Pac-Man World - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Pac-Man World - Strategy Guide (Page 04).
This layout can be thought of as 3 rows, each starting
with a Cherry, then a Strawberry, and ending with a Bell,
then Galaxian. Start by using the B-Doing to get to the
first balloon with the CHERRY. Zigzag up the column to get 2
STRAWBERRIES and 2 CHERRIES, and then from there go across
the top row for a STRAWBERRY, an ORANGE, an APPLE, a LEMON,
a BELL, and a GALAXIAN. Drop left to the BELL, then right to
the GALAXIAN, then head left across this second row to get
the LEMON, APPLE, and ORANGE. After getting the Orange, drop
left to the Strawberry balloon, then go right across the
bottom row for an ORANGE, APPLE, LEMON, BELL, and GALAXIAN.
You can also do this round row by row, going right
across the bottom row, left across the second row, and right
across the top row. Personally, I find my way faster for me,
but in any case, you should have plenty of time to spare.
FACTORY AREA
3 Lemons, 3 Bananas, 3 Oranges, 3 Strawberries,
3 Bells, 3 Galaxians, 2 Extra Lives, 9 Pac-Dots
You should be familiar with the Magna-Movers by now.
Avoid getting crushed by running around them as you pick up
the fruit. Try to stay in a straight line as much as you
can, but you'll lose a lot of time if you get caught
underneath one of the Magna-Movers.
Head right for a STRAWBERRY, ORANGE, BANANA, and LEMON,
then hit the blue switch. Continue on to another series of
STRAWBERRY, ORANGE, BANANA, and LEMON, then hit the next
blue switch. Again to the right will be a STRAWBERRY,
ORANGE, BANANA, and LEMON. Jump onto the raised platform
and hit the blue switch, then ride the Dot Chain to get 3
BELLS, 3 GALAXIANS, 2 EXTRA LIVES, and 9 Pac-Dots. The
chain takes about 7 seconds, so make sure you've got enough
time by the time you hit the last blue switch.
MANSION AREA
4 Bananas, 4 Oranges, 4 Lemons, 4 Bells,
4 Galaxians, 4 Extra Lives
This is the hardest Bonus Round to complete, but it's
worth a lot of points. You need to move quickly from
disappearing platform to disappearing platform in order to
get the fruits before time runs out. Each of the four blue
switches activates the corresponding statue in the back. The
switches won't reset until you've gotten all the fruit for
the current switch, so you'll need to do it fast. Each
switch will provide an EXTRA LIFE, a BANANA, an ORANGE, a
LEMON, a BELL, and a GALAXIAN, bringing you to a total of 4
of each. The fruit will come out in a random order, and will
move across the platforms in a random manner. However, you
can use the 4-platform technique to get all the fruit
quickly. To do this, start at the platform where the fruit
is coming out. Then either jump to the right, then near,
then left, then far back to the starting platform; or to the
left, then near, then right, then far back to the starting
platform. Do this quickly, spending no more than half a
second on each platform, and you'll pick up any fruit before
it gets too far away. If one does manage to get away, get
the rest first with this technique, then go after it. Fruit
usually don't move twice in the same direction, so they
tend to stay within the 4-platform area.
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5. MAZE MODE
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This section will guide you through the 3-D Mazes of
Maze Mode. Each Maze is displayed in full, and the number of
Pac-Dots in each, as well as the fruit available, is listed
in the heading. Also, if the Maze is a Hidden Maze from
Quest Mode, the stage in which it appears will be given in
parentheses. A brief description appears on the right of the
maze display.
Keep in mind that there are 3 camera zooms available in
Maze Mode, one of which is a full maze view. This is usually
the best choice; however, in some Mazes it makes it
difficult to see obstacles and traps.
Here's a general key for reading the maze displays:
X - Wall
P - Pac-Man's starting point
. - Pac-Dot
O - Power Pellet
+ - Ghost staging area
Tunnels are displayed as empty spaces; these actually
continue for another space or two but are only shown as a
single space. A tunnel on the left corresponds with a tunnel
on the right, and the same goes for the top and bottom.
Once you complete the last Hidden Maze in Quest Mode,
the game will announce to you that the Marathon Mode has
been unlocked. In Marathon Mode, you'll play through all 36
Mazes continuously, and your score through all the Mazes
will accumulate. However, as when playing single Mazes, this
score does not add to your Grand Score. If you finish
Marathon Mode, the Marathon option will be replaced by the
Gallery option, where you can view some pictures (mostly
sketches) of Pac-Man and other characters. Marathon Mode
also counts as 5% towards completing the game.
