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Game Cheats » Sony Playstation One (PSX) » Games Starting with the Letter R » Resident Evil 2 - Dual Shock Edition - Walkthrough - Second Scenarios (Page 01)

Resident Evil 2 - Dual Shock Edition - Walkthrough - Second Scenarios (Page 01)

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               Resident Evil 2 Leon Scenario 2 Speed Guide
                      By Mark Kim a.k.a. Vestiroth
                             Version 0.3
                          Last Update: 5July1998
                          Street Date: 5July1998

Newer versions of this speed guide for Leon's Second Scenario can be picked
up at where my website is located at.  If you have
any corrections, fixes, or suggestions with this speed guide, then please
e-mail ve at vestiroth@verasnaship.net with the subject of Resident Evil 2
Leon Scenario 2 Speed Guide Fix or Your Biohazard 2 FAQ.  Please be informed
that I will not accept any spamming whatsoever.  If you want to know why I
hate spamming, you should visit or
the moment before you send me e-mail.

This document must be viewed in a monotype format like Courier or the appearance
of this FAQ will not be correct.  In this speed guide, I am assuming that you
have either played Leon's Second Scenario lots of times.  My sole purpose is
to make this FAQ the least reliable resource among all Leon FAQs available.
If you are a beginner, then you are encouraged to read Brandon W. Dennis' work
at the Resident Evil 2 Folder of the Sony PlayStation Directory at CJayC's site  This is more of an expert guide rather than a
scrubs' guide.

Please be informed that you need to adhere to the URL and E-Mail Changes
throughout this document because I have upgraded to a Domain Account with
SimpleNet!  If you still have my older URL and E-Mail, I recommend that you
update now or be left in the dark!

Please be aware that FAQ stealing has went too far, and all you lamers need to
stop this crap because I'm getting sick and tired of the continuing injustice
that I (and other FAQ authors) have to face.  If for any reason you steal this
FAQ and/or if you don't give me credit for this work whenever you take material
from this work as you are about to put parts of this work, then you are guilty
of plagiarism, as plagiarism constitutes a serious criminal act under all
applicable laws and international treaties.

Disclaimer:  The contents of this FAQ are trademarks and copyrights of Mark
Kim.  All rights reserved.  Resident Evil, Resident Evil 2, Biohazard,
Biohazard 2, and all Resident Evil-related material are trademarks and
copyrights of Capcom Co. LTD. and Capcom USA, Inc.  All Rights Reserved.
Vestiroth is a trademark and copyright of Mark Kim.  All Rights Reserved.
This FAQ may be redistributed and reused as long as the contents are unedited,
untouched, unpirated, unmodified, and as long as you are not making money out
of this work by selling printouts and as long as you give me proper credit for
this work.  This FAQ was created to comply with all International Copyright
and Trademark Laws, including United States Title 107.  If for any reason you
have good faith that I may have infringed any of these copyright and trademark
laws, please e-mail me immediately at vestiroth@verasnaship.net with the subject
of Copyright Infringement.  Please tell me the material that is violating these
treaties and I'll take action from there.
==============================================================================
HISTORY OF THE FAQ

Version 0.11 (1June1998):
To show further appreciation in playing Resident Evil 2, I have created a
totally brief Leon Scenario 2 Speed Guide strictly for use with Experts.

Version 0.15 (10June1998):
I had to update the warning just before the final battle against Tyrant, the
Naked Zombies, and William Birkin because as I figured out, you need not use
the Shotgun if you have 16 Magnum Bullets and upgraded to the Custom Magnum
nearing the end of the game.  Also, I may have touched up the areas in order
to include my recommendation that you shouldn't save at all.  Also keep in mind
that you can only get the Infinite Weapons once.  Also, I have stated a benefit
of playing as Ada during her miniquests.

Version 0.3 (5July1998):
I have a new domain registered with the InterNIC!  Start checking your
bookmarks now if you have not done so lately.  I'm also enforcing my own
anti-laming policy in this FAQ as well.  Also, I may have suggested a few
pet peeves depending how appropriate it is.
==============================================================================

CONTENTS OF THIS FAQ:

-  What this FAQ is intended for
-  Vestiroth's recommendations
-  The Body of this FAQ
-  What items to avoid
-  Special Items and Characters
-  How to mirror this FAQ or send a new version to GameFAQs.com
-  Resources of this FAQ
-  Credits

==============================================================================

WHAT THIS FAQ IS INTENDED FOR

If you had to ask me how long it took me to beat Leon's Scenario 2 (in Normal
Difficulty), then I beaten the game in only 1:54:45 without saving, using any
first aid sprays (No, remember these are harmful), and without taking any
cheap weapons.  I wrote this work ONLY AS A SPEED GUIDE and as a guide meant
for experts and professionals.  It is not intended as a guide for scrubs.
Doing this will result in bombmailing the author (which I will not tolerate)
and will result in EXTREME anxiety and depression.
==============================================================================

VESTIROTH'S RECOMMENDATIONS

1.  Never, ever, ever pick up or use a first aid spray (although you are
    tempted to do so) because you will receive less points for using them.
    If you want to restore yourself back to FINE condition, then use an herb
    or two instead.

