Parasite Eve 2 - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Parasite Eve 2 - Strategy Guide (Page 02).
Lv 2:
Electric discharge. Range level up. Advanced stage, with greater
range. Destroys the target's internal organs cells.
MP used: 7 ATP time: 30 Exp. cost: 1250 Bonus MP: 1
Lv 3:
Electric discharge. Range level up. Highly advanced stage, with
greater range. Destroys the bone cells of the target.
MP used: 7 ATP time: 22 Exp. cost: 3000 Bonus MP: 2
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PLASMA
Lv 1:
Knocking down explosion. Activates mitochondria, producing discharges
that generate high-temperature ions. The waves of the explosion knock
down the enemy.
MP used: 6 ATP time: 18 Exp. cost: 750 Bonus MP: 1
Lv 2:
Knocking flat explosion. Advanced stage. Produces ions that cause a
powerful detonation. The waves of the explosion knock the enemy flat.
MP used: 5 ATP time: 18 Exp. cost: 1750 Bonus MP: 1
Lv 3:
Cutting down explosion. Highly advanced stage. Generates ions that
cause a powerful detonation. The waves of the explosion cut down the
enemy.
MP used: 4 ATP time: 18 Exp. cost: 4000 Bonus MP: 2
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APOBIOSIS
Lv 1:
Temporary stop. Activates mitochondria, creating an electric
discharge. Immobilizes nearby enemies, destroying their nervous
cells.
MP used: 18 ATP time: 38 Exp. cost: 3000 Bonus MP: 1
Lv 2:
Temporary spasm. Advanced stage. Programs the accelerate death of the
nervous cells and causes spasm to the nearby target.
MP used: 18 ATP time: 38 Exp. cost: 4000 Bonus MP: 2
Lv 3:
Lasting paralysis. Highly advanced stage. Programs the accelerate
death of the nervous cells and paralyzes the nearby target.
MP used: 18 ATP time: 38 Exp. cost: 5000 Bonus MP: 4
_____
___/EARTH\___________________________________________________________
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ANTIBODY
Lv 1:
Limits physical damage. Uses mitochondria to suck up the Earth's
magnetism, creating a protective covering against the enemy's
attacks.
MP used: 6 ATP time: 36 Exp. cost: 500 Bonus MP: 2
Lv 2:
Prevents physical damage. Advanced stage. Sucks up the Earth's
magnetism, creating a covering capable of cutting in half the enemy's
attacking power.
MP used: 5 ATP time: 28 Exp. cost: 1250 Bonus MP: 2
Lv 3:
Nullifies enemy attack. Highly advanced stage. Sucks up the Earth's
magnetism, creating a covering which neutralizes the enemy's attack.
MP used: 4 ATP time: 18 Exp. cost: 3000 Bonus MP: 4
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ENERGYSHOT
Lv 1:
Increases ammo speed and effectiveness. Increases ammo speed, thanks
to the electromagnetic force created by mitochondria.
MP used: 10 ATP time: 36 Exp. cost: 750 Bonus MP: 2
Lv 2:
Stopping power and bullets speed up. Advanced stage. Increases ammo
speed and changes their structure to increase their Stopping Power.
MP used: 9 ATP time: 28 Exp. cost: 1750 Bonus MP: 2
Lv 3:
Increases ammo speed and power. Highly advanced stage. Increases ammo
speed and every shot fires cancerous mitochondria.
MP used: 8 ATP time: 18 Exp. cost: 4000 Bonus MP: 4
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ENERGYBALL
Lv 1:
Spinning protection sphere. Creates a magnetic field in which rotates
a superconductor, against which the enemy collides.
MP used: 15 ATP time: 36 Exp. cost: 3000 Bonus MP: 2
Lv 2:
2 spinning protection spheres. Advanced stage. Creates a magnetic
field in which rotate two superconductors, against which the enemy
breaks.
MP used: 15 ATP time: 28 Exp. cost: 4000 Bonus MP: 4
Lv 3:
Rotating attack ellipse. Highly advanced stage. Creates three
superconductors which rotate elliptically in a magnetic field,
hitting the target.
MP used: 15 ATP time: 18 Exp. cost: 5000 Bonus MP: 9
=====================================================================
7. COMBAT STUFF
=====================================================================
___________
___/7.1 Weapons\_____________________________________________________
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TONFA
Weight: 68
Range:1
Rate: 5
Okinawa-style club. Allows continuous hits.
OPERATION: R1: Blow
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M39R
Caliber: 9mm
Capacity: 20 rounds
Weight: 117
Range: 50
Rate: 110
3-consecutive-shots handgun. 9mm caliber.
