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Rainbow Six: Lone Wolf - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Rainbow Six: Lone Wolf - Strategy Guide (Page 01).

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     _____      
    |  _  \   _ _ _   _   _   _   __   __              ___   _  __    __
    | |_|  | / / \ \ | | | | | | |  \ /  \ |\  /|     |  _| | | \ \  / /
    |  _  /  | |_| | | | |  \| | |||/ |||| ||/\||      \ \  | |  \ \/ /
    | | \ \  | |-| | | | | |\  | |||\ |||| |    |      _\ \ | |  / /\ \
    |_|  \_\ |_| |_| |_| |_| \_| |__/ \__/ \_/\_/     |___| |_| /_/  \_\
                             
                                -LONE WOLF-

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                         Type: FAQ/Walkthrough
                         Platform: Sony Playstation and PSone
                         By: Super Nova
                         Email: supernova54321@hotmail.com
                         Version: Final
                           _____________________________
                          |----------CONTENTS-----------|
                          |_____________________________|                    
                          |1. Legal Information         |
                          |2. Updates                   |
                          |3. Introduction              |
                          |4. Controls                  |
                          |5. Story                     |
                          |6. Frequently Asked Questions|
                          |7. Walkthrough               |
                          |8. Weapon List               |
                          |9. General Strategies        |            
                          |10. Email                    |
                          |11. Credits                  |
                          |_____________________________|
  
          ______.__  
         /_  _____/
          / /'
 /---------------------\
/--1.Legal Information--\
===============================================================================
  This guide is protected by the Copyright Law. Anything copied from it must
be done so with the consent of Duncan Hardy. This guide can only be found at 
the following sites:
www.gamefaqs.com  
www.cheatcc.com
faqs.ign.com
UKwalkthroughs.com
my site (see GameFAQs)
Should you find it anywhere else, I would be grateful if you could notify me 
at the above address. You may print a section or the whole of this document, 
but only for reference purposes (i.e. to look at it while you're playing).
===============================================================================


     ______.__  
    /_  _____/
     / /'
 /-----------\
/--2.Updates--\
===============================================================================
Version 0.1 
Initial Release (submitted 6/9/02)
Only level one & two walkthrough at the moment! But rest assured that 
I'll soon have the other levels done. Finished writing story.
===============================================================================
Version 0.2
Submitted 9/9/02
Added levels three and four (with maps). Added all the usual stuff that 
goes at the end of a FAQ (email, credits etc.) as well as some minor 
additions to the story. This guide can now be found at cheatcc.com!
===============================================================================
Version 0.3
Submitted 19/9/02
Added an entire new section (Weapons) and mission five. Changed the 
general presentation somewhat. Although the walktrough is complete I'm 
considering adding the briefing from the game in as well as developing 
the mission guides (e.g. more strategies) and maybe adding a tips section. 
This guide can now be found at faqs.ign.com!
===============================================================================
Version 0.4 
Submitted 28/9/02
Added briefings and tips section. Also, I've taken the 54321 off the 
end of my Gamefaqs alias because it looked stupid. 
===============================================================================
Version 0.5 (Final)
Submitted 29/10/02
Reformatted the FAQ so it fits the 79 characters per line limit, a mistake I 
somehow managed to miss. Added FAQ and controls.
===============================================================================


       ______.__  
      /_  _____/
       / /'
 /----------------\
/--3.Introduction--\
===============================================================================
  Welcome to my Rainbow Six: Lone Wolf walkthrough! The fact remains that this
is one of the shortest First Person Shooters on the Playstation, nay, ever. It
has only five short levels! But it's damn hard at first, and this walkthrough 
is intended to help those hopelessly stuck. This is my first attempt at a 
complete walkthrough so I hope it turns out okay! Alright, here we go...
===============================================================================

   
    ______.__  
   /_  _____/
    / /'
 /------------\
/--4.Controls--\
===============================================================================
 I've had several confused people ask me this, so to clear things up:

