Junk: This area seemed normal enough. However, the game thought I was
controlling T260G. Blue, who I was controlling at the time, said all of
T260G's lines. It was pretty funny listening to Blue talk like a robot. ;)
- Despair: This was a cool area. It looked like a dummied out section of the
prison. It consisted of a two-layered room with several (unopenable) prison
cells, a big weird-looking machine, and two doors I couldn't open. The
prison warden was on the upper floor, but I couldn't talk to him... There
was also no music here.
The other three spaces brought me to a black screen that played the generic
town theme. All I could do here was open the sub-screen...
%%%%Some trivial, but interesting facts about SaGa Frontier%%%%
Hey, this isn't anything important, but I found these little tidbits quite
interesting.
At the beginning of Red's Chapter, when Red and his dad are driving
down the street, no other cars pass by unless either of them says something.
When fighting Shuzer at his base, he tells Alkaiser that he (Shuzer) has
Dr. Okonogi's brain, then says "Can you really do it, Alkaiser, can you
really kill your own father?". First of all, if Shuzer had Dr. Okonogi's
brain, he'd have all his thoughts, and hence, be a good guy, which he isn't.
And second...How did Shuzer know that Dr. O is Alkaiser's father!? Alkaiser
never mentions to anyone that he is Red...
Mesarthim can wear boots, regardless of the fact that she doesn't have feet!
All the Zodiac Signs are carved on the floor of TimeLord's Region (even
Serpentarius!!) And if you touch a monster that's sitting on one, you'll
fight a battle with a Zodiacly (Not a real word) correct monster! Like if
you try to fight the monster on the "Scorpio" sign, you'll fight a group of
scorpions.
Dr. Nusakan strongly resembles Hojo from FF7. Likewise, Asellus is just like
Terra from FF3/6. Also, anyone notice how Liza seems to resemble Miang from
Xenogears?
The various BlackX soldiers appear to be some reference (or insult) to the
Power Rangers. They all share the same color outfits.
(Square did something like this before, in Super Mario RPG.)
MBlackIII looks just like Alkaiser (Actually, it's impossible not to have
noticed this...)
Blue is on the Cygnus during the pirate attack, but he won't join... This is
probably due to the fact that Red's name in French is "Rouge", and we all
know how Blue feels about his twin...
Near the very beginning of Red's quest, look on the left wing of the Cygnus,
you'll see Emelia and Ren. (Since Red's quest was the very first one I
played, I thought they *were* Cloud and Tifa when I first saw them...Ren
looks a LOT like Cloud...)
There is a manhole in the later parts of the Koorong sewer that you can
never open...
In addition, there is a trap door in at the bottom of the steps leading to
the basement of Lord Manor in Owmi that is never, in any way, used.
There is a cave in Facinaturu, where you end up if you're teleported there
by Virgil. If you go inside, there's a voice that says it's the protector
of Facinaturu... it's probably something that was cut from Asellus's
scenario, or something.
Blue and Red were also in Treasure Hunter G, an RPG released only in Japan.
Red looks similar, but Blue looks totally different.
There were only 2 names that were completely changed from the Japanese
version of this game. (Something of a rarity.) Kowloon became Koorong, and
Coon became Riki. (Personally, I like Koorong and Riki better anyway.)
There were a few other more subtle changes, like how Zozmo became Zozma, and
Duvan became Devin.
If you push the Select button on the subscreen, you can see your character's
names. If you have Dr. Nusakan or Capt. Hamilton on your team, letters will
be cut off of their names, making them "Dr. Nusaka" and "Capt. Hamilt".
Weird...
This isn't exactly in SaGa Frontier, but Emelia makes a guest appearance in
Breath of Fire 3. She's the lady in the purple bunnysuit selling tickets
outside the arena. Well, it's not REALLY Emelia, but it certainly LOOKS like
her. (When she's dressed as "Bunny Emelia")
Try doing the following things:
Talk to the woman on the street in Shrike with Fei-on in your team.
Talk to the kids in the playground in Shrike with Red or Riki as the hero.
Talk to Cotton with Fuse and/or Doll on your team.
Meet Captain Hamilton and travel to Mondo's base with Gen in your party.
