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Game Cheats » Sony Playstation One (PSX) » Games Starting with the Letter R » Rockman Dash - Strategy Guide (Page 02)

Rockman Dash - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Rockman Dash - Strategy Guide (Page 02).

========================================================
[12] ))))))))))))))) Yass Plains (((((((((((((((((((((((
========================================================

Once you are done, go north of the City Hall. Once outside the N Door, 
you are greeted by a tank and a smoking police car. Put 2 and 2 
together, plus some Servbots and you get the idea. The best tactic here 
is to run. Go,go,go,go,go,go. Shooting the tanks is worthless since they 
come back (unless you want the Zenny) and the turrets are hard to aim 
at. Going inside the huts are also a waste of time. Now goto the cave 
and to the other side of the plains. You now have 2 choices continue 
north and get some helpful items or go into the next cave. 


========================================================
[13] )))))))))))))) 2nd Corridor (((((((((((((((((((((((
========================================================

 ==========
 Things To Get: 
 Cannon Kit
 ==========

Note: You can pass this part up if you like.

If you continue upward on the 2nd Yass Plains screen, you will come 
across a hut. Go inside and straight ahead. Take a left and jump over 
the bumps in the ground to the orange chest for some Zenny. Continue 
through the next door and up the ramp ignoring the chest to the right 
(its a trap). Once through the next door take a left into a large room 
with exploding bots and flame throwing beacons. Make a right and go up 
the ramp to the side. Once on the bridge take out the beacons. To the 
right of the bridge is a ledge with a chest. Jump over and take the 
Cannon Kit. Now with luck, jump back onto the bridge and continue or go 
back. It is a dead end if you continue through the door. Leave. 


========================================================
[14] )))))))))))))) Clozer Woods (((((((((((((((((((((((
========================================================

  ==========
  Things To Get: 
  Powered Buster
  Digger Lisense A
  ==========

From the second Yass Plains screen go to the cave. This leads to Clozer 
Woods and a BIG boss plus plenty of tanks. You may want to save before 
attempting this. Pass up the tanks and you will transfer to a cut scene 
with Teasel. 

*!*!*!*!*!*!*!*
Boss: Drill Bot (MarlWolf)
*!*!*!*!*!*!*!*

This can begin to get annoying but just hang in there. First shoot at 
the lower treads until they blow. Remember to hit the sides and not the 
back. The MarlWolf has a big energy blast that is hard to avoid so work 
fast. Also keep your distance because it turns fast. Once the treads are 
begin to smoke (which may take awhile) the tanks on the upper levels 
begin to fire full-time. Find a good ledge to climb and take them out! 
Now once that is done find a high ledge and jump onto the top platform 
of MarlWolf. Begin to fire into the hatch like crazy and avoid the arms 
to the side. If you fire fast enough the Servbots that come out cannot 
detonate the bomb they carry. Boom.
Teasel leaves on his fish ship, dazed and confused. Climb up out of the 
pit and Roll will give you a call. Say yes. Watch the funny cut scene of 
Teasel and gang. Talk with the mayor, say yes and get the class A 
license. Best of the Best. You can now make donations to the city. Its 
nice to see it being rebuilt but not vital to the game. Go outside and 
inside the car to talk to Roll. If you got the Cannon Kit, then she can 
upgrade it to Powered buster. Leave for Cardon Forest in the support 
car. 


========================================================
[15] )))))))))))))) 3rd Corridor (((((((((((((((((((((((
========================================================

  ==========
  Things To Get: 
  Old Shield
  ==========

Note: You can pass this part up if you like.

Once at Cardon Forest go into the valley and once out of it, go to the 
left to a small hut. Enter. Keep going forward until you meet up with 
some leg bots. Go left and past exploding and tissue bots until you come 
to the next door. Go forward and up the ramp. Avoid the twirling Dradle 
things (easy) and get ready for a mini-boss 