X: Activate (press and hold to open doors)
Square: Crouch/get up
Triangle: Change weapon
Circle: Reload gun
Start: Pause
Select: Cycle fire rate (auto, semi or burst)
R1: Fire
R2: Strafe right
L1: Hold to look around
L2: Strafe left 
D-Pad: Move forwards/backwards/turn left/turn right
Left Analog Stick: Move
Right Analog Stick: Look around
===============================================================================


    ______.__  
   /_  _____/
    / /'
 /---------\
/--5.Story--\
===============================================================================
 Anyone who's read Rainbow Six by Tom Clancy as I have will know that it is 
all about an international anti-terrorism team called Rainbow. It is run by 
John Clark (a.k.a. "Rainbow Six"), a once pro CIA agent who has now retired 
and runs Rainbow instead. The role of his team is to combat global terrorism, 
and his son-in-law, Domingo Chavez, is the leader.
 The story in Rainbow Six: Lone wolf is totally original, but the characters 
are the same as in the novel, and the element of strategy from previous 
Rainbow Six games is still present.

 WARNING: SPOILER ALERT! Rather than a complete copy from the instruction book
let I thought I'd write a brief summary of the story as the game progresses.

 Ding Chavez is the most skilled member of the Rainbow team, and when his 
organization was tipped off by ex-criminal Xander about an arms ring run by 
terrorists in Solhier, Norway he was sent to deal with them alone before they 
became a real threat.
 Xander was being held by the terrorists in the holiday village of Solhier, 
and the bad weather conditions and nightfall provided a good cover for 
Chavez's infiltration of the town. He found a secure path leading to Xander's 
hut and entered it.
 The next morning he took Xander from his cabin, but the alarm was sounded. 
Chavez was forced to eliminate the terrorists who blocked his path as he 
escaped. Unfortunately, Xander was soon recaptured, and taken into a cave in 
the mountains, heavily guarded by the terrorists.
 Chavez had to infiltrate the cave, negotiating the terrorists within and 
finally freeing Xander. However, Xander refused to part with any information 
until his brother, also taken hostage, was freed.
 In order to safely bring back Xander's brother Ding Chavez eliminated the 
terrorists in another village West of Solhier and freed the hostage. His final
challenge was to infiltrate the base of the arms dealers now its location had 
been revealed. It took all his stealth and skill, but eventually the Rainbow 
team triumphed once more.
                               THE END
===============================================================================


           ______.__  
          /_  _____/
           / /'
 /------------------------------\
/--6.Frequently Asked Questions--\
==============================================================================
 In the two months that this FAQ has been out I have been showered with 
questions about the game, so to avoid more I've decided to list the most 
common ones. PLEASE READ THIS BEFORE EMAILING ME!

Q: Are there any cheats for this game?
A: No, there are no codes, button codes etc. for this game.

Q: Are there any Gameshark codes for this game?
A: Probably. Look at gameshark.com or make your own with Gameshark Pro. Don't
ask me - I don't have a Gameshark.

Q: I heard there are some codes at cheatz.de/planetplaystation.com/insert 
site here. Is this true?
A: Maybe. But I don't have time to validate these claims. However, if you've
made sure that they're true, tell me the codes and I'll put them on the FAQ 
and credit you.

Q: Can I have your FAQ on my site?
A: Probably not - I've been asked enough times already and I probably won't 
let you. But ask anyway just in case.

Q: Can I have a copy of your FAQ to look at?
A: Yes! Just go to gamefaqs.com and save one! You don't have to ask me!

Q: My controller doesn't work for this game. What should I do?
A: I don't know - get a new controller or something (yes I really did get
asked this question).

Q: I can't open doors! How do you?
A: Press and HOLD X to open doors.

Q: How many levels are there in this game?
A: There are a pathetic five levels in this game.

