Oddworld: Abe's Oddysee - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Oddworld: Abe's Oddysee - Strategy Guide (Page 02).
#5: Climb up.
Go to the right.
Throw meat to the left and go right.
Step on the tile and run to the left.
Grab to the platform where the meat sack is. Grab meat. Go left.
Jump and go left.
Throw meat trying to make it land below barrel ( in shadow ) Use lever. Splat! If
you do this right, the meat must keep there, so go to the left, attract the
paramyte and Splat! again. If the paramyte eats the meat, you must go to the right
to get some more. Go right.
Hang down from the RIGHT. Go left.
Climb and get music. Get some meat and go left.
Now quickly throw meat to the left, or else! Go down.
Now touch the meat sack. When the meat falls, the paramyte will jump at you and
will eat the meat. Sometimes it cannot do the jump properly and dies. If it managed
to do the jump, then pick the meat while it is trying to eat it. Throw the meat to
the pit ( with R ) The paramyte will follow it. Fool! Grab more meat and go left.
Go down and walk to the left. When you see the 2nd. paramyte falling from the
ceiling, then quickly climb to the right. Stay at the edge and throw meat with L,
so you hit the bee hive and it falls. The angry bees then will kill the two
paramytes. When the slaughter finishes, go down and pull lever. Go left.
Go up where you killed the paramytes using the falling barrels, then go left.
Chant. Exit
#6: Follow paramyte. When you enter the room with the meat sack go up.
When you reach the top, go left.
When you get close to the lever, the boulder will chase you. Run to the right.
When it stops go left and roll.
Get music and go right.
Climb where the boulder and the lever were and pull lever.Go right.
Use wells.
Pull lever and use wells.
Go down.
Stand under meat sack, grab meat, and walk six steps to the left. Then throw meat
to the left. ( Throw it without leaving the room ) Now quickly run to the left.
Climb to the left. Chant. Exit.
Now you can enter the big door
7.4.4 PARAMONIAN NESTS
You can use wells to explore only. To advance you will have to venture through the
dark zone. In all this place you must move FAST:
Climb up.
Hang to the left. Wait for the paramyte to fall, then climb.
This platform where you are now will be called " 1 ". Go to the right, following
paramyte carefully. Return to 1.
Now jump again to the right and follow it again. Walk to the right until a wood
platform opens. Return to 1.
Now jump to the right and go right. The paramyte has fallen. Jump over small gap,
then run to the right.
Now jump to the right and climb. Jump up and keep grabbed until paramytes fall,
then climb.
Climb left, climb right, climb up.
Roll under object and hang to platform. Wait for them to fall then climb, and roll
to the left. When you fall run to the left.
Jump to the left, jump and grab to the left ledge. Wait for them to fall and climb
up. Duck and roll to the left.
Go under obstacles and go left.
Run to the left.
When you see the light, climb to the left, then IMMEDIATELY enter well.
Grab meat and enter right well.
Throw meat to the right and enter door.
Now chant from there and enter portal.
Now you return to Monsaic Awakened, simply go left, jump, enter door, go right,
pull lever, go left and enter Scrabania.
7.5. SCRABANIA
Enemies: Scrabs, Sligs, Slogs.
Ah, the long and awful Scrabania! Where 6 mudokons are trapped. Well, since it is
your first visit, then walk to the downtown, then visit the Temple. Later, you will
come back to rescue them.
7.5.1 DOWNTOWN
Remember that you can stun Scrabs using the chant. This is incredibly useful. It
can save your life if you missed a jump, or need more time to solve a puzzle. Also,
it lets you walk and stun, walk and stun, so this way you can stop the Scrab.
Go to the left.
Jump over mine and hang to the left. Climb when Slig goes left. Follow it tip toing
and turn on bomb. Run to the right. Boom! Go left.
Climb and pull lever, so you can crush the Slig. ( Watch the "X" on the floor )Go
left.
Now stay under big rock and pull lever. Go right to the beginning.
Use well. Pull lever and use well. Go left.
Use well next to mine.
Possess Slig. Explode it.
Use well.
Pull ring. Hang down carefully.
Ride Elum.and run to the left.
Jump. Enter tunnel.
Go right and jump. Go right.
