Ogre Battle - Strategy Guide (Page 01)
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Ogre Battle: The March of the Black Queen - The Unofficial FAQ v3.21
written by Daniel Anzulovic
former writer Chris Smith
former writer Michael Bollinger
Thousands of years ago, a great war was fought. This war, called the Ogre
Battle, was to decide whether men or demons would rule the earth. Through the
help of 13 White Wizards and 3 High Knights, mankind won the Ogre Battle. The
white wizards then sealed the demons in the Underworld. However, one of the
wizards had fallen to the thralls of black magic, and infused his power into
the Black Diamond, an artifact capable of destroying the demon seal. In
response, the remaining white wizards created the Zodiac Stones, jewels that
were imbued with their own power, to aid against the dread artifact.
Eventually, the Black Diamond was captured by the forces of good and hidden
away by the angels of the sky.
For many years, peace reigned between the four kingdoms established on the
earth. The gods decided to leave the men to themselves, thinking the world to
be safe once again. However, it was not to be. An evil magician called Rashidi
had coaxed the Black Diamond from one of the angels, and with it enticed
Emperess Endora of Zetegenia to attack the kingdoms and bring the continent
under her rule.
The other kingdoms were unprepared, and fell easily to the Empire's armies and
Rashidi's magic. Within a year, the Zetegenian Continent came into existence.
However, in the former kingdom of Zenobia, a small rebellion, consisting of
some of the former Knights of Zenobia, began the first step in removing the
evils of the Empire from the land.
This is where you, as leader of the Rebellion, take your place. You must fight
against the Empire, but that is not all. You must also decide who shall fight
with you and for what reason you fight. Thus begins the battle for freedom,
the second Ogre Battle.
Welcome to the Unofficial Ogre Battle FAQ. This is currently version 3.21.
Recent Changes:
-The addition of a Disclamer section (see below)
This is the only change as of now. I'll put in more later, but this one was
urgent. As of now, the FAQ is copyrighted material. See the disclamer for more
details.
Where you can find the FAQ:
www.gamefaqs.com
I know you people enjoyed the acknowledgements section, but the list of names
has become simply too long to put in. However, I would like to thank everyone
who in past and present contributed to this FAQ. I couldn't have done it
without you. Give yourselves a pat on the back.
Send any comments or additions to dannisan@mindspring.com
Some stuff for future versions:
--Descriptions of all the endings (please email me your endings)
--Confrontations (conversations between special characters and bosses)
--Whatever else you'd like to see
Ogre Battle is out on PSX. However, I haven't gotten it yet. Yes, I know I
write the FAQ, but I don't have the money right now. Bear with me please.
********************
*TABLE OF CONTENTS*
********************
1...QUESTIONS
The Q in FAQ. Answers some good questions, if you have any just email me.
2...ATTACK COLOR DESCRIPTIONS
When a character is hit, they will flash a color corresponding with the type
of attack.
3...CHARACTER MOVEMENT
How fast can your unit move?
4...SPECIAL ITEMS
What they do and where to find them (including the 12 Zodiac Stones, the 3
Mystic Treasures and the items needed to get the Tablet of Yaru).
5...TOWNS & TREASURE LIST
List of all stages and everything in them.
6...BOSS LIST
Their strengths and weaknesses
7...TAROT CARDS
What they do and how to blast the enemies with them
8...SPECIAL CHARACTERS
List of those special characters and how to get them
9...CHARACTER LIST
Very comprehensive list of all the different types of characters (excluding
Generals & Dragoons).
10...NEUTRAL ENCOUNTERS LIST
The Neutral Encounters you can have in the game
11...CHEATS
If you play by the extended rules look to the end of this FAQ
12...DISCLAMER
What should and shouldn't be done with this FAQ.
*****************************************************************************
*1**QUESTIONS*
What do the different attributes do?
