Parasite Eve - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Parasite Eve - Strategy Guide (Page 02).
After killing the boss, run to the right until you bump into a train,
go up, around and to the right of it, then go down, past it, and into a
train at the bottom right corner of the screen. There are three chests in
here. You'll find a B Protector, and one chest with a Tool. The third
chest contains either a Tool or a Super Tool (5% chance). Leave the
train, then go north to the bridge. Run across the bridge and examine the
body of the guard for the Gate Key. Aya will notice the slime going
towards the museum. Now go left, and that's the end of disc one. Put in
disc two, and go back to the subway. Run all the way back to the train
stop platform (where the phone was). Go south from the phone, and then go
up the stairs under the EXIT sign and you'll arrive back at the map of
New York City. Before you go anywhere else, you should head back to the
Police Department and drop off all your stuff.
Pier Number 3 Warehouse
Weapons: PPK handgun, M203-2 grenade launcher, AT4 rocket launcher
Armor: Cm Protector, Sp Protector
This area is completely optional, but if you go here, you can get some
good items, and also build up some levels in the process. If you decide
that you don't want to go, then skip this section and head straight to
the museum.
Upon going through the gate, swing to your right and open the chest
for a PPK handgun. Search somewhere behind the sliding metal door for a
Tool, then go up. The screen will shift and you'll be at the front of the
warehouse. Run up the steps and enter.
Go forward and check your left for a chest that contains the Cm
Protector, then continue north to the next screen. Here, you'll see a cat
chasing a rat, and then after some mutations, the rat will chase the cat
away, heh. Kill the mutated rat, then check the bottom right corner for a
shiny object which turns out to be a Warehouse Key. Go up a little bit
and under the bridge. Right after you pass the bridge, there's a chest to
your right among the rubble that contains a M203-2 grenade launcher. Even
though the chest is in plain sight, you might have trouble spotting it
because it's camoflauged so well. Now go through the door on the north
side. Keep going down and then enter the door under the red light. Head
left and open the chest for the Sp Protector, then go near the bottom
right corner and open the chest for a Rocket (hint hint). Go up the
stairs on the left side and save before continuing through the left door.
Also, after saving, go to the right of the phone, climb up the ladder and
open the chest for an Offense +2 or Offense +3 (10% of the time). Now go
through the left door.
Cross the bridge and enter the door on the other side. In the bottom
left corner of this room you'll find an Offense +2 or Defense +1. A chest
in the topright corner contains a Tool. The one in the topleft corner has
an Offense +2 or a Defense +2. There's also a chance you'll get a Defense
+3 (10% of the time). Once you've picked up all the items, go down the
elevator.
Slide yourself down to the bottom, then go left. You'll be attacked by
the boss.
Crab
Level: 32
HP: 856 (head), 420 (claws)
EXP: 2510
The Crab has three parts to it, two claws and the head. What you should
do is always stick to its side. It shoots out bubbles in a cone-shaped
direction in front of it that hits twice and lowers your defense. If
you're to its side, it won't hit you. It also has two physical attacks.
One is where it thrusts both its claws outward, and the other is a grab
and smack you to 1 HP move, but both can be avoided as long as you're to
its side. It has one more move where its eyes pop up and shoot lasers.
You can't avoid this if you're to its side, so once you see the eyes come
out, get as far away as you can from it. If you get hit by them, then
heal and get back to its side. Kill the claws first, then go for the
head. Once the claws are gone, the defense of the head lowers. If you
have Burst effect on your weapon, then you might be able to hit both
claws with one attack. Chances are that the far claw will be out of
range, though. Note that you won't always be directly at its side because
it's constantly moving away from you. As long as you keep following it,
though, you'll be safe, because it stops when it's about to attack,
giving you time to move in. Don't attack it while it's moving, wait
instead until it has attacked, and then counter. When you win, you'll get
the AT4 rocket launcher (ooh).
Once the crab is gone, go to the northwest. Watch the steam patterns.
When you think you've got it down, go in (while there's no steam), pick
up the shiny object (Tool), and get out. Return to the bottom right and
climb back up the elevator lift. Now leave the warehouse. If you're
thinking of equipping the AT4 right now, don't, because you won't find
rockets in abundance as you do Ammo. Save it for the boss fights.
American Museum of Natural History
Weapons: G22 or P220-2 handgun, M203-4 grenade launcher,
MP5PDW machine gun, M500 shotgun, Maeda's Gun, M8000 handgun,
M9-3 handgun
Armor: N Suit, Sv Protector, B Jacket 1, Cr Vest 2
After finishing the warehouse, go to the museum. You may also want to
stop by the department first and drop off all your extra stuff.