Dismount and use platform. Go down with Elum.
Stop Elum. Repeat code and go right.
Use rings. Go left.
Climb, go right and use lever. Go left.
Go down. Repeat code. Go right.
Go down using platform.
Use rings with mines to the right. Climb and get code. Go left and up.
Go left. Repeat code. Go right.
Go down, where a mudokon is.
Now, duck and carefully roll and stay under bomb. Repeat code while ducking, and
when mudokon moves the bomb,stand up and use the rings. Go up where Elum is.
Make him go down where you destroyed the bombs. Now mount him and jump to the
right. Go right.
Now run avoiding the bombs and making jumps until you reach the exit. If you
avoided the first set of bombs successfully, you can continue untouched as long as
you keep moving.
Go right.
Dismount and go up.
Elum will eat honey. Go down using right platform.
Go right and cross two rooms.
Make jump and go right.
Roll to the right.
Stay behind rock and pull lever. Go left and use well.
Get rock and go up, until you reach a new place.
Climb, duck and throw the rock at mine. Go left.
Repeat code and go right.
Go down where Elum is.
Go right.
Roll under cactus, then climb right and up.
Pull lever and go down.
Now quickly run to Elum and touch him.
When he is free of bees, go down using right platform.
Mount Elum and go right. making all jumps. Stop when you see the land bomb.
Dismount and use well.
Turn off bomb. Duck and roll to the right.
Use well located next to the cliff.
Jump left to release rock. Jump right and go down.
Pick up rock and throw it with L at mine. Go up.
Jump left. Go down.
Get code. Go up.
Jump right. Go right.
Repeat code at the background mudokon, then go left.
Go down.
Go left.
Use rings to explode bomb, and orb. Possess Sligs. Get rid of them. Use well.
Mount Elum.Go right.
Go up.
Go right.
Make jumps. Enter tunnel.
Go right. Dismount and hang down.
Use lever and climb.
Mount Elum and time your jump. Go right.
In the next few rooms, a bomb will follow you. Make jumps until bomb disappears.
Stop. Dismount and climb up.
Possess Slig. Go right.
Go down.
Kill Slig and go down.
Fall to the left and pull lever.
Go right using Elum and make jumps. Stop when you see the small gap. Dismount and
go tip toing to the right. Cross the room and go right.
Jump over mines and duck to avoid the bomb. Go right.
Repeat code. Pull lever. Go left.
Use rings. Go right.
Use well.
Possess Slig. Go right.
Kill Slig. Explode yours.
Use well. Go left.
Ride Elum. Go right and make jumps.
Now you have to abandon Elum. ( Sniff! ) Climb and go right.
Use well.
Get close to well and use it when bomb is about to touch you. If done properly, the
bomb will explode without killing you. ( Nice bug! ) Repeat code. Use well.
Go right.
Repeat code. Use rings.Go right.
Use well.
Use stone. Go right.
Chant and run left.
Use well and run to the right.
Enter portal.
7.5.2 TEMPLE A
At the beginning, go right using the roll and hiding behind rocks. Jump over mine.
Deactivate bomb. Do a running jump over mines. Go right.
Jump over mine. Enter door.
7.5.3 TEMPLE B
Again: from top left to bottom right:
Start #1
#2 #3 #4 #5
#6 Big door #7 #8
#1: Go left.
Get song. Go right.
Go right and climb.
Go right.
Now go left and climb left.
Go right. Climb right. Use well.
Go right.
Use lever when Scrab is at the right and run to the left.
Roll under object. Jump left. Roll and fall to the left.
Now fall and use platform to go up.
Chant. Exit.
#2: Grab a rock and hang down.
Go down and left, chanting often to stun the Scrab. Hang down to the left.
Roll right.
Throw rock at mine. Get song.
Look for falling debris and climb there. Go left.
Pull lever. Go where you grabbed the song.
Now roll to the left and climb.
The Scrab that was there disappeared. Climb and go right.
Jump over hole and go right. Chant. Exit.
#3: Go left and pull lever. Climb back to start door. Now go to the right and enter
well. You must do this while chanting. Use well.
Go right and use well. Get song.
Do a running jump to the left and run left.
Climb to the left. Fall into well.
Climb up and pull lever. Go down.
