Resident Evil 2 - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Resident Evil 2 - Strategy Guide (Page 01).
______ ______ ______ __ ______ ______ _ _ ______
/ \ / \ / \ / \ / \ / \ / \ / \ / \
/ / / __/ / ___/ / / / /\ / / __/ / \/ / \_ _ /
/ __/ / \ \ \ / / / / / / / \ / / / /
/ __ \ / __/ __\ \ / / / / / / / __/ / / / /
/ / / / / \ / / / / / /_/ / / \ / /\ / / /
\_/ /_/ \______/ \______/ \__/ \______/ \______/ \_/ \_/ \_/
______ __ __ __ __ ______
/ \ / \/ \ / \ / \ / \
/ __/ / / / / / / \___ \
/ \ \ / / / / / / /
/ __/ \ / / / / /_ / /__
/ \ \ / / / / \ \ \
\______/ \/ \__/ \______/ \______/
--------------------------------------------------------------------------------
RESIDENT EVIL 2 WALKTHROUGH v0.1 (US VERSION)
for Sony Playstation
by Stinger 3:16
arunraya@centrin.net.id
This FAQ is for private and personal use. It can only be reproduced
electronically, and if placed on a web page or site, may be altered as long as
this disclaimer and the copyright notice appear unaltered and in full. This FAQ
is not to be used for profitable or promotional purposes, etc. Please do not use
this FAQ on your website without asking my permission first. And don't take some
part or whole part of this walkthrough and put your names on it. I don't made
this walkthrough for some damn plagiarist put their names on it. I work hard on
making this walkthrough, so please don't rip-off my work.
Resident Evil 2 is (c) Capcom and (c) Sony Entertainment.
================================================================================
T A B L E O F C O N T E N T S
================================================================================
01. R E V I S I O N H I S T O R Y
02. B A S I C M O V E S
03. S A V I N G Y O U R G A M E
04. W A L K T H R O U G H
* LEON KENNEDY SCENARIO A
* CLAIRE REDFIELD SCENARIO B
* CLAIRE REDFIELD SCENARIO A
* LEON KENNEDY SCENARIO B
* TOFU SCENARIO
* HUNK SCENARIO
05. M A P S
* MAP #01 : CITY AREA
* MAP #02 : POLICE STATION 1F
* MAP #03 : POLICE STATION 2F
* MAP #04 : POLICE STATION 3F
* MAP #05 : POLICE STATION B1
* MAP #06 : SEWAGE DISPOSAL
* MAP #07 : SEWER B1
* MAP #08 : SEWER B2
* MAP #09 : VACANT FACTORY B1
* MAP #10 : VACANT FACTORY 1F
* MAP #11 : LABORATORY B4
* MAP #12 : LABORATORY B5
* MAP #13 : TRANSPORT
* MAP LEGENDS
06. E N D I N G S
07. W E A P O N L I S T
08. I T E M L I S T
09. F I L E S
10. L O S T A N D F O U N D
11. A C T I O N R E P L A Y C O D E S
* LEON CODES
* CLAIRE CODES
* SUPER CODES
* ITEM AND CHEST MODIFIER DIGITS
12. S P E C I A L T H A N K S
13. L I S T O F T H E D A M N E D
14. I M P O R T A N T N O T E
15. A U T H O R ' S N O T E
================================================================================
01. R E V I S I O N H I S T O R Y
================================================================================
VERSION 0.1 (21 October 1999)
First release. This walkthrough is FAR from complete, only walkthrough for Leon
Scenario A has been complete, so right now please don't mail me about this game
(info, question, etc).
================================================================================
02. B A S I C M O V E S
================================================================================
Up Move forward
Down Move backward
Right Turn right
Left Turn left
X Action/Shoot (while holding R1)
Square Run (while holding forward)
Circle Open Character Menu
Triangle Cancel
R1 Aim
Start Pause
Select Game Option
================================================================================
03. S A V I N G Y O U R G A M E
================================================================================
Just like the previous series of Resident Evil, you need an ink ribbon to save
your progress. One ink ribbon for one save. You can find the ink ribbon
scattered on the city of Raccoon, usually near a typewriter. So, think first
before you save your progress because maybe when you must save, you don't have
ink ribbon anymore.
