Parasite Eve 2 - Strategy Guide (Page 05)
Below are the cheat codes, hints and help for Parasite Eve 2 - Strategy Guide (Page 05).
*********************************************************************
SHELTER II BATTLE ACCOUNT
Total battles: 2
Corridor: 1
Training Room: 1
Gained items: MP Integrator 2
***NOTE: the battle in the Speaker Room has been counted in the Neo
Ark section***
*********************************************************************
*********************************************************************
NEO ARK II BATTLE ACCOUNT
Total battles: 12
Bridge: 1
Pavilion: 1
Forest Zone: 1
Woodland Path: 1
Pyramid: 1
Island Bridge: 1
Island: 1
North Promenade: 1
South Promenade: 1
Savanna: 1
Shrine: 1
Power Plant: 1
Gained items: 4x 9mm Spartan, 2x Riot
*********************************************************************
*********************************************************************
DRYFIELD III BATTLE ACCOUNT
Total battles: 11
Water hole: 1
Driveway: 1
Back alley: 1
Water Tower Courtyard: 1
Parking: 1
Room 1: 1
Room 2: 1
General Store: 1
Dilapidated House Street: 1
Dilapidated House: 1
Junkyard: 1
Gained items: Airburst
*********************************************************************
*********************************************************************
SHELTER III BATTLE ACCOUNT
Total battles: 30
Main Corridor B2: 1
Elevator Hall B2: 1
Elevator Hall B3: 1
Lower Sewer: 1
Upper Sewer: 1
Water Supply: 1
Reservoir: 1
Southeast Passage B2: 1
Operating Room: 1
Northeast Passage B2: 1
Breeding Room: 1
Septic Tank: 1
North Hall B2: 1
Elevator Hall B1: 1
Southeast passage B1: 1
Storeroom: 1
Main Corridor B1: 1
Southwest Passage B1: 1
Golem Control Room: 1
Secret passage: 1
Cavern: 1
Gorge: 1
Sleeping Quarters: 1
Northeast Passage B1: 1
Northwest Passage B1: 1
Underground Parking Corridor: 1
North Hall B1: 1
Airlock: 1
Vehicular Airlock: 1
Bulwark: 1
Gained items: 4x 5.56 Rifle, 5x Airburst, 2x Riot, 2x 9mm Spartan,
Antidote, Belt Pouch, MP Integrator 2, R.Slug
*********************************************************************
______________
___/10.6 Day Three\__________________________________________________
---------------------------------------------------------------------
September 6, 2000 6.37 PM
White House, Washington D.C.
Just a sad scene here, one you've probably seen in many movies.
---------------------------------------------------------------------
September 6, 2000 3.52 PM
Mojave Desert, Nevada
After the scene, explore the Tent. You can find a map of the Shelter,
4 AIRBURST grenades and a RINGER SOLUTION. Save if you want. Get out.
If Flint is alive, he'll give you DOUGLAS' LETTER and an MP
INTEGRATOR 2.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[KYLE]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Talk to Rupert to receive the MONGOOSE and 25 MAEDASP bullets. Check
the area behind Rupert to gain access to three long gone Storage
Boxes: the Sedan trunk, the motel cupboard, and the truck trunk. Talk
to the soldier just outside the Tent to gain permission to use the
infinite ammo boxes, which provide 9MM PARABELLUM, 9mm HYDRA, and
BUCKSHOT.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[PIERCE]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
IF, and only IF, you read Pierce's message and called Jodie
immediately afterwards, she will be outside the Tent. Talk to her.
Check the area behind her to gain access to three long gone Storage
Boxes: the Sedan trunk, the motel cupboard, and the truck trunk. Talk
to the soldier just outside the tent to gain permission to use the
infinite ammo boxes, which provide 9MM PARABELLUM, 9MM HYDRA,
BUCKSHOT, GRENADES, and 5.56 RIFLE.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Go round the truck to find a soldier who'll sell you various things.
Here you can find many attachments for your weapons and many bullets,
and even buy Medicines 3. Most important, buy the TACTICAL ARMOR.
Show Flint the Teddy Bear and he'll follow you inside the Shelter.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[PIERCE]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Go to the Golem Freezer and speak with Pierce until he's got no more
to say.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Go inside and reach the Suits Room. After the scene, you can go back
to the Underground Parking for some extra items at the Shop (if you
followed Pierce, you can buy the MM1, which is recommended since it
can hold more than 1 grenade at a time, and you have no Mongoose).