Enter the museum now. In the lobby, head towards the topleft, and
follow the person who slipped behind the door (save before you follow).
Run to the left in the next room and then go to the bottom left corner.
Off screen in the corner is a chest that contains a Medicine 4. Get it,
then take the door on the left. Go to the bottom left corner in this next
room and open the chest behind the frog exhibit for a Medicine 3. Enter
the doors at the north. You'll see the figure disappear behind a locked
door, and then you'll have to fight a pair of dinosaurs. Once you kill
them, go north near the middle of the room, and then check your left and
right side for chests. The left chest contains a Tool or Medicine 3. The
right chest contains either the G22 or P220-2 handgun.
Go back south, return to the lobby, and then save again. Take the
north exit from the lobby, under the stairs. In the next screen, you're
in an area with lots of green growth. Examine the machine on your right
and you'll get a little quiz. Answer it correctly and you'll get a prize.
Answer incorrectly and you'll get a chance at another not-so-good prize
(check below for the answers). When done, continue north while pressing
against the "wall" on your right. After a little bit of running, Aya
should be able to get through, now go south and east to get to a hidden
room. Pick up the Ammo +30 and answer the next quiz. Now go through the
door on the right. Open the chest under the fire alarm for a Defense +1,
then go south to the opposite side and open that chest for an Offense +1.
Now run to the bottom right corner and get the N Suit in the chest, then
go south a little, turn to face the west side, and push the box out of
the way to reveal another room. Get the Trading Card and the Tool, then
go back to the green area. This time, go all the way north.
When you get out of the green area, continue north through the
passage, then turn left at the end. At the new screen, you'll see another
quiz here. Take it, or don't, then continue left and beat up the
scorpion. After it's gone, go left to the next screen. Take a right at
the canoe in the center of the room, going through the north exit. Go to
the bottom right corner, at the foot of the stairs, and open the chest
for an M203-4 grenade launcher. Instead of going up the stairs, go north
around them. When you get to the next screen (the place with all the
heads), just try to leave, and you'll be attacked by three armadillos.
Kill them, return to the previous room and now go up the stairs.
At the top, you'll see another quiz in the upper right corner. Go
south for a bit, then look to your left and right for two chests that may
be partially hidden. The left chest contains a CR Evade +1 or PE +1, the
right chest has an Offense +1 or Defense +1. Now go through the north
exit. Walk around the exhibits and take the door on the upper right
corner. Climb down the ladder, pick up the Offense +1 or Defense +1 in
the chest, then go through the door. Pick up the tool hidden by the left
head, then climb back up the ladder to the second floor.
Climb up to the third floor now. Pick up the Rocket in the chest, then
go through the door back inside. Take the quiz in the lower right corner,
then go through the exit at the southwest. In the next room, you'll find
another quiz in the bottom right corner. Take it, then leave the room
through the south. You'll see some stairs to the second floor. Go down
them, pick up the Revive inside the chest, then go back to the third
floor. Now take the exit to your right.
Inside the next room, a pterodactyl will crash into the room and
attack you. Kill it off, pick up the Medicine 4 in the chest, then
continue going right. When you get to the room with the fall dinosaur
fossils, go south (or continue to go south, rather). Take the door on the
west side of the room. Open the chest for the Sv Protectorby the smashed
window, then climb through the window. Run across the ledge to the right,
jump down to the second floor, and then climb through the window.
After going through the window, go through the east door. You'll find
yourself outside of Klamp's Office, but it's locked, so take the path
leading north. Check under the tent labeled Museum Shop for a Defense +1
and a Tool, then continue north. Run down the long hallway and take a
left at the end. At the red carpet area, take the door on the north.
Examine the monitors, and examine the blinking object to the right of the
monitors, then deactivate the alarm. Open the chest on the left for an
MP5PDW machine gun, then use the phone to save (finally!).
Before leaving the room, stand in front of the alarm, then run to the
right. When you can go right no more, head south (you're off the screen),
and then examine everything around there until you appear in the
elevator. Move it to the fourth floor. You'll come into a secret room
where you can pick up some various items. Among them are the Tool, M500
shotgun, B Jacket 1, and Cure-D. Now go back to the second floor. Leave
the monitoring room and head back to Klamp's office (go right from the
red carpet area).
