Rockman Dash - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Rockman Dash - Strategy Guide (Page 03).
======================================================== [36] )))))))))))))) Battle Of Eden ((((((((((((((((((((( ======================================================== ========== Things To Get: Power Stream & a can o'whoop A$$ !!! ========== Well, this is it. Make yourself as powerful as possible and go back to the main gate. Once in the spiral section, go all the way down to the bottom. Open the door and enter. Use the 3 keys on the doors to the right. Go up to the door and watch the important cut scene. Afterwards, blow away the big mouth bot in front of you and turn over the crab bots. Open the chest for the power stream buster part, which makes your busters attack power MAX. Go on and check out the pretty refractor. Take a left, dispose of the Sun bots and then take a right. After the horde of sun bots are gone, enter the final room. Data is here. This is the Final save point and energy boost. Save here. You can go back up and to anywhere you want, don't worry. *!*!*!*!*!*!*!* Final Boss: Mega Man Juno *!*!*!*!*!*!*!* OK, this is it! Snob boy (or girl as I like to call him) has some fast and powerful attacks, make sure you have full canisters and all that jazz. He will begin with a piledriver, fire and jump away. When he says "Ready?" he will execute a double arm laser, try to keep in the center when this happens. Fortunately his endurance is low so give'em all ya got from the start. After finally defeating him, he will go into a back armor machine ala sigma style. Dash around and run around him in circles nail him with a volley of active buster shots. The fight will go fast if you do it right. If you have the Shining Laser, at full upgrade, this fight is all too easy. Just fire straight ahead. Juno's power goes down in a good 4 to 8 seconds in both forms! Ouch! Watch and interact with the ending (walk around and talk with the towns folk) talk to Roll, say you are ready and stay after the credits to see a "Surprise". Timing in the game can effect a new game since you may start off with dash parts at the beginning if you had a good time like around 8 hours or so. You can change the difficulty from Normal to Hard. Once you beat it on Hard, you can change it to Easy. Easy gives you one amazing Blaster you will have to see for yourself. IT ROCKS!!! Some things may be missing from this Walkthru is so, please contact meif you find anything. ======================================================== [37] )))))))))))))) Normal Items ((((((((((((((((((((( ======================================================== Name Location -------------------------------------------------------------------- Ancient Book 3rd Sub-Gate Spread Buster Special Weapon (With Old Launcher + Arm Supporter). Antique BellClozer 3rd Sub-Gate Gift to the Museum. Arm Supporter Police Station Spread Buster Special Weapon. (With Old Launcher and Ancient Book) Reward for finding the Bag. Autofire Barrel Main Gate Auto Battery Buster Part (With Generator Part). Bag Downtown Give it to the Inspector. Beetle Cardon Ruins Area Give it to the kid in the Club House. Blunted Drill Main Gate Drill Arm Special Weapon. Blurebear Parts Downtown Garbage Pail Machine Buster Special Weapon. Bomb Downtown Power Blaster R Buster Part. After finding one the the two bombs. Bomb Schematic Barrel's room in the Flutter Grand Grenade Special Weapon. Broken Circuit Club House Omni-Unit Omega Buster Part (With Sun-Light + Main Core Shard). In exchange of the Stag Beetle. Broken Cleaner Apple Market Garbage Pail Vacuum Arm Special Weapon. (With Broken Motor + Broken Propeller) Broken Motor Downtown Garbage Pail Vacuum Arm Special Weapon. (With Broken Cleaner + Broken Propeller) Broken Propeller Uptown