You can also visit the now-crawling-with-Golems Neo Ark.
*********************************************************************
NEO ARK III BATTLE ACCOUNT
Total battles: 12
South Promenade: 1
Savanna: 1
Shrine: 1
Power Plant: 2
North Promenade: 1
Forest Zone: 1
Pyramid: 1
Pavilion: 1
Island Bridge: 1
Island: 1
Bridge: 1
Gained items: 3x 9mm Spartan, 3x 5.56 Rifle, 3x Riot, 5x Airburst,
Grenades, Protein
*********************************************************************
Then, go to the Pod Service Gantry and watch the long scene there.
After that, go to the Pod Bottom for the final showdown.
-----[BOSS 15]-------------------------------------------------------
NEWBORN GIANT ANMC
This one may seem impossible at first, but you can beat it with
relative ease if you have good timing and know what to do.
This colossus provides you several targets:
1 Head
1 Neck
2 Arm Gas Shooters
2 Arms
1 Belly
1 Bottom
2 Tails
1 Core
The Core is his vital point, and will be uncovered after you destroy
two of the other parts.
There are two ways to face this combat: you can either uncover and
destroy the Core ASAP, or go for the big thing.
First case: cast Lv3 Antibody and shoot down head and neck to uncover
the Core. When the Core opens, run out of the way because it will
release a tremendously painful beam that can claim 100 HP or more
from you if Antibody isn't on. So just run around and when the beam
wears off, shoot the Core. Repeat until destruction.
Second case: cast Lv3 Antibody. Watch out for the head's purple beam.
First of all, destroy the Arm Gas Shooters. Then, the Belly. When
you're attacking the Belly, large spreads of paralyzing liquid will
fountain at you, so stay on the run. After the Belly, take out the
tails. Once you inflict 200 HP of damage, the tail splits in two.
Shoot the two parts, then aim the base of the tail and shoot like
crazy before the tail reforms. After the first tail, destroy the
Bottom, then the other tail. Remember that the tails also spray
paralyzing liquid at you. After that, take out head and neck. Watch
out for the neck's beam, which is also very powerful.
The arms are a pain in the ass, and you also have to deal with that
lethal Core Beam. Each arm can be hit for a max of 100 HP at a time,
then every other hit will do 0 damage. The probabilities of the arm
being vulnerable are random, so just shoot until you're hurting it.
If you're using the Mongoose, a successful hit will often allow one
or two more shots to hit as well. If the bullet does 100 HP damage
with the first shot, change target.
The arms will probably take a long time to go down due to their
random vulnerability. But when they're gone, dealing with the Core is
a piece of cake. Remember, if you get the timing and move correctly,
you can't be hit with the head and the neck out of the match. Anyway,
this fight will require some time.
Head, Neck & Core: EXP 500 BP 1500 MP 200
All: EXP 5000 BP 20000 MP 200
Items: Ringer Solution
R.Slug
Grenades
9mm Spartan (Extra)
---------------------------------------------------------------------
After this seemingly impossible fight, find the glowing light and use
the Yoshida or Bowman card on the panel to activate the bridge. A
scene will occur and the final confrontation will begin.
-----[FINAL BOSS]----------------------------------------------------
PARASITE EVE
There she is, once more. But she's not as hard as the two previous
Bosses.
USE THE GRENADE LAUNCHER. Got it? And use the regular Grenades. Eve
has this attacks:
- She's not on the bridge, and flies high where you can't see her. In
this case (which always occurs at the beginning of the battle), don't
stay on the bridge. Eve will come down and pound the center of the
bridge hard, creating a powerful wave. But you must NEVER stay on the
bridge, so you'll likely see this only once.
- She's in the center of the bridge and flies high, then floats near
you. If she does this, she'll release some light spheres that will
give you all sorts of status ailments. So, if she does this,
immediately cast Metabolize. If Antibody is on, the spheres will do
little damage.
- Colored dots appear around her. If you see them, she will rush
where you're standing and disappear in a sort of teleporter, where
the screen becomes wavy. Run to avoid the first attack, then wait for
a while and start moving again before a section of the screen gets
wavy again, which is the signal she's going to burst out again for a
double attack (she bursts out, then comes back in). If she hits you
with this attack, she'll rematerialize in the center of the bridge.
She will do it as well after a number of attacks, usually never more
than four.
