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Game Cheats » Sony Playstation One (PSX) » Games Starting with the Letter S » SaGa Frontier - Strategy Guide (Page 04)

SaGa Frontier - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for SaGa Frontier - Strategy Guide (Page 04).

---Scrap/Caballero Factory---
Treasures: 400 Credits, KukriBlade, SteelAmulet, PowerCure

Once you arrive in Scrap, Gen, true to his nature, will run into the bar
and T260G will follow him. Talk to Riki and Mei-ling and they will join you.
Also, be sure to talk to Lute even though he won't join you yet. Now pay a 
visit to Caballero's office. (and since the lady who runs the port is 
charging 10,000 credits to leave, I doubt you will yet...) T260G and Gen 
tell Caballero to leave Junk alone, but the jerk just won't listen to reason 
and retreats to his factory in the north. So follow him. You may notice that 
every time you try to enter the factory, Lute steps out of the pub - just 
ignore him. Once on the factory ground, the choice is yours: do you go in 
the factory, or collect some treasures? If you said treasures, then the 
three little buildings are where you want to be. Start by going in the small
building on the right side of the screen and fight the monsters there. After
beating them, Lute will run in and join you. The building on the lower left
is full of monsters, but you can collect a KukriBlade inside. The building
on the upper left has a bag in it, but appears to be free of monsters... 
wrong!! As soon as you try to take the bag, you'll be attacked. Following 
the battle, you can take the bag for 400 credits. After you've had your fill
here, go into the factory. The factory is swarming with Caballero's men, and
they aren't there for looks either, they will attack you with Enemy Fire in 
every battle - something you DON'T want!! Fortunatly, you CAN get rid of 
these pests. From the entrance, ignore the enemy mec and hit the orange 
switch on the wall (it looks kinda like this "C="), it will activate the 
crane, which will pick up one of Caballero's men and drop him into a pipe, 
thus removing him and stopping Enemy Fire; but don't think that's it - there
are still 3 more of them. On the wall to the right of the orange switch is 
a partially hidden door, enter it and climb up. You'll be on an upper ledge 
with 3 switches. The one right next to where you just came from gets rid of 
another one of Caballero's men. Go left and you'll see 2 more switches. The 
upper one appears to have no use (yet), and the lower one will raise a crate
that was blocking another switch - you'll need this one later. Go back down 
the steps and try to avoid the monsters, as you're standing next to an Enemy
Fire goon. Go down and take the flashing crate, it contains a PowerCure. Now
go under the fence and flip the switch that the crate was blocking earlier, 
it will cause the crane to move back and forth. What you have to do here is 
time it right so the crane will grab the guard standing there. If you mess 
up, you'll have to fight a battle while getting pounded by Enemy Fire, so my
advice is...DON'T MESS UP!!! After catching the guard, take the crate he was
blocking to get a SteelAmulet. Go up and around the box on the small 
platform and hit the switch next to it. It will cause the platform with the 
box to rise. Backtrack to the upper platform with the 3 switches and hit the
upper left one - it will pick up the box that you just rose up, and drop it 
on the final guard. Now go back and talk to Caballero, he'll run off and 
leave you to fight his main forces: A VulcanII and 3 D-Tractors. This battle
shouldn't be much of a threat if you've stopped all the Enemy Firers. When 
you win, Caballero will promise not to attack Junk anymore and allow you to
use the port to leave town. 

---Koorong---
Treasures: It's your choice...

There's really only one thing to do in Koorong, and that is to find some 
info. Go to the lower section of town and enter the dark house directly
behind the chicken. Go through the door and examine the computer, you'll be
given a lot of info about a small company in Shrike called Nakajima 
Robotics, an Inventor named Leonard in Manhattan, and a wrecked ship in 
Shingrow. Now visit these 3 locations, but first, you may want to collect 
some team members.

---Team Members---

I know your first thought is to get a team of all humans, but I strongly
suggest that you have at least 2 other mecs on your team (besides T260G),
as they will be of a lot of help now.

--Before Tartaros---
Cotton: Bio Lab in Shrike
Thunder: In Yorkland next to the windmill
EngineerCar: Nakajima Robotics, need a mec on your team.
ZEKE: Collect the robot mouse for the people in Nakajima Robotics
Annie: In Koorong outside the Restaurant, must have 3 runes first
Fuse: IRPO, must be collecting Arcane Cards
Emelia: Baccarat, Need to be collecting Arcane Cards
Fei-on: In Tanzer, Need to be Collecting Runes 
Slime: Tanzer, Joins after getting the Vitality Rune
Sei: (See Riki's Chapter)
Suzaku: Mosperiburg Mountain (See Team Member List)
Kylin: (See Team Member List)

---After Tartaros---
Leonard: He will automatically join you when you go to Tartaros
PzkwV: Talk to the mec in Koorong's back alley, Need Leonard on your team

Gen joined back in Junk and Riki, Mei-ling and Lute joined back in Scrap
T260G can't sign up TimeLord because Gozarus won't sell him the SandVessel

---Manhattan---
Treasures: None

Now that you have some team members, head for Manhattan. Once here, go in 
the burger shop at the mall and talk to the guy in yellow next to the
entrance, T260G will ask him about Leonard. The guy then brings you to
Leonard's lab... It turns out that this guy IS Leonard... Anyway, talk to
him again and he will examine T260G. When he's done, just leave his lab...
yep, that's all there is to do here. Go to Shrike now.

