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Game Cheats » Sony Playstation One (PSX) » Games Starting with the Letter P » Parasite Eve 2 - Strategy Guide (Page 05)

Parasite Eve 2 - Strategy Guide (Page 05)

Below are the cheat codes, hints and help for Parasite Eve 2 - Strategy Guide (Page 05).

*********************************************************************
SHELTER II BATTLE ACCOUNT

Total battles: 2

Corridor: 1
Training Room: 1

Gained items: MP Integrator 2

***NOTE: the battle in the Speaker Room has been counted in the Neo 
Ark section***
*********************************************************************

*********************************************************************
NEO ARK II BATTLE ACCOUNT

Total battles: 12

Bridge: 1
Pavilion: 1
Forest Zone: 1
Woodland Path: 1
Pyramid: 1
Island Bridge: 1
Island: 1
North Promenade: 1
South Promenade: 1
Savanna: 1
Shrine: 1
Power Plant: 1

Gained items: 4x 9mm Spartan, 2x Riot
*********************************************************************

*********************************************************************
DRYFIELD III BATTLE ACCOUNT

Total battles: 11

Water hole: 1
Driveway: 1
Back alley: 1
Water Tower Courtyard: 1
Parking: 1
Room 1: 1
Room 2: 1
General Store: 1
Dilapidated House Street: 1
Dilapidated House: 1
Junkyard: 1

Gained items: Airburst
*********************************************************************

*********************************************************************
SHELTER III BATTLE ACCOUNT

Total battles: 30

Main Corridor B2: 1
Elevator Hall B2: 1
Elevator Hall B3: 1
Lower Sewer: 1
Upper Sewer: 1
Water Supply: 1
Reservoir: 1
Southeast Passage B2: 1
Operating Room: 1
Northeast Passage B2: 1
Breeding Room: 1
Septic Tank: 1
North Hall B2: 1
Elevator Hall B1: 1
Southeast passage B1: 1
Storeroom: 1
Main Corridor B1: 1
Southwest Passage B1: 1
Golem Control Room: 1
Secret passage: 1
Cavern: 1
Gorge: 1
Sleeping Quarters: 1
Northeast Passage B1: 1
Northwest Passage B1: 1
Underground Parking Corridor: 1
North Hall B1: 1
Airlock: 1
Vehicular Airlock: 1
Bulwark: 1

Gained items: 4x 5.56 Rifle, 5x Airburst, 2x Riot, 2x 9mm Spartan, 
Antidote, Belt Pouch, MP Integrator 2, R.Slug
*********************************************************************

    ______________
___/10.6 Day Three\__________________________________________________
---------------------------------------------------------------------

September 6, 2000     6.37 PM
White House, Washington D.C.

Just a sad scene here, one you've probably seen in many movies. 
---------------------------------------------------------------------

September 6, 2000     3.52 PM
Mojave Desert, Nevada

After the scene, explore the Tent. You can find a map of the Shelter, 
4 AIRBURST grenades and a RINGER SOLUTION. Save if you want. Get out. 
If Flint is alive, he'll give you DOUGLAS' LETTER and an MP 
INTEGRATOR 2.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[KYLE]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Talk to Rupert to receive the MONGOOSE and 25 MAEDASP bullets. Check 
the area behind Rupert to gain access to three long gone Storage 
Boxes: the Sedan trunk, the motel cupboard, and the truck trunk. Talk 
to the soldier just outside the Tent to gain permission to use the 
infinite ammo boxes, which provide 9MM PARABELLUM, 9mm HYDRA, and 
BUCKSHOT.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[PIERCE]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
IF, and only IF, you read Pierce's message and called Jodie 
immediately afterwards, she will be outside the Tent. Talk to her. 
Check the area behind her to gain access to three long gone Storage 
Boxes: the Sedan trunk, the motel cupboard, and the truck trunk. Talk 
to the soldier just outside the tent to gain permission to use the 
infinite ammo boxes, which provide 9MM PARABELLUM, 9MM HYDRA, 
BUCKSHOT, GRENADES, and 5.56 RIFLE.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Go round the truck to find a soldier who'll sell you various things. 
Here you can find many attachments for your weapons and many bullets, 
and even buy Medicines 3. Most important, buy the TACTICAL ARMOR.