-Ability- ---Influences---
STR - damage for physical attacks
- toughness versus physical attacks
AGI - order of action
- attack accuracy
- dodging
INT - effectiveness (damage, hit rate, etc.) of magic
- defense against magic
LUK - dodging and the like (guess it influences everything a bit)
CHA - your leaders commandablity of his army
ALI - Good or Evil of a character. Affects your reputation meter when
liberating cities, also affects what type of items or characters you get.
*****************************************************************************
How come my Wizards and Ninjas have different magic attacks? And why do they
choose certain ones?
Characters with multiple kinds of attacks will pick the best one for the
situation. For examples, Wizards have five spells at their command:
Fireball (fire)
Icewall (cold)
Bolt (Lightning)
Tornado (physical attack)
Nightmare (Black)
For example, if the Wizards target is a Golem, he will attack with Fireball,
since the Golem is weakest versus fire. If he is attacking another Wizard,
he'll use Tornado, since Wizards are weakest against physical attacks.
And so on...
BTW, Ninjas have Katon (fire), Suiton (cold/rain), and Raijin/Ikazuchi
(lightning).
*****************************************************************************
So what characters are the best?
That's tough, as each character works great in a certain situation (for
instance, while I think Dollmasters are pretty worthless, they work great
against every level of Wizard). Also, some work great in the front row but are
worthless in the back. Here are my picks for best charcters by row:
Front row:
Dragoons - Might as well be undead they are so strong and durable. They are
also almost untouchable with most magic.
Generals - Basically the same as Dragoons except that they aren't quite as
good on the offense.
Best Dragons - By this I mean Platinum Dragons, Salamands and Zombie Dragons.
They can pull off decent magic (at the very least it's better than the
undead's attack) while keeping your unit safe.
Back row:
Liches - None can compete with the versatility of Lichs. They can pull off
the best attack for each element (except White). Best used in combination with
Princesses to cover all kinds of magic.
Princesses - What can I say, it makes your best unit better. The Princess
increases the attack of each character in it's unit (as long as it is leader)
by one. Also, it's own attack is the most powerful White magic attack in the
game.
Sorcerers - A slightly less powerful Lich capable of the same attacks.
Seraphims - Let's face it, you can't always find a Royal Crown when you need
one. In place of a Princess, you could use a Seraphim if you're looking for a
powerful White magic attack.
Devils - Deserving a spot just for being pure evil, this cool character
possesses the most powerful black attack in the game. How can you go wrong
with someone who can drop a meteor on enemies?
Monks - If the enemies are still alive after this group has flattened them,
this character might come in handy. This is the most powerful healer in the
game, capable of healing the ENTIRE unit twice.
If you have any other nominations, E-mail me with the reason.
*****************************************************************************
What characters work well together?
There are two combinations that improves a fighter's ability, and some
combinations to try and avoid. Amazons don't fight well when placed in a unit
with any male charcater. Also, all beasts are afraid of whips, so pairing
them with a Beastman or Beastmaster lessen their effectiveness. On the other
hand, Dragons fight much better when paired with a Dragonmaster or a Dragoon.
*****************************************************************************
My Alignment keeps dropping!!! Why?
In order to change alignment a character must kill something. The exception
is the "Healing Characters" (Clerics, Shamans, Monks etc.). If you kill a
"Healing" character, your alignment will plunge (do to the "killing of an
innocent" rule. Hey, don't look at me!). The general rule seems to be that as
long as the enemy you kill is at most 2 levels less than you are, you will
gain alignment. If you kill an enemy 3 levels less than you your ali. will not
change. More than 4 levels less and you lose ali. Obviously you will get
more ali. points if the enemy is equal to or greater than your level, and if
you kill several enemies at once your ali. can really soar or plummet!
Unfortunately Tarot cards do not change anyone's alignment if they kill the
enemy because all the experience is given to the main character (Lord). As
alignment gets closer to extremes, it is harder to return it to the center.
Increase calculations by 2 to cure "0 alignment".
