SaGa Frontier - Strategy Guide (Page 05)
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:::Defeating the Spriggan::: First of all, you might want to have everyone equipped with JetBoots to avoid Spriggan's quake attack. If you're even mildly built up, you really shouldn't have much trouble here. After taking about 10,000 HP off him, he will explode and a new, trimmed down Spriggan will show up. Each one is harder than the last one (there are 5 of them total). But they will all die after inflicting about 10,000 damage. The forth and fifth form have an EXTREMELY dangerous attack called BusterLauncher, which if used, will do over 1,000 damage to the one it hits, thus killing him or her instantly. It also does lesser damage to nearby members (about 60-150). Also, Spriggan will use either IronPole or EnemyFire every four or five rounds of fight, both of which hit your entire team, but for no more than 50-100 damage each, so it's not so bad. When you've beaten all five forms, you've beaten Lute's Chapter. Yay. Now enjoy the short but satisfying ending that you've worked so "hard" for. :P ----End---- %%%%%Riki%%%%%%%%%%%%%%%% Riki's quest begins on his home world, Margmel. This once beautiful world is dying, and only the power of a magical ring is keeping it alive at all... Riki is from a dying race of creatures, he is a Lummox, and Margmel's only hope... ---The Guardian Ring - Margmel--- Treasures: RING/Guardian After the opening scene, Riki will be in the village at Margmel. If you'd like, talk to the two little pink lummoxes next to the hill, they are the foxy sisters; If you'd like, you can fight them. You don't get any itmes or anything from them, but Riki might be able to absorb ElfShot from one of them, a skill which will be useful in this early stage of the game. Now go in the only open shell-building. (Is this the city of the ancients from FF7? It sure looks like it ^_^.) Inside, talk to the elder, he will show you the ring which protects Margmel. Riki will notice an inscription on the ring that reads: "Find my brothers and fulfill our wish...". When the elder realizes that there are other rings, he sends Riki to Earth to find the rest of them. Before going though, he changes Riki into a human-like form and gives him the Guardian Ring. The elder opens a warp and transports Riki to Scrap. ---The Merchant Ring - Caballero Factory--- Treasures: 400 Credits x2, KukriBlade, SteelAmulet, PowerCure, RING/Merchant In Scrap, head immediatly to the pub and talk to Mei-ling. Riki will tell her about the rings and his quest to save his homeland. Mei-ling says that she's also looking for rings and then offers to join you, and Riki gladly accepts. (Mei-ling will play a big part in this quest.) Talk to T260G and Lute, they will also offer to join you. Talk to Gen, who tells you to "beat it!!". After you leave the pub, Gen will walk up and forcefully join your team. Mei-ling then tells you that Caballero has a ring. Upon leaving, you'll automatically be in Caballero's office. The greedy factory owner refuses to give, sell, or even discuss the ring unless Mei-ling will go with him. Mei-ling agrees and Caballero and his flunkies head to the northern factory with the captive Mei-ling. Now you'll be back at the pub. Gen has devised a plan to save your friend. He and T260G distract the guards in front of the factory so Riki and Lute can sneak in the back and rescue Mei-ling. After a short scene, you'll be in the room where Caballero is holding Mei-ling hostage. It seems she didn't need any help at all as she's smacking him around. After a minute, Caballero will run out. Talk to Mei-ling and she will rejoin. Before leaving the room, take the bag for 400 Credits. You'll be outside of the factory. Gen and T260G, having taken care of the guards, will also rejoin you (not that they ever left though...). Before going in, go in the 3 buildings just outside of the factory. The building on the right is empty, but the buildings on the left have treasures (400 Credits and a KukriBlade respectivly). A good idea would be to go to the junk shop and pick up a few items. (See the secrets section for a little trick here.) Also note that you can't leave town yet as the lady at the port is (like on T260G's quest) charging 10,000 credits to board the ship... When ready, go in the factory. Do this area the same way you did in T260G's quest: flip the little orange switches to get rid of the goons so you can fight without being hit with EnemyFire during battle. The glowing boxes contain treasures (PowerCure, SteelAmulet) so don't miss them. When you reach the end, Caballero will run away and sic a VulcanII and 3 D-Tractors on you. This battle is no problem, just use your attacks (of which you'll have few). If you picked up a LightBazooka in the Junk Shop, use it, it'll be very helpful. When beaten, the enemies may drop a Bumper. Mei-ling finally gets Caballero to sell her the Merchant Ring for 10,000 (er 100) credits. Now leave town, the lady is only charging 10 credits to leave. ---Koorong--- Treasures: Whatever you decide to take now. Once in Koorong, Mei-ling will tell Riki where the remaining rings are located: "A guy on a ship had one, but the ship was swallowed by Tanzer" "One of Shrike's ancient kings had one" "A billionaire in Yorkland has one" "There is one for sale in Manhattan, but it's a little expensive" "There is a man in Despair serving a million year sentence, he has one" "There is a mystic called Ring Lord in Mosperiberg. Talk to Mei-ling and choose one - not that is matters, because as soon as you try to leave town on the ship, Tanzer swallows it. Thus, you have to go after the ring in Tanzer first. ---The Thief Ring - Tanzer--- Treasures: Magi-Water, MissilePod, SanctuaryStone, RING/Thief Once inside Tanzer, you'll get attacked by a couple of thugs -- it's not too tough to beat them, they're just normal enemies. After which the crime boss, Nomad appears. (You've seen her in Red and Blue's chapters before). After some talk, Fei-on (Xenogears, anyone? ^_^) shows up and offers to take you to a town. Mei-ling, who's obviously Fei-on's wife, (or girlfriend, or something...) becomes furious at Fei-on for 'lying to her'. Jeez! Fei-on said he was going to Kyo for training, it's not HIS fault that Tanzer swallowed the ship he was going there on...oh well...Mei-ling is a picky one... Anyway, Mei-ling runs off and Riki follows her. After this scene, Mei-ling rejoins. Now head south until you reach Fei-on's village. Inside the village, rest at the inn if the need be, then talk to Fei-on in one of the ...er...houses. He will tell you that Nomad is the one who owns the ring you seek. He then will offer to take you there and asks to join you, but Mei-ling refuses to let him join the party (the $%#&%), but he will still lead the way. Now leave town. Fei-on will call you on the right direction, so just keep following him. When Fei-on stops next to what would appear to be a door, enter it. Then go down into the next door below. Next, proceed up into the other door. Keep going through the doors (always the upper ones) until Fei-on calls you again. Walk down and jump into the hole next to him. You'll be in a new part of Tanzer. Follow the path until you come to a wooden room. There you'll meet Nomad again. She speaks briefly to Riki, who makes a comment that Nomad doesn't like. Nomad, in her anger, sends six of her troops after Riki and his team. In the confusion of the following battles, Nomad runs off. Defeat the troops and go around and climb the stairs and continue up to the door. This area is made up of a long hall filled with monsters, and 4 doors. The door on the right wall leads to a room where you can pick up a treasure (Magi-Water). The door directly above the entrance contains a MissilePod. Ignore the upper left room, besides a few monsters, it's empty. After you've gotten the treasures, go in the lower left door. Nomad will show up, send more troops after you, then run away. You have to fight Platyhooks and a Razorback. The Razorback isn't very strong, so defeat it first before using your strongest attacks on Platyhooks. After you win, Fei-on will appear and join you regardless of what Mei-ling says. Now examine the drawers to get a SanctuaryStone. Go down the manhole and follow the path down until you reach Nomad, who is now being swallowed by Tanzer... Save her, she has the ring! :::Defeating Tanzer::: Tanzer is a tough opponent, his AcidBreath does about 100 damage, which is more than you can spare now. To make matters worse, there are 3 other enemies here that also attack you, and you can't even target them. I hope you added Fei-on to your team, because his CrushBeat attack does almost 800 damage!! If Tanzer uses Illstorm to poison you, just ignore it. Give Gen the backpack and have him use Cures on the party as needed. Tanzer is hard, so good luck. He seems to have about 8,000 HP and when you beat him, you'll get the Thief Ring. Congratulations, you've gotten your third ring. Tanzer is starting to die now, so if you don't all get out quickly, you will too! After gathering all the villagers together, Fei-on runs back to see if there is anyone he missed. Wait a few minutes or try to enter the ship a couple of times. Eventually, Fei-on will show up and you'll escape. You can get the rest of the rings in any order, but I'll explain them this way. ---Gathering Team Members--- After beating Tanzer, you can freely use the ports again. I was wrong about Riki being unable to go on magic quests. Feel free to do them if you want. Here's the lowdown on Riki's potential team: Cotton: Bio Lab in Shrike Thunder: In Yorkland next to the windmill, need Lute on your team. EngineerCar: Nakajima Robotics, need a mec on your team. Annie: Choose to get the ring in Despair and tell the girl you trust her Emelia: Baccarat, Need to be collecting Arcane Cards Fuse: IRPO, Need to be collecting Arcane Cards Dr. Nusakan: Joins you after visiting the sick girl in Yorkland Mesarthim: The basement of Lord Manor, need Dr. N on your team Sei: (See Below) Suzaku: Mosperiburg Mountain (See Team Member List) Kylin: (See Team Member List) Mei-ling, Gen, Lute and T260G automatically join you from the beginning and Fei-on automatically joins you in Tanzer. When ready, you can go on any of the ring quests. ---The Fighter Ring - Sei's Tomb--- Treasures: Magatama, Murakumo, Mizukagami, RING/Fighter Now would be a good time to enter Sei's Tomb in Shrike and get the ring therein. Talk to the kid who looks like a little Alkaiser...he's in the playground by the street where the inn is - he'll show you where Sei's Tomb is. From the entrance, head down then right. You'll be in a room with 3 alters, just ignore them and keep going until you come to a big wide open room with many doors and openings in it. Enter the southern most passageway. Once there, go in the upper room. Here, examine the wall at the back of the room that looks like it has a little '9' (or a Yin-Yang symbol) carved in the wall. You'll have to fight some enemies (just normal ones). When you win, you'll get the Magatama. Go back to the big room and you'll notice 3 glowing spots on the floor; these are holes. Jump in the hole in the upper left corner of the room and you'll drop onto a platform with a sword on it. Try to take the sword and you'll be attacked; defeat the attackers and you'll get the Murakumo. Once again, go back to the big room, and this time, go up to the area with the skeletons and examine the glowing spot on the wall. The bone heads will get up and attack you. When you beat them, you get the Mizukagami, a very useful shield. Now backtrack to the room with the 3 glowing alters and put the items you just found on these alters. A door will open on the wall above. Inside, examine the casket and the Death Lord, Sei, will come out and mistake you for grave robbers (Tomb Raiders actually... ^_^) and refuses to give you the ring. Riki explains how he needs the ring to save his home. Sei reconsiders and gives you the ring, also, before leaving, he joins you. Note: In other chapters, you can opt to do this as well, but you'll have to fight Sei in order to get him to cooperate with you. When you beat him, you can either ask him to give you something, in which he will give you his sword, the VERY powerful Kusanagi, or you can have him join your party. Of course, you could just opt to get the Murakumo, Magatama, and Mizukagami and just leave, they are all good items anyway. ---The Hero Ring - Baccarat--- Treasures: RING/Hero After collecting 4 rings, Mei-ling will tell you about a wealthy man from Scrap who is offering to sell them his ring. The man is staying at Baccarat, so thats exactly where you go next. It's pretty vague from here, so I'll say exactly what to do. Go down to the hotel section of Baccarat and enter "Room 2001". (If you took the stairs down, it's the first door you come to.) The man will tell you about why he wants to sell the ring and then goes to get it from the safe. But the ring is gone! A quick look reveals that a mouse is the culprit, but the little bugger runs off... Catch that mouse! Actually, it's pretty easy, just keep following it (this part is funny) until it jumps on the crystal chandelier. The elegant crystal then falls through the entire building until it finally crashes through to the parking lot. You'll see that the manhole is opened, go down there and keep chasing the mouse until it runs in a corner. When it's caught, you'll get the Hero Ring. ---The Healer Ring - Yorkland--- Treasures: 500 Credits x??, RING/Healer Now go to Yorkland. If you've been here before, you may have heard about the billionaire having run away from town, and you may have seen an empty house where he once lived. Now this info finally comes into play. Go to the billionaire's house and you'll find out that his daughter is gravely ill, but no one knows what's wrong with her. The billionaire is offering a large reward for the person who saves the life of his daughter, so you might as well take a look. Upon entering the girl's bedroom, you'll learn that she is possessed by a demon called Mollasite. Mollasite, who obviously has no intentions of letting go of this girl, attacks your team. This battle is a no-brainer, just keep attacking until he runs away. Something must be done to defeat this demon, or the little girl will die!! The only thing keeping her alive is the ring that she owns. Mei-ling will inform you of a doctor in Koorong who's good with this sort of thing; you'll automatically be sent to Koorong. Go down to the backstreet in the lower section of town (the one with the 3 birds flying around) and enter the door at the very back of this small alley. Once inside, talk to the man who's sitting there. The door will open and you'll be in the back room with Dr. Nusakan. Mei-ling explains the situation and Dr. N agrees to help. Return to Yorkland and talk to the billionaire; you'll go back up to his daughters room and fight Mollasite again. Dr. N explains what to do in order to defeat this strange appirition. :::Defeating Mollasite::: As Dr. Nusakan