2.  To get the Gatling Gun, you cannot save at all in this scenario.  If you
    are one of those boneheads who despises gatling guns for some odd reason,
    then I suggest that you do not save any more than 6 times (which is too
    much for my tastes).  You will get two saves for every Ink Ribbon you pick
    up, but try not to pick too many up as they are rather bad almost all of
    the time.  You must have also beaten the game in under two-and-a-half hours
    and have used no first aid sprays, and you must have not picked up any
    cheap weapons at all.  If you already have the special weapons, then I'll
    point out some of the best areas to save in the game.  Otherwise, just
    park saving for now, since I want you to get the gatling gun as much as
    Mr. Dennis wants you to do so.

3.  Most of the time in this guide, I will not mention about any enemies that
    dwell around the scenario neither I will mention dropping off any unneeded
    items in the magic box.  It is your responisibility to know what item you
    need to get your way through.  In this speed guide, I will tell you what
    the required items are from time to time.  If you are going for the Gatling
    Gun, then your main concerns will be negotiating the heavy army of Lickers
    in certain parts of the game (I died one time during Leon's Second Scenario
    from a flying slash, even though I was in fine condition) and the tons of
    zombies in the reception hall at the Umbrella Lab and at the hall which
    leads to the Liaison Room in the Police Station.

4.  I am not going to mention picking up ammo or any herbs unless otherwise
    stated because I'd rather keep my nose off other people's beezwacks as you
    fight through survival in Leon's Second Scenario.

5.  I will omit a lot of side areas that will waste time.  I will also suggest
    you to skip all of the CGs and the announcer at the beginning (because I
    hate to listen to the same thing more than once).  Side Areas usually
    lead to extra ammo, and you should only go inside one of these areas if
    you are running out of ammo.  If you are thrifty with your ammunition, then
    you need not go inside any ammo rooms at all (You should have lots of ammo
    if you learn how to take on several enemies with one shot).

6.  Notice that I have omitted certain parts of the mission for the interest
    of saving you time.  I RECOMMEND THAT YOU DO NOT SAVE DURING THIS SCENARIO
    AT ALL.  If you want to go for the Rocket Launcher, then keep in mind that
    you will get two saves for every Ink Ribbon you pick up but remember that
    Ink Ribbons are bad for speed-minded players almost all of the time, but to
    me and anyone going for the Gatling Gun, these are bad.  If you have to ask,
    keep in mind that I also have omitted picking up any unneccessary weapons
    and health aids.  My purpose in this FAQ is to be as brief as possible.

7.  You need not to get all files to beat the game because this guide assumes
    that you know everything about Leon's Second Scenario anyway.

8.  The Magnum should be used only against Tyrant and William Birkin.  Use the
    Shotgun against Zombies, Lickers, plants, and dogs.  Also, I encourage
    you to get the Shotgun and Magnum Parts (I am assuming that you know where
    these parts are at) to upgrade your weapons later in the game.  When you
    find these parts, use up the entire magazine that you currently have.  When
    the gun runs out the ammo (check the Item Screen as often as you should),
    then combine the parts with the weapon for a free reload.  This way you
    don't have to whine about running out of ammo.  My respective thanks to
    Jim Irwin for the facts about upgrading weapons.  I found that the Shotgun
    would also be good against William Birkin, but I would only do so if you
    are not in auto-aiming mode.  You can use the Shotgun against Tyrant, but
    don't be such a bonehead using the Shotgun because the Shotgun isn't as
    powerful as the Magnum.  The Magnum should be your primary weapon against
    Mr. Steroid-Laden.

9.  If you are going for the Gatling Gun, then make sure that you check your
    health often.  Make sure that Leon's hand isn't grabbing his stomach (that
    is the sign that Leon's condition is getting worse).  If this is so, then
    please heal Leon (but don't use a health spray) as soon as possible.

10. During an Ada quest you can fire faster than Leon--a great benefit to have
    whenever you're taking on the zombies.  Even though it's only a sub-quest,
    you must keep Ada in good condition at all times.  The game ends if Ada dies
    under the hands of the Zombies or if Ada gets grabbed by the bees for too
    long.

11. I e-mailed Jim Irwin with regards about the Flamethrower.  I found out that
    the Flamethrower won't reduce your rank at all.  It's good because I'm
    assuming that there are scrubs who can't beat up these darn plants with
    the Custom Shotgun at all.  If you elect to kill the Plants with the Custom
    Shotgun, keep in mind that their corpse can hurt you, so walk with caution.

