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Game Cheats » Sony Playstation One (PSX) » Games Starting with the Letter M » Marvel Super Heroes vs. Street Fighter - Strategy Guide (Page 03)

Marvel Super Heroes vs. Street Fighter - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Marvel Super Heroes vs. Street Fighter - Strategy Guide (Page 03).

  This means that LP -> MP -> HP  or  LK -> MP -> HK will work.

  However, LP -> MP -> MK will not because you're going from a Punch
  to a Kick in the same set of buttons (in this case, MP and MK).


  ---------------------------------------------------------------------
  Weak to Any Chain
  ---------------------------------------------------------------------

  This chain combo states that you can go from any of the weakest
  attacks (Light Punch or Light Kick) into any other, stronger, attack.
  This means that LP -> HK or LK -> MK are both usable, but LP -> LK is
  not, nor is MP -> HP.  This also means that unless a Punch or Kick
  hits more than once naturally, the best you can do is a 2 hit combo.


  ---------------------------------------------------------------------
  Punch to Kick (or Kick to Punch) Chain
  ---------------------------------------------------------------------

  This type of chain combo is probably the most simple one to explain.
  You can interrupt any Punch attack with any Kick attack.  If your
  character uses Kick to Punch instead, they can interrupt any Kick
  with any Punch.  So you can use LP -> HK, HP -> HK, MP -> LK, and so
  on.


  ---------------------------------------------------------------------
  None
  ---------------------------------------------------------------------

  Some characters simply can't combo a normal move into another one. :(


------------------------------------------------------------------------
STARTING AND FINISHING AN AERIAL RAVE
------------------------------------------------------------------------

 Perform a combo while in the air (during a jump or super jump) and it's
 called an 'aerial rave'.  Okay...whatever--it's still an air combo.
 However, there are some notable differences between the 'aerial rave'
 and a ground combo:

  ---------------------------------------------------------------------
  Launchers
  ---------------------------------------------------------------------

  All characters have an attack that, when it hits, will knock an enemy
  high into the air.  This can be used to force a Super Jumping Chain,
  rather than having two characters Super Jump and meet in the air.  If
  the 'launcher' attack hits, you have a small amount of time in which
  to press Up (or Up-Back, or Up-Forward), and you will Super Jump as
  well (as opposed to tapping Down, Up or pressing KKK).  You can then
  steer yourself towards your opponent and hit them with an attack or
  chain combo, because your opponent cannot block until after he begins
  falling.
 

  ---------------------------------------------------------------------
  Aerial Rave Knockdowns
  ---------------------------------------------------------------------

  Certain attacks, when used during an aerial rave, will cause your
  opponent to quickly fall to the ground, and the screen will scroll
  after him or her.  Doing this almost always prevents you from
  continuing the combo in the air (although there are some exceptions,
  see below).  Note that in most cases, the knockdown move will not
  cause the screen to scroll unless it was preceeded by another move
  aside from the launcher.

  For example, with Ken, Launcher -> HK would make Ken's enemy fly to
  the ground, off-screen.

  Launcher -> LP -> HK would have the screen follow Ken's opponent as
  he smashes into the ground.  Ken will leap onto the screen a moment
  later.

  So what's the importance?  Well, if the screen doesn't scroll, you
  can still perform moves after the aerial rave has technically ended.
  If it does scroll, then you can't move and will dash on screen a
  moment later, regardless of your location in the air at the time
  that the screen began scrolling.  Note that some attacks will also
  cause the screen to scroll (Wolverine's Berserker Barrage is one of
  them, if you get all the hits in).
  
  Keep in mind that you can bend the rules a bit when it comes to
  ending an aerial rave.  For example, if you finish a jumping or super
  jumping chain without ending it with a knockdown attack, it's
  possible to hit again with another attack (even with the same
  attack), while you fall.  In some situations, you can even do this if
  you did connect with a knockdown blow (for instance, in the corner
  with Cyclops, you can knockdown with his HP, but press HK and it will
  still connect as his enemy plummets to the ground).  You may be
  thinking "well, not all attacks cause a knockdown, but they still
  prevent me from doing anything afterward, so it's still the same".
  This isn't entirely true.  For instance, Ken can finish an aerial
  rave with a Tatsumaki Senpuu Kyaku, then peg his opponent with a
  Shouryuuken as he falls.  The key here is to just be creative and try
  to see what you can do after a non-knockdown attack or special move.


=========================================================================
  6.  M I S C E L L A N E O U S
=========================================================================

 -----------------------------------------------------------------------
 SURVIVAL MODE
 -----------------------------------------------------------------------

 This mode can be pretty fun.  You have to fight through 14 stages, all
 with pre-set characters :(  However, you get to fight against teams
 of hidden characters / normal characters near the end.  If you lose
 both characters, the game ends with no chance to continue.

