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Pac-Man World - Strategy Guide (Page 05)

Below are the cheat codes, hints and help for Pac-Man World - Strategy Guide (Page 05).

Mansion Maze #3 - 111 Pac-Dots / Lemon

X X X X X X X X X   X X X X X X    This maze would be fairly
X X X X . . . . . . . . X X X X    simple due to its layout,
X X X . . X . X X . X . . X X X    but you play this maze in
X O . . X X . . . . X X . . O X    the dark. You get a small
X . X X X . . X X . X X X X . X    window of light that
X . . . . . X X . . . . . . . X    follows you, but it
X X . X . X X X . X X . X X . X    extends only barely past
+ + . X . . . . . X X . X X . X    one square. Ghosts are
+ + . . . X X . X X . . . X . X    hard to track when
X X . X . X X . X X . X . X . X    they're blue, too. You'll
X . . . . . . . . . . . . . . X    likely find yourself
X . X X X X P X X . X X X X . X    running into walls until
X O . . X X . . . . X X . . O X    you get a feel for the
X X X . . X . X X . X . . X X X    layout.
X X X X . . . . . . . . X X X X
X X X X X X X X X   X X X X X X

Mansion Maze #4 - 129 Pac-Dots / Cherry
(Ghostly Garden)

X X X X X X X X X X X X X X X X    This maze has the same
X O . . X . . . . . . X . . O X    layout as Mansion Maze #1
X . X . . . X X . X . . . X . X    with a small change; the
X . X . @ . X . . X . @ . X . X    @s are fire-breathing
X . . . . . X . X X . . . . . X    statues that spin around.
X X . X X . . . . . . X X . X X    You can deal with these
  . . . X X X . X X . X . . .      by following with its
X . X . . . . . . X . X . X . X    rotation. Try not to eat
X . X . X + + X . X . . . X . X    Ghosts near them, though,
X . . . X + + X . X P X . . . X    because they'll keep
X X . X X . . . . . . X X . X X    spinning while Pac-Man
X . . . . . X . X X . . . . . X    pauses. One other bonus:
X . X . @ . X . . . . @ . X . X    there are 5 Ghosts in
X . X . . . X . X X . . . X . X    this maze. This means
X O . . X . . . . . . X . . O X    more points, but also
X X X X X X X X X X X X X X X X    more trouble.

Mansion Maze #5 - 109 Pac-Dots / Banana
(Creepy Catacombs)

X X X X X X X X X   X X X X X X    This maze can really be a
X X X X . . * . . . . . X X X X    pain. Just like Mansion
X X X . . X . X X . X . . X X X    Maze #3, you play this in
X O . . X X . . . . X X . . # X    the dark. In addition,
X . X X X . . X X . X X X X . X    fire-breathing statues
X . * . . . X X . . . * . . . X    have been added; these
X X . X . X X X . X X . X X . X    guard the Pac-Dots marked
+ + . X . . . * . X X . X X . X    by a *. Also, the # in
+ + . . . X X . X X . . . X . X    the maze marks a Power
X X . X . X X . X X . X . X . X    Pellet guarded by a fire-
X . . . . . . . . * . . . . . X    breathing statue. This
X . X X X X P X X . X X X X . X    may take a few tries;
X O . * X X . . . . X X * . O X    it's hard to dodge the
X X X . . X . X X . X . . X X X    fire and the Ghosts when
X X X X . . . . * . . . X X X X    you can't see two squares
X X X X X X X X X   X X X X X X    away.

Mansion Maze #6 - 106 Pac-Dots / Galaxian
(Grave Danger)

X X X X X X X X X X X X X X X X    For the final maze, this
X X X . . . . . . . . . . X X X    should be harder. The big
X X O . X X . X X X . X . O X X    thing with this maze is
X X . X X . . . . X . + + . X X    that there are 6 Ghosts
X . . X X . X X . . . + + . . X    to deal with; other than
X . X X X . X X X X . X X X . X    that, it's just like
X . . . . . . . X X . . . . . X    Mansion Maze #2. You can
X X . X . X X . . . . X X . X X    get a ton of points for
X X . X . X X X . X X X X . X X    eating all 6 Ghosts, but
  . . X . . . . . . . . . . .      it's hard. Watch out and
X . X X X . X X . X . X X X . X    try not to get trapped;
X . . X X . X P . . . X X . . X    they have you beat in
X X . X X . . . X X . X X . X X    numbers.
X X O . X X X . X X . X . O X X
X X X . . . . . . . . . . X X X
X X X X X X X X X X X X X X X X


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6.                EXTRA STUFF AND SECRETS
------------------------------------------------------------

-Outtakes

    At the initial menu, there are three choices: Start,
Load, and Options. A fourth choice, Outtakes, is unlocked
when you defeat Toc-Man. This choice lets you watch various
"outtakes" from the game. They're not that funny, especially
when you consider that these computer-generated characters
never had to act in front of a camera... Oh well, it's still
a bonus anyway, so enjoy.