(Note: If T260G has changed forms at Nakajima Robotics, Leonard will ignore
you. T260G MUST be in his normal, Type 1, body before anything will happen.)

---Shrike/Nakajima Robotics/Sei's Tomb---
Treasures: Murakumo, Magatama, Mizukagami (all optional)

Well, what did that computer say about Shrike again? Ah, yes, Nakajima
Robotics; that should be your next stop. The men at Nakajima seem to be a 
bit worried about something. A quick investigation reveals that they sent a 
robot mouse to Sei's Tomb, but it hasn't returned yet. Talk to the leader
here, and he'll ask you to retrieve the mouse; accept, and you'll be sent to
Sei's Tomb. Once inside, head down the stairs and past the alter room. When
you reach a big wide opened room, go in the center door. Here, go to the 
upper left corner of the room to find the mouse, then return to Nakajima 
Robotics. Speak with the leader and he will take the mouse and say that he
has something for you. Head upstairs and then go back downstairs again, 
there will ba a blue robot waiting for you - this is ZEKE. Talk to it and
it will fly around for a minute and offer to join you. From here on, if you
talk to the bald leader guy, he will offer to chance T260G's body type to 
one of 7 different types, do this if you want. Now build up for a bit and 
head for Shingrow.

---Northwest Shingrow Ruins---
Treasures: Junk, RottenMeat, 200 Credits x3, MemoryBoard, JumpSuit, DuelGun,
HyperScale, Bolt Thrower, 500 Credits

When you arrive at Shingrow, head straight for the ruined ship in the 
northwest. Pass through the swamp and climb up the board entering the ship.
Once inside, you'll see that the path branches off in 2 directions - head up
first. Defeat the mec and touch the vines on the wall, they will move aside
revealing a secret door, enter it and proceed up into the next room. Here, 
head up and take the treasure on the floor (Junk). After taking the Junk, 
enter the obscure door on the left side of the room; go up and touch the
machine, you'll get a piece of RottenMeat. (Beware of the upper rooms; in 
one of them, you may encounter the Abyss Bat, an extremely powerful enemy 
that it's very likely you won't be able to defeat yet. If this happens, 
ignore the upper rooms until you're stronger.) Now backtrack to the 
crossroads and go down and you'll come to another crossroad - go down this 
time. Cross the metallic bridge and keep walking to the left. (Ignore the 
door on the upper wall now) Eventually, you'll come to a room containing 2 
treasures: A bag with 200 Credits inside, and a golden treasure that is 
actually a MemoryBoard. Go back to the room before this one and enter the 
upper door, you'll be in a big wide opened room. Go down the stairs and 
collect the JumpSuit on the ground and the hidden bag containing 200 Credits 
just below it. After taking these, go back up the steps and examine the 
upper wall until you find a hidden door. Climb the ladder and proceed up 
into a dark room. Now take the lower door in this darkend passageway and 
you'll find a bag containing 200 more credits!! Keep going down and you'll 
find another treasure (DuelGun)!! Go back to the dark room and this time, 
head left and collect the HyperScale in this room. Finally, in the dark 
room, take the upper passageway which leads to an upper bridge. Follow the 
path to the left and ignore the ladder, it's a dead end. When you reach the 
end of this path, head down the steps and open the hard to see treasure 
chest to get a Bolt Thrower. Now climb back up the steps and enter the 
secret door at the top - This leads to the main computer room. Once inside, 
take the bag (500 credits) then examine the computer, you'll get info about 
T 260, RB3, and HQ. Then you'll be allowed to download either Evasion Laser, 
CombatMastery, or ShootingMastery from the computer. (Assuming you don't 
have one of these, and you can only download one.) The computer will then go 
dead. Leave this place now. Go back to Nakajima Robotics now and you'll 
learn that good doctor Leonard was killed in an explosion at Manhattan. But 
it was no accident, he was assassinated by the men from Trinity!! Next, go 
to Manhattan and talk to Fuse (he's at the burger shop), he will confirm 
that Leonard was killed by Trinity, and tell you to pay a visit to Leonard's 
lab. At the Central Gate, show the guards your pass and they will let you 
into the lab. Once inside, examine the computer on the back wall, a robot 
will emerge, it is Leonard. He anticipated his death and copied his mind 
into a robotic body. Leonard tells you that you should go to Trinity's robot 
base, Tartaros, and see what the Trinity is up to. After talking, Robo-
Leonard joins you. Leave the lab and you'll be at the entrance to Tartaros.