Show Flint the Teddy Bear and he'll follow you inside the Shelter.  

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[PIERCE]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Go to the Golem Freezer and speak with Pierce until he's got no more 
to say.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Go inside and reach the Suits Room. After the scene, you can go back 
to the Underground Parking for some extra items at the Shop (if you 
followed Pierce, you can buy the MM1, which is recommended since it 
can hold more than 1 grenade at a time, and you have no Mongoose). 
You can also visit the now-crawling-with-Golems Neo Ark.  

*********************************************************************
NEO ARK III BATTLE ACCOUNT

Total battles: 12

South Promenade: 1
Savanna: 1
Shrine: 1
Power Plant: 2
North Promenade: 1
Forest Zone: 1
Pyramid: 1
Pavilion: 1
Island Bridge: 1
Island: 1
Bridge: 1

Gained items: 3x 9mm Spartan, 3x 5.56 Rifle, 3x Riot, 5x Airburst, 
Grenades, Protein
*********************************************************************

Then, go to the Pod Service Gantry and watch the long scene there. 
After that, go to the Pod Bottom for the final showdown. 

-----[BOSS 15]-------------------------------------------------------
NEWBORN GIANT ANMC

This one may seem impossible at first, but you can beat it with 
relative ease if you have good timing and know what to do.

This colossus provides you several targets:

1 Head
1 Neck
2 Arm Gas Shooters
2 Arms
1 Belly
1 Bottom
2 Tails
1 Core

The Core is his vital point, and will be uncovered after you destroy 
two of the other parts.

There are two ways to face this combat: you can either uncover and 
destroy the Core ASAP, or go for the big thing. 

First case: cast Lv3 Antibody and shoot down head and neck to uncover 
the Core. When the Core opens, run out of the way because it will 
release a tremendously painful beam that can claim 100 HP or more 
from you if Antibody isn't on. So just run around and when the beam 
wears off, shoot the Core. Repeat until destruction.

Second case: cast Lv3 Antibody. Watch out for the head's purple beam. 
First of all, destroy the Arm Gas Shooters. Then, the Belly. When 
you're attacking the Belly, large spreads of paralyzing liquid will 
fountain at you, so stay on the run. After the Belly, take out the 
tails. Once you inflict 200 HP of damage, the tail splits in two. 
Shoot the two parts, then aim the base of the tail and shoot like 
crazy before the tail reforms. After the first tail, destroy the 
Bottom, then the other tail. Remember that the tails also spray 
paralyzing liquid at you. After that, take out head and neck. Watch 
out for the neck's beam, which is also very powerful.
The arms are a pain in the ass, and you also have to deal with that 
lethal Core Beam. Each arm can be hit for a max of 100 HP at a time, 
then every other hit will do 0 damage. The probabilities of the arm 
being vulnerable are random, so just shoot until you're hurting it. 
If you're using the Mongoose, a successful hit will often allow one 
or two more shots to hit as well. If the bullet does 100 HP damage 
with the first shot, change target.

The arms will probably take a long time to go down due to their 
random vulnerability. But when they're gone, dealing with the Core is 
a piece of cake. Remember, if you get the timing and move correctly, 
you can't be hit with the head and the neck out of the match. Anyway, 
this fight will require some time.

Head, Neck & Core: EXP 500   BP 1500   MP 200
All: EXP 5000   BP 20000   MP 200

Items: Ringer Solution
       R.Slug
       Grenades
       9mm Spartan (Extra)
---------------------------------------------------------------------

After this seemingly impossible fight, find the glowing light and use 
the Yoshida or Bowman card on the panel to activate the bridge. A 
scene will occur and the final confrontation will begin.