says, if you inflict too much damage too quickly, Mollasite will run away. So either use weak attacks (or just defend) until he destroys the bed. After that, just attack him in full force - he's VERY easy. After beating that spectral pest, the billionaire's daughter is healed. As a way of thanks, she gives you the Healer Ring. Also for an added bonus, talk to her father a couple of times; each time you talk to him, he'll give you 500 Credits, you can do this anywhere from 1-3 times each time you visit him (when he says "please no more", just leave and come back, he'll give you more). Repeat this (until he runs away) to make a fortune!!! ---The Schemer Ring - Lord Manor--- Treasures: MaxCure x3, RubberSuit, GhostCannon, KrisKnife, SanctuaryStone, Magi-Water, RottenMeat, JetBoots, LeatherBoots, PearlHeart, JackalSword, ArmorGlove, ShellBracer, SeaStone, RubberShoes, RING/Schemer First, go to the shopping mall at Manhattan and attempt to buy the ring that's for sale there. The lady will tell you that the lord in Owmi bought it. So, let's go talk to this guy. Head for Owmi and enter Lord Manor, the lord will step out. (This is a different 'lord' from the one in Asellus's quest...) When you tell him how you're collecting rings and how you need his, he opens a trap door and dumps you down to his basement. Climb back up to the surface - this place is easy. There are tons of treasures lying around here and there, collect them all, and be sure not to miss the JackalSword in the big room on the pink platform behind the wall. When you reach the room with the squid, don't fight it yet, instead, go into the door on the left side of the room and approach the pool of water. Mesarthim the mermaid will swim up and (assuming you have Dr. Nusakan on your team) will either offer to join you or give you something. If you choose to have her join you, she will. And if you choose to have her give you something, you'll get the SeaStone, a +3 def. accessory that also protects against water attacks. Go back and fight the squid, he should be quite easy. Continue up until you're back in the house. Loot the attic and basement rooms for more treasure if you'd like (and there's no real reason not too either). Then go up into the big bedroom and talk to the lord. He is quite surprised that you beat the giant squid and pleads with you to spare him. When Riki agrees, lord turns into a mystic and flys off dropping the ring. ---The Hermit Ring - Despair--- Treasures: LightBazooka, ShellShield, RING/Hermit To get into the prison, Despair, simply talk to Mei-ling in Koorong and tell her you'd like to go after the ring there. Liza will walk up and (convienently) overhear you and suggest that you talk to Annie about sneaking in. If you accept, you'll be in Despair and Annie will have joined you (she'll also lead the way). If you decline, you'll be in Despair anyway, but without Annie to guide you. Once you arrive in Despair, just keep following Annie (if she's with you), she'll lead you directly to the ring - this couldn't be easier. It's the same way you would come to get the Freedom Rune, except that instead of jumping down to the extreme lower door, jump down once, climb the ladder, and enter the green door that has a clock above it. (If you've been this way before, the door was always "locked up tight".) Once in the room, you'll find the prisoner who has the million year prison sentence here -- the warden himself!! After a bit of talk, he gives you the ring. (Note: the other 2 treasures can be found in the same places as you may have found them in another chapter.) ---The Lord Ring - Mosperiburg--- Treasures:, 400 Credits x2, VirgilKey x8, RING/Lord Now...Mosperiburg...home of the Ring Lord himself...this is it... Relax, it's not as hard as it's made out to be. When you arrive at this strange castle, head up to the throne room and talk to the man there (as hard as it is to believe, that IS a man!!) He is Virgil, the Ring Lord. He says that it's been a while since he's had a challenger for the ring, but he says he won't give the ring to any wimps. So Virgil tells Riki that if he collects 8 keys around the mansion, he'll be willing to listen. Now go to the 8 doors around these halls of horror. (You may have seen doors that "wouldn't budge" earlier, they are all now open.) I can't remember exactly which obstacle occurs in which room, so I'll just name the challenges. Note: If a door still "won't budge", it means you're missing a ring. You need all 8 of the other rings to open the 8 doors. ---Challenge 1 - The Game Show--- When you get to a room that's playing the casino music, be prepared. You have to play a game of Hi/Low; this is done by comparing the price of one item with the next. If you think the second item costs more that the first, choose "HI", If you think the first item costs more than the second, choose "LOW". If you get one wrong, you'll have to play a 'penalty game', which is a battle (an easy battle), but your entire team is turned into Rockies (those little squirrel-mole thingies). Win