You want that Paladin you've been scraping for? Take your low level Knight
against creatures a few levels above him. Want a Tiamat? Send that Dragon
against everything and watch them levels raise and the alignment fall. Make
sure they get a kill though, weaken them up with a Tarot if you have to.
The problem is that as you lose alignment you will start to lose charisma as
well. I am still trying to find out at what level difference you begin to lose
charisma.
One thing that you should perhaps avoid entirely is putting your Lord into
battle at all. He/she will level up disgustingly quickly (and his/her charisma
& alignment will plummet accordingly!). Also avoid using Tarot cards to KILL
enemies because in that situation the experience points go directly to the
Lord and cause him/her to level up.
If anyone has additional info, like about the charisma, please email me at
dannisan@mindspring.com
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Does your alignment do anything but affect your reputation then?
Heavens NO!
Alignment also affects what classes a character can become, along with
charisma and level. For example, a fighter with low alignment would haven't a
chance of becoming a Knight or Dollmage to name a few, but could become a
Wizard or Ninja.
Alignment is important because the 'dark' characters like Mages, Ninjas and
other 'evil' figures do better fighting at night especially against 'light'
characters like Paladins, Clerics and so on. The reverse also holds true,
'light' parties are better suited for fighting during the daytime, especially
against 'dark' parties. (Also note that Werewolves,Tiger Men, and Vampires
can't do much during the daytime...)
It's suggested that you use a 'light' party with high alignment and charisma
to liberate churches and towns, the towns' people like you better that way,
BUT the most effective and devastating attacks can be handled by 'dark'
parties especially if you have higher level Mages and Sorcerers - in this case
also try to get Princesses and make them group leaders (putting them as group
leaders increasing the attack frequency of each character once!)
Also, in the City of Xanadu, you will not be able to liberate non-hidden
cities and temples without suffering losses in reputation. This effect will
end when you beat General Hikash.
Also when using the Sun tarot it can be devastation (toward you!!) if your
really low aligned, the only exception being the Lich really.
*****************************************************************************
OK, how about my reputation? It started nice then it just dropped. How
come?.
When liberating towns, doing it with highly aligned characters gives you
reputation. Using lowly aligned characters make you lose reputation. BTW, you
can liberate HIDDEN cities and temples with no penalty to your reputation,
unless you draw a "lower reputation" card.
Nobody likes a bully. Having units of higher levels kill lower leveled enemies
kills your reputation just as fast. If you really have to use a higher leveled
unit to finish a lower leveled unit, use the "Leader" technique. It is the
only honorable way to go about it.
Don't let your towns get re-captured. This will drop your reputation a bunch.
Tarot cards: there is nothing you can control but being as it does affect
reputation, it gets its spot.
If you wait around in stages collecting lots of tribute, your reputation will
begin to suffer. This should be a good motivation to try to finish the stage
as soon as possible.
Making some decisions have reputation points as the reward. Take Deneb for
example. If you don't let her off, you will get a few reputation points, but
it also cuts you off from getting the Glass Pumpkin. Weigh your decisions
carefully.
Something you can do to raise rep or keep it high is to put a Gryphon in the
front of 3 powerful characters and fly straight to the boss. Defeat him, then
go back to the stage with the Gryphon leading 3 of your highest aligned
characters and liberate the towns/temples that way. You get a high reputation
but you do miss some of the stuff, namely characters, and certain items.
*****************************************************************************
What about the Zodiac Stones? I keep going back to where I should get them,
but I can't find them.
Be patient. You need the Tablet of Yaru (found later in the game) to get the
Zodiac Stones and other treasures. You need several items to receive the
Tablet of Yaru. They include the Mercury, the Gem of Doun, the Olden Orb and
the Gem of Truth.
*****************************************************************************
How come on some maps I can kill all the monsters and sometimes they just keep
coming?