*!*!*!*!*!*!*!*
Mini-Boss: Spike Bot 2
*!*!*!*!*!*!*!*

Once you get past the dradle things you come to an intersection take the 
left. Blow up the boxes and get the goodies inside. Ahead is a copy of 
the first boss. You can run and forget about him or fight. If you fight, 
run from his pounding rampage and when he stops, avoid the flying 
spikes. Not much else to say except don't count on those boxes from 
stopping him!
Now take the right door and dispose of the onion bots. Continue until 
you come to some more leg bots. Jump up on the platforms, take out the 
beacons and open the chest for some Zenny. Go on and down the next 
room's ramp. Run along the right wall to find a hole. Check it for the 
Old Shield. Weave through the rest of the room avoiding or disposing of 
exploding bots. Continue past 2 doors until you come out on a ledge. Do 
not open the chest it is trapped, just remember to hit L1 or R1 and X 
right after the message goes away to avoid the three bombs. Keep going 
down until you see two boxes in the wall. Bust through them and get go 
if you want to go back to the outside of Apple Market. If not jump down 
from the ledge with the trapped chest and exit. 


========================================================
[16] )))))))))))))) Cardon Forest ((((((((((((((((((((((
========================================================

Once past the valley go up to the cave. The women will run off. Enter to 
see a familiar tank scene. The hippie mobile now backs you up, but you 
shouldn't need it. As a matter of fact if you get in the way, Roll will 
run you over! If you get in the back of the car, you will escape back to 
the Flutter (The crashed ship). In order for the car to advance, you 
must clear the road of tanks. Ignore the turrets and concentrate on the 
tanks. Once you get rid of all 4 tanks Roll will ram the gate. 


========================================================
[17] )))))))))))))) 1st Sub-gate (((((((((((((((((((((((
========================================================
 
==========
 Things To Get:
 3 Starter Keys
 Yellow Shard
 Grenade Kit
 Old Doll
 Old Bone
 Spring Set
 ==========

After a cut scene of the gate unlocking, Mega goes down on an elevator. 
Go to the right to see the first large refractor. It seems you need some 
starter keys to take out the shield. Go right through the big door to 
start the mission. Creepy place. The Jumper bots look like something 
straight out of Quake 2. Take out the Corps bots nest for lots of Zenny. 
Jump down, go up the ramp and shoot the bridge so it will fall. Jump 
across to the next ledge, use R2 on the nest on the other ledge and jump 
over once the corps bugs are gone to get the first starter key. Go to 
the next ledge, shoot the bridge, jump across blast the nest go into the 
doors. The sun bots here can also be taken out with R2. Next to the 
conveyor belt, pull the yellow switch on the wall to activate it. Jump 
across it, examine the hole in the wall to get a old doll and go forward 
and left to the chest with the Grenade kit. Go up the ramp and Roll will 
tell a quick story. Nice touch. Now run across the ice platforms. Ignore 
the chest for now and continue on. Get the spring set in the chest and 
go on. Check the hole in the wall next to the door for an old bone. 
Here is an easy puzzle room, just zig zag through the switches and run 
through the hallway to pass up the forcefield. At the end of the hallway 
is another starter key. Jump off the cliff and look around the pit for a 
hole in the wall for some Zenny. Work your way back to the ice 
platforms. Let you and the chest fall through the ice onto the conveyor 
belt. The spiked gear at the end will destroy the chest leaving only the 
last starter key. Check the hole in the wall by the conveyor for some 
Zenny and go back to use the control panel. Lower the shield and watch 
the funny cut scene (well I think its funny). Go back into the car and 
talk with Roll. You can get the Grenade arm from the Grenade kit and the 
spring set can give you jump springs (remember to equip!). 


========================================================
[18] )))))))))))))) 4th Corridor (((((((((((((((((((((((
========================================================

 ==========
 Things To Get:
 RollerBoard
 Triple Access
 ==========

Note: You can pass this part up if you like.

Leave the car, equip the jump springs and go back into the sub gate. To 
the left of the elevator is a ledge you can jump up to. Walk over to the 
door and enter. Take out the tissue bots and go straight ahead for the 
rollerboard. Then go up the ramp and look in the holes in the walls for 
tons of Zenny, blow up the box at the end of hall and open the chest for 
Zenny. Leave. 
Now is also a good time to get the Triple Access Buster Part. Return to 
the second corridor and go back to the dead end. You can now jump up to 
the chest above and get some zenny. Blow away the boxes, go on and 
ignore the chest to the left and right (both are traps), go across the 
pit of red onion bots, jump up to the ledge, DO NOT open the chest to 
the left, go down to the other end and open the chest for the triple 
access.