Garbage Pail Vacuum Arm Special Weapon. (With Broken Motor + Broken Cleaner) Camouflage Shield Junk Shop Makes you invisible for a time. Cannon Kit 2nd Corridor Powered Buster Special Weapon. Comic Book Lying behind the Junk Shop in Yass Plains Give it to the kid in the Club House. Defense Shield Junk Shop Makes you invincible for a time. Energy Canteen Junk Shop Tank used to store energy for later use. Energy Square In ruins Depending on the size, they refill your Life Bar energy. Extra Pack Junk Shop Adds one energy unit to your Energy Canteen. (Up to 99) Flak Jacket Junk Shop Absorbs 1/4 of your damage. FlowerClozer Woods Gift to Roll. Flower Pearl Hospital Gatling Gun Special Weapon. (With Gatling Part) Reward for helping Hospital girl. Gatling Part 2nd Sub-Gate Gatling Gun Special Weapon. (With Flower Pearl). Generator Part 2nd Corridor Auto Battery Buster Part (With Autofire Barrel). Giant Horn KTOX Studio Gift to the Museum. Technical Race Class A price. Grenade Kit 1st Sub-Gate Grenade Arm Special Weapon. Guidance Unit 3rd Sub-Gate Active Buster Special Weapon. Hyper Cartridge Junk Shop Refills your current Special Weapon. Joint Plug 2nd Sub-Gate Adapter Plug Special Item. Kevlar Jacket Junk Shop Absorbs 1/2 of your damage. Kevlar Jacket Omega Junk Shop Absorbs 3/4 of your damage. Life Gauge Junk Shop Add one bar to your Life Bar. Main Core Shard 3rd Sub-Gate Omni-Unit Omega Buster Part (With Sun-Light + Broken Circuit). MarlWolf Shell Club House Shield Arm Special Weapon. (With Mystic Orb) Reward for helping the kids. Music Box KTOX Studio Gift to Roll. Straight Race Class A price. Mystic Orb KTOX Studio Shield Arm Special Weapon. (With MarlWolf Shell) Balloon Fantasy Class A price. Old Bone 1st Sub-Gate Gift to the Museum. Old Doll 1st Sub-Gate Gift to the Museum. Old Heater Club House Gift to the museum. In exchange of the Beetle. Old Hoverjets 2nd Sub-Gate Jet Skates Special Item (With Rollerboard). Old Launcher 3rd Sub-Gate Spread Buster Special Weapon (With Arm Supporter + Old Launcher). Old Shield Corridor ??? Gift to the Museum. Pen Light 3rd Sub-Gate Blade Arm Special Weapon (With Zetsabre). Pick Man near City Hall Help the kids Club House. Plastique Downtown Power Blaster L Buster Part. After finding on the the two bombs. Prism Crystal Museum Shining Laser Special Weapon (With X Buster + Weapon Plans). Reward for giving the Giant Horn to the Museum. Rapid Fire Barrel 3rd Sub Gate Machine Gun Buster Part. Refractor Shard or Zenny Everywhere Used as money, the bigger they are, the more they worth! Ring 2nd Sub-Gate Gift to Roll. Rollerboard Corridor 4 Jet Skates Special Item (With Old Hoverjets). Safety Helmet Box in Yass Plains Helmet Special Item. Saw Man near City Hall, then Downtown Help the kids Club House. Shield Repair Junk Shop Repairs your Life Shield. Shiny Object 3rd Sub Gate Gift to the Museum. Shiny Red Stone Main Gate Gift to the Museum. Splash Mine Kit Junk Shop Reward for helping the Junk Shop Man. Spring Set 1st Sub-Gate Jump Springs Special Item. Stag Beetle Yass Plains second screen Give it to the kid in the Club House. Sun-Light Hospital Omni-Unit Omega Buster Part (With Broken Circuit + Main Core Shard). Reward for helping the Grocer's Wife. Target Sensor 3rd Sub-Gate Sniper Scope Buster Part (With Tele-Lens). Tele-Lens 3rd Sub-Gate Sniper Scope Buster Part (With Target Sensor). Trunk Downtown Taken from the Bank Robbers. Weapon Plans 3rd Sub Gate Shining Laser Special Weapon (With Prism Crystal + X Buster). X Buster Club House Shining Laser Special Weapon (With Prism Crystal + Weapon Plans). In exchange of the Comic Book. Zetsabre KTOX Studio Blade Arm Special Weapon. (With Pen Light) Beast Hunter Class A price. ======================================================== [38] )))))))))))))) Special Items ((((((((((((((((((((( ======================================================== Name Location (Combination)Description ---------------------------------------------------------------------- Energy Canteen Junk Shop Energy Tank you can refill at the Junk Shop. The more Extra Packs you'll buy, the more units of energy it will contain. (Up to 99) Helmet Yass Plains Protects your head better. Don't forget to equip it! Jet Skates (Rollerboard + Old Hoverjets)Allows you to dash, making you go faster. Don't forget to equip it! Jump Springs (Spring Set)Makes you jump higher. Don't forget to equip it! Armor Junk Shop Protects your body better. Don't forget to equip it! Adapter Plug (Joint Plug)Allows you to equip three Buster Parts instead of two. Blue Refractor Prologue Corridor No use... Yellow Refractor 1st Sub-Gate Used for powering up the Lake Jyun Boat. Red Refractor 2nd Sub-Gate Used for powering up the Flutter. Class A License City Hall Given by the Mayor after you beat Bomb Bonne. Allows you access to the Portals 2 and 3. Class B License City Hall Given by the Mayor after you beat the MarlWolf. Allows you access to the three Sub-Gates. Citizen Card Cardon Woods Given by a police officer after Roll fix the Support Car. Allows access to the city. Walkie-Talkie Support Car Given by Roll in the Support Car after you got the Class B License. Key Downtown Taken from one of the three Servebots tanks. Allows access to the City Hall. Cardon Keys 1st Sub-Gate Three Starter keys allowing you to lower the shield around the Yellow Refractor. Lake Jyun Keys 2nd Sub-Gate Three Starter keys allowing you to lower the shield around the Red Refractor. ID Cards 3rd Sub-Gate Three access cards allowing you to activate the Main Gate. Sub-Cities Keys One in each three Sub-Cities Sleeper, Dreamer and Watcher keys allowing you to enter the deepest corridors of the Main Gate. ======================================================== [39] )))))))))))))) Buster Parts ((((((((((((((((((((( ======================================================== Name Location (Combination)Ratings ------------------------------------------------------------------- Auto Battery(Autofire Barrel + Generator Part) ENG MAX Blast Unit Junk Shop ATK+1, ENG+2 Blaster Unit Omega Junk Shop ATK+2, ENG+3 Blaster Unit R 3rd Sub-Gate ATK+2, RNG+2, RPD+2 Buster Max Given when you begin the Easy Mode ATK MAX, ENG MAX, RNG MAX, RPD MAX! Buster Unit Portal 2 ATK+1, RNG+2 Buster Unit Omega Junk Shop ATK+3, RNG+3 Gatling Gun(Gatling Part + Flower Pearl) ATK+1, ENG+4, RNG+1 Laser Junk Shop ATK+4 Machine Gun(Rapid-fire Barrel) ENG+3, RPD+1 Omni-Unit Curve Race Class AATK+1, ENG+1, RNG+1, RPD+1 Omni-Unit Omega(Main Core Shard + Sun-Light + Broken Circuit) ATK+2, ENG+2, RNG+2, RPD+1 Power Blaster L(Plastique) ATK+2, RNG+1 Power Blaster R(Bomb) ATK+2, RPD+1 Power Raiser Prologue Ruin ATK+1 Power Raiser Alpha Junk Shop ATK+2 Power Raiser Omega Junk Shop ATK+3 Power Stream Main Gate ATK MAX Range Booster Junk Shop RNG+1 Range Booster Alpha Junk Shop RNG+2 Range Booster Omega Junk Shop RNG+3 Rapid Fire Corridor 1 RPD+1 Rapid Striker 2nd Gate RPD+2 Sniper Range Junk Shop RNG+4 Sniper Scope(Target Sensor + Tele-Lens) ATK +1, RGN+5 Sniper Unit Junk Shop ENG+1, RNG+2 Sniper Unit Omega Junk Shop ENG+2, RNG+3 Triple Access 2nd Corridor ENG+1, RNG+1, RPD+1 Turbo Battery Junk Shop ENG+4 Turbo Charger Junk Shop ENG+1 Turbo Charger Alpha Junk Shop ENG+2 Turbo Charger Omega Junk Shop ENG+3 ======================================================== [40] )))))))))))))))) Weapons ((((((((((((((((((((( ======================================================== Left and Right Kick Basic attacks when outside a hostile area or when you don't equip a Special Weapon. Mega Buster Always equipped on the left arm, limitless ammo. You can equip it with