Mortal Kombat 4 - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Mortal Kombat 4 - Strategy Guide (Page 04).
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* Jarek *
****************************************************************************
Profile
Place of Birth: Unknown
Occupation: Last member of the Black Dragon Organization.
Description
Jarek wears a brown vest with a Black Dragon symbol on the back, baggy dark
green pants, black straps around his upper arms, and brown shin guards. He
has short brown hair and a beard. Second outfit: same as his first except
his vest is red and his pants are brown instead. He has no third outfit.
Story
Believed to be the last member of Kano's klan, the Black Dragon. Jarek is
hunted down by Special Forces agent Sonya Blade for crimes against humanity.
With the emergence of a much greater evil, Sonya focuses her strengths on
the new menacing Quan Chi. Jarek now finds himself fighting alongside Sonya
and Earth's warriors to help defeat the Evil Elder God, Shinnok.
Default Weapons
Own Weapon: Black Dragon Sword
Alternate Weapon: Raiden's Warhammer
Throw Description - Power Bomb
Jarek, with the opponent bent forward, grabs him/her at the waist from
behind, and slams him/her to the ground facing up. Note: If the opponent is
cornered, Jarek will grab the opponent's torso with one arm and simply
throw him/her to the other side, instead.
Bone Breaker Description - Knee Breaker
Jarek gives his opponent a side kick to the knee, snapping it inward. The
opponent holds the knee in pain then snaps it back into place.
Special Moves
Weapon Draw: Forward - Forward - HP
Cannonball Roll: Back - Forward - LK
Ground Shaker: Back - Down - Back - HK
Tri-Blade: Down - Back - LP
Vertical Cannonball Roll: Forward - Down - Forward - HP
Kombos
9-Hit MAX: HP - HP - HK - D + HP - run in - HP - HP - miss with an
Upward Cannonball - LP - Long Jump Kick - Fallback Slam
5-Hit MAX: Holding Weapon - Heavy Hit - run in - HP - run in - HP -
run in - LP - Fallback Slam
Fatalities
FATALITY #1 - Heart Rip: Forward - Back - Forward - Forward + LK
Distance: Close
Description: Jarek shoves his hand into his opponent's chest and
searches around for the heart while blood squirts
from the hole. He finds the heart, pulls it right
out of the body, and holds it up high while its still
beating, dripping blood to the ground.
FATALITY #2 - Eye Laser : Up - Up - Forward - Forward + BL
Distance: Outside Sweep Range
Description: Jarek fires powerful laser beams from his eyes toward
the helpless opponent. As Jarek lowers his aim, the
laser cuts the victim in half.
STAGE FATALITY - Prison Fan: Forward - Down - Forward + HK
Distance: Close
Description: See 4-9
STAGE FATALITY - Goro's Lair Ceiling Spikes: Back - Forward - Forward + LP
Distance: Close
Description: See 4-1
ooooooooooooooooooooooooooooooooooo 5-11 ooooooooooooooooooooooooooooooooooo
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* Tanya *
****************************************************************************
Profile
Known Relatives: Father - Edenia's ambassador to new realms
Place of Birth: Edenia
Description
Tanya has a tanned skin tone like Jade, and dark hair. She wears a tight
yellow low-cut top with black designs, along with high yellow and black
boots, gloves, a yellow and black collar around her neck, and a black belt.
Second outfit: same as her first except she wears purple in place of yellow.
Third outfit: she wears a gray dress with straps on her shoulders and a
mini-skirt. He doesn't wear her collar.
Story
As the daughter of Edenia's ambassador to new realms, Tanya invites a group
of refugees fleeing their own world into the safety of Edenia. But soon
after Queen Sindel allows them through the portal, she learns that one of
the warriors is none other than the banished Elder God, Shinnok. The opened
portal leads not into another world but into the pits of the Netherealm
itself. The once free realm of Edenia is now at the mercy of Shinnok.
Default Weapons
Own Weapon: Boomerang
Alternate Weapon 1: Sub-Zero's Ice Scepter
Alternate Weapon 2: Raiden's Warhammer
Throw Description - Ankle Slam
Tanya grabs the back of the opponent's ankles, lifts him/her overhead by
them, and slams their whole body to the other side facing down.