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5.1. MAZE MODE - PIRATE AREA
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Pirate Maze #1 - 115 Pac-Dots / Cherry
X X X X X X X X X X X X X X X X This maze has a simple
X O . . . . X X X X . . . . O X layout, which is also
X . X X X . X . . . . X X X . X used in Pirate Maze #6
X . . . . . X . X X . . . . . X and in #5 with a slight
X . X X X . . . X X . X X X . X variation. There are no
X . . . . . X . . . . . . . . X other obstacles or traps
X X . X X . X X . X . X X . X X than the ghosts and the
+ + . X X . X . . . . X X . X X maze itself.
+ + . X X . X . X X . X X . X X
X X . X X . X . X X . X X . X X
. . . . . . P . . . . . . .
X . X X X . X X . X . X X X . X
X . . . . . X X . X . . . . . X
X . X X X . . . . X . X X X . X
X O . . . . X X X X . . . . O X
X X X X X X X X X X X X X X X X
Pirate Maze #2 - 98 Pac-Dots / Strawberry
X X X X X X X X X X X X X X X X This maze has the same
X X . . . . X X X X . . . . X X layout as Pirate Maze #4
X O . X X . X X X X . X X . O X and contains no
X . X X . . . . . . . . X X . X additional obstacles or
X . X X . X X X X X X . X X . X traps beside the walls
. . . . . . X X . . . . . . and ghosts.
X X X . X X . X X . X X . X X X
X X X . X X . X X . X X . X X X
X X X . X X . . . . X X . X X X
X X X . X X . X X . X X . X X X
X . . . . . . X X . . . . . . X
X . X X P X X X X X X . X X . X
X . X X . . . . . . . . X X . X
X O . X X . X + + X . X X . O X
X X . . . . X + + X . . . . X X
X X X X X X X X X X X X X X X X
Pirate Maze #3 - 105 Pac-Dots / Orange
X X X X X X X X X X X X X X X X This maze has a simple
X X O . . . X + + X . . . O X X layout, which is also
X X . X X . X + + X . X X . X X used in Pirate Maze #6
X X . . X . . . . . . X . . X X and in #5 with a slight
X X X . X X X . X X X X . X X X variation. There are no
X . . . . . X . X X . . . . . X other obstacles or traps
. X X X . . . . . . X X X . than the ghosts and the
X . . . X . X X . X . X . . . X maze itself.
X . X . . . X X . X . . . X . X
X . X X X . . . . . . X X X . X
X . . . . . X X . X . . . . . X
X X X . X X X X . X X X . X X X
X X . . X . . P . . . X . . X X
X X . X X . X X X X . X X . X X
X X O . . . X X X X . . . O X X
X X X X X X X X X X X X X X X X
Pirate Maze #4 - 98 Pac-Dots / Assorted
X X X X X X X X X X X X X X X X This maze has the same
X X . . . . X X X X . . . . X X layout as Pirate Maze #2.
X O . X X . X X X X . X X . O X In addition, there are
X . X X . * * * * * * . X X . X 4 parrots flying overhead
X . X X . X X X X X X . X X . X that drop cannonballs in
. . * . . . X X . . . . . . your path. Each * on the
X X X * X X . X X . X X . X X X maze display represents a
X X X * X X . X X . X X . X X X Pac-Dot underneath the
X X X * X X * * * * X X . X X X flight path of a parrot.
X X X * X X . X X . X X . X X X These are easy to dodge
X . . * . . . X X . . . . . . X with some hesitation, and
X . X X P X X X X X X . X X . X the parrots only reload
X . X X . . . . . . * . X X . X cannonballs when you lose
X O . X X . X + + X * X X . O X a life.
X X . . . . X + + X * . . . X X
X X X X X X X X X X X X X X X X
Pirate Maze #5 - 115 Pac-Dots / Lemon
(Corsair's Cove)
X X X X X X X X X X X X X X X X This is just like Pirate
X O . . . . X X X X . . . . O X Maze #1, except that the
X . X X X . X . . . . X X X . X tunnel is above the Ghost
X . . . . . X . X X . . . . . X staging area instead of
X . X X X . . . X X . X X X . X below. This is an
. . . . . X . . . . . . . . underwater maze, and the
X X . X X . X X . X . X X . X X ghosts move more slowly
+ + . X X . X . . . . X X . X X than normal.
