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Mortal Kombat Trilogy - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Mortal Kombat Trilogy - Strategy Guide (Page 01).

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---------------------------------------------------------------------------
                           C O M P E N D I U M
---------------------------------------------------------------------------
By:  Chris McCullough  (Sir Galahad)
(srgalhad@primenet.com)
Corrections courtesy of:  HaroldR

Issue #5
First printing:  May 3, 1998


Remember:  The Lin Kuei Headquarters


     The information in this compendium is for Mortal Kombat Trilogy.
Please send any kudos, appraisals, complaints, check or money orders,
etc. to srgalhad@primenet.com.  All rights reserved, all wrongs reversed.
Two wrongs don't make a right, but three rights make a left.  Take a
whiskey drink, take a lager drink.  Never shoot anything that looks human,
and never spill your beer in the bullet chamber.



     You have been chosen to represent the Earth in Mortal Kombat.  Be
warned.  for although your souls are safe from Shao Kahn's evil:  Your
lives are not.  I can no longer interfere as your Earth is now ruled by
the Outworld gods.

                       --These are the words of Raiden

THERE IS NO KNOWLEDGE THAT IS NOT POWER...


What's New:


* Added Special ? Boxes info for N64 in Special Points of Interest

If you do see anything wrong, please email me at srgalhad@primenet.com.


CONTENTS
--------

I.     The Plot
II.    Basic Moves
III.   A "Run" Button?
IV.    Finishing Moves
V.     Special Points of Interest
VI.    Individual Moves and Stories
VII.   Combos
VIII.  Kombat Codes
IX.    Character Endings
X.     Credits




I.  THE PLOT
------------



     For nine generations, the Mortal Kombat tournament was ruled by the
Outworld's finest warrior, Prince Goro.  It was agreed that if the Outworld
could claim victory in 10 consecutive tournaments, it would then rule the
Earth.  With the Earth on the brink of destruction, a new generation of
warriors gathered and claimed victory.
     With victory in hand, warrior monk, Liu Kang, had now become the new
champion.  But his victory was short lived.  He and his comrades were lured
into the Outworld to compete in a second tournament.
     But Liu Kang and his comrades discovered an evil deception.  The
tournament was merely a diversion devised by the Dark Emperor, Shao Kahn,
to break the rules set forth by the Elder Gods.  The Dark Emperor would
witness the reincarnation of his former Queen, Sindel.  This unholy act
gave Shao Kahn the power to step through the dimensional gates to reclaim
his Queen and seize control of the Earth
     This trilogy of events comprises Shao Kahn's final attempt at taking
control the Earth.





II.  BASIC MOVES
----------------


High Punch     :  High Punch
Low Punch      :  Low Punch
High Kick      :  High Kick
Low Kick       :  Low Kick
Block          :  Block
Run            :  Run
Uppercut       :  Down + High Punch
Crouching Punch:  Down + Low Punch
Crouching Kick :  Down + Low Kick
Foot Sweep     :  Back + Low Kick
Roundhouse     :  Back + High Kick
Jump Punch     :  Flip + Punch
Jump Kick      :  Flip + Kick
Hop Punch      :  Press Punch just as you push the joystick in the flip
             position.
Hop Kick       :  Press Kick just as you push the joystick in the flip
             position.

Turning Punch  :  Leap over the opponent.  When you pass their head, press
             a Punch button.  The character will turn around and punch
             at the opponent.

Turning Kick   :  Leap over the opponent.  When you pass their head, press
             a Kick button.  The character will turn around and kick
             at the opponent.

Death Punch    :  Also referred to as the Heavy Punch.  Rumored to be just
             a glitch, it does appear in ALL three Mortal Kombats.  To
             perform the Death Punch, do a standing punch just as the
             opponent is jumping into you.  If connected just right,
             the Death Punch could take off as much energy as an
             uppercut.


Finishing Move Placement

Close            :  Right next to the opponent.  If you try to move any closer,
                          you would move the opponent.
Sweeping Distance:  Not next to the opponent, but if you tried a foot sweep you
                          would trip the opponent.
Jumping Distance :  Can't foot sweep the opponent, but it's the distance if you
                          jumped away from close range.  It's about 1/2 the scr
een in                    length.
Full Screen      :  As it says, the opponent is on one side of the screen, you
                          are at the other side.