========================================================
[19] )))))))))))))))) Uptown (((((((((((((((((((((((((
========================================================
 
 ==========
 Things To Get: 
 Safety Helmet
 ZetSabre
 Mystic Orb
 Music Box
 Omni Unit
 Giant Horn
 Broken Propeller
 Lipstick
 ==========

Take the car to CityHall. Time to get the helmet. Go to Yass plains 
through the N door and you will notice the tanks and turrets are gone. 
Jump up on a one of the small hills and you will notice a house with a 
vending machine beside it. Walk in and buy some better items from those 
nice folks from the junk store then go back out. Check the Plasma Box to 
get the safety helmet. Return to City Hall, Call Roll and have her turn 
the Safety helmet into the regular helmet. You now are truly 

                   !!!!! M E G A  M A N !!!!!

 Now go to the Downtown area and open the W door. Once on the other 
side, you will be in Uptown. Whats so up about it? City Hall looks much 
better! If you go to KTOX TV you can play some neat mini games and make 
some serious zenny.

Quick Mini Game Guide
 Just go up to the desk and talk to the lady to play the next two games.

                    +++++ Beast Hunter +++++
With a name like that, it has to rock. What!?! Kik balls and stuffed 
doggies at another automated dog chasing some weird guy thats got a 
stick up his tail? FUN! This game is the easiest since the auto dog 
(woulda been funny if it were rush) doesn't go too fast even on the A 
ranking level. Just concentrate, grasshopper, and the Zetsabre will be 
yours after 16 points on A ranking. After this Roll can combine this 
with the pen-light to give you the Blade arm.

                  +++++ Balloon Fantasy +++++
Here you have to shoot a large number of big bouncing rubber balls in a 
certin amount of time. Make sure to have your buster on good range, high 
rapid rate and descent energy, attack power does not matter. Once you 
get the A ranking, the Mystic orb is yours. Have roll take the orb and 
the MarlWolf shell to make the Shield arm.

You will need the Dash ability to play the next three games.

                  +++++ Straight Track +++++ 
This should just be to warm you up. Hold down Circle then when in Dash 
mode press up on the D-pad for increased speed. Hit as many yellow cones 
as you can. Just keep trying and you will get it. You will get the Music 
Box after getting an A ranking. Give the Box to Roll by choosing TALK in 
the support car and say I won it for you. Cute.

                   +++++ Left Track +++++
Start off by holding Circle, once in dash mode press up on the D-Pad, 
then down and L1 on the turns and don't worry to much about any more 
hard turns till the very end. You get the Omni Unit, a descent Buster 
Part.

                 +++++ Technical Track +++++
This course is hard to remember. Make lots of Hard turns and try to get 
lucky by hitting the yellow cones. You will get the Giant Horn which you 
will use later at the Art gallery. This one to say the least, is the 
hardest Mini game.

 Check the garbage pails for zenny and a broken propeller. If you go 
back to the car in downtown you can get the Vacuum Arm, which suks up 
much needed zenny! Talk to the woman painting up on the hill and say she 
needs some red. Now go to the "Dressmaker Hipbone" store in Apple 
market, talk to the clerk and say yes to get the lipstick. Give the 
lipstick to the painter and now the art museum in the middle of Uptown 
is open. Go in check some things out and go upstairs. Talk to the 
painter and give her the doll and bone... HEY!!! You quit your laughin 
you pervert! Alright now go to Wily's Boats. Yep thats right, old Wily 
made it into the game, and in an odd form too. Seems like all the boats 
are gone except one, but that one is broke down, talk to one of the 
maintenance guys twice. Never fear Roll is here! She will use the Yellow 
refractor on the boat (and boy did she get dirty while doing it), Wily 
will let you use the boat. 