+ + . X X . X . X X . X X . X X
X X . X X . X . X X . X X . X X
X . . . . . . P . . . . . . . X
X . X X X . X X . X . X X X . X
X . . . . . X X . X . . . . . X
X . X X X . . . . X . X X X . X
X O . . . . X X X X . . . . O X
X X X X X X X X X X X X X X X X
Pirate Maze #6 - 111 Pac-Dots / Melon
(Crazy Cannonade)
X X X X X X X X X X X X X X X X The layout is the same as
X O . . . . X X X X . . . . O X Pirate Maze #1, but 4
X . X X X . X . . . . X X X . X barrels have been added
X . . . . . X . X X . . @ . . X as obstacles. The barrels
X . X X X . . . X X . X X X . X are shown as @ on the
X . . . . . X . . . . . . . . X maze display.
X X . X X . X X . X . X X . X X
+ + . X X @ X . . . . X X . X X
+ + . X X . X . X X . X X . X X
X X . X X . X . X X . X X . X X
. . . . . . P . . . . . . .
X . X X X . X X . X . X X X . X
X . . . . . X X . X . . . . . X
X . X X X . . . . X @ X X X . X
X O . @ . . X X X X . . . . O X
X X X X X X X X X X X X X X X X
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5.2. MAZE MODE - RUINS AREA
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Ruins Maze #1 - 122 Pac-Dots / Peach
X X X X X X X X X X X X X X X There are no traps in
X O . . . X X X . . . . . . O X this maze. Watch out at
X . X X . X X X . X X . X X . X the start because Pac-
X . X . . . . . . . . . . X . X Man starts off near the
X . X . X X X . X X X X . X . X Ghost area.
X . . . X . . . . . . X . . . X
X . X . X . X . X X . . . X X X
X . X . X . X . + + . X . X X X
X . X . . . X . + + . . . . . X
X . . . X . X . X X . X . X . X
X X X . X . . . P . . X . X . X
X X X . X . X X X . X X . . . X
X . . . . . . . . . . . . X . X
X . X X . X X . X . X X . X . X
X O . . . . . . X . . . . . O X
X X X X X X X X X X X X X X X
Ruins Maze #2 - 115 Pac-Dots / Apple
X X X X X X X X X X X X X X X X This maze has a pretty
X O . . . X . . . . X . . . O X simple layout. Nothing
X . X X . X . X X . X . X X . X tricky and no extra
X . X . . X . . . . X . . X . X obstacles or traps.
X . X . X X . X X . X X . X . X
X . X . X X . . . . X . . . . X
X . . . . . . X X . . . X . X X
X X . X X . X X X X . X X . + +
X X . X X . X X X X . X X . + +
X . . . . . . X X . . . X . X X
X . . . X X . P . . X . . . . X
. X . X X . X X . X X . X .
X . X . . X . . . . X . . X . X
X . X X . X . X X . X . X X . X
X O . . . X . . . . X . . . O X
X X X X X X X X X X X X X X X X
Ruins Maze #3 - 112 Pac-Dots / Banana
X X X X X X X X X X X X X X X X This maze is simple but
X O . . . X X X X . . . . . O X has limited space in
X . X X . . . . . . X . X X . X which to move around.
X . . . . X . X X X X . . . . X There aren't too many
X X . X . X . . . . X . X . X X places to hide or run.
X X . X . X X X X . . . X . X X No other obstacles or
X . . . . X X X . . X . . . . X traps, however.
X . X . X X X X . X X X . X . X
X . . . X . . . . + + X . . . X
X X . X X . X X . + + X X . X X
. X . . . X . . . . X .
X X . X . X P X X . X . X . X X
X . . . . X . X X . X . . . . X
X . X X . X . . . . . . X X . X
X O . . . X X X X X X . . . O X
X X X X X X X X X X X X X X X X
Ruins Maze #4 - 111 Pac-Dots / Strawberry
(Crisis Cavern)
X X X X X X X X X X X X X X X This maze has the same
X O . . . X . . . . X . . . O X layout as Ruins Maze #2
X . X X . X . X X . X . X X . X with some slight changes.
