Marvel vs. Capcom - Strategy Guide (Page 07)
Below are the cheat codes, hints and help for Marvel vs. Capcom - Strategy Guide (Page 07).
Ken Mode
1st: Basically the same but you can do a C.Jab into a C.Strong all day
and this will stun him as well.
2nd: You don't even need to be in the air for this, just have Ken do his
Shinryuken as he is directly under his head, don't worry Ken should be
protected
from any off Onslught's attacks.
Akuma Mode
1st: Same as Ken.
2nd: Just do his Shinkuu Zankuu Hadoken or that stuff where he throws 30+
fireballs in the air. You can use a Diving Demon Kick because it'll hit
Onslaught 7 times very kickly, you'll stun him after 3 hits, but after that he
has a fair chance of retaliating. Use your air Hurricane Kick because it'll
most likely stun him.
ZANGIEF
1st: Do a Crouching Fierce, Crouching Roundhouse combo. It should work
like Chun-Li's 1st form strategy.
2nd: Jump up and combo a Jumping Roundhouse into a Spinning Lariat (tap
3 Kicks) on Onslaught's head.
MORRIGAN/LILITH
1st: You can try to pelt him with Air Soul Fists, but watch out for
Hyper Gravs, Magnetic Tempests, or Magnetic Shockwaves that can reach
you. Use Soul Erasers on this form. Duck under the Mega Optic Blast and
use a Crouching Jab, Crouching Strong combo.
2nd: Jump up and use a Jumping Fierce, Jumping Roundhouse combo. Use a
Soul Eraser when Onslaught is on the ground.
CAPTAIN COMMANDO
1st: Use a Fierce Punch comboed into a Captain Fire or Captain Corridor.
The only Super that will do jack against Onslaught is the Captain Sword.
2nd: Use a Jumping Fierce punch. It will finish Onslaught off pretty
quick. If you are gutsy, combo the jumping fierce punch into an Air
Captain Fire. Supers won't do jack on this form.
MEGAMAN
1st: Just duck and keep on shooting charged up Mega Busters. The Rush
Drill and Beat Plane are excellent against 1st form.
2nd: Jump up and shoot charged up Mega Busters and Leaf Shields. When
ever you have a level of Super, execute Hyper Megaman.
STRIDER HIRYU
1st/2nd: Activate the Ouroburos super and continually combo Onslaught.
He should be too stunned to retaliate.
SPIDER-MAN
1st: Use a Crouching Jab, Crouching Strong, Crouching Fierce combo. The
C.Fierce stuns Onslaught, so while he's reeling, repeat the combo.
2nd: Use a Jumping Fierce, Jumping Roundhouse combo to Onslaught's head.
If you're gutsy, try Air Web Swings to his face.
JIN
1st: The Blodia Punch does good damage on Onslaught, so use that. Use a
Crouching Jab, Crouching Fierce combo. It will work like Chun-Li's and
Spider-Man's 1st form strategy.
2nd: Just use a Jumping Fierce Punch. You could try the Blodia Vulcan on
this form.
CAPTAIN AMERICA
1st: Use the Hyper Charging Stars. Duck under the Mega Optic Blast and
do a Crouching Jab, Crouching Strong combo.
2nd: Just use a Jumping Fierce Punch. When Onslaught does the Mighty
Fist, use the Hyper charging Stars. This will protect Cap and at the
same time do damage on Onslaught.
VENOM
1st: Use a Fierce Venom Fang to get behind Onslaught and keep on doing
Short Venom Rush, then repeat.
2nd: Just Jump and use the Roundhouse Kick.
HULK/ORANGE HULK
1st: Jump behind Onslaught and combo a Fierce into a Jab Ground Wave,
and repeat.
2nd: Use the Gamma Quake or a Standing or Jumping Roundhouse.
GAMBIT
1st: Duck under the Mega Optic Blast and use a Crouching Short,
Crouching Forward, Crouching Roundhouse combo. The Royal Flush does some
good damage.
2nd: Use the Cajun Explosion or Jumping Fierce.
WAR MACHINE/GOLD WAR MACHINE
1st: Use Low Shoulder Cannons. If Onslaught does an Optic Blast, crouch
and Jab alot.
2nd: Use a Proton Cannon or get under Onslaught's face and do a War
Destroyer. Air Shoulder Cannons are good.