There are other places:  One step away from the opponent, just outside of sweep
Distance, 3/4 of the screen.  But these are rare, so they get explained in the
Moves section with their particular finishing move.



III.  A "RUN" BUTTON?
---------------------


     By far the newest part of the MK trilogy would have to be the 'Run'
button.  As you would expect, the Run button makes the opponent run.  How
is it useful, then?  By running, you will reduce the amount of turtling
from the other player.   The opponent will have to think of something else
to do, especially if you run, jump over them, then do a turning kick, and
repeat the process.  Plus, by running, you can reach the other character and
perform a combo before they have time to do a move.  Basically, the Run
button is something of a scare tactic.



IV.  FINISHING MOVES
--------------------


Fatalities
----------

     The most memorable part of a Mortal Kombat battle is the Fatality.
The Fatalities in MK3 seem to be tamer than its predecessors(problems with
the AAMA???)  To perform a Fatality, you must win the match, then do the
proper joystick/button sequence when "Finish Him!" or "Finish Her!" appears.


Mercies
--------

     If a player wants to give someone another chance to fight, or more
time to be pummeled, a player can show mercy on them.

To do a mercy:  1.  Win on the third round.
                2.  Perform the following joystick/button movements:
                    Hold Run(Down - Down) and release.


Animalities
-----------

     What was once a rumor in MK2 has become a reality on MK3.  The
winning character will turn into an animal and attack the opponent.

To do an Animality:  1.  Perform a Mercy on the opponent.
                     2.  Defeat them again.
                     3.  Perform the proper joystick/button movements.


Stage Fatality
--------------

     Stage Fatality: Instead of killing your opponent yourself, you do
something to them that corresponds with the stage you are fighting on.
the following stages have stage fatalities:  The Pit, The Kombat Tomb, The
Dead Pool, The Pit III, The Subway, The Bell Tower, and Scorpion's Lair.
   The Pit is the only stage where you only have to uppercut your opponent
to perform the Stage Fatality.  All other stages require you to perform
the movements that correspond with that particular character.
   The Pit finds the victim falling off the ledge that they fought on onto
a bed of spikes.  The Kombat Tomb will have them fly up onto a bed of
spikes on the ceiling.  The Dead Pool has the victim falling into a pool
of acid.  In the Pit III the losing opponent is knocked of into rotating
blades and cut apart.  On the Subway, the opponent is uppercutted into the
far tracks where they are hit by an oncoming train.  On the Bell Tower, the
opponent falls seven stories onto a bed of spikes.  On Scorpion's Lair, the
opponent is knocked into a pool of lava.



Babalities
----------

     Yes, the Babalities are back.  Instead of killing the opponent, you
turn them into a baby.


Friendships
-----------


     If Babalities weren't enough, the Friendships are back as well.
Instead of killing them, you do something nice.  Shao Kahn is hilarious
here as he says, "(Name)  wins!  Friendship!  FRIENDSHIP?  Again?"


Brutalities
-----------

     Remember the Ultra Combo in Killer Instinct.  Well, welcome to Mortal
Kombat's Ultra Combo.  To perform a Brutality, you must perform a ten-hit
combo near the end of defeating your opponent for the second time.  The
screen will turn black, Fatality music will play, and the opponent will
get hit a few more time, then explode.



Joystick/Button Movements
-------------------------


     In MK1, finishing moves were completed by first doing a joystick
movement (ex. Forward - Forward), then finishing off with a button (ex.
High Punch).  In MK2, players not only had to perform finishing moves
with a joystick movement first and then a button, but also players had to
'charge' up a button with a joystick movement.  Charging up a button
means holding the button for a certain amount of time and/or performing a
joystick movement (ex.  Hold Low Kick (Forward-Forward-Down-Forward) then
release Low Kick).  In, MK3, Midway has gone out in left field.  Not only
are there the two types of finishing move styles as listed above, but now
there is button sequencing.  This means that there are some finishing
moves that require a sequence of button presses to complete it (ex.
Run-Run-Block-Run-Block).  Then, there is a style in which you press the
joystick in a direction and then do a button combination, or a button
combination and then a joystick movement (ex.  Run-Run-Run-Up).




