Million Hooters
Million Pixels - Million Hooters
Game Cheats » Sony Playstation One (PSX) » Games Starting with the Letter R » R-Types - Strategy Guide (Page 03)

R-Types - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for R-Types - Strategy Guide (Page 03).

------------------------------------------------------------------------
Stage 3
------------------------------------------------------------------------

The boss of this stage is huge that alone it is the entire stage.  You
fight against the back of the ship which fires massive energies of debris
and then make your way to the bottom of the ship, and then at the front
end of the ship to destroy the main core of the Warship, which is vital
to much of the Warship's movements.

>From the back of the ship, once you see the shuttle, throw the Force Pod
until it is destroyed.  Don't call it back yet.  Once you are about to
fight your way under the ship, then make sure that you have the Ground
Attack Laser equipped since the enemies appear dead-close.

You will be able to get the Air Attack Laser at the middle of the ship's
bottom battle.  When you get to the front end of the ship, try to get your
Force Pod at the back of the ship so that you can attack the Front End.
Be careful of their lasers, though.

CORE
----
The Core will fire massive amounts of energies while the weak point is
closed.  The energies can be destroyed.  Once the eye opens up, slam the
core with everything you got, but don't rush because there is no time
limit while destroying the heart of the spaceship.

------------------------------------------------------------------------
Stage 4
------------------------------------------------------------------------

A tough stage because of the cellulose that is laden throughout the
base.  From this stage on, you are on your own.  Nearing the end of the
stage, you have to carefully navigate through the Cellulose that is
blocking your way.  Use energy shots to destroy the Cellulose and make
your way to the fight against the Compiler.

COMPILER
--------
The blue orb is their weak point.  This is one tough boss because of its
massive attacks.  When it splits up, try to destroy one unit before it
reattaches, but don't get sandwiched.  You may need to abuse the Force
on this.

------------------------------------------------------------------------
Stage 5
------------------------------------------------------------------------

Mysterious Crustaceans inhabit the Den.  There are worm-like creatures
that will explode if you destroy the head, and creatures that act like
faster cancers.  Also, crustaceans that fire lasers will come up to you
so hold your ground.

BELLMITE
--------
Tough boss because the shells of the boss will try to destroy you.  You
cannot damage the central part of the boss unless you destroy the outer
shells first.  Don't let Bellmite corner you or that could be your last.

------------------------------------------------------------------------
Stage 6
------------------------------------------------------------------------

The transport system moves really fast and you don't have much time to
destroy the transport systems so just avoid them.  It's hard to maneuver
without losing lives because at times the corridor may be narrow and the
transport systems will give no room for error for almost all of the time.

There are no boss characters in this area.

------------------------------------------------------------------------
Stage 7
------------------------------------------------------------------------

A Recycling Bin.  The enemy attacks are quite severe here.  They attack
in many directions.  Also, explosions will come up from time to time
so keep on your guard.  Your main concern is at the near-end of the
stage where oodles and oodles of bugs will come up and attack you.

BRONCO
------
You get no points for destroying the Bronco but you must destroy it
anyway.  Aim for the Blue Orb.  Even no points is the case, you can
still get points for destroying the Trash which shower around the area.
Once enough trash is destroyed, then you can take the Bronco without
any further problems.

------------------------------------------------------------------------
Stage 8
------------------------------------------------------------------------

This stage is really difficult.  Enemies will come up at many directions
attacking you at high speed.  Also, beware of the revolving energy ball
that travels around the air since it can't be broken.

BYDO
----
When the mucus which is blocking the creature opens, throw your Force
Pod and an Energy Shot at the same time, but be careful of another Win
that is spitted right through his mouth.  Now all you have to do is to
carefully maneuver your R9 through the highly-infested area to save the
Universe from Bydo Destruction forever.

========================================================================
R-TYPE II

There's no need for excessive explanation here.  It's just an enhanced
version of the first R-Type released under the Irem Brand Name in both
Japan and the US.

Note: You are on your own in R-Type II so don't expect too many tips
on this file.  Feel free to e-mail me for tips if you want, though.
Helpful rants were given right after beating R-Type II with a Game Shark
Pro.  For Game Shark Codes, please look up at
which is Code Master's Game Shark Page.

Also, please try and see if you can locate an
Official R-Type Trilogy Page there.

------------------------------------------------------------------------
Stage 1
------------------------------------------------------------------------

Yet another base where the Bydo Empire is planning to re-multiply their
forces hoping to destroy the universe once and for all.  You will face
hordes of Bydo Armada created from a combination of Bydo Flesh and
biological energies.

SUBATOMIC
---------
Try to get a Diffusionary Wave Shot up close when the hatch opens up and
move out of the way so that your R9 doesn't get toasted.  The alternate
way to destroy Subatomic is to let the Reflect Lasers and the Napalm
Missiles do the work.  Nullify the Blades and be careful of the beams
that come out from the head.