two Buster Parts. (Three with the Adapter Plug). Normal Arm Right kick, when you don't equip a Special Weapon. Weak. Powered Buster Cannon Kit One of the best Special Weapon you'll use most of the game. Enhance it as soon as possible! Poor firing rate, tho... Grenade Arm Grenade Kit Throws one grenade at a time. Vacuum Arm Broken Motor + Broken Propeller + Broken Cleaner Used for sucking Refractor Shards and Energy Cubes without effort. Upgrade it to the max in the beginning and you'll be able to get items from really far away! Harmless. Blade Arm Zetsabre + Pen Light Slashes with an energy blade, poor range. Splash Mine Mine Parts Kit Drops mine in front of you. First Special Weapon. Machine Buster Blumebear Parts Weapon with a high rate of firing, but not powerful. Drill Arm Blunted Drill Close range weapon, can also be used to destroy walls! Spread Buster Old Launcher + Arm Supporter + Ancient Book Throws multiple bombs at a time. Active Buster Guidance Unit Homing missiles. When fully enhanced, it's the best weapon. But it's VERY expensive! Grand Grenade Bomb Schematic Throws bigger grenades than the Grenade Arm. Shield Arm Mystic Orb + MarlWolf Shell Creates an energy field in front of you. Harmless. *Shining Laser* Prism Crystal + Weapon Plans + X Buster Shoots a continuous laser, very destructive! ======================================================== [41] ))))))) GameShark / Pro Action Replay ((((((((((((( ======================================================== And now for those intelligent people (cheaters) here are two codes that will insure your completion of the game. Codes Made & Tested on 2.00 Version Game Shark. Note: I have not verified all codes, so please do not e-mail about failed codes. ----------------------------------------------------------- | NAME | CODE | ============================================================= | Infinite Zenny | 800C1B2C 423F | | | 800C1B2E 000F | | Infinite Life | 800B521E 00C4 | | | | | Equipped Buster Parts Position Modifier | | | | | | Slot 1 | 300B5600 00?? | | Slot 2 | 300B5601 00?? | | Slot 3 | 300B5602 00?? | | | | | Buster Parts Slot Position Modifier | | | | | | Slot 1 | 800B5604 00?? | | Slot 2 | 800B5606 00?? | | Slot 3 | 800B5608 00?? | | Slot 4 | 800B560A 00?? | | Slot 5 | 800B560C 00?? | | Slot 6 | 800B560E 00?? | | Slot 7 | 800B5610 00?? | | Slot 8 | 800B5612 00?? | | Slot 9 | 800B5614 00?? | | Slot 10 | 800B5616 00?? | | Slot 11 | 800B5618 00?? | | Slot 12 | 800B561A 00?? | | Slot 13 | 800B561C 00?? | | Slot 14 | 800B561E 00?? | | Slot 15 | 800B5620 00?? | | Slot 16 | 800B5622 00?? | | | | | Time 00:00 | 800C1B1C 0000 | | | 800C1B1E 0000 | | | | | Have All Normal Items | 800BE420 FFFF | | | 800BE422 FFFF | | | 800BE424 FFFF | | | 800BE426 FFFF | | | | | Have All Special Items | 800BE41C FFFF | | | 800BE41E FFFF | | | | | Have All Special Weapons [Note 3] | 800BE410 FFFF | | | | |Equipped Special Weapon Modifier [Note 1]| 300B5322 000? |_____ | |_____ | |Equipped Special Weapon Always Active Modifier | 300B5320 000? | | [Note 1] ------ ----- | | | | None Event Based Special Items [Note 2] | 800BE41C 03F7 | | | 800BE41E FFFF | | | | | Mega Buster Always Enabled | 300BE321 0001 | | | | | Infinite Special Weapon Power (BPC) | 800357FC D623 | | | 800D895E 2400 | | | 800D8B5E 2400 | | | 800D8BBE 2400 | | | | | Invincible MegaMan | 300B52C0 0001 | | | | | Invisible MegaMan | 300B52C1 001F | | | | | Chameleon Net Always Active | 800BBD96 06BB | | | | | Defense Shield Always Active | 800BBD94 031E | | | | | Random Sounds [Note 4] | 80100E02 2400 | | | | | Air Walker | D00C0C26 4000 | | | 800B51B8 0001 | | | | | Mega Jump | D00B52CC 4000 | | | 800B51D2 FA00 | | | | | Infinite Life Boat & Airship | 800C1B6C 0800 | | | | | Quantity Digits for Character & Stage Modifier Codes | | | | | | | | 