Pull lever and run to the right.
Use left well.
Pull lever. Hang down.
Go down and left.
Enter well from its right side. Look for debris and climb up. Chant. Exit.
#4: Go down using left ledges.
Wait for the Scrab to fall off, then climb where it was and pull lever. Jump left.
Run left.
Climb and get song. Go left.
Run and do a running jump and climb. The Scrab will not attack you. Chant. Exit.
#5: Go right. Proceed until you see the Scrab, then run to the left and use well.
Go to the right and climb. Go down and use platform. Go down.
Go right.
When you see the Scrab, go left and climb.
Wait until the Scrab is on platform and pull lever. Go right. Use lever. Go left.
Climb and use well.
Use well entering from the right.
Get song. Go left.
Pull lever. Go right.
Use well.
Go down and ride platform down.
Go right. Chant. Exit.
#6: Avoid bomb and go down.
Use lever to kill Slig ( again, use the "X" ). Go down when the other Slig is
facing left.
Hide behind rock. Roll to the left.
Hide again and possess Slig. Stand at the right side of the lever and pull it, then
get ready to fire! When you are done, go right.
Kill Slig and explode your Slig.
Enter well and go right. Get song. Use well.
Chant. Exit.
#7: Go down.
Go left.
Climb, then go right.
Climb right. Pull lever. Use well.
Pull lever. Go right.
Get song. Use well.
Go left.
Climb when you see the bells.
Chant. Exit carefully.
#8: Run to the right and climb.
Pull lever. Go left.
Wait for the Scrab and then go left and climb.
Go up.
Go left.
Run to the right and roll into corner. Pull lever twice. Wait for the platform and
go left.
Get song. Go right.
Go down.
Run to the right and climb again. Go right. Chant. Exit.
7.5.4 SCRABANIAN NESTS
Go right. Make three jumps to the right, then climb to the right and go up.
Climb on platform ( CHANT! ) and go up.
Run to the right and climb on platform. Go up, then immediately go down.
Now chant, and you will make fall the Scrabs that are under you. If they do not
want to fall, stop and chant again. If only one falls, you are in deep trouble.
When they fall, chant until they fall again. When succeded, go up.
Climb up and go right.
Make jumps and go right.
Roll to the right then run to the right.
Climb in the right ledge. Now jump and run to the left. Pull lever. Scrab dies. Go
down and right, and pull lever to the right. The barrels stop. Enter door.
Again, stand there and chant. Enter portal.
Now go to the left, jump and enter door. Go right and stand next to the lever.
Chant and the Shrykull will kill anyone and destroy anything. Climb and go right.
Enter portal.
7.6 STOCKYARD RETURN
Yes, you are returning to Rupture Farms. This stage is shorter than Stockyard
Escape, but it has trickiest traps.
Enemies: Sligs, Slogs, Bats.
Climb up and right.
Avoid being detected. Go right.
Run right and climb. Go right.
Avoid detection and pull lever. Go left.
Run to the left and climb. Slog goes boom again. Go right.
Go right without climbing and get rocks, avoiding detection. Go left.
Climb and go right.
Jump over mines, avoid beams and go right.
Now throw the rocks at bombs. You will have to go for rocks and return here again.
When you destroy all four bombs, go right.
Climb and run to the right, making sure you hit the rock sack. Run to the right,
roll under Slig and climb to right ledge. Now jump to the left and fall, rolling
left.
Run to the left and climb left. Search for the rock and grab it. Go down and right
again.
Climb to the same ledge you did before but this time go right.
You will see a portal guarded by mines. Throw a rock to any of the mines ( while
ducking ) and repeat all the procedure to get rocks. If you are cunning, you need
to blow only two mines. Enter portal.
Here jump to the right, next to the bomb. AVOID DETECTION BY ALL MEANS. Deactivate
bomb. Now do a running jump to the left and keep grabbed letting the beam detect
you. A Slig will fall, when it falls you will climb and wait for the Boom!
DiscothŠque ! then fall again and pull the lever ( It is next to the mine Slig just
touched ) Now do a running jump to the right and climb. Go right.
Now wake up the Slog. When it tries to bite you from below go left.