X . X # . . . . . # . . . X . X Each # represents a
X . X . X X . X X . X X . X . X cracked floor; fireballs
X . X . X X # . . . X . . . . X will fly down at these
X . . . . . . X X . . # X . X X spots at regular
X X . X X . X X X X . X X . + + intervals, but in pairs.
X X . X X . X X X X . X X . + + The two #s in each
X . . . . . # X X . . . X . X X quadrant are a pair.
X . . . X X . P . . X . # . . X The fireballs are easy
X . X . X X . X X . X X . X . X to avoid if you pay
X # X . . . . . . # . . . X . X attention.
X . X X . X . X X . X . X X . X
X O . . . X . . . . X . . . O X
X X X X X X X X X X X X X X X
Ruins Maze #5 - 100 Pac-Dots / Strawberry
(Manic Mines)
X X X X X X X X X X X X X X X X This maze is similar to
X O . . . X X X X # . . . . O X Ruins Maze #3. Again,
X # X X . . # . . . X . X X # X each # represents a
X . . . . X . X X X X . . . . X square where fireballs
X X . X . X . . . . X . X . X X will land. This maze is
X X . X . X X X X # . . X . X X visually more difficult
. . . . X X X . . X . # . . X because of the red lava
X . X . X X X X . X X X . X . X that sometimes hides
X . # . X # . . . + + X . . . incoming fireballs.
X X . X X . X X . + + X X . X X Because there are more
X X . X . . . X . . . . X # X X fireballs here, it's
X X . X . X P X X . X . X . X X harder to run from
X . . . . X . X X # X . . . . X ghosts.
X . X X . X . . . . . . X X . X
X O # . . X X X X X X . # . O X
X X X X X X X X X X X X X X X X
Ruins Maze #6 - 98 Pac-Dots / Lemon
(Manic Mines)
X X X X X X X X X X X X X X X This is the same as Ruins
X O . . . X X X . . . . . . O X Maze #1 with more walls
X . X X . X X X . X X X X X . X added to make running and
X . X T . . . . . . . . T X . X hiding more difficult.
X . X . X X X X X X X X . X . X The T squares on the map
X . . . X . . . . . . X . . . X represent pick-shaped
X X X . X . X . X X . X . X X X traps that pop up from
X X X . X T X . + + . X . X X X the floor when Pac-Man
X X X . X . X . + + T . . X X X gets near. Move towards
X X X . X . X . X X . X . X X X these, then away, then
X X X . X . . . P . . X . X X X pass as they retract. It
X X X . X . X X X X X X . . . X may be difficult to see
X . . T . . . . . . . . . X . X them from a full view, so
X . X X X X X . X X X X . X . X you might want to zoom in
X O . . . . . . X X X X . . O X for a better look.
X X X X X X X X X X X X X X X
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5.3. MAZE MODE - SPACE AREA
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Space Maze #1 - 106 Pac-Dots / Melon
X X X X X X X X X X X X X X X X This Space Maze is fairly
X O . . . . X X X . . . . . O X simple. There are no
X . X . X . X X X . X . X X . X other traps in the maze,
X . X . . . . . . . . . . X . X but be careful when
X . X . X X X X X X X X . X . X getting the Pac-Dots in
X . . . X . . . . . X X . . . X the middle. It's a long
X X X . X . X X X . X X X . X X winding passage with only
X X X . X . . . X . X X . . . 2 exits, and it's easy to
X X X . X X X . X . X X . X . X get trapped by ghosts if
X X X . X X X . X . . . . X . X you're not paying
. . . . . . P . . X X . X . X attention.
X . X X . X X X X X X X . X . X
X . X X . . . . . . . . . X . X
X . X X . X X + + X . X X X . X
X O . . . X X + + X . . . . O X
X X X X X X X X X X X X X X X X
Space Maze #2 - 109 Pac-Dots / Lemon
X X X X X X X X X X X X X X X X This maze is simple and
X O . . . . . . . . . . . X X X has no other obstacles.
X . X X X X X X X . X X . O X X Pac-Man does start close
X . X . . . . X X . X X X . X X to the Ghost area, so
X . X . X X . X X . . . X . X X don't go the wrong way
X . . . X X . . . . X . X . . X from the start.
X . X . X X . X X . X . X X . X
X . X . X X . + + . . . . . . X
. . . . . . + + . X X . X . X
X . X X . X . X X . X X . X . X
X . . X . X . X X . X X . . .