========================================================
[20] ))))))))))))))) Lake Jyun (((((((((((((((((((((((((
========================================================


Be sure to save with Data, because the next part is tough the first time 
through. Enter the boat and you take off for the next sub-gate. Watch 
the takeoff and get ready. When you get to the sub-gate, the place is 
swarming with enemy subs! The Red subs fire water based torpedoes (the 
ones you should look out for) and the yellow subs fire aerial missiles. 
This mission takes awhile but just keep up the defense and look around 
as much as you can. The jets don't pose to much of a threat but should 
still be shot down. After disposing of all of them somethin not so good 
happens. 

*!*!*!*!*!*!*!*
Boss: Ness Bot
*!*!*!*!*!*!*!*

After all the boats are gone, a cut scene appears and reveals the big 
Ness bot. Tron still has that "funny feeling" and then the fight begins. 
I would be surprised if you survive this. Since your health is low 
already a good idea is just to give up, retreat, save and come back with 
full power. Once you do this or keep going, shoot down all the oncoming 
missiles. You cannot hurt this bot... Yet. Wait until you get past the 
canal then begin to fire at its arm then the back guns and finally the 
other arm. Continue to fire as much as possible. Blasters with hi rapid 
rates work well here. After the guns and arms are gone shoot the back 
cannon. Don't give it a chance to fire, if it does the energy ball much 
like the Marlwolf's will hit the boat causing big damage. Just fire as 
much as possible and on target. You should do alright. Abandon ship! The 
Bonnes get away yet again but remain in high spirits. 


========================================================
[21] ))))))))))))))) 2nd Sub-gate ((((((((((((((((((((((
========================================================
 
 ==========
 Things To Get: 
 Gatling part
 Old Hover Jets
 3 Starter Keys
 Ring
 Joint Plug
 Rapid Striker
 Red Shard
 Bomb Schematic
 ==========

After the fight you appear directly in front of the 2nd sub-gate. Go in. 
Go forward, listen to Roll, fight the red onion bots and search the 
holes in the walls for zenny. Keep going down the hall until you reach 
the chest with the old hoverjets. Go back and jump up onto the upper 
ledge and go into the door. Here you will find the crab bots that can be 
shot with your special weapon to be turned over. Take a left keep going, 
open the chest for starter key, go back a little, look for a hole in the 
wall and get the gatling part (ooohhh baby!). Now take the right path 
and check the hole for a ring. Go beyond the doors, past the waterfall, 
into the other waterfall to a chest with the 2nd starter key. If you 
fall into the lower pit below, you will meet the stealth Jumper bots, 
one of the coolest enemies in the game, and most deadly. In the middle 
of the pit on a platform you can get the joint plug from the chest. Take 
out some random sun bots and go into the middle waterfall, turn right 
and go out the other waterfall, jump on the ledge, jump into the next 
waterfall and get the last starter key in the chest. Also check the hole 
beyond it. Now goto the other side of the middle waterfall and enter 
through the door.
Some gator bots will jump out from the water tunnel, so be ready. Pass 
them up if you can and go left. This will lead to a small corridor place 
and if you keep going, you can get a Rapid striker from a chest. Leave 
and go forward instead of into the right path, which is a dead end. Go 
past the odd room with the circular thing in the middle to the refractor 
room. Roll gives you the good news that the refractor should be able to 
repair the flutter! Use the keys lower the shield and exit. Now for the 
expectable. Boss time. 

*!*!*!*!*!*!*!*
Boss: Behemoth Bot
*!*!*!*!*!*!*!*

Now this is a boss! Use your most powerful weapons and remember to heal 
with canisters frequently. He will leap out at you so jump to the right 
or left then jump again to avoid the shockwave. You can only hit him in 
the head so use R2 when possible and the jump+fire tactic is the best. 
He does not do much else, but you can run around him to gain some space. 
Try not to get close, he will do a dumb looking soccer kik and you don't 
need that. Afterwards, exit the level to get your much deserved piece of 
apricot pie. 
The Bonnes come up with a smart plan in the next cut scene and then you 
come back to the port. Go out and into the car to talk to Roll. She and 
Mega fix the Flutter and you now get to see the inside of the craft. 
Talk to Gramps to find out about the main gate. Go into the last room 
and look around for the bomb schematic in the elegant chest. Then have 
Roll give you the Jet Skates from combining the hoverboard and old jet 
pack. The joint plug was used to make an adapter plug, which gives you a 
much needed third blaster part slot. She also makes the bomb schematic 
into the grand grenade weapon. Also TALK to her and say that she can 
have the ring (now wasn't that sweet). 


