Rainbow Six: Lone Wolf - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Rainbow Six: Lone Wolf - Strategy Guide (Page 02).
Trigger Group: Single shot
Game Description: Arguably the most accurate off-the-shelf sniper rifle
available. A favourite of police forces around the world, the PSG-1 comes
standard with a 6x sight and fires the NATO 7.62mm round.
My Comments: Because this is the only long range weapon in the game, and
because most enemies in the game are more easily killed from a distance (most
don't even see you if you're far enough away) this is an indispensable gun.
You can finish the game with it if you want, no trouble. It kills in one shot,
and the only possible disadvantage is if an enemy near you has seen you, you
probably won't have time to take aim before you die.
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Weapon: 0.45CAL M23 SD Pistol
Trigger Group: Single shot
Game Description: The specially designed sound and flash suppressor on this HK
MK23 virtually eliminates muzzle flash and provides more than 35DB (Decibels)
of sound reduction. An essential part of any Rainbow mission requiring both
firepower and discretion.
My Comments: This does not do as much damage as the 9mm Beretta, and has a
smaller clip (13 bullets compared to 20 in the 9mm) but it is silenced, so it
won't bring enemies rushing forth if you use it. It takes about five shots to
kill, but that counts for both close and long range, so at least you'll know
what to expect. I usually take this, as it allows for a more stealthy
approach.
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Weapon: 9mm 92FS
Trigger Group: Single shot
Game Description: The Beretta 92FS is Rainbow's 9mm pistol of choice. Its
primary advantage is low recoil and a large magazie compared to te bulkier
.45.
My Comments: You can fire pretty fast with this, faster than with the silenced
pistol, but don't forget that nearby enemies will hear you. It has a large
magazine and can kill in three shots if you're close enough to the target.
Avoid in stealth missions when enemies are close by.
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Weapon: Flashbang
Trigger Group: N/A
Game Description: Capable of stunning adversaries wit a combination of bright
flash and loud report, flashbangs are commonly tossed into rooms to "prepare"
rooms prior to entry. The valuable seconds gained while potential hostiles
from the stun effects can mean the difference between life and death to a
tactical team. Also known as distraction devices or stun grenades.
My Comments: This is an immensly useful weapon. You throw it like a grenade,
and its blast radius is quite large. Its effects last about ten seconds, which
is plenty of time for you to blast the victims. Almost every level in the game
has several situations where they come in handy. The only disadvantage is that
if you are near the explosion you will see white (the equivalent of being
"stunned") for ages. Also, you only get three per mission.
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Weapon: Frag Grenade
Trigger Group: N/A
Game Description: the M6I Fragmentation Grenade is the standard issue grenade
used by infantry around the world. While its blast radius is small, an
overhand throw is still necessary to safely clear the blast radius in the
open.
My Comments: I rarely use these, because in order to kill an enemy with one
you need to be in a position which will make you vulnerable, and considering
how quickly you die on this game this is not good. The blast radius is very
small, so an enemy has to be really near to it when it blows to be killed by
it.
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/--9.General Strategies--\
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Although I have a mission walkthrough, this does not tell you everything you
might need to know, so this section will have some general strategies for you.
If you have any useful tips, email me.
-Night vision is your best friend. There is only one mission in the game where
it is light, and even then night vision will illuminate enemies (even if it
makes the screen go a little fuzzy).
-Your secondary weapon can be more useful than you might think. It takes more
shots to kill an opponent, but it saves primary ammo if the enemy can't see
you, so you're safe to fire without them attacking back use your secondary
gun.
-Ammo is never really an issue in this game. Although enemies don't drop ammo
as long as you choose primary magazine in one slot you won't run out.
Especially with sniper, where you practically never have to reload at all.
-In missions three and four the terrorists never kill the hostage whatever
happens, which is very boring but makes it easier.
Glitches:
There are some glitches in the game that I thought I'd list here for fun. If
you've found any more, please email me and tell me about it so I can put it
here.
-Climb up logs: In mission five, opposite the nrthern insertion point there
are some logs stacked on top of each other. For some reason you can climb up
these. A sniper post maybe?
-Floating bodies: Also in mission five, you can get a terrorist's body to
float. Go to the bottom of the stairs in the house and shoot the guy at the
top. If he falls forwards when he dies his body will float in mid-air.
-Walk through doors without opening them: In any level with doors, go up to a
door and run forwards into it (but don't press X!) You may find that you're
trapped in the door. Move around a little then face the other side and if you
can free yourself you'll walk out the other side without opening the door!
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/--10.Email--\
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If for some reason you wish to email me (preferably it will have something to
do with Rainbow Six: Lone Wolf or this walkthrough) do so at the address at
the top of this FAQ. I accept contributions/suggestions and if I add them to
this document you will be given full credit (as you can see, the credits list
is somewhat small at the moment, so please, if you have an idea, email me). If
you spot a mistake/something I've missed out and are correct you will also be
credited. If you're stuck and my walkthrough isn't detailed enough write and
I'll help if I can. HOWEVER.. Don't send me junk mail, spam, advertisments
etc. because I'M NOT INTERESTED! Also, make the subject something like
"Rainbow Six: Lone Wolf".
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/--11.Credits--\
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gamefaqs.com, cheatcc.com and ign.com for wanting this FAQ.
KAZAA, for giving a weapons recommendation for mission 5.
You, for wanting to read it , thus giving it a reason to exist.
Myself, for having spent about six hours writing it.
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