WOLVERINE
1st: Just combo the heck out of him! Or just keep on doing the Crouching
Fierce. It works like Chun-Li's strategy.
2nd: Use a Fatal Claw to Onslaught's head. Or use a Jumping Fierce,
Jumping Roundhouse combo.
RED VENOM
1st: Switch out.
2nd: Jump and use the Roundhouse Kick.
ROLL
1st: Walk under the Optic Blast and keep on pressing Fierce.
2nd: Use a Jumping Fierce or Leaf Shields.
______________________________________________________________________
BEST HELPERS AGAINST FIRST ONSLAUGHT w/Selection Code
Psylocke (Start+MK)
Juggernaut (Start+LP+MK)
Colossus (Start+LP+MP+MK)
U.S. Agent (Start+MK+HP)
Sentinel (Start+MP+HP+MK)
BEST HELPERS AGAINST SECOND ONSLAUGHT w/Selection Code
Magneto (Start+LK+HP)
Michelle Heart (Start+LP+LK)
Iceman (Start+MP+MK)
______________________________________________________________________
So that's it. That's basically all the info you need to whoop
Onslaught's butt. Good luck and happy gaming!
<--------------------------------------------------------------------------->
Endings
Chun-Li
Chun-Li- Well afterwards she has some things to say to Bison this isn't exactly
what they said but it should come close.
Chun-Li: "There's no where to go now Bison, I've got you now"
M.Bison: "Ha! On the contrary I got you"
Then she gets in a mind hold by Bison.
Shadow: " No! I won't let this happen to you!
Charlie does a continuing Shadow Justice super on Bison while he blocks unitl
they are out of the screen.
Chun-Li: "Who was that strange man? and where did Bison go?"
Ryu
Ryu- This isn't exact also because its too long. I took the time to remember
everything I could so bare with me.
Ryu does continuing motions of punches and hadokens.
Sean: Wow! "Ryu has learned all of his moves on his own training!"
Well as you can see tha's basically it as far as I can remeber.
Captain America
Cap- Well this is gonna be brief as well.
He stands in front of the heroes and saids:
Captain America- "You should all be proud of yourselves, I couldn't have beaten
Onslaught without either one of you"
As you can see he is very modest. Rush is on Megaman sagging his tongue out
like a regular dog while leaning on him. Lilith is next to Morrigan leaning on
her I think. Ryu and Chun-Li are on the front row. An American Bald Eagle is on
Cap's arm.
Captain Commando
CapCom- Well I didn't get a clear view of his ending because I wanted to walk
away to look like that its normal for me to beat the game. But I did catch some
of it.
CapCom- "Mission Complete Onslaught is destroyed"
Avengers- "who are you?"
CapCom- "Just call me..."
CapCom- "Captain Commando!"
Well that's all I know and Captain Commando is in front of a giant screen
talking to them.
Spider Man
Spidey- Well his ending changes depending on who your partner is, pretty nifty
huh?
Spidey- "Hold it there Captain America! I just want this shot for the bugle"
Well at least I think that's what he says. Basically he'll take your
partner's picture and run off to the bugle.
<--------------------------------------------------------------------------->
Tips and Tricks
To switch to your second partner before a battle starts:
hold start during the battle screen and quickly hit all three punch buttons
before a battle.
You can do this infinately.
To play against:
Orange Hulk
--> Finish three opponents with supers
Mega War Machine
--> Finish five opponents off with supers
--> two of the five must be the duo team-up attack
Shadow Lady
--> get the first attack for every round
--> must use all helpers for every round
--> finish all opponents with supers
--> four of the seven must be the duo team-up attack
Roll
--> must use all helpers for at least four rounds
--> finish five opponents with supers
--> two of the five must be duo team-up attack
Lilith
--> finish three opponents with supers
--> must use all helpers in at least two rounds
Hyper Venom
--> must get first attack for every round
--> finish opponents with supers
--> four of the seven must be duo team-up attack
<--------------------------------------------------------------------------->
Character Overview
Chun-Li: She's very quick and has excellent air defense. Her Lightning Kick is
a monster chipper. Don't worry, she can beat you without being cheap. Watch out
for her head stomp because it can only be countered with with a Dragon Punch,
Spidey Sting, Mega Upper, Captain Corridor, and other special moves like that.