------------------------------------------------------------------------
Stage 2
------------------------------------------------------------------------

You will face hordes of Kamikaze creatures.  And then you will face
multi-purpose tanks that become harder to destroy if you don't nullify
them quickly.  Then you will face hordes of Tadpoles from beneath the
sea and Octupuses that fall down below the waterfalls.  Now you will
face a crab-like hombre that has severe attack patterns before reaching
the final fight against Barakus.

BARAKUS
-------
The best way to destroy this fiend is to toss an Energy Shot at the
orb-like neck at the top of the creature first, and then toss a Diffusion
Shot up close once the creature's orb-like neck is at the bottom.  If
you don't destroy it quickly, be prepared to do some serious fighting
underneath the sea and dodge its dive bombs that will kill you.  Don't
fight at the top because you will definitely lose there.

------------------------------------------------------------------------
Stage 3
------------------------------------------------------------------------

An armada of spaceships will attack you with lasers, bombs, wave beams,
and whatever you can think of.  Hopefully, you should be able to destroy
these Spaceship Elements before they cause further problems.  However,
you need to know when's the good time to have the Force Pod attached to
your front or back because there will now be times when you have to
attach the Force at your back.

CORVETTE
--------
The individual control pods provide power to the Corvette and shoot
lasers that can't be blocked.  The main ship has severe attacks so keep
that in mind.  Your best bet is to just concentrate on destroying the
Control Pods while avoiding the severe attacks.

------------------------------------------------------------------------
Stage 4
------------------------------------------------------------------------

Moving Platforms, deforming turrets, hard-to-destroy tanks, and a high
speed tank called Rios is what creates the highly-resistant force of the
Mining Field.  The enemies will attack in full force so just concentrate
on staying alive in this stage.

RIOS
----
Maneuverability is important in this manner because the screen will
scroll at high speed and it's weak point is at the center when it's
exposed.  Rios has several attacks from a spread laser to heet-seeking
missiles.  Not one of the easier bosses because of the scrolling of the
landscapes and the high amount of attacks the tank generates.

------------------------------------------------------------------------
Stage 5
------------------------------------------------------------------------

Welcome to the Puzzle Capital of R-Types II, where you see Insects create
nest after nest of Scrap dust.  Insects also devour Scrap Dust like the
Tasmanian Devil from Warner Brother's Looney Tunes (Looney Tunes and
Tasmanian Devil are copyrights of Warner Brothers).  You have to determine
whether you should destroy the Insects or not because this becomes a game
of Logic on the first part of the stage.  In the second part of the stage,
maneuverability becomes tight and enemy attacks become even more severe.

BLENDER
-------
Destroy the three bubbles and the Blender is defeated.  This boss is
rather difficult because the platforms can destroy your R9 if the wall
hits you.  Maneuverability is extremely austere because every time the
platform is touched by fire of any kind, it rotates.  Also, there are
enemies who will tilt the platforms, causing a disadvantage at times
because you have to concentrate on the bubbles of the Blender.

------------------------------------------------------------------------
Stage 6
------------------------------------------------------------------------

This is totally hard.  Not as hard as R-Type Delta (as foresaid on
recent issues of PSM Magazine by Imagine Games Media), but the aliens
will attack in full force.  You will go up against strange worm-like
creatures and a horde of strage cells in Part 1.  Now you will go up
against tight defense scouts that spit lots of debris that will prevent
you from going deeper into the Empire Star.  If you don't have enough
power-ups, then this stage will be impossible to beat unless you have
the Game Shark, OF COURSE!!!  However, if you want a fair fight, then
you definitely need Bits at the top and bottom of your ship.  Insane
feel of the Force is also required.

My Advice: DON'T DIE AT ALL IN THIS STAGE!!!  IF YOU RUN OUT OF LIVES
LIKE HELL, THEN DON'T CONTINUE THE GAME!!!  SINCE THIS IS A FAITHFULLY
TRANSLATION OF R-TYPE II, YOU DON'T NEED LOTS OF QUARTERS--YOU ONLY
NEED A MEMORY CARD TO SAVE YOUR PROGRESS!!!!

The Select Button will insert more credits if any and the Start Button
will act as the Arcade's Start Buttons so don't get pissed if you
lose lives like crazy on this stage.  If you are playing this stage
from R-Types, then no big deal, but if you are playing this stage at
your local arcade, then have at least $80 handy.

WOMB
----
You will have a difficult time with this boss because of the following
reasons:

* The Kidnapped R9's will try to destroy you when commanded by Womb to
  attack you.
* Strange Cells will also attack.
* Oodles of Energetic Debris will come through as well.