X X . X . . . P . . X X . X . X
X X . X X X . X X . . . . X . X
X X O . X X . X X X X X X X . X
X X X . . . . . . . . . . . O X
X X X X X X X X X X X X X X X X
Space Maze #3 - 113 Pac-Dots / Galaxian
X X X X X X X X X X X X X X X X This maze offers lots
X X X X . . . X X . . . X X X X of breathing space
X O . . . X . . . . X . . . O X except at the top and
X . X X . X X X X X X . X X . X bottom. There's
X . . . . X . . . . X . . . . X nothing else here
X X . X . . . X X . . . X . X X besides the Ghosts.
X . . . . X . + + . X . . . . X Watch out for the
X . X X X X . + + . X X X X . X Ghosts at the start.
X . X X X X . X X . X X X X . X
. . . . X . . . . X . . . .
X X . X . . . X X . . . X . X X
X . . . . X . P . . X . . . . X
X . X X . X X X X X X . X X . X
X O . . . X . . . . X . . . O X
X X X X . . . X X . . . X X X X
X X X X X X X X X X X X X X X X
Space Maze #4 - 95 Pac-Dots / Melon
(Space Race)
X X X X X X X X X X X X X X X X This maze has the same
X O . . / . X X X . . . . / O X layout as Space Maze #1,
X . X . X . X X X . X . X X . X but this one gets much
X . X . . . . / . . . . . X . X trickier. Each / on the
X . X . X X X X X X X X . X . X display represents a
. / . X . . . . . X X . . . laser that turns on every
X X X . X . X X X . X X X / X X so often. This makes it
X X X . X . . . X . X X . . . X possible to get trapped
X X X / X X X . X / X X . X . X between a single Ghost
X X X . X X X . X . . . . X . X and a laser. It also
X . . . . . . P . . X X . X . X makes it more difficult
X . X X / X X X X X X X . X / X to chase Ghosts with a
X . X X . . . . . . . . . X . X Power Pellet.
X . X X . X X + + X . X X X . X
X O . / . X X + + X . . / . O X
X X X X X X X X X X X X X X X X
Space Maze #5 - 90 Pac-Dots / Peach
(Far Out)
X X X X X X X X X X X X X X X X This is very difficult. I
X O . \ . . / . . . \ . . X X X know it looks messy on
X . X X X X X X X . X X . O X X the left, but it's the
X . X . . / . X X . X X X / X X best I could think of
X \ X . X X . X X . . . X . X X with ASCII. The / shows a
X . / . X X . \ . . X \ X . . X green laser, and the \ is
X . X . X X . X X . X . X X . X a red laser. The green
. X . X X . + + . . . . . . lasers will all be on at
X . \ . . . . + + . X X . X / X the same time; the same
X . X X . X \ X X / X X . X . X goes for the red lasers.
X . . X . X . X X . X X . / . X The sets work separately;
X X / X . . . P . . X X . X \ X one, none, or both can be
X X . X X X . X X . . \ . X . X on. It's very easy to get
X X O . X X . X X X X X X X . X trapped by the lasers,
X X X . . \ . . . . / . . . O X as there are several
X X X X X X X X X X X X X X X X sections which are cut
off by lasers.
Space Maze #6 - 100 Pac-Dots / Apple
(Gimme Space)
X X X X X X X X X X X X X X X X This maze is the same as
X X X X . . . X X . . . X X X X Space Maze #3 with some
X O . . . X . # . . X . . . O X asteroid squares added.
X # X X . X X X X X X . X X # X These are marked with a #
X . . . . X . . . . X # . . . X on the display. These are
X X . X . # . X X . . . X . X X similar to the fireballs
X . . . . X . + + # X . . . . X in the Ruins Mazes. These
. X X X X . + + . X X X X . shouldn't cause you too
X . X X X X # X X . X X X X . X much trouble.
X . . . . X . . . . X . . . . X
X X # X . . . X X # . . X # X X
X . . . . X . P . . X . . . . X
X . X X . X X X X X X . X X . X
X O # . . X . . . . X . . . O X
X X X X . # . X X . . # X X X X
X X X X X X X X X X X X X X X X
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5.4. MAZE MODE - FUNHOUSE AREA
------------------------------------------------------------
Funhouse Maze #1 - 107 Pac-Dots / Bell
X X X X X X X X X X X X X X X X This is a simple maze to
X O . . . X X X X X X . . . O X start off the Funhouse
X . X X . . X X X X . . X X . X with. It can be visually
X . X X X . . . . . . X X X . X confusing because the
X . . . . . X . X X . . . . . X purple walls blend in
X . X X . X X . X X X . X X . X with the floor, but you
X . X X . . . . . . . . X X . X shouldn't find it too
. . . . X X X . X X . . . . troublesome.