OPERATION: R1: 9mm P.B./Hydr/Sptn (Burst)
R2: 9mm P.B./Hydr/Sptn (Single)
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PA3
Gauge: 12ga
Capacity: 3 rounds
Weight: 270
Range: 30
Rate: 2
Smooth-bore shotgun 12 gauge.
OPERATION: R1: Buckshot/Firefly/R.Slug (Single)
Price: 1000 BP
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RIFLE M4A1
Caliber: 5.56mm
Capacity: 30 rounds
Weight: 254
Range: 500
Rate: 85
Assault gun 5.56mm caliber. Accessory attachment allowed.
OPERATION: R1: 5.56 Rifle (Triple)
R2: 5.56 Rifle (Single)
Price: 2450 BP
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M4A1 BAYONET
Caliber: 5.56mm
Capacity: 30 rounds
Weight: 284
Range: 500/2
Rate: 85/3
Assault rifle with attached bayonet.
OPERATION: R1: 5.56 Rifle (Triple)
R2: Cut-bayonet
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M4A1(+1)
Caliber: 5.56mm
Capacity: 60 rounds
Weight: 274
Range: 500
Rate: 85
Assault rifle M4A1. Double magazine, 30 more rounds.
OPERATION: R1: 5.56 Rifle (Triple)
R2: 5.56 Rifle (Single)
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M4A1(+2)
Caliber: 5.56
Capacity: 90 rounds
Weight: 294
Range: 500
Rate: 85
Assault rifle M4A1. Triple magazine, 60 more rounds.
OPERATION: R1: 5.56 Rifle (Triple)
R2: 5.56 Rifle (Single)
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MP5A5
Caliber: 9mm/Flash
Capacity: 30/50 rounds
Weight: 288
Range: 55/5
Rate: 80/2
Sub-machine gun 9mm caliber. Flash equipped.
OPERATION: R1: 9mm P.B./Hydr/Sptn (Burst)
R2: Flash
Price: 6980 BP
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GRENADE LAUNCHER
Caliber: 40mm
Capacity: 1 round
Weight: 260
Range: 350
Rate: 1
Small grenade launcher. 40mm caliber.
Price: 1680 BP
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P08
Caliber: 9mm
Capacity: 7 rounds
Weight: 87
Range: 70
Rate: 80
Special loading mechanism. 9mm caliber.
OPERATION: R1: 9mm P.B./Hydr/Sptn (Single)
Price: 680 BP
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M950
Caliber: 9mm
Capacity: 100 rounds
Weight: 227
Range: 40
Rate: 90
High-loading-capacity gun. 9mm caliber.
OPERATION: R1: 9mm P.B./Hydr/Sptn (Burst)
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P229
Caliber: 9mm
Capacity: 12/50 rounds
Weight: 92
Range: 120/4
Rate: 90/3
9mm caliber handgun with muffler. Flash equipped.
OPERATION: R1: 9mm P.B./Hydr/Sptn (Single)
R2: Flash
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M4A1 HAMMER
Caliber: 5.56/Stun
Capacity: 30/40 rounds
Weight: 339
Range: 500/2
Rate: 85/4
Rifle with Stungun.
OPERATION: R1: 5.56 Rifle (Triple)
R2: Electric discharge
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SP12
Gauge: 12ga
Capacity: 7 rounds
Weight: 420
Range: 40
Rate: 24
Short range 12 gauge shotgun. Powerful, but bulky and heavy.
OPERATION: R1: Buckshot/Firefly/R.Slug (Single)
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AS12
Gauge: 12ga
Capacity: 20 rounds
Weight: 550
Range: 50
Rate: 36
Smooth-bore shotgun 12 gauge. Repeater.
OPERATION: R1: Buckshot/Firefly/R.Slug (Single)
Price: 12500 BP
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MP5A5(+1)
Caliber: 9mm/Flash
Capacity: 60/50 rounds
Weight: 306
Range: 55/5
Rate: 80/2
Submachine gun MP5A5. Double magazine, with 30 more bullets.
OPERATION: R1: 9mm P.B./Hydr/Sptn (Burst)
R2: Flash
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MP5A5(+2)
Caliber: 9mm/Flash
Capacity: 90/50 rounds
Weight: 324
Range: 55/5
Rate: 80/2
Submachine gun MP5A5. Triple magazine, with 60 more bullets.
OPERATION: R1: 9mm P.B./Hydr/Sptn (Burst)
R2: Flash
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MONGOOSE
Caliber: 44Mag.
Capacity: 6 rounds
Weight: 168
Range: 60
Rate: 70
Big revolver 44mm caliber. Slow reloading, but very powerful.