In Klamp's office, just watch the events as they happen. You'll come
out with the Klamp Key and Maeda's Gun. Outside of the office, go through
the door at the bottom left. Also note that the stairs are no longer
blocked, but don't go up them. In the next room, keep going left and
unlock the door with the Klamp Key. Do the quiz in this room, then take
the door north. When you come up in the next room, walk to the center of
the room and you'll be attacked by the Triceratops.
Triceratops
Level: 33
HP: 750 (1st stage), 900 (2nd stage)
EXP: 50,000
This boss has two attacks. One is a charging attack and another a
lightning attack. The charging attack is fairly easy to dodge in the
beginning. To be able to dodge it, though, you'll need to be running
_before_ it charges, otherwise you won't have enough time to get out of
the way. Once you get the pattern down, you should be able to tell when
it's about to charge. When it loses more HP, it will charge two, then
three times in a row. When it does this, it's pretty hard not to get hit,
so make sure you're ready to heal. Its other attack is a lightning attack
that curves around the whole room. When it fires, look for the little
open spot in front and beside its head. That's where you should stand
when it's about to shoot the lightning. Other than that, there's nothing
more to this boss except dodge and shoot. When you deal enough damage,
then its head will disappear. At this point, it's weak against ice, so
switch to the M203-4 grenade launcher. Also, in this form it will charge
less and shoot lightning more often. You'll get a mighty Ammo +6 when you
beat it.
With the Triceratops dead, go back down the stairs to the lobby and
save again. Do _not_ go south otherwise you will have to fight another
boss without saving! After you've saved, go back to the Triceratops room
and try to go south. You'll be knocked all the way down to the first
floor. Pick up the Ammo +30 and Medicine 4, then run to the right. You'll
be attacked by the T-Rex.
T-Rex
Level: 35
HP: 2400
EXP: 100,000
This guy is even tougher than the Triceratops (that is, if you thought
the Triceratops was tough). In the beginning, it will work on shooting
flames at you. The flames cover nearly the entire room in front of it, so
if you don't want to be burned, then stay behind it. The best thing to do
is stay near its left side and more behind than in front of it. That way,
when it shoots the flames, you won't have to worry about getting into
position. Sometimes it will jump to the other side of the screen and
follow with the flame attack. When it does that, just quickly run back to
position so you won't get hit. The flame attack can hit multiple times at
about 150 damage each, and you can take up to 750 damage if you're
standing in front of it when it fires, so you definitely don't want to
get hit. Its other moves consist of a normal biting attack which is
easily dodged and one where it shoots two bolts of energy at you. It's
not as easily dodged, but the damage is bearable. To dodge, watch when
it's about to shoot the balls, then start running away from it. When they
actually start coming at you, start running towards it and then a little
bit to the side. To kill it, just keep shooting at it from its side with
your strongest handgun (using anything else is too risky as they fire too
slowly) or machine gun. If you happen to have Liberate by now, use it,
and the battle will be over. You'll get the M8000 handgun when you win.
Run to the bottom left corner, then enter the doors at the south wall.
You'll end up back in the lobby. Save, then go into the elevator and go
to the fourth floor. There's a chest here that contains a Full Cure or
Full Recover. Get it, then go back into the elevator and head to the
second floor.
Out of the elevator, go west two rooms, then go north. Head up the
stairs back to the Triceratops room. Now go south (you won't be rammed
this time) to the next room. After the "earthquake", you'll notice the
window on the west side is shattered. Go through it, then turn south.
You'll find two chests with a Tool and an M9-3 handgun inside. Also,
before going up the stairs, go north again, down the stairs, and south to
the room with the quiz. You'll find broken glass in this room, too. Go
through it and head to the bottom left corner of the room. In the two
chests you'll find a Cr Vest 2 and a Super Tool. After getting them, go
back to the room where the "earthquake" occured and up the stairs.
Go through the door on the north, and watch the events take place. Aya
will automatically leave the Museum after that. View all the cool FMV's
and Aya will be brought to an aircraft carrier outside of New York City.
Eventually you'll be able to save, and after that, you'll be at the
Statue of Liberty.
Also, here are the answers to the Quiz questions in the Museum.
-How many animals are hiding?
9
-The name of the organelle that appeared in the first organism?
Mitochondria
-What was the nutritional source of the first organism that lived 3.9
billion years ago?
Nitrogen oxides from volcanoes
-The mitochondria creates ATP (adenosine triphosphate) within the cell.
How much energy is this equivalent to?
200,000 V per cubic cm
-By taking mitochondria, which uses oxygen as its nutritional source,
into the body and living with it symbiotically, the bacteria has
acquired a tremendous amount of energy. What was the consequence?