Q: Is this game worth buying?
A: No. See my review at www.gamefaqs.com/console/psx/list_R.html for details.
===============================================================================


       ______.__  
      /_  _____/
       / /'
 /---------------\
/--7.Walkthrough--\
===============================================================================
Mission One: Operation Arctic Phoenix
Objectives: Locate access path, Infiltrate Xander's cabin
Briefing: Jan. 15, 2001

Control - Operation Arctic Phoenix. A previously convicted terrorist, Xander 
Theissan, contacted us at 07:00 hours claiming to have information on the 
recent weapon imports into Russia. His current location is Solhier, a small 
resort town.

John Clark - This is a sensitive case, and could give us the edge on the 
terrorist activity in Russia. Xander claims the group that he used to be part 
of is monitoring him, eliminating the option to send an entire team out to 
Solhier. Ding Chavez, you have the knowledge to pull this mission off. You 
will travel alone, and it is imperative that you get to Xander without being 
detected. Enemy casualties are acceptable, but if you make your presence known
this mission will be a failure. You'll go in at night to minimize the chances 
of detection. Weather reports for the region indicate a break in the heavy 
snowfall, giving you a window of opportunity. 

Kevin Sweeny - I have studied the case reports on Xander's interrogation two 
years ago and it is obvious he is a very intelligent man. With this comes 
arrogance, however: he is the kind of person who despises people who he feels 
are not as his equal. We do not know how he views Rainbow - be aware that he 
may have constructed this scenario with some ulterior motive. I advise you to 
tread very carefully.

Recommended Kit:
  Primary weapon - 7.62mm PSG-1 Sniper Rifle
  Secondary weapon - 9mm 92FS Pistol
  Slot one - Flashbang                                                     
  Slot two - Primary Magazine                 
Recommended Insertion Point: South of village shops   _                    
     __                   __________            _____/ \___________        
    |  |________     ____|          |          |     _____/\____i__\       
    |  |e____|  |   |  ____e___3__ g|________  |    |             | \      
   /            |___|g|________   |         e|_|    |             |  \     
  |       _____      4         |  |________         |___       ___|   \    
  |    __|     |               |           |   |      e |_____|       |      
  |   |        |e              |           |   |                  e   |
   \  |___     |               |           |   |                      \
   /      |____|     5         |           |   |                       \
  |                  /\        |           | 2 |                        |
  |                  \/        |           |   |                      e |
  |                  e         |           |   |               ______    \
  |        _______             |           |   |               e     |   |
   \      |       |            |           |   |     ______   |      |   |
    |     |       d        ____|          _| e |    |      |  |      |   |
    |     d       |       |               |   ______|______|_e|_____ /   |
    |     |_______|       |_____    ______|  |           |     |    |    |
     \______________e___________|  |_r___1___|           |___    ___|    |
                                                             |_|i________|
KEY
e=enemy
i=insertion point
r=recommended insertion point
g=gate
d=door

Note: I apologise for the crudeness of the map, but it should help to 
understand the walkthrough. I realise that it's slightly out of proportion, 
but it should aid you to locate the terrorists. The same applies for all the 
maps in this walkthrough.
 
 1.As soon as you start press pause and turn on night vision (in future I'll 
take it for granted that you'll use night vision yourself without me reminding
you). Now turn left to face the wall and walk up to it. Strafe slowly right by
repeatedly pressing R2 and take out your pistol. An enemy will soon appear in 
the roofed corridor, so crouch and peep round the corner then fire like 
there's no tomorrow. It will take a few tries but eventually you'll kill him 
before he kills you. 
 2.Now enter the corridor and crouch, advancing slowly until the outline of 
another terrorist becomes visible. Use the scope on your Sniper to pop him in 
one hit then stand up and aim right through the opening to see another 
terrorist who you should deal with the same way. Now look across the square - 
a sniper stands high up on the building opposite, so show him who the real 
sniper is. Turn further right so you are looking between this building and the
one you faced at the beginning of the level. Press L2 repeatedly but don't 
touch the directional pad and soon another enemy can be seen behind a wall. 
Kill him then face the second enemy you killed and walk over to that area, 
ignoring the two guards on the path behind (it's not necessary to kill them).
 3.Hold X to open the gate and you materialise on a path. Follow it until you 
see a terrorist with his back turned. Kill him for his incompetence and open 
the next gate further ahead. 
 4.Opposite you, behind the fountain is another victim for your sniper. Now 
look right a little and slowly move forward until you see another enemy who 
will also see you, so be quick with the rifle. 
 5.Walk over to the fountain then turn 135 degrees right to see another sniper
who you should kill (he's in between the two houses). Now go back to the 
fountain and walk forwards until you see the last enemy of the level. Near his
body is the door you should open to finish the level.
-------------------------------------------------------------------------------
Mission Two: Operation Silent Shelter
Objectives: Rendez-vous with Xander, Retreat to extraction point
Briefing: Jan. 26 2001