-Gallery

    In Maze Mode, you can play through the Marathon as one
of the options. After unlocking all 36 mazes, play all the
way through the Marathon. When you finish, the Marathon
option is replaced by the Gallery option. Use it to take a
look at some sketches of Pac-Man and other characters (and
a group photo of the Pac-Man design team).

-1,000,000 Points

    Yes, it took me a few hours, but I finally achieved one
million points! It IS possible, but you'll need to do every
possible thing to maximize your score. When you get to
1,000,000 Points after the Weigh-In Machine, you'll hear a
sound (like when you get an extra life). When you return to
the Ghost Island screen, you'll notice you now have a
glowing Key as one of your items. This Key will open any
fruit door without using any fruit (and possibly release
any Friends you've missed; I haven't checked for this). You
can use this when returning to the levels, although it's
not very useful after you've played through the levels
enough to get 1,000,000 Points.
    How do you get this many points? Well, play through the
levels and try to get all the stuff. In every Hidden Maze,
get as many Fruit as you can (especially the high-scoring
fruit) and try to eat all the Ghosts with every Power Pellet
you use. The P-A-C-M-A-N Bonus Rounds are invaluable, as
each one can easily get you more than 20,000 points.

-Free Lives in Classic Mode

    This is a well-known secret. Enter Classic Mode, and
before you start a game, you can press the Select button to
increase your credits by 1 up to a maximum of 99. This also
works while you're playing, so if you're running out of
lives, refill by pressing Select.

-Another Secret?

    There seems to be another secret related to the time on
your game save, perhaps if you beat the game within a
certain time limit. I'm in the process of checking this out
to see if there really is another secret, so maybe I'll have
more to write about in the next update.

------------------------------------------------------------
7.                  APPENDIX I: ENEMIES
------------------------------------------------------------

    This section will provide a brief description of each
enemy in the game, as well as the amount of points each is
worth. The enemies are listed alphabetically. (Note: Not all
of these are official names)

Alien (Green)			400 Points
    Worth 400 Points, the Green Alien is one of the hardest
    enemies to destroy. It can not be bounced on or hit with
    a Pac-Dot. It uses an energy shield to guard its front,
    and follows you around so that its shield is facing you.
    You have to maneuver quickly around it so that you can
    Rev Roll into its back or side. It will even taunt you
    if you're standing a certain distance away.

Alien (Purple)			200 Points
    The Purple Alien rides around in a saucer-like vehicle.
    At regular intervals, it will shoot electricity from its
    base and spin around. This has a fairly good range, so
    be cautious when it's in this state. Simply Butt Bounce
    on its head at any time.

Bat					300 Points
    Most Bats carry around bombs, similar to the cannonball-
    toting Parrots. They'll drop these when you're nearby.
    Some Bats will swoop down at you when you get close.
    To destroy a Bat, just bounce on it; however, some Bats
    are placed in difficult locations, so you may end up
    losing a life to take the Bat out.

Bumper Car				400 Points
    Another difficult enemy to destroy. You can't bounce on
    them or throw Pac-Dots. You can destroy them by revving
    into them and knocking them off the edge of a platform.
    Beware, though, that Bumper Cars will also try to bump
    you if they see you, and can often send you flying off
    the platform instead. The only other way to kill these
    is the Ultra Butt-Bounce. Note that some Bumper Cars in
    the game seem to be confined within a small area and
    never fall off the edge; I'm not sure whether these can
    be destroyed or not.

Clown Pilot				200 Points
    Clown Pilots fly around, usually in annoying places.
    They can be destroyed with the Butt Bounce or with a
    Pac-Dot.

Exploding Barrel			300 Points
    These enemies disguise themselves as regular barrels,
    but you can always spot them by the fuse in their tops.
    When you get close, they'll start walking around. The
    easiest way to finish them is by bouncing on them.

Fish					300 Points
    There are only a few fish in the game, but they are
    difficult to get rid of. They can only be killed by a
    Pac-Dot attack underwater, which means you need a
    Chrome Ball to get them. Because they swim in a circle,
    you'll need to have some good aim. You usually have to
    kill them quickly, because a Chrome Ball is often
    needed for a chest underwater.