- She's in the center of the bridge and the screen begins to shimmy
while your MP rise. When the shimmying stops, a powerful wave will
hit you and deplete all of your MP, as well as putting you in
Silence. If you hit her for at least 200 HP when she's casting the
attack, it will be aborted.
- She shines for a moment. If she does this, it means she's creating
a clone of herself. The clone is specter-like and will just come to
you and slap you, paralyzing you with his attacks. Two grenades are
more than enough to destroy a clone. One grenade will sometimes hit
it for 999 HP damage! Anyway, remember that the real Eve attacks you
as well while the clone is onscreen, so beat the clone ASAP.
- Eve floats to you and slaps you just like her clones. Can paralyze
you.
At the beginning of the battle, run to the end of the bridge. She
will fly high and pound the center of the bridge, but will miss you.
She will then use the other attacks as long as you don't step on the
bridge, which you shouldn't do at any time. When she appears in the
center of the bridge she receives double damage, and usually tries to
use the super wave. Avoid her attacks and go on firing grenades. It
should take about 50 grenades to beat her.
EXP 5000 BP 10000 MP 100
Clones: EXP 300 BP 1000 MP 0
---------------------------------------------------------------------
*********************************************************************
SHELTER IV BATTLE ACCOUNT
Total battles: 11
North Hall B1: 1
North Hall B2: 2
Septic Tank: 1
Main Corridor B2: 1
Elevator Hall B2: 1
Southeast Passage B2: 1
Northeast Passage B2: 1
Breeding Room: 1
Pod Bottom: 2
Gained items: Riot, 2x Airburst, 2x 9mm Spartan, 2x 5.56 Rifle,
Grenades, Protein, Javelin, Ringer Solution
*********************************************************************
After the battle, there's a scene with Kyle.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[KYLE]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The game ends here.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[PIERCE]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
September 7, 2000 9.05 PM
White House, Washington D.C.
One more scene at the White House to know more of the truth, then a
beautiful epilogue with drawings from the manual.
If you didn't meet Pierce in the Golem Freezer, that's it. But if you
did...
September 1, 2001 7.16 AM
Nature Museum, New York
The final CGI, as good as the others and showing the Good+ ending of
the game.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=====================================================================
11. MAPS
=====================================================================
B1 M.I.S.T. CENTER
_____
| |__________
T | __
_| | |2 |
| 3 |_|/_|____ _________ ____
| ______/ |_____/ \____/ \
|__________________| | | |
| | | 1 |
| | ___| ____ |
| |/|___\_________/ \____/
|__/ |
|_____|
1 SHOOTING GALLERY
2 ARSENAL
3 M.I.S.T. PARKING
AKROPOLIS TOWER
_________________
/ \
| |
_ | | _
_|_|____| T____|_|_
_ / | ______ | \ _
__|_|_______/ | / \ | \_________|_|__
| 1 \ | 2 | \ 3 |
| ________________| | | |__________________ |
| ___/ | \______/ | | \___ |
|_/ | | | \_|
| | | _|||||||| |
| 4 \_______________/ | | |
| | | / | |
|______________________ | | 10 / | 11 |
| | | | / | |
|_\____________________|_\_| |_\_| | |
| | | | | | | __| |
| | | | | | | / _||||||___________|
| | 7 | 8 |\ \ / | / / |
