Parasite Eve 2 - Strategy Guide (Page 06)
Below are the cheat codes, hints and help for Parasite Eve 2 - Strategy Guide (Page 06).
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BRONCO MASTER KEY
Aluminium key. A small plate of the Motel Bronco labeled "Master" is
attached to it.
Opens all rooms in the Motel.
Where? Bronco Motel Lobby, Dryfield.
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CAFETERIA KEY
Old Key.
Opens Parthenon Cafe in the Akropolis Tower.
Where? East Elevator Hall, Akropolis Tower.
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CAR KEY
Key with plastic case. To be inserted in an appropriate slot.
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CORK MAGNET
Cola cork-shaped gadget. Has a magnet on the back.
Used to get the Garage Key in the Back Alley in Dryfield.
Where? Saloon Storage Room, Dryfield.
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DOUGLAS' LETTER
Cylinder dangling from Flint's collar. There's a letter inside.
Where? Flint brings it to you at the Tent.
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GARAGE KEY
Iron key. It's a bit rusty.
Opens the Factory in Dryfield.
Where? Back Alley, Dryfield.
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GASOLINE
Can carry about 9 liters.
Used to refill Gary's truck.
Where? Gas Station, Dryfield.
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GPS
Attachment: Motion detector
Position control device. Motion detector included.
Where? You have it at the beginning of the game.
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ICE
A bag of ice. For sale at the automatic vending machine.
Where? Ice vending machine, Main Street, Dryfield.
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IMPLANTED TRANSMITTER
Piece installed in the head of the creature disguised as a human
being. It's implanted in the brain by a probe.
Where? On the dead ANMC in the Parthenon Cafe, Akropolis Tower.
(Later) In the Pod Service Gantry in the Shelter (Pierce's
way).
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INVESTIGATION AREA MAP
Map of Mojave Desert.
Where? Given to you by Hal after Akropolis Tower Mission.
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JERRY CAN
Metal container used to transport gasoline.
Where? Loft, Dryfield.
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LAND ROVER KEY
Key to the land rover. Has a small German puppet attached to the key
chain.
Where? Water Tank, Dryfield II, from Pierce.
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LOBBY KEY
Aluminium key. A small plate of the Bronco Motel labeled "Lobby" is
attached to it.
Opens the Bronco Motel lobby.
Where? Gary Douglas gives it to you in the Trailer.
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MENDEL (SEPTEMBER ISSUE)
Describes genes and mitochondria.
Where? Parthenon Cafe, Akropolis Tower.
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M.I.S.T. BADGE
M.I.S.T. identity badge, similar to the one used by the FBI.
Where? You have it at the beginning of the game.
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M.I.S.T. MANUAL
Where? Given to you by Hal after Akropolis Tower mission.
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M.I.S.T. PERMIT
Where? Given to you by Hal after Akropolis Tower Mission.
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NMC PICTURE
Shows a dead beast about 14 feet tall.
Where? Given to you by Hal after Akropolis Tower Mission.
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OAK BOARD
Oak board about 8 feet long. It's been used a lot, its corners are
consumed.
Used to create a bridge in the East Mine Gorge.
Where? Forked Tunnel, East Mine.
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PIERCE'S MESSAGE
Torn note. Contains a message written in M.I.S.T. code. It's
difficult to decipher because it's been written in a hurry.
Where? Pod Service Gantry, Shelter B1.
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PLUG(S)
Part of a control panel.
Used to bring power to the two gates in the East and West Mine.
Where? 1)Refuge
2)Cavern
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RED KEY
Stops water in Akropolis Tower Fountain.
Where? Sanctuary, Akropolis Tower.
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ROOM #6 KEY
Key of a room of the Bronco Motel. Has a label with number 6.
Opens Room 6 of the Motel.
Where? Gary Douglas gives it to you in the Garage.
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SALOON KEY
Aluminium key. "G&R" is carved on it.
Opens the G&R Saloon.
Where? On the corpse on top of the Water Tank, Dryfield.
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TEDDY BEAR
An old teddy bear. One eye is missing.
Give to Flint outside the Shelter to save soldier.
Where? Vehicular Airlock, Shelter.
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TRUCK KEY
Truck key with dirty leather keyholder. It's been used a lot.
Where? Gary gives you after the battle with Flamethrower.
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WIRE ROPE
Twisted wire rope. It's twisted around a pulley.
Used to go down the well in Dryfield.
Where? Junkyard, Dryfield.
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WRENCH
Wrench adaptable to the size of the bolt.
Used to access the Dilapidated House in Dryfield.
Where? Garage, Dryfield.
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YOSHIDA CARD
Magnetic card. Belongs to Kazrov Yoshida, computer programmer. The
picture shows a young man wearing glasses.