Talk to Rei with White Rose in the team before going to the Dark Labyrinth.
Visit Princess Rei's Bedroom in Chateau Aiguille with Rei in your team.
Visit Lute's House with Lute in the team.
Talk to the Nakajima Foreman in the Scrap Pub with Asellus as the hero.
Talk to the bunnylady who mentions the gnome with Emelia as the hero.
Talk to the skeleton in Koorong with Gen on your team.
Travel to Tanzer and meet Nomad with Red as the hero.
Talk to all the wine brewers in Yorkland during the Arcane Quest with Red.
Talk to Mesarthim with different mystics on the team.
These things do nothing to alter the game, they are merely some added
messages or cutscenes; try them for fun and see what happens.
------------------------------------------------------------------------
5. Various Tips/Tricks from other SF Players
------------------------------------------------------------------------
This is a section that...well...basically is for secrets that aren't so
secret. Obvious little tricks that are easily overlooked. Most of them were
submitted by other SaGa Frontier players and they will be credited for them.
Giant Trick - Submitted by seigfried@iname.com
The giant in the back hill of Chateau Aiguille can be used to build up with.
Once you beat it, instead of opening the skylight, go back in the crystal
room and heal up. Now go back to the window and the giant will be back.
Since the giant is a powerful enemy, you can easily learn powerful attacks
from fighting him. In addition, you can also win PowerBelts and Obsidian
(swords) from them too.
The DoubleSlash Trick - Also Submitted by seigfried@iname.com
The problem with most of the very powerful swords in the game (Kusanagi,
Asura, etc.) is that it costs WP just to make a basic attack. There's an
easy way to get around this and do more than normal damage at the same time!
Teach the character with the sword the basic DoubleSlash ability and then
equip them with six physical techs - DoubleSlash, which does more damage
than a basic attack, now costs 0 WP! This way, you get 120% of the attack
power of the sword at no cost whatsoever!
Regaining your WP - Submitted by mswenk@aol.com
You can regain all your WP while on a quest without having to use a
SanctuaryStone or visiting a hotel, base etc. Simply move the team member
who is low or out of WP to another column and replace him with another
character. Then after two or three fights check the stats of the original
character. They will have regained all or most of their WP. Then you can
change them back again. If it is your Hero who is low or out of WP then you
have to use either Team 2 or 3 for a few fights and then change your team
back and everyone will have full WP.
Alternate Hell's Lord Strategy - Submitted by tucool2@juno.com
Here's an easy way to beat Hell's Lord. Have Blue equip the following
spells. StasisRune, ShadowServant, MegaWindblast, VaporBlast, Sacrifice,
OverDrive and Reviva. At the first round of combat have Blue cast OverDrive.
Then cast these spells in the following order: ShadowServant, MegaWindblast,
MegaWindblast, MegaWindblast, MegaWindblast, MegaWindblast, MegaWindblast,
and then StasisRune. Hell's Lord will then be frozen and so will Blue. Have
someone give Blue a SnakeOil. From then on Blue will have eight consecutive
turns every round and everyone else will still be able to move. If the party
gets hit hard have Blue use Sacrifice, and if Blue runs out of JP, you'll be
able to use VaporBlast as a replacement. With this advice, who needs the
almighty DSC.
Cool Weapons - Also submitted by tucool2@juno.com
Most players have never got some of the best swords and armor in the game
just because they don't know where they are. For instance, most people
don't know about the ZeroSword, an awesome sword purchased in the shop in
Nelson for a pretty cheap price if you did the unlimited credit trick. It
also sells the great WarLordArmor with a defense of 32. Another great
buy is the almighty PoweredSuit. It has a whopping defense of 50! And
if you are mec, it increases your HP +100, increases your strength
+25, and your quickness +25. Also, in Kyo, you can buy some accessories
that increase your stats.
DragonShield's For Everyone - Submited by fxgold@yahoo.com
This is a way to get DragonShields for everyone in your party and build up
at the same time. This works better if you decide you don't need the gift
for Arcane Magic too soon in the game, and if you're fairly strong.