-----[FINAL BOSS]----------------------------------------------------
PARASITE EVE

There she is, once more. But she's not as hard as the two previous 
Bosses. 

USE THE GRENADE LAUNCHER. Got it? And use the regular Grenades. Eve 
has this attacks:

- She's not on the bridge, and flies high where you can't see her. In 
this case (which always occurs at the beginning of the battle), don't 
stay on the bridge. Eve will come down and pound the center of the 
bridge hard, creating a powerful wave. But you must NEVER stay on the 
bridge, so you'll likely see this only once.

- She's in the center of the bridge and flies high, then floats near 
you. If she does this, she'll release some light spheres that will 
give you all sorts of status ailments. So, if she does this, 
immediately cast Metabolize. If Antibody is on, the spheres will do 
little damage.

- Colored dots appear around her. If you see them, she will rush 
where you're standing and disappear in a sort of teleporter, where 
the screen becomes wavy. Run to avoid the first attack, then wait for 
a while and start moving again before a section of the screen gets 
wavy again, which is the signal she's going to burst out again for a 
double attack (she bursts out, then comes back in). If she hits you 
with this attack, she'll rematerialize in the center of the bridge. 
She will do it as well after a number of attacks, usually never more 
than four.

- She's in the center of the bridge and the screen begins to shimmy 
while your MP rise. When the shimmying stops, a powerful wave will 
hit you and deplete all of your MP, as well as putting you in 
Silence. If you hit her for at least 200 HP when she's casting the 
attack, it will be aborted.

- She shines for a moment. If she does this, it means she's creating 
a clone of herself. The clone is specter-like and will just come to 
you and slap you, paralyzing you with his attacks. Two grenades are 
more than enough to destroy a clone. One grenade will sometimes hit 
it for 999 HP damage! Anyway, remember that the real Eve attacks you 
as well while the clone is onscreen, so beat the clone ASAP.

- Eve floats to you and slaps you just like her clones. Can paralyze 
you.

At the beginning of the battle, run to the end of the bridge. She 
will fly high and pound the center of the bridge, but will miss you. 
She will then use the other attacks as long as you don't step on the 
bridge, which you shouldn't do at any time. When she appears in the 
center of the bridge she receives double damage, and usually tries to 
use the super wave. Avoid her attacks and go on firing grenades. It 
should take about 50 grenades to beat her.

EXP 5000   BP 10000   MP 100  

Clones: EXP 300   BP 1000   MP 0
---------------------------------------------------------------------

*********************************************************************
SHELTER IV BATTLE ACCOUNT

Total battles: 11

North Hall B1: 1
North Hall B2: 2
Septic Tank: 1
Main Corridor B2: 1
Elevator Hall B2: 1
Southeast Passage B2: 1
Northeast Passage B2: 1
Breeding Room: 1
Pod Bottom: 2

Gained items: Riot, 2x Airburst, 2x 9mm Spartan, 2x 5.56 Rifle, 
Grenades, Protein, Javelin, Ringer Solution
*********************************************************************

After the battle, there's a scene with Kyle.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[KYLE]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The game ends here.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[PIERCE]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
September 7, 2000     9.05 PM
White House, Washington D.C.

One more scene at the White House to know more of the truth, then a 
beautiful epilogue with drawings from the manual. 
If you didn't meet Pierce in the Golem Freezer, that's it. But if you 
did...


September 1, 2001     7.16 AM
Nature Museum, New York
The final CGI, as good as the others and showing the Good+ ending of 
the game.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                      
=====================================================================
11. MAPS
=====================================================================


B1 M.I.S.T. CENTER

   _____
  |     |__________
  T                |  __
 _|                | |2 |
|        3         |_|/_|____       _________      ____
|                   ______/  |_____/         \____/    \
|__________________|      |  |                         |
                          |  |     |           1       |
                          |  |  ___|          ____     |
                          |  |/|___\_________/    \____/
                          |__/     |
                             |_____|