Used to access the Operating Room in the Shelter.
Where? Kyle Madigan gives it to you if you take the elevator with
him.
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13. SECRETS AND SOLUTIONS
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M.I.S.T. SHOOTING GALLERY
If you choose to train here, first select a music track between...
_______________________________________________________________
| NORMAL MODE: Crazy King, Ambush, Pick Up The Gauntlet |
|---------------------------------------------------------------|
| REPLAY MODE: Crazy King, Eager For Blood, Heaven-Sent Killer |
|---------------------------------------------------------------|
| BOUNTY MODE: Crazy King, Pick Up The Gauntlet, Crawling Waste |
| Emperor |
|---------------------------------------------------------------|
| SCAVENGER MODE: Crazy King, Quadrumanous Leader, Hunter Moon |
|_______________________________________________________________|
Then, choose a difficulty level. Every level has an expected score
(thanks to JL Lee for expected scores): if you reach that score,
you'll win a prize that will be given to you by Jodie, plus 200 BP.
If you don't reach the expected score but get quite close to it,
you'll win 100 BP. If you hit all the targets, you'll earn 300 BP.
These are the targets you'll find in the training session:
Yellow Target: 200 Pts
Brown Target: 400
Red Target: 600
Bacterium: 600
Bear: 1600
Monkey: 900
Rat: 500
Scorpion: 2400
Snake: 500
Spider: 1300
Bee: 3000
Crow: 600
Woman: -3000
Level 1
Expected Score: 9800 Prize: 50x Hydra Bullets
Level 2
Expected Score: 16800 Prize: Ringer Solution
Level 3
Expected Score: 46000 Prize: Hunter Goggles
Level 4
Expected Score: 60000 Prize: Lipstick
Level 5
Expected Score: 55000 Prize: Holster
AKROPOLIS TOWER BRIDGE
The first three notes are Do (1), Re (2), Mi (3). The unnumbered
notes are Sol, La, Do. So, the code is 561.
FACTORY
Press Up and Turn on the control panel. Go to the shutter and press
the red switch. Unlock the gate nearby and go back to the control
panel. Press Turn and you can now access the Garage.
BRONCO MOTEL LOBBY
A note in the room says you must press #, then input 4 numbers and
press TOTAL. Another note starts with # and says that at Tombstone,
Holiday was 30 and Earp was... . If you look at the picture in this
room, it says "Tombstone 1881". Now go to Room 2 and look at the
picture to find out Earp's birth year (1848). Do a simple calculation
and you'll find out that at Tombstone Earp was 33. Now go to the cash
register and press #3033 TOTAL.
LOFT SAFE
There are 4 telephones in Dryfield.
There are 4 urinals in the Dryfield public toilet.
There are 8 casks in the middle of the Cellar.
There are 7 mirrors in Dryfield.
So, the code is 4487.
WATER SUPPLY CODE
Rat: 4 legs
Spider: 8 legs
Beetle: 6 legs
4+8+6=18
FULL MOON GATE CODE
15
LABORATORY PASSWORD
The password is MELISSAMAYA. Follow the magazine's instructions to
find that the new password is...
A3EILM2S2Y
LABORATORY QUESTIONS
1)B 2)B 3)C 4)B 5)A 6)B 7)B 8)A 9)C 10)A 11)B
FIRST PYRAMID DANCE
This is what the stone plate at the Pavilion shows:
6B R3
W2 Y5
So, the correct sequence is: Blue 6, White 2, Red 3, Yellow 5.
SECOND PYRAMID DANCE
This is what the stone plate in the Garden shows:
10B Y2
5B Y11
3B Y8
1R W9
7R W6
12R W4
So, the correct sequence is: R,Y,B,W,B,W,R,Y,W,B,Y,R.
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14. FINAL RANKINGS
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Thanks to GameSages for the chart. At the end of the game, your
current EXP and your TOTAL BP (including the items you have with you
and in the boxes) will be shown. In your next game, you will be able
to buy three items determined by your final EXP score, which consists
of your current EXP plus the EXP points you used for Parasite
Energies.
