Rainbow Six - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Rainbow Six - Strategy Guide (Page 02).
3. Bogart, Daniel
Born in Keokuk, Iowa, USA. Father is a local deputy sheriff, mother a
homemaker. Two brothers. Attended University of Iowa on a track & field
scholarship, 1972-76. Graduated with honors with a degree in law enforcement.
Worked for three years as a patrolman in Keokuk police department. Hired in
1980 by the Federal Bureau of Investigation. Member of FBI Hostage Rescue
Team 1987-97. Married since 1979. Wife and two teen-age children live in
Maine, USA.
Bogart is an excellent team lead. He has exceptional tactical skills and
situational awareness from his years with HRT. Extremely cool under fire, he
is also a crack shot, having won several marksmanship awards during his
tenure at the FBI. His low-key demeanor and laconic sense of humor have made
him a well-liked member of the Rainbow Six team.
4. Burke, Andrew
Born in Manchester, England. Whereabouts of father unknown. Mother is a
secretary at a plastics processing plant in Leeds. Three siblings, two
brothers and a sister. Joined Royal Marines in 1986. Two tours of duty with
British Special Air Service (SAS) , 1989-91 and 1996-1999. Awarded Military
Cross, 1998. Has taken part in SAS actions in twenty-two countries on four
continents. Further details of his service record are sealed.Unmarried.
Burke is a seasoned veteran of numerous covert operations. While not
reckless, he has a strong can-do attitude and unlimited confidence in his
abilities. As a leader he is decisive and demanding. He has a quick sense of
humor and is likely to keep his team relaxed by telling jokes before the
start of a mission. While he has some contact with his immediate family, he
considers the service to be his home.
5. Chavez, Domingo "Ding"
Born in Los Angeles, California. Joined U.S. Army, 1983. Served with the 7th
Infantry Division, 1984-87. Rose to rank of Staff Sergeant before being
recruited by the American Central Intelligence Agency (CIA) in 1987 for
narcotics interdiction operations in South America. Discharged 1988 and
became a full-time CIA employee the same year, working under John Clark.
Service records for the years 1989-99 are sealed. Earned B.S. Political
Science, George Mason University, 1995. M.A. International Relations from the
same institution 1999. Married.
Chavez is an excellent light infantry soldier with an exceptional grasp of
small unit tactics and close quarters battle. Although small in stature he is
powerfully built and agile, a formidable opponent with a wide range of
weapons and in hand-to-hand combat.
6. DuBarry, Alain
Born in Chantilly, France. Father is a manuscript curator at a local museum,
mother is a journalist. Four sisters and two brothers. Second oldest sister
is a prominent professor of mathematics at the University of Paris. Attended
the Ecole Supérieure d'Ingénieurs en Electrotechnique et Electronique (ESIEE)
in Paris, 1984-89. Graduated with a degree in electronics engineering and
computer science. Joined the Gendarmerie Nationale in 1990 as an officer in
their computer crime division. Instrumental in thwarting a 1994 attempt by a
group of Algerian nationals to bring down the French Minitel computer network
using a virus spread by telephone switching software. In 1996 he was recuited
by the Groupe d'intervention de la Gendarmerie Nationale (GIGN), France's
elite counter-terrorist unit, as a specialist in telephony and electronic
surveillance. Unmarried.
DuBarry is an expert on computers and computer nets as well as more
conventional forms of surveillance. Although his role in CT actions is
usually intelligence gathering and communications, as a veteran of GIGN's
extensive combat training he is fully qualified to participate in armed
operations. Introverted and thoughtful, and an excellent tactician, he often
makes connections that other team members miss. Off-duty he is an avid
amateur scuba diver and is an officer in the Confédération Mondiale des
Activités Subaquatiques (CMAS).
7. Filatov, Genedy
Born in Pskov, Pskovaya Oblast, Russian Federation. No information on family
available. Served in army of former Soviet Union, 1981-85, including tour of
duty in Afghanistan. Recruited by "Alfa" counter-terrorist group in 1987.
Operated in all major territories of the former Soviet Union and eastern
Europe. Resigned from "Alfa" in 1991 in response to that organization's
ambiguous response to the failed Soviet coup. Director of operations for
private security firm, 1991-96. Returned to "Alfa" during its 1997
restructuring under the Russian Federal Security Service. Married, no
children.