Control - Operation Silent Shelter. The information obtained from Xander 
indicates that initial sceptism about him was unnecessary. Indeed, most of the
information has already helped confirm several suspicions about the area. 
Rainbow will now take him under full protection. Rendez-vous at his house and 
escort him to a safe zone.

John Clark - There is evidence to suggest that despite your caution last night
the terrorists have learned that Xander has turned informant. We don't have 
time to wait for nightfall: you must extract Xander immediately. You know the 
town by now. Get to Xander's house immediately and escort him to safety.

Kevin Sweeny - The tape you recorded last night has proven useful in analysing
Xander's current state of mind. His voice wavers at key moments, suggesting he
is scared or lying. The possibility that he is lying must be taken seriously, 
but given his experience at being deceitful, I wouldn't expect it to be so 
easy to spot. My warning still stands. I do not trust this man, and I think 
you should be wary .

Recommended Kit:
  Primary weapon - 10mm MP5 10A2 Submachine Gun 
  Secondary weapon - 9mm 92FS Pistol
  Slot one - Flashbang
  Slot two - Primary Magazine
Recommended Insertion Point: South of water fountain                      

                                                      _                    
     __                   __________            _____/ \___________        
    |  |________     ____|          |          |     _____/\_______\       
    |  |_____|  |   |e i__________ g|________  |    |             | \      
   /            |___|g|________   |          |_|    |             |  \     
  |    e  _____                |  |________         |___       ___|   \     
  |  6 __|     |               |           |   |        |_____|       |      
  |   |        | e             |           |   |                      |
   \  |___     |               |           |   |                      \
   /      |____|               |           |   |                       \
  |                  /\        |           |   |                        |
  |    e             \/        |           |   |                        |
  |                  e         |           |   |               ______    \
  |        _______             |           |   |              |      |   |
   \    5 |2      |            |           |   |     ______   |      |   |
    |     |       d        ____|          _|   |    |      |  |      |   |
    |     d     3 | e     |               |   ______|______|__|_____ /   |
    |    e|4______| 1     |_____    ______|  |           |     |    |    |
     \______________r___________|  |_________|           |___    ___|    |
                                                             |_|_________|
KEY
e=enemy
i=insertion point
r=recommended insertion point
g=gate
d=door

Note: Remember that no enemies appear until you 've entered Xanders hut.