Bone Breaker Description - Neck Breaker
Tanya jumps up and wraps her legs around the opponent's neck and swings
herself around, snapping the opponent's head backwards to break it. The
opponent then swings his/her neck back into place.
Special Moves
Weapon Draw: Forward - Forward - HK
Fireball: Down - Forward - HP
Downward Air Fireball: Down - Back - LP in midair
Split Kick: Forward - Down - Back - LK
Corkscrew Kick: Forward - Forward - LK
Kombos
8-Hit MAX: Jump HP - HP - HK - D+HP - Run in - HP - Corkscrew Kick -
Jump Kick - Fireball
7-Hit MAX: Opponent Jumps Toward You - HK - Corkscrew Kick - HP -
Long Jump Kick - Corkscrew Kick - LP - Split Kick
6-Hit 38%: HP - HK - D + HP - Run in - Late LP - Corkscrew Kick - Uppercut
5-Hit ??%: HK - HK - Corkscrew Kick - HP - Split Kick
Fatalities
FATALITY #1 - Twisted Kiss: Down - Down - Up - Down + HP + BL
Distance: Close
Note: Hold BL during directions then release it and press
Down + HP + BL so the up won't cause you to jump.
Description: Tanya kisses the opponent on the cheek and steps away,
leaving the opponent looking puzzled and embarassed.
A moment later, the opponent's elbows bend backwards,
followed by the knees, torso, and neck. It stays
floating in the air in this position until it explodes
into pieces which hit the camera and leave stains of
blood.
FATALITY #2 - Neck Break : Down - Forward - Down - Forward + HK
Distance: Close Range
Description: Tanya jumps onto the opponent's shoulders with her
thighs around the victim's neck. She then spins
herself in a full 360 degrees to break the victim's
neck, and the camera takes two alternate views of the
break. Tanya jumps back to the ground, and the body
of the victim staggers around with a bit before
falling to the ground.
STAGE FATALITY - Prison Fan: Back - Forward - Down + HP
Distance: Close
Description: See 4-9
STAGE FATALITY - Goro's Lair Ceiling Spikes: Forward - Forward - Forward +
LP
Distance: Close
Description: See 4-1
ooooooooooooooooooooooooooooooooooo 5-12 ooooooooooooooooooooooooooooooooooo
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* Fujin *
****************************************************************************
Profile
Also Known As: God of Wind
Place of Birth: The Heavens
Occupation: Formerly one of four guards in the temple housing the Amulet.
Description
Fujin has long gray hair in a pony tail, and glowing white eyes. He wears a
black vest with brown designs, along with loose green pants and metal shin
and forearm guards. His face is the image of "MK Mythologies: Sub-Zero"
Artist, Richard Ho. Second outfit: same as his first except he wears brown
pants instead. He has no third outfit.
Story
Better known as the God of Wind, Fujin joins Raiden as one of the last
surviving Gods of Earth. Their counterparts were defeated in a war of the
heavens between Shinnok's forces and the elder gods. He now prepares for the
final battle between the forces of light and Shinnok's hell-spawned warriors
of darkness.
Default Weapons
Own Weapon: Cross Bow
Alternate Weapon 1: Jax's & Reiko's Spiked Club
Alternate Weapon 2: Shinnok's Battle Staff
Throw Description - Head Flip
Fujin jumps over the opponent while grabbing his/her head, and flips him/her
overhead to the other side. Note: If the opponent is cornered, Fujin will
grab the opponent's torso with one arm and simply throw him/her to the other
side, instead.
Bone Breaker Description - Elbow Breaker
Fujin grabs the opponent's arm and turns around. He breaks the opponent's
elbow over his shoulder with his back facing the opponent, then gives the
opponent an elbow to the stomach that sends them rolling backwards.