00 - Nothing | | | 01 - Blaster Unit Omega | | | 02 - Sniper Unit Omega | | | 03 - Laser | | | 04 - Sniper Range | | | 05 - Turbo Battery | | | 06 - Power Raiser Omega | | | 07 - Range Booster Omega | | | 08 - Turbo Charger Omega | | | 09 - Blast Unit | | | 0A - Sniper Unit | | | 0B - Power Raiser Alpha | | | 0C - Range Booster Alpha | | | 0D - Turbo Charger Alpha | | | 0E - Power Raiser | | | 0F - Range Booster | | | 10 - Turbo Charger | | | 11 - Buster Max | | | 12 - Power Stream | | | 13 - Blaster Unit R | | | 14 - Buster Unit Omega | | | 15 - Omni-Unit Omega | | | 16 - Auto Battery | | | 17 - Sniper Scope | | | 18 - Rapid Striker | | | 19 - Gatlin Gun | | | 1A - Omni-Unit | | | 1B - Power Blaster R | | | 1C - Power Blaster L | | | 1D - Machine Gun | | | 1E - Triple Access | | | 1F - Buster Unit | | | 20 - Rapid Fire | | | 21 - Helmet | | | | | | Quantity Digits foruipped Special Weapons Modifier | | | | | 0 - Kick | | | 1 - Mega Buster | | | 2 - Machine Buster | | | 3 - Powered Buster | | | 4 - Drill Arm | | | 5 - Grenade Arm | | | 6 - Spread Buster | | | 7 - Vacuum Arm | | | 8 - Active Buster | | | 9 - Blade Arm | | | A - Grand Grenade | | | B - Splash Mine | | | C - Shield Arm | | | D - Shining Laser | | ------------------------------------------------------------ (38 codes total) Note 1: These codes are to be used with have all Special Weapons code! Note 2: It seems to mess up when you give the red crystal to Roll early in the game....also the citizen cards still don't work nor does the other crystal...Use the code to give you the only special items that work early in the game! Just active code save it and turn the code off! Note 3: Since Roll is the one that has to equip the weapons before you can even use them...Use the Equipped Special Weapon Modifier code to remedy that problem! Note 4: Game did a funky thing for me on this. It may lock up at the Capcom FMV and start playing random sounds! Note 5: With this code, if you go too far on the other side of a wall you may not be able to get back to a position to where you can go on. ======================================================== [42] )))))))))))))) Enemy Glossary ((((((((((((((( ======================================================== /////Reaverbots\\\\\\ Zakobon (Onion Bot) Description: The "Goomba" of Megaman Legends. Often waddles and falls down easily. Main Attack: Endless bomb toss and a quick bum rush. Try to avoid/kick the bombs and keep your distance. Arukoitan (Leg Bot) Description: Tall mindless reaverbot that marches around corridors. Main Attack: Shoots energy balls and unending bum rushes. Orudakoitan (Beacon) Description: The main core of the Arukotian bot, it serves as the activator of any nearby Arukotian. Main Attack: Helpless. Fire away at it before nearby Arukotian can attack. Shekuten (Exploding Bot) Description: Puny little bot. Awakens when Mega is in the area and begins to walk on two small rods. Main Attack: Self-destruction on contact, just run past them since they come in groups and carry little zenny. Mirumijee (Snake Bot) Description: Small four part bot with movements of a snake. Main Attack: Nothing more than a sprint attack, an easy target. Guru (Crab Bot) Description: Slow walking and heavily armored bot. Flatness and speed of a turtle or crab. Main Attack: A quick unexpected skittle can knock Mega down in seconds. Fire a endless burst from your buster or try some of your special weapons to make it land on it's back. Miroc (Tissue Bot) Description: The smallest bot in the game. Rolls around on the ground and body looks like it is made of tissue. Main Attack: A spiked head-butt, also they are very quite, but easy to take out. Mimic (Trap Box) Description: Looks exactly the same as a regular treasure box. Main Attack: Spouts out bombs when opened. Jump