Her launcher is only sub-par, simply because it's not very good at countering
air attacks and has a monster delay time. Her ability to combo all her supers
can become anyone's favorite. She'll often win alot of air battles because she
has a triple jump making her very slippery. She has an axe-kick crouch counter
for turtlers so watch out.
Ryu: The most versatile player in the game. He too can combo all his supers but
not as easily as some players. I once comboed a low roundhouse into a Shinku
Hadoken. Yeah many players prefer the hyper hurricane kick but this one's
flashier. Ryu has a crouch counter but has a mean start up delay so use it just
as the opponent is getting up. Ryu is not the best combo character but his
combos can easily match the damage of any other player's 12 hit(Wolverine,
Strider). Ryu can change into either Evil Ryu or Ken mode, either way they play
a little the same but different. Refer to the chart for a level analyis. Ken
mode is the only character who can perform all his special moves in the air
while Ryu and Evil Ryu can only perform a Hadoken and Hurricane Kick.
Zangief: The slowest character in the game but yet the most dangerous when
mastered. His Spinning Pile Driver is very versatile and can easily equal the
damage of some supers in the game. Zangief will take a few hits before he is
stunned so take advantage and hit the opponent before you get comboed. Mostly
all his special moves are in blockable and his Siberian Bear Crusher will blow
you away from long distances even if your blocking. He can also change into
Super Zangief giving him strength that easily over powers the Hulk's and a
devasting new super, Siberian Blizzard. Did I mention he has a projectile? It's
similar to Dhalsim's Yoga's Flame and will stop alot of supers. But beware, he
can't block and some beam supers are hazardous. In this mode he has increased
defense and better super armor. I use this character against Wolverine alot.
Morrigan: She can easily play like XSF Ken and she is just simply a brilliant
combo character. She doesn't take damage well but can inflict alot because of
her combos. She can't, however combo her supers as easily and her Soul Eraser
can only be comboed with a helper. Her Shell Pierce([in air] D+HK) can help her
get in and combo enemies. She also has a level 3 super which is unblockable and
will do alot of damage however it is too slow to get you opponent unless they
decided to block.
Captain Commando: He has excellent ground combos and can easily chain his supers
without a sweat. He is an agile keep away character and can wipe up the
competition real quick. He is very quick and strong but lacks on defense and air
defense. Overall an easy character to adapt.
Megaman: An all time sweet beginner character. He can chain his rush drill so
easily you'll be amazed while the other 2 can be chain also but a little more
difficult. He can throw a ton of Mega busters all over the screen at different
levels and will easily win a game of keep away. One of the best characters in
the game in my opinion.
Strider Hiryuu: One of the flashiest characters in the game. He can easily
combo you to death, but lacks in defense and the ability to combo his supers.
You should easily win without relying on his supers too much.
Spider-Man: A lethal combo character that will win many battles without
switching out. He is incredibly quick and strong with a speed rivaled by Chun-
Li, Gambit, Wolverine, and Strider hiryuu. He lacks alot of defense so
becareful. He is the only combo character, besides Strider who can beat you
without being cheap. Despite that he is still cheap cause he is as strong as Ryu
and his size makes bigger combo characters like Hulk or Zangief have a difficult
time connecting with combos.
Jin: Don't even think about this guy. He lacks in every category like combos,
supers, and speed. He gains in strength and durability(especially during
powerup) and will wipe out opponents if they are not careful. Practically every
move he does delays afterwards and can be easily countered. Just the worst
character in my opinion.
Captain America: Yes he is quite slow, but he has high defense and offense, and
can easily put out alot of damage with his combos. When he loses his shield he
can combo any super of his choice and gains alot of speed. But he loses some
defense and offense. Either way he's just deadly.
Venom: Takes damage like he doesn't even exist. He can, however put out a
series of combos and his dash will walk right under fireballs. Surprisingly he
has pretty good air defense thanks to his Venom Fang.
Hulk: This guy is simply dangerous. He keeps coming after you and playing keep
away is a little fustrating too. He is very strong and durable and can combo his
supers with some effort. Just try your best to keep him away.
Gambit: Well he only had one super in XSF so they gave him a new one: Cajun
Explosion. It's very tricky and will 90% of the time have the opponent blocking
in the wrong direction because he can start his super from the opponents back.