---Tartaros---
Treasures: Osc-Sword, LaserCarbine, SecretBoard, PoweredSuit, ZenGun, 
HyperionBazooka, OctopusBoard, SanctuaryStone

Actually, you're not officially INSIDE Tartaros yet. Leonard tells you to 
sneak abord the train, and it will carry you to your destination. Go through
the opening and you'll come out at the Golden Gate, the true entrance to 
Tartaros. Head up and you'll be in a metal corridor which branches off both
lef and right, I suggest you go left, as it's shorter. Either way, in the 
big room, try to go through the upper door; it's locked. So go down the 
stairs and enter the door on the right. Now go up and enter the very hard to
see door on the left wall. Now head up and grab the Osc-Sword from the 
treasure chest there, and head back down. Go left and flip the switch on the
wall, this will open the locked door you passed earlier. Before leaving, go
up and take the treasure chest, it contains a LaserCarbine. Backtrack to the
locked door, which because you flipped the switch, is now unlocked - enter 
it. Now head up and go in the door, you'll be in the mining area. Once 
again, the path splits in 2 directions; head left first and enter the mine
tunnel. Now go up and enter the small door on the left wall. Inside, flip 
the switch and Leonard will step out and tell you that there are 3 more
switches like it and you must press them all. You may notice that there is a
new kind of walking mec in the room, if you touch it you'll fight a powerful
enemy called a BigDigger. You don't HAVE to do this, but it gets you some 
nice items. (See the end of this section for hints on defeating the 
BigDiggers.) Defeating this particular BigDigger earns you a PoweredSuit.
Now leave this room and head up into the next area. Once here, you'll
immediatly see another mine tunnel, enter it and flip the second switch; and
you should definently beat the BigDigger, as you'll win a HyperionBazooka!
Now leave and go down the ladder in the previous room, you'll be in a low
passage. Go around to the right and climb on the wooden platform and open
the chest to get a SecretBoard. Still on the wooden walkway, enter the mine
tunnel on the left and flip yet another switch. The BigDigger here is harder
than the others, but when you beat it, have a mec absorb it to get 
DragonProgram. You'll also win an OctopusBoard from it. Now leave and go 
back down but don't climb the ladder yet, instead, go down the lower path 
until you reach a treasure chest (SanctuaryStone) and the final switch. Now
that all the switches have been hit, go back and climb up the ladder and  
cross the wooden bridge and enter the hard to see door on the lower wall.
There's a BigDigger here, which when defeated, earns you a ZenGun. Head
right and open the door and follow the path to the end, it's easy from here.

When you reach the main computer, Leonard will try all sorts of codes, but
it seems that the info they are searching for can only be found at the HQ, 
guess where you go next!!


:::Defeating the BigDiggers:::

Not so much a threat, as the fact that they have about 40-50,000 HP EACH!
Their attacks are usually mild, but watch out for ChainHeat, which can 
kill a human in one hit. If you have LogicBomb, use it as it messes up their
status (like causing Stun, Red Mess or Paralyze). If they fall over, don't
laugh (tempting though it may be) because it means they're going to launch a
big attack. Also, one of them (the one in the northernmost switch room) can
use Maelstrom, protect against this with PearlHearts. There are 4 of these
pests total, and they aren't easy, but beating them earns you nice prizes.

---HQ---
Treasures: MemoryBoard, BehemothRifle, LaserScope, Flame Thrower,
HEAT Bazooka, ExcelShield, HyperBlaster, GrainCannon, HarmoniumArmor

Leonard says that you can only get to HQ from the Manhattan port, so talk to
the ship manager there. Leonard will ask if you're ready to go to HQ; if 
you're not yet, just say no and you'll be able to travel as normal. When 
ready, just say yes. Once inside HQ, talk to the guy at the entrance - he
will restore you whenever you need it. There are many powerful items found
scattered around various rooms in HQ, they are all in small rooms guarded by
2 mecs. Ok...time for action. Start by going in the door on the left to 
collect a MemoryBoard, leave and go in the upper room, which contains a
BehemothRifle. Back in the main room, go right. Now traverse this walkway 
and enter the door on the left when you raech the end to get a LaserScope; 
then go right. You'll be in a donut-shaped room. Climb the ladder on the 
left and enter the door, a suit of HarmoniumArmor awaits you there. Now 
enter the door on the right to claim Flame Thrower. Finally, go through the
upper door and you'll be in yet another fork. Go right to get a GrainCannon,
then go left to proceed. *Another* set of crossroads! Head up and enter the
door on the left to get a HyperBlaster, then go down the ladder to the 
right. You'll see a computer and what would appear to be an inactive robot; 
just ignore them for now, but remember where they are. Go back and climb 
down the ladder and enter the door at the bottom. Go up to grab an 
ExcelShield, and then climb the stairs. Go down and enter the door for the 
last treasure, a HEAT Bazooka. (Finally!) Go up and touch the computer, 
T260G will say that there is a virus inside and you must go in the computer 
to destroy it. When ready, you'll be sent inside of the computer. 
Now it would appear that you are in sort of a strange town...it's all fake,
and there are lots of bugs here and there. You'll notice that some of the
ground is nothing but wire frame. Defeat the viruses (the little bugs) to
make the ground solid. (When you defeat the viruses, you can absorb a skill 
called Virus, which allows a few skills to be used.) The houses act as warps 
of sorts. I can't remember exactly what I did here, so just look for the 
castle, defeat the viruses at the gate and enter it.  You'll be attacked by 
4 Viruses and the HQCore. T260G now has a new skill: Contact. Start by 
killing the 4 viruses and then use Contact on the core, the battle will end, 
all the viruses will vanish, and the town will completely reform. Go back
to the entrance and go around to the building that looks like a chapel. 
Now comes the fun part. This first puzzle is easy, just light up all the 
panels, the last one being the one next to the door. The next puzzle is sort
of like Lights-Out, just turn all the panels to green. When you get this one
finished, you'll move on to a similar, but tougher puzzle. When you finish
the 2 puzzles, enter the door. You'll get some frightening info about the 
true purpose of the RB3...it is an evil AI device cabable of destroying all
the regions! After talking, you're beamed out of the computer. Now leave HQ 
the same way you came in, but be sure to creturn to the place with the 
inactive mec and the computer. Touch the computer and T260G will repair the
body lying on the ground. You'll then be given the option of changing 
bodies, DO IT! That is the body of the Omega Model, the strongest type of 
mec! Now just leave the base as normal. As you're going, T260G and Gen will 
discuss the RB3. Talk to the guy at the entrance and he will transport you 
out. T260G's mission is now clear...Destroy the RB3...