X X X X . X X X . X X . X X X X
X . . . . . . X . . . . . . . X
X . X X . X . P . X X . X X . X
X . X X . . X X X X . . X X . X
X . X X X . . . . . . X X X . X
X . X X . . X + + X . . X X . X
X O . . . X X + + X X . . . O X
X X X X X X X X X X X X X X X X
Funhouse Maze #2 - 108 Pac-Dots / Cherry
X X + + X X X X X X X X X X X X This maze is also simple
X X + + X X . . . . X X X X X X and has no other traps.
X X O . . X . X X . X . . O X X There's not as much
X . . X . . . X X . . . X . . X breathing space as in a
X . X X X X . . X X . X X X . X lot of other mazes, but
X . . . X X X . X . . X . . . X the placement of the
X . X . . . . . X . X X . X X X Power Pellets should
. X X . X X . . . X . . . . make things easier.
X . . . . X . . X X X . X X . X
X X . X . X . X X X . . . X . X
X . . X . . . P . . . X . . . X
X . X X X . X X X X . X X X . X
X . . X . . . . . . . . X . . X
X X O . . X . X X . X . . O X X
X X X X X X . . . . X X X X X X
X X X X X X X X X X X X X X X X
Funhouse Maze #3 - 107 Pac-Dots / Strawberry
X X X X X X X X X X X X + + X X You get a bit more room
X X X X X . . . . . . X + + X X in this maze. There's
X X O . . . X X . X . . . O X X nothing tricky here, so
X . . X . X X . . X X . X . . X it shouldn't cause you
X . X X . X . . X X X . X X . X any problems.
X . . X . . . X X . . . X . . X
X X . X . X . . . . X . X . X X
X X . . . X . X X . . . . . X X
X X . X X X . X X . X X X . X X
X X . . . . . . . . X X X . X X
. . X . X X X X . . . . . .
X . X X . . . P X X . X X X . X
X . . X X . X . . X . X X . . X
X X O . . . X X . X . . . O X X
X X X X X . . . . . . X X X X X
X X X X X X X X X X X X X X X X
Funhouse Maze #4 - 103 Pac-Dots / Peach
(Clowning Around)
X X X X X X X X X X X X X X X X This maze is just like
X O . . . X X X X X X . . . O X Funhouse Maze #1. Four
X . X X . . X X X X . . X X . X moving walls have been
X . X X X . . . . . . X X X . X added, marked by a @ on
X . . . . . X . X X . . . . . X the display. These are
X . X X @ X X . X X X @ X X . X only minor annoyances.
X . X X . . . . . . . . X X . X However, Ghosts can move
. . . . X X X . X X . . . . over these walls, so keep
X X X X . X X X . X X . X X X X that in mind when running
X . . . . . . X . . . . . . . X from them. Also, if you
X . X X @ X . P . X X @ X X . X run into one of these
X . X X . . X X X X . . X X . X walls before it's halfway
X . X X X . . . . . . X X X . X closed, it'll stop
X . X X . . X + + X . . X X . X closing and will open
X O . . . X X + + X X . . . O X again.
X X X X X X X X X X X X X X X X
Funhouse Maze #5 - 104 Pac-Dots / Cherry
(Barrel Blast)
X X + + X X X X X X X X X X X X Again, all that's been
X X + + X X . . . . X X X X X X added are the moving
X X O . . X . X X . X . . O X X walls marked by a @.
X . . X . . . X X . . . X . . X The locations of these
X . X X X X . . X X . X X X . X shouldn't be difficult
X . @ . X X X . X . . X . . . X to deal with.
X . X . . . . . X @ X X . X X X
X . X X . X X . . . X . . . .