out of the way and fire for a zenny gold mine. Jakko (Corpse Bot) Description: Eerie small hovering bots that form from a "nest". Main Attack: Endless swoops of death. Take out the nest and stay away from being underneath the Jakko's. Sharukurusu (Jump Bot) Description: My favorite bot in the game! Has huge arms to it's side and some come in stealth. Main Attack: A surprise dash from behind. When they appear take the advantage when the stall to blast. Lots of endurance on this one. Firushudot (Croc Bot) Description: A rare bot that easily looks like a croc or gator. Main Attack: In-land flopping and crawling plus a powerful shockwave. Hide and fire, most will leave if there is no danger. Gorubeshu (Shadow Bot) Description: Very Japanese looking bots with large shields. Main Attack: A block and hide tactic works well with these guys. A stream of buster fire and special weapons, plus some dodging of the fireballs works good here. Foo-Roo (Sun Bot) Description: A golden hovering eye. Often comes in groups. Main Attack: A sneak self-destruct attack. Try to lock-on and take them out, plus never turn your back on one. Cannam (Spider Bot) Description: A wall crawling spider like bot. Often comes in green. Main Attack: Not too much attack wise, use your lock-on to take the high endurance out. Karubun (Big Mouth Bot) Description: A very rare and large bot, if not dumb looking. Think along the lines of a tank. Main Attack: A powerful smash and dual bomb throws can cause a problem. Keep your distance and fire like there is no tomorrow. HanmuruDoll (Spike Bot) Description: Wooza! This sucka is big! Containing large block like legs and some very long arms to boot. Main Attack: Lots of endurance is the least of your problems, an easy side step and you have it made because the arms often come down in a predictable place. Try to fire from behind and take use of it's slow turning. Karumuna Bash (Cerebus Bot) Description: Here doggy doggy... OUCH!! GET IT OFF ME!!! HEELLLPPPP!!!! Main Attack: Some impressive long range flares and fast tackles make this a tough cookie. Keep on the move, carry lots of energy and unload as much weaponry as you possibly can. Good luck! Gai-ne Tooren (Caterpillar Bot) Description: The longest bot in the game, but also somewhat weak. Main Attack: While it doesn't actually attack, it does produce reavers bots from it's backside like a factory. Wait till the backside opens and fire! Garudoriten (Behemoth Bot) Description: An odd looking but large and powerful toy bot. King Of The Reavers? Main Attack: A sonic wave and a high kick that are energy suckers. Fire at the head and jump after a few shots. ////////Bonne\\\\\\\\\ Blumebear (Tri Bots) Description: Large tank like bots that coem in red, blue and yellow. Main Attack: High rapid fire guns, fast wheels and all around three is not a good number. Go for the red first off, then the yellow, then blue. Drache (Jet Bot) Description: Bulky looking jets. Main Attack: A simple machine gun fire, lock-on and with a few hits they will start to chug some smoke. Feldynaught (Octo Bot) Description: Trons very cool mech! Large, red and fast! Main Attack: Contains a falcon cannon, multi dash and bomb brigades. Keep your health up and don't be afraid to get close. Maiberu Haagen (Ram Bots) Description: Semi-powerful bots that look like they are used more for contruction then destruction. Main Attack: A straight forward ram that can take out the near-by buildings. Unload as much onto them as you can and remember to take out the Flying Bots first. Horunisse (Flying Bot) Description: High flying carrier bots that come in red, blue and yellow. Main Attack: It swoops down low to drop off ram bots and bombs. Try to take them down before they can get away.
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