Special Moves
Weapon Draw: Back - Back - LP
Whirlwind Spin Throw: Forward - Down - Hold LP
Dive Kick: Down + LK in midair
Tornado Lift: Forward - Down - Forward - HP
Follow-Ups: Back - Forward - Down - LK to Slam
Rising Knee: Down - Forward - HK
Kombos
7-Hit ??%: HP - HK - D + HP - Tornado Lift - Drop - HP - Rising Knee
6-Hit ??%: Tornado Lift - Drop - Tornado Lift - Drop - HP - Rising Knee
5-Hit ??%: Tornado Lift - Slam - HP - Hop Kick - Dive Kick (Deliberately
Miss with it) - D+HP
5-Hit MAX: Spin Throw - Dive Kick - Tornado Lift - Weapon Pull-Out - Slam -
Weapon Throw
4-Hit MAX: Dive Kick - Tornado Lift - Slam - HK - Rising Knee
3-Hit MAX: Holding Weapon - Tornado Lift - late Light Jump Punch -
Tornado Lift - Slam - Weapon Throw
Fatalities
FATALITY #1 - Crossbow Explosion: Tap Run + BL FIVE Times
Distance: Just Past Sweep Range
Description: Fujin lifts the opponent with a tornado. The camera
takes a shot of the spinning victim and Fujin draws
his crossbow. He fires the crossbow at the helpless
opponent and causes him/her to explode. The explosion
is then shown from three alternate perspectives.
FATALITY #2 - Wind Skinner : Down - Forward - Forward - Up + BL
Distance: Outside Sweep
Description: Fujin leans forward and blows wind at the helpless
victim. His wind causes the opponent's skin to rip
apart and fly back in pieces. The skinned carcas of
the victim then falls to the ground.
STAGE FATALITY - Prison Fan: Down - Down - Down + HK
Distance: Close
Description: See 4-9
STAGE FATALITY - Goro's Lair Ceiling Spikes: Back - Forward - Back + HP
Distance: Close
Description: See 4-1
ooooooooooooooooooooooooooooooooooo 5-13 ooooooooooooooooooooooooooooooooooo
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* Sub-Zero *
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Profile
Also Known As: Real name - Unknown
Known Relatives: Great Great Grandfather, Great Grandfather, Grandfather,
Father, Older Brother - The five previous holders of the
Lin Kuei "Sub-Zero" name, Mother and Sister - Unknown
Place of Birth: The United States of America
Occupation: The last remaining member of the Lin Kuei clan.
Description
Sub-Zero has the red line down his right eye, and wears his older brother's
Lin Kuei uniform (who wore it in MKM). The mask has horizontal openings on
the front and sides (like the ninja masks in MKII). His top is black with a
blue vest over it, and a simple blue belt with no designs (like in MK1). He
wears forearm guards that strap under the elbow and at the wrist only, with
a blue piece on the outer side of it, and a squared piece that extends over
the back of his hand. He has blue knee pads and shin guards with unique
designs on them. His face is the image of actor, John Turk, whose past
roles include Shang Tsung and Sub-Zero in MK3, as well as the starring role
as this Sub-Zero's older brother in "Mortal Kombat Mythologies: SUB-ZERO".
Second outfit: same as his first except he doesn't wear his mask, and has an
extra blue line on the thigh of his black tights. Third outfit: same as his
first except his legs and arms appear to be partially frozen.
Story
After Shao Kahn's defeat at the hands of Earth's fighters, Sub-Zero's
warrior clan known as the Lin Kuei is disbanded. But with the new threat
brought on by Quan Chi, the ice warrior once again dons the familiar costume
once worn by his brother the original Sub-Zero. He also holds secrets
passed onto him from his sibling - secrets that could hold the key to
stopping Shinnok.
Default Weapons
Own Weapon: Ice Scepter
Alternate Weapon 1: Reptile's Battle Axe
Alternate Weapon 2: Liu Kang's Dragon Sword
Throw Description - One Handed Throw
Sub-Zero grabs the opponent's torso with one arm and simply throws him/her
to the other side.
Bone Breaker Description - Knee Breaker
Sub-Zero gives the opponent a distractor and grabs his/her foot. He then
holds the knee in position and pushes the foot toward the opponent's chest
to snap it. The knee then swings back into place.