Aging
-In 1987, Cann & Wilson released a theory stating that humans were
derived from Mitochondria eve. Which organism is thought to be
Mitochondria Eve?
An African female
-25 Million years ago, oxygen increased in the air. Why?
Photosynthesis by bacteria
The Statue of Liberty
Weapons:
Armor:
You'll land at the base of the Statue of Liberty. Before going north,
check everything you can think of, because the upcoming battle is tough.
Once you're ready, go north and you'll confront Eve for the final time.
Eve
Level: 37
HP: 1900 (Top), 1750 (Middle), 1600 (Bottom)
EXP: 0
There are three parts to Eve, so you should use a weapon with the Burst
effect (probably a shotgun unless you moved it to another). Also, if you
have it, now is a good time to use your AT4 rocket launcher. Eve has many
attacks. One is where she shoots a pair of energy balls at you, four
times in succession. You can dodge them by standing in between them, but
it's much easier to avoid them by continuously running to either side.
She also sprays needles around the whole screen in a circular fashion.
Just run away from them, but angle yourself so that you're also running
towards Eve. (Simple Geometry has it that as the radius of a circle
becomes smaller, the circumference gets smaller. The closer you are to
Eve, the less distance you have to cover, giving you more time to outrun
the needle spray. If you're farther away, and you don't get close, then
you'll probably get hit.) And then there's a move where Eve spins around
in place and shoots boomerangs in the air which rain down back on Aya.
They're pretty hard to dodge, but if you get directly under Eve, then you
shouldn't get hit. Just remember to back off when she stops firing. Eve
also has several close up attacks. You can tell when they're coming when
waves of energy eminate from Eve's "tail". The only way to avoid this is
to STAY AWAY from her the instant you see her. If you're far away enough,
then her melee attack won't come out. If you get caught, though, then
you're in trouble. Among her melee attacks are a multi-hit hurts-a-lot
move, another multi-attack which doesn't have as many hits, but confuses
you, and one where she just smacks you to one HP. The strategy to beat
Eve goes as follows. Run in a counter-clockwise direction around Eve.
Make sure you're always moving. When she attacks, position yourself
correspondingly so that you don't get hit (easier said than done, but do
your best). Once her attack comes out, get in range, and then shoot her.
The bottom section has the least HP, so get rid of that first. By the
way, you should have the Liberate spell at this point. Use it. It will
help a lot. When yon win, you'll have to fight Eve in a different form.
Eve
Level: 35
HP: 2200
EXP: 0
This Eve moves a lot quicker than the previous one, so you need to keep
Aya moving at all times. Eve has fewer attacks than the other, but they
still hurt. The first is a quick physical attack where Eve rushes up to
Aya and just hits her several times. Just keep moving away and you should
be able to avoid at least some of the hits. Eve also has a paralysis
attack that can't be dodged. You'll be either paralyzed or slowed. When
that happens, cast Haste on yourself instead of Medic (you move faster
and you use up less PE). Eve's final attack is where she flies into the
air, summons an energy lance and throws it at the ground towards you.
When she goes up into the air, move yourself to one corner (you can't see
yourself, but you can still move). When she throws it (or right before
she throws it) run to the opposite corner and DON'T STOP until the energy
has completely disappeared. This is pretty hard to do, as Eve doesn't
give you enough time to run to the corner and run back, and even though
the lance won't directly hit you, the shockwaves that result from it
cover a lot of the screen. But the further away you are from the center,
the less damage you'll take. You'll be slapped with a Def. Down effect if
you get hit, but there's nothing you can do about that. For this battle,
just keep moving around and buy yourself as much time as possible so you
can use your Liberate spell. Switch from the AT4 to the M8000 so your AT
can go up faster. Other than that, it's more dodging and shooting. Beat
her and that's the end of Eve! And the end of day five!
Day 6 - LIBERATION
Navy Cruiser
Weapons:
Armor:
The day begins with Aya standing by the rail of a navy cruiser. After
talking to Daniel a bit, go through the door to your left. You'll see
Wayne and Maeda talking. When Maeda leaves, talk to Wayne and drop off
all your excess equipment and pick up any Medicine you might have. When
you're done, Wayne will offer to rename one weapon and one piece of armor
at your choosing. Once done, use the phone on the left to save, then
leave the room. Some more scenes will take place, and after a while, the
final battle will commence.
