Mortal Kombat 4 - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Mortal Kombat 4 - Strategy Guide (Page 02).
** Intermediate Techniques **
Turn-around Jump Kick: Any jump kick after jumping past an opponent.
Jump over your opponent, turn around in midair, and kick him/her from
the other side.
Turn-around Jump Punch: Any jump punch after jumping past an opponent.
Jump over your opponent, turn around in midair, and punch him/her from
the other side.
Heavy Hit: HP when opponent jumps toward you.
The heavy hit is a maneuver for more experienced players that delivers a
hard blow to an opponent who is jumping near you, it inflicts more
damage than a normal High Punch, but it takes accurate timing.
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* The Kombo System *
****************************************************************************
MK4 has many "Kombo" styles, most of which take some skill and timing to
perform properly. They are now limited by "Maximum Damage" at 40%, but the
last hit registers so it can sometimes go up to as high as 50% or above.
The main Kombo Starters are 1) HP - HK, 2) HP - HP, and 3) HK - HK. For
Ground Chain Kombos, simply run or walk up to close range and use a starter,
or even jump in with a Light Jump Punch (jumping HP) which even adds an extra
hit and more damage to your Kombo.
For Air Chain Kombos, perform a starter when you're in contact with the
opponent while in midair.
You can also add the use of a weapon in Ground Kombos by drawing your
weapon during it, which usually causes an automatic hit. Other types of
Kombos found in MK4 include individual ones that are done in particular
situations, such as after freezing an opponent in the air when playing as
Sub-Zero.
Universal Kombos
4-Hit Pop-up Kombo: HP - HP - HK - D + HP
3-Hit Pop-up Kombo: HP - HP - D + HP
3-Hit Pop-up Kombo: HK - HK - D + HK
3-Hit Pop-up Kombo: HP - HK - D + HK
3-Hit Basic Kombo: HK - B + LP - LP
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* Weapon Kombat *
****************************************************************************
Introduction to Weapons
Every character has a weapon that he/she pulls out when the Weapon Draw move
is used. When a character is holding a weapon in his/her hands, it will
drop to the ground if he/she takes a hit. Once a weapon is laying on the
ground, either kombatant can pick it up. To throw a weapon you're holding,
just do your character's Weapon Draw movement while a weapon is already in
your hands. If you're already holding a weapon in your hands, you can't
pick up another weapon that is laying on the ground, or pick up any other
objects laying around in the stage you're fighting in.
Objects in the Background
You can also pick up any objects that are laying around on the floor in
Goro's Lair, The Well, and The Tomb. Pick them up the same way you would
pick up a dropped weapon, but you will immediately throw the object at the
opponent automatically (you can't hold it).
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* Basic Strategies *
****************************************************************************
As a beginner, you should try to master a single character first, before
you start with others. One of the most important basics a beginner to Mortal
Kombat 4 should learn is how to counter your opponents properly:
- If your opponent jumps at you from a distance approximately two body
lengths, deliver an uppercut to him/her.
- If your opponent jumps at you from a distance closer than the above,
throw a simple High Kick to knock him/her back.
- If your opponent uses a Special Move that brings him/her close to you
(such as a Slide or Torpedo Dive), block it and counter with a Kombo.
Against most opponents, it's a good idea to run at your opponent after
they've done a move and are unable to quickly retaliate. Basic Kombos and
even rapid High Punches usually work well in this situation. Side Stepping,
despite 3 second intervals between them, are both good for getting to weapons
as well as getting close to your opponent offensively if you combine it with
running in. You can also incorporate your weapon into Kombos, both by having
it drawn before doing one, as well as drawing it during one, which actually
adds an automatic hit to your Kombo.