---Doomsday Machine---
Treasures: None

Once again, talk to the man at the Manhattan port and this time, Leonard 
will ask to be sent to the RB3 base. This is the final mission, so I'd be 
prepared if I were you. When ready, go back to the Manhattan port and agree.
Once inside, exit the computer room and cross the long narrow bridge. You'll
be in a maze-like room with many beams indicating doorways. You can pass 
through the beams, so do't worry. In the first room, head to the upper right
room and hit the switch inside. Now go back and go in the lower door. Now
you'll be in a similar green beam maze room. This time, go to the lower left
door and hit the switch; you'll hear a loud rumbling, this was a forcefield
being shut off. Now head through the far right door and pass through the big
empty room here. When you reach a room with a bunch of ladders and mecs, 
run to the right until you see a ladder - climb it and go right onto the
elevator platform. Hit the switch at the top and it will move a platform 
allowing you to get to the next switch. Climb back down and head right. 
Almost at the end of the room, climb the next ladder and run across the 
bridge to hit the next switch. Now go back to the first ladder and climb it,
but instead of going up the elevetor, go left and hit the last switch, which
will open the doorway leading out. Before leaving, you can opt to go right
at the very end of the passageway and hit another switch...but it doesn't 
seem to do anything. (If anyone knows what this is for, please tell me.)
You'll now be in a long metallic corridor filled with enemy mecs. Fight
them all. (Some of them can be tough.) I believe there are 8 battles total,
and after beating them all, a mini-boss, the Mec God, will come down and
attack.

:::Defeating the Mec God:::

He's a lot easier than he looks. If you have good skills like Pop-Knight or
Shock Soldier, use them. Otherwise, have your mecs use LogicBomb to screw 
with Mec God's status. Your human characters should use lesser moves to
conserve WP and JP. If Mec God uses MagneticStorm, you're in trouble, 
especially if you're using all mecs, as MagneticStorm does 400-500 damage to
all members and does even MORE to mecs... The Mec God has roughly 50,000 HP,
but he's not much of a problem. When he's beaten, absorb him to get Tiger
Program.

After beating Mec God, you'll be transported to a back room. Go through the 
door and examine the computer. You'll now have to enter the RB3's core and
defeat it from inside.

---RB3---
Treasures: None

This area is just plain weird... Although you're inside a computer, it looks
like you're in a cave. Both the left and right passageways seem to lead to
dead ends. It's quite unclear as to what you're supposed to do here, but 
here's the deal. All you need to to is keep fighting enemies until the paths
on both sides open up. Once they're opened, head up and you'll be in a 
jungle-like area. Do the same thing here as you did in the cave, but watch
out, BigDiggers have been spotted here from time to time. Once enough 
monsters have been beaten, you'll be able to enter the desert, the final 
section of RB3. Enter this new area and, once again, keep fighting (the 
monsters are quite tough here...) After fighting about 10 battles here, use 
a SanctuaryStone to heal up. Keep fighting and eventually, you'll be warped 
to an area with a tree. T260G will ask if you're ready - say yes. You'll now
have to fight the evil RB3's core, the all-powerful GenocideHeart!