========================================================
[22] ))))))))))))))) 3rd Sub-gate ((((((((((((((((((((((
========================================================

 ==========
 Things To Get:
 Tele-Lens
 Guidance Unit
 3 I.D. Cards
 Antique Bell
 Ancient Book
 Target Sensor
 ==========

Pick the option on the flutter to go to the sub-gate. A simple cut scene 
later, you are there. Go forward and down into the pit. Go to your left 
and into the door. Listen to how bad Mega's reading skills are and 
continue out. Look out for the Jumper Bots! Go to the left and through 
the door. Take out the jumper bot and look in the holes in the walls for 
a Tele-lens. Now go outside and take the right door. Open the chest for 
the guidance unit and then drop down to the shadow bots. Blast them when 
they are vulnerable and go to the other side, jump up to the ledge and 
get the I.D. card from the chest. Check the holes in the platforms for 
Zenny and the Antique Bell. Now go into the doors in the center. Go to 
the left and get the target sensor out of the chest. Go to the right 
path and take a left. Now go right and jump up to the ledge to get an 
Ancient book. Return to the right path and go right on the right path 
(confused yet?). You will come to a large corridor. Go left to get the 
second I.D. Card from the chest and turn on the generator (the machine 
in the middle of the room) by walking up and pressing it. Go back to the 
room where you first met the shadow bots and enter one of the side wall 
doors. Inside you will face/off against 3 spider bots. Move fast, keep 
your distance and use R2. The blow out a chunk of the ceiling 
(highlighted on the mini-map) with your special weapon. Enter the door, 
go down the elevator and prepare. 

*!*!*!*!*!*!*!*
Bosses: Cerebus Breed Bot
*!*!*!*!*!*!*!*

3 Hell hounds will come out of nowhere. Try to get them to circle you, 
it makes them easy target practice. Whatever you do, do not get in front 
of them. Also move as fast as you can when they start the flame-thrower 
thing. Be sure to have PLENTY of energy canisters for this one. After 
the fight go on to the next door. Twist around the ledge and get the 
last I.D. card. Now go back to the Control room and use the cards. Now 
watch the Main Gate open in all its glory, scaring everyone in Apple 
Market, Uptown, City Hall and where ever else. Leave the 3rd Sub-Gate. 
Have Roll make the Sniper Scope from the Tele-lens and the target sensor 
plus she makes the guidance unit into the Active buster, one of the best 
weapons in the game. Now go back to Cardon Forest. Watch the cool and 
llloooonnnngggggg cut scene of the 2 crafts. 


========================================================
[23] )))))))))) Battle of the Gesellschaft (((((((((((((
========================================================

*!*!*!*!*!*!*!*
Boss: Jet Fleet
Gesellshaft
Red Bird Jet
*!*!*!*!*!*!*!*

If you have the Active Buster equipped this fight just got alot easier. 
First you have to take out the 5 or so jets. Blow them away while they 
are all in a line and then use R2 to target them.
R2 is about the only way you are going to get a hit in on this mission. 
One by one they will drop out of the sky. Then the Fish craft will hover 
above you for awhile. Watch the cut scene of the hopeless Bonnes and 
then back to action. Fire upon the middle bottom of the craft by using 
R2 to look up as it passes by you. Try to take out the bombs that they 
shoot out at you the best you can, then fire downward toward the right 
wing. Take out as many side guns as you can, then wait for the craft to 
switch sides. After all the weak spots are gone they will fire at you 
with a huge blast. Fire toward the skull part to destroy the craft. 
After this, the Bonnes get away on a cool escape jet. Hopefully you 
still have some energy left for the ship because here comes another 
battle. Just use R2 and the most powerful weapons you have. The Red Bird 
will hit you with a volley of missiles and multiple blast from its guns. 
Take the hits and aim as good as you can. The Red Bird Blows up and Roll 
feels that they should have gone easy on the Bonnes. Afterwards, Barrel 
will talk of the main gate, and you can walk in on Roll while she is 
dressing... Or something to that effect. 