---------------------
CHAPTER 3: Game Menus
---------------------
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* Arcade Mode *
****************************************************************************
This is basically the arcade version. When you choose this mode, you will
see the arcade game's actual main menu:
_______________________
| MORTAL 4 KOMBAT |
| ________ ________ |
| | | | | |
| | 1 on 1 | | 2 on 2 | |
| | KOMBAT | | KOMBAT | |
| |________| |________| |
|_______________________|
1 on 1 KOMBAT: The traditional Mortal Kombat you've come to expect. In 1
player, you'll choose your fighter, choose a destiny tower,
and fight your way up in best-of-3 round fights until you
defeat Goro and Shinnok. In 2 player (just press Start on
controller 2 at the Choose Your Fighter screen), it's a
single best-of-3 round fight against eachother.
2 on 2 KOMBAT: A team game played by 2 players controlling 2 characters
each. Best-of-3 round fights, the first to lose both of
their characters in a round loses it. New to the home
versions, 2-on-2 Kombat can actually be played by a single
player if no 2nd player presses Start. In 1 player, you
choose a team of 2, then fight up a destiny tower of 2-on-2
matches VS the CPU. If you finish this, you will see the
normal ending of whoever you used to win the last match.
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* Team Mode *
****************************************************************************
_______________________ _______________________
| CHOOSE TEAM SIZE | | SELECT TEAMS |
|[TEAM 1 SIZE Human/CPU]| |[TEAM 1 SELECT FIGHTER]|
| [][][][][] | | [][][][][] |
|[TEAM 2 SIZE Human/CPU]| |[TEAM 2 SELECT FIGHTER]|
| [][][][][] | | [][][][][] |
|[ EXIT ]| |[ BEGIN FIGHT ]|
|_______________________| |_______________________|
Team mode allows you to have fights between teams of up to 5 members each.
When you choose it, you will be presented with a menu that allows you to
choose the size of Team 1 and Team 2, and whether each is "HUMAN" or "CPU".
Each participant fights in a best-of-3 round fight, when one loses, the next
member of the team faces the winner of the previous fight, and so on, until
all the members of a team have been eliminated. This is the screen that you
will see after a Team match:
GAME OVER
Team 1 [Wins or Loses]
[Members of Team 1]
Team 2 [Wins or Loses]
[Members of Team 2]
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* Endurance Mode *
****************************************************************************
_______________________
| ENDURANCE MODE SELECT |
|[ ENDURANCE ]|
|[ VS ENDURANCE ]|
|[ ULTIMATE ENDURANCE ]|
| |
|[ EXIT ]|
|_______________________|
Endurance mode is MK4's rendition of the classic MK1 concept, battle
multiple opponents one after another. There are actually three different
variations of it now:
Endurance: 1 Player game in which you fight up a Destiny Tower one after
another in a series of single-round fights without regaining
any energy. If you beat them all, you will see your
character's ending. If you lose a single round, "GAME OVER"
will appear on-screen, and you will have the privilage of
seeing your body explode into pieces.
VS Endurance: 2 Players battle against eachother with using character after
another in a series of single-round matches without
regaining any energy. The first one to lose all 15 of
his/her characters loses the fight. The 1st Player always
wears the character's 1st outfit, and the 2nd Player always
wears the character's 2nd outfit. The order is always:
Scorpion, Raiden, Sonya, Liu Kang, Sub-Zero, Fujin, Shinnok,
Reiko, Quan Chi, Tanya, Reptile, Kai, Jarek, Jax, and Cage.
Ultimate Endurance: 1 Player takes on the CPU in an endless survival
against one opponent after another in a series of one-round
matches. You do not regain any energy between opponents.
Every round allows you to FINISH HIM/HER, so you can perform
a Fatality. The fight continues until you have been
defeated by a CPU opponent, at which time you will see a
screen that shows your Body Count (number of opponents you
defeated), Perfect Kills (number of Flawless Victories you
got), and Fatals (number of Fatalities you have performed).
Underneath this stats will be your Ultimate Endurance rating
(Beginner, Apprentice, Amateur, etc.)