:::Defeating GenocideHeart:::

Now it's time to unleash EVERYTHING you have on this guy, he is *hard*!
GenocideHeart will open the battle by using an attack called Carnage, which
(although it looks cool) does 300-400 damage to EVERYONE, and it also has 
the nasty side effect of instantly killing humans! Stop the death by
equipping BloodChalices (bought in Manhattan) and PlutoArmor (won from 
Dullahans). Even with the death blockers, Carnage will still mess your team
up. Fortunatly, every so often, the GenocideHeart warps the battle to
different locations. The snowy mountain is probably the place you want him
to transport you the most, as you take the least amount of damage there, and
it gives you a good opportunity to heal up. There are around 4 or 5 other 
areas that the GenocideHeart will transport you to as well, each with it's 
own dangers, but he will always bring you back to the room with the monitors
first, where he uses Carnage again, and then warps to another landscape. 
You'll notice that every time you get warped back, some of the monitors are 
showing only static, this is sort of an indicator of how much HP he has 
left; the more screens still active, the more HP he has left. There's realy 
no way of knowing how much HP he has (I'm guessing around 80,000). Your mecs 
should use Pop-Knight or Shock Soldier and if the team is in good enough 
condition, have T260G use V-Max followed by CosmicRave. If you have DSC, by 
all means use it! Other moves you should use are ones like RosarioImpale,
LifeSprinkler, etc. This is probably the hardest boss in the game, so good 
luck.

T260G's mission is now over, so he returns to his friends, Rose and Thyme.

----End----
%%%%%Emelia%%%%%%%%%%%%

---Start---
(At the very beginning, you have the option of re-naming Emelia.) 

Emelia was once a very successful super-model, but she left this career, as 
it seemed to offer her nothing in life... Just when she thought nothing 
could make her happy, she met Ren. Emelia quickly fell in love with Ren, but
as with all lovers, they often argued. The day after a big argument, Emelia
returns to Ren's house and to her surprise, the door is unlocked... After 
closer investigation, Emelia dicovers, to her horror, that Ren has been 
murdered! Although she saw the real criminal, Emelia is charged with his 
murder and thrown in the prison at Despair. Emelia knows she is innocent, 
and intends to prove that it was not she who killed Ren, but rather an oddly
dressed man calling himself "The Joker"! At lunch, Emelia meets Annie, who
introduces herself and they talk for a while. The warden shows up and issues 
a challenge. He will grant a pardon to anyone who is brave enough to find 
the Freedom Rune that is hidden somewhere in the prison facility. Emelia 
knows that this is the ONLY way she can escape and catch the Ren's REAL 
murderer. The next day, Annie and another woman, Liza, show up and attempt 
to help Emelia find the Rune. And now, the journey begins...

---Despair---
Treasures: LightBazooka, ShellShield, AGUNI-CP1, RuneStone

After dropping down through the hole, you'll be in a room with a network of
pipes. Climb around until you reach a solid platform with a hole leading to
a locker room. Jump down the hole and Liza will pull you over and hide in
a locker to avoid being spotted by a guard. After the guard leaves, examine
all the lockers until you come across the one containing a LightBazooka. Be
SURE to avoid the guards, as if you touch one, you'll get automatic "GAME
OVER". Exit through the door on the left, and enter the elevator door 
directly to the left of the door you came from. You'll pop out in a prison 
room with an opened manhole in the upper left corner. Exit through the 
lower door and follow the path to the upper door. Enter it and get on the
big round platform; it will rise up. When it stops, take the treasure chest
to get a ShellShield. Now exit through the left door. Keep following the 
path until you come beack to the room with the lockers. Exit the locker room
through the door on the left and enter the little elevator on the wall 
again. You'll be back in the room with the manhole in the corner of the 
room. Enter the manhole, go left, and climb the ladder. Once outside, go 
left again, and climb down the steps. You'll be in the laser maze. It's not
too hard to get through it (as Emelia has an InfraScope), but DON'T touch a 
beam or you'll fight an unbeatable enemy! (Well, it's a Hermes, but you're
too weak to defeat such a strong mec yet.) In the next area, beat the 2 
boars and examine the green door on the right. It leads to the room with the
Rune, but it appears to be locked. Go up the ladder and enter the hole at 
the top. Examine the barred door and you'll be attacked by a miniature 
version of the Nidheg. He's not very tough, but he has a lot of HP. (Note, 
if Emelia doesn't have a weapon equipped before this fight, Annie will give 
her an AGUNI-CP1). After beating Nidheg, The door will be opened and you can
now proceed to collect the Freedom Rune...SUCCESS! Emelia is now free!

Although she is free, Emelia has nothing to live for now that Ren is gone...
she returns to Ren's house for one last look at it, but just as she is about
to leave, Ren's REAL killer, the Joker, attacks Emelia!! Fortunatly, Roufas
shows up and protects Emelia. Emelia thanks Roufas, who then brings her to
the restaurant at Koorong. In the back room, Emelia will meet up with Liza
and Annie once again, and they reveal that they, along with Roufas and a few
others, are part of a group called "Gradius", an anti-Trinity orginazation.
(EVERY good RPG needs some kind of small resistance force VS. big 
corperation type of deal ^_^) Like Emelia, Gradius is also after the Joker, 
but for a different reason: It seems Joker is after a new Trinity power
source called "Cube", and he obviously wants to use it for some evil scheme. 
Gradius is trying to stop Joker from getting Cube, while trying to stop the
activities of Trinity at the same time. When you regain control of Emelia,
go into the room on the upper right and talk to Roufas. He'll ask you if you
want to join Gradius. Say yes. Roufas will tell you that it's not that easy
and that you have to go through training first......