this Hi/Low game 8 times (doesn't have to be in a row) and you'll get the first key (called a VirgilKey) and a bonus prize, which is the last item you bet on. This can be anything from a mage-powerful HyperionBazooka, to a pathetic Knife... ---Challenge 2 - Magma Slimes--- This room is a simple staircase decending to an alter. Climb down to the alter and some orange slimes will attack you, they are the dreaded Magma Slimes... :::Defeating the Magma Slimes::: These slimes only have one attack: MagmaTouch. This skill of theirs is DANGEROUS, however, because it drains LP. The only good thing is that MagmaTouch *CAN* be blocked with Deflect, Kasumi, or shields. If you keep losing this battle because Riki loses all his LP, a trick is to use the Thief Ring, which makes your team invisible, then have Riki keep defending. There are 30 of these slimes, each fought in a group of 5. Use attacks like GaleSlash or Haze-to-Wheel, use them to eliminate all of them at once. Do this a few times and you'll have this battle wrapped up... then you'll get the next key. After this battle, I strongly suggest you leave Mosperiburg and rest at an inn before continuing... You've probably lost a LOT of LP here, and you'll need it for the battles ahead. ---Challenge 3 - The Mystic Spikes--- This room is filled with spikes and the only way to get through it safely is to follow the mystic girl around the room. If you mess up, you'll have to fight a battle. The girl will occationally walk onto one of the two platforms that hold bags containing 400 credits each. When you finally make it to the little red gleam of light, press O and you'll get the key and be warped out of this room. ---Challenge 4 - Bugs 'n' switches--- There are 4 enemies running around this room, and 4 switches. Pressing any of the switches causes a bug to pop out and roll across the screen and fall off the other side; if these bugs hit a monster, they will push it off the screen, thus getting rid of it. However, if you miss (or just don't feel like doing it) you can still get the key simply by defeating all 4 monsters, they're just normal enemies. ---Challenge 5 - The "Tournament"--- This is some sort of winner-takes-all tournament, it's really easy, however. First you fight a battle with a MecDobby100 and 4 MecDobbys, then a battle with 4 Manticores. It's SOOO Easy!! After um...winning, you'll get another key. ---Challenge 6 - Pac-Man returns--- This is an old Pac-Man type of puzzle. Collect the money bags around the room while avoiding the slimes. When all the bags have been collected, grab the treasure chest that falls down to get the next key. ---Challenge 7 - Grave Mistake--- Now you're in a cemetary. Go touch all of the tombstones until one of them contains the key. If you touch any others, they'll release Dullahans...so watch out. ---Challenge 8 - More fun than a barrel of Monkeys--- This room has (I think) 8 barrels in it. Just keep opening all the barrels until you find the one with the key inside. All the others contain monsters. Now that you have all 8 keys, go back to the throne room and Virgil will now fight you. :::Defeating Virgil::: Now let me start by saying this: VIRGIL CAN NOT BE HARMED IN ANY WAY!! If you paid attention to what Virgil says at the start of the battle ("Show me your best combos") you should be able to figure this battle out rather easily. But since either people are playing the Japanese version, or just not paying attention to what's on the screen, many people miss this. Defeating Virgil is simple, just use combos on him, when you do, you'll score points. This is how it works: Lv 2 Combo: 0 Points Lv 3 Combo: 2 Points Lv 4 Combo: 3 Points Lv 5 Combo: 5 Points Score 10 total points to win. The easiest way I've found to do this is just to choose your attacks at random, and try different attacks too. I thought this battle was fun, but some people think it's really hard... BTW, I've recently learned of a nice trick here... It seems that Virgil counts DSC as a combo, and will thus, give you points for it. I haven't confirmed this yet, but it seems it would be a nice way to earn some points here. After beating Virgil, you'll get the Lord Ring. ---Margmel Revisited--- Treasures: None Now that you have all of the rings, Riki returns to Margmel. Save if you want to, then go talk to the elder. The elder tells Riki to use the powers of the ring to revive Margmel. Riki takes the rings up to a hill and shouts "Margmel BE REBORN!!" (words he'll soon regret). You'll now see a scene of Margmel in it's former beauty. Go back to the town and save again. When you get back, Riki sees that all his people are dissappearing... Mei-ling tells Riki that since he wished for Margmel to be reborn, that is exactly what is happening, Margmel is being reborn. And since none of Riki's clan were there when the land was first born, they're all fading away... Mei-ling has become obsessed with the rings power and uses the power of her 'black ring' to become a hideous demon and attacks Riki and his friends - she is