Special Moves
Weapon Draw: Down - Forward - HK
Ice Blast: Down - Forward - LP
Ice Clone: Down - Back - LP (Can be done in midair)
Slide: LP + BL + LK
Kombos
13-Hit MAX: Ice Blast - Vertical Hop Kick - HP - HP - HK - D + HP - run in -
HP - HP - Long Jump Kick - Slide - HP - Long Jump Kick - Slide
11-Hit MAX: Vertical Hop Kick - Ice Blast - Vertical Hop Kick - HP - HP -
HK - D + HP - run in - HP - HP - Long Jump Kick - Slide
11-Hit MAX: HK - Ice Blast - Vertical Hop Kick - HP - HP - HK - D + HP -
run in - HP - HP - Long Jump Kick - Slide
10-Hit MAX: HK - Ice Blast - Vertical Hop Kick - HP - HP - HK - D + HP -
run in - HP - Light Jump Punch - HK
9-Hit MAX: Ice Blast - HK - Ice Blast - HP - HK - D + HK - Run in - HP -
Hop Kick - Slide
8-Hit MAX: Ice Blast - Hop Kick - Ice Blast - Hop Kick - HP - HK - D + HP -
B + HK
7-Hit MAX: Ice Blast - HK - HK - Weapon - B + LP - Slide - F + LP
6-Hit MAX: HK - HK - Ice Blast - HK - HK - Weapon
5-Hit MAX: Air Freeze - Jump Kick at Close Range - Ice Blast - Hop Kick -
D + HP
*TIP* After performing any Combo that ends with the Slide, do the Ice Clone
to freeze your opponent during the get-up animation, making him/her
vulnerable to another combo.
Fatalities
FATALITY #1 - Spine Rip: Forward - Back - Forward - Down + HP + BL + Run
Distance: Close
Note: Can also be done by Holding BL + Run while pulling Forward -
Back - Forward - Down and pressing HP
Description: Sub-Zero walks behind the opponent and grabs the back
of the head. He pulls it backward until the neck
splits apart, the spine still attached to the head.
The opponent's body drops to its knees, squirting
blood from the neck, and drops onto its front over a
puddle of blood. Sub-Zero holds the head up high with
the blood-covered spine dangling under it.
FATALITY #2 - Deep Freeze : Back - Back - Down - Back + HP
Distance: Outside Sweep Range
Description: Sub-Zero raises his hands and tons of ice particals
are absorbed into his hands. He fires the loads of
ice at the opponent to deep freeze him/her, and slides
close to the victim. He then proceeds to deliver an
uppercut to the frozen body that causes it to explode
into frozen pieces.
STAGE FATALITY - Prison Fan: Up - Up - Up + HK
Distance: Close
Note: Hold BL so tapping up won't cause you to jump.
Description: See 4-9
STAGE FATALITY - Goro's Lair Ceiling Spikes: Down - Down - Down + LK
Distance: Close
Description: See 4-1
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* Quan Chi *
****************************************************************************
Profile
Place of Birth: Unknown
Occupation: Free Roaming Sorcerer, Shinnok's Arch-Sorcerer
Description
Quan Chi is pale, bald, and has black lips, black eye area, and black lines
that stretch from above his eyes over the top of his head. He wears a black
metal vest with red designs, spikes, and a Yin Yang symbol on the front,
over a green shirt. He has baggy green pants, and black shin and forearm
guards with spikes. His face is the image of actor and motion-capture
talent, Richard Divizio, whose past credits include Kano in MK1, Baraka in
MKII, Kabal and Kano in MK3, and the supporting role as Quan Chi in "Mortal
Kombat Mythologies: SUB-ZERO". Second outfit: same as his first except he
has dark red pants instead of green, and green designs on his vest instead
of red. He has no third outfit.
Story
A free roaming sorcerer powerful in the black arts, Quan Chi uses his
abilities to free the now evil Elder God Shinnok from his confines in the
Netherealm. In exchange for his services Shinnok has granted Quan Chi the
position of arch-sorcerer of his now expanded Netherealm.
Default Weapons
Own Weapon: Mace
Alternate Weapon 1: Cage's Bowie Knife
Alternate Weapon 2: Fujin's Cross Bow
Throw Description - High Angled German Suplex
Quan Chi grabs the opponent at the waist from behind, lifts, and throws
him/her to the other side, letting go of the hold in a bridge position,
causing the opponent to land after a flip.
Bone Breaker Description - Double Knee Breaker
Quan Chi grabs the opponent by the shoulders and stands on his/her knees,
snapping them backwards with caffs flat on the ground. He then flips back
with a kick and sends the opponent rolling backwards until his/her knees
snap back into place.