---Training---
Treasures: 200 Credits, 

Actually, it's really not so bad. There are only 2 tests. The first one is
simple target practice, just shoot the target 6 times. Your next training
mission is also fairly simple. You are in the sewer in the lower alley of
Koorong. Head all the way right and up to collect a bag with 200 credits,
the go back and climb the ladder. Go up the stairs and head back to the 
Gradius base. Now that your training is done, Roufas says that you have some
free time until the next mission and suggests that since you have the 
Freedom Rune, you should go and find the other three runes. Talk to Roufas
once more to get a paycheck. You should talk to Roufas after every mission, 
like Red's Chapter, Emelia gets payed for her work. Go in the room on the 
left and talk to Liza, she will offer to join you. Now go outside and talk
to Annie, she will also join you.

---Team Members and Optional Side Quests---

Since Emelia already has the Freedom Rune from Despair, it makes sense to go 
on the Rune quest.  In fact, I recommend getting the gift before you 
continue with her main quest.  (See Blue's walkthrough for how to get the 
gift). Anyway, here are the team members that Emelia can pick up:

---Before Trinity---
Cotton: Bio Lab in Shrike
Lute: In Scrap, he's at the Pub
Thunder: In Yorkland next to the windmill
Rouge: In the Luminous Airport
Mei-ling: Scrap Pub
Riki: Scrap Pub
Annie: In Koorong outside the Restaurant, just talk to her
Liza: Inside the Gradius base
Fuse: IRPO, Need to be collecting Arcane Cards
Roufas: Inside Mu's Tomb, no restrictions
Gen: Scrap Pub, need to be collecting Arcane Tarot Cards
Mesarthim: The basement of Lord Manor, need Asellus or TimeLord on your team 
Fei-on: In Tanzer, Need to be Collecting Runes 
Slime: Tanzer, Joins after getting the Vitality Rune
Silence: Omble (See Blue's Walkthrough)
Sei: (See Riki's Chapter)
Suzaku: Mosperiburg Mountain (See Team Member List)
TimeLord: (See Team Member List)
Kylin: (See Team Member List)

---Inside Trinity Base---
Asellus: On the first visit to Trinity base, Talk to her outside the harem
White Rose: She's with Asellus, they both join after defeating the monster
Zozma: Also in Trinity Base (See Team Member List)

Emelia can't get T260G on her team because "she isn't good with machines",
and thus, she can't get EngineerCar either. Emelia *can* get Gen and Fuse on
her team, but she won't be allowed to go on the arcane quest until she finds
all the runes first.

------

<<>> 

---Shingrow Palace---
Treasures: SanctuaryStone, CeramicSword

Talk to Roufas in the room on the right side of Gradius HQ (in the back of 
the restaurant).  He'll assign Emelia to her first mission, in Shingrow.  At 
Shingrow, Emelia will change into her costume.  Get in line and talk to the 
guy at the counter.  Emelia will enter as Pink Tiger, then you'll fight some 
battles.  It doesn't matter whether you win or lose (in fact, you probably 
can't win), so just try to learn some new attacks (despite this being a 
martial arts tournament, you can use swords and guns).  After the battles, 
Emelia will spot Joker and Annie, Liza, and Roufas will join you.  Go up to 
the throne room and talk to one of the people to get healed, then go back 
down a level and open the treasure chest (the big red thing) in the upper-
right room for a SanctuaryStone.  Go into the room in the lower-right and 
you'll see two guys in yellow running around. Avoid them or just kill them, 
then search the red pot-like thing to open a staircase.  Descend and search 
the left side of the pit to trigger another switch that closes the pit.  
Grab the CeramicSword, then go right and keep going until you get to a dead 
end. Talk to the goblin, defeat it (it should be easy), and the mission will 
end.

---Baccarat---
Treasures: PurpleEye

Back in Koorong, take care of anything you want to between missions and then
go talk to Roufas again.  He'll send Emelia, Annie, and Liza to Baccarat.  
Talk to the people until you get the message that the Joker is on the next 
floor.  Go up there and keep talking until you hear that he took the 
elevator.  Go to the elevator and you'll be taken down to the parking 
garage.  Start to climb down the ladder and Annie and Liza will rejoin.  In 
the caves, head down through the first archway, then head down and left and 
exit the room through the lower-left door.  In the next room, take a left 
through the hard-to-see door (it has some orange rubble outside) into a 
small room.  Go north and you'll reach the gnomes' cave.  Joker will be 
here, and he will run off (again).

What you do next determines which of two endings you will get at the end of
the quest.  To get the good ending, just leave the caves. To get the bad 
ending, leave the gnome room, head south through the next room, and you'll 
be in a large room.  Go right, pass under the archway, and go through the 
door.  You'll see some footprints.  Follow them to a cave where you fight a 
large dinosaur-like monster. 

:::Defeating Gargantu:::

This guy shouldn't be tough.  If you have moves like Smash, Suplex, 
BearCrush, etc. (and you should by now if you did the Rune quest), you 
shouldn't have any trouble beating him.  His attack is fairly strong, but he 
has a weak defense. Of course, you shouldn't be fighting this guy anyway...