Filatov is a solid counter-terrorism operator. Although his training and
background are unorthodox by western standards, he has a wealth of real-world
experience from his years in the security forces of the former Soviet Union,
and numerous contacts across eastern Europe and Asia. His steady nerves and
methodical approach to any threat make him a particularly valuable asset in
combat situations. Team commanders should not be misled by his world-weary
manner; he is not a pessimist but a realist, and he prides himself on being
the voice of reason and conservatism in any debate.
8. Haider, Karl
Born in Graz, Austria. Father is a petroleum distributor, mother a homemaker.
Two siblings, a brother and a sister, both still in school. Joined the
regular Austrian army in 1992. Transferred to Gendarmerieeinsatzkommando
Cobra (GEK Cobra) in 1996. Trained with both Germany's GSG-9 and Israel's
Sayeret Mat'Kal. Participated in GEK Cobra raid on Deissenmayr GmbH
headquarters in Vienna in 1998 and was credited with single-handedly saving
the lives of seven hostages. Married 1999, no children.
In combat situations Karl is unstoppable. He is extremely aggressive and will
not hesitate to use whatever methods are necessary to complete his mission.
He is fanatical about protecting the lives of hostages and innocent
bystanders, even to the point of jeopardizing his own life. Off the job he is
soft-spoken and private, but has an iron determination.
9. Hanley, Timothy
Born in Margaret River, Australia. Father is a winery foreman, mother is a
homemaker. Two siblings, a brother and a sister. Attended Australian Defense
Force Academy in Canberra, 1983-87. Upon graduation was recruited into newly
formed 1st squadron of the Special Air Service Regiment (SASR) and remained
with this unit when it was reorganized into the Australian Tactical Assault
Group (TAG) shortly thereafter. His entire career has been with TAG with the
exception of one tour of duty with the Australian Intelligence Corp
(AustInt), 1993-96. Has lead counter-terrorist teams on three continents and
has cross-trained with both the U.S. "Delta Force" and British Special Air
Service. Unmarried. Hanley is a career CT officer. He is a veteran of dozens
of assaults and approaches even the most dangerous missions with the easy-
going good humor that has become his hallmark.
Off duty he is an experienced backpacker and mountaineer and has taken part
in amateur expeditions to many of the world's major peaks. He is in superb
physical condition and has demonstrated an ability to endure even the most
extreme physical hardship.
=============================================================================
8. ITEMS
=============================================================================
8.1. PRIMARY WEAPON
-BENELLI
Rounds= 8
-CAR
Rounds= 30
-M16
Rounds= 30
-MP5, SHORT
Rounds= 30
-MP5
Rounds= 30
-MP5, SILENCED
Rounds= 30
8.2. SECONDARY WEAPON
-BERETTA
Rounds= 15
-BERETTA, SILENCED
Rounds= 15
-HK40
Rounds= 13
-HK40, SILENCED
Rounds= 13
-HK45
Rounds= 12
-HK45, SILENCED
Rounds= 12
8.3. ADDITIONAL SLOT
-Demolitions Kit= This kit speeds up both the placing and disarming of
explosives. It contains basic electrical diagnostic equipment along with the
essential mechanical tools needed to perform the job. Extra primer, detcord,
and a variety of adhesives complete the kit.
-Door Charges= Breaching charges are used to explosively remove doors for
rapid entry. Flashbangs do not need to be used in conjunction with a
breaching charge as they stun, wound, or even kill anyone nearby.
-Electronics Kit= This kit speeds up rewiring controllers for explosives
devices, infiltration of computer system, and related electrical and
electronic tasks. It contains a high precision multimeter, miniature power
supplies, a breadboard, and digital analyzer. A full complements of jumpers,
clips, and miscellaneous electrical parts rounds out the kit.
-Flashbangs= Capable of stunning observers with a combination bright flash
and loud report, flashbangs are commonly tossed into rooms to "prepare" rooms
prior to entry. The valueable seconds gained while potential hostiles recover
from the stun effects can mean the difference between life and death to a
tactical team. Also known as Distraction Device or Stun Grenedes.
-Frag Grenades= The M61 Fragmentation Grenade is the standard issue offensive
grenade used by infantry throughout the world. While its blast radius is
small, an overhand throw is still necessary to safely clear the blast radius
in the open.