| 5 | | | \ \_____/ / | | |
| | | | \ 9 / | | 14 |
| |___\___|_\_|__/ __________/ | | |
|__________\____6______\___/ / | |
| ||||||__16__ | _ / |______\___________|
|____| | |___________________| |_| | |
|- | \____________15_________\12 | |
|- |_| | \ 13 |
|- | | |
|__________________________________________|___|__________________|
1 WEST ELEVATOR HALL 9 FOUNTAIN
2 SQUARE 10 FORKED ROAD
3 EAST ELEVATOR HALL 11 OBSERVATORY
4 PATIO 12 PROMENADE
5 PARTHENON CAFE 13 SANCTUARY
6 REAR CORRIDOR 14 ROOF GARDEN
7 KITCHEN 15 BRIDGE
8 CONTROL ROOM 16 HELIPORT CORRIDOR
HELIPORT
___________________
| _______________ |
| | | |
| | ____ | |
| | / \ | |
| |_ | H | | |
|___| \____/ | |
| | | |
|_|_______________| |
|___________________|
1F DRYFIELD
_______________________
| _______ |
| 14 | | |
_______ _|______\______|_ _|\|____
| ___ \____________| | | |T__15___|
| | \ \______10__\ \ 13 |
_| |___| 9 | | 23 | 12 |___B_____| ______
___| |__ ______| 22 |__\__| | _____|________| |
| \/ | |____\ |_______\11 | 18| 19 | | 20 |
| 7 | 8| 21 | 4 | \___________|__\__|_\____|______\_|
| |__|_\_T|____\ | \_________17__________|
|____\__| \ 2 | 16 |_____
| _ __ __/ |____\______| |
| 5 | \ 6| |3 \ \ 1 |
|_______|____|_|__|_____|______________B__|
1 GAS STATION 13 GARAGE
2 MAIN STREET 14 JUNKYARD
3 ROOM 1 15 TRAILER COACH
4 ROOM 2 16 GENERAL STORE
5 PARKING 17 DILAPIDATED HOUSE STREET
6 TOILET 18 HOUSE 1
7 G&R SALOON 19 HOUSE 2
8 SALOON STOREROOM 20 DILAPIDATED HOUSE
9 WATER TOWER COURTYARD 21 LOBBY
10 BACK ALLEY 22 ROOM 3
11 DRIVEWAY 23 ROOM 4
12 FACTORY
2F DRYFIELD
___
_/ \
|_ 28 | _____________
| | | |
|___/ | 26 |
|___________\_|
| | _____|
|T 25 | |
|B \ |
|_____| |
|_____24|
-| | |
-|27 \ |
-|___|_|
24 BALCONY 27 ROOM 5
25 ROOM 6 28 WATER TANK
26 LOFT
B1 DRYFIELD
_____ _
|___29|________| |
|__________\ |
______________| |
|_____ ______30|
___|\|__
|___ 31 |
|____|
29 WATER HOLE
30 UNDERGROUND PASSAGE
31 CELLAR
EAST MINE
_
|T| <-6 __________
|\|__________________________________| |
\______5___\______4____\_ _____2___\ 1 B |
|\| |__________|
| |
|3|
| |
|__|
1 MESA 4 TUNNEL
2 TUNNEL ENTRANCE 5 GORGE
3 FORKED TUNNEL 6 REFUGE
WEST MINE
___________
/ \
| 7 |
| |
\_\_________/ -> TO EAST MINE
| |
| |
|8|
| |_________________
|______________ __|
|_|
7 CAVERN
8 SECRET PASSAGE
B1 SHELTER
________
| |
| |
_| |___
_ | |T _|
___| |_|__________| |
| _23__\____24______|
| | | |
_____________ | | |____________|
| | _____|\|_____
| | |T_ __21___ _B|
/ 27 | | \ | | / |
\ | | | | | ____
| T | | 20 | | 22 |_________| _12|
|_____ _____| |__ __|_|__ __| / | |
| | | \ 19 / | | |
|\|_______|_____ \ _____| 13 | |
|____26_ |_____| |_____| | |
_______| \_25\_14 _____\ _______|\|
| 28 | | | | |____| 11 |
|_______\ | | | | |_ ____ \ _|
_|__|__|/|_____| |_____| | \ | |
|____18___\_17\_ _____\ 15 | 16 | |
| | | | | |
| | |____\______| |
| | | \_10|
_____|\|__________| 9 |_
|_________________________|
9 ELEVATOR HALL B1 19 SUITS ROOM
10 SOUTHEAST PASSAGE B1 20 STERILIZING ROOM "IN"
11 STOREROOM 21 STERILIZING ROOM
12 NORTHEAST PASSAGE B1 22 STERILIZING ROOM "OUT"
13 SLEEPING QUARTERS 23 NORTH HALL B1
14 MAIN CORRIDOR B1 24 POD SERVICE GANTRY
15 SHOP 25 NORTHWEST PASSAGE B1
16 ARMORY 26 UNDERGROUND PARKING CORRIDOR
17 SOUTHWEST PASSAGE B1 27 UNDERGROUND PARKING
18 GOLEM CONTROL ROOM 28 GOLEM FREEZER
B2 SHELTER
___________
/ \
| |
_____| |
|29___\ 38 |
| | ||| |
| | | |