After defeating Gargantu, you'll receive the PurpleEye that Emelia gave to 
Ren. Equip it, then retrace your steps and leave the caves.

Regardless of whether you defeating the Gargantu or not, the mission will 
end and you'll return to Koorong.

---Trinity Base - 1st trip---
Treasures: EMES Tag, SanctuaryStone

If you haven't completed the Rune quest yet, do so before continuing on.  
You may also want to drop by Sei's Tomb in Shrike and pick up the Magatama, 
Mizukagami, and Murakumo (see Riki's walkthrough).  Before you go into 
Roufas's room again, equip Emelia with all your best equipment, especially 
your best shield.

After some scenes, Emelia will be sent to Trinity Base.  After meeting 
Yaruto, Joker will show up and the lights go out.  When they come back on, 
Yaruto and Joker are gone.  Leave the room and you'll see Asellus and White 
Rose standing on a balcony.  Do a Quicksave, then talk to them.  You'll
have to fight a tough battle against some random enemies.  If you win it,
Asellus and White Rose will join you, but it's unlikely that you can win.
If you can't, just use your Quicksave and go on with the game -- you don't
really need them.

If you did get Asellus and Rose, you can also get Akuma... er, Zozma as 
well. Go left and down one flight of stairs. Walk right and enter the
second room you come to. A soldier will be inside, but monsters will appear 
and he'll run off. Defeat the monsters and, assuming you have Asellus and 
White Rose on your team, the soldier will reveal himself as Zozma and join 
you.

(Warning: If you have more than 12 members, Asellus, White Rose, and
Zozma will take over them upon leaving the base.  So if you have 13 or
more people, and want to keep all of them, don't get the Mystics)

Regardless of whether you got the Mystic gang, descend to the bottom
level. Enter the elevator (the one on the left; it's the only one that
works) and you'll be taken up to the top of the base.  Go right one
screen and you'll have to fight a mec.  Use your strongest attacks to
defeat it.  After the battle, continue right and you'll be in the east
wing of the base.  Go down two flights of stairs and head left one
screen.  Take the door in the upper left and you should be in a room with
a chest and a treasure pile. Examine the treasure pile to fight a boss.

:::Defeating the LivingArmor:::

The LivingArmor will summon a LivingLance and LivingAxe; don't bother 
attacking these as more will just appear if you kill them. Instead, just 
attack the LivingArmor.  If you have a good shield, you can probably block 
most of the attacks.  This LivingArmor has a lot more HP than a generic one, 
but it shouldn't be too tough of a battle.

After defeating the LivingArmor, take the EMES Tag (a strong accessory) and 
the SanctuaryStone.  Then leave the room and head down the small set of 
stairs.  Go through the door on the back wall (NOT the one to the right; it 
leads to an empty lounge) and go left one screen.  Emelia will say "Dammit!" 
and the mission will inexplicably end.

---Trinity Base - 2nd trip---
Treasures: , AngelBroach

Once again, you're back in Koorong.  Talk to Roufas and he'll give you a 
2000 credit campaign fund.  Now go into the left room and talk to the woman 
to rest (you can rest anywhere; it doesn't matter).  Go back to Roufas and 
he'll send you back to Trinity Base on another mission, disguised as a 
commando.
 
Head down and left and you'll be back inside the base, in a familiar 
location.  From here, go back to the room where the last mission ended (go 
down all the stairs, take the door in the background, and go left).  Call 
this big room "Point Dullard".  Go up the stairs and you'll be on the west 
wing of the base, at the previously-broken elevator.  Go one screen left and 
enter the elevator.  Head right and enter the office that was guarded the 
mec on the last visit.  You'll meet the new commander, Mondo (as seen in 
Lute's scenario).  After some dialogue, he gives Emelia the AngelBroach.  An 
accident occurs in the Cube plant and the base is evacuated.  Roufas and co. 
will show up.  Talk to each of them and they'll join up, then go back to 
Point Dullard.  Go to the lower-left corner of the room and walk down the 
small silver ramp.  You'll end up going back to Koorong and the mission will 
end.  (Isn't kind of cheap that they used the same picture of Emelia twice 
in a row?  What about Roufas or Liza?)

---Yorkland Mountain---
Treasures: 

Back in Koorong, talk to Roufas for a 3000 credit campaign fund. You may 
want to use the cash to go upgrade your equipment; you can buy really good 
stuff (WarLordArmor and ZeroSwords -- what's with the lack of spacing?) in 
Nelson.  The final battle is ahead, and it's really tough.

When you're ready, go talk to Roufas and, uh, tell him you're ready.  You'll 
then go a mountain in Yorkland.  This place is a no-brainer; just head right 
and admire the great scenery until you get to a waterfall and bridge with 
what appears to be a robot doing step aerobics.  Kill it; then keep going 
right to another waterfall.  Either walk behind it or jump along the rocks 
in front of it (it doesn't matter) and go right some more until you come to 
a scene outside the chapel.  Use a SanctuaryStone to restore your HP.  Equip 
any PurpleEyes that you have. Then enter the chapel to face Diva.