Here's the little note:
If you don't kill all of an enemy unit it will either:
a) If the leader is present and badly wounded it will go to the nearest town
and recruit new members.
b) If the leader is present and in decent condition it will attack you again.
c) If you killed the leader it will go back to the castle and get a new leader
So always kill every part of the unit or it will come back over and over and
over...unless you're trying to level up, but watch that alignment.
Also, many stages (especially later on) have many numbers of one type of unit,
so don't be surprised if another unit shows up and looks like one you just
destroyed.
*****************************************************************************
How do I get Canopus?
It all starts on the Borders of Sharom (3rd stage). Liberate Chang' ga, then
Bah'Wahl. Canopus will give his little speech. Then go to the hidden Temple
west of the boss' palace and get the wings of victory from Yulia, then it's
back to Bah' Wahl and Canopus is yours. (Note: From what I know, if you visit
Yulia before Canopus, she will never give you the Wings. Try to liberate
Bah'Wahl before you liberate the temple Yulia is at.)
Ok. This is probably not the only way to get Canopus, because I've gotten
umpteen mails about different ways to get him.
*****************************************************************************
What does the Faerie's Kiss attack do (other than making a big heart)?
It raises the attack power of the character it's used on. IMHO, the only
reason to keep this chacter is to eventually raise it to a Sylph.
*****************************************************************************
Where is Dragon's Haven?
When you enter your Lord's name as FIRESEAL, you can play a practice land,
Dragon's Haven. You also get a bunch of high level characters to play around
with. The only problem is as soon as the boss is defeated, the game ends and
you can't keep the characters. As far as it is known, there is no way to reach
it in the normal game.
*****************************************************************************
Where do I find the Fireseal?
If you have Fogel, you don't. To get the Fireseal, you must bring the weapons
made by the 4 gods of the winds. They are:
Boleas - in Shrine of Kulyn at Tridan
Euros - found as a buried treasure throughout the game
Notos - in Fort Shulamana at a Roshfallian Temple
Zepyulos - return to the Ruined City without Fogel in the army
You see what I'm getting at, right? Fogel is more important to the ending than
the Fireseal so I don't think it's worth giving up Fogel for. Of course, if
(for whatever reason) you didn't get Fogel, picking this up would be a good
idea. Also, it is possible to find the Zepyulos as a buried treasure, so don't
go selling any of the other three treasures, just in case.
If you do want to get the Zepyulos, and you are trying to maintain a good
reputation and alignment, you must sell or discard the Star of Heroes. Fogel
will refuse to join you, but you can return to the Ruined City and get the
Zepyulos from him, depending on your reputation and alignment.
However, the Fireseal seems to do nothing at all in a normal game. It's quite
a useless item considering you'd have to give up a great character to get it.
*****************************************************************************
I fought and killed Sirus during daylight hours - that is I never saw him as a
Werewolf, and didn't kill him as one. Any negatives to that, besides not
seeing a different conversation I guess?
Yes, Fighters didn't get the virus therefore. Need Werewolves though? Get a
Vampyre and put him in the lead of a party. Recruit as many as you need. You
can also find Werewolves as neutral encounters in mountains at the Lake
Jannenia stage.
*****************************************************************************
Then how do I get the Virus?
First off, you must fight Sirius during the night. Only those characters in
the "Fighter" class are eligible to recieve the Virus. To recieve the Virus,
your Fighters must be killed by Sirius, himself. Then, the next time you
revive them, Presto! Werewolves!
*****************************************************************************
How do I defeat undead enemies (Ghosts, Skeletons, etc.)?
There are basically three ways to kill an undead character. They are as
follows:
1) By using characters that use "holy" or "healing" attacks. Clerics, Faeries
and Angels will work nicely.
2) By equipping characters with white magic weapons and armor. You could use
the Rune Axe or the Mystic Staff, just to name a few.
3) By using white magic tarot cards. Try Sun or Judgment.
Note that clerics won't hit undead with a healing attack if their tactics are
"Strong".