He is a lethal combo character and has very quick feet, but lacks the ability to
absorb pain, so keep pounding on him.
War Machine: He is welly balanced, probably even more so than Ryu, and can mop
the competition with his comboable War Destroyer. His Proton Cannon, however is
difficult to combo and can only be chained by a helper. Simple button pushing
can result in a lot of artilery fired so playing keep away is a snap. You can
sucesfully aim his J.Fierce in three different directions being up, down, or
straight and his J.Roundhouse in two directions up or down. One of the best
characters in the game.
Wolverine: Well the cheapest character of them all. He is just too fast and too
strong, and he can recover alot of energy while resting. Plus he can combo any
super of his choice. He has this Knee stomp that just irritates alot of people
so I'm hoping Capcom can change him into a far less cheaper character. Did I
mention he has high throw priority? Well what else is there? He can also chip
you to death as well and being the offensive on him is quite difficult. I
suggest using Zangief or Megaman if you've mastered them both. Any other
character is just fine as long as you've mastered them. This guy, in the hands
of an expert, is 10 times as hard as Onslaught because he's just so cheap. I
wish Wolverine wouldn't appear in the next crossover game, so I can laugh at all
those Wolverine users. He's also a character to make a beginer look like an
expert.
Orange Hulk: Well use him like a Spider-Man. He gains alot of speed and can
combo his supers a little more easily than before, but lost his super armor,
strength and durability. So your options are limited.
Hyper-Venom: Well he plays differently than Venom because his combos are little
different and his special moves have been altered, somewhat. He his always on
Hyper mode so you can just walk under fireballs instead of dashing. He has the
worst defense in the game so watch out.
Gold War Machine: Well use him like Super Zangief but play him like War Machine.
He can't block or fly and has become slower, but stronger and more durable. His
special moves are different but not much different because he uses Missles
instead of beams.
Shadow Lady: Well she's not that bad of a character, but Chun-Li is better. Her
special moves and supers are very different than Chun-Li's but he has become
faster and stronger in her Cyborg state. Her Galaxy Missle will do some major
damage and can chip pretty well too. Trust me! You'll just have to play her. Her
Big Bang Laser can pose quite a problem for combo characters(Strider, Wolvie,
Spidey, Gambit) because it can drain away half their life.
Lilith: Well play her like MSHSF Ken, but she is a little faster but even in
everything else. She is a better combo character than Morrigan though but her
supers are a little worst on damage and comboability side except for her
Luminous Illusion.
Roll: Well she takes hits 2nd worst compared to Hyper Venom, but he she is also
quite difficult to master. She won't win against expert keep-away players and
she won't inflict much damage either. Her brother is a better choice though but
when mastered she can become as deadly as any other player.
Well that's it. At the arcades the damage mode has been set at very high levels
so the match would end quicker so that more people could play, so that the
arcades and Capcom can make more money. So when you get you your own copy for
the PSX you can set it to any level you like. I just hope it won't be as
dissapointing as X-Men vs. Street Fighter.
<--------------------------------------------------------------------------->
Individual stats against Wolverine
Well we all know that whoever uses Wolverine is no expert! He is far too good to
be a beginner character besides even beginner characters just keep hitting that
SJ.Strong and S.Strong of his! Well this part of the FAQ is dedicated to beating
his lousy cheapo namesake. Whoever it is I think I might have found a 70% way to
beat Wolverine with any character. The most successful I've seen is Megaman.
Mechanized Zangief. and Chun-Li.
Chun-Li
Well waht can I say? Her air defense will easily beat out anything Wolverine has
to offer. You should always attack Wolverine from above, she does have extremely
good ground combos but there nothing compared to Wolverine's. Whenever you come
in from above you can either use her nasty triple jump to fool him or come in
with a Head Stomp and chaining it into her J.Roundhouse. Either way this
completely messes up Wolverine players. Use her S.Roundhouse alot to counter
Wolverine's jump-in attacks. When you anticipate a Knee Stomp by Wolverine
either use her Kiosho or her Hazan Tenshou Kyaku. I would stick with the Kiosho
because it'll do alot of chipping damage in case Wolverine tries to block.