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* Tournament Mode *
****************************************************************************
_______________________
| TOURNAMENT SETUP |
|[ NUMBER OF FIGHTERS ]|
| 4 or 8 |
| Players |
|[ SHOW CPU BATTLES ]|
|[ EXIT ]|
|_______________________|
Tournament mode is a standard elimination bracket. When chosen, you will be
presented with a Tournament Setup menu in which you can choose between four
or eight participants, and whether to show or skip CPU Battles (fights that
occur between two CPU-controlled fighters during the course of the
elimination tournament). Each of the four (or eight, depending on what you
chose in the setup menu) can be a Human Player 1, Human Player 2, or CPU
(you are also allowed to choose the difficulty level of each CPU fighter:
Novice, Beginner, Warrior, Master, or Master II). The winner of the
tournament will be shown celebrating with a trophy and a skinned head.
[1]
[?]
[2]
[?]
[3]
[?]
[4]
[?]
[5]
[?]
[6]
[?]
[7]
[?]
[8]
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* Practice Mode *
****************************************************************************
Practice mode is your MK4 training room. When chosen, you are presented
with the following menu:
_______________________________
| PRACTICE MODE |
|[ PLAYER 1 -Name- ]|
|[ PLAYER 2 -Name- ]|
|[ DIFFICULTY ]|
|[ OPPONENT ACTIVE/INACTIVE ]|
|[ BACKGROUND ]|
|[ PRACTICE INFO ON/OFF ]|
|[ BEGIN PRACTICE ]|
|[ EXIT ]|
|_______________________________|
PLAYER 1 Scroll through the 15 character names to choose
a fighter for Player 1.
PLAYER 2 Scroll through the 15 character names to choose
a fighter for Player 2.
DIFFICULTY Choose the CPU AI Level: Novice, Beginner,
Warrior, Master, or Master II.
OPPONENT Choose whether your practice target is ACTIVE
(a moving CPU), INACTIVE (static CPU), or
HUMAN (a second player).
BACKGROUND Choose one of the stages to practice on.
PRACTICE INFO Toggle whether to show the on-screen button
history line.
BEGIN PRACTICE Start the practice.
EXIT Back to the main menu.
When you're in Practice Mode, pause the game for the following menu:
CONTINUE Unpause, back to the practice.
RESTART THIS MATCH Start the practice over.
SHOW MOVES LIST Show your character's full move list on screen.
PRACTICE MENU Back to the Practice Menu.
QUIT Back to the main menu.
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* The Options Menu *
****************************************************************************
Customize the game settings to your liking.
CONFIGURE CONTROLLER 1 Customize the controller configuration for
Player 1. A 3D model of your controller is
shown in this sub-menu.
CONFIGURE CONTROLLER 2 Customize the controller configuration for
Player 2. A 3D model of your controller is
shown in this sub-menu.
DIFFICULTY Choose the CPU AI difficulty level: Very Easy,
Easy, Medium, Hard, Very Hard, or Ultimate.
ROUNDS TO WIN Choose the number of rounds necessary to win
a normal match, from 2 to 9. Default is 2 (for
best-of-3 fights).
CONTINUES Set the number of Credits, from 0 to 9.
VS SCREEN Toggle the 2-player VS screen.
RUMBLE PAK Toggle the use of vibrations for your system.
or DUAL SHOCK (N64 Rumble Pak / PSX Dual Shock) -- Console
Versions Only.
BLOOD Toggle the presence of blood.
EFFECTS VOLUME Set the volume of sound effects.
MUSIC VOLUME Set the volume of background music.
CONTROLLER PAK Manage the save data for your system: Load,
or MEMORY CARD Save, Erase. Saving includes everything in the
Options, the "Best Kombatants" initials, and
even the options in the Cheat Menu.
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* Select Your Fighter *
****************************************************************************
______________________________________________________
| | | | | |
| KAI | RAIDEN | SHINNOK | LIU KANG | REPTILE |
| | | | | |
|----------|----------|----------|----------|----------|
| | | | | |
| SCORPION | JAX | REIKO | CAGE | JAREK |
| | | | | |
|----------|----------|----------|----------|----------|
| | | | | |
| TANYA | FUJIN | SUB-ZERO | QUAN CHI | SONYA |
| | | | | |
|__________|__________|__________|__________|__________|
[ RANDOM ] [ GROUP ] [ HIDDEN ]
Random Icon
Choose "Random" to let the computer choose a character for you. This was
done in past games by holding Up and pressing Start but you can now do it by
simply choosing the "Random" icon on the select screen.