1 SHOOTING GALLERY
2 ARSENAL
3 M.I.S.T. PARKING


AKROPOLIS TOWER 

                        _________________
                       /                 \
                       |                 |
                 _     |                 |     _
               _|_|____|                 T____|_|_
    _         /        |     ______      |        \           _
 __|_|_______/         |    /      \     |         \_________|_|__
|                1     \   |   2    |    \      3                 |
|      ________________|   |        |    |__________________      |
|  ___/                |    \______/     |       |          \___  |
|_/                    |                 |       |              \_|
|                      |                 |    _||||||||           |
|             4         \_______________/    |   |                |
|                          |         |      /    |                |
|______________________    |         | 10  /     |      11        |
|                      |   |         |    /      |                |
|_\____________________|_\_|         |_\_|       |                |
|          |       |   |   |         |   |     __|                |
|          |       |   |   |         |   |    / _||||||___________|
|          |   7   | 8 |\   \       /    |   / /                  |
|    5     |       |   | \   \_____/    /    | |                  |
|          |       |   |  \     9      /     | |      14          |
|          |___\___|_\_|__/ __________/      | |                  |
|__________\____6______\___/                /  |                  |
|    ||||||__16__  |                    _  /   |______\___________| 
|____|           | |___________________| |_|   |                  |
|-               | \____________15_________\12 |                  |
|-               |_|                       |   \      13          |
|-                                         |   |                  |
|__________________________________________|___|__________________|

1 WEST ELEVATOR HALL     9  FOUNTAIN
2 SQUARE                 10 FORKED ROAD
3 EAST ELEVATOR HALL     11 OBSERVATORY
4 PATIO                  12 PROMENADE
5 PARTHENON CAFE         13 SANCTUARY
6 REAR CORRIDOR          14 ROOF GARDEN
7 KITCHEN                15 BRIDGE
8 CONTROL ROOM           16 HELIPORT CORRIDOR


HELIPORT

 ___________________
|  _______________  |
| |               | |
| |      ____     | |
| |     /    \    | |
| |_   |  H   |   | |
|___|   \____/    | | 
| |               | |
|_|_______________| |
|___________________|



1F DRYFIELD
                              _______________________
                             |              _______  |
                             |   14        |       | |
       _______              _|______\______|_     _|\|____
      |  ___  \____________|       |         |   |T__15___|
      | |   \   \______10__\       \    13   |    
     _| |___| 9 |    |  23 |   12  |___B_____|         ______
 ___| |__ ______| 22 |__\__|       |    _____|________|      |
|       \/ |    |____\     |_______\11 |   18|  19  | | 20   |
|   7   | 8| 21 |  4 |     \___________|__\__|_\____|______\_|
|       |__|_\_T|____\     |           \_________17__________|  
|____\__|            \  2  |      16   |_____
   |        _ __   __/     |____\______|     |
   |   5   | \ 6| |3 \     \         1       |
   |_______|____|_|__|_____|______________B__|

1  GAS STATION               13 GARAGE
2  MAIN STREET               14 JUNKYARD
3  ROOM 1                    15 TRAILER COACH
4  ROOM 2                    16 GENERAL STORE
5  PARKING                   17 DILAPIDATED HOUSE STREET
6  TOILET                    18 HOUSE 1
7  G&R SALOON                19 HOUSE 2
8  SALOON STOREROOM          20 DILAPIDATED HOUSE
9  WATER TOWER COURTYARD     21 LOBBY
10 BACK ALLEY                22 ROOM 3
11 DRIVEWAY                  23 ROOM 4
12 FACTORY


2F DRYFIELD

         ___
       _/   \
      |_ 28  |      _____________
        |    |     |             |
        |___/      |    26       |
                   |___________\_|
                   |     |  _____|
                   |T 25 | |
                   |B    \ |
                   |_____| |
                   |_____24|
                    -|   | |
                    -|27 \ |
                    -|___|_|

24 BALCONY       27 ROOM 5
25 ROOM 6        28 WATER TANK
26 LOFT


B1 DRYFIELD

 _____          _
|___29|________| |
    |__________\ |
 ______________| |
|_____   ______30|
   ___|\|__
  |___  31 |
      |____|