 1.Enter the cabin through the same door as you did in the previous mission 
(Arctic Phoenix). You'll see an opening on the right hand side in the hut, so 
walk into this bedroom place and the alarm will be sounded and  laser grid in 
the house set off.
 2.Don't go into the next room just yet - if you look left through the window 
you'll see a terrorist with his back turned - easy prey. Unload a few rounds 
into him _then_ go back to the entrance area.
 3.You'll see some lasers, so crouch under the high one (the low lasers can't 
be avoided, so beware). In the next room is a fireplace on the right and 
windows on ths left, with a big laser in the middle. Start to advance, and as 
soon as you hear "Hey, you!" retreat, as there are people behind the windows. 
There is no easy way to avoid them, but I suggest waiting a while then 
venturing back into the room. The exit is to the right after the fireplace.
 4.In this room there is a door opposite and a window to the left. Go over to 
it and hopefully a terrorist will be standing there - another easy kill. Now 
open the door and toss a flashbang out with a QUICK tap of R1 (don't hold it 
down) and rush out and look left immediately. You should eliminate the stunned
enemy here. Step back when the flashbang explodes (being careful of the laser 
behind you). 
 5. Round the corner of the hut is a guard patrolling. You can either chuck a 
flashbang or go all out and run from behind cover (I prefer the latter method)
to deal with this threat. Beware, as there is another guard nearby who may or 
may not rush up to you. If not you'll have to take him out yourself by peeping
round the corner and firing until you're sure he's dead.
 6.Move round the corner of the house next to the cabin to see _another_ 
patrolling threat, so using the time old peep-round-the-corner-and-fire tactic
send him to meet his friends. Walk over to the gate and take out your 
flashbangs. Open it then run away to the left and while the gate is still open
(not very long) and chuck in the flashbang. It takes practice and skill to 
execute this, but if you manage killing the terrorist behind is easy. Just 
walk along the path to finish the mission.
-------------------------------------------------------------------------------
Mission Three: Operation Rapid Fox
Objectives: Locate and free Xander
Briefing: Jan. 26 2001

Control - Operation Rapid Fox. Xander has been tracked as the terrorists 
headed north into the mountains. They were last seen entering a cave system 
there: this is probably the source of the weapons being smuggled across the 
border. Xander must be rescued from the cave systems. The mountain has been 
mined extensively in the past for its copper and zinc content: analysis of the
old records suggests the terrorists are heading towards a disused section to 
escape.

John Clark - The terrorists have made a bold move seizing Xander in broad 
daylight. Either they're worried or overconfident. Doesn't matter which - 
either way you've got the edge. These caves go deep underground. If this is 
the way they've been smuggling weapons you should find a sizeable operation 
down there. Check your targets. You don't want to pop Xander by accident. Be 
on the lookout for guards dug into cover and don't fall for any obvious 
distractions.

Kevin Sweeny - Xander know how to delay his kidnappers, so you shouldn't be 
too far behind them. They will be alert for any attempted rescue, so be 
cautious.

Recommended Kit:
  Primary weapon - 7.62mm PSG-1 Sniper Rifle
  Secondary weapon - 9mm 92FS Pistol
  Slot one - Flashbang
  Slot two - Primary Magazine
Recommended Insertion Point: Beggining of cave (the only one anyway)      

  |  | _______                                                             
  |  |/       |                _____                             
  | h         |_              |     \                                   
  |             |     __      |  __  \                                     
  |  e  e       |    /  \     | |  |e \             ___ 
  |             |   /    |    | |  |   \    ___    /   \
  |             |  /     |    | |  |    \  /   \  /     \
  |_     e      | /       \  /  |  |     \/     \/       \ 
    | | |        /  4__/\  \/   |   \  3        e   ____ e\ 
    | |5|      _/   \_/  \     /     \      __     |    |  \____
     /   \    |      /    \   /       \    /  \ 2  |    | 1     |
    |  _  |   |   e |      \_/         \__/    \__ |    |      r|
    | | | |   |     |                           __||    |   ____|
    | | | |   |     e\                         |   |____|  |
    | | | |__/       /                         |__      ___|
    | |_|           |                             |    /
     \              |                             |___/
      |  ___________|
       \/

KEY
e=enemy
r=recommended insertion point
h=hostage (Xander)