Now jump and fall on the deactivated bomb. When you see the Slog coming for you,
run and climb to the left. Another one bites the bomb! Now fall again and jump over
mines at the right. Go right where Slog was sleeping. Hang down. Enter portal.
7.7 RUPTURE FARMS II
You came here again, just to make Molluck pay. This is the last stage of the game.
Good luck.
Go left and free mudokon. Go left.
Enter door.
Run left and climb. Possess Slig. Take Slog with you and go right.
Kill all the Sligs you face ( using the Slog ) and go right.
When you enter the room with the meat saws, kill your SLOG and go right.
Here walk carefully to the right and kill all the Slogs. When you finish them all,
go right.
Pull lever. Kill Slig.
Now go down and right.
If you want, save all nearby mudokons. Then go far right.
Enter door.
Enter capsule.
Enter door.
Now silently climb up. Possess Slig. Go left.
Get close to the speaker and mimic it. If you fail, back up and try again. When
succeeded, kill the Slig that falls. Kill your Slig.
Go left and climb up. Go right and climb platform up.
Now you entered a room with three opened doors. You need to beat all three in order
to open the locked one. The doors are FAQed from left to right:
1- Go right.
Climb up over bird portal. Pull lever and run left.
Climb right when Slig falls. Possess him. Go left.
Mimic speaker and kill Slig at your left. Explode yours.
Rescue all three mudokons to get Shrykull. Climb up.
Go up and pull lever. Go right.
Use Shrykull. Fall and immediately climb up again. Possess Slig. Go right.
Kill Slig. Kill yours.
Go right and free mudokons. Return to the door at the beginning and exit through
it.
2- Run right. Climb over Slig and possess him. Go right with the Slog. Send it to
attack Slig past pipe. Call Slog and kill it. Explode your Slig.
Go down and right. Roll to the right.
Get a grenade. Go right tip toing.
Wake up Slig and go left, making sure he follows you.
Go left and roll under pipe. Go left.
Climb up and go right.
From there possess Slig. Go right.
Kill all Slogs. Pull lever. Explode Slig.
Go down and right.
Free all mudokons. Return to the entrance and exit.
3- Go right.
Jump over mines and go right.
Tip toe and go right.
Climb up.
Go left.
Chant over the orb, so when the grenades fall, you can run to the right and the orb
explodes.Possess Slig.Pull lever. Go right.
Use platform.
Kill Slig. Pull lever. Kill yours.
Free mudokons. Exit left. Get grenades before exiting.
Enter Zulag 3 door.
Enter capsule.
Enter door.
Go right.
Blow Slig. Use lever. Go left.
Climb and use platform.
Again, you must beat all doors:
1- Go right.
Get grenades if you do not have some with you. ( use the machine, climb up, wait
for the Slig to go left, pick grenades and climb up again)Climb up and go right.
Blow orb. Possess Slig. Pull lever. Go left.
Kill Slig. Go left.
Run left and fall. Pull lever. Kill your Slig.
Exit left. ( Or explore to find mudokons )
2- Jump right. Fall and use lever. Climb left. Jump right twice. Go right.
Tip toe, hang down, pull lever and climb up again. Go left.
Go down and tip toe to the right.
Jump over gap. Go right.
Tip toe right, climb up and wake up Slig. Fall and pull lever when he goes away.
Climb up.
When he goes away again, jump on platform and ride it up.
Pull lever. Grab grenades. Go down.
Climb up, blow orb and possess Slig. Go left.
Kill Slig. Explode yours. Pull lever and go left.
Exit level.
NOTE: If you have 4 or more grenades when starting this level, you can blow the
bombs and the Sligs easily.
3- Go right.
Tip toe to the right. Climb up.
Possess Slig. Go left.
Using lever, take the Sligs down and kill them. Explode Slig.
Go left.
Position mudokon on falling platform. Then take him down ( like you did with the
Sligs before )Go right.
Free him. Enter door.
Go right and down. Pick grenades if you want.
Possess Sligs. Pull lever and go right.
Kill all the Sligs that fall. Go right.
If there are surviving Sligs, walk to the right, then immediately go left and climb
again. Possess them.
Go right.
Mimic speaker and kill Slog. Go right.
Kill Slig. Explode yours.
Go right and free mudokons. Go left.
Exit from where you entered.