Group Icon (2-Player VS Games Only)
Choose "Group" to play as the first character on the select screen grid,
Kai. Win the fight and choose it again to play as the second one (Raiden),
and so on until you have had a chance to play as all 15 characters. You
will then be able to play as a hidden character, Meat.
Hidden Icon
Choose "Hidden" to hide your cursor. Once your cursor is hidden, your
opponent in a 2-player game wouldn't be able to see who you are choosing
before he makes his/her choice. This is now also used for a certain other
purpose, in the home versions (see Goro and Noob Saibot for details).
Rotating The Icons
If you just choose an icon with any button normally, you will play as your
character in his/her Outfit 1, and with his/her Weapon 1. Rotate the icon a
certain number of times before choosing the icon to get one of your
character's other outfits and/or weapons. In order to rotate an icon, hold
the START button and press ANY button, while you're highlighting it with
your cursor. If you rotate 4 times, you will hear "Excellent" without the
laugh, it's the same as not rotating at all (this is a way to reverse the
effect of a previous rotation).
Rotations: None One Two Three
"Superb" "Outstanding" "Hahaha, Excellent"
=========================================================================
Kai First Outfit, 2nd Outfit, First Outfit, 3rd Outfit,
Ghurka Knife. Same Weapon. Alt Weapon 1. Alt Weapon 2.
Raiden First Outfit, 2nd Outfit, 3rd Outfit, First Outfit,
Warhammer. Same Weapon. Alt Weapon 1. Alt Weapon 2.
Shinnok First Outfit, 2nd Outfit, First Outfit, 2nd Outfit,
Battle Staff. Same Weapon. Alt Weapon 1. Alt Weapon 2.
Liu Kang First Outfit, 2nd Outfit, 3rd Outfit, First Outfit,
Dragon Sword. Same Weapon. Same Weapon. Same Weapon.
Reptile First Outfit, 2nd Outfit, 3rd Outfit, First Outfit,
Battle Axe. Same Weapon. Alt Weapon 1. Alt Weapon 2.
Scorpion First Outfit, 2nd Outfit, 3rd Outfit, First Outfit,
Long Sword. Same Weapon. Alt Weapon 1. Alt Weapon 2.
Jax First Outfit, 2nd Outfit, 3rd Outfit, First Outfit,
Spiked Club. Same Weapon. Alt Weapon 1. Alt Weapon 2.
Reiko First Outfit, 2nd Outfit, First Outfit, 2nd Outfit,
Spiked Club. Same Weapon. Alt Weapon 1. Alt Weapon 2.
Cage First Outfit, 2nd Outfit, First Outfit, 3rd Outfit,
Bowie Knife. Same Weapon. Alt Weapon 1. Alt Weapon 2.
Jarek First Outfit, 2nd Outfit, First Outfit, 2nd Outfit,
BD Sword. Same Weapon. Alt Weapon. Same Alt Weapon.
Tanya First Outfit, 2nd Outfit, First Outfit, 3rd Outfit,
Boomerang. Same Weapon. Alt Weapon 1. Alt Weapon 2.
Fujin First Outfit, 2nd Outfit, First Outfit, 2nd Outfit,
Cross Bow. Same Weapon. Alt Weapon 1. Alt Weapon 2.
Sub-Zero First Outfit, 2nd Outfit, 3rd Outfit, First Outfit,
Ice Scepter. Same Weapon. Alt Weapon 1. Alt Weapon 2.
Quan Chi First Outfit, 2nd Outfit, First Outfit, 2nd Outfit,
Mace. Same Weapon. Alt Weapon 1. Alt Weapon 2.