. . . . X . . X X X . X X . X
X X . X @ X . X X X . . . X . X
X . . X . . . P . . . X . @ . X
X . X X X . X X X X . X X X . X
X . . X . . . . . . . . X . . X
X X O . . X . X X . X . . O X X
X X X X X X . . . . X X X X X X
X X X X X X X X X X X X X X X X
Funhouse Maze #6 - 97 Pac-Dots / Bell
(Spin Dizzy)
X X X X X X X X X X X X + + X X This maze is just like
X X X X X . . . . . . X + + X X Funhouse Maze #3 with
X X O . . . X X @ X . . . O X X moving walls added.
X . . X @ X X . . X X @ X . . X Unlike Mazes #4 and #5,
X . X X . X . . X X X . X X . X the walls here can be a
. . X . . . X X . . . X . . X problem because there
X X . X . X . . . . X . X . X X are more of them and
X X . @ . X . X X . . . @ . X X they've been placed to
X X . X X X . X X . X X X . X X close off the center.
X X . @ . . . . . . X X X . X X Keep track of which ones
X . . X . X X X X . . . @ . . are opening and which are
X . X X . . . P X X . X X X . X closing so that you don't
X . . X X @ X . . X @ X X . . X get stuck in the middle
X X O . . . X X @ X . . . O X X with a Ghost.
X X X X X . . . . . . X X X X X
X X X X X X X X X X X X X X X X
------------------------------------------------------------
5.5. MAZE MODE - FACTORY AREA
------------------------------------------------------------
Factory Maze #1 - 111 Pac-Dots / Orange
X X X X X X X X X X X X X X X X This maze is a little
X O . . . X . . . . X . . . O X more confining than many
X . X X . X . X X . X . X X . X earlier mazes. Don't get
X . X X . X . X X . X . X X . X caught at the start by
X . . X . . . . . . . . X . . X the Ghosts nearby. No
X X . X . X X X . X X . X . X X other obstacles, though.
X X . . . . X X . X . . . . X X
X X . X X . + + . X . X X . X X
X X . X X . + + . X . X X . X X
X X . . . . X X . X . . . . X X
X X . X . X X X . X X . X . X X
. . X . . . P . . . . X . .
X . X X . X . X X . X . X X . X
X . X X . X . X X . X . X X . X
X O . . . X . . . . X . . . O X
X X X X X X X X X X X X X X X X
Factory Maze #2 - 101 Pac-Dots / Peach
X X X X X X X X X X X X X X X X You shouldn't have too
X X X O . . X X X X . . O X X X much difficulty here.
X X X . X . . . . . . X . X X X
X . . . X . X X X X . X . . . X
X . X X X . X X X X . X X X . X
X . . . X . . . X X . X . . . X
X . X . . . X . . . . . . X . X
. X . X X X X X . X X X X .
X . X . X X X X X . X X X X . X
X . X . . . X . . . . . . X . X
X . . . X . . P X X . X . . . X
X . X X X . X X X X . X X X . X
X . . . X . X X X X . X . . . X
X X X . X . . . . . . X . X X X
X X X O . . X + + X . . O X X X
X X X X X X X + + X X X X X X X
Factory Maze #3 - 119 Pac-Dots / Apple
X X X X X X X X X X X X X X X X With the Ghost area in
X O . . . . . X . . . . . . O X the center along with
X . X X X X . X . X X X X X . X most of the Pac-Dots, you
X . . X . . . . . . . . X . . X may have trouble. You'll
X X . X . X X . X X X . X . X X be spending a lot of time
X . . X . . . . . . . . X . . X in the center, so you'll
X . X X X X . X X . X X X X . X need to draw the Ghosts
. . . . X . + + . X . . . . to the outside.
X . X X . . . + + . . . X X . X
X . X X X X . X X . X X X X . X
X . . X . . . P . . . . X . . X
X X . X . X X X . X X . X . X X
X . . X . . . . . . . . X . . X
X . X X . X . X X . X . X X . X
X O . . . . . X X . . . . . O X
X X X X X X X X X X X X X X X X
Factory Maze #4 - 101 Pac-Dots / Peach
(Perilous Pipes)
X X X X X X X X X X X X X X X X This is just like Factory
X X X O . . X X X X . . O X X X Maze #2. Each * on the
X X X . X . . * . . . X . X X X map shows a Pac-Dot
X . . . X . X X X X * X . . . X guarded by steam. Steam
X . X X X * X X X X . X X X . X will shoot from the pipes
. . . X . . . X X . X . . . every now and then; watch
X . X . . . X . . . . . . X . X the steam, then pass when
X * X . X X X X X . X X X X . X it's safe. Other than
X . X * X X X X X . X X X X . X that, this maze should be
X . X . . . X . . . . . . X . X no problem.