*****************************************************************************
Then how do I protect my undead characters from holy attacks?
There are only two ways that I know of and even they don't work all of the
time.
1) Use a Star tarot card to raise the agility of the unit.
2) Use a World tarot card to protect the unit from magic attacks.
*****************************************************************************
The instructions suggest and I agree that I shouldn't let Deneb off, so I
didn't forgive her. Now when going back she's not there, as the instructions
suggest, to give me a Black Pearl. ???
Deneb will only be there if you forgave her. She will then give you the Black
Pearl. I would suggest not letting her off if you are on the path of good,
especially since whether she joins you or not affects your game. However, if
forgiven, she will ask you to get a Golden Bough from Diaspola. Retrieve it
for her and she will give you the Glass Pumpkin. She will also join your army
if your reputation is low enough. If you still want Pumpkins but want to stay
good, you can wander the mountains of Deneb's Garden looking for neutral
encounters.
*****************************************************************************
According to the FAQ, you say you need Debonair at the Kalban Peninsula, but
you don't get him until Shangri-la. Help!
No one said you had to go to the stages in the order of the chart in the back
of the instructions. Simply skip Kalban for now, and come back to it with
Debonair later on.
*****************************************************************************
Also, I have a Pumpkin+, but no Pumpkin.
The Pumpkin+ is a random item that can be found after defeating enemies. An
easy way to find one (if you didn't let Deneb off) is to go to the town of
Baljib in Deneb's Garden and get one. Return to the map, then go back to
Baljib and get another one. You can go back again and again. As for the
Pumpkins to use them on, you can find a neutral Pumpkin in the mountains of
Deneb's Garden. Also if you have the Glass Pumpkin you can use it on a Witch
and it will allow her to recruit Pumpkins. The Pumpkin can then be promoted to
Halloween, which gets two "Pumpkin" attacks, compared to the Pumpkin's one.
*****************************************************************************
Where do you find...
No item is that hard to find. Just take an inexpensive flyer and fly to the
shop in each stage until you find what you're looking for. Some of the hard to
find shop items are:
CHARM - City of Malano - 50 000 Goth
CRYSTAL - Antanjyl - 36 000 Goth
DOWSER - Ruined City - 25 000 Goth
Allthough you shouldn't need the last two as they are both for finding hidden
stuff and it's all already been found. See Towns and Treasures list.
*****************************************************************************
Another question - Eaglemen or Ravenmen. Canopus for me has just been
kickin. Now if the only difference is that he does Thunder to a Ravenman's
Inferno, I'll keep him as is (may not have a choice). Is Ravenman *better*,
just another option with another style attack, or what? I have Ravenmen as
mentioned, and I don't see them as better fighters really.
OK, IMHO the Ravenman isn't any better than a Eagleman. Ravenman has Inferno
(good if your fighting a bunch of fire haters) and Eagleman has Thunder (good
if your fighting those who despise Electricity). Ravenman is more immune to
Fire and Black, than the Eagleman, and conversely the Eagleman has more
resistance to Lightning and White than the Ravenman. The stats on both go up
at the same rate though.
*****************************************************************************
How come in my old game my leader has different attacks then he does in my new
game?
Its the way you answer your questions during the Tarot reading.
'Good' answers. Leader has 2 Banish(White) 1 Icecloud(Ice).
'Neutral' answers. Leader has 2 Slice(Physical) 1 Thunder(Lightning) ALL.
'Neutral' answers. Leader has 3 Slash(Physical) 1 Iainuki(Physical).
'Evil' answers. Leader has 2 Poison(Black) 1 Phantom(Black) ALL.
Has anyone else found other types (I don't know if I can go through all the
possible combinations)? Unsure if this has anything to do with the ending
either. Help would be greatly appreciated.
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How does Charisma work?