Ghost					Varies
    Ahh, the traditional Ghost. You should be familiar with
    the way these enemies work. You have to eat them after
    getting a Power Pellet, and will give you increasing
    points for each successive Ghost with the same Power
    Pellet (200, 400, 800, 1600, 2000, 3000). Avoid getting
    another Power Pellet while you're still in "blue time"
    from a previous one. Power Pellets in the game have a
    designated area, and when you eat all the Ghosts in a
    designated area, you'll be rewarded with one wedge of
    health. This applies to Hidden Mazes and Maze Mode as
    well. For a few Power Pellets, you'll be able to eat
    some Ghosts outside the designated area as well.

Mummy					300 Points
    The Mummies will come out from behind doors in the
    walls. They wander around with their arms in traditional
    mummy fashion. Rev Roll into these from the front or
    back, or throw a Pac-Dot at them. You can't bounce onto
    their pointy headgear.

Pac-Neanderthal			100 Points
    One of the easiest enemies in the game. They simply walk
    around, ready for you to destroy in any fashion.

Parrot				300 Points
    Parrots usually carry cannonballs, ready to drop them on
    you when you're underneath. Take them out as they fly
    back and forth with a Butt Bounce or a Pac-Dot.

Pop Cannon				200 Points
    These mousy-looking enemies will shoot a miniature
    "cannonball" at you, then pull it back to ready another
    shot. Butt Bounce or throw a Pac-Dot, or Rev Roll when
    they're not shooting at you.

Shark					300 Points
    These mechanical Sharks will swim back and forth
    chomping at the water, and if you get hit, it's your own
    fault. You can swim above, below, or beside them to
    avoid getting bitten. When you have a Chrome Ball, you
    can Butt Bounce on them to get rid of them. You may need
    to do it quickly, as with the Fish, because Chrome Balls
    are often needed for some other purpose. In addition, a
    few Sharks are placed in tough-to-reach locations.

Skeleton (Pirate)			100 Points
    These are the basic enemy in the Pirate Area. They walk
    around and will try to slash you with their swords, but
    they're easily taken out by a Butt-Bounce, Rev Roll, or
    Pac-Dot.

Skeleton (Torch)			200 Points
    These are just like the Pirate Skeletons, except they
    wield torches instead of swords. When they spot you,
    they'll blow at their torches and send fire in your
    direction; destroy them before you get burnt.

Sparker				300 Points
    Sparkers are mechanical enemies that hop or walk around.
    The spark at their ends is what hurts you; Butt Bounce
    or Rev Roll, depending on where the spark is (it can be
    on their top or pointing out).

Spider				200 Points
    Spiders skitter around, usually in circles. Squash them
    with a Butt Bounce.

Spider (Ceiling)			200 Points
    These spiders hang from the ceiling. When you walk
    beneath them, they'll drop down and act like a regular
    Spider. You may need to lure some by standing beneath
    them longer than usual.

Tombstone				300 Points
    Tombstones are normally sitting on the ground. When they
    see you, they'll stand up and run across whatever ledge
    or platform they're on. After a certain distance,
    they'll fall face first onto the floor. While they're
    lying down like this, use a Butt Bounce to break them
    into pieces.

------------------------------------------------------------
8.                  APPENDIX II: FRUITS
------------------------------------------------------------

Cherry		100 Points
Strawberry		300 Points
Orange		500 Points
Peach			600 Points
Apple			700 Points
Banana		800 Points
Melon			1000 Points
Lemon			1600 Points
Galaxian		2000 Points
Bell			3000 Points

------------------------------------------------------------
9.               APPENDIX III: HIGH SCORES
------------------------------------------------------------

Buccaneer Beach:	8860
Corsair's Cove:	67000
Crazy Cannonade:	56910
HMS Windbag:	7100

Crisis Cavern:	40040
Manic Mines:	52835
Anubis Rex:		5000

Space Race:		61900
Far Out:		56060
Gimme Space:	58745
King Galaxian:	46500

Clowning Around:	60050
Barrel Blast:	43660
Spin Dizzy:		53630
Clown Prix:		17600

Perilous Pipes:	60030
Under Pressure:	50950
Down the Tubes:	50990
Krome Keeper:	5000

Ghostly Garden:	73930
Creepy Catacombs:	59240
Grave Danger:	81170
Toc-Man's Lair:	N/A

Grand Score:	1017200


------------------------------------------------------------
This is the end of the FAQ for Pac-Man World: 20th
Anniversary Edition on the Playstation. Remember, any
questions, comments, or corrections can be directed to
. Also, remember that this is
copyrighted work; read the disclaimer at the top of this
file.

Pac-Man World Walkthrough/FAQ v1.7 -by- Miguel Balauag


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