29 WATER HOLE     
30 UNDERGROUND PASSAGE
31 CELLAR   


EAST MINE

 _
|T| <-6                               __________
|\|__________________________________|          |
\______5___\______4____\_   _____2___\    1   B |
                         |\|         |__________|
                         | |
                         |3|
                         | |
                        |__|

1 MESA                  4 TUNNEL
2 TUNNEL ENTRANCE       5 GORGE
3 FORKED TUNNEL         6 REFUGE


WEST MINE

 ___________
/           \
|     7     |
|           |
\_\_________/ -> TO EAST MINE
 | |
 | |
 |8|
 | |_________________
 |______________   __|
                |_|

7 CAVERN
8 SECRET PASSAGE


B1 SHELTER          
                                 ________
                                |        |
                                |        |
                               _|        |___
                           _  |          |T _|
                       ___| |_|__________| |
                      |  _23__\____24______|
                      | |     |            |
 _____________        | |     |____________|
|             |  _____|\|_____
|             | |T_ __21___ _B|
/      27     | |  \  | |  /  |          
\             | |     | |     |          ____
|    T        | |  20 | | 22  |_________| _12|
|_____   _____| |__ __|_|__ __|          / | | 
      | |       |  \   19  /  |            | |
      |\|_______|_____ \ _____|     13     | |
      |____26_  |_____| |_____|            | |
       _______| \_25\_14 _____\     _______|\|
      |   28  | |     | |     |____|   11     |
      |_______\ |     | |     |    |_ ____ \ _|
       _|__|__|/|_____| |_____|    | \    | |
      |____18___\_17\_   _____\ 15 |  16  | |
                      | |     |    |      | |
                      | |     |____\______| |
                      | |          |    \_10|
                 _____|\|__________|  9 |_
                |_________________________|  

9  ELEVATOR HALL B1               19 SUITS ROOM
10 SOUTHEAST PASSAGE B1           20 STERILIZING ROOM "IN"
11 STOREROOM                      21 STERILIZING ROOM
12 NORTHEAST PASSAGE B1           22 STERILIZING ROOM "OUT"
13 SLEEPING QUARTERS              23 NORTH HALL B1
14 MAIN CORRIDOR B1               24 POD SERVICE GANTRY
15 SHOP                           25 NORTHWEST PASSAGE B1
16 ARMORY                         26 UNDERGROUND PARKING CORRIDOR
17 SOUTHWEST PASSAGE B1           27 UNDERGROUND PARKING
18 GOLEM CONTROL ROOM             28 GOLEM FREEZER


B2 SHELTER

           ___________
          /           \
          |           |
     _____|           |
    |29___\    38     |
    | | |||           |
    | |   |           |
   _|\|_  \___________/
  ||30 ||
  | | | |           ______
  | | | |          |  __34|
  | | | |__________| |  | |
  | | | |           / | | |
  |_|\|_|    33       | | |
 _|_| |_|             | | |
|_|_31 _\      _______|_|\|
  | | | |_____|    35      |
 _|_| |_|     |/_________/_|
|_|_   _\   B         | | | 
  | | | |      37     | | |
  |_| |_|___T_________|_| |
    | |       |     \___36|
   _|\|_______| 32  |_
  |___________________|

29 NORTH HALL B2             34 NORTHEAST PASSAGE B2
30 SEPTIC TANK               35 OPERATING ROOM
31 MAIN CORRIDOR B2          36 SOUTHEAST PASSAGE B2
32 ELEVATOR HALL B2          37 LABORATORY
33 BREEDING ROOM             38 POD BOTTOM


B3 SHELTER

 __________
|          |__________
|    39     _\_______40\
|__________|         \ |
                     | |
                     | |_
                     |  _|
                     | |
                     | |_
                     |  _|
                     |\|
                     | |
                     |T|
                     | |____
                     |/___41||| -> TO B4
                     |  _|        ______
                     | |_________|42_|||| -> TO B4
                     |_____________|