In Mosperiburg, when searching for the Shield Card, go to the room with the
two dragons in it. Defeat them, and if you're lucky, you'll get a Dragon
Shield. Use your best attacks against it (or don't if you're strong
enough). After beating them, go back in the room and fight the dragons
again. Continue long enough and you'll have enough DragonShields for
everybody. This is also a good way to build up. If at anytime you want to go
back to town just go to fight the Suzaku and lose to it. You'll be back in
IRPO and you can come back to Mosperiburg whenever you want.
------------------------------------------------------------------------
6. Lists
------------------------------------------------------------------------
Contrary to popular belief, everything you see on this list *IS* correct.
I've seen the SaGa Frontier guide book and it has many mistakes. (Dullahan
Shield, Gilrandly, etc.) Almost everything here was taken DIRECTLY from the
game (I assure you, that took a LONG time...)
For some reason, many items were censored from the U.S. Version of SaGa
Frontier. These items are called "NotUse", and can be obtained using
GameShark. They still have stats, so I included them anyway. (For those
who've played it using Game Genie, they're sort of like the "Dummy" items in
FF2 U.S.)
When referring to the gun-type weapons, if the "Bullets" or "Uses" line is
blank, it means that particular gun has unlimited uses.
%%%%%Equipment%%%%%%%%%%%%%
---Swords---
ATK Other
Knife 7
ShadowDagger 9 Psy +3, Allows use of ShadowHold
BroadSword 11
FiendRod 13 Allows use of FinalStrike
LaserKnife 15
IronPipe 15 Used only by Gen (In Battle only)*
TwinSword 20 Uses 'TwinSword' skill when attacking
CeramicSword 22
SilverSpread 22 Psy +22, Allows use of SilverFang w/Arcane Magic Fool
Osc-Sword 30
Murakumo 33
JackalSword 33 Allows use of DirtyFang
NotUse 39 (Deleted/Censored item, only available w/GameShark)
Glirandly 42 All Stats +10, allows use of FinalStrike*
RaySword 45 All Stats +??, HP Up, Uses 'RaySword' when attacking*
SplashSword 49 Allows use of ElementDissolve
RuneSword 50 Allows use of VictoryRune and Cockatrice
Lordstar 51 Allows use of BraveHeart
TwiggyRod 52 Allows use of FinalStrike
ZeroSword 60
Obsidian 64
Kusanagi 66 Uses 'Kusanagi' when attacking
Asura 70 All Stats +7, Uses 'Asura' when attacking
DragonSword 72
GoldenLion 75
LightSword 80 All Stats +10, Used only in battle*
*The IronPipe is only used in the battle with SirDemon in T260G's quest.
*Once equipped, the Glirandly can't be removed.
*The RaySword is Alkaiser's weapon, you can't actually get it.
*You can only obtain the LightSword by casting the 'LightSword' spell.
---Katanas---
ATK Other
KukriBlade 10
SamuraiSword 19
Katana 34
Twin Dragon 41
CometBlade 55 Allows use of MillionDollers
SilverMoon 69
---Guns---
Atk Bul. Other
TrainingGun 0 Only used by Emelia (In battle only)*
BrokenRifle 1 0 Can't be used*
AGUNI-SSP 9 15
AGUNI-CP1 12 13
EasyRifle 13 8
TroopRifle 22 8
KillerRifle 25 5
EagleGun 28 6
SniperRifle 31 6
AGUNI-MBX 36 20
LivingRifle 42 4 Will +9
NotUse 44 2 (Deleted/Censored Item, only available w/GS)
ZenGun 45 16
BehemothRifle 47 7
DuelGun 55 1
LethalGun 60 5
LightRifle 88 1 Psy +22
*The TrainingGun is only used when Emelia is in the Gradius training room.
*The BrokenRifle can be equipped, but it can't be used as it has no bullets.