Try to use Diffusion Shots and throw the Force at the two cores of the
Womb and be sure to dodge the cells, the energetic debris, and the R9s
that come up later on the stage.

========================================================================
THE DO'S AND DONT'S

I just don't like it when people have the outdated versions of my FAQs.
In order to put an end to all of this, from now on (as of today and lasting
forever), this file can ONLY BE stocked on the following websites:

* Verasnaship Interactive,
* GameFAQs,
* Secrets of the Game Sages,
* Cheat Code Central,
* Game Shark Code Creators Club,

You can always get the latest version at Verasnaship first since I run
the website for myself.  GameFAQs does a good job keeping the files
up-to-date at all times and is the most visited site for FAQ-related
walkthroughs.  Secrets of the Game Sages is a "Code-related" partner
to GameFAQs since both GameFAQs and Secrets of the Game Sages share the
same information.  Cheat Code Central not only has codes, but up-to-date
FAQs and Text-based Walkthroughs based upon marshmallow's knowledge.
Finally, Game Shark Code Creators Club is a Game Shark site run under
the Code Master to provide up-to-date Game Shark Codes and is a highly
visited Game Shark Site.

NOTE: I highly recommend that you get the Game Shark Pro since you will
be doing a lot of browsing through the Game Shark Code Creators Club
Web Site for cheats on how to "hack" through some insanely hard parts.
However, the Game Shark will ONLY ruin the arcade feel of the CD Package
so I don't recommend that you use a Game Shark if you are a hardcore
R-Type Arcade Veteran.

DONT'S: Never, ever, ever place this file directly onto your Internet
Account as I'm now getting sick and tired of people trying to store the
outdated version of my files.

DO'S: You are permitted to create a link to any of these websites.
Linking to GameFAQs is goverened by the Legal Disclaimer as foretold
under the statement, "Linking Rights".  I highly recommend that you make
a link to my website so that people will always have the latest version
of this work viewed right through their screen.  The only permissible
link that you can use to link to this file is as outlined as in the
following:

* (The Arcade Stable)

Part of the reason why I'm doing this is because if you don't view an
HTML Site, then you may not be able to run the ads that appear on top
of the HTML Document, which IS NO FAIR TO THE WEBMASTER.  For details
about linking rules, visit
which is Brad Templeton's Linking Rights Essay.

========================================================================
RULES FOR GIVING SUGGESTIONS

One time when I was forced to update another FAQ for Super GT by Sega,
I was surprised to see that I was driving from Helen Keller.  That is
why you MUST follow the protocol as described in the Newsflash section
of this document.

========================================================================
RESOURCES OF THIS DOCUMENT

* The R-Types Booklet that is included with the R-Types CD Case
* The R's Library at the menu of R-Types
* Irem
* Code Master's Game Shark Page:
* Agetec and ASCII Entertainment: and

For codes, please go to  For Game Shark Cheats,
go to  PLEASE DO NOT E-MAIL ME FOR ANY GAME
SHARK CHEATS OR ANY CHEAT CODES.  I WILL NOT GIVE THEM OUT!!!

========================================================================
ACKNOWLEDGEMENTS

* Irem for creating a shooting game series that is insanely hard and
  has excellent gameplay.  The latest entry of the R-Type Trilogy is
  R-Type Delta for the PlayStation.

* Racdym for helping Irem out on their R-Types Release.

* Nintendo of America for releasing R-Type I at the arcades.

* ASCII and Agetec for releasing R-Types AND R-Type Delta in the US.

* Code Master for a huge collection of Game Shark Cheats.  For Game
  Shark Cheats, go to

* GameFAQs for being a stable for more than 5000 pieces of Original
  Work on the Web

* Kao Megura for being the ultimate example of original work and for
  being the most prolific purveyor of Original Work

* Imagine Games Network for being the best Gaming Community on the web

This document is dedicated to the loving memory of Princess Diana of Wales
and Fashion Designer Gianni Versace.  We need to stop destroying people
for a stupid reason right now.

** END OF DOCUMENT AND ONE LAST WARNING **

This Electronically Published Document is copyrighted (c) 1999 Mark Kim.
All Rights Reserved.  This document is protected by applicable copyright
laws and international treaties.  Unauthroized reproduction, retransmission,
and/or a breach of copyright, partial or full, may result in civil and
criminal penalties and is subject to maximum punishment and prosecution
to the highest extent possible by law.  Please credit Mark Kim as Vesther
Fauransy where credit is due.  This document is the sole property of Mark
Kim.

R-Type: (c) 1987 Irem.  Licensed to Nintendo of America for the USA
R-Type II: (c) 1989 Irem.  All Rights Reserved
R-Types: (c) 1987-1999 Irem and Irem Software Engineering.  Produced in
association with Racdym.  All Rights Reserved.  Released in the USA by
ASCII Entertainment and Agetec.


« Previous Page