the MasterRing! :::Defeating MasterRing::: MasterRing is HARD!!! She has an EXTREMELY dangerous attack called Oscillation, of which you've probably already had the pleasure of being killed by before. To make matters worse, she is accompanied by the 9 ring monsters (4-5 at a time). I would advise you NOT to kill them all, as MasterRing will start to use an attack called 'Revolution9' to not only increase her defense, but it also counters HARD when you hit her! MasterRing and her monsters will also give alot of dangerous status ailments like Charm and Mess. Just avoid this whole mess by using the Hero Ring at the start of the battle (it prevents abnormal status). Just focus on MasterRing until she runs away and leaves you with 5 ring monsters, kill as many as possible and then the master will show up again. Just keep attacking her until she turns back into Mei-ling. MasterRing has about 40-50,000 HP. Now, sit back and enjoy the ending...I liked this one... ---End--- ------------------------------------------------------------------------ 4. Other Stuff ------------------------------------------------------------------------ %%%%Optional areas%%%%%%%%%%%%%%%%%%%%%% ---Bio Research Lab--- Treasures: DragonShield The Bio Research Lab in Shrike is definatly the best place to build up! The enemies are always strong, and some of them can leave some GREAT items behind. If your HP is high enough, you'll meet the following enemies that sometimes yield some nice prizes (also listed): CrystalTree - Drops various Harmonium items (Armor, Bangle, Earring) Dullahan - DurahanShield (BEST Shield) and PlutoArmor (Def 35 Armor) Chimera - BehemothRifle (Strong, but has a low hit rate) Zyphon - WindShell (Raises Stats) or WonderBangle (Buyable, but expensive) SnowFolk - SleetCoin (Stops Ice Attacks) Darkfairy (Appears with Zyphon) - SilverMoon (You WANT this) Flamefolk (Also appears w/Zyphon) - PowerBelt (Raises strength a LOT) BlackDragon (Appears with the Chimera) - DragonShield among others. Besides building up and winning nice prizes, there are really only 2 reasons to even come here at all: getting Cotton on your team, and beating the EarthDragon. Getting Cotton is a simple proceedure which is explained in Red's walkthrough, but the EarthDragon is a different matter...here's how to find it. From the entrance, go around and climb the steps. Ignore the door to the right and go up below the tree and enter the door. In this library room, defeat the guard if you'd like, and then read the books for some info on various races. Now touch the lone bookshelf to open a secret passage. Climb down the ladder and go through the door. In this hallway, head down through the door (or up if you want to get Cotton). You'll be in a basement room with some horrid looking plants. Go left and around the big building; enter it, climb up the ladder, and touch the computer. (You can choose to ignore the people here -- they're just more monsters.) This will shut the lock off of a door. Now go back to the steps (but don't climb up) and go right. If you came this way before you shut off the lock, the door leading into the little room here will be locked, but since you shut the lock off, the door is now opened. I recommed saving now, because when you talk to the lady, she will turn into the EarthDragon, a VERY powerful enemy... :::Defeating the EarthDragon::: This is no easy task, and I don't suggest you even try taking him on until you have at least 800 HP, and some high-grade equipment. The dragon has some pretty strong attacks; IronBall being the worst, as the dragon uses it over and over again. His other attacks, GasFlame, Grasp and Trample aren't really so bad, but I recommend healing every so often because every three rounds of fight, the dragon uses IronBall. He also uses Quake from time to time, just avoid this by wearing JetBoots and AngelArmor. For attacks to use against the EarthDragon, I suggest non-blockable attacks like NoMoment, LifeSprinkler, ReverseGravity, etc. as the dragon has a powerful shield. Also note that DSC has no effect here, so don't waste WP on it. If you're using Red, try to turn into Alkaiser and use Al-Phoenix, also, have him use FinalCrusade if everyone's HP is low. T260G should use V-Max followed by CosmicRave. This might get blocked, but it's pretty powerful if it hits. Blue should use the OverDrive + ShadowServant + Tower + StasisRune trick, and Riki, Emelia, Lute, and Asellus should just use the attacks I listed above. Since the EarthDragon is so slow, you might want to consider using TimeLeap to stop some of it's attacks. (You...do have it...right?) The EarthDragon seems to have somewhere around 70,000 HP, and since it can easily block attacks, this may prove to be a long, hard fight. If you're *REALLY* lucky, the EarthDragon may drop a HyperionBazooka or a SprigganSuit, some VERY powerful equipment. Oh, just so you know, you CAN have a mystic absorb the EarthDragon using MysticSword/Glove/Boots, but you don't get very high of a stat boost, and the skills are