========================================================
[24] )))))))))))))))) Old City (((((((((((((((((((((
========================================================

Leave the flutter and head to the junk shop and stock up. Now go to the 
E door in the downtown area. You are now in Old City, an industrial 
place full of dogs that are serious pains in the rear. Dash and jump 
away from them, or kik them either way, they always come back. Go to the 
S door and then right. Well there it is, the main gate. R u ready? Good. 
If not, I suggest you enhance the active buster and your armor to the 
max. 


========================================================
[25] )))))))))))))))) Main Gate (((((((((((((((((((((
========================================================

  ==========
  Things To Get:
  Buster Unit

  Autofire Barrel
  Blunted Drill
  Shiny Red Stone
  Generator Part
  ==========

Enter the Main Gate. Inside you will be greeted with some great music 
(reminds me of Blaster Master for the NES) and a very bright area. Keep 
twisting down the descending tunnel until you come around to a door, you 
know you are there because Roll say "Its one big spiral!". Open the door 
and get the Buster Unit from the chest. Go into the next door when Roll 
becomes out of range. Go in and use the console on the wall to unlock 
the sub-cities. Keep going and blast the Cerebus away. Ignore the 2 
doors and go down the corridor to the south. A Grey Cerebus awaits along 
with some onion bots. Keep going, check the hole in the wall for 
Autofire Barrel (!!) and the Bunted Drill in the chest. Go back and to 
the right side of the corridor, keep going right, check the hole in the 
wall for a shiny red stone then blast the Cerebus from behind! Fun! Go 
back and into one of the other doors to get to a corridor area. You will 
find a Generator part and a dead end. Go back and go into the final 
door. The Cerebus is back so be careful! Dash straight ahead to the next 
door. Go outside, you will be back in Old town. Head over to the door 
mark 88 (You CANNOT miss it) and enter. Now watch a very entertaining 
cut scene. 

*!*!*!*!*!*!*!*
Boss: Big Bot Bruno
*!*!*!*!*!*!*!*

Whoa! Now that is BIG!!!! Alright start off by just jumping left and 
right, don't bother firing yet. Then when it turns around, bust through 
the fence and walks away, blow it to pieces! It won't know what hit it! 
Muhahahahahahahahaha...Sorry... Heal when needed avoid all blast and use 
the active buster in the thin stomach area. Hide behind the two black 
gates, the only thing it cannot destroy.
The Bonnes walk away in defeat (yeah right), anyways go down they 
opposite gate you came up from to go to the first sub-city.


========================================================
[26] )))))))))))))))) Sub-Cities (((((((((((((((((((((
========================================================

 ==========
 Things To Get: 
 Main Gate Keys
 ==========

                  ||||| Sub-City #1 |||||
This has to be the coolest level next to Sub-Gate 2. Its like you walked 
on to the set of Terminator 3! Fire and kill ALL enemies, plus beacons 
on top of the roofs of the buildings.
Look up and high, the door to the big tower will not open until 
everything is gone. Once all the Leg and big mouth bots are gone, the 
door will open allowing you to get the Watchers Key. Exit. 

                   ||||| Sub-City #2 |||||
Go to the Downtown area and look for another gate. Enter and prepare. 
This one is easy if you kill everything from a distance. Go to the Tower 
for the Sleeper Key. Exit. 

                   ||||| Sub-City #3 |||||
Now go to the Uptown area. You cannot miss this gate. Inside is the 
largest bot in the game, its harmless really, but it unleashes tons of 
other more dangerous bots so you will have to kill them and the 
caterpillar bot. Shoot its hatch at the back when its open and try to 
keep up with it. The third half will blow off, continue the same tactic 
until it is gone. Go to the central tower to get the Dreamer Key. Exit. 
Drop off the Red stone at the museum then call Roll on the Walkie-Talkie 
for her to make the Drill arm from the Blunted drill. The Autofire 
Barrel and Generator part can be used to make the buster part auto 
battery. With the drill arm, you can finally bust down all those dead 
ends in all 4 corridors! 


========================================================
[27] ))))))))) Last Minute Sub-Quests ((((((((((((((((
========================================================

Note: NONE of this has to be done to complete the game, but you are 
missing a big chunk of the game is you pass this all up!
 Mega Man Legends is filled with lots of sub-quests. You should get them 
out of the way now. I put them all in a good order, try to do them in 
this fashion.