================================================================================
04. W A L K T H R O U G H
================================================================================
* LEON KENNEDY SCENARIO A
You're now in the city area. There are many zombies here so don't waste you ammo
to kill those damn thing. Just run to the other side and enter the gunshop.
Inside the shop, there will be a scene. Exit through the south door. You're in
an alley. Move forward a little bit, and you will hear a shattered window sound
and a screaming. If you re-enter the shop, you will find that the shop owner
now is a dinner for the zombies. You can take his weapon if you want. In the
alley, follow the path until you see a court and some zombies inside. Continue
walks South, and the fence will open. You must get past those zombies and enter
the court and enter the West door. Again, follow the path and ascend the stairs.
On the other end, descend the stairs. Hop into the garbage trash. There are many
zombies here. You can run and avoid them or you can kill them. If you choose to
kill them, using a knife is not a bad idea but it will take a long time.
Whatever you want to do, now enter the South door. There are some zombies here,
they are eating so don't disturb them. Never, ever disturb a zombie while they
eat. Just run East and enter the bus. Inside the bus, there are two zombies. You
must kill them. Exit from the bus through the other door. Many, many zombies
here. Avoid if you can, or just slaughter them. E ner the North door. You are
near to the Police Station. Walk forward and if you don't take anything along
the way, you will see Brad, but unfortunately he's not Brad anymore. He's just
a damn zombie, so kill him. After he's dead check his body to take the Special
Key / Locker Key. After that continue the path. Then enter the Police Station.
You're in the Hall. Enter Room 1. A scene will occur. You will receive Blue Card
Key. Go to the computer on the Hall. Use the computer. This will unlock the Hall
side doors. Now go to Room 2. Six zombies in this room. Go to Room 3. Four
zombies in this room. Enter Room 4. Take the Small Key. Now go to Room 5. Five
zombies in this room. There's a safe in this room. Open it. The combination
number is 2236. Take the Shotgun Shells and the Police Station Map.
Go back to the Hall. Go to Room 6. Open the desk in the corner of this room.
Take the Spray if you want. Now enter Room 7. Follow the path until you see a
FMV. Kill that bastard that called "Licker". Enter Room 8. Enter Room 9. No
zombies here. Go to the back room. Use lighter on the painting. Take the Virgin
Heart. Enter Room 10. 4 zombies in this room. Enter the Dark Room. Use the
Locker Key to open the locker. Inside the locker, there's two outfit you can
use. Exit and go upstairs. You're now in Room 11. Follow the path until you see
3 statue.
______ ______ ______
|gray ||center||brown | /|\
|statue||statue||statue| | N
|______||______||______|
Now, take notice where are both statues looking at. You should see a brown tiles
on the floor. There are where you must move those statues. But, if you read the
note on the center statue, which read "The god of sun and the god of moon. Their
gaze upon me is the only thing that can release the red soul". So, here's what
you must do.
___________________________
| ______ ______ __|___
| |gray ||center||brown |
\|/ |statue||statue||statue| /|\
|______||______||______| |
|___________________________|
If you done correctly, the Virgin Heart will drop. Take it. Now enter Room 12. 3
zombies here. Enter the S.T.A.R.S. Office. Walks forward and take Chris' Diary.
You will also receive the Unicorn Medal. Claire will enter the room. After the
scene, open the safe and take the Shotgun. Exit from this room.
Go back to the Hall. Use the Unicorn Medal on the statue on the center of this
room. Take the Spade Key. Now enter Room 13. Go to the other end of this room.
Push the ladder. Ascend it. Take the Square Crank. Go back to the second floor.
Enter Room 14. Four zombies. Enter Room 15. Ascend the stairs. Follow the path.
After you fall, check the bronze plate on your right. Now walk forward and push
the red switch. Go back to Room 15. Right now, the shelf will have a red light.
___ ___ ___ ___
| | | | | | | |
| | | | | | | |
| 1 | | 2 | | 3 | | 4 |
| | | | | | | |
|___| |___| |___| |___|
1. Push the switch on shelf #1 and move it to the right
2. Push the switch on shelf #2 and move it to the right
Go back to the bronze plate. Take the Bishop Plug. Exit to Room 16. There are 4
zombies in this room. Two on each side. In the center of the path, there's an
emergency ladder. Push the emergency ladder. Now enter the Waiting Room. Take
the Small Key. Enter Room 17. Two zombies here. Enter Room 18. Unlock the East
door. Then run to the other end and open the door. You're now on Room 19.
