Mission: Impossible - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Mission: Impossible - Strategy Guide (Page 01).
MISSION : IMPOSSIBLE FOR PLAYSTATION WALKTHROUGH ver. 1.0
Written by: Eller Roel Daclan
E-mail: eller_d@yahoo.com
Legal disclaimer : This guide may not be copied without permission
of the author. Any use of this as a means for
profit or fame shall not be tolerable.
CONTENTS
I. Game Features
a.) IMF Team
b.) Weapons
c.) Special Items
d.) Controls
II. Walkthru
ICE HIT
1.) Mission 1 - Lundkvist Base
2.) Mission 2 - Subpen
RECOVER NOC LIST
3.) Mission 3 - Embassy Function
4.) Mission 4 - Warehouse
5.) Mission 5 - KGB HQ
6.) Mission 6 - Security Hallway
7.) Mission 7 - Sewage Control
8.) Mission 8 - Escape(Security Hallway)
9.) Mission 9 - Escape(KGB HQ)
10.) Mission 10 - Fire Alarm
CIA ESCAPE
11.) Mission 11 - Interrogation(Interrogation Room)
12.) Mission 12 - Interrogation(Hallway)
13.) Mission 13 - Interrogation(Infirmary)
14.) Mission 14 - CIA Rooftop
15.) Mission 15 - Terminal Room
16.) Mission 16 - Rooftop Escape
MOLE HUNT
15.) Mission 17 - Station
16.) Mission 18 - Train Car(Search for Candice)
17.) Mission 19 - Train Car(Search for Max)
18.) Mission 20 - Train Roof
ICE STORM
19.) Mission 21 - Subpen
20.) Mission 22 - Tunnel
21.) Mission 23 - Mainland
22.) Mission 24 - Gunboat
III. Passwords
IV. Credits and Acknowledgement
V. Comments
------------------------------------------------------------------------
I. Game Features
A. IMF Team
1. Ethan Hunt - One of the IMF's most reliable agents. Highest success rate
in the agency.Numerous skills make him first choice for any
mission.
2. Jim Phelps - Leader of IMF team. Stationed in a submarine positioned off
the coast. Will follow all operations by means of satellite
video and be in constant radio contact with the team.
3. Andrew Dowey - Ex - marine colonel, one of the finest triggers in the
agency. An inestimable ally for his electronics skills
and knowledge of alarm systems.
4. John Clutter - Professional mountain climber and cold weather enthusiast.
Specialized in radio systems and explosives. Participated
in the successful Arctic Shield mission in the North Pole.
5. Dieter Harmon - Schooled in several East European countries. Son of a
traveling caviar salesman. Functions as bartender with
high access to parties and social events. Valuable
information source.
6. Sarah Davies - Four years living in Prague. Infiltrated native high
society. Invaluable for local intelligence.
7. Robert Barnes - Ultra-reliable, high risk operative. Seemingly intercepted
attempting to rescue Candice Parker.
8. Candice Parker - Top cryptology expert. Former MIT researcher. Excellent
support agent in missions involving computer security.
9. Jack Kiefer - Organizational expert, specializing in smooth getaways.
Impeccable timing. Always counted on to get us home safely.
10. Kieger - Skilled CIA agent disavowed for unpredictability and hostile
behavior bordering on the sociopathic.
11. Luther Stickll - Disavowed CIA agent suspected of bypassing internal
security regulations. Allegations unproven. Trusted
by Ethan Hunt.
------------------------------------------------------------------------
B. Weapons (with descriptions from the game.)
1. 7.65 Silenced - Very silent, very deadly. No IMF agent would
risk death without it
2. Blowpipe - Primitive weapon best utilized when discretion is
essential. One advantage is that it does not react
to metal detection.
3. 9mm Hi Power - Standard street weapon needs no introduction.
Imprecise, noisy, hazardous when pointed at you.
4. Dart gun - Used with sleep-inducing darts. Up to 20 rounds can
be stored in one clip. Quite powerful and very silent.