OPERATION: R1: 44 Magnum/44 Maeda SP (Single)
Price: 2850 BP (Replay Mode)
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M4A1 GRENADE
Caliber: 5.56/40mm
Capacity: 30/1 rounds
Weight: 390
Range: 500/250
Rate: 85/1
Rifle with grenade launcher. 40mm caliber.
OPERATION: R1: 5.56 Rifle (Triple)
R2: Grenade/Riot/Airburst (Single)
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M4A1 PIKE
Caliber: 5.56/Flame
Capacity: 30/30 rounds
Weight: 437
Range: 500/6
Rate: 85/2
Rifle with flamethrower.
OPERATION: R1: 5.56 Rifle (Triple)
R2: Flamethrower
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M4A1 JAVELIN
Caliber: 5.56/Laser
Capacity: 30/60 rounds
Weight: 488
Range: 500/420
Rate: 85/2
Rifle with laser.
OPERATION: R1: 5.56 Rifle (Triple)
R2: Laser
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M249
Caliber: 5.56
Capacity: 200 rounds
Weight: 685
Range: 400
Rate: 100
OPERATION: R1: 5.56 Rifle (Burst)
R2: 5.56 Rifle (Single)
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MM1
Caliber: 40mm
Capacity: 12 rounds
Weight: 900
Range: 350
Rate: 12
Big grenade launcher with rotating barrel. 40mm caliber.
OPERATION: R1: Grenade/Riot/Airburst (Continuous)
Price: 23500 BP
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HYPER VELOCITY
Caliber: 20mm
Capacity: 100 rounds
Weight: 881
Range: 1000
Rate: 7
OPERATION: R1: Rail gun
Price: 20000 BP (Replay Mode)
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GUNBLADE
Caliber: Blade/12ga.
Capacity: -/12 rounds
Weight: 579
Range: 2/100
Rate: 2/36
OPERATION: R1: Blade
R2: Buckshot/Firefly/R.Slug (Single)
Price: 10000 BP (Replay Mode)
________
___/7.2 Ammo\________________________________________________________
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9MM P.B.
Caliber: 9mm
Power: 10
Capacity: 500
Armored bullets 9mm caliber. For handgun and sub-machine gun.
APPLICABLE WEAPONS: M93R, P08, P229, MP5A5
Price: 50 x 30 BP
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9MM HYDRA
Caliber: 9mm
Power: 15
Capacity: 500
Soft-point bullets. The point bulges, doubling power.
APPLICABLE WEAPONS: M39R, P08, P229, MP5A5
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BUCKSHOT
Gauge: 12ga
Power: 40
Capacity: 200
Special: Explosion
12 gauge shells. 9 shots each.
APPLICABLE WEAPONS: PA3, SP12, AS12
Price: 10 x 60 BP
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5.56 RIFLE
Caliber: 5.56mm
Power: 22
Capacity: 800
Armored bullets 5.56mm caliber. To be used with Rifle and LMG.
APPLICABLE WEAPONS: M4A1
Price: 80 x 100 BP
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GRENADES
Caliber: 40mm
Power: 270
Capacity: 100
Special: Burst
Rounds 40mm caliber. Release destructive splinters.
APPLICABLE WEAPONS: Grenade Launcher/M4A1 Grenade
Price: 4 x 280 BP
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RIOT
Caliber: 40mm
Power: 60
Capacity: 100
Special: Flash
Special sound ammo. Emit a blinding flash.
APPLICABLE WEAPONS: Grenade Launcher/M4A1 Grenade
Price: 4 x 80 BP
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R.SLUG
Gauge: 12ga
Power: 90
Capacity: 200
Special: Piercing
12 gauge shells for rifles. Stable trajectory (one shot).
APPLICABLE WEAPONS: PA3, SP12, AS12
Price: 10 x 120 BP
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FIREFLY
Gauge: 12ga
Power: 70
Capacity: 200
Special: Incendiary
Incendiary shells 12 gauge. Put living beings on fire.
APPLICABLE WEAPONS: PA3, SP12, AS12
Price: 10 x 90 BP
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AIRBURST
Caliber: 40mm
Power: 220
Capacity: 100
Special: Explosion
Explosive bullets 40mm caliber. Explode in mid-air.
APPLICABLE WEAPONS: Grenade Launcher, M4A1 Grenade
Price: 4 x 450 BP
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9mm SPARTAN
Caliber: 9mm
Power: 20
Capacity: 500
Spartan bullets 9mm caliber. High internal destruction bullets.
APPLICABLE WEAPONS: M39R, P08, P229, MP5A5
Price: 50 x 80 BP
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44 MAEDA SP
Caliber: 44Mag.