 1. Put on your night vision and walk past all the crates. Look right and 
slowly advance until you see the first enemy. Snipe him, as he shouldn't even 
see you.
 2. Turn around and take the left path. This leads to a raised area with a 
crate. Once you reach the crate crouch and move forward until you can see the 
torso of another guard. Take aim, fire, then return to the first guy's body.
 3. Follow the winding path until you reach a beam with a light hanging from 
it. Through here is a large expanse with an enemy who can't even see you at 
the other end. Deal with him and move on.
 4. You'll soon come across another cavern, and there is a wall of rock 
sticking out which will provide cover from the enemies within. Press L1 to aim
and R2 to strafe out slowly, and as soon as one of the bad guys comes into 
sight, shoot (remember that there are two of them).
 5. You'll soon come to a fork: take the right path and you will soon come 
across a doorway. Through it you should be able to see two enemies across the 
room, both behind crates. Shoot them both then put your back to the left side 
of the doorway. You should be able to see a terrorist who will immediately see
you. Be quick, as it would be a shame to die at this point. When you've killed
him the room should be clear so run over to Xander and wait for him to get up 
and...hey presto! Mission complete!
-------------------------------------------------------------------------------
Mission Four: Operation Stone Feather
Objectives: Locate Theissan cabin, free Xander's brother
Briefing: Jan. 28, 2001

Control - Operation Stone Feather. Xander is refusing to disclose any more 
information until he is certain that his brother is safe. His last known 
location was a resort chalet to the west. If the terrorists have taken him he 
must be rescued.

John Clark - It's not much of a resort - more like a collection of chalets. 
There is a small pathway between the houses, but that might be dangerous. This
is a nighttime mission. Be extremely careful. If the terrorists spot you, 
they'll shoot the hostage. If you have to neutralize someone, use a silenced 
weapon.

Kevin Sweeny - Hostage situations are always sensitive. In most cases the 
terrorists become nervous, and if not handled correctly will kill a hostage. 
In this case there is only one, so hopefully they will not expend their 
insurance too readily. With tensions running high they are likely to guard the
hostage very closely , so check your targets.

Recommended Kit:
  Primary weapon - 10mm MP5 SD10 Submachine Gun
  Secondary weapon - 0.45CAL M23 SD Pistol
  Slot one - Flashbang
  Slot two - Primary Magazine
Recommended Insertion Point: North of Extraction Point                 
                             _____________
                       _____/ _           \                                
                      /  | | | |  _____    \___                            
                     |   | | | | | h   |       \                           
                     |   |_| |_| |_e_d_| __     \                          
                     |            e_3__ |  |     |                         
                     |  ___       |    ||  | __  |                         
                   __| |   |      |____||__||  | |                         
                __/    |___|  e            2|  | |
               /    __e           _         |__| |
              /    |___|      _  | | ___e        |
             /  ___    _     | | | ||    |e     e|
            /  |   | e| |    | | |_||____|      1|
           | e |___|  | |    |_|              /\r\
           |          |_|  __________________/
           |    e     ____/
           |         /
           |     ___/
           |  __/
           /i/            

KEY
e=enemy
i=insertion point
r=recommended insertion point 
h=hostage (Xander's brother) 
d=door

 1. As soon as the loading screen disappears, press R1 like crazy, do nothing 
else! This will kill a terrorist who would otherwise have killed you. Now 
crouch, put on night vision and turn towards another enemy who you should 
eliminate quickly. Look to where his body lies and strafe right until you see 
another target who you should deal with in the same way. This can be tricky-I 
recommend the use of a flashbang to help.
 2. Walk near to his body and turn right between the two cabins. Take a left, 
crouch and slowly advance until you see another bad guy next to the hostage's 
house. Empty a round into him then run to to the door (don't open it though). 
 3.Crouch and look to the window. Retreat a bit then chuck in a flashbang. 
Open the door, run in and look left to see a dazed terrorist. Shoot him, go up
to the hostage then start to leave the house. He'll follow, so just wait a few
seconds while he makes his way to the extraction point and it's mission 
complete! (That must be the shortest mission walkthrough ever in the history 
of video games...however, it is the best path in this very short level).
-------------------------------------------------------------------------------
Mission Five: Operation Cold Talon
Objectives: Neutralize all terrorist activity in the base
Briefing: Jan. 30, 2001

Control - Operation Cold Talon. Xander has now revealed the location of the 
terrorists' base of operations - a farmhouse in the valley several miles as 
from Solhier. Infiltrate the farmhouse and seize the weapons cache located 
within.