5. Blow pipe - Primitive weapon best utilized when discretion is
essential. One advantage is that it doesn't react
to metal detectors
6. Fire extinguisher - (no description in the game.)
7. Electro Stunner - Sends a 40,000 volt of shock that will electrify
the recipient. Leaves victim unconscious, but
doesn't kill
8. Spray paint - (no description in the game.)
9. Sniper rifle - High precision rifle with very powerful telescope.
10. Rocket launcher - A nice little hand rocket launcher. Very portable.
Ideal for agents on the move.
11. Uzi - Popular black market item. Compact, automatic, frequently seen
in criminal circles and major motion pictures.
------------------------------------------------------------------------
C. Gadgets (with descriptions from the game.)
1. Communicator - Miniaturized communication device that doubles
as a database with info about the mission in
progress.
2. Field Scanner - A small wrist-wielded scanning device, can
pinpoint people, locations or objects tagged
within a special CIA "homing" mechanism.
3. Face maker - The most useful IMF gadget of all. Foam cartridges
will reproduce any face with 100% accuracy. Time and
temperature can affect the duration of the mask. A
lot of laughs at Langley Alumni reunion dinners.
4. Magnetic mines - Diabolic piece of hardware. Used mainly on
metal-plated marine vessels. Exists with preset
timer and adjustable timer. The preset timer model
is very unreliable.
5. Nausea powder - Tiny dose mixed in a drink will result in nasty
stomach upset. Guaranteed to stall victim in restroom
for hours.
6. Smoke generator - Compact gizmos give impression a serious fire's broken
out. Duration limited. Great for clearing areas, creating
panic, and assuring yourself a seat on the metro at rush
hour.
7. Video freezer - Electronic jewel that blocks all flow of multimedia data.
8. Pass card - Candice's magnetic access card will allow Ethan to start the
computer and lock the room from the outside.
9. EMS - An electromagnetic scrambler for disturbing instrument readings and
radar.
10. Virus disk - Candice has devised a nasty virus that will shut down
security systems as soon as the disk is inserted in the
mainframe computer.
11. IR contact lens - Infra Red Contact Lenses enable security personnel to
visualize invisible security lasers without otherwise
altering their vision.
12. Deflector - A special device used to create passage in security
laser barriers.
13. Miniature camera - Miniature video camera, can be easily placed to record
hard-to-get-at information like digital codes.
14. Disk - Ethan will download the NOC List on this disk after starting the
computer.
15. Explosive gum - Looks like Christmas press red to green, stick
somewhere and get away. Five seconds later it will
blow your adversary into New Year's. Best not to chew.
16. Gas capsules - Small capsule thrown to the ground produce the same
results as the gas injector. Works well in open spaces,
but their effects dissipate quickly.
17. Fingerprint scanner - For copying a person's fingerprints and reusing
them for access to areas protected by digital
scanners.
18. Gas injector - Very powerful and compact device. Used in closed areas,
can render almost an entire army unconscious in seconds
19. Detonator - Standard equipment. Radio controlled, requires no special
installation.
20. Explosives - Combined with radio controlled detonator makes for
great fireworks.
21. AF scan - When installed near an emitting device makes IMF communication
completely undetectable.
22. Plastic explosives - Can be used in minute quantities to blow away small
equipment. Shoot to activate it without fuse.
D. Controls
Attack Square
Action, Select, Jump X
Inventory, Weapons Triangle
Inventory, Crouch O
First person view R2
Zoom in, Camera L2
Camera left, Strafe left L1
Camera right, Strafe right R1
Vibration On
------------------------------------------------------------------------
II. Walkthrough
-----------------------------------------------
* * * * * * * * * * ICE HIT * * * * * * * * * *
-----------------------------------------------
Briefing :
Good morning Mr.Phelps.International weapons dealer Basil Prokosh
has set up operations in an abandoned World War 2 submarine base in Lundkwist.