Special Moves
Weapon Draw: Down - Back - HK
Air Throw: BL in midair at close range
Overhead Tele-Stomp: Forward - Down - LK
Flying Skull: Forward - Forward - LP
Slide Kick: Forward - Forward - HK
Weapon Steal: Forward - Back - HP (while the opponent is holding a weapon)
Kombos
8-Hit MAX: Vertical Hop Kick - HP - HP - HK - D + HP - run in - HP - HP -
Overhead Stomp
7-Hit MAX: Vertical Hop Kick - HP - HP - HK - HK - Weapon Pull-Out -
Light Jump Punch
5-Hit MAX: In corner - Vertical Hop Kick - Vertical Hop Kick -
Light Jump Punch - LP - Air Throw
4-Hit TBD: HP - HP - HK - Steal Weapon - Use Weapon
* NOTE * The above Kombo's damage depends on the weapon stolen.
Fatalities
FATALITY #1 - Leg Rip: Hold LK for 5 seconds - Down - Forward - Down -
Forward + Release LK
Distance: Close
Description: Quan Chi grabs the opponent's leg and uses his own for
leverage while he pulls on it. Eventually, the
victim's leg snaps off, squirting blood, and the rest
of the victim drops to the ground facing down. Quan
Chi then proceeds to brutally beat the fallen victim
with his/her own severed leg.
FATALITY #2 - Second Fatality Mimic : Up - Up - Down - Down + LP
Distance: Outside Sweep Range
Description: Quan Chi performs the opponent's own Fatality #2 on
him/herself.
STAGE FATALITY - Prison Fan: Forward - Forward - Down + HP
Distance: Close
Description: See 4-9
STAGE FATALITY - Goro's Lair Ceiling Spikes: Forward - Forward - Back + LK
Distance: Close
Description: See 4-1
ooooooooooooooooooooooooooooooooooo 5-15 ooooooooooooooooooooooooooooooooooo
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* Sonya *
****************************************************************************
Profile
Also Known As: Real name - Lt. Sonya Blade
Known Relatives: Father - Maj. Herman Blade, Mother - Erica Blade,
Twin Brother (Deceased) - Daniel Blade
Place of Birth: Austin, Texas. USA
Occupation: A Leutenant in the U.S. Army, leader of a Special Forces Unit.
Description
Sonya wears a green and black belly top with green tights that have small
square designs on the sides. She has black forearm guards that wrap around,
and black straps on her upper arms. She wears a belt with a metal buckle,
and a black cap with her pony tail sticking out of the back. Second outfit:
same as her first except her outfit has red in place of all the green.
Third outfit: same as the first except her outfit has a pinkish purple color
in place of all the green, and she doesn't wear her cap.
Story
After her journey into the Outworld and Shao Kahn's near destruction of
earth, Sonya becomes a member of Earth's own Outworld Investigation Agency.
Her first mission leads her to join Liu Kang on his quest to aid the
troubled thunder God, Raiden. She must survive long enough to warn her
government of the new menace brought on by Quan Chi.
Default Weapons
Own Weapon: Wind Blade
Alternate Weapon 1: Kai's Ghurka Knife
Alternate Weapon 2: Quan Chi's Mace
Throw Description - High Angled German Suplex
Sonya grabs the opponent at the waist from behind, lifts, and throws
him/her to the other side, letting go of the hold in a bridge position,
causing the opponent to land after a flip.
Bone Breaker Description - Neck Breaker
Sonya jumps up and stands on the opponent's head with her hands, and spins
herself around to break the opponent's neck. The opponent then swings
his/her neck back into place.
Special Moves
Weapon Draw: Forward - Forward - LK
Energy Ring Blast: Down - Forward - LP
Leg Grab: Down + LP + BL
Square Wave Punch: Forward - Back - HP
Vertical Bicycle Kick: Back - Back - Down - HK
Air Throw: BL in midair at close range
Front Flip Kick: Back - Down - Forward - LK
Kombos
9-Hit MAX: HP - HP - HK - HK - Cartwheel - LP - Cartwheel - Long Jump Kick -
Air Throw
8-Hit MAX: HP - HP - HK - HK - Cartwheel - run in - LP - Cartwheel -
Square Wave Punch
8-Hit MAX: HP - HP - HK - HK - Cartwheel - run in - LP - Cartwheel -
Jump Kick
8-Hit MAX: HP - HP - HK - HK - Cartwheel - run in - LP - Cartwheel -
Air Throw
8-Hit MAX: HK - HK - Cartwheel - HK - Cartwheel - Square Wave Punch
7-Hit 38%: HP - HK - D + HP - Run in - HP - Cartwheel - Hop Kick - Air Throw
6-Hit MAX: Near corner - HK - HK - Cartwheel - run in - LP - Cartwheel -
Bicycle Kick
6-Hit MAX: HK - HK - Cartwheel - run in - LP - Cartwheel - Ring Blast
6-Hit ??%: HP - HK - HK - Cartwheel - Hop Kick - Air Throw
5-Hit ??%: HK - HK - Cartwheel - Jump HP - Air Throw
Fatalities
FATALITY #1 - Exploding Kiss: Down - Down - Down - Up + Run
Distance: Sweep Range
Note: Hold BL so tapping up won't cause you to jump.