Whenever your near him keep hitting that kick button rapidly to chip away a ton
of his life and use her Lightning Kick in the air to keep away Wolverine if you
ever come to an air fight. If you see his Fatal Claw coming Block and wait until
he's almost done an immediately blast him with your Kiosho, if you don't have a
level of super just hit him with a S.Roundhouse and continue your air combo from
there. Whenever you fall always roll because Wolverine as endless OTG abilites.
This goes the same for all characters. Her C.Foward is a good way to stop
oncoming ground combos and she can chain two of them in a row
and into her Lightning Kick. You should always use her S.Fierce into a Kiosho if
Wolverine does come in for a ground combo.
Ryu
You have two options here, you can either play keep away with Ryu's
fireball/dragon pattern or be on the offensive with his J.Fierce. Ryu's jumping
fierce has high priority and will most likely cancel out Wolverine's
S.Roundhouse. Ryu's C.Foward is a good way to stop on coming Wolverine ground
combos and you can chain it into his C.Roundhouse and into his hyper huricane
kick. It's similar to Chun-Li's but his is a little less effective but still
works pretty well. Always throw fireballs when your away from Wolverine and use
Ryu's good throw priority to continously throw Wolverine, don't do this to any
other character because its cheap but if its done to Wolverine its acceptable.
Ryu's crouching fierce is almost as dominating as Chun-Li's standing Roundhouse
but works when you start the C.Firece early. When your in the air use Ryu's
hurricane kick to best Wolverine out or your throws. Don't forget to roll
everytime your playing against a human player.
Captain America
This guy's middle name should be priority because that's just what he has and
that's just what's gonna make Wolverine users pay. Always come in with a
J.Fierce because it'll cancel out all of Wolverine's moves can and his Final
Justice will cancel out the Weapon X if your far away and if you start it
immediately after Wolverine starts his super. When you see the Berserker Barrage
X use your Hyper Charging Star immediately as he start's his from a 3/4 screen
distance away, this way you'll cancel out Wolverine's super and do a ton of
damage on him. If your less than 3/4's screen distance just block and counter
otherwise don't try it because it's too fast. You can aim Cap's J.Roundhouse as
well but the J.Fierce is a better choice. And don't forget to keep those Shield
Slashes coming! Remember to roll and you should be fine.
Megaman
This is the guy to give Wolverine players nightmares! I just love this little
guy. Excellent job Capcom! Basically what this little guy has to do is keep
Wolverine away with his best keep away skills in the game. Always throw Mega
Fireballs up and ground level to keep Wolverine in the corner. Whenever you see
the Fatal Claw move back and cancel into the Beat Plane or Hyper Megaman. Watch
out for the Hyper Megaman though cause it takes loads of time to start even more
than the Proton Cannon! Always use the Rush Drill from great distances if
Wolverine starts any of his supers from great distances because Mega is
invincible during the drill as we all know. If your close just block and
counter. Use Mega's S.Roundhouse to beat out anything Wolverine has or his Mega
Upper. Mega is an okay ground combo character but its his air combos that
flourish. Don't forget to keep that buster charging and always roll from humans!
Venom
Well not much I can say for this guy. Just use your Web Rush when he comes in
for the Knee Dive. Try to be on the offensive because Venom has poor defensive
skills but use Venom's air combos to his advantage by ending it with the Venom
Fang. Always roll as well.
Zangief
Ouch! Mechanized Zangief will just kill Wolverine! Regular Zangief will do just
as well but this guy is better! He can't be lauched or knocked down and he
doesn't have to wory about the Weapon X because it won't work. If Wolverine uses
his Berserker Barrage X no problem! First off it'll do damage that is easily
laughed at and Zangief will be able to counter with a Final Atomic Buster. You
can use his Siberian Blast to keep away Wolverine if you like cause it works
well. If he comes in for the Knee Dive just hit him with your launcher because
he cannot get stunned. Despite the fact that he can't block he should give
Wolverine alot of trouble.Just use your Spinning Pile Driver whenever you get
the chance because it won't take much to kill him. This goes the same with
Zangief but he has a super armor and doesn't have the qualities Mech Zangief
has. But non the less he should work out fine as long as you can end you combos
with the Spinning Pile Driver the fight shouldn't last long.