Our information shows that he is planning to up set a piece of the gold by
selling 12 medium range missiles to an enemy country. Your mission,should you
accept it,is to sabotage the submarine transporting the missiles. As always
should you or any of your IMF team would be caught,or killed the secretary
will disavow any knowledge of your actions. This message will self-destruct
in five seconds......good luck, Jim.
ICE HIT TEAM :
1.) Ethan Hunt - One of IMF's most reliable agents. Highest rate in the
agency. Numerous skills will make him first choice for
any mission.
2.) Jim Phelps - Leader of the IMF team. In radio contact with Ethan. Has
hacked into the Empassy's security system but needs to
have his access unlocked from inside.
3.) John Clutter - Professional mountain climber and cold weather
enthusiast. Specialized in radio systems and
explovsives. Participated in successful Artic
shield Mission in the North.
4.) Andrew Dowey - Ex-marine colonel,one of the finest triggers in the
agency. An inestimable ally for his electronics skills
and knowledge of alarm systems
1.) MISSION 1 - LUNDKVIST BASE
A. Mission Briefing
Arriving at the canal, you should land unnoticed. Clutter
will take the long way around to join you near the tunnel entrance
and Dowey will take the raft back to the rendez-vous point for your
getaway. Your main problem will be to get to the subpen on the other
side of the very long and well-guarded tunnel. Using your facemaker
you should be able to take on someone's identity and it would help
if you could find somebody important. Perhaps you could find a way
to get someone to run an errand for you and hitch a ride. Don't
forget to take Clutter with you, as you'll need him to complete the
mission. Oh yes, the facemaker won't work outside in his extreme cold.
B. Mission Objectives
1.) Change Identity
2.) Find excuse for errand
3.) Destroy electric power panel (only in Impossible level)
4.) Get to sub pen with Clutter
C. Mission Gadgets
1.) Communicator
2.) Field Scanner
3.) 7.65 silenced
4.) Face maker
D.) Area Map
_exit_______________________
| _ | |
| |6| | |
| |_| | |
___| 5 | |
| 3 | |
| ___ | _ _ |
||___| |_4_| |
|___ ______|_____________________|
| | |_2_| |
|_______________|__1_________|
1 You will arrive here via a raft and your mission
is to meet up with Clutter.
2 Jump over the stacked boxes to get to the other
side of the wire fence.
3 Head for the electric power panels. Kill the guards
from far so you won't be arrested. Once you have killed
all of them, shoot the electric power panel to disable
it.(3rd Objective)
4 Head for the cabin and get in. Knock the soldier out
after he gets suspicious and calls a guard. Use face
maker to disguise as the soldier(1st Objective).
Also, take the letter from the desk(2nd Objective).
5 Give the letter to Boris who is near the truck in
front of the exit.
6 When he gets in the truck, jump on the back of the
truck to hitch a ride with Clutter(3rd Objective).
MISSION COMPLETE.
2.) MISSION 2 - SUBPEN
A. Mission Briefing
You are arriving in the submarine pen area. Watch out, as
security has been geared up because they are proceeding to load the
missiles into the sub. You will have to find one of the magnetic mines
they have stocked somewhere and give it to Clutter so he can place it
on the sub. Once in place you'd better get out quick, as once the sub
blows they will be on the lookout for saboteurs. Dowey will be waiting
with the raft by the waterfront to secure your getaway. Be careful,
Ethan, I'd like to see you back in one piece!
B. Mission Objectives
1.) Find magnetic mines
2.) Give mine to Clutter
3.) Sabotage gunboat
4.) Join Dowey for getaway
C. Mission Equipment
1.) 7.65 silenced
1.) 9mm Hi power
3.) Communicator
4.) Field Scanner
5.) Magnetic mines
D. Area Map
__________________
| |___ exit
| __ 5|_______
| | | ___|
| |__| |
| 1 |
| _______ _ |___
| | | |_| _______|_
| | 2 | 3 | |_4__|
| |_______| ___|
|__________________|
1 You and Clutter will arrive in the Sub pen.
Without a disguise, you must sneak out and
search for the magnetic mines. If you are
spotted by guards, kill them.