---Lasers---
Atk Bul. Other
GhostCannon 5 12 Uses 'GhostCannon' when attacking
JunkBazooka 10 1 Uses 'HE-Rocket' when attacking
DOBBY Bazooka 10 6 Uses 'RandomBaz' when attacking
MissilePod 12 8 Uses 'Missile' when attacking
HandBlaster 15 10 Uses 'Blaster' when attacking
LightVulcan 15 60 Uses 'Vulcan' when attacking
WaterCannon 20 Uses 'WaterCannon' when attacking
LightBazooka 20 4 Uses 'HE-Rocket' when attacking
BeamCannon 20 6 Uses 'BeamCannon' when attacking
LightningCannon 20 6 Uses 'Magnablast' when attacking
Thunderbolt 25 4 Uses 'BoltCannon' when attacking
LaserCarbine 25 10 Uses 'Blaster' when attacking
SonicCannon 25 16 Uses 'SonicCannon' when attacking
IonCannon 27 10 Uses 'PlasmaBullet' when attacking
MachineVulcan 30 40 Uses 'Vulcan' when attacking
Bolt Thrower 33 3 Uses 'BoltThrower' when attacking
Flame Thrower 33 3 Uses 'FlameThrower' when attacking
BigMissile 44 4 Uses 'Missile' when attacking
GrainCannon 45 8 Uses 'PlasmaBullet' when attacking
HyperBlaster 50 7 Uses 'DestructionBeam' when attacking
HEAT Bazooka 55 2 Uses 'HE-Rocket' when attacking
HG-Cannon 60 5 Uses 'PlasmaBullet' when attacking
SuperMissile 70 3 Uses 'Missile' when attacking
HyperionBazooka 85 2 Uses 'ProtonRocket' when attacking
---Armor---
DEF Other
BeastLeather 6
JerryArmor 6 Can't be unequipped (Can only be obtained w/GameShark)
FiberVest 8
SlimyArmor 8 (Can only be obtained w/GameShark)
DarkRobe 8 Psy +5, Stops Blind
ShadeRobe 9 Will +9
MecBody 10 Used by most Mecs
Mini Plant 10 Used by Type 6 Mecs
ECM System 10 Used by Type 2 Mecs
Accelerator 10 Used by Type 3 Mecs
Protector 10
MasterRobe 10 Psy +5
HardLeather 12
BoneBreast 13
FireLeather 16
SkeleMail 16 Can't be unequipped (Can only be obtained w/GameShark)
StardustRobe 16 Will +5, Psy +5, Charm +5, Stops Instant Death
MoonlightRobe 17 Psy +8, Charm +8, Stops Sleep
ArmorVest 18 Reduces damage from bullet attacks
GlowRobe 18 Int +7, Will +7, Stops Petrify
BlueElf 20 Stops Water Attacks
FortBody 20 Used by Type 5 & 8 Mecs
MysticMail 23 Used by most Mystics
CelestialLeather 24
HarmoniumArmor 24 Stops Sonic Attacks
ElectroArmor 25
LivingArmor 26
AngelArmor 27 Quick +10, Stops Quake Attacks
GoldenFleece 28 Stops Sleep
HyperScale 30
WarLordArmor 32
PlutoArmor 35 Stops Instant Death
---Armor Suits---
DEF Other
CombatSuit 15 Stops Blind
RubberSuit 22 Stops Blind
JumpSuit 25 Stops Blind
GolemSuit 25 Stops Blind
CyberSuit 36 All Stats +5, Stops Blind
WhiteDress 40 Stops Blind (Can only be obtained w/GameShark)
PoweredSuit 50 Str +10, Quick +10, Stops Blind
SprigganSuit 55 Stops Blind
---Shirts---
DEF Other
PowerBelt 1 Str +20, Stops Sleep
CottonShirt 3
SilkShirt 3
Magicwear 4 Will +5
Budowear 7
Mysticwear 8 Used by Nusakan, Casts "MagicHeal" if used in battle
Defendwear 8
Hyperwear 10
---Helmets---
DEF Other
JunkHelm 4 Stops Blind
Yolk Hat 5 Stops Blind
Egg Hat 5 Charm +5, Stops Blind
FiberHood 6 Stops Blind
InfraScope 6 Stops Blind*
Magihat 6 Stops Blind, Casts "MagicStone" if used in battle
LaserScope 7 Will +10, Stops Blind
MirrorGlass 8 Stops Blind
*The InfraScope has another use: In Despair, there is a room with a maze
of invisible beams; if you have the InfraScope, you can see the beams.