Enter the capsule. Then enter door.
Go right and climb up twice.
Go right.
Enter door.
Go right.
Make Slig follow you and possess him. Pull lever. Kill Slig, or possess new Slig if
you failed. Go right.
Kill Slig. Go down and kill Sligs. Go right.
Kill Slig. Go down and kill Sligs. Go left.
Kill another Slig. Explode yours.
Go right and down.
Fall and go right. Carefully set up bomb. Climb up and pull lever.
Free mudokons. Go right. Get a grenade and blow Slig. Enter door.
Run to the right and climb up.
Kill all Slogs with grenades. Move from one platform to another, and throw bombs at
them. Then, when all of them die, go down and left.
Possess Slig. Go left.
Kill all Slogs. Walk a little to the left and shoot last Slog. Pull lever. Explode
Slig. Go left.
Pull lever. Free all mudokons. Exit left. Go left and up. Exit level.
Go left.
Jump over gap and proceed to the left hiding in shadows. Go up and right. Enter
door.
Go right.
Possess Slig. Pull lever and run to the left.
Pull lever and carefully go right, so Slogs cannot attack you.
Now kill all Slogs. Lots of them! Try not to hold C, or you will be backing up and
could exit the screen.
When done, explode Slig.
Go down and right.
Jump over mine, and immediately climb up and left. Try to possess Slig. Boom! Go
right. TOuch the switch if you witch er, wish.
Go right. Enter door.
Go right and enter door.
7.8 THE BOARDROOM
The very last stage of the game, you have two minutes to beat it. It is not long,
but it has lots of dangers. Also, if you run out of time, the poisonous gas will
come out, killing you instantly. The last mudokon of the game is here, and he will
give you the Shrykull if you rescue him. Use the Shrykull after pulling the ring.
Go left and fall. Forget those Sligs.
Go right and fall.
Hoist and fall down between the bombs. Jump over left bomb, do not disarm it. (
Waste of time ) Go left.
Jump past meat saws and climb up. Roll to the right carefully.
Pull lever. Roll to the left.
Roll to the left carefully and hang down. Go right past meat saws. Hard to
accomplish. Go right.
Jump over mine and pull lever. Go right.
Jump past meat saws again, and ride platform down.
Go right. Jump over mines ( Long jump )
Roll under pipe and jump over mines. Go down. Now grab the ring to fall. ( It is in
the dark, so look carefully )
If you want and/or have time, go left, deactivate all three bombs and rescue
mudokon. After receiving the Shrykull pull the ring.
Now you are in front of the Glukkons. If you have the Shrykull use it now, then
pull the lever.
Now you are treated to the ending of the game. Depending on the number of rescued
mudokons, you will receive one of two endings, and an extra code if you rescued
them all. Congratulations!
8.0 CREDITS
Gregorio Diaz EL COMPY: the writer of this FAQ
GT Interactive: the makers of the game
CJayC the FAQ keeper at www.gamefaqs.com: he publishes my FAQs and also gave me the
reason to write this one. Thanks for mantaining that awesome website.
Randy (randy@snowmeow.com) for his method to make mudokons go down ledges.
Games Domain: they also publish my FAQs, but you never know it unless you have a
friend
telling you that the FAQ also appear there.
Peekay: ( peekay@c032.aone.net.au ) for informing me about what happens when you
rescue the 99 mudokons. Congrats, Kate!
CybaCrap: (CybaCrap@earthling.net) for giving me the idea of sending FAQs via e-
mail
Erik Werner: for his method of release L2 to fire after alert
Yoshi Karu: ( Yoshi@Bigpond.com) for his method of throwing using D
Densel: (henseldensel@hotmail.com) for sending the code to see all movies
Damon Studt: (dstudt@ucsd.edu) for showing me a mudokon location that I will post
later
And a very special thanks to all the people supporting my job. Without you, this
update could not be possible.
Merry Christmas to everyone! Feliz Navidad para todos, en especial si el lector
habla espanol !
And thanks to all the readers of this document, especially the ones that follow my
Section 3 requirements. You can join us in the Credits section by submitting your
codes, tips, corrections at:
diazducc@sol.racsa.co.cr
As Robocop says: " Thank you for your cooperation "
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