Sonya First Outfit, 2nd Outfit, First Outfit, 3rd Outfit,
Wind Blade. Same Weapon. Alt Weapon 1. Alt Weapon 2.
Goro Only Outfit, Only Outfit, Only Outfit, Only Outfit,
No Weapon. No Weapon. No Weapon. No Weapon.
Noob Saibot First Outfit, 2nd Outfit, First Outfit, 3rd Outfit,
Scythe. Same Weapon. Same Weapon. Same Weapon.
NOTE: Rotating a single icon effects the rest for each player, and all
rotations stay in effect until you return to the game's main menu
either by quitting or not continuing.
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* Choose Your Destiny *
****************************************************************************
From easiest to hardest, the towers are: Novice (7 opponents), Beginner
(8 opponents), Warrior (9 opponents), Master (9 opponents), Master II (9
opponents). There are four different sides to each tower, each offerring a
different set of opponents, use your Start button to rotate the tower before
choosing it.
NOVICE
Side 1 Side 2 Side 3 Side 4
________ ________ ________ ________
|Shinnok |Shinnok |Shinnok |Shinnok |
|________|________|________|________|
| Goro | Goro | Goro | Goro |
|________|________|________|________|
| Jarek | Sonya | Cage | Cage |
|________|________|________|________|
| Tanya | Jarek | Kai |Reptile |
|________|________|________|________|
| Reiko | Tanya |Reptile | Reiko |
|________|________|________|________|
| Kai |Sub-Zero|Liu Kang| Sonya |
|________|________|________|________|
|Scorpion|Liu Kang| Sonya |Sub-Zero|
|________|________|________|________|
BEGINNER
Side 1 Side 2 Side 3 Side 4
________ ________ ________ ________
|Shinnok |Shinnok |Shinnok |Shinnok |
|________|________|________|________|
| Goro | Goro | Goro | Goro |
|________|________|________|________|
| Cage |Sub-Zero|Liu Kang| Sonya |
|________|________|________|________|
| Jax | Raiden |Scorpion| Raiden |
|________|________|________|________|
|Reptile |Scorpion| Sonya | Cage |
|________|________|________|________|
| Fujin | Jax | Jarek | Kai |
|________|________|________|________|
|Sub-Zero| Tanya | Cage | Reiko |
|________|________|________|________|
|Liu Kang|Quan Chi| Reiko | Fujin |
|________|________|________|________|
WARRIOR
Side 1 Side 2 Side 3 Side 4
________ ________ ________ ________
|Shinnok |Shinnok |Shinnok |Shinnok |
|________|________|________|________|
| Goro | Goro | Goro | Goro |
|________|________|________|________|
| Sonya | Fujin |Sub-Zero|Liu Kang|
|________|________|________|________|
| Reiko |Reptile | Tanya |Quan Chi|
|________|________|________|________|
| Fujin | Tanya | Cage | Reiko |
|________|________|________|________|
| Raiden |Sub-Zero|Liu Kang| Sonya |
|________|________|________|________|
| Cage | Raiden |Scorpion| Cage |
|________|________|________|________|
|Reptile | Jax | Jarek | Kai |
|________|________|________|________|
| Tanya | Jarek | Kai |Reptile |
|________|________|________|________|
MASTER
Side 1 Side 2 Side 3 Side 4
________ ________ ________ ________
|Shinnok |Shinnok |Shinnok |Shinnok |
|________|________|________|________|
| Goro | Goro | Goro | Goro |
|________|________|________|________|
| Reiko |Reptile | Tanya |Quan Chi|
|________|________|________|________|
| Kai | Cage | Jax | Jarek |
|________|________|________|________|
|Reptile | Jax | Jarek | Kai |
|________|________|________|________|
| Fujin | Tanya | Cage | Reiko |
|________|________|________|________|
| Sonya | Fujin |Sub-Zero|Liu Kang|
|________|________|________|________|
| Cage | Raiden |Scorpion| Sonya |
|________|________|________|________|
| Jax |Scorpion| Sonya | Cage |
|________|________|________|________|
MASTER II
Side 1 Side 2 Side 3 Side 4
________ ________ ________ ________
|Shinnok |Shinnok |Shinnok |Shinnok |
|________|________|________|________|
| Goro | Goro | Goro | Goro |
|________|________|________|________|
| Cage | Kai |Reptile | Tanya |
|________|________|________|________|
| Jarek |Liu Kang| Cage | Jax |
|________|________|________|________|
| Kai | Cage | Jax | Jarek |
|________|________|________|________|
| Reiko |Reptile | Tanya | Cage |
|________|________|________|________|
|Liu Kang| Reiko | Fujin |Sub-Zero|
|________|________|________|________|
| Sonya | Sonya | Raiden |Scorpion|
|________|________|________|________|
| Raiden | Raiden |Scorpion| Sonya |
|________|________|________|________|
---------------------
CHAPTER 4: The Stages
---------------------
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* Goro's Lair *
****************************************************************************
Description
You are fighting in a stoney hexagonal area, surrounded by large openings
that reveal other simular openings in the greater distance. The corners on
either side of the center opening is decorated by lit candles.