12. Although getting the Flamethrower won't reduce your rank, it wastes time.
    I suggest that you park the Flamethrower and use the Custom Shotgun to
    off the Plants instead.  It's better to beat the game in under 2 hours
    instead of having to waste too much time to get the Flamethrower instead!
    I'd rather use the extra space to store Herbs instead.

13. If you are not planning to save at all, then I recommend that if you have
    been playing with your PlayStation for 2 or more hours, then please wait
    for 30 minutes at the least (longer is better) before playing Resident
    Evil 2.  Plan on any events that you will undergo in RE2 ahead of time as
    it's easy to get lost here.  If you are going for the Gatling Gun, then
    this is definitely a must as your PlayStation cannot take the punishment
    of running for 18 hours straight!

14. With regards to the Memory Card, I recommend that you make at least one
    block for these following start scenarios:  Leon 1st, Leon 2nd, Claire 1st,
    and Claire 2nd.  If you happen to get Hunk and Tofu, please reserve these
    blocks for these two characters only.  Make sure that you have AT LEAST 6
    blocks before playing Resident Evil 2.  This ensures that you have a start
    game for 6 scenarios in the Normal Mode (Leon A, Leon B, Claire A, Claire B,
    Hunk and Tofu).

15. I recommend that you play each Scenarios on Easy Mode first, and as you
    become better in the game, you can play the game on Normal Mode.  Remember
    prizes and extra characters (including a chance to kill Mr. Vickers) are
    only on Normal Mode.

16. If you have found the Vickers Zombie earlier on at Claire's Scenario, then
    you can go to the same place right after you get the Shotgun at the Hall
    of the Police Station.  I'd rather skip getting the Special Key this time
    because it takes too much time for the effort of having to get the Special
    Key, plus the benefits of the alternate uniforms are rather unrewarding.
    I'd rather have you beat the game in under 2 hours sharp rather than going
    for the "cha-chi" during any time of the scenario.

17. It's OK to skip any areas that I will not mention describing in the game
    but remember there are some instances that you will need to undergo certain
    areas because if you miss that area, then you miss a chance to extend some
    precious ammo as well.  Think twice before skipping certain parts in the
    game.

18. When you off Tyrant, you will be given a chance to loot him for some
    ammo.  You will be given a choice whether to loot Tyrant or not.  If you
    choose to run away from Tyrant, then no big deal, but remember choosing to
    run away from Mr. Cheap also means missing a chance to extend your ammo.
    I'll tell you for the least what to do whenever you face Tyrant from this
    update on.

19. You may wish to skip Claire's Control Room on the Sewer portion of the
    Scenario, but you will skip a chance to extend your ammo, and some valuable
    herbs as well.

20. Last but not least, I recommend that you take the Shotgun Parts at the
    Factory Halls and the Magnum Parts (using the Weapon Box Key) at the Lab
    to upgrade your arsenal.  Enemies get stronger as you proceed, so getting
    these upgrades may be beneficial.

==============================================================================

NOW IT'S TIME TO START THE GUIDE:

From the area which Leon and Claire split up into two groups:
Just avoid the zombies at the street and concentrate on getting the Cabin Key
to unlock the Cabin Door.  Get inside the Cabin, then past through the cabin,
then go up the stairs that leads you to the Helicopter Wreckage Area.  Just
avoid the zombies until you get inside Crow Hall, because killing zombies is
just a waste of ammo up until you get into the Heli Wreckage Area.

As you approach Crow Hall, watch out for the Crows who block the corridor.
Your next target is the Liaison Room, where you will need to pick up the Valve
Handle to extinguish the flame.  After getting the handle, go back to the
outer Wreckage Area, extinguish the flame, and open the door to have Tyrant
butt in now.  After going back inside Crow Hall, you won't be able to go back
outside from Crow Hall again, leaving you with a new can of worms.  Run away
from Tyrant (Be careful because Tyrant will always get his man) and advance
to the Inner Wreckage Hall and face two Lickers.  Go inside the Jewel Hall to
get the Hall Keycard, ignore the Licker, and advance to the Waiting Room.
Required Items: Valve Handle

WARNING:  MOST OF THE TIME YOU WILL HAVE TO TAKE A HIT WHEN RUNNING AWAY FROM
TYRANT, SO YOU WILL NEED TO CARRY AN HERB OR TWO WHEN TRYING TO ESCAPE FROM
HIM BECAUSE HIS PUNCHES CAN PROVE TO BE A GOOD DETERRENT DURING THE SECOND
SCENARIO!