Charisma is determined by whether or not the people in a certain unit like
each other. Several Fighters and Knights in a unit will develop high Charisma
ratings, as will several Amazons and a Valkyrie. If you want those high
Alignment units, Charisma helps you get there more quickly, i.e., the higher
your Charisma, the faster your Alignment rises. The best combinations are
those units that have the same alignment range and those that naturally work
well together (e.g. Dragon Masters and Dragons). A chart of character
likablility will soon be available, perhaps in a future version of the FAQ.
*****************************************************************************
So what are some good examples of groups?
Here are just a few units that are pretty good:
Gryphon (Front/Center), 3 Wizards (back)
This is a high sky unit and works great for defending towns. You'll probably
use it enough to drop the Ali. of the Wizards so they can become Mages. I
suggest making two of these at the beginning of the game and using them
throughout, and don't worry if they turn in to Juggernauts. You don't need
high Ali. for this unit unless you plan to liberate with it. (But your rep
will fall with continuous use.)
2 Octopi (Front/Left or Front/Right, Front/Center), one Cleric (Back behind
the Octopus in the corner)
This unit will work well as a sea liberator. I know, it sounds wierd, but try
it. If you don't use them too much (just raise their Ali. enough) they'll
turn into great liberators and they can navigate the rivers to the towns in a
lot of stages.
Lord (Back/Halfway Left), Cleric (Next to Lord), 3 Fighters (Front)
This works really well if you don't level your Lord up too quickly. The
Fighters will turn into Knights (I suggest using them in other units then, and
turn some into Ninja and some into Samurai by leveling them down into Fighters
and then back up). If you use the Knights elsewhere, replace them with Lans
and Ashe, and another high Ali. Knight. Replace the Cleric with Aisha, if
desired. This turns into a land liberator that can fend for itself if
attacked.
One Eagle Man (read the strategy first)
Take one (or both) of the Hawk Men in Canopus' unit and give them each a White
Magic weapon. Take them to the Pogrom Forest and have them kill Undeads, then
harm the Wizard leading them. DON'T KILL THE WIZARD. Let the Wizard go back
to a town and recruit more undeads. Kill them again and again until your
level is too high to gain Ali. from it. You can repeat this in Island Avalon
if necessary, just get the Hawk Men to a high enough level to become Eagle Men
and get them 100 Ali. points. Make a separate unit with each and you have 2
perfect Low Sky liberators! DON'T do this if you can't get a defending unit to
protect them.
Cleric (Back/Center), 2 of any Golem (Front)
This works better with a Shaman or Monk, but anyway. This is a PHYSICAL
unit. Don't attack magic users with it! The Golems will get attacked, doing
very little damage, and the Cleric can heal them completely. Here's a unit
you'll never need to buy heals for!
Do you have any suggestions? E-mail me with them.
*****************************************************************************
What about the endings?
These are a few checkpoints for the endings.
Characters:
Every character has a very important role in which ending you get.
Meters:
Reputation meter
Charisma (Lord)
Alignment (Lord)
Stuff:
the Twelve Zodiac Stones
the Three Mystic Treasures (the Brunhild Sword, the Holy Grail and the Mystic
Armband)
For either gender, nine of the twelve endings are available. Note that some of
the endings are "evil" as well as "good". Sorry, I don't have a description of
all the endings, but am working on it.Be aware that some endings have certain
scenes in common.
My Ending:
Lans and Warren discuss Lans' revenge of the death of King Gran, and toast
your character. Lans and Warren both become MIA. Gilbert and Canopus say
goodbye, Gilbert believing himself a traitor to Zenobia no matter what he did,
and mention Gilbert and Yulia's love for each other. Yulia later appears
looking for Gilbert, and finding out he left, decides to wait for his return.
Canopus becomes Captain of the New Zenobian Beast Brigade. He meets a friend
at Heim. Yulia becomes known as one of the finest singers in the land. Yushis
and Fogel discuss Mizal, and Yushis becomes Head Angel due to her actions. She
continues her teachings of the gods, and later becomes one herself. Fogel's
curse is not yet lifted... Fenril wonders whether Rashidi is truly dead, and
Slust tells her not to worry, then asks her to come back to his hall with him.