Misc Info
A 3D rendition of the classic Mortal Kombat stage.
Objects: Rocks
Location: The Earth Realm
Stage Fatality
The winner of the match delivers a powerful uppercut on the victim as the
camera pans down to view it from a diagonal upward perspective. The
powerful blow causes the victim to fly up into the bed of blood-stained
metal spikes on the ceiling. Press Down at this point to cause the victim
to slide off of the spikes and drop to the ground, and hear MK4 Sound
Designer, Dan Forden, yell "TOASTY!".
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* The Well *
****************************************************************************
Description
A dark path leads into a room lit by the fire of a large furnace. You are
fighting on the dusty floor in front of it. At the center of the furnace,
directly across from the entrance is a large opening that reveals its
flames. On each side of this opening are two smaller circular ones. At
the far left of the entrance is a path enclosed by 3 horizontal and 3
vertical metal bars.
Misc Info
Objects: Severed Heads
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* Elder Gods *
****************************************************************************
Description
You are fighting on a hard floor with red and white designs in the middle.
There is a dragon logo, with a glowing red eye, on the center wall. To
either side are short paths that lead to the bright blue faces that light
the room. On the far sides are walls with blue stars. Opposite the center
wall is a large dark path sloping upward, with blue faces on either side of
it.
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* The Tomb *
****************************************************************************
Description
You are fighting in a square stoney room. At the center of the back wall is
a large window decorated by a skull design that reveals the purple sky. A
dead body covered by a purple cloth lays in front of the window on the stone
ledge. Two rectangular windows are located on the walls to each side of the
skull window. On the far sides of the room are raised diagonal surfaces
with coffins laid out across them. In each of the four corners of the room
is a large torch, lighting up the area. On the wall opposite the skull
window, there is a large wooden gate and two rectangular windows to either
side of it as well.
Misc Info
Objects: Rocks for all home versions
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* Wind World *
****************************************************************************
Description
You are fighting on the surface of a raised circular platform among others
in the mountains of the far east. Thunder and lightning fill the dark sky
as it rains heavily on the fighting area. Faces can occasionally be seen
looking down at the fight.
Misc Info
Also appears in "Mortal Kombat Mythologies: SUB-ZERO"
Location: The Earth Realm
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* Reptile's Lair *
****************************************************************************
Description
You are fighting in a room decorated by scaly reptilian designs. On the
center of the back wall is a large reptilian eye with a black vertical slit.
There are spheric containers surrounded by snake-like designs at the sides.
At the far corners are large stone skulls with wide-open jaws that reveal
silhouettes of captive humans chained to the sides of the interiors.
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* The Shaolin Temple *
****************************************************************************
Description
You are fighting in a room within the Shaolin Temples. There are lanterns
under the windows in the corners of the room. On the far sides of the area
are wooden doors that are decorated by large circular designs.