John Clark - Finally we have the information we need. The farmhouse is their 
regional headquarters - losing it will set them back years. Shut them down, 
and about a dozen countries get a whole lot safer. You'll have the cover of 
some very nasty weather. The rain and sleet will help conceal you. To maximize
the number of targets, though, you'll need to hit them during the day.

Kevin Sweeny - The terrorists will feel secure in their base here: successful 
infiltration will require unsettling their equilibrium.

Recommended Kit:
  Primary weapon - 10mm MP5 SD10 Submachine Gun
  Secondary weapon - 0.45CAL M23 SD Pistol
  Slot one - Flashbang
  Slot two - Primary Magazine
Recommended Insertion Point: North of Barn                                 
 (Thanks to KAZAA for telling about this weapons set, which I used but changed
slightly).
                            

                                                            | |
                            _______________________________/   \
       ____________________/                             |      |           
      /                                                  |      |
     /    3   ____________e_______________d_            r|      |          
    |        |                              |  e     1___|       \           
     \       |                              |        |_                     
      |      |                              |          |                     
      |      |                              |         _|                     
     /       |                              |        |___                    
    |        |                              |           e|                   
     \       |            _____________d____|         ___|                   
      |___   |           |                   e       |_
      |   |  |           |                     2       | 
      |  /   |___________|                      |     _|
      | |     e |_|      |                      |    |___
      | |       |        |          e/           \_______|_| |
       \ \      |________|          |                        |
        \ \                        /                  i      |         
         \ \______________________/                          |
          \__________e____________                           |
                                  \_______                   |
                                           \_________________|


                                   INSIDE THE HOUSE
                                          1F
                      ____________________________________ddd______
                     | | | | | |  / |   |       |____|             |
                     |_|_|_|_|_| /__|   |   |                      |
                     |          |___|   |   |__           e        |
                     |         5        |   |  |                   |
                     |_                     |  |____________       |
                     |_|____4_______    |   |               |      |
                     |              |   |   |_______________|______|
                     |___   ___   _ |   |                          |
                     |___| |___| |_||   |_________________ddd______|
                     |___________e__    |
                     |                  |
                     |                  |
                     | ___        ___   |
                     ||___|      |___|  |   
                     |____e_____________|


                                        2F
                                __________________
                               |                  |
                               |                  |
                               |   ___            |
                               |  |   |   e       |
                               |  |   |           |
                               |__|___|______     | 
                               |             |    |
                               |             |    |
                               |____         |    |
                               |    |        |    |
                               |____|______  |    |
                               |              e   |
                               |     |_______ ____|
                               |     |       |____|
                               |_____|       |_5__|

KEY
e=enemy
d=door
i=insertion point 
r=recommended insertion point
 1. There is an enemy immediately in front of you when you begin. Crouch and 
stay still until he's gone then do the necessary things (e.g. put on night 
vision and change trigger group). When he returns shoot him straight away. 
Wait awhile and hopefully at least two enemies will come to examine his body.
 2. When they are dealt with look left and walk around this area dealing with 
various threats. One terrorist is in between the barns, so strafe and shoot to
kill him. Another walks along the edge of the cliff and another is opposite on
the other side of the chicken pen (don't approach too much and hopefully he 
won't even see you). Don't worry too much about ammo, make survival your 
priority.
 3. Walk around the house, leaning over the cliff with your pistol out on the 
way. An enemy will walk across below you, so use your vantage point to pop him
in the head a couple of times. Now go to where 3 is marked on the map and 
blast away at the enemy patrolling here. There may be another from inside the 
house, so beware. If not, take out the flashbangs, hold down R1 then press X 
to open the door. Release the trigger button then run away until you hear an 
explosion. Quickly return and take out the dazed terrorist. 
 4. Follow the corridor until you see a doorway on your right. Enter and go to
the other doorway on the left. Here you should see some crates and an enemy 
behind. Shoot him in the head with your pistol (the position you need to be in
in order to do this is marked as 4 on the map.) Now enter this room, go up to 
his body and look through the doorway on your right. Position yourself so that
you can throw a flashbang into the room. Chuck one in then run in and kill the
stunned enemy.
 5. Go to the stairs behind you and start to climb them. As soon as you hear 
"Hey, you!" retreat. Position yourself so that you can see the bottom half of 
a person if they were standing at the top of the stairs, but they can't see 
you. Soon an enemy will stand in exactly that position, so kill him with 
minimum hassle. Climb up the stairs again, and retreat once more when the 
other terrorist spots you. Repeat the process to kill him too, and finish the 
mission and the game. You will then be congratulated by John Clark, and the 
credits will appear. Congratulations! You've finished Rainbow Six: Lone Wolf! 
(Yeah, I know there are more impressive things to do, but at least you now 
have an excuse to sell the game - if you can find anyone gullible enough to 
buy it).
===============================================================================