X . . . X . . P X X . X . . . X
X . X X X * X X X X . X X X . X
X . . . X . X X X X * X * . . X
X X X . X . . . . . . X . X X X
X X X O . . X + + X . . O X X X
X X X X X X X + + X X X X X X X
Factory Maze #5 - 112 Pac-Dots / Apple
(Under Pressure)
X X X X X X X X X X X X X X X As in Factory Maze #4,
X O . . . X . . . . X . . . O X steam has been added to
X . X X . X . X X . X . X X . X make this a little more
X . X X . X . X X . X . X X . X difficult. This steam
X . . X * . . . . . . . X * . X shoots up from the floor,
X X . X . X X X . X X . X . X X but it's the same idea.
X X . . . . X X . X . . . . X X The squares are easier to
X X . X X . + + * X . X X . X X see, though, because
X X . X X . + + . X . X X . X X they're clearly marked.
X X . . . . X X . X . . . . X X
X X . X . X X X . X X . X . X X
X . * X . . . P . . . . X . . X
X . X X . X . X X . X * X X . X
X . X X . X * X X . X . X X . X
X O . . . X . . . . X . . . O X
X X X X X X X X X X X X X X X
Factory Maze #6 - 119 Pac-Dots / Strawberry
(Down the Tubes)
X X X X X X X X X X X X X X X X This one is hard to show
X O . . . . . X . . . . . . O X in ASCII. Except for two
X . X X X X * X . X X X X X . X of the steam shooters,
X . . X . . . . . % . . X . . X the steam is in between
X X . X . X X . X X X . X . X X squares, so that you can
X . . X . . . . . . . . X . . X actually get the Pac-Dot
X . X X X X . X X . X X X X . X next to it without ever
X . . . . X * + + * X . . . . X touching it. The * shows
X . X X . . . + + . . . X X . X a steam shooter; the
X * X X X X . X X . X X X X * X steam shoots between the
. . X . . . P . . . . X . . square with the * and
X X . X . X X X . X X . X . X X the square above it. In
X . . X . . % . . .*. . X . . X the bottom right is a
X . X X . X . X X . X . X X . X * between two squares;
X O . . . . . X X . . . . . O X this one is as shown. The
X X X X X X X X X X X X X X X X % shows a normal steam
shooter which shoots on
the same square as the
Pac-Dot.
------------------------------------------------------------
5.6. MAZE MODE - MANSION AREA
------------------------------------------------------------
Mansion Maze #1 - 129 Pac-Dots / Banana
X X X X X X X X X X X X X X X X This maze gives you a lot
X O . . X . . . . . . X . . O X of space to work with.
X . X . . . X X . X . . . X . X Don't let it fool you,
X . X . X . X . . X . X . X . X though. The Ghosts move
X . . . . . X . X X . . . . . X faster than before, and
X X . X X . . . . . . X X . X X Pac-Man starts only two
X . . . X X X . X X . X . . . X squares away from the
X . X . . . . . . X . X . X . X first one.
X . X . X + + X . X . . . X . X
. . . X + + X . X . X . . .
X X . X X . . . . . . X X . X X
X . . . . . X P X X . . . . . X
X . X . X . X . . . . X . X . X
X . X . . . X . X X . . . X . X
X O . . X . . . . . . X . . O X
X X X X X X X X X X X X X X X X
Mansion Maze #2 - 106 Pac-Dots / Melon
X X X X X X X X X X X X X X X X This maze isn't too
X X X . . . . . . . . . . X X X difficult. The layout
X X O . X X . X X X . X . O X X is only a little
X X . X X . . . . X . + + . X X complicated to deal
X . . X X . X X . . . + + . . X with. Just watch out
X . X X X . X X X X . X X X . X for the Ghosts.
X . . . . . . . X X . . . . . X
X X . X . X X . . . . X X . X X
X X . X . X X X . X X X X . X X
. . X . . . . . . . . . . .
X . X X X . X X . X . X X X . X
X . . X X . X P . . . X X . . X
X X . X X . . . X X . X X . X X
X X O . X X X . X X . X . O X X
X X X . . . . . . . . . . X X X
X X X X X X X X X X X X X X X X
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