Spider Man
Well you have limited options here. Spider Man is not a ground combo character
and relies stricty on air. Its pretty hard to win with this guy since the fact
that all his air moves basically will be overthrown by Wolverine's S.Roundhouse.
But if your far away throw a fierce web ball into a Maximum Spider if Wolverine
gets caught obviously. Try to punch out every last hit you can from Spidey cause
it will count. This will not be a easy fight for Spidey despite he is one of the
best combo characters in the game.
Strider Hiryuu
Well if Wolverine ever wanted someone to test his air and ground combo skills
then Wolverine have a run for his money. Strider Hiryuu is the second best combo
character in the game, but if he were to combo his supers as easily as Wolverine
then he would be tied for first. Well Strider's Sword gives him alot of priority
just like Cap's Shield but he doesn't lose his sword. Just keep jumping in with
his fierce but don't miss cause he'll pose for a split second which is more than
enough time for Wolverine to counter. Just keep dashing and comboing the crap
out of Wolverine. This should be an easy battle for Strider thanks to his sword.
Hulk
Well always use Hulk's S.Roundhouse against against any of Wolverine's jumping
attacks besides the Knee Stomp and put your air combos on. Whenever you see the
Knee Stomp coming always use the Gamma Crush o penalize him for being cheap. Use
Hulk's S.Jab alot, because not only will you chip away his life, but its also
stops his on coming ground combos and is very hard to counter. Also Hulk as a
super armor so take note of that. Other than that just ROLL!
Gambit
Well you have two options here: play keep away or be on the offensive. Gambit's
kinetic card is lightning quick and Wolverine will have a hard time doing much
about it. If you choose to be on the offensive use Gambit's OTG abilities alot
like comboing in the Royal Flush. Well that's about it.
Jin
Well practically all his moves have recovery time so you aren't given much
options. You should come down with Jin's Saotome Drill to muscle out Wolverine's
S.Roundhouse. Don't depend on his supers to be of much help except for the Great
Cyclone to stomp Wolverine's knee stomp and strike back with a fury, but
basically his supers will do serverely poor chipping damage.
Captain Commando
Well another ground combo character that should give Wolverine's ground combos a
run for his money. Although he wasn't meant for the air he can still do air
combos like Ryu. Just take note to use his Captain Sword immediately after his
laucher cause this super eats Wolverine alive. And always use the Captain Storm
to counter any of Wolverine's missed supers or certain attacks like the Drill
Claw. You can also play keep away with him because Captain Commando excels in
that category and will give Wolverine users a tough time. This is one of the
best characters to use against Wolverine.
Morrigan
Well she plays alot like Ken and she can play keep away all day. She can combo
well too but has some pretty good ground combos. She won't take any super
Wolverine gives her well because she doesn't take hits well either. You should
be on the offensive like coming in with the Shell Pierce or playing keep away
besides that just roll!!
War Machine
Take the fact that War Machine's S.Roudnhouse will dominate all of Wolverine's
attacks except the Knee Stomp. Just play keep away against Wolverine unless he
decides to jump in with his Knee Stomp and in that case use the War Destroyer!
Wolverine
Well you know what you cheap bastards should do.
Roll
Well Wolverine won't miss much of his attacks so this can be a problem. Just try
to play keep away with him. Always use your Bouquet to make him block high and
then dash with a combo that combos into a rush drill. This won't be an easy
fight so you might wanna switch out.
Shadow Lady
If you can anticipate it call Collosus right before the Knee Stomp hits and hit
him with a Big Bang Laser. You should consider using the Shadow Drill when
Wolverine is up close to chip his life away and push him back. If he's super
jumping use your Heat Seeking missles so incase he comes in with a Knee Stomp
this should stop his combos. It's also not a bad idea to use your missles all
day because they chip so well and they will follow Wolverine and stop him in a
middle of a combo.
Orange Hulk
Well he has no super armor and his strength has been reduced to Captain
America's strength but still is extremely deadly to Wolverine players. Orange
Hulk is fast and can easily be played like a spider man so use that to your
advantage. Use your Gamma Crush when Wolverine comes in for a combo. Basically
thats it.
Mega War Machine
Same concept as Mechanized Zangief. He he is just a Wolverine killer. Just play
keep away and use your strength to pound the living cheapnes out of Wolverine.