The Ultimate Being
Level: 37
HP: 1500
EXP: 0
The Ultimate Being looks pretty revolting. Don't let that stop you,
though. In fact, this battle is quite easy. All he does is float around
like a pansy and attack occasionally. His attack is a shockwave that
eminates from himself, spreading out to damage everything within a
certain radius. To avoid it, all you have to do is to figure out which
corner he's furthest from, and run there before he attacks. If he shoots
the wave before you get to the corner, then don't worry. As long as
there's some distance between you two while it fires, then you can outrun
it as long as you keep heading for the corner. After it fires, run up to
it and shoot it. You can fire quite a few shots. Three or four is fine,
but if you're really paranoid, you can stick with one shot, but there's
really no need. After firing, the Ultimate Being will float around
someplace else, in which you should move to the corresponding corner and
prepare for the next attack, then repeat the pattern. It also has an
attack that is unavoidable and brings you down to 1 HP, but luckily, it
is used very occasionally. When you see it about to do its 1 HP attack
(it drops to the ground), then you could cast a Barrier at that instant.
It uses up less PE than healing yourself back to full.
The Ultimate Being
Level: 37
HP: 1500 (Top), 950 (Bottom)
EXP: 0
There are two parts to this boss. It's also fairly easy, though not as
easy as the previous form. Its attack is a pair of lightning bolts it
shoots from its hands four times in a row. You can either get between
them or just avoid them altogether. Getting between them is a bit
difficult because it swings the bolts in a direction, and so you'll have
to move with them. If you can get outside of the bolts (on the other side
of the direction he swings it), then you won't have to worry about it.
Remember, however, that he shoots four times in a row, so don't let up if
you've managed to dodge one, keep running circles around him (the
opposite direction the bolts are going). Also, the closer you are to it,
then the easier it is to dodge (and it also has a chance of going over
you, missing you completely). Actually, it's best to stay close to it,
and once you see the bolts about to come out, start moving. Its other
attack is just three bolts that sort of home in on Aya, but they can be
dodged easily. After dealing enough damage to one section, both sections
split apart and move and attack independently. This stage is a lot
harder. The flying part will either try to run into you or shoot a string
of bullets at you. It follows you as it shoots, so just run as fast as
you can away from it. If that wasn't bad enough, the part that's crawling
on the ground will shoot a puple beam that reaches from one corner all
the way to the opposite corner. It can also sweep its purple beam around
the screen. To dodge, just run away from the beam while at the same time
running towards the baby (so you can outrun it faster). If you kill the
baby first, then the other part will die, too, and the battle will end.
If you kill the flying section, you'll still have to kill the baby. For a
quick battle, as always, use Liberate.
The Ultimate Being
Level: 38
HP: 3500
EXP: 0
This form reminds me of Tyrant from Resident Evil 1. Anyway, it's
probably the toughest form, also. It has several moves. One is a two-hit
combo. It quickly rushes up to you and hits you twice. You can avoid this
by running away from it when you see it start to speed up. As it
approaches you, it will stop to attack you. If you keep running, it will
land behind you. As for the second attack, after the first one comes out,
angle yourself away and to the side when you run, and the second attack
should miss you by a hair. It has another attack where it flies to one
corner and shoots several large balls at you that. When you see that it's
about to fire, start running towards it. If you're really close to it,
then the balls will miss you. You might get hit for about 15 points of
damage, but it's preferred than losing 250 HP. Oh, yeah, this one also
has a 1 HP attack and a half HP attack.
The Ultimate Being
Level: ??
HP: 8000
EXP: 0
This form is pretty easy. It has four extensions that can't hurt you, but
fly around and shoot easily avoidable lasers. Each shot you hit it with
does 1 point of damage. It's best to switch to a machine gun now, as they
can shoot up to 7 times in a row. Just dodge and shoot, and you'll
eventually kill him.
Just kidding! Once you do about 20 damage, Daniel will come down and
throw you some special bullets. You'll automatically switch to Maeda's
Gun, loaded with the special clip. Each hit here does 999 damage! Kill
him!
So now the Ultimate Being is dead... not quite. You now have to find
the engine room and destroy the ship, and the Ultimate Being with it.
Once you regain control of Aya, RUN to the door on your left (where you
talked with Wayne). Inside the room, Aya will notice the map and realize
she has to go to the engine room (okay, so I spoiled it, sorry). Go
through the door that was blocked earlier.
Go through the door and immediately start running up. At the
intersection, turn left. At the next screen, go UP. It may look like left
is the way, but trust me, hold UP in the control pad and go through the
door on your right at the end of the hallway. In the next screen, hold
right for just a fraction of a second, then go down the stairs. Go
through the door on the left.