 The distinguishing feature of this mode is that after every stage,
 any lost life changes to red (recoverable), even if it was
 unrecoverable previously, so you can earn back to full health again.
 Furthermore, if one character should die, in the next stage, they'll
 be usable again but with a small amount of life.  Both characters
 also gain back some life after every stage, too.  The only downside
 is that none of the Bonus Options work in this mode (so you can't use
 the same character, or the new colors, or Mech-Gouki, etc.)  Only
 the bonus turbo speed settings will work here.


 -----------------------------------------------------------------------
 EASY MODE MOVES CHART
 -----------------------------------------------------------------------

 This section lists what buttons produce what moves for Easy Mode users:

  BLACKHEART

    Tap MP         :  Dark Thunder
    Tap HP         :  Inferno
    Press MP + HP  :  Armageddon
    Press MK + HK  :  Judgment Day  (air)

 CAPTAIN AMERICA

    Tap MP         :  Shield Slash  (air)
    Tap HP         :  Stars & Stripes / Shield Slash in air
    Tap MK / HK    :  Charging Star
    Press MP + HP  :  Final Justice
    Press MK + HK  :  Hyper Charging Star

 CHUN-LI

    Tap MP         :  Kikou Ken
    Tap HP         :  Tenshou Kyaku
    Tap MK         :  Hyakuretsu Kyaku  (air)
    Tap HK         :  Sen'en Shuu
    Press MP + HP  :  Kikoushou
    Press MK + HK  :  Senretsu Kyaku
 
 CYCLOPS

    Tap MP         :  Optic Blast  (air)
    Tap HP         :  Rising Uppercut / Optic Blast in air
    Tap MK         :  Cyclone Kick
    Tap HK         :  Running Neckbreaker Drop
    Press MP + HP  :  Mega Optic Blast
    Press MK + HK  :  Super Optic Blast  (air)

 DAN HIBIKI

    Tap MP         :  Gadouken
    Tap HP         :  Kouryuuken
    Tap MK         :  Dankuu Kyaku
    Tap HK         :  Premium Sign
    Press MP + HP  :  Shin Kuu Gadouken
    Press MK + HK  :  Hisshou Buraiken

 DHALSIM

    Tap MP         :  Yoga Fire  (air)
    Tap HP         :  Yoga Flame / Yoga Fire in air
    Tap MK         :  Yoga Blast
    Tap HK         :  Yoga Teleport  (air)
    Press MP + HP  :  Yoga Inferno  (air)
    Press MK + HK  :  Yoga Strike

 GOUKI

    Tap MP         :  Gou Hadouken / Zankuu Hadouken in air
    Tap HP         :  Gou Shouryuuken / Zankuu Hadouken in air
    Tap MK         :  Tatsumaki Zankuu Kyaku  (air)
    Tap HK         :  Ashura Senkuu / Tenma Kuujin Kyaku in air
    Press MP + HP  :  Messatsu Gou Hadou
    Press MK + HK  :  Messatsu Gou Shouryuu
 
 HULK

    Tap MP         :  Gamma Tornado
    Tap HP         :  Gamma Slam
    Tap MK         :  Gamma Charge (Taichi)
    Tap HK         :  Gamma Charge (Taikuu)
    Press MP + HP  :  Gamma Wave
    Press MK + HK  :  Gamma Crush

 KEN

    Tap MP         :  Hadouken  (air)
    Tap HP         :  Shouryuuken  (air)
    Tap MK / HK    :  Tatsumaki Senpuu Kyaku  (air)
    Press MP + HP  :  Shouryuu Reppa
    Press MK + HK  :  Shinryuuken

 NORIMARO

    Tap MP         :  Super Fantastic Treasure  (air)
    Tap HP         :  Great Fighting Jump / SF Treasure in air
    Tap MK / HK    :  Rolling Powerful Arms
    Press MP + HP  :  Hyper Strong Miracle Treasure
    Press MK + HK  :  Ultra Variety Private Memories
 
 OMEGA-RED

    Tap MP / MP    :  Carbonadium Coil  (air)
    Tap MK / HK    :  Omega Strike / Carbonadium Coil in air
    Press MP + HP  :  Omega Destroyer
    Press MK + HK  :  Omega Smasher  (only in air)
 
 RYU

    Tap MP         :  Hadouken  (air)
    Tap HP         :  Shouryuuken  (air)
    Tap MK / HK    :  Tatsumaki Senpuu Kyaku  (air)
    Press MP + HP  :  Shinkuu Hadouken  (air)
    Press MK + HK  :  Shinkuu Tatsumaki Senpuu Kyaku

 SAKURA KASUGANO

    Tap MP         :  Shououken  (air)
    Tap HP         :  Hadouken   (air)
    Tap MK / HK    :  Shunpuu Kyaku  (air)
    Press MP + HP  :  Midare Zakura
    Press MK + HK  :  Shinkuu Hadouken
    
 SHUMA-GORATH

    Tap MP / HP    :  Mystic Stare
    Tap MK         :  Mystic Smash  (air)
    Tap HK         :  Devitalization / Mystic Smash in air
    Press MP + HP  :  Chaos Dimension
    Press MK + HK  :  Chaos Split
 