Power: 70
Capacity: 500
Special: POISON
Special anti-NMC (professor Maeda). Equipped with a poisonous
substance.
APPLICABLE WEAPONS: Mongoose
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44 MAGNUM
Caliber: 44Mag
Power: 40
Capacity: 500
44 caliber bullets. High destructive power.
APPLICABLE WEAPONS: Mongoose
Price: 50 x 100 BP
__________
___/7.3 Armors\______________________________________________________
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LEATHER JACKET
ADD. HP +10
ADD. MP -
Attachments: 3
Special features: Resist PARALYSIS
Aya's favourite jacket. With special protective fiber.
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"TURTLE" JACKET
ADD. HP +5
ADD. MP +20
Attachments: 3
Special features: MP Recovery/Resist PARALYSIS
Special for NMC hunters. Can be worn under clothes.
Price: 1680 BP
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COMBAT ARMOR
ADD. HP +40
ADD. MP +10
Attachments: 5
Special features: Motion detector/Resist SILENCE
For man-to-man fighting. Has an anti-silence loudspeaker.
Price: 3250 BP
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TACTICAL VEST
ADD. HP +50
ADD. MP +10
Attachments: 7
Special features: Quick fire/HP recovery
Spectra Bullet-proof vest. Has a first-aid kit.
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ASSAULT VEST
ADD. HP -
ADD. MP +10
Attachments: 6
Special features: Resist POISON
Suitable for desert climate. Low defense, but allows Attachments.
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HOLSTER
ADD. HP -
ADD: MP +20
Attachments: 4
Special features: Quick fire
Leather holster.
Price: 2580 BP
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PASGT VEST
ADD. HP +20
ADD. MP -
Attachments: 6
Special features: Resist POISON/HP recovery
Military bullet-proof vest. Has a first-aid kit.
Price: 2980 BP
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EOD SUIT
ADD. HP +100
ADD: MP -
Attachments: 5
Special features: Resist IMPACT/Resist PARALYSIS
Anti-explosives armor. Resists heat and explosions.
Price:4580 BP
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NBC SUIT
ADD. HP +20
ADD. MP +20
Attachments: 6
Special features: Resist POISON/Resist PARALYSIS
Defends against chemical, bacteriologic and nuclear substances.
Price: 3980 BP
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PSYCHO PROTECTOR
ADD. HP -
ADD. MP +50
Attachments: 4
Special features: Medical inspection/Resist CONFUSION
Checks enemy stats.
Price: 4580 BP
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TACTICAL ARMOR
ADD. HP +60
ADD. MP +30
Attachments: 8
Special features: Motion detector/Medical inspection
New "Land Warrior" system. Display with motion detector.
Price: 12800 BP
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AYA SPECIAL
ADD. HP +30
ADD. MP +50
Attachments: 7
Special features: Quick fire/MP recovery
Special jumper designed by Jodie. Has many resources against ANMCs.
Price: 8000 BP
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MONK ROBE
ADD. HP -
ADD. MP +100
Attachments: 10
Special features: MP generation/MP recovery
______________________
___/7.4 Weapon Attachments\__________________________________________
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M9
Use: M4A1 Attachment
Bayonet for close combat. Attachment for M4A1.
Price: 980 BP
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M4A1 CLIP
Use: Add M4A1 Capacity +30
M4A1 magazine. Increases bullets by 30 units.
Price: 1800 BP
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HAMMER
Use: M4A1 Attachment
1,200,000 V-power shotgun. Attachment for M4A1.
Price: 3270 BP
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M203
Use: M4A1 Attachment
40mm grenade launcher. Attachment for M4A1.
Price: 2130 BP
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PIKE
Use: M4A1 Attachment
Small flamethrower. Attachment for M4A1.
Price: 5180 BP
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MP5 CLIP
Use: Add MP5 capacity +30
MP5A5 magazine. Increases bullets by 30 units.
Price: 3980 BP
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JAVELIN
Use: M4A1 Attachment
Laser rifle. Attachment for M4A1.
Price: 7500 BP
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8. USE-AND-ATTACHMENT ITEMS
=====================================================================
ANTIDOTE
Attachment: Cure DARKNESS, PARALYSIS, POISON
Detoxifying substance. Cures darkness, paralysis and poison.
Price: 80 BP
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BELT POUCH
Use: Add Attachments +1
Pouch to be attached to the belt. Increases Attachments.
Price: 10000 BP (Replay Mode, Scavenger Mode)
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COLA
Use, Attachment: Recover 80 MP/Recover 20 HP
Energy drink. Recovers HP and MP.
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COLOGNE
Attachment: Induce BERSERKER
1-use spray perfume. Stimulates strength.
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