In the next screen, immediately head right, then go up at the T-
intersection. At the end of the passage, climb down the ladder. At the
bottom of the ladder, go down and access the control panel. The Ultimate
Being will crawl near you after you do that. You'll have to do something
scary... run around the Ultimate Being, then turn left. It will freeze
for a moment, however, allowing you to run past. Go down now and then up
the ladder.
At the top of the ladder, keep running down and go through the door.
Continue going down to the end of the hall, then through the door on your
left. In the next screen, run to the left for a fraction of a second,
then go up the stairs (or rather, DOWN them), then through the door on
the right. At the final screen, keep running left. Make it through the
door, and you've finished the game!
After watching the ending and the credits, you'll be awarded a mess of
Bonus Points, and also be given the option of saving the game so that you
may begin again in the EX Mode. The EX Mode is theoretically the same as
the normal game. The difference is that you can access the Chrysler
Building when you get to the World Map now. Also, the enemies in the game
become harder and they have more HP than before. Oh, and did I mention
you keep all the items you picked up in the normal game? Even though the
enemies are tougher, with the M8000 handgun in possession, you can breeze
through the game up to about day five.
EX MODE AND THE CHRYSLER BUILDING
Actually, the Chrysler Building is the thing most worth noting in the
EX-mode. Start a new game through EX-mode, and the Chrysler Building will
be on the map of New York City. You can go there any time during Day 2
(which is the first time you see the map of the city) and on. It is not
wise, however, to go there in the beginning of the game. Although you'll
have your best weapon and armor from last game, you do not keep your
levels, and even a good armor does not offset low hit points. Also, you
should accumulate a large amount of ammunition before entering, otherwise
you'll run out after climbing the first few floors.
A good way to go about this is to play through the game again. The
monsters, although they are tougher (more HP, harder attacks), are pretty
easy since you have the M8000, and you also get a mass amount of bonus
points at the end of each day. By the time you kill the T-Rex again,
you'll be at least level 30, collected a lot of ammunition, weapons, and
armor. Don't go to the top floor of the museum, otherwise you won't be
able to go back to the map of New York City before the game ends.
Now you're ready to enter the Chrysler Building. Notice that the
monsters here are much harder than the ones you'll find elsewhere, and
they give low experience, too, making this a bad place to gain levels. On
every floor is a storage room where you can find good items, an elevator
that requires a key to operate, and stairs to the next floor. Every ten
floors is a boss fight, and when you win, you'll get the key to operate
the elevators for the previous ten floors.
Each "package" is randomly determined for every ten floors. You might find
one package on the second floor, or on the ninth floor, but never on the
nineteenth floor. Also, for every Offense, Defense, PE, CR Evade, etc.,
you may get a +1, +2, +3 or +4 each time you pick up, so I won't bother to
include that from now.
Floors 2-10
PE, M79-4 grenade launcher, Kv Jacket
Bullet Cap, Range, Rocket Ammo, Tool
CR Evade, Offense, USP-2 handgun, Tool
M1911A4 handgun, Sp Vest 2, Tool, Tool
CR Evade, M16A2 rifle, Tool
P38 T Card, CR Evade, PE, P228 handgun
CR Evade, Sv Jacket
Defense, PE, P226 handgun
Bullet Cap, Offense, Offense
Floors 11-20
Defense, Cr Jacket
Tool, Treasurebox (monster)
M203-5 grenade launcher, Tool, Tool
Bullet Cap, M96 handgun, Tool
Kasul T Card, Offense, Rocket Ammo
Defense, Club 4, Super Tool
AM44 handgun, P229 handgun
PE, Sp Suit 1
Bhawk T Card, Range, Full UZ machinegun
Kv Suit 1, Tool
Floors 21-30
Tool, Treasurebox (monster)
PPKS T Card, Tool, Tool
Bullet Cap, Tool, Super Tool
CR Evade, Mark 23 handgun, Super Tool
Offense, M870-2, Tool
Defense, Type64 rifle
Cm Jacket, Treasurebox (monster)
M1 T Card, Offense, B Jacket 2
CR Evade, Range
M79-5 grenade launcher, Sv Suit 1, Tool
Floors 31-40
Bullet Cap, PSG-1 rifle, Full Cure, Tool
Cm Suit 1, Full Recover, Tool
Defense, Sv Suit 2, Rocket Ammo, Tool
BAR T Card, MK5 T Card, MP5A5 machinegun, Sp Armor 1