 SPIDER-MAN

    Tap MP         :  Web Ball  (air)
    Tap HP         :  Spider Sting / Web Ball in air
    Tap MK         :  Web Swing  (air)
    Tap HK         :  Web Throw / Web Swing in air
    Press MP + HP  :  Maximum Spider  (air)
    Press MK + HK  :  Crawler Assault

 VEGA

    Tap MP         :  Psycho Shot
    Tap HP         :  Psycho Field
    Tap MK         :  Double Knee Press  (air)
    Tap HK         :  Head Press  (air)
    Press MP + HP  :  Psycho Crusher  (air)
    Press MK + HK  :  Knee Press Nightmare
 
 WOLVERINE

    Tap MP         :  Berserker Barrage / Drill Claw in air
    Tap HP         :  Tornado Claw / Drill Claw in air
    Press MP + HP  :  Berserker Barrage X
    Press MK + HK  :  Fatal Claw

 ZANGIEF

    Tap MP         :  Screw Piledriver  (air)
    Tap HP         :  Double Lariat  (air)
    Tap MK         :  Flying Powerbomb / Atomic Suplex when close
    Tap HK         :  Banishing Flat
    Press MP + HP  :  Final Atomic Buster

 HIYAKESHITA SAKURA

    Tap MP         :  Shououken  (air)
    Tap HP         :  Hadouken  (air)
    Tap MK         :  Shunpuu Kyaku  (air)
    Tap HK         :  Ashura Senkuu / Shunpuu Kyaku in air
    Press MP + HP  :  Midare Zakura
    Press MK + HK  :  Shinkuu Hadouken

 MECH-GOUKI

    Press LP + LK  :  Gou Hadouken

 MEGA ZANGIEF

    Tap MP         :  Screw Piledriver  (air)
    Tap HP         :  Vodka Fire
    Tap MK         :  Flying Powerbomb / Atomic Suplex when close
    Tap HK         :  Aerial Russian Slam
    Press MP + HP  :  Final Atomic Buster
    Press MK + HK  :  Siberian Blizzard
             
 SHADOW

    Tap MP / HP    :  Sonic Boom 
    Tap MK / HK    :  Somersault Shell / Moonsault Slash in air 
    Press MP + HP  :  Shadow Break
    Press MK + HK  :  Shadow Justice


 -----------------------------------------------------------------------
 TRANSLATIONS
 -----------------------------------------------------------------------

 These were done by me and may not be completely correct / accurate:

 BLACKHEART
  Kuuchuu Dash                    Mid-Air Dash
  Kuuchuu Backstep                Mid-Air Backstep

 CAPTAIN AMERICA
  Zenten                          Forward Revolve
  2 Dan Jump                      Two Level Jump

 CHUN-LI
  Kikouken                        Chi Fist
  Sen'en Shuu                     Spinning Circle Kick
  Tenshou Kyaku                   Flying Sky Leg
  Hyakuretsu Kyaku                Hundred Rending Legs
  Yousou Kyaku                    Sparrow Talon Leg
  Kaku Kyaku Raku                 Crane Leg Drop
  Reishiki Kikouken               Zero Style Chi Fist
  Sankaku Tobi                    Triangle Hop
  Kikoushou                       Chi Palm
  Senretsu Kyaku                  Thousand Rending Legs
  Hazan Tenshou Kyaku             Supreme Mountain Flying Sky Leg
                            
 DAN HIBIKI
  Gadouken                        Self Taught Fist
  Kouryuuken                      Shiny Dragon Fist
  Dankuu Kyaku                    Sky Cutting Leg
  Zenten Chouhatsu                Forward Rolling Taunt
  Kouten Chouhatsu                Backward Rolling Taunt
  Jump Chouhatsu                  Jump Taunt
  Shagami Chouhatsu               Crouching Taunt
  Shin Kuu Gadouken               Quaking Sky Self Taught Fist
  Kouryuu Rekka                   Shiny Dragon Conflageration
  Hisshou Buraiken                Certain Victory Without Trust Fist
  Chouhatsu Densetsu              Legendary Taunt
  Otoko Michi                     Path of Man

 DHALSIM
  Fuyuu                           Float Play
  Drill Zutsuki                   Drill Head Thrust

 GOUKI
  Gou Hadouken                    Great Surge Fist
  Zankuu Hadouken                 Sky Slashing Surge Fist
  Gou Shouryuuken                 Great Rising Dragon Fist
  Tatsumaki Zankuu Kyaku          Tornado Sky Slashing Leg
  Tenma Kuujin Kyaku              Demon Air Blade Leg
  Ashura Senkuu                   'God of War' Air Flash
  Zugai Hasatsu                   Skull Destroyer
  Senpuu Kyaku                    Whirlwind Leg
  Messatsu Gou Hadou              Great Surge of Murder and Destruction
  Messatsu Gou