       ______.__  
      /_  _____/
       / /'
 /----------------\
/--8.Weapons List--\
===============================================================================
Weapon: 5.56mm M4 Assault Rifle

Trigger Group: Single, triple or fully-automatic

Game Description: A compact version of the M-16, the M4 Carbine is commonly 
used when the firepower of an assault rifle is needed, but the weight and size
is not. It is commonly used by US and Israeli special forces. It comes 
standard with a single and full auto trigger group.

My Comments: I find this to be a little inacurate, and because of a quick fire
rate your clip empties in seconds. It makes a lot of noise, and is therefore 
useless for stealth missions (which most are in this game). Anything it can do
the SD10 can do better and more silently. Not highly recommended.
===============================================================================
Weapon: 10mm MP5 10A2 Submachine Gun

Trigger Group: Single, triple or fully-automatic

Game Description: The preferred Submachine Gun of counter-terrorist operatives
around the world, Heckler & Koch's MP5 is known for its reliability and 
accuracy, even when firing on full automatic. Rainbow uses the 9mm MP5A4 
fitted with single, triple and full-auto trigger group.

My Comments: This ideal for mowing enemies down, especially at close range, 
which is why I use it in level two. However, its accuracy falters at long 
range, and it can take 15-20 bullets to kill an enemy fifteen metres away. 
Always useful if you need to be sure of killing a terrorist before he kills 
you, but at the price of almost an entire magazine.
===============================================================================
Weapon: 10mm SD10 Submachine Gun

Trigger Group: Single, triple or fully-automatic

Game Description: Terrorists throughout the world fear Heckler & Koch's MP55D.
Its integral silencer is so effective that the report of the bullet is 
miniscule compared to the click of the bolt operating. Rainbow uses the MP55D5
whenever both accuracy and stealth are essential.

My Comments: This Submachine Gun is more reliable, silent and accurate than 
its noisier brother, but at the cost of firing rate. No enemies hear it 
because, as the game boasts, it is very silent. As the focus of the game is 
essentially on stealth, this is a real bonus. If only it had the range of a 
sniper rifle this would be the only weapon you would need in the whole game.
===============================================================================
Weapon: 12 Gauge SPA5-12 Shotgun

Trigger Group: Single shot

Game Description: The SPA5-12 is a fully automatic combat shotgun capable of 
emptying its nine-round clip in 2.255. This makes it ideal for quickly 
clearing a room of all hostiles.

My Comments: Bah. This is pretty much useless. Only about two enemies in the 
entire game are close enough to warrant the use of a close range weapon, and 
those too far will take 5-6 shots to kill, by which time you'll be mincemeat. 
You have to use the make-it-known-that-you're-here-then-retreat-and-pick-them-
off-when-they-come tactic to successfully finish any of the five missions in 
the game, and there has to be a handy wall for this to work. The only good 
thing about this is that it kills in one shot if the enemy is close enough.
===============================================================================
Weapon: 7.62mm PSG-1 Sniper Rifle

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