---Gloves---
DEF Other
LeatherGlove 4
OgreGlove 5 Str +10
ShellBracer 6
HarmoniumBangle 7 Stops Sonic Attacks
NornsBangle 7 Psy +10, Stops Sleep
ArmorGlove 8
CyberGlove 9
SH-Armlet 10
---Boots---
DEF Other
LeatherBoots 3
DanceShoes 4 Casts "MysteryTap" if used in battle
RubberShoes 5 Quick +2
Catsocks 6 Stops Stun Attacks
FeatherBoots 7
JetBoots 7 Quick +5, Stops Quake Attacks
Iron Clogs 8 Vit +10, Casts "IronclogShot" if used in battle
SH-Anklet 10
---Shields---
DEF Other
Buckler 0 Blocks Physical attacks
ShellShield 0 Blocks Physical attacks
ExcelShield 0 Blocks Physical attacks
GenbuShield 0 Blocks Physical and Water attacks
Mizukagami 0 Blocks Physical, Water, and Fire attacks
WonderBangle 0 Stops Bullets
DragonShield 0 Blocks all types of attacks
DurahanShield 0 Str +5, Vit +5, Blocks all types of attacks
---Accessories---
DEF Other
JunkPart 1 Can't be unequipped (Can only be obtained w/GameShark)
BrokenBumper 1
FireCrystal 1 Casts "FireBarrier" if used in battle
IceCrystal 1 Casts "IceBarrier" if used in battle
BoltCrystal 1 Casts "BoltBarrier" if used in battle
Magatama 1 Casts "SacredSong" if used in battle
SleetCoin 1 Reduces Ice Damage
SolGrail 1 Reduces Fire Damage
ThunderCharm 1 Reduces Lightning Damage
FovosGrail 1 (Can only be obtained w/GameShark)
FeatherCharm 1 Charm +5
CharmNecklace 1 Charm +10, Casts "Seduction" if used in battle
SteelAmulet 1 Vit +5
FangAmulet 1 Str +5
WingAmulet 1 Quick +5
FlowerAmulet 1 Psy +5, Charm +5
BloodChalice 1 Psy +5, Stops Instant Death
UnicornTear 1 Psy +1, Stops Poison
HarmoniumEarring 1 Stops Sonic Attacks
MellowRing 1 Stops Water Attacks,Casts "LifeRain" if used in battle
Junk 2
SandVessel 2 Stops Petrify, Casts "QuickSand" if used in battle
PearlHeart 2 Stops Water Attacks
Bumper 3
KrisKnife 3
SeaStone 3 Psy +7, Vit +7, Stops Water Attacks
Tao-TiehPattern 3 Stops Psychout (?)
PurpleEye 4 Psy +7, Stops Stare Attacks
WindShell 5 Quick +5, Will +5
AngelBroach 5 Stops Psychout (?)
EMES Tag 5 Stops Petrify
---Rings---
DEF Other
RING/Guardian 1 Raises Defense for all allies
RING/Hermit 1 Cancels Status
RING/Merchant 1 Charm +10, Charms All Enemies
RING/Thief 1 Quick +10, Hides team
RING/Healer 1 Vit +10, Restores all allies' HP
RING/Hero 1 Will +10, Locks Status
RING/Schemer 1 Int +10, Causes random status ailments on enemies
RING/Fighter 1 Str +10, Raises ATK Power
RING/Lord 1 Psy +10, Restores JP & WP
---Mec Boards---
Uses WP ATK Effect Used by:
JunkParts Str +3, Quick +3
MemoryBoard HP +100, Int +25, Quick +25
NakajimaBoard HP +50, Quick +30, Int +10
NakajimaBoard2 HP +100, Int +15, Quick +15, Will +15
SecretBoard HP +100, Int +15, Quick +15, Will +20
OctopusBoard Str +25, Int +30, Quick +25, Will +25
BeamSword 2 30 BeamSword Leonard
MegaBeamSword 2 55 BeamSword Type 8
Hammer 1 45 Hammer Type 7
MicroMissile 16 1 10 MicroMissile Type 5
MachineVulcan 10 0 20 Vulcan Type 6
BitSystem 1 20 Bit Type 2
AT Missile 20 1 25 AT-Missile Type 5
RailCanon 16 1 35 RailCannon Type 3*
RailCannon 16 1 35 RailCannon Type 3 & 5
LaserCannon 7 50 Laser Type 4 & 2
RepairPack 10 0 Restores Mec's HP Type 6
MediPack 6 0 Restores Non Mec's HP Type 4
V-System 0 V-Max Type 8
V-Special 0 V-Max (G)
JunkVulcan 40 0 2 RangeFire (G)
SatelliteBeam 10 Sets up SatelliteBeam** (G) Type 2
MinorLaser 10 (Can't Use) (G)
DragonCannon 50 (Can't Use) (G)
LastRing (Does something...) (G)
*RailCanon is a real item. It's name is (of course) a typo. It can be used
by T260G when he's in the form of a type 3 mec. It's identical to the Rail
Cannon.