Tool, Treasurebox (monster)
MP44 T Card, Treasurebox (monster)
MG42 T Card, CR Evade, Defense, M1911A5 handgun
Range, Maverick shotgun
Kv Armor 1, Treasurebox (monster)
Tool, Treasurebox (monster)
Floors 41-50
M29 T Card, SAR rifle, Tool
M73 T Card, PE, AT4-1 rocket launcher, Super Tool
Bullet Cap, Tool
Cr Suit 1, Treasurebox (monster)
USP-3 handgun, Treasurebox (monster)
Offense, Range, Cm Armor 1, Rocket Ammo, Tool
Treasurebox (monster), Treasurebox (monster)
Tool, Treasurebox (monster)
B Suit 1, Treasurebox (monster)
Offense, G20 handgun, Sv Armor 1, Tool
Floors 51-60
Type38 T Card, CR Evade, Sp Armor 2
MP5SD6 machinegun
B Suit 2, Treasurebox (monster)
M712 handgun, Treasurebox (monster)
PE, S12 shotgun, Cr Armor, Full Recover
Treasurebox (monster), Treasurebox(monster)
Full Cure, Treasurebox (monster)
FA-MAS rifle, Treasurebox (monster)
Defense, Range
Tool, Tool, Tool
Floors 61-70
PE, M500 shotgun, M500-2 shotgun, Full Recover
Defense, Treasurebox (monster)
Treasurebox (monster), Treasurebox (monster)
Range, XM177E2 rifle, Full Cure, Tool
Treasurebox (monster), Treasurebox (monster)
Bullet Cap, Cm Armor 2, Super Tool
M96R handgun, B Armor, Tool, Super Tool
Type3 T Card, Treasurebox (monster)
Eagle T Card, PE, Club 5, Cr Armor 2
Offense, M203-6 grenade launcher, Sv Armor 2
Every ten levels there is a boss. They can get pretty annoying since
you can't save before the fight. Kill them to get the keys to the
elevators.
10th Floor
Spider
Level: 24
HP: 1000
EXP: 100
This spider is the same as the one you fought on the roof of the hospital.
It should be pretty easy by now, especially since you have a good weapon.
There's also less room to move around, so the fireball is a little harder
to dodge, but you can always heal.
20th Floor
Alligators
Level: 29
HP: 1200, 1200
EXP: 300
Again, these guys are just like the one you fought against in the Carnegie
Hall Sewers. Each have only one target, and although there are two of
them, the fight should still be easy.
30th Floor
Centipede
Level: 34
HP: 1500 (first stage), 1200 (head), 800 (tail), 600 (body), 600 (body)
EXP: 800
This is the same as the boss you fought in the Subway on day five. I don't
know what more to say. :( Actually, the first part is pretty easy. Just
stick to its side and it won't be able to hurt you by lunging. The fight
gets hard when it splits up into four separate parts. Kill one part as
quickly as you can so you'll take less damage when you get hit. Also, if
he head hits you, you'll be poisoned, and if the tail hits you, you'll be
blinded. Same strategy, though. If you don't get hit, you won't be
affected.
40th Floor
Triceratops
Level: 39
HP: 1600 (first stage), 1600 (second stage)
EXP: 2,500
Again, this is the same Triceratops you beat in the Museum on day five.
For some reason, this boss is easier than the one on the 30th floor. Using
the Mark 23, I killed the first stage before it got two attacks out. In
the second stage, the triceratops attacks more often, and uses only the
lightning bolts, and no longer charges. Still, it should be no trouble.
And although this is like the one you fought in the Museum, freezing
rounds do no special damage to it.
50th Floor
Cockroach
Level: 49
HP: 4200 (main), 1200 (hatchling)
EXP: 5,000
Ah, finally an original boss here. At first, only one roach appears, and
it has only one attack, which is swiping you with its antenna. To avoid,
_simply_ run away from the roach if it's approaching you. It will run up
to you, and then attack with its antenna. If you start running by the time
the attack is already coming out, you won't make it. After you deal a
certain amount of damage, the roach will fly into the air and another
roach will hatch out of an egg. The groundling roach is just like the
original one when it was on the ground. The now airborne roach attacks by
shooting white fire at you. There's nothing special you need to do to
avoid it. Just don't get hit by it.
60th Floor
Crab
Level: 59
HP: 6400 (head), 1600 (claws)
EXP: 10,000
The Crab is very similar to the crab in the Warehouse. Note that this one
moves a LOT faster, so you have to use Haste to keep up. Otherwise, the
strategy is the same as before. Stay to its side, kill the claws first,
then the defense of the head lowers, then destroy the head. Although its
eye lasers are nothing to worry about, the bubble attack does an insane
amount of damage, so you should be extra careful when dodging.