useless, (those hoping to absorb IronBall or something will be dissapointed...) there's no real reason to even try this. (Believe me, I HAVE done this... ^_^) Also, let's put a closure to a rumor here. You CAN NOT absorb IronBall from the EarthDragon and/or turn into it. BaddKarma (baddkarma@worldnet.att.net) has proven this: With a GameShark, you can get every spell in the game, which includes IronBall. Many of these skills are not usable, which includes IronBall. All the normally obtainable skills can be used perfectly (you can even have humans use Mec/Monster skills, and vice versa). Whatever the case, after beating the EarthDragon, go behind the platform where he/she/it was standing and claim yourself a powerful DragonShield. Now that you've beat the dragon, congratulations, you've beaten the all-powerful optional boss that every game seems to have one of. ---Furdo's Workspace--- Treasures: GlowRobe, PearlHeart, UnicornTear This is a rather sorry area. You can reach it in Magic Kingdom by going between the two rows of bushes near the lower part of town, then entering the regal looking building beyond them. Although this strange castle is pretty big, there's not much here except a bunch of monsters and treasures that have been turned to stone. Look around for room with surrounded by stone fairies, that also contains a strange blue vine-like thing. Touch the 'vine', and all the fairies will come to life and fly off. Now exit this room through a door on the right, and you'll be standing next to a stone box. The fairies will now be flying around the castle, turning the treasures and monsters back to normal, so just wait for a fairy to come and un-stone the treasure box. It contains a GlowRobe. After getting the treasure, climb the stairs and go in the left door. You'll be up on the ledge in the room with the vine (the place where the fairies start.) Ignore this place for now and go down. This room contains 4 lizards and 2 treasures. Let the fairy depetrify the treasures and take them to get a UnicornTear and a PearlHeart, then go back up to the room you just came from. Now, on the right side of the room, enter a hidden door, and go up until you reach an office room where you'll meet Furdo, the master of this weird castle. Talk to him and you'll start fighting him for no apparent reason. :::Defeating Furdo::: Like the sad dungeon he runs, Furdo is a pretty sad boss. Even if your team is only moderatly built up, you should have little to no trouble beating this guy. Furdo likes to use GlassShield alot, which is annoying, to say the least, but it can be easily destroyed by using a projectile attack like magic or guns. Besides GlassShield, Furdo's only other attacks are (for some weird reason) the 3 mystic skills... (Sword, Glove, and Boots). Careful, these can instantly kill you. Furdo has a really low amount of HP, so he should go down in only a few rounds of fight. This whole area makes no sense to me. There's barely anything here, you just seem to fight Furdo for no reason, you don't get anything for beating him (and he's not a hard enough enemy to be very proud of beating), and the enemies here aren't anything special either. in short, only come here if you're in the mood to waste a few minutes... ---Sei's Tomb - In depth--- Treasures: Murakumo, Magataka, Mizukagami, Kusanagi A good place to pick up some treasures is Sei's Tomb, located in the northeast corner of Shrike. If you've played Red or Riki's quests, you should know how to get in. Follow Riki's walkthrough to collect the 3 treasures. (All the other rooms are dead ends.) Now place the Murakumo, Magatama and Mizukagami on the 3 glowing alters. A secret passage leading to Sei's chamber will appear. Enter it and examine the coffin, Sei will get up and attack you. :::Defeating Sei::: (Method submitted seigfried@iname.com) The trick to beating King Sei is using only unarmed techs. He is VERY weak against them; TriangleKick does something like 1000 points of damage and it's one of the weaker ones. If you stay away from Swordtechs, you should be able to make short work of him. The other trick is NOT to kill all four of his skeletons when he first appears, as then he will start using MinionStrike, which does serious damage to all your characters. As with the EarthDragon, use unblockable attacks on Sei, because he too has a shield. Sei only has about 15,000 HP, so just keep attacking him and you've basically got this battle won. When you beat Sei, he'll offer to either join you or give you something. If you ask him to join you, he will proceed to do so - he's a powerful ally who can use all the moves he used while you fought him...only now they're on your side. If you opt to have him give you something, you'll get the Kusanagi. Although this sword is very powerful, it costs a bit of WP to use; remedy this problem with the DoubleSlash trick. (See Below) If you'd like, you can just get the Murakumo, Magatama, and Mizukagami and just leave without meeting Sei, these are all good items as well. Although the Murakumo