From the Waiting Room, release the Emergency Ladder and go down to the ladder
immediately.  Advance to the Visitor Registration Room, into the Licker Hall,
and solve the Briefing Room Puzzle to get the first Red Jewel (The Lighter
is standard with Leon, so there's no need to explain a lot about this!).
Continue toward the Darkroom Hall, climb up the stairs, solve the pain-in-the-
ass statue puzzle (for the second red jewel), and into the area where you will
run into both Sherry and Claire.  Be sure you get the Diamond Key on your way
back to the Darkroom Hall and make sure that you get the Shotgun at the Hall
and the Magnum at the STARS office--you'll be left in the dark without them!
BEST SAVE POINT:  Do this only after you have the Gatling Gun (and you are
going after Tofu as of your search); after you release the Emergency Ladder,
release the electronic locks, and after you get the Shotgun.

Make your way to the Solved Files Room, and into the Locker Room to get the
Heart Key.  Go back to the Liaison Room, right into the door which leads to
both the Watchman's Room and the Basement, then negotiate the Basement and the
lower parking lot and meet up with Ada.  Once Ada finishes talking, push the
car, into the jail cell to find Ben Bertolucci.
Required Items: Diamond Key, Heart Key

After talking to Ben, get the Manhole Opener and use it to go inside the
manhole where the dogs are jailed at.  Negotiate the first sewer corridor,
into the Chess-Operated Door Area, and back to the hallway where you will now
play as Ada for awhile.  Concentrate on solving the Irrigational Room Puzzle
to get the Club Key and return back where the Ada mini-quest started.  Now
with the Club Key on Leon's Possesion, return back to the Inner Basement,
into the Watchman's Hallway, and back into the Liaison Room, taking a right
to the Video Reception Hall.  Go inside the Video Room and solve the Faucet
Fire puzzle to get the Cogwheel (but make sure that you steer clear of Mr.
Cheese right now), then advance to the Criminal Monitoring Area to get the
Chess Plug.  Exit out of the Criminal Monitoring Room and out of the hallway
and back to the Liaison Hallway only to find out that Mr. Selfish is blocking
your way.  See the Anti-Tyrant Pet Peeve below this paragraph.
Required Items: Club Key, Diamond Key
BEST SAVE POINT:  Before or after Ada's Sub-Quest

ANTI-TYRANT PET PEEVE:  You should escape from Tyrant unscathed when you are
about to run away from the Video Room with the Cog.  Just before you exit
back to the Liaison Hallway, try to lean at the opposite direction Tyrant
will be smashing the wall as Tyrant needs time to turn around before he
can zap you.  Once Tyrant smashes the wall, hug the opposite direction
Tyrant is facing, and then run.  Although you will miss a chance to extend
your Shotgun stock, you should be able to escape from Mr. Cheap unscathed
in this area.  Special Thanks to Brandon Dennis for this tip.  I was able
to discover this trick when I played Claire's Second Scenario.

Take the Emergency Ladder to the Second Floor Waiting Room, and solve the
Red Jewel Puzzle at the Jewel Room to get yet another Chess Key.  Take the
same path you took to find Sherry when you played as Claire to get the crank,
then loot Mr. Nosy as you make your way back to the Second Floor Waiting Room.
If you want to loot Mr. Nosy (for more Magnum Bullets), then hit him 3-4 times
with Magnum Bullets, but keep in mind that it's rather hard to do so because
you can miss, and the corridor's rather narrow.
Required Items:  Red Jewel, Red Jewel

Head to the Library and solve the Shelf-to-picture puzzle for yet another
Chess Key.  Go to the third floor exit to the Main Hallway and solve the Clock
Room Puzzle to get the fourth Chess Key.  Go back down to help the mortally
wounded Ben.
Required Items: Crank, Cogwheel

Now go back to the Chess-powered door area and make William Birkin pay for
killing Ben.  William is slow but his attacks pack a powerful punch.  If you
are careful of this cheesebrain, then you won't be needing any herbs during
the first fight.  Afterwards, use the chess plugs and go inside the true first
room of the Sewer to yell at Ada for her carelessness.
Required Items:  All Chess Plugs

Go to the Leon Control Room and into the lift to get wounded by Annette's gun
(And never trust a cold-blooded blonde like Annette Birkin, who cares only
about her work).  As Ada, just go out of the Lift Hall, then onto the ladder
which leads to the Ventilation Fan, and get justice-shot by Annette.  Now
Ada will beat Annette up after having enough with her.  Then take the bridge
and onto the ladder where you will regain control of Leon again.
BEST SAVE POINT:  Before you get shot by Annette Birkin

Exit the Lift Room into the sewers, and make your way to the same area Claire
got annoyed by Annette in the first scenario.  Solve the classic Valve Handle
Puzzle and enter the Alligator Hall.  Go to the Dumping Area and rescue Ada.
If you haven't killed the Alligator yet, then just release the canister and
when the Alligator eats the Canister, shoot him just once.
Required Item: Valve Handle