Description: Sonya blows a kiss at her opponent, sending a ball of
energy into the air. After floating around for a
moment, it makes contact with the opponent's torso and
causes it to explode immediately. The explosion is
then shown from three alternate camera perspectives.
The last view of it shows the bodyparts hitting the
camera and leaving stains of blood.
FATALITY #2 - Leg Grab Body Split : Up - Down - Down - Up + HK
Distance: Outside Sweep
Description: Sonya grabs her opponent's body by the waist on either
side with her feet, while standing on her hands. She
then lifts the victim into the air, forming a "T"
shape, while she applies strength onto to sides of the
victim. The victim's body splits in half, and she
swings her legs apart, blood and bones fly.
STAGE FATALITY - Prison Fan: Down - Back - Back + HK
Distance: Close
Description: See 4-9
STAGE FATALITY - Goro's Lair Ceiling Spikes: Forward - Down - Forward + HP
Distance: Close
Description: See 4-1
----------------------
CHAPTER 6: The Weapons
----------------------
oooooooooooooooooooooooooooooooooooo 6-1 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Kai's Ghurka Knife *
****************************************************************************
Description
A medium-length knife with a short handle and relatively large curved metal
blade. Belongs to Kai.
Weapon Moves
Midair Upward Slash: HP in midair
Midair Downward Slash: LP in midair
Uppercut Slash: HP
Downward Slash: LP
Horizontal Torso Slash: Back + HP or LP
Block With The Blade: Hold BL
oooooooooooooooooooooooooooooooooooo 6-2 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Raiden's Warhammer *
****************************************************************************
Description
A large square-headed hammer with a long cylindrical wooden handle. Belongs
to Raiden.
Weapon Moves
Midair Upward Swing: HP in midair
Midair Downward Swing: LP in midair
Swing Away From The Camera: HP
Swing Toward The Camera (Opponent hits the surface): LP
Overhead Downward Swing: Back + HP
Upward Swing: Back + LP
Block Using The Handle: Hold BL
oooooooooooooooooooooooooooooooooooo 6-3 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Shinnok's Battle Staff *
****************************************************************************
Description
A long wooden staff with a small curved-edged metal blade on the end of it.
Belongs to Shinnok.
Weapon Moves
Midair Upward Swing: HP in midair
Midair Downward Swing: LP in midair
Upward Swing: HP
Downward Swing: LP
Dashing Straight Stab: Back + HP
Foot Sweep: Back + LP
Block Using The Handle: Hold BL
oooooooooooooooooooooooooooooooooooo 6-4 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Liu Kang's Dragon Sword *
****************************************************************************
Description
A sword with a decorated golden handle and a long, jagged, metal blade.
Belongs to Liu Kang.
Weapon Moves
Midair Upward Slash: HP in midair
Midair Downward Slash: LP in midair
Horizontal Chest Slash: HP
Diagonal Torso Slash: LP
Dashing Straight Stab: Back + HP
Horizontal Spin Slash: Back + LP
Block With The Blade: Hold BL
oooooooooooooooooooooooooooooooooooo 6-5 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Reptile's Battle Axe *
****************************************************************************
Description
A battle axe with a large metal head and long wooden handle. Belongs to
Reptile.
Weapon Moves
Midair Upward Swing: HP in midair
Midair Downward Swing: LP in midair
Uppercut Swing: HP
Diagonal Downward Torso Swing: LP
Spinning Horizontal Chest Swing: Back + HP (Hold HP to continue spinning)
Horizontal Chest Swing: Back + LP
Block With The Handle: Hold BL
oooooooooooooooooooooooooooooooooooo 6-6 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Scorpion's Long Sword *
****************************************************************************
Description
A long sword with a decorated metal blade, and a long pointed metal blade.