70th Floor
Bees
Level: 74
HP: 12000 (Main), 600 (Small), 1200 (Large)
EXP: 20,000
This battle is really tough. Hopefully you saved up a good amount of
Medicine 4 and Revives during your flight up the last ten floors. The main
bee (the largest one) has three attacks. The first is where it shoots a
wall of orange light at you, and then two sickles fly out after it. Just
one hit from one of them alone deals over 500 damage. The wall is pretty
easy to dodge if you're not caught shooting, so don't go crazy firing at
it. Whichever side of the screen you're standing on, the bee will move to
the top of that side, and fire the wall at you. From here, just run to the
opposite side of the screen, and the wall should come out once you're out
of range. Continue running and the sickles will miss you, also. The second
attack is unavoidable once it comes out. It paralyzes you for several
seconds, allowing the other bees to get licks on you, and then a white
light deals around 400 damage to you. Not much you can do about this. But
I _think_ the main bee uses this only when it's in the center of the
screen _and_ when you're in front of it. The third attack is a lame swipe
with its leg which is easily avoided. As for the small bees, they fly
around stinging you occasionally. Again, they're easy to dodge unless
you're caught shooting. Getting hit by the stingers will poison you. The
small bees can also heal the main bee for 200 points of damage.
Unfortunately, once you kill the small bees, more take their place. Also,
there are large bees that don't appear as often. They're pretty easy to
avoid since they're so slow, but they have range attacks to use when
you're far away. Getting hit by their ranged attacks will confuse you.
Each bee alone isn't too tough, but all of them in one fight makes a very
tough battle. It's best if you have the burst effect on your weapon so you
can hit the main bee and the healer bees with one shot, otherwise it will
take forever to take away all 12000 of its hitpoints.
77th Floor
Eve
Level: 99
HP: 45000
EXP: 0
Ahh, the final showdown with Eve. This battle is really tough. Hopefully,
you've been stocking up on Medicine and Revives, and that you've upgraded
your weapon pretty good (300+ Attack) or else the fight will be over
quickly (for you). Anyway, the first thing you should note is that Eve has
a little helper. You should NEVER attack Eve while the helper is on the
screen, or else the helper will heal Eve in increasing increments (1000,
2000, 3000, etc). Basically, you should only attack Eve right after she
completes an attack, or immediately after the helper has left the screen
(make sure its shadow is completely gone before you start shooting, just
to be safe). In the beginning, Eve will float around, and then teleport
right next to you. Quickly run away from her. Eve will teleport and appear
right next to you again, and immediately follow with an attack. To dodge
this attack, run a clockwise circle around Eve. Once she misses her
attack, shoot her as much as you possibly can, but stop when she teleports
(away from you, this time). After teleporting away, Eve will float around
again, and may use her teleport attack on you again, or she may also call
down her helper to inflict a status ailment on you. Once you bring Eve
down to two-thirds of her hitpoints, Eve will start using another attack.
The helper will come down and charge Eve up for an attack. When this
happens, Eve will float to a corner, charge up, and then fly to the other
side of the room, ramming you, and knocking you down to 1 HP and removing
all status benefits. I found this impossible to dodge, even with haste.
However, after charging up, Eve will be stunned, allowing you to get a
good deal of hits on her. Once she regains composure, though, stop firing,
and wait to see what she'll do next. Also, Eve's teleport attack will have
another hit. First, she'll teleport near you and attack (still run
clockwise to dodge it), and then teleport near you again and kick at you.
To dodge the kick, you have to run counter-clockwise. I found it possible
to dodge only with haste on. When Eve is at a third of her hit points,
she'll use her charge-up ramming move without her having to call on the
helper. In addition, the teleport attack will have another attack. After
the kick comes out, she'll teleport near you again, and try to hit you
with a somersault kick. Dodge this by running to the side in either
direction.
When I saw Eve teleporting right next to me, I immediately casted Haste so
I would be able to dodge the following attacks more easily. After she
missed, I would shoot her until she teleported away. When the helper came
down, I'd wait until it left, then start shooting Eve again. When I saw
Eve preparing for her charge-up attack, I'd switch to a different armor,
and then switch back to get my PE moving again. After getting hit, I'd
cast Preraise (just in case), let the autocure kick in, and shoot her
about six times. Sounds pretty simple, right? Well, seeing as how she has
so many hitpoints, it might take a while to kill her. Theoretically, she
should not be able to kill you, since you can dodge all but the 1 HP
attack, but you should bring plenty of Medicine just in case. Good luck!
It took me half an hour to beat her...
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