Go to the Ada ladder and get patched up by Ada (oh my goodness).  Now go up
the ladder, cross the bridge, into the sewer management mainframes to get the
Eagle Medal (While rescuing Ada you should have gotten the Wolf Medal).  Go
back to the Ada Ladder, out of the Dumping Area, out of the Alligator Hall,
use the Valve Handle to lower the bridge for the final time, cross the bridge,
and nullify the waterfall that's blocking the sewer and exit out of the sewer.
Required Items: Valve Handle, Wolf Medal, Eagle Medal

Play with the Switch to the Lift and get in.  You will have to contend with
William's hand while on the lift.  Get out the lift, get the Weapon Box Key,
and get in the factory.  Take the door to the next room and take the ladder
that leads up to the safe room.  Now go into the mini-lift, into the operation
room to get the control panel key, and be prepared to get jacked by Tyrant once
again (This guy doesn't seem to quit!).  Loot him if you want, then go back
to the safe room and use the Control Panel Key, and turn the switch on to get
inside the lift.  Here, it takes about 4 bullets to off him.  You will get
Shotgun Shells for beating him.  You can skip turning on the monitor to save
time, or you can preview Tyrant's solicitation via monitor, but you still have
to deal with him after getting the Control Panel Key, and just before you get
the lift up.
Required Item: Control Panel Key
BEST SAVE POINT: After you use the Control Panel Key.  William Birkin is not
a pushover since he will be in his third form by the time you fight him in
the Umbrella lift.

Inside the lift, Ada will get wounded by William's Hand.  That means that you
will have to fight William once again outside the lift.  This William is
similar to the William before the Final William at the end of Claire's First
Scenario.  Keep a distance from him and when he leaps into the lift, find
refuge to another side and keep attacking him and repeat the process to defeat
William until he can't take it anymore.  Go inside the lift to find out that
the lift can't operate, talk to Ada a bit, and go into the ventilation hole
where the lift will operate without your guidance.

Go inside the OSHA cautionary area to solve the stepstair puzzle, and go
inside the lower level of the power room to turn on the power of the Elevator.
Go inside the Elevator into the Security Area, and go to the East Area and
solve the Fuse Case puzzle at the frozen room.  Go back to the Core and use
the Fuse Case to supply the power.
Required Items: Fuse Case, Main Fuse

Onto the West Area, open the switch to reveal the entrance to the ladder
corridor and two plants (who are more powerful than those of Claire's First
Scenario).  Down the ladder through the MO Disk operation room, go to the
Monitor Room and into the William Labratory Room to get the Power Room Key.
Go back to the Security Room (You know where to head), into the elevator, and
head to the doors that leads to the OSHA room where you will get yelled at by
Annette for awhile.  Afterwards, Tyrant comes to kill you (and to scare the
hell out of Annette, I'm glad that Tyrant came to scare Annette off because
she gives me the creeps).  Loot Mr. Unfair once again, get inside the upper
floor of the Power Room, have Mr. Dead-End chase you, and eventually, have
Ada sacrifice her life to save your ass from Mr. Meanie.  Now go up to Ada
and try to save her life, but since she suffered a fatal blow up to her heart,
relieve her of the master key and mourn her death before leaving the upper
power room.
Required Item: Power Room Key
BEST SAVE POINT:  After you get the Power Room Key, and after you get the
Magnum Parts

WARNING: SAVE AT LEAST 3 MAGNUM BULLETS FOR THE FINAL ENCOUNTER WITH TYRANT,
5 FOR TAKING OUT THE NAKED ZOMBIES WHO WILL TRY TO PREVENT YOU FROM UNCLOGGING
THE TRAIN PASSAGE, AND 8 FOR THE FINAL ENCOUNTER AGAINST WILLIAM BIRKIN.  ADD
THEM UP TOGETHER, AND YOU SHOULD HAVE 16 MAGNUM BULLETS OVERALL.  YOU MUST HAVE
ALSO UPGRADED TO THE CUSTOM MAGNUM JUST BEFORE YOU SUPPLY THE POWER TO THE TRAIN
OR JUST BEFORE ANNETTE BIRKIN YELLS AT YOU FOR THE FINAL TIME AT UMBRELLA.  IF
YOU DON'T MEET THESE PREREQUISITES, THEN YOUR CHANCES OF SURVIVAL MAY BE ALL FOR
NAUGHT.

After exiting out of the Upper Power Room, Claire will tell you to go inside
the Security Office to pick up Sherry, and to drop her off the Emergency Train
at the Emergency Platform.
Required Item: Master Key
BEST SAVE POINT:  Right after you get the Platform Key, and just before you
run the final errands to finish the game.