V.  SPECIAL POINTS OF INTEREST
------------------------------


Game Selection
--------------

     When starting Mortal Kombat Trilogy on the CD games, you are first given t
hree choices of game play:  Mortal Kombat, 2 on 2 Endurance, and 8-Man Tourname
nt.  Mortal Kombat is just that:   One on one fighting.  2 on 2 Endurance is ju
st like the endurance matches in MK1, when the first character is
defeated, the second one jumps in and takes over.  The 8-Man Tournament,
as it states, it's a tournament of eight characters, fighting one round
each.  You lose a round, that's it!
     For the Nintendo 64 Version, you have Mortal Kombat, 2 on 2 Endurance,
3 on 3 Endurance, and 8-Man Tournament.  3 on 3 Endurance is just like 2 on 2
Endurance, except with three kombatants.
     For the one-player tournament, you have four towers to choose
from.  They are:  Novice, Warrior, Master, and Champion.  On Novice, you
fight one to one with four kombatants, then fight one endurance match and
classic match with Goro before Motaro and Shao Kahn.  On Warrior, you fight
six kombatants and one endurance match.  The first Master level gives you
seven kombatants and one endurance  match.  The Champion level gives you
seven kombatants, one endurance, the battle with Motaro, and then a second
endurance match.

N64 ONLY:  Since Goro is not in the N64 version, the Novice tower is
different.  If anyone can tell me what that is...I would be eternally
grateful.


Stage Selection
---------------

     To choose what stage you would like to play on, highlight Sonya on
the selection screen and press Up + Start.


Endurance Matches
-----------------


     Love them or hate them, the endurance matches from MK1 are back.  An
endurance match is where you fight two kombatants, one after the other.
You have to defeat them in one round with only one bar of energy while
they both start out fresh.  On the Champion level, however, the second
endurance match finds you fighting three kombatants.


Winning the Game
----------------

    "You have discovered the lost treasures of Shao Kahn.  Choose your
reward wisely."

     When you finish Mortal Kombat Trilogy, you have a choice of twelve
icon boxes to choose from.  This is what each box does:

Box 1:  Character's ending
Box 2:  Fight Chameleon
Box 3:  MK1 classic endurance kombat
Box 4:  MK2 classic endurance kombat
Box 5:  Random Prize
Box 6:  Fatality Demo 1
Box 7:  Fatality Demo 2
Box 8:  Fatality Demo 3
Box 9:  Super Endurance Kombat
Box 10:  Battle w/ Shokan Champions
Box 11:  Mega Endurance Kombat
Box 12:  Supreme Fatality (Unfortunately, this was taken form UMK3, so that
        means those characters are the only ones portrayed.)


     How you get to choose your reward depends on what game you play.
Novice only allows you access to the first four icons.  Warrior gives you
the first seven.  The first Master level gives you eleven.  Finally, winning
the 8-man tournament or completing the Champion tower gives you access to
all twelve icons.

          N64 INFO ONLY

   An actual plus for Nintendo 64.  You get TWENTY FOUR icons to choose
from.  Accessibility depends on which game you play.  You will get
all 24 only if you beat the Special Champion level.


Box 1:  Character Endings
Box 2:  Galaga
Box 3:  MK1 Classic Endurance Kombat
Box 4:  MK2 Classic Endurance Kombat
Box 5:  Random Prize
Box 6:  Fatality Demo 1
Box 7:  Brutality Demo 2
Box 8:  Fatality Demo 7
Box 9:  Noob/Ermac Fight
Box 10:  MK2 Classic Endurance Kombat
Box 11:  Mega Endurance Kombat
Box 12:  Old School Kombat
Box 13:  Pong
Box 14:  Male Ninja Kombat
Box 15:  Animality Demo 1
Box 16:  Brutality Demo 1
Box 17:  Friendship Demo 1
Box 18:  Fight Khameleon
Box 19:  Fatality Demo 4
Box 20:  Animality Demo 2
Box 21:  Female Ninja Kombat
Box 22:  Ultimate Demo
Box 23:  Space Invaders
Box 24:  MKT Secrets

Special Champion Tower (N64 ONLY)
To get the 24th box, you must place your selection square on Kano
and then press Down + Start.  This is the kode that turns the Champion
Tower into a fight with Khameleon, Motaro, 8 Endurance Matches, then the
final battle with Shao Kahn.  You must finish the game this way, and *ONLY*
this way, to get the 24th Box.