Tristan gives the monarchy to your character, and discusses with Rauny about
keeping the peace. Tristan becomes one of the most loyal supporters of the new
King of Zenobia. Rauny marries Tristan, and becomes the Captain of the New
Zenobian Army. Your character appears and speaks of working together and
keeping the peace. And thus, a new kingdom is born on the Zetegenian
Continent. The new rule is not one of power, but one of true heart and
actions. This ending got the "Emperor" tarot with 100 Chaos Frame points. The
male character was used to get it, all the Mystic Treasures were found, all of
the characters except Deneb and Galf, and I found all 12 Zodiac Stones.
My Second Ending:
This was from when I was going for the Fireseal, playing as a Female Lord.
Having collected only the Brunhild, and having ALI, CHA, and Reputation all
at 100. I also missed Fogel, otherwise I got all of the good guys. Lans
discusses with Rauny on how he feels to be able to walk in Zenobia Castle
again. Rauny says that many lost their lives for this luxury. Meanwhile,
Tristan announces his wedding to your character, and shares the idea that you
should be the ruler instead of him. However, you object, saying the time for
force is ended, and that your role in the world is over. I got 100 Chaos Frame
and the Priestess Tarot.
Chris Smith's Modest Ending:
Lans and Warren are talking about how I would make a better King than Tristan,
but Tristan has to be because he is heir. Then it says both Lans and Warren
become MIA. Yushis is awarded the status of Head Angel, and later that of a
god. She tells Fogel that she wishes she could have saved her sister Mizal
(whoops). Fogel's curse isn't lifted. Fenril is worried that Rashidi will
return, and is asked to go out for a drink by Slust. Tristan tells me that
everybody would rather I be King than him. I tell him that he is heir, so he
must be king. I also say that I must go north to Rodista to ward off their
invasion. Rauny announces that she is marrying Tristan. They become king and
queen. Then they set it up for a sequel by saying "the battle has just
begun..."
I got the "World" tarot card with 100 Chaos Frame points.
Kum Ming Woo's Ending:
Rauny is installed as the new ruler of Zenobia, although she tells you, the
leader, that she thinks that you would probably make a better ruler than her.
You reassure her that she'll do fine. The story goes on to say that Zenobia
was once again peaceful and prosperous. No mention of Rodista and other
troubles to the north, though. The tarot card I got was "Hierophant" (not
positive about this).
Chris Smith's First Ending:
Tristan and Lans get together to talk about how great the kingdom is - except
for it's leader. They decide something needs to be done. They confront my Lord
and assasinate him (They actually think they could have beat me, ha!). Then it
says that King Tristan and his rebels were remembered for a centuries to come,
but noone knew of one rebel who was born and died in war (guess who). I got
the "Hanged Man" tarot card with 89 Chaos Frame points.
Bruce Donivan's Ending:
Tristan tells Rauny about how he can now relax. Lans and Warren talk about the
uprising to the north. Then it flashes ahead to two years later. Lans is dead
and Warren is missing in action. Fenril tells Slust that he is worried about
Rashidi returning and Slust asks Fenril for a drink. Canopus talks to Gibert
before he leaves. Then Yulia asks where Gilbert went. Yulia is as interested
in Gilbert as Canopus is in her. Finally, the Hero talks about how Zenobia
will never be under evil rule again.
Nick Lange's Ending:
Lans ans Tristan are talking about how I'm worse than the Empress ever was.
They decide to start a new revolution and are wondering about the whereabouts
of Rauny the Paladin. I am eventually defeated.
Michael Bollinger's Ending:
Tristan is talking to Lans and they are asking how many of the originals are
left, they said that only Rauny's group remained, they also said that my rule
was worse the empires ever was. They got an army together and crushed me in
less than a year (Yeah right my Lich would of wiped them clean *smile*) I
finished the game in only 32 game days, and I got the "Death" Tarot.