2 Follow the red dot on your scanner for it leads
to a warehouse. The mines are on the two wooden
ledges(1st Objective).
3 You must find Clutter by following the green dot
on your scanner. He will be waiting for you near
some boxes. Give him the mine(2nd Objective).
4 Next, you must sabotage the gunboat by descending
the stairs. Use the mine on the boat(3rd Objective).
5 Lastly, escape to your raft by descending the ladder
(4th Objective).MISSION COMPLETE.
-----------------------------------------------
* * * * * * * RECOVER NOC LIST * * * * * * * *
-----------------------------------------------
Briefing :
Good morning, Mr.Phelps. Former KGB line-X officer Aleksander
Golytsine now working black market intelligence under offical cover,has
abducted one of our top computer expert,IMF agent Candice Parker,and
has stolen one half of the CIA NOC list that she was carrying, naming
all of our non-offical cover agents in eastern Europe. The list is
divided into two recorded halves. The half Golytsine has is useless
without the other half, which is stored in CIA headguarters in Langley.
Candice is now imprisoned in the Russian embassy in Prague, where they
are trying to decode the list, probably believeing she has the key to
the code. We also know they have a powerful computer there, and are
probably using it to try to break the code. Special agent Robert Barnes
was deployed in disguise to free Candice and make it look like Golytsine's
fault. This is so as to discredit him with Moscow. However we have heard
nothing of Barnes since, and we subspect he has been caught.Your mission
if you decide to accept it, is to penetrate during tomorrow night's embassy
function, find Candice, copy the list,destroy the computer, and escape with
Candice and Barnes if he's still alive. As alwaysif any of your IMF members
get caught, or killed, the secretary will disavow any knowledge of your
actions.This message will self-destruct in five seconds, good luck Jim!
RECOVER NOC LIST TEAM :
1.) Ethan Hunt - Currently in Kiev, he will be your point man in
Prague. An official invitation to the Embassy
function has been arranged for him.
2.) Jim Phelps - Leader of the IMF team.In radio contact with Ethan.
Has hacked into the Empassy's security system but
needs to have his access unlocked from inside.
3.) Sarah Davies - Four years living in Prague. Infiltrated native
high society. Invaluable for local intelligence.
4.) Dieter Harmon - Schooled in several East European countries. Son
of a traveling caviar salesman. Functions as
bartender with high access to parties and social
events. Valuable information source.
5.) Jack Kiefer - Organizational expert, specializing in smooth getaways.
Impeccable timing. Always counted on to get us home
safely.
6.) Robert Barnes - Ultra-reliable, high risk operative. Seemingly
intercepted attempting to rescue Candice Parker.
STATUS: Missing in Action.
7.) Candice Parker - Top cryptology expert. Former MIT researcher.
Excellent support agent in missions involving
computer security. STATUS: Abducted by enemy.
3. MISSION 3 - EMBASSY FUNCTION
A. Mission Briefing :
We've placed you on the guest list for a society function at
the Russian Embassy in Prague, where Candice Parker and Robert Barnes are
being kept prisoner. There, you will make contact with agents Davies and
Harmon, who have already infiltrated the embassy and can provide useful
information and equipment. Remember to hide smoke generators in the
ventilation ducts to prepare for your escape. You will have to assume the
identity of the Ambassador's Aide, as he has access to the restricted areas
of the embassy - Dieter Harmon's spicy cocktails should come in handy here.
B. Mission Objectives
1.) Find face maker
2.) Find score
3.) Find nausea powder
4.) Find drink
5.) Place smoke generators
6.) Eliminate killer (only in Impossible level)
7.) Assume Ambassador's Aide's I.D.