Misc Info
Also Appears in "Mortal Kombat Mythologies: SUB-ZERO"
Location: The Earth Realm
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****************************************************************************
* The Living Forest *
****************************************************************************
Description
You are fighting on a circular open area in the middle of a large, eerie,
forest located in the realm of Edenia. Large trees and bushes surround the
fighting grounds. The perimeter of the area is circled by trees with the
face of Mortal Kombat co-creator, Ed Boon, roaring as they watch the fight.
Misc Info
A 3D Rendition of the classic Mortal Kombat II stage.
Location: The Realm of Edenia (formerly Outworld)
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* The Prison *
****************************************************************************
Description
You are fighting in one of the large octagonal cells in the Netherealm's
Prison of Souls. At the center of the back wall is a large metal fan. The
ground is made of cement with a large, square, sewer-like ventilation in the
middle, surrounded by four metallic paths leading to the North, South, East,
and West ends of the cell. The cell is enclosed by electronic metal doors
to either side.
Misc Info
Also appears in "Mortal Kombat Mythologies: SUB-ZERO"
Location: The Netherealm
Stage Fatality
The winner grabs the opponent by his/her left arm and leg, and begins
spinning, holding the victim at roughly shoulder-height. The camera view
switches to a perspective behind the winner, above the shoulder, looking
toward the helpless victim. The camera then goes back to a normal view of
the action, as the winner releases his/her of the opponent, sending him/her
flying into the large fan on the center of the back wall. The opponent is
then mutilated by the large blades of the fan in a shower of fresh red
blood and falling body parts. The victim's now-severed head soon flies out
of the fan, toward the camera, and hits the camera lens with a splat,
leaving a large stain of blood on it before dropping to the floor below.
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* Ice Pit *
****************************************************************************
Description
You're fighting in a pit, surrounded by stoney surfaces covered in snow and
ice. There is a large gate with closed metallic doors leading into the
area, with posts decorated by dragon symbols carved into the stone, to
either side. Across from the gate, there is a partial arrow-like shape
carved into the stone wall. During the fight, snow falls from the blue sky
above, onto the kombatants.
Misc Info
The all-new stage built from scratch for the home versions of the game.
Note: Despite the name of this stage, there is NO Stage Fatality ("pit")
that can be done here.
-------------------------
CHAPTER 5: The Kombatants
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The Earth Warriors
____________________
| RAIDEN |
| God of Thunder |
| Protector of Earth |
|____________________|
_________________ | | _________________
| FUJIN | | | | SUB-ZERO |
| God of Wind |---| |---| Lin Kuei |
|_________________| | | |_________________|
_________________ | | _________________
| LIU KANG | | | | SONYA BLADE |
| Shaolin Monk |---| |---| Special Forces |
|_________________| | | |_________________|
________|________ | | ________|________
| JOHNNY CAGE | | | | JAX BRIGGS |
| Actor | | |---| Special Forces |
|_________________| | | |_________________|
________|________ | | _________________
| KAI | | | | JAREK |
| Former White |___| |___| Black Dragon |
| Lotus Member | | Member |
|_________________| |_________________|
Shinnok's Army of Darkness
____________________
| SHINNOK |
| Fallen Elder God |
| Netherealm Ruler |
|____________________|
_________________ | | _________________
| QUAN CHI | | | | REIKO |
| Arch-Sorcerer |---| |---| General |
|_________________| | | |_________________|
_________________ | | ________|________
| TANYA | | | | REPTILE |
| Edenian Traitor |___| |---| General |
|_________________| | |_________________|
_________________ | _________________
| NOOB SAIBOT | | | SCORPION |
| Brothers of | |___| Serving Shinnok |
| Shadow Member | | Under Agreement |
|_________________| |_________________|
Participants of No Apparent Alliances
_________________ _________________
| MEAT | | GORO |
| Unknown Origins | | Former Prince |
| and Intentions | | of the Shokan |
|_________________| |_________________|
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