_|\|_ \___________/
||30 ||
| | | | ______
| | | | | __34|
| | | |__________| | | |
| | | | / | | |
|_|\|_| 33 | | |
_|_| |_| | | |
|_|_31 _\ _______|_|\|
| | | |_____| 35 |
_|_| |_| |/_________/_|
|_|_ _\ B | | |
| | | | 37 | | |
|_| |_|___T_________|_| |
| | | \___36|
_|\|_______| 32 |_
|___________________|
29 NORTH HALL B2 34 NORTHEAST PASSAGE B2
30 SEPTIC TANK 35 OPERATING ROOM
31 MAIN CORRIDOR B2 36 SOUTHEAST PASSAGE B2
32 ELEVATOR HALL B2 37 LABORATORY
33 BREEDING ROOM 38 POD BOTTOM
B3 SHELTER
__________
| |__________
| 39 _\_______40\
|__________| \ |
| |
| |_
| _|
| |
| |_
| _|
|\|
| |
|T|
| |____
|/___41||| -> TO B4
| _| ______
| |_________|42_|||| -> TO B4
|_____________|
39 DUMPING HOLE
40 GARBAGE INCINERATOR
41 INCINERATOR CONTROL ROOM
42 ELEVATOR HALL B3
B4 SHELTER
____________________________
__________________| _________44\________46 ___/ -> TO DRYFIELD B1
_|||||| 43 / | | |____ | |
|____________________|\|_______ | | | | |
|_____________| | | | |- | | |
| |_| |- |___| |
| \ |45 _\___|
|/__|_|__|
43 LOWER SEWER
44 UPPER SEWER
45 WATER SUPPLY
46 RESERVOIR
B6 SHELTER
____
_| |
| | |
| | 50 |
_______| | |
| \_49_T| |
| | |__ |
|48 | |_|
_ ________| |
|_|__47____\___|
47 CORRIDOR
48 TRAINING ROOM
49 NURSERY
50 GROWTH ROOM
1F SHELTER
_______________ _________
| ______ | |52_____ |
| | B | |__________| |__ __| |____
| | 57 | / 55 / 53 \ | / 51 |
| |_T____| \______\ _______|_________|
| | |\54|
| 56 | |___|
|_______________|
51 PARKING GARAGE 55 BULWARK
52 AIRLOCK 56 HELIPORT
53 VEHICULAR AIRLOCK 57 TENT
54 GUARDROOM
NEO ARK
__________________________________________________
| 12 \_______11_______\_ ___8_____\______ 7\
| ____ | |\| \ |
|\| |\| __ | |______ | |
| | |15 / \ |______ 9| | |
|_|__ | |/ 16 \ | | ___| |_
| 13 | |\| / | | / |
| __| | ___/ ________| | / |
| | \_/ | ________| / ___|
| | |\| | 2 | |
| | | | | | 1 |
_|\| | \__________ \ |___|
__| |_ \ 10 | \ |
| 14 |_________ \___________| \___ _|
|_________\ ___ | | |
|__| | | | |_______ | |
| | 6 | | ___ 5| | |
| |___| | | | |_______________________/ 3|
|_________\_| | _____\____4_____\_________/
| |
/ \
|___|
1 SPEAKERS ROOM 9 WOODLAND PATH
2 OBSERVATORY 10 PYRAMID
3 SOUTH PROMENADE 11 SUBMARINE TUNNEL
4 SAVANNA 12 PAVILION
5 SHRINE 13 BRIDGE
6 POWER PLANT 14 GARDEN
7 NORTH PROMENADE 15 ISLAND BRIDGE
8 FOREST ZONE 16 ISLAND
=====================================================================
12. KEY ITEMS LIST & LOCATIONS
=====================================================================
AERIS (SEPTEMBER ISSUE)
Computer magazine. Features a special article about the prevention of
second-generation viruses.
Where? Sleeping Quarters, Shelter B1.
---------------------------------------------------------------------
BLACK CARD (ARMORY CARD)
Magnetic card. The logo is two twisted Xs.
Unlocks the Armory on Shelter B1.
Where? Roof Garden, Akropolis Tower.
---------------------------------------------------------------------
BLUE KEY
Key with blue haft.
Unlocks escalator in Akropolis Tower.
Where? Rear Corridor, Akropolis Tower.
---------------------------------------------------------------------
BOWMAN CARD
Magnetic card. Belongs to Fred Bowman, chief researcher at Neo Ark.
The picture shows a nervous-looking middle-aged man.
Used to access the Southeast Passage B2 in the Shelter.
Where? Northeast Passage B1, after killing the talking ANMC.
| « Previous Page | Next Page » |