**To use the SatelliteBeam, equip it on a Type 2 Mec, then have them use
BitSystem. On their next turn, SatelliteBeam will be selectable. This is
basically a shortcut so you don't have to have to learn SatelliteLinker.
***If anyone knows what MinorLaser, DragonCannon, and LastRing do, please
let me know.
---Items---
Effect
Cure Restores 200 HP to Non-Mecs and Cures Poison
PowerCure Restores 400 HP to Non-Mecs and Cures Poison
MaxCure Restores 990 HP to Non-Mecs and Cures Poison
RepairKit Restores 300 HP to Mecs and Cures all Status Ailments
Magi-Water Restores JP
XMagi-Drink Restores JP (More than Magi-Water)
LifeCandy Restores 1 LP to Non-Mecs
SanctuaryStone Restores Full HP, MP and LP to the whole team
Backpack Equip this to use all items in battle
Antistone Restores 50 HP and cures Petrify
SnakeOil Cures all status ailments
MagicStone Attacks all Enemies
LuckyCoin Raises Ally's Stats
UnluckyCoin Lowers Enemy's Stats
StunNeedle Damages an enemy and Causes Stun
FlashBomb Blinds All Enemies
RottenMeat Causes Status Ailments
RegionMap Warp to any previously visited Region
GoldIngot Used to get Gold Card
Card Used to collect Arcane Tarots
SmallStone Used to collect Runes
ArcanaTarot Collect 4 of these to get the gift for Arcane Magic
RuneStone Collect 4 of these to get the gift for Rune Magic
SandVessel Used to restart the clock in TimeLord's Region
VirgilKey Collect 8 of these to get the RING/Lord (Riki only)
BlackXKey ??? (Can only get with GameShark)
NotUse Restores non-mec's HP
NotUse No Effect
NotUse No Effect
NotUse No Effect
NotUse Unknown Effect
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Human Skills
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
These are spells, skills, and other lists of abilities limited to humans.
Yes, I know Mystics can also use magic.
***Magic***
Note: A * Next to the magic name means you must have the gift to obtain
this spell.
---Realm---
JP Effect Effect Who?
Gate 0 Does absolutely nothing
EnergyChain 1 Magic Attack/Causes Paralysis One Enemy
PsychoArmor 2 Raises Vit. and Psy. One Ally
Implosion 3 Magic Attack, Instant Death One Enemy
PsychicPrison *7 Seals Enemy Magic One Enemy
VermilionSand *8 Magic Attack/Causes Blind All Enemies
---Mystic---
JP Effect Effect Who?
Fascination 1 Causes Charm One Enemy
PhantasmShot 3 Summons a random phantom beast One Enemy
GlassShield 5 Defend and Counter next hit Caster
MirrorShade *7 Creates Illusions Random Allies
---Light---
JP Effect Effect Who?
SunRay 1 Fire Damage/Effective against Undead One Enemy
StarlightHeal 2 Restores HP One Ally
FlashFire 4 Fire Damage/Causes Blind All Enemies
FlashFlood 5 Instant Kill but get no reward All Enemies
LightSword *7 Gain Power of LightSword Caster
MegaWindblast *9 Fire Damage All Enemies
---Shadow---
JP Effect Effect Who?
Hidebehind 1 Distracts Enemy One Enemy
PowerGrab 1 Steals HP and lowers abilities One Enemy
ShadowNet 3 Paralyzes Enemies All Enemies
DarkSphere *4 Gravity Attack One Enemy
ShadowServant *9 Creates a shadow mimic Caster
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