Descend the stairs. Four zombies down here. Enter the door in the other end.
Take the Valve Handle. Don't open the door unless you want to kick some zombies'
ass.
Go back to Room 19. Near the door, you should see a passageway. Go there and use
the Valve Handle. That should put off the fire. Go back to Room 17. Enter Room
20. Use Virgin Heart on a woman relief. After you put both jewel, the statue's
chest will open. Take the King Plug. Then take the Diamond Key on your left. Go
back to Room 15. Ascend the stairs and enter Room 21. From there, go to Room 22.
In the North wall of this room, there's a square hole. Use the Square Crank.
Right now, there's nothing you can do in this room.
Go to Room 23. Take the cord. And take the Rook Plug on the shelf. When you're
trying to exit, a Licker will shatter the window. Kill it of just escape. Back
to Room 7. Use the cord on the circuit box. Now go to Room 10. Enter Room 24.
Six zombies in this room. Open the other door. You're back on Room 1. Enter the
small room. You will see the black cop turned into zombie (Nice scene). Kill
that poor bastard. Take the Heart Key.
Go to Room 25. Descend the stairs on the end of this room. You're now in Room 26
and there are 3 cereberus in this room. Enter Room 27. Take the B1 map. On the
North wall, there's a circuit box. Activate it. The combination is Up, Down, Up,
Up, Down. Exit this room. Enter the Parking Area. Move forward and you will see
a scene that introduce Ada Wong. After the scene, push the truck. Enter Room 28.
Scene. Enter Room 29. After the scene, take the Manhole Opener. Go to Room 30.
Use the manhole opener on the lid. Descend the ladder.
You're in the Sewage Disposal. There are 2 spiders in this room. Go to the other
end. Ascend the stairs. You're now in Room 31. Enter Room 32. Across the bridge.
Hey, if the e-mail address on the top of this faq isn't arunraya@centrin.net.id
and the name of the author isn't Stinger 3:16, then, this is a faq that has been
plagiarized. So please send his name and email address to Stinger 3:16
(arunraya@centrin.net.id). Now you can continue reading this walkthrough. You
will see a door and a panel on its right side. Use the King Plug on the panel.
Then use the Rock Plug, and the Bishop Plug. Exit from this room. Another scene.
You will meet with Ada.
Right now, you control Ada. Exit from this room. You're now in Room 33. There
are two cereberus in this room. Enter Room 34. Take the Sewage Disposal map. Go
down. Here's another puzzle. What you must do is to align those crates so you
can across to the other side.
_______
|1st |
| | | /|\
| \|/ | | N
|_______|
_______
|3rd |
| | |
| \|/ |
___|_______|
|2nd |
| /___ |
| \ |
|_______|
Go back up and activate the panel. Across the crates and take the Club Key. Go
back to Room 31. There will be some more scene. Now, you control Leon again.
Take the Club Key. Go back to Room 26. There's two licker in this room. Enter
the Autopsy Room. Take the Red Card Key on the shelf. After you take the card,
all the corpse start to attacking you. Kill 'em all.
Now enter the Arms Storage / Weapon Storage (use the Red Card Key on the card
reader). Open the locker. You can take either the Machine Gun or the side pack.
Exit. Go to Room 36. Take the Film on the table. On the North wall of this room,
there are 3 statues (from left to right) 11, 12, and 13. On the left side of
statue 11, there are some kind of furnace. Use your lighter. If you examine the
painting on the South wall, which read "Light the queen, the king and the jack..
then the carriage will start running". If you're a card player, then you will
know that Jack is 11, Queen is 12, and King is 13. So turn the faucet on statue
12, statue 13, and statue 11. take the G. Cogwheel.
Go back to Room 22. Ascend the stairs and use the G. Cogwheel on the wheel thing
then take the Knight Plug. Go down the ventilation. Another scene. Enter Room 29
and a scene will occur. Go back to Room 32. Ah hah, a new enemy. Dispose that
creature. Now use the Knight Plug. Enter Room 37. Scene. Enter Room 38. Go to
the Control Room 2. Use the elevator. Scene.
Now you control Ada again. Take the Sewer map. Enter Room 40. Walk left a little
and you will see a ladder. Ascend it. Quickly run forward and descend the ladder
to trigger another scene. You're in Room 41. Across the bridge and down the
ladder. The control back to Leon.