Met54DC@aol.com 's ending
Tristan and Lord(me) are talking about an uprising in the north. I am made
general of Tristan's armies, and "I served him well and greatly increased the
realm." Chariot card, 86 points.
So how about any of your endings? email them to me for future updates (At
least we've got quite a few of them).
*****************************************************************************
So how do I get the best ending?
There are an undetermined number of factors involved in getting the best
ending. Also, there are three (or more) "best" endings. One for the modest,
one for the power-hungry and one for the potential Mrs. Tristan. Here is a
basic walkthrough of what you must do to get one of the best endings. keep in
mind you must get all positive hidden characters, get all the Zodiac Stones
and as many special treasures as you can find.
Castle of Warren
============
Get Lans at Zeletenia.
Get Warren at Volzak.
Sharom
=====
Get the Star of Heroes in hidden Temple north of Base.
Have Lans face off against Usar.
Sharom District
===========
Get Canopus at Bah'Wahl.
Have Canopus face off against Gilbert at Parcival.
Forgive Gibert and allow him to join.
Pogrom Forest
==========
Visit Para and get the Mercury.
Bring Gem of Doun to Para to get Olden Orb.
Lake Jannenia
==========
Get Topaz at hidden Temple east of Allephal.
Deneb's Garden
===========
Do NOT forgive Deneb.
Slums of Zenobia
============
Get Ashe at By'Roit.
Hire Lyon at Anberg.
Have Ashe confront Debonair at Zenobia.
Get Key of Destiny at Kal Robs.
Get Garnet at Temple between Base and Zenobia.
Island Avalon
==========
Get Aisha at the hidden Temple in the center.
Have Aisha confront Gares at Amad.
Get Emerald at hidden Temple in the center.
Kastolatian Sea
===========
Find the Brunhid Sword at northwestern hidden temple
Diaspola
======
Get Posha at Somyul a Golden Beehive from the hidden Temple east of Pelegue
and trade it to her for her Sentoul Demon.
Spare Norn after defeating her at Diaspola.
Get the Aquamarine at Ajan.
Give the Ginger Cake to Posha at Somyul and get the Pearl.
Kalbian Peninsula
=============
Have Debonair fight Figaro and get the Durandal sword at Kalbia.
Find the Chaos Gate.
Valley of Kastro
============
Find Rauny at a Temple.
Have Rauny confront Ares at Tash Ken.
Find the Chaos Gate.
Balmorian Ruins
============
Get the Bell of Light at Kalyao.
Find Saradin at Temple west of Sel' Pasc.
Have Saradin confront Albireo.
Find the Chaos Gate.
Muspelm
=======
Fight and recruit Slust at Muspelm.
Find the Peridot at a Temple.
Find the Chaos Gate.
Organa
=====
Fight and recruit Fenril at Aulganna.
Find the Chaos Gate.
Get the Ginger Cake at southeast Temple.
City of Malano
===========
Recruit Tristan by taking your Lord to Bel Chel.
Have Tristan confront Apros.
Find the Ruby at Sanbelna.
The Tundra
=========
Have Yushis confront Mizal at Valhalla.
Get Turquoise at the Temple on the northern central island.
Antalia
=====
Get Yushis at Temple in eastern central mountain cove.
Find the Chaos Gate.
Antanjyl
=======
Destroy Galf and send him back to the Underworld. DO NOT let him join you.
Shangrila
=======
Have Tristan confront Gares at Shangril.
Recruit Debonair at Shangrila after defeating Gares.
Bring the Olden Orb, the Gem of Doun, and the Gem of Truth to
Shangril to get the Tablet of Yaru.
Find the Sapphire at the central hidden Temple.
Fort Allamoot
==========
Find the Chaos Gate.
The Ruined City
============
Fight and recruit Fogel at Shiggult.
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