Belongs to Scorpion.
Weapon Moves
Midair Upward Slash: HP in midair
Midair Downward Slash: LP in midair
Diagonal Downward Chest Slash: HP
Diagonal Upward Chest Slash: LP
Overhead Downward Slash: Back + HP
Upward Slash: Back + LP
Spinning Horizontal Crouch Slash: Down + LP (Hold LP to continue spinning)
Block With The Blade: Hold BL
oooooooooooooooooooooooooooooooooooo 6-7 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Jax's & Reiko's Spiked Club *
****************************************************************************
Description
A large club with twelve large metal spikes on it. Belongs to both Jax and
Reiko.
Weapon Moves
Midair Upward Swing: HP in midair
Midair Downward Swing: LP in midair
Swing Away From Camera: HP
Swing Toward Camera (Opponent hits the surface): LP
Quick Overhead Downward Swing: Back + HP
Uppercut Swing: Back + LP
Block With The Handle: Hold BL
oooooooooooooooooooooooooooooooooooo 6-8 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Cage's Bowie Knife *
****************************************************************************
Description
A large knife with a pointed handle and large metal blade with curved edges.
Belongs to Johnny Cage.
Weapon Moves
Midair Upward Slash: HP in midair
Midair Downward Slash: LP in midair
Strong Horizontal Chest Slash: HP
Uppercut Slash: LP
Upward Slash: Back + HP
Horizontal Torso Spin Slash: Back + LP
Block With The Handle: Hold BL
oooooooooooooooooooooooooooooooooooo 6-9 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Jarek's Black Dragon Sword *
****************************************************************************
Description
A large sword with a black handle and large jagged metal blade. Belongs to
Jarek.
Weapon Moves
Midair Upward Slash: HP in midair
Midair Downward Slash: LP in midair
Upward Slash: HP
Downward Overhead Slash: LP
Horizontal Chest Slash: Back + HP
Long Range Torso Stab: Back + LP
Block With The Blade: Hold BL
ooooooooooooooooooooooooooooooooooo 6-10 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Tanya's Boomerang *
****************************************************************************
Description
A brown boomerang with four yellow lines and metal bladed edges. Belongs to
Tanya.
Weapon Moves
Midair Upward Swing: HP in midair
Midair Downward Swing: LP in midair
Downward Swing: HP
Throw Forward: LP (Can catch it on its way back)
Horizontal Chest Slash: Back + HP
Diagonal Upward Throw: Back + LP (Can catch it on its way back)
Block With It: Hold BL
ooooooooooooooooooooooooooooooooooo 6-11 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Fujin's Cross Bow *
****************************************************************************
Description
A metal cross bow with a green arrow that fires balls of green energy.
Belongs to Fujin.
Weapon Moves
Midair Upward Swing: HP in midair
Midair Downward Swing: LP in midair
Upward Bouncing Shot: HP
Straight Forward Shot: LP
Downward Bouncing Shot: Back + LP
Block With It: Hold BL
ooooooooooooooooooooooooooooooooooo 6-12 ooooooooooooooooooooooooooooooooooo
****************************************************************************
* Sub-Zero's Ice Scepter *
****************************************************************************
Description
A club with a large metal handle and sharp edges on the head, glowing blue
from inside. Belongs to Sub-Zero.
Weapon Moves
Midair Upward Swing: HP in midair
Midair Downward Swing: LP in midair
Swing Away From The Camera: HP
Foot Sweep: LP
Upward Swing: Back + HP
Dashing Freeze Stab: Back + LP
Block With It: Hold BL
ooooooooooooooooooooooooooooooooooo 6-13 ooooooooooooooooooooooooooooooooooo
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* Quan Chi's Mace *
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Description
A wooden staff with a large spiked metal ball on the end of it. Belongs to
Quan Chi.
Weapon Moves
Midair Upward Swing: HP in midair
Midair Downward Swing: LP in midair
Overhead Downward Swing: HP
Swing Toward The Camera (Opponent hits the surface): LP
Swing Away From The Camera: Back + HP
Upward Swing: Back + LP
Block With The Handle: Hold BL
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