Enter Room 40. Go South and take the Wolf Medal on the corpse. Enter Room 41.
There are 2 spiders in this room. Enter the South door. You're now in the Water
Pool. Use the valve handle to lower the bridge. Across the bridge and again, use
the valve handle to raise the bridge. Enter Room 42. Follow the path. Another
scene. On the East wall, there is a gas cylinder. Release it. When the alligator
eat the cylinder, the shoot it. BOOM, the alligator is history. Enter Room 43.
Go across and meet Ada. Scene.
You're now in Room 41. Across the bridge and go to your left. Take the Eagle
Medal. Go back to Room 41. Near the waterfall there is a panel. Use Wolf Medal
and Eagle Medal. Enter Room 44. Enter Room 45. Turn on the power for the sky
tram. Enter the sky tram. Scene again. Shoot that filthy hand.
Exit from the tram. You're in Room 46. Enter Room 47. There are 4 zombies in
this room. Turn left at the conjuction. Ascend the ladder. You're now in the
Factory. Enter Room 49. Enter the train. Inside the train walks forward and take
the C. Panel Key. Go back outside. Use the key on the panel. Another scene.
Go outside and fight the boss. After you defeated that scum, go back inside.
Scene. You're now in the Security Room. Go outside. Enter Room 50. Continue to
Room 51. Enter Room 52. Activate the computer. Go to Room 53. Enter Room 54.
Take the Fuse Case. Use the Fuse Case on the computer. You will get Main Fuse.
Go back to Room 50. Use the Main Fuse on the machine in the center of this room.
go back to Room 52. Use lighter on oil near the plant. Enter the shaft. You're
now in Room 55. Two creatures in this room. Go back to Room 51. Open the shutter
and inside there are two creatures. Enter Room 56. Descend the ladder.
Enter Room 57. Three creatures here. Enter the Monitor Room. Take the Laboratory
Map. Enter Room 58. Enter Room 59. Five zombies in this room. Take the Lab Card
Key on the table. Enter Room 60. There is one giant bug in this room. Operate
the computer on the end of this room. The user name is GUEST.
Go back to B4. Enter Room 61. Five zombies. Push the red switch. Take the MO
disk . Exit from this room and a scene will take over. You will receive G-virus.
Exit to Room 50. Scene.
Now go back to B5. Enter Room 57. Five zombies here. Use the MO disk on the
panel near the East door. Enter Room 62. Enter Room 63. Walk forward and the
countdown will begin. Continue walk forward and activate the elevator. You must
fight this creature for the last time. After you kill that bastard, enter the
elevator. Just follow the path and you will see the ending FMV. THE END.
================================================================================
05. M A P S
================================================================================
M A P # 0 1 : C I T Y A R E A
___________________
| |
| |
| _______________|
| |
| |
| |
| |
| |
| |
| |
_______| |
| | |
|Gun \ |
|Shop | |
|_/___|_____|
| |
__|______ |
| | | |
______ |_ \ \ |
| |_ ||______| |
| _| || | |
| | | || | |
| | | || | |
| | | || | | _/_
| | | || | | ________________| |________
| | |______|| | | | |
| |__________| | | | |
| | | | | |
|_/_|_________________|___|_____________|__/_ |
| | Bus | |\ |
| |_/___________/_| | \______________________|
| | | |
|___________________| |_______________|
M A P # 0 2 : P O L I C E S T A T I O N 1 F
__________________ _________
| ____ ____ | | |
|8 | |/_| | | | 10 | _______________________
| | | | | | | \ ____ 3 | |
| | | |___| ____/_| ___| | | | |_/__ |
| | | \ | | | | | | | | |
| | 9 |______| | Dark |_________________| 23 | | | | | |
| |__ __| | | Room | |________| | | | | |
| | | 24 \ | | | | | | | | |
|__/__| |___/_____|__|______| | 4 | | | | | |
| | | |_ | \ | | | | |
| | | 1 | |________| | | | | |
| |______| | | | \ | |____| |
| | | ___________| Hall | 2 |__|____|_/| 25 |
| \ 13 | | _| | _____________|_/_____|