Hyper Venom
Well not much help here. Except the fact that he's a little faster than
Wolverine now. Use his symbiote shield when you see Wolverine coming in for a
combo. Try using your strong throw often because it'll plant Wolverine right in
front of you balled up in a web and should set you up perfectly for an air
combo. Venom's attacks are gonna be hard to counter because he's moving so fast
so use that to your advantage.
Lilith
Well you can say she plays like MSHSF Ken. Her fireball is useless as keepaway
and she really won't give back the hits she's taken. Use her Shining Blade when
Wolverine comes in for combos, but don't use it too often cause like all anti
air attack patterns, it becomes predictable. You might even have to block when
Wolverine comes in for a combo. Well I can't offer much on this since I've only
used her twice.
<--------------------------------------------------------------------------->
Recomendations
Okay I'm not the best speller but if you like MvC and want to play something
that comes close to it then here they are.
X-Men vs. Street Fighter
Marvel Super Heroes vs. Street Fighter
Marvel Super Heroes
The rest of the games I like are down here. They might not relate to Marvel vs.
Capcom but the come from the same company.
Marvel Super Heroes: WAR OF THE GEMS
(a real nice Super NES game, if you like Marvel Super Heroes, then this is your
game)
Darkstalkers 3
(another brilliant game, but this game is strictly ground combos, but everybody
has at least 4 supers and you can stock up to 99 guages!)
Street Fighter Collection Vol.1
(well what can I say? 2 classics and the U.S. release of SFA2G)
Every Megaman game from the NES to the SNES to GB to PSX
(hey I've been hooked on Megaman games since Megaman first came out 12 years
ago!)
Also if you have any questions about RPGs I'll take em! I love all FINAL FANTASY
games and your email will be answered within a day.
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Special game notes:
If you have Cap. A. in your party, don't use your Team-up attack because Cap's
shield for some reason blocks your long distance super IF he is using the Hyper
Charging Star, any other super he has your welcomed to combo away with.
Be careful when switching out. Your player will always pose before taking
action. This lets the opponent time to use their super. Only use it when your
really low on life, when the opponent is super jumping or after your launcher.
Here is a sure victory if you know how to do it right, I prefer to call it
"ticking." Jump in at your opponent if you want or if they knock you down and
standing right next to you. When you get up do your characters magic series
crouching, like Ryu, Cap, Chun-Li, or any other character with a ground stronger
magic series. When you get up just perform your magic series like C.Short,
C.Foward, but stop right there and don't perform the Roundhouse, instead throw
'em. This works well with Ryu and Chun-Li because if they don't tech hit that
means you can pull off a beam super or have Chun-Li perform her Kiosho or
Thousand Burst Kick immediately, just be quick at cancelling into your super.
This way you'll score easy damage. But try not to get to predictable try using a
C.Jab then immediately throw 'em into your super as there stunned. Just mix up
your attacks, opponents except CPU are to dumb to try and counter. But if your a
combo type of guy just combo don't settle for being cheap. Remember way back in
SSF2 when you can just chain 7 C.Shorts woth Ryu with a rapid fire control pad?
Well the Magic Series is responsible for that because now you can only chain
your buttons together instead of rapidly jamming Shorts all day. If I was
beginner I try this and if your gonna be called cheap then who cares!!! Just as
long as you have your 50 cents with you and wasting other peoples' money then
its fine. Just be cauious though it's known to start fist fights!!!
Just one last note, I might be starting a Final Fantasy page soon giving info on
all the games so keep a look out at:
members.tripod.com/~dingo_j
Well that's it and happy gaming!!!
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Well that's basically it about all I have to say on this FAQ. This is the
largest FAQ on the WWW that you'll find anywhere. I hope all you people have
took the time to read this FAQ because it would help alot on your gaming.
Everyone is always free to email me whether its critizm or comments or
questions. And as always good luck and happy gaming.
P.S. Use your 2 silver Washingtons wisely or else you'll have wasted them!!!
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Special thanks to Ryu
spidey_5@hotmail.com
All characters displayed are courtesy of Marvel(R) and Capcom(R) and are not to
be used for profit without the consent of either industry.
This FAQ serves no purpose economic wise and is used for people who want to
learn to play the game and cannot be sold or plagerized.
(C) 1998 Dingo
bellybutton21@hotmail.com
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