========================================================
[28] ))))))))))) Diffuse the Bombs!! ((((((((((((((((
========================================================

 ==========
 Things To Get:
 Plastique
 Bomb
 BlureBear
 ==========

Before doing I recommend saving. Talk to inspector with fixed police 
department (if it was trashed, pay for the repairs). After talking with 
the inspector, go to the downtown area. This is a fast paced bomb hunt. 
Dash over to the woman in orange talk quickly to her and go for either a 
green house by the E door or W door. After this talk to the man in the 
construction hat by the Library. You have a 50/50 chance here and if you 
miss it, your chances of finding it go way down. One thing that helps is 
if all the Houses were mowed down by the Octo Bot. Then you don't have 
to climb or go around houses just jump up on the rubble and get the 
bomb! This may take some time, don't rush yourself. The first bomb will 
give you plastique, which Roll can turn into Power Blaster L.
The second bomb can be turned into the Power Blaster R. After the race 
check the garbage pails for the BlureBear parts which can be made to 
make the Machine Buster.


========================================================
[29] ))))))))))))) Hot Pursuit ((((((((((((((((((
========================================================

Watch the T.V. in the Flutter and go to the Downtown area. Shoot the Red 
car in the trunk around ten or so times and the car will explode. I 
don't recommend shooting the police car. Grab the case, toast the lego 
men. You now have two choices. You can either talk to the inspector and 
get 20,000 zenny from him OR walk out of the downtown door (anyone will 
do) and you will get an option to steal the money landing you a cool 
200,000 zenny! Also talk to the officers inside the police HQ for the 
real story. Whoops! My bad.


========================================================
[30] ))))))))))))))) Helping Hand ((((((((((((((((((((
========================================================

 ==========
 Things To Get:
 Flower Pearl
 ==========

Talk to the nurse in room 305 at the hospital in Uptown. Then talk to 
the girl in the lobby. Like this supposed to *sniff* make you *sob* sad 
or something *Honk* excuse me.... Now goto the mayor and talk about the 
hospital equipment. Use the 20,000 Zenny on the equipment, go back and 
talk to the girl for the Flower Pearl. She sure does say Again weird. 
Use the Flower Pearl with the Gatling parts for the Gatling Gun Buster.


========================================================
[31] ))))))))))))))) Bag-O-Zenny ((((((((((((((((((((
========================================================

 ==========
 Things To Get: 
 Bag
 Support Arm
 ==========

 Talk with the inspector and talk with the man in the Police HQ lobby 
also. Go to Taple Electronic Goods store in apple market, now talk to 
the cashier. Run over to the Jetlag bakery and talk. Talk with the
Liberian at the Downtown library. Now talk with girl at the Northern  
soda pop machine in the Downtown area. Finally talk to kid in red near 
the library three times. Look in the garbage pail near him for the Bag. 
After you are done playing Mega Man P.I. go back to the Police HQ and 
talk with the Inspector for the Support Arm.


========================================================
[32] )))))))))))))) Jim's Clubhouse ((((((((((((((((((((
========================================================

 ==========
 Things To Get: 
 PickAx
 Saw
 MarlWolf Shell
 ==========

 Go to Yass Plains and look for a house with Jim and gang inside. Talk 
with Jim, say yes and go to the City Hall area. Talk to the man in hard 
hat by bank. Get the pickax and return it to Jim. Play some mini games, 
enhance some special weapons, anything to kill time. Return. Not bad, 
not bad at all. They need a saw. Talk to same man that gave you a pick, 
then look around some garbage pails in the Downtown area. Return to Jim 
after you get the saw. Kill some more time. Hey hey! I like these guys 
style! Talk to Jim, then check the pile to the right for a MarlWolf 
Shell.