:::Defeating Diva:::

Diva is TOUGH!  She gets about four or five turns ever round and hits really 
hard.  Diva has two different forms -- the one she starts in, and the spear 
form.  In the first form, she will either use a bunch of lightning attacks, 
or a bunch of gazes, or the cool-looking (but deadly) Retribution spell (if 
she uses Retribution, that's all she'll do that round).  In the other form, 
she uses a variety of elemental attacks -- this form is a little bit safer,
as many of her attacks can be blocked with shields or Deflect. Defense is 
the key to this battle; if you have lots of shields (Liza had four shields 
equipped in my case ^_^) and defensive abilities, you'll be able to outlast 
her and her 50,000 (or so) HP.  Oh, and don't give up -- I managed to win 
with just Liza (who had no WP) and Kylin alive.

After you defeat Diva, you'll receive one of two endings based on whether or
not you got the PurpleEye in Baccarat (the good ending if you didn't; the 
bad ending if you did).  I hope you got the good one...

----End----

[We now return you to your regularly-scheduled FAQ editor]

%%%%%Lute%%%%%%%%%%%%%%%

---Start---

Lute's short journey begins at Yorkland, where he lives. Lute leaves 
home to search for adventure. After a short scene, you get to rename him 
anything you want. 

---Yorkland---
Treasures: None

Start this "long" journey by going to the port and talking to the two 
guys here. They refuse to let you board the ship out of town. But then a 
blue haired man (the captain) steps out and allows you to board his 
ship.

---Manhattan---
Treasures: None

This is where the ship drops you off. The only thing to do here is talk 
to Fuse and Leonard in the burger shop at the mall. Fuse will tell you 
that the blue haired captain who brought you here is Mondo, an important 
man for the evil Trinity. Once you've done that, leave and the rest is 
up to you.

---Lute's Quest is 90% Optional---

I strongly suggest going on both the Rune and Arcane quests, as well as 
doing every other optional quest there is. Lute only has one real 
mission, but if you don't build up first, you're in BIIIIIG Trouble!!!

These Team members can be recruited in Lute's Chapter:
Cotton: Bio Lab in Shrike
Thunder: In Yorkland next to the windmill
Rouge: In the Luminous Airport
Mei-ling: Scrap Pub
Riki: Scrap Pub
T260G: Scrap Pub
EngineerCar: Nakajima Robotics, need a mec on your team.
Annie: In Koorong outside the Restaurant, must have 3 runes first
Fuse: IRPO, Need to be collecting Arcane Cards
Roufas: Inside Mu's Tomb, need to be collecting Runes
Gen: Scrap Pub, need to be collecting Arcane Tarot Cards
Emelia: Baccarat, Need to be collecting Arcane Cards
Capt. Hamilton: Owmi Restaurant*
Mesarthim: The basement of Lord Manor, need TimeLord on your team 
Fei-on: In Tanzer, Need to be Collecting Runes 
Slime: Tanzer, Joins after getting the Vitality Rune
Silence: Omble (See Blue's Walkthrough)
Sei: (See Riki's Chapter)
Suzaku: Mosperiburg Mountain (See Team Member List)
TimeLord: (See Team Member List)
Kylin: (See Team Member List)

*If you want Hamilton on your team before the first and last mission, 
read below.

---Back to the Game---

Talk to Hamilton (the blond woman wearing green sailor's uniform who is 
sitting next to the door) in the Owmi restaurant. After talking for a 
while, she will leave and board the ship to Nelson. Go to the port and 
travel to Nelson now, you'll be abord the Victoria, Hamilton's ship. 
Talk to her and she will explain how Mondo killed your (Lute's) father. 
Hamilton says she's part of the resistance force to overthrow Trinity 
and asks if you'll help her - say you're not ready yet. After talking, 
Hamilton will join your party. Now go talk to the woman at the wheel of 
the ship, she will drop you off at the town of your choice and Hamilton 
will still be on your team. Build up and do whatever you need to. This 
is it, the last mission (yes, it's also the first).

When you're ready, board the ship to Nelson again and talk to Hamilton. 
Tell her "Yes" and after a cool scene, you'll be in Mondo Base.

---Mondo Base---
Treasures: None (None of Lute's quests have any treasures... ^_^)

Once in Mondo's Base, head up and left, and enter the door. Go to the 
big platform here and flip the little green switch on the far upper 
right corner of the platform; it will lower you to another floor. Leave 
and go through the door. In this room, climb up the big staircase and 
run along the catwalk at the top of the steps; follow it until you come 
to a metal box, press O to take it (it's actually a switch). Go back to 
the platform and hit the green switch again, you'll be once again 
lowered. Do the same thing in this room as you did before: find the 
little metal box-switch, it's up the staircase in this room too. After 
getting the box, return (once again) to the platform and hit the green 
switch ANOTHER TIME!! You'll be lowered to the final area. Fight the 
giant here if you want to (and think you can handle it). You don't get 
anything, but it's fun anyway. Go in the upper door and in the next 
room, go in the only open passageway...now you'll see another cool 
scene. Mondo will get in a big robot, the Spriggan, and attack you. This 
is the final battle, folks...

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