Go to the end of the Train for the Platform Key, open the Platform Key and
enter the upper crossing of the Train.  WARNING:  You only have five minutes
from this point to finish up Tyrant and to finish solving the Train Puzzle,
so make sure you do not waste any time.  Now go to the closed doors and
retrieve the Joint S and Joint N Plug.  Go to the Power Supplementation Area
and use both plugs and to have Tyrant attack you the final time.  Tyrant has
even better reflexes than he did when he wore his coat.  He performs charges
that will always guarantee a hit and Tyrant never seem to miss.  Three Magnum
hits will prompt Ada to drop a Rocket Launcher.  A perfect aim to Tyrant will
result in a spectacular finish!  Now go release the door which blocks the
train, then start operating the train, and pick up Claire (who now has the
antidote to heal Sherry) and William Birkin.  I'll leave William Birkin up to
you.
==============================================================================

ITEMS TO AVOID

As much as I want you to get the best rank score in the Leon Second Scenario
Speed Guide, here are the items that YOU MUST NOT TAKE AND/OR USE AT ALL TIMES:

-  First Aid Sprays
-  Nearly all Ink Ribbons
-  Sub-Machine Gun
-  If you won any on previous scenarios, any infinite weapons (I found these
   weapons to be useless)

The Flamethrower won't reduce your rank, but I think you should leave it behind
in the interest of having you beat the game in under 2 hours.

==============================================================================

SPECIAL ITEMS AND CHARACTERS

Rocket Launcher:  You must beat either the first or second scenario in no more
than 2 and one-half hours, saved no more than 6 times, used no health sprays,
used no infinite weapons, and you must not have picked up the limited-ammo
Sub-Machine Gun at any time.

Infinite Ammo Uzi and Gatling Gun:  You must beat the second scenario in no
more than 2 and one-half hours, have NOT SAVED AT ALL, used no health sprays,
used no infinite weapons, and you must not have picked up the limited-ammo
Sub-Machine Gun at any time.

Hunk:  Beat the second scenario achieving the rank of A (providing that you
have met the requirements for the Rocket Launcher or the cheap machine guns).

Tofu:  Beat 6 scenarios in a row and earn the right to play as Hunk by the end
of the second scenario.

Brad Vickers Zombie:  Rush to the Police Station without getting any items at
all.  This is rather sarcastic because your limiting the amount of ammo you
can hold at the beginning of the game.  Once you kill Brad, get the special
key from the slain corpse.  Now open the locked doors at the Darkroom with
this key for one new choice for Claire, and two new choices for Leon.  I can't
recommend hunting the Brad Vickers Zombie unless you're stupid enough to kill
your rank score with an infinite weapon.

This section only works in normal mode, and will not work in Easy Mode.  You
can only do all of them once.

==============================================================================

HOW TO MIRROR THIS FAQ

If you want to just get a printout of this work, then just use your browser's
print option to print (but remember the legal notice at the beginning).  If
you want to mirror this work, here's what to do:

-  Go to and locate the hyperlink to my
   Leon Scenario 2 Speed Guide
-  On your browser, click on File and Save As (I'm assuming that you are using
   Windows 95/98/NT 4.0).
-  Save this FAQ as Mark_Kim_biohazard2_leonb.txt on your target disk.
-  FTP this file to your account as usual
-  Provide a link to your mirrored file
-  E-Mail me to let me know that you are mirroring this FAQ (so your FAQ can
   meet my perfection guarantee)
-  Please link to
-  Fancier Links may be requested via e-mail by e-mailing me at
   vestiroth@verasnaship.net

If you are trying to submit the latest version of this work to GameFAQs.com,
then please let me know that you are doing so.

==============================================================================
RESOURCES OF THIS FAQ

        Jim Irwin
        Brandon W. Dennis

You can find their work at
==============================================================================

CREDITS AND SPECIAL THANKS

-  Capcom for making Resident Evil 2 more valuable to play than the first one.
-  Jim Irwin for telling me that the Infinite Ammo Weapons lowers your rank
   score, and the Flamethrower in Leon's Disc isn't necessary to complete the
   game.
-  Brandon W. Dennis for telling me that the First Aid Sprays, Limited-Ammo
   Submachine Gun lowers your rank score and to save the inventory slots to
   store your herbs.
-  Both Jim Irwin and Brandon W. Dennis for motivating me to become a speed-
   minded Resident Evil 2 player with their FAQs.  Please read their FAQs
   at the GameFAQs.com site at either of these addresses: (The Resident
   Evil 2 Folder of the Sony PlayStation Game Folder)

-  John Culbert, Kao Megura, GKomatsu, Surfbard, Tragic, Aoi, CJayC, and other
   respective FAQ Authors for encouraging me to join the fight against FAQ
   laming.
-  CJayC for mirroring the last 10 FAQs (including this one) that I have worked
   on.
-  SimpleNet and InterNIC for providing me my domain and server needs

This premier public release is dedicated to the loving memory of Princess
Diana of Wales and Fashion Designer Gianni Versace.  We need to stop destroying
people for a stupid reason right now.