is a pretty lousy sword, the Mizukagami is probably the third best shield in the game. And the Magatama, if used in battle, casts SacredSong, a powerful holy elemental attack. ---Berva Base - In depth--- Treasures: Bolt Thrower, SecretBoard, RottenMeat, 500 credits If you got knocked out by Berva while fighting him in the Shingrow ruins, you'll end up here and you HAVE to get out. If you beat Berva, this is an optional area where you can pick up some free goodies. After Berva escapes into Shingrow Palace, return to the room where you fought the Goblin earlier, and examine the upper wall -- it will slide away, revealing a secret passage leading to this base. From the entrance, climb down the steps and grab the treasure laying on the ground next to you to get a Bolt Thrower. Now enter the door on the left, then go into the upper right door in the next room to get a SecretBoard and some RottenMeat from the treasures here. Now leave this room and climb down the steps to the left. This room is some kind of prison, but there's nothing here, so proceed through the door on the right wall. On the left side of this next room, there's a weird looking machine, and a treasure chest that you can't seem to be able to open. (If anyone knows how to get this thing opened, let me know.) Ignore these distractions and go in the lower door and explore this sandy area to find a bag with 500 credits inside it. After collecting these treasures, just leave the base, as they're all that's here. %%%%Secrets%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ---Free Items in the Junk Shop--- Although The Junk Shop in Scrap has some nice items, the price for getting these is FAR too high, and you usually get Junk, BrokenBumper, or RepairKits instead. However, there IS a way to rig this otherwise worthless shop. Simply pay your way to get in (Usually 600 Credits) and pick out the 3 items. Now go talk to the lizards and choose to sell a HyperionBazooka. (even though you don't have one.) Now go back aand search the boxes, you'll get to pick 7 items now...FOR FREE!!! Of course, you can choose to "sell" any of the items there and also get free items, but you'll get one less free item for anything above the HyperionBazooka on the sell list. (i.e. The LightRifle will get you 6 items, HG-Cannon will get you 5, etc.) Anyway, after picking up the free items, go back and try to sell another Hyperion Bazooka, you'll get ANOTHER 7 free items!! You can repeat this as often as you want to get some nice items. Although when you first start, you usually get rather lame items (KukriBlade, CombatSuit, etc.), or RepairKits. Sell the RepairKits after you get about 20 of them, and the items will improve. After a while, the boxes will only contain one item, but it's usually a powerful, expensive, or rare item. The list below shows all that you can get. (The boxes are lined up like this) 1 2 3 4 5 6 1. "Junk Weapon" 2. "Junk Gun" 3. "Junk Gun" 4. "Junk Armor" Knife AGUNI-SSP WaterCannon Leather Glove BroadSword AGUNI-CP1 BeamCannon ShellBracer KukriBlade EasyRifle SonicCannon ArmorGlove LaserKnife SniperRifle LightBazooka CyberGlove SamuraiSword TroopRifle LightVulcan Buckler CeramicSword EagleGun LaserCarbine ShellShield TwinSword AGUNI-MBX LightningCannon ExcelShield Osc-Sword LethalGun Thunderbolt 5. "Junk Armor" 6. "Junk Armor" FiberVest JunkHelm HardLeather FiberHood ArmorVest LaserScope CombatSuit MirrorGlass ElectroArmor LeatherBoots JumpSuit RubberShoes WarLordArmor JetBoots CyberSuit FeatherBoots After all the best items start coming in, collect 99 Osc-Swords and you can sell them at Shrike for well over 10,000 credits. Also, it might pay to outfit your team with CyberGloves, JetBoots, ExcelShields, and WarLordArmor or CyberSuits. ---The GoldIngot Trick--- I believe this trick is called "Takonomics". It's basically a quick and easy way to make over 50,000 Credits!! To start, I suggest you have at least 10,000 credits (you can get that much by using the trick above). Start the trick by going to Nelson and buying as many GoldIngots as you can afford. Now go back to Koorong and sell the gold until the price for it drops down to zero. Now with your extra money, go back to Nelson and buy more Gold Ingots and sell them again. Although the price for selling the gold is still at 0, simply press down on the controller until the shop says you have 0 GoldIngots left, but DON'T SELL THEM!!! Instead, pust up on the controller and you'll see that the price for the gold is starting to rise!!! Keep rising the gold up until you end up with the original number you had. Now lower and sell all your gold. You should end up with more money than you started with. Repeat this until you get 99 GoldIngots. Repeat the trick as above, but when the price for gold maxes out, only sell 52 GoldIngots; you'll have well over 50,000 Credits!!! (Yes, I know this may not have made much sense. I wrote it in a hurry and would gladly appreciate a simplification of this trick.) ---DSC---
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