Green Question Mark
-------------------

Go to the OPTIONS screen and hold Up+Block+Run

N64:  Unknown


Chameleon/Khameleon
-------------------


     Cool, another new character.  Yeah, right.  This character, depending
on your system, is a constantly changing ninja.  On the CD games(Sony
Playstation, Sega Saturn, PC-CD ROM) you get Chameleon, who every ten
seconds morphs into a different ninja.  On the Nintendo 64, you get
Khameleon, who every ten seconds morphs into one of the three female
ninjas.

CD VERSION

To play as Chameleon :  Choose any male ninja.  Just before the round
starts, hold away form the opponent + Block + Run + High Punch + High Kick.
Shao Kahn will say, "Chameleon".  You will have whatever ninja's moves
Chameleon is impersonating at that time.


Nintendo 64 VERSION

To fight Khameleon :  There are a few ways to do this.

1.  Hold Down + Start when Dan Forden appears on the Pit II stage.
2.  Do the Extra Endurance Kode and pick the Champion Tower
3.  Select the 18th box on The Lost Treasures of Shao Kahn

To play as Khameleon :  There are a number of ways to do this as well

1.  Enable Cheat Menu #1 : MORE KOMBAT, and turn her on
2.  Play Khameleon Kode:
     During the attract mode, hit these buttons:  C(Right) - C(Up) -
     A - B - C(Up) - C(Right)
     (The C buttons are the yellow directional buttons.)


Stages
------

     Here is a brief summary of the stages and their order of appearance.


The Subway

     Underground in a subway station.  Far wall has Boon/Tobias as
destination points.  If a character is uppercutted, they will fly up to
the street.  This stage also has a Stage Fatality.

The Street

     Above the Subway.  The Street has papers occasionally flying by.
Shao Kahn's fortress is in the background.

Jade's Desert

     This is Jade's personal stage.  A vast wasteland of dirt covering
buildings.  If you look at the far left corner, you'll see a
malfunctioned Cyrax!

The Bank

     inside of a bank.  Shao Kahn's fortress is visible in the far windows.
The MK dragon is on the floor.  If a character is uppercutted, they will
fly up to the Rooftop.

The Soul Chamber

     Orange colored stage.  The center has a demon's head with it's mouth
wide open.  Inside the mouth are the souls of humanity.  Shao Kahn's
shadow priests adorn the room.  If a character is uppercutted, they will
fly up to the Balcony.

The Bridge

     The sky is yellow in this stage as the kombatants battle on a deserted
bridge.  Papers occasionally fly by.  Buildings are on either side.

The Balcony

     Directly above the Soul chamber.  This is the stage where you fight
Motaro.  The walls are green with the top of the Soul Chamber itself
visible in the background.  Stone centaurs align the sides of the balcony.

The Bell Tower

     Wooden bell tower.  The moon is visible in the background.  This
stage has a Stage Fatality

The Temple

     Looks like the inside of a Church.  Back wall has the MK dragon in a
stained glass window.  The room also has an alter with a red cloth with
the MK dragon on it.  On top of the cloth are two goblets.

The Graveyard

     Cemetery with the moon visible in the background.  four front
tombstones are the design team (ex. Boon, Tobias, Forden)  since there
are seven members to the team, the tombstones randomly change each time
you fight on the Graveyard.

The Pit III

     Another incarnation of the first Stage Fatality.  Far left has the
entrance to the Pit.  Fat right has Shao Kahn's throne.  In the middle
are floating green lamps.  This is the stage where you fight Shao Kahn
in the final battle.  This stage also has a Stage Fatality.