===============================================================================
























Resident Evil 2 - Claire scenario 2 Rank A/speed guide

This guide is intended for people who have played Claire's second scenario
and have a general idea of where everything is but can't finish it fast
enough to earn an A Ranking.  It is NOT intended as a walkthrough; attempts
to use it as such will probably result in confusion and/or frustration :)
I'll try to be as brief as possible, listing only the items you must have
in your inventory and where to go.

General rules:

1.	Don't pick up First Aid Sprays.  You shouldn't use them, so picking them
	up is a waste of an inventory slot.

2.	You have a 6 saves to use, which is a lot.  Plan before starting where
	you're going to save.  I'll include my recommendations in the guide.
	IF YOU WANT THE INFINITE GATLING GUN, you have to beat this scenario
	without saving at all.

3.	Ink ribbons can be found at every typewriter, so never pick them up
	or carry them around until you're going to use them (and then promptly
	stick the extra one in a magic box).

4.	You'll notice I don't mention picking up many herbs.  This is because
	I have no idea what else you'll have in your inventory and thus how much
	room you have left.  Pick up herbs at your own discretion, just make
	sure you read from magic box to magic box to figure out how much space
	you're going to need for essential items.

5.	To skip CGI animations (except the end) press start once it's started;
	you can also skip the announcer at the beginning.

6.	Kill Lickers and Tyrant-103 with Acid rounds.  Kill plants with Flame
	Rounds.  Kill zombies with Grenade rounds.  Also, in case you didn't know
	the Grenade Launcher can hold unlimited ammo of the same type...so you
	should never have more than 2 types of grenade rounds in your inventory.

START

Dodge the zombies, move to the next screen and grab the Cabin key from the shed,
then open the cabin door.  Inside grab some gun ammo and head around the
next screen up to the police station roof.  Skip the CGI and head down
the crow hallway, grabbing the ammo from the dead guy, then out the grey door
and down the stairs to the first floor.

Grab the bullets off the dead guy next to you, then into the larger room and
grab the Valve handle.  Kill whatever zombies you need and stop by the
safe (2236) to get acid rounds.  Grab the bullets on the desk behind you
and head back up the way you came.  Up the stairs, douse the heli and grab
the acid rounds from the cockpit, then skip the Tyrant-103 CGI and head
back into the 2nd floor.

Run past tall, dark and gruesome (you'll have to take a hit) and head to the
door at the end of the hall.  Wind around to the crashed heli, go in the room
and grab the Blue Card Key.  The Lickers who would be in the hallway here
disappear for some odd reason after you put out the flames *ponder*  On the
way out run past the Licker that drops (unless you WANT to kill him with
the handgun) and head to the balcony.  On the way out, stop at the magic
box and dump the Valve handle and Knife.
Inventory:Handgun, Bullets, Blue Card Key, Acid Rounds

Kill all the zombies on the balcony, grab the Unicorn Medal all the way around
and then head back and go down the ladder.  Unlock the doors with the keycard
and put the Unicorn medal into place to get the Spade key.

SAVE #1 - If you feel like it, and are not going for the Gatling gun

Don't forget to grab the Grenade Launcher on your way out the west door.
Kill whatever zombies you need in the not-so-safe room and drop all your
herbs in the magic box so that you have 3 free inventory slots.
Inventory:Handgun, Bullets, Grenade Launcher, Acid or Grenade Rounds, Spade
Key, 3 free inventory slots

Out the back door and down the hall, grab the bullets from the dead guy
and get the Lighter from the file room (discard Spade Key).  Back out and
continute to the next hall where 2 zombies break through the boards.  Run
past them to the briefing room to get the red jewel from the back along with
some bullets.  On the way out of the briefing room you'll have to knock
the zombie on your right down to continue to the next hallway.