========================================================
[33] )))))))))))))) Kids Collection ((((((((((((((((((((
========================================================

 ==========
 Things To Get: 
 Beetle
 Stag Beetle
 Old Heater
 Comic Book
 Broken Circuit
 X Buster
 ==========

 Go Cardon Ruins area, find a girl on the mound and look around the 
trees to find a icky beetle just squirming there. Pick it up (ew) and 
take it to the Jim. Give him the beetle, look in the pile for the 
heater. Now go to the second part of yass plains and check by a mound 
near the corridor entrance for another beetle. Take it back to Jim, get 
the broken circuit from the pile. Now go behind the Junk store in Yass 
Plains where you got the helmet and pick up the red flat object, the 
comic book. Why couldn't all the items spin like that? Take it to Jim, 
say yes, get the X buster out of the pile. 


========================================================
[34] )))))))))))))))) Sick Wife ((((((((((((((((((((((
========================================================

  ==========
  Things To Get: 
  Sun-Light
  ==========

Talk to the Grocer man at Apple market. His wife is missing. Go out to 
the Cardon Forest and look around the 3rd corridor entrance (not inside, 
outside) for a women who looks like she is sobbing against the cliff. 
Choose to take her to the hospital. Watch the neat camera angle go out, 
go back in and talk to the guy in the orange cap for the sun-light.


========================================================
[35] )))))))))))))) Item Round-Up ((((((((((((((((((((((
========================================================

 ==========
 Things To Get: 
 Blaster Unit R
 Weapon Plans
 Rapid-Fire Barrel
 Shiny Object
 Old Laucher
 Pen-Light
 Main Core Shard
 ==========

Time to round up all those loose items left in the corridors and sub 
gates. Basically the only ones left should be in the 3rd Sub Gate. Equip 
the Drill Arm, you will need it. Once inside go to the center of the 
corridor (the place with the tall platforms, Shadow bots and doors on 
almost each side of the room). Once inside go into the middle door 
through the huge pillar. Take a right then a left to go to a very 
different corridor. Here you probley got the ancient book earlier. Drill 
through the big stone wall on the left and jump up on the small opening 
above to get the Blaster Unit R and Weapon plans from the hole in the 
wall and the chest. Now goto the right side and take out the wall. Jump 
up on the ledge and get the Rapid-Fire Barrel from the chest.
Continue on and up the ramp. Pass up the Jump bot, time yourself on the 
pendulums then take out the boxes from a distance. Check each side of 
the ledge for the holes in the walls for Zenny.
 Drop down off the ledge go up the next ramp and go left for the chest 
with more Zenny. Drop off that ledge and continue on. Avoid the 
exploding bots until you come to the last ledge. Jump up to it and open 
the chest for even MORE Zenny! Now turn 180 and go down the unexplored 
hall. Go through the door and turn the crab bot over. Keep going past 
the hall to your right, check the hole in the wall for a Shiny Object. 
Now go down the right hall avoiding the pendulums and keep going. Once 
through the next door go right. Pass up the shadow bot and go into the 
next room, open the chest for the Old Launcher (Finally). Turn around, 
go forward, left, left, right, right and right (Dis way, No dat way!) to 
get to a treasure filled room. Just open the middle one the other two 
are traps. Ignore the stone wall the other way when heading back, it 
just leads to the 2nd Sub gate. Go back to the left door you have not 
entered yet. Enter it and go right for a chest with the pen-light 
inside. Break open the first set of stone walls and check the hole in 
the real wall for some Zenny. Repeat this with the next two sets of 
stone walls, while avoiding the shadow bots, to get even more Zenny and 
the Main Core Shard. Sorry if this is confusing the place is big. Now 
that all this is done go back out the way you came and exit the 3rd Sub 
gate (one long trip). Once back outside and in the Flutter have Roll go 
to work. She will give you the Spread Buster for the Old Launcher, Arm 
Support and Ancient Book. She also takes the Broken Circuits, Main Core 
Shards and Sun-light to make the Omni-Unit Omega. The Rapid-Fire Buster 
is used for the Machine Gun Buster plus she should put together anything 
else from the bonus games. Also remember to take back ALL items to the 
art museum. A girl in a green dress will appear upstairs, so talk to her 
and say yes to get the cursed (go through all that work to get a cursed 
weapon part... Cute, rrreeaaalll cute) prizm crystal. The crystal is 
used with the Weapon plans and X-Buster to make the Shining Laser, which 
can take out the last boss in mere seconds if fully upgraded. Whew!

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