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| EXP | Items | R |
|-------------|-------------------------------------------------|---|
| 400001+ | Gunblade, Ringer Solution, Cologne | S |
|-------------|-------------------------------------------------|---|
|200001-400000| Hyper Velocity, Hunter Goggles, MP Integrator 2 | A |
|-------------|-------------------------------------------------|---|
|75001-200000 | MM1, Airburst, Medicine 3 | B |
|-------------|-------------------------------------------------|---|
| 72001-75000 | M249, .44 MaedaSP, Cola | C |
|-------------|-------------------------------------------------|---|
| 69001-72000 | Mongoose, .44 Magnum, Crystal Skull | D |
|-------------|-------------------------------------------------|---|
| 66001-69000 | AS12, R.Slug, Firefly | E |
|-------------|-------------------------------------------------|---|
| 62001-66000 | Aya Special, 9mm Spartan, Ofuda | F |
|-------------|-------------------------------------------------|---|
| 57001-62000 | Javelin, MD Player, Holy Water | G |
|-------------|-------------------------------------------------|---|
| 51100-57000 | Pike, Lipstick, Tactical Armor | H |
|-------------|-------------------------------------------------|---|
| 44001-51000 | Hammer, Belt Pouch, MP Integrator 1 | I |
|-------------|-------------------------------------------------|---|
| 16001-44000 | M203, Protein, 9mm Hydra | J |
|-------------|-------------------------------------------------|---|
| 14511-16000 | M9, M4A1 Clip, Flare | K |
|-------------|-------------------------------------------------|---|
| 14510- | Monk Robe, Medicine Wheel, Medicine 2 | L |
|_____________|_________________________________________________|___|
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15. REPLAY
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When you finish the game, you will be prompted to save. The saved
game allows you to play the adventure in different modes the next
time. These include:
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REPLAY MODE
Mission level: Easy OO
Condition: Good OOOOO
Enemy level: Easy OO
Supply level: Rich OOOO
The same game you've just played, but with some differences:
- You start with 1/10 of the EXP and BP you had when you finished the
previous game.
- You can buy the three items determined by your final EXP score in
the previous game.
- You can buy the Parasite Energies you had when you finished the
previous game. This time, they will cost an amount of BP equal to the
amount of EXP used to bring them to the level they were at. So, if
you had, say, Lv2 Inferno, you can buy it for 5000 BP.
- Parasite Energies require only 40% the regular EXP to be powered
up.
- When you use a telephone, you can check the statistics of your
previous game about Weapons and PE usage, and about the game in
general. Check the Weapons, and you'll see how much you've used each
weapon. Same for Parasite Energies. About the Game, you can see how
many times you completed it, how long it took you to complete, etc.
How to obtain? Complete the game.
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BOUNTY MODE
Mission level: Normal OOO
Condition: Good OOOOO
Enemy level: Strong OOOO
Supply level: Normal OOO
Hmmm, this is quite a tough one. No extra items. You start with 1/20
of the EXP and BP you had at the end of your previous game. Parasite
Energies require only 80% the regular EXP to be powered up. The
weapons do half damage, and Golems will be pursuing you since the
Akropolis Tower mission. You also receive more damage. You must be
very good in combat to make it. I tried only once so far, but I died
after picking up the Grenade Launcher in the Fountain (I suck in
survival missions, need weeks of practice to make it, IF I make it at
all). Of course, this mode allows you to gain tons of EXP and to get
cool stuff in your next game.
How to obtain? Complete the game.
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SCAVENGER MODE
Mission level: Hard OOO
Condition: Exhausted OOOO
Enemy level: Normal OOO
Supply level: Very poor O
You start with 10 MP and 1/100 of the EXP and BP you had at the end
of your previous game. Parasite Energies require only 80% the regular
EXP to be powered up. No extra items. The shops have dramatically
changed. Here's what you'll find at the M.I.S.T. arsenal:
MM1, Riot, Holster, Belt Pouch, Protein, Combat Flashlight, Spray,
Flare, Lipstick, Medicinal Wheel.
Anyway, I actually think this mode may be slightly easier than Bounty
Mode. It has no bonus Golems, and the enemies are still killable,
even if somewhat stronger than before. This means that you don't need
to buy weapons just to make it out of the Akropolis Tower alive, and
this is proved by the fact that I managed to finish the Tower, while
I didn't in Bounty Mode.
How to obtain? Complete the game with at least 69001 EXP.
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NIGHTMARE MODE
How to obtain? Complete the game in Scavenger Mode.
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If you finish the game in a mode other than normal or Replay, your
final ranking will be upgraded. Complete Bounty Mode for 1 upgrade,
Scavenger Mode for 2 upgrades, and Nightmare Mode for 3 upgrades.
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16. CREDITS
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Squaresoft: they made the game, and made it quite well too.
JL Lee: he provided the most complete FAQ for the Japanese version of
the game, which saved me some trouble with the translations and the
locations of the items, as well as with the stats of the most hidden
weapons. Unfortunately, it seems that the other versions are a bit
different.
GameSages: they provided the Final Rankings chart and the way to get
Scavenger and Nightmare Mode, and the Bonus Ratings for completing
the special modes. These saved me a LOT of time.
Jeff "CJayC" Veasey at GameFAQs: he posted my FAQs.
Me: I wrote this.
You: you read the FAQ.
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