Up the stairs, solve the statue puzzle and get the 2nd red jewel, then to
the STARS office to meet Leon.  After his speech get the Diamond Key
from Chris's desk and leave the Bowgun.  I hate the Bowgun, at least in
the 2nd scenario.  It sucks.  Head out and back down the stairs, ignoring
the zombie chasing Sherry and the FAX machine.  Stop by the darkroom magic
box to drop off the Lighter and red jewels, grab the bullets from the locker,
and head to the weapons room through the diamond key door.
Inventory:Handgun, Bullets, Grenade Launcher, Acid or Grenade rounds, Diamond
Key, 2 free inventory slots

In the weapons room grab the C-4 explosive and head through to the west office.
Kill what zombies you must to grab the detonator before combining the detonator
and explosive grabbing the bullest from the locker, and heading out to the
main entrance hall.  Head up the ladder to the 2nd floor east door, and
trade the Diamond Key for the 2 red jewels at the magic box.
Inventory:Handgun, Bullets, Grenade Launcher, Acid or Grenade Rounds, Red
Jewel, Red Jewel, Explosive/detonator

Out the back door, and around to the heli, arm the Grenade Launcher with Acid
rounds if you haven't yet, and kill the Licker in the storage room.  Plop
in the 2 red jewels to get the 1st part of the Jaguar stone, and head back out
to set the explosive.  Boom!  Head down the newly opened hallway to meet
the seriously deranged Police Chief, and eventually Sherry as well.

Grab the bullets from the room you meet Sherry in, then the Heart Key from
the Chief's desk.  Then all the way back out past the heli to the ex-crow
hallway and down the stairs to the first floor.  Use and discard the Heart
Key, kill the dog in the next room and grab the Acid Rounds before you head
down to the basement.

Keep turning left in the basement, through the door and grab the red herb while
continuing to the ladder down, at which point 2 dogs jump you.  Kill them if
you want, then head down the ladder and into the safe room.  Dump the Blue
stone and red herb in the magic box before heading back out.
Inventory:Handgun, Bullets, Grenade Launcher, Acid or Grenade Rounds

SAVE #2 - Either before or after the Sherry mini-quest

Hey look, it's Sherry, and she's running away from you again.  Damn that little
brat!  Well at least this time she gets you some items.  After getting the
Club Key and Grenade Rounds from Sherry and hearing from Leon, head back
up the ladder and around to the Autopsy room.  Dispatch the 2 Lickers inside
and grab the Red Card Key.  Solve the puzzle in the power room and head to
Weapons Storage.

Hopefully you left the Sidepack for Claire in the big locker, if not no big
deal, you just won't have as much free space to pick up herbs.  Just make sure
you DON'T take the Submachine gun if it's there, as it would lower your rank.
Grab the bullets and Acid Rounds before killing the 2 dogs in the parking lot
on the way to the kennel.  Kill another 2 dogs in the passage way, and
then 2 MORE dogs in the kennel (geez, where the hell did they all come from?!)
and grab the Crank.

Now head all the way back up to the police station, stopping in the Club
Key room at the top of the basement stairs to grab some Acid Rounds.  Go through
the office and arm yourself with the Grenade Launcher with Grenade rounds
before heading through the blue doors.  Kill all the zombies in the next room
(there are a lot, close to you so be fast).  Feel free to empty your handgun
of ammo on stragglers since you won't be using it any more after this.

Head across the main entrance hall to the magic box in the not-so-safe room
and trade your handgun and any bullets you might have left for the Blue stone,
Diamond Key and Lighter.
Inventory:Grenade Launcher, Acid or Grenade rounds, Club Key, Crank, Blue stone,
Diamond Key, Lighter

Back across the entrance hall through the east door, hang a left, then a right
to the part of the station you haven't been to yet.  Wind around the hall,
stopping at the interrigation room (discard Diamond Key) to grab the Eagle
stone.  On your way out watch out for...nothing.  The Licker only jumps through
the mirror here if you take the First Aid Spray, which you don't want to do
anyway.  Turn right, grab the red herb if you have space and head into the
press room (discard Club key).  Do the lighter thing and grab the Cog while
avoiding big boy and running out of the room.

Run around the hall, take a hit from Mr. T when he busts thru the wall and
head back to the main entrance hall.  Up the ladder there's a Licker so have
your Grenade Launcher (w/Acid Rounds) ready.  After you reach the library
(and zombies break into places you'll never be again...duhhhh), get the
Serpent stone from the bookshelf puzzle and head up to the Clock Tower.
Do the Crank and Cog thing, combine the Blue stones and head back out to
the library.

If you're getting tired of running from Mr. Happy (I know I am) plug him
with 4 Acid rounds, get the Grenade rounds from him and head back out to
the 2nd floor balcony thru the library, making sure to snag the red herb in the
desk by the door.  All the way around the balcony, drop the Lighter and red
herb in the magic box.
Inventory:Grenade Launcher, Acid or Grenade rounds, Eagle stone, Serpent stone,
Jaguar stone

SAVE #3 - The upcoming boss can supposedly kill you instantly

Now it's out the back door, past the heli to the Chief's office again where
Sherry is waiting for you.  Plug the stones in place and head down the elevator
and hall to the Chief's "special place."  He will annoy you and the mutated
Dr. Birkin until Willie decides he's had enough and rips the chief in half.
(Yahoo!!  That guy was giving me the creeps) Grab the Acid rounds and load
them before heading down the ladder.

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