-Heartbeat Sensor= The Heartbeat Sensor is capable of tracking a human
heartbeat even through thick layers of concrete. It works by detecting the
characteristic ultra-low-frequency electric field given off by a beating
heart. The Heartbeat Sensor scans a small sphere around the user.
-Lockpick Kit= This kit speeds the picking of locks. Its primary component is
a highly sophisticated auto-pick capable of opening most mechanical locks in
a few seconds. Electrical keycard or swipe locks are handled using a
classified system containing presets for all major keycard variations.
-Primary Mags= Extra ammo for primary weapon.
-Secondary Mags= Extra ammo for secondary weapon.
8.4. UNIFORM
-Urban Breach= This heavy street camo uniform consists of level III body
armor extending to the groin. This is the preferred kit of demolitions
experts as the faceplate on the kevlar helmet offers excellent protectionfrom
flying debris. This uniform is very useful on urban assignment and offers
protection against most small arms fire except those from high powered
rifles.
-Urban Medium= Consisting primarily of a level II waist-length tactical vest
and a kevlar helmet capable of stopping high power pistol rounds. This is
Rainbow's alternative urban assault gear. It is rounded out with soft-soled
rubber boots, nomex balaclava and nomex/kevlar gloves.
-Urban Light= This street camo uniform consists of a lightweight level IIA
tactical vest, soft-soled rubber boots, nomex balaclava and nomex/kevlar
gloves. This uniform is mainly used by recon specialists, it offers more
stealth but only protects against low powered pistol fire.
-Camo Heavy= This bulky jungle camo uniform is made of level III body armor,
camo boots and nomex/kevlar gloves. It is slightly hotter and heavier than
the other jungle camo uniforms but has a lot more protection and is capable
of stopping most small arms fire except those from the higher powered rifles.
-Camo Medium= This jungle camo uniform consists of a level II waist-length
tactical vest capable of stopping up to 40. caliber pistol rounds and 9mm
small arms fire. This is Rainbow's standard jungle gear and also includes
jungle boots, nomex balaclava and nomex/kevlar gloves. Usually used in
Central, South American and African operations.
-Camo Light= This uniform is used for jungle operations where high stealth is
needed. This jungle camo uniform consists of a lightweight level IIA tactical
vest(which will stop some low-powered pistol fire), lightweight form fitting
jungle boots, nomex balaclava and nomex/kevlar gloves.
-Black Heavy= This bulky black uniform consists of level III body armor
extending to the groin and is capable of stopping all but the most high-
powered of rifle rounds. This is the preferred uniform of demolitions experts
as the faceplate on the kevlar helmet offers excellent protection from flying
debris. This version is especially suited for nighttime operations.
-Black Medium= This black uniform is made of a level II waist-length tactical
vest and a kevlar helmet, soft-soled rubber boots, nomex balaclava and
nomex/kevlar gloves.This is Rainbow's standard night time assault gear. The
vest is capable of stopping most pistol fire and some submachine gun fire as
well.
-Black Light= This black lightweight unifore is perfect for night time
missions and recon specialists. It consists of a lightweight level IIA
tactical vest capable of stopping low-powered pistol roundsand is rounded out
with the standard soft-soled rubber boots, nomex balaclava and nomex/kevlar
gloves.
-Wood Heavy= This bulky woodland camo uniform is made of level III body
armor, camo boots and nomex/kevlar gloves. It is a little hotter and heavier
than the other woodland camo uniforms but has a lot more protection and is
capable of stopping most small arms fire except those from the higher powered
rifles. The woodland uniforms are a personal favorite of Santiago Arnavisca.
-Wood Medium= This woodland camo uniform consists of a level II waist-length
tactical vest capable of stopping up to 40. caliber pistol rounds and 9mm
small arms fire, also includes jungle boots, nomex balaclava and nomex/kevlar
gloves. Usually used in European and North American operations. The woodland
uniforms are a personal favorite of Santiago Arnavisca.
-Wood Light= This uniform is used for operations in forests and rural area
where stealth is recommended. This woodland camo uniform consists of a
lightweight level IIA tactical vest, boots, nomex balaclava and nomex/kevlar
gloves. The woodland uniforms are a personal favorite of Santiago Arnavisca.
-Street Heavy= This bulky uniform consists of level III body armor extending
to the groin and is capable of stopping all but the most high-powered of
rifle rounds. This is the preferred uniform of demolitions experts as the
faceplate on the kevlar helmet offers excellent protection from flying
debris.