| | | | | | | |
| 7 |______|_______| 6 \ | | |
| \ |_ |__ \ 5 |
|____________________|___________| | | |____
| \ | \ |
|_________/__________|__|________________|____|
M A P # 0 3 : P O L I C E S T A T I O N 2 F
______
| |__________________ _______________
| | ______ ______ | | |
________________| | | \/ | | | |
| 11 | | | | | 19 _|
__| ________________| | | | | ____|
| \ | | | | | | | \ |
| |______| | _| | | | _______|__ |_ |
| | S O | | 15 \ 16\ / | | 17 | | |
|12| T f | | |_ / \ | | _____/_|_______| |
| \A f | | | | | | | | | _______|
| | R i | |_____/________| | | |________| | 20 | |
| | S c | 14 ____| | | | |_ Waiting\ | |18|_______
| |___e__| | | \ / _|Room | |_______| \ |
|__________\___| |___\ /___|________|___\_________|_______|
M A P # 0 4 : P O L I C E S T A T I O N 3 F
_
|2|
|1|
___________| |
|_________ \|
| | |
| | |
| | |
_____| | |
|_______| |
| | |
| 22 \|
| |_|
|_____|
M A P # 0 5 : P O L I C E S T A T I O N B 1
________
_________|_____ |
________ | | ___| |
_________| | | | | | |
| | | | | | | |
| 30 | | ____| 27 | | | |
| | |_________________ |Arms| | | | |
__________________|_/_ | | |Str | |2| |_/|
| | | | |_/__|____/____|6|___| |
|_/________________ | | | | ________________/____|
| \ | | |_____| Parking | | | | |
|29|_____| | 28 \ Area |__| | | |
| \ | |_________| __\_| |____|
|__|_____| | |
| |
|__________________________|
M A P # 0 6 : S E W A G E D I S P O S A L
___________ ______________
| | | |
| 37 |_/_ | 34 |
| | | |
|_/_____________|__|____________/_|
|____ ____| | |
| |32| |_________________| |
|____| |____| 33 |
|_/__________| ______________ |
| 31 | \ | | |__________
_____| ___|_____|__|______________|__________ \ |
|Store| | | |
|Room | | | |
|_____| | | |_________
| | |__|______ |
|/_| | | |
| | | \ |
_______| | |___| |
| | | |
| _______| |/_|
| |
| |
| |
| |
| |____
|_______|
M A P # 0 7 : S E W E R B 1
________
| |
|Control |
_|Room 2 |__
|_ _/_| |
| | 38 |
_________________ |____|___ |
| | | |
| | | |
| | | |
| 41 | | |
| | |_/|
__| |
|________ _______|
______| |________________
|________________|__________|
M A P # 0 8 : S E W E R B 2
__________________
| ____/__|
| 45 __ |__
| | |_____|
| | ____________
|__/_| | |
| | _| |
| | |_ |
| | ____________________________________ | |
|44|___________| | | | ______|
|______________| 41 \ 40 | |__ |
|___ ___________|_______ ____| | |__|
______|_/__|_______ | | | |
| | | | | |
| Water Pool | | |________| |
________________| | | __|_____ 39|
| ______|________________________| | | | |
| / | | | |
| | ___ | |__ | |
| | | | |_____| | |
|42 | | |____ |__|
| | | |
| | | 43 |
| | | |
| \__________|_/______|
| |
|___________________|
M A P # 0 9 : V A C A N T F A C T O R Y B 1
_______
___________ | _____| _
| 46 | | | | |
|__/____ | | | | |
| | |_________|4| |4| _
|_______|____\________ 7| |8| | |
| | | |______| |
| | |__ _____|
| | | |
| |___________| |
|_______\_______|
M A P # 1 0 : V A C A N T F A C T O R Y 1 F
_____________
/ \
/ \
_____________/ \
| |
| 49 |
|______/______ |
|Factory| \ /
|_______| \ /
\_____________/
M A P # 1 1 : L A B O R A T O R Y B 4
______ ________
|Sec | / \
|Room | / \
| _|__/ \
______|____| | |
\ | |
|___________ |__ |
| | \ /
__|/_|__ \ /
/ | | \ \_______/
/ | | \
/ | | \
/ | | \
/ | | \
/ | | \
______ | |__| |
| |__ | / \ |
| 52 | | | 50 | |
| | | /\__/\ | _______
|__/__/___| | / / \ \ | | |
_| \ | \ / / \ \ / |54 ___|
| | | \ / / \ \ / |___\ |
| 55 | | \/ / \ \/ / /
|______|\ \ /\/ \/\ / /
\ \ / /\ /\ \ / /
\5\ / / \________/ \5\ / /
\1\/ / ___ _____ \3\/ /
\ / | | | \ \_________
\/\ | | | /\/| |
\ \ |_ | | / / | |
\ \_|5| | |__/ / | 61 |
\__\6| | \___/___| |
|_| | |_________|
| | |
|___|_____________|
M A P # 1 2 : L A B O R A T O R Y B 5
_________________
| | |
| \ 60 |
| | |
| |______________| __________
| | / Monitor \
| |__________________/ Room__ \
| 58 | / \ |
| _________________|_____|__/ |
| |_________________ | /