39 DUMPING HOLE
40 GARBAGE INCINERATOR
41 INCINERATOR CONTROL ROOM
42 ELEVATOR HALL B3


B4 SHELTER

                      ____________________________
   __________________|  _________44\________46 ___/ -> TO DRYFIELD B1
 _||||||       43    / |         | |____    | |   
|____________________|\|_______  | |    |   | |
         |_____________|       | | | |- |   | |
                               | |_| |- |___| |
                               |   \ |45 _\___|
                               |/__|_|__|

43 LOWER SEWER
44 UPPER SEWER
45 WATER SUPPLY
46 RESERVOIR


B6 SHELTER

                      ____
                    _|    |
                   | |    |
                   | | 50 |
            _______| |    |
           |   \_49_T|    |
           |   |     |__  |
           |48 |        |_|
 _ ________|   |
|_|__47____\___|

47 CORRIDOR
48 TRAINING ROOM
49 NURSERY
50 GROWTH ROOM


1F SHELTER



 _______________            _________
|      ______   |          |52_____  |
|     |    B |  |__________| |__ __| |____
|     |  57  |  /  55  / 53 \   |   / 51  |
|     |_T____|  \______\ _______|_________|
|               |      |\54|
|      56       |      |___|
|_______________|

51 PARKING GARAGE            55 BULWARK
52 AIRLOCK                   56 HELIPORT
53 VEHICULAR AIRLOCK         57 TENT
54 GUARDROOM


NEO ARK

     __________________________________________________
    |   12    \_______11_______\_   ___8_____\______  7\
    |   ____  |                  |\|                \  |
     |\|    |\|  __              | |______          |  |
     | |    |15 /  \             |______ 9|         |  |
     |_|__  | |/ 16 \                   | |      ___|  |_
     | 13 | |\|     /                   | |     /        |
     |  __| |   ___/            ________| |    /         |
     | |     \_/               |  ________|   /       ___|
     | |                       |\|           |    2  |   |
     | |                       | |           |       | 1 |
    _|\|                       |  \__________ \      |___|
 __|    |_                      \  10        | \         |
|    14   |_________             \___________|  \___    _|
|_________\   ___   |                               |  |
|__|      |  |   |  |_______                        |  |
          |  | 6 |  |  ___ 5|                       |  |
          |  |___|  | |   | |_______________________/ 3|
          |_________\_|   |  _____\____4_____\_________/
                          | |
                         /   \
                         |___|

1 SPEAKERS ROOM              9  WOODLAND PATH
2 OBSERVATORY                10 PYRAMID
3 SOUTH PROMENADE            11 SUBMARINE TUNNEL
4 SAVANNA                    12 PAVILION
5 SHRINE                     13 BRIDGE
6 POWER PLANT                14 GARDEN
7 NORTH PROMENADE            15 ISLAND BRIDGE
8 FOREST ZONE                16 ISLAND

=====================================================================
12. KEY ITEMS LIST & LOCATIONS
=====================================================================

AERIS (SEPTEMBER ISSUE)
Computer magazine. Features a special article about the prevention of 
second-generation viruses. 
Where? Sleeping Quarters, Shelter B1.

---------------------------------------------------------------------

BLACK CARD (ARMORY CARD)
Magnetic card. The logo is two twisted Xs.
Unlocks the Armory on Shelter B1.
Where? Roof Garden, Akropolis Tower.

---------------------------------------------------------------------

BLUE KEY
Key with blue haft.
Unlocks escalator in Akropolis Tower.
Where? Rear Corridor, Akropolis Tower.

---------------------------------------------------------------------

BOWMAN CARD
Magnetic card. Belongs to Fred Bowman, chief researcher at Neo Ark. 
The picture shows a nervous-looking middle-aged man.
Used to access the Southeast Passage B2 in the Shelter.
Where? Northeast Passage B1, after killing the talking ANMC.

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