Waterfront

     A river separates the Kombatants from the city on the other side.
The Kombatants fight on a ledge next to the water.

Scorpion's Lair

     This is Scorpion's own personal stage.  Columns of skulls align the
place, and lave covers the ground.  Kombatants fight on a ledge much like
the dead pool.  If you uppercut your opponent, they will fly up to The
Cavern.  This Stage also has a Stage Fatality.  Try this:  After doing
the Stage fatality, hold both Run buttons.  Shao Kahn will say, "Crispy!"
Or this:  Hold High Punch after the uppercut.  Dan Forden will pop out
and say, "Crispy!"  You have a choice.  :)

The Cave

     The Emperor sits on his throne far away on this stage.  An enormous
red gargoyle hovers over the throne.

The Rooftop

     Rooftop of the Bank.  Shao Kahn's fortress is in the background.
Stone Gargoyles align the edge of the roof.

Lost

    The sky is blue, the Kombatants fight on the same ledge as the Pit III.
A huge portal is in the background.  Plus, there are mountains and another
ledge in the background much like the Pit II in MK2.

The Armory

Kahn's Arena

Wasteland

The Living Forest

The Portal

The Kombat Tomb

     Fighting behind an orange sky inside a tomb of fallen warriors.  Creatures
,
either dragons or pterodactyls, fly across the screen in the background.
STAGE FATALITY:  The opponent is uppercutted onto spikes on the ceiling.
SPECIAL TRICK:  Hold down on both controllers and the opponent will slip off
The spikes.

Tower

The Dead Pool

     The kombatants are fighting on a small walkway in an enclosed room.
on either side of the walkway is a pool of green acid.
STAGE FATALITY:  The winner will knock his opponent into the acid, where
they resurface as only a skeleton.
SPECIAL TRICK:  Hold down on both controllers as the opponenet resurfaces and
You will hear, "Ow-muh!"


The Pit II

     The second of the Pit stages.  Once again fighting with a full moon
in the distance, the kombatants are on a small blue bridge.  A second
bridge is in the background.  Unfortunately, the stage fatality does
not work on Mortal Kombat Trilogy.

Kung Fu Part I

     In the original MK, this zone was referred to as 'The Courtyard'.
The kombatants fight while an audience of Shaolin monks watch on.  In
the back atop a throne, sits the Emperor.

Goro's Lair

     The famous battlezone when fighting the Mortal Kombat champion.  A
dark dungeon with many tunnels.  Chained skeletons adorn the walls and
piercing yellow eyes are in the tunnels.

The Pit

    The one that started the whole Pit craze.  With a full moon in the
air, the kombatants fight over a small bridge.  Finishing the opponent
with an uppercut will cause them to fall off the bride and onto spikes
below.

Pit Bottom

     As the title states, you're fighting at the bottom of the Pit.
Spikes adorn the floor, with severed heads and body parts everywhere.
(Useless information:  In the original MK, you would fight Reptile here.)



Random Select
-------------


     To have the computer randomly select your character, press up and the
start button.  Note that player one's selection block MUST be on Noob Saibot,
and player two must be on Rain.


Characters from previous Mortal Kombats
---------------------------------------


     Heaven forbid!  Can't choose which character to be?  Try the older
version of them, then!  You can also play as Kano from MK1, Raiden from
MK1, Kung Lao from MK2, and Jax from MK2.  TO play as them, highlight the
character and press the 'Select' button.  You character will explode and
the selection square will change.  To revert back to the original character,
simply press 'Select' again.
     N64 INFO:  Unfortunately, the classic characters are not present
on the N64 version.