| | | \ | / ____
| \ | \ |_/___/ _____| |_____
| |____| \ | | | __ __ |
| | | \ | | | | | | | |
| | | 59 | | | | | | 63 | | |
|__| | | | | | | | | | |
| | | | | | |__| |__| |
|____|_______________|__| |_____________|___/____________|
| | \ 62 |
|___ | 57 |________________|
__| | |__ |
| | | | |
| \ | | |
| |___| | |
| | | |
| |________| |
|______________|
M A P # 1 3 : T R A N S P O R T
________
| |____
| |
|_________ |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
________________| |___
| |
|________________________|
MAP LEGENDS
/ or \ = Door
Red Area = your current area
Blue Area = Area you have explore
Blank Area = Area you haven't explore
================================================================================
06. E N D I N G S
================================================================================
================================================================================
07. W E A P O N L I S T
================================================================================
______________________________________________________________________________
| | |
| Knife | A combat knife. It could come in handy... |
| Hand Gun | H&K VP70. Manufactured by H&K, Germany. It uses 9mm |
| | parabellum rounds. |
| Shotgun | Remington M1100-P. It uses 12 gauge rounds. Smaller |
| | than a standard M1100, as its barrel is cut. |
| Hand Gun Parts | They look like parts for a gun. |
| Magnum | Desert Eagle 50 A.E. A high caliber magnum pistol. It |
| | uses powerful DOT50 A.E rounds. By IMI, Israel. |
| S. Machine Gun | MAC11. Manufactured by Military Armament CORP. It uses |
| | DOT380 rounds. |
| Custom Hand Gun | H&K VP70 Burst. VP70 with a stock holster. Capable |
| | of firing three round auto bursts. |
|___________________|__________________________________________________________|
================================================================================
08. I T E M L I S T
================================================================================
______________________________________________________________________________
| | |
| Locker Key | There must be an unopened locker somewhere. |
| Blue Card Key | A plastic card. It reads : Hall electronic lock. |
| Small Key | It looks like the key to a desk. |
| Virgin Heart | A blood-red jewel about the size of a fist. |
| Unicorn Medal | Something is engraved on the back. "Please guide me to |
| | the beautiful maiden who turned into stone as she waited |
| | for me". |
| Spade Key | It's in the shape of a spade. |
| Square Crank | The end is square-shaped. |
| Bishop Plug | A plug of some sort in the shape of a bishop. |
| Valve Handle | I can open / close the valves with this. |
| King Plug | A plug of some sort in the shape of king. |
| Diamond Key | It's in the shape of a diamond. |
| Cord | A cord to connect wires on small electric devices. |
| Rook Plug | A plug of some sort in the shape of a rook. |
| Heart Key | It's in the shape of a heart. |
| Manhole Opener | A tool to open the manhole lid. |
| Club Key | It's in the shape of a club. |
| Red Card Key | A plastic card. It reads : Weapon Storage. |
| G. Cogwheel | It's gold-plated. It looks like a large clock cog. |
| Knight Plug | A plug of some sort in the shape of a knight. |
| Wolf Medal | A wolf is etched. |
| Eagle Medal | An eagle is etched. |
| C. Panel Key | A control panel key. The letter "D" is etched. |
| Fuse Case | A case for industrial fuses. It's been designed for |
| | superconductor fuses. |
| Main Fuse | I can restore the power to the lab with this. |
| Lab Card Key | It looks like a card key for lab access. |
| MO disk | The label says "For Cargo Room verification. |
| G-virus | A purple object in a gel-like state. |
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09. F I L E S
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