8.) Access restricted area
C. Mission Equipment
1.) Communicator
2.) Smoke generators
3.) Blow pipe
3.) Nausea powder
4.) Face maker
5.) Drink
6.) Score
D. Area Map
_________________________
| * |
|________ _________11_|
__________| * | | * |exit|
| | | |____|
| _____ _ 7 _ |
| | | |2| |5| |
| |_____|_|6|____________|_|_|
| _________________ |________ _____
|_4_*_ | __________ | | 3 8 |
| |___| 9 |__| ________|_10__|
| _*_|
|___________1_______*_|
1 You have arrived as a guest at the Russian
embassy in Prague. First, you must get rid
of the killer that is stalking you.
2 Go to the pianist and ask him about the aide.
By now, a lady in red will appear near the piano.
She is the killer.
3 Head for the restroom and wait for the lady in red
to arrive. While you are inside, knock her out
(6th Objective).
4 Talk to the seated couple and when they will stand,
take the score from one of their seats(2nd Objective).
5 Talk to the bartender(Dieter Harmon) and take the
drink and nausea powder(3rd and 4th Objective).
6 Give the score to the pianist so that the Aide
will arrive.
7 Give the poisoned drink to the Aide so that he
will feel sick.
8 Chase after him since he is heading for the restroom.
There, knock him out.
9 Talk to the couple near the big vase and wait for the
man to leave. Talk to the lady(Sarah Davies) and while
no one is looking, take the face maker.
10 Use the face maker to disguise as the Ambassador's
Aide(7th Objective).
11 Place all the smoke generators on all the ventilation
ducts.(marked with *) Do this while no guards are
near(5th Objective). After doing these, head for the
restricted area in the second floor(8th Objective).
MISSION COMPLETE.
4.) MISSION 4 - KGB WAREHOUSE
A. Mission Briefing :
Since you don't have a badge for direct access to KGB HQ, you'll
have to go in through an old warehouse level and from there find your
way to the secured area. There may be guards present so try not to appear
lost - they could get suspicious in spite of your disguise. I suspect
there'll be lots of explosives and weird Russian equipment down there, so
exercise caution.
B. Mission Objectives
1.) Find protection suit (diff. locations in Possible
and Impossible level)
2.) Sabotage 5 special crates(only in Impossible Level)
3.) Find exit key
4.) Access KGB HQ
C. Mission Equipment
1.) Communicator
2.) 9mm Hi power
3.) Face Maker
D. Area Map
_______
|// |
|// |
|// |
___|//__ | ________
|8 | | |/#// |
|// __| | |_____________________________|__// |
|--| | | | // __ |//|//__| // * |
|_9| | |_____| | //|/6/ | | | | |
exit | |// |____| | | // 5// | //4// |
| |// | | |_______| | __ |
|/7/ ___|__________|______ ///_____| |///|
|___________________ /////_______ | | |
| __________ /3#// |__|///|
|/////| | //// |--| | |
|__*__|__________| |__|__|_______________|
| __________ //2//_________//_________*_|
|/////| |
| * | ______________________ |
|_____|_______|______________________|___ |
|_1_|
|___|
1 As you enter the warehouse, punch the guard and
take his gun.
2 Shoot one of the boxes that block your way to get
to the other side. Watch out for the explosion.
Now, poison gas is everywhere.
3 Small medikits placed on the wall can be found
(marked with *) but the radiation suit is the best
for this mission. Shoot the blue box below the brown
boxes and take the suit(Possible Level and Impossible
Level have different protection suit locations!)
(protection suit locations are marked with # in map)
(1st Objective).
4 Head for this area filled with many boxes and shoot
at the x-marked box. It contains a k30p. Now, you have
to search for the other four.
5 Blast one of the x-marked boxes which slightly covered
by a brown box near the poison liquid
6 Shoot another x-marked box and beside it, shoot
the stack of boxes to kill the guard who has the
exit key(3rd Objective).
7 Blast this x marked box covered by a tall brown box.
8 Near the exit, shoot the last x-marked box containing the
k30p(2nd Objective). Shoot the big box beside it and open
the door.(4th Objective).