-Street Medium= Consisting primarily of a level II waist-length tactical vest
and a kevlar helmet capable of stopping high power pistol rounds. This is
Rainbow's standard urban assault gear. It is rounded out with soft-soled
rubber boots, nomex balaclava and nomex/kevlar gloves.
-Street Light= This uniform is perfect for recon specialists consisting of a
lightweight level IIA tacticl vest capable of stopping low-powered pistol
rounds. It is rounded out with the standard soft-soled rubber boots, nomex
balaclava and nomex/kevlar gloves.
-Bio Suit= This specially designed combat biosuit combines a level IIA
tactical vest with a full-body level IV biohazard containment suit. Though
its joints specially reinforced, operatives wearing this suit in combat
situations must exercise extreme caution lest their suit integrity is
compromised.
=============================================================================
9. SECRETS
=============================================================================
9.1. CODES
-Level select:
Pause game play, then hold L1 and press Circle, X, Circle, Square, Square,
Triangle, X, X.
Note: This may also be done at the main menu.
-Invincibility:
Pause game play, then hold L1 and press Square, X, Triangle, Triangle, X,
Square, Circle, Circle.
Note: This may also be done at the main menu.
-All main guns:
Pause game play, then hold L1 and press X, Circle(2), Triangle, Square, X,
Square, Circle.
Note: This may also be done at the main menu.
-All secondary pistols:
Pause game play, then hold L1 and press X, Triangle, Square, Circle, Square,
X, Triangle, Square.
Note: This may also be done at the main menu.
-More ammunition:
Pause game play, then hold L1 and press Square(2), Circle, Triangle, X,
Triangle, X, Triangle.
Note: This may also be done at the main menu.
-Full health for entire team:
Pause game play, then hold L1 and press Triangle(2), X, Circle(2), X,
Square(2).
Note: This may also be done at the main menu.
-Hostages cannot be killed:
Pause game play, then hold L1 and press Circle(2), Square, Triangle, X,
Triangle, X, Circle.
Note: This may also be done at the main menu.
-No terrorists:
Pause game play, then hold L1 and press Triangle, Circle(2), Triangle,
Square, X, Triangle, Circle.
Note: This may also be done at the main menu.
-Supermen mode:
Pause game play, then hold L1 and press X, Square, Triangle(2), Circle,
Square, X(2).
Note: This may also be done at the main menu.
-Free-for-all mode:
Pause game play, then hold L1 and press Circle, Triangle(2), X, Circle,
Square, X, Triangle.
Note: This may also be done at the main menu.
-Open all doors:
Pause game play, then hold L1 and press Triangle, Square(2), Triangle, X,
Circle, Square, Triangle.
Note: This may also be done at the main menu.
-Carry all items:
Pause game play, then hold L1 and press Triangle, X, X, Circle, Square,
Circle, X, Triangle.
Note: This may also be done at the main menu.
-All maps:
Pause game play, then hold L1 and press X, Circle, Square, Triangle(2),
Square, Circle, X.
Note: This may also be done at the main menu.
-View ending sequence:
Pause game play, then hold L1 and press Square, Triangle, Square(2),
Circle(2), X, Triangle.
Note: This may also be done at the main menu.
9.2. GAMESHARK
-Infinite Time 800CBAF2 2400
-Infinite Health 8005518A 2400
-Infinite Ammo 80052BAE 2400
800AE5B6 0063
800AE8EA 0063
800AEC1E 0063
-Unlock All Levels 8007E7E0 0001
80080B68 000D
=============================================================================
10. CREDITS
=============================================================================
-Thanks to Tom Clancy for making the stories
-Thanks to Red Storm for making this game
-Thanks to Gamefaqs for putting this faqs at
-Thanks to Al Amaloo for putting this faqs at
-Thanks to Tim Gibson for putting this faqs at
-Thanks to Perry Gentry for putting this faqs at
-Thanks to Dave for putting this faqs at
-Thanks to WPJKANDERSON and jk ketchum for the 'open all doors' code
-Thanks to Tom Beckham and jk ketchum for the 'all maps' code
-Thanks to Al Amaloo for the secrets
-Thanks to Dave for the gameshark codes
This work is copyright 2000 xxx
| « Previous Page |