N64 Special Menus
-----------------

Freeplay : During Attract Mode press Down - Down - Up - Up - Right - Right -
                Left - Left


Blue Question Mark

In Attract Mode press RUN, HP, LP. If you do this correctly
you will he Shao Kahn say "Outstanding" A blue ? wiil appear
under Options. This menu will include the followng options:

Level Select- ON/OFF
Throwing- ENABLED/DISABLED
Unlimited Run- ENABLED/DISABLED
Bloody Kombat- ON/OFF
Smoke- ON/OFF
Khameleon- ON/OFF


Red Question mark

In Attract Mode you must press HK, LK, RUN, LP, HP, HP,
HP, LP, LP. If done correctly you will hear "Oh Mah." You
will recieve both the red question mark and the blue
question mark. In the second Options menu, you will have the
following options:

Freeplay-ON/OFF
Fatality Time-ON/OFF
Collision Boxes- ON/OFF
1 Round Matches- ON/OFF



VI.  INDIVIDUAL MOVES AND STORIES
---------------------------------

NOTE:  There are two versions of Mortal Kombat Trilogy:  CD and N64.
The CD version is the same for PC-CD ROM, Sega Saturn, and Sony
Playstation, so they are listed first.  Nintendo 64(N64) has a few
changes, so they are listed after the CD moves, under "N64 INFO ONLY"


Baraka
------

     Baraka was sent to quell the uprising renegade race in Outworld's
lower regions.  After his victorious battle, the nomadic warrior returns
to fight on the side of villainy.  Under the guidance of Shao Kahn, Baraka
will once again pose a formidable threat to the Earthen counterparts.


Blade Spark   :  Quarter-circle Away - High Punch
Blade Fury    :  Back - Back - Back - Low Punch
Blade Spin    :  Forward - Down - Forward - Block
Blade Swipe   :  Back + High Punch

Fatality #1   :  Back - Back - Back - High Punch
               (Baraka decapitates his victim.  Stand in sweep range.)
Fatality #2   :  Down - Forward - Down - Forward - Low Punch
             (Baraka stabs his opponents with his blades and lifts
              them off the ground.  Stand close.)
Animality     :  Hold High Punch(Forward - Back - Down - Forward) release
             (Sweep range)
Babality      :  Forward - Forward - Forward - High Kick
Brutality     :  HP - HP - HP - LP - LP - BL - HK - HK - LK - LK - BL
Friendship    :  Down - Forward - Forward - High Kick
Stage Fatality:  Low Kick - Run - Run - Run - Run


Johnny Cage
-----------

     Killed in battle by an Outworld extermination squad, Johnny Cage's
life came to a tragic end.  But the celluoid superstar manages to cheat
death when his path to the afterlife is blocked by the merger of Earth and
Outworld.  His soul takes possession of his body once again and enables
Cage to rejoin his friends to battle for Earth's survival.


High Fireball :  Half-Circle Away - High Punch
Low Fireball  :  Half-Circle Towards - Low Punch
Shadow Kick   :  Back - Forward - Low Kick
Red Kick      :  Back - Back - Forward - High Kick
Shadow Uppercut:  Back - Down - Back - High Punch


Fatality #1   :  Down - Down - Forward - Forward - Low Punch
               (Cage decapitates his opponent with an uppercut.
                Stand close.)
Fatality #2   :  Down - Down - Forward - Forward - Low Kick
               (Cage backbreakers his opponent, causing them to
                 explode.  Stand close.)
Animality     :  Up - Down - Forward - Forward - High Kick
               (Cage turns into a Kangaroo and kicks his opponent.
              Stand a step away from the opponent.)
Babality      :  Forward - Back - Back - High Punch
Brutality     :  HP - LK - HK - LP - HP - HK - HK - HP - HP - LP - HP
Friendship    :  Down - Down - Down - Down - Low Kick
               (Cage signs an autograph for his best fan.)
Stage Fatality:  Down - Back - Forward - Forward - Block

          N64 INFO ONLY

Fatality #2's movements are the same, but the actual fatality is
different.  Cage shadow kicks the opponent and their torso flies
off.  Stand out of sweep range.

When doing Cage's decapitation, hold Down + Low Punch + Block + Low Kick
to knock off three heads.

Animality     :  Down - Forward - Forward - High Kick
             (Stand inside sweep range.)


Classic Sub-Zero
----------------

     Thought to have been vanquished in the Shaolin tournament, Sub-Zero
mysteriously returns.  It's believed this secretive member of the Lin Kuei,
a legendary clan of Chinese "ninjas", has returned to again attempt an
assassination of Shang Tsung.  To do so, he must fight his way through
Shao Kahn's tournament.

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