MISSION COMPLETE.
5.) MISSION 5 - KGB HQ
A. Mission Briefing :
You'll be entering the section where we think our agents are being
kept prisoner. Your disguise won't grant you the authority to free them,
so you'll have to use the facemaker again on someone else there. I suggest
you find the Head of Security and impersonate him. Be very careful: this is
a security area, and there will be surveillance cameras everywhere. Be sure
to shut them off, so you don't trigger an alarm while taking Candice out of
there and towards the computer.
B. Mission Objectives
1.) Talk to Barnes
2.) Find video freezer
3.) Find face maker
4.) Find dart gun
5.) Sabotage video link
6.) Find exit pass card (diff. locations in Possible
and Impossible level)
7.) Set transfer order
8.) Escape with Candice
C. Mission Equipment
1.) Communicator
2.) Dart gun
3.) Face maker
4.) 9mm Hi power
5.) Video freezer
6.) Exit pass card
7.) Transfer order
D. Area Map
___
_____|___|____________________________
| |
|_ _____ _____ |
| | | | | | | |
|_3_| | | | | |
| | | | | |
| | | |_____| |____
| | | | | |__ |
| | | |_____| __11|EXIT
| |_ | |_ | |____|
| _ | _ 10 | |
___| | 9 | | 6 | |
| _| |_____| |_____| |
|2 _ |
|___|________________ 4 _________ | |__|
| 8 | | | | | | 1 |
|____|__|_5_7_| |___|
1 As you arrive in the KGB headquarters, you will
not be arrested because you are still in disguise.
First, you must search for Barnes because he knows
the location of the face maker.
2 Talk to Barnes who is nearly dying(1st Objective).
Now, you must search for the face maker.
3 The face maker is hidden in the stock room. Take it
(In Impossible level, you must first distract the
attention of the guard near the door to stock room
by first getting the video freezer)(3rd Objective).
4 Talk to the guard and he will let you see the head
security officer.
5 Knock the head officer out and you will hear an alarm.
Hide the officer's body behind the desk and use the face
maker to disguise as the head security officer. Also,
take the dart gun on his desk(4th Objective). Open the
door to tell the guards that there is no problem.
6 Head into the room where Candice can be seen and talk
to the man. He will tell you that he wants to see the
transfer order. After this, take the video freezer on
the desk(2nd Objective).
7 Enter the head security's office again and press the
hidden switch at the bookcase below the painting of a
man and a woman. Now, press the red button to open a
passageway to the video security room.
8 As you enter the video security room, take the exit
passcard near the door and the two TV's(In Impossible
level, the passcard is at the left of the big television)
(6th Objective). After this, use the video freezer on the
object beside the big TV. The two guards will shoot you so
punch or use your dart gun on them.
9 Talk to the man in the communications room and take the
transfer order from him(7th Objective).
10 Go back to the room where you can see Candice and give
the transfer order to the man. He will let you take Candice
by now. Talk to Candice so she will know that you are
really Ethan.
11 Head for the exit together with Candice and use the exit
passcard on the card reader near the door. You and Candice
can now go out(8th Objective). MISSION COMPLETE.
6.) MISSION 6 - SECURITY HALLWAY
A. Mission Briefing :
The level you're about to enter it an old-fashioned security
hallway. You might have run into one before. The tiles are booby-trapped
and there are probably guards in the area. Candice should be able to
short-circuit the system, enabling you to watch your step. At the end
there'll be a switch to deactivate the whole system and help Candice
through safely.
B. Mission Objectives
1.) Secure passage for Candice
2.) Activate master switch
C. Mission Equipment
1.) Communicator
2.) 9mm Hi Power
3.) Dart gun
D. Area Map
______________
| 3 #### 4 |
| ____ |
|####| | |
____|####| |####|
|1 _ | | |
|_____|2|_| |####|
_________ | |
|exit| 7 | |####|
|____| | | |
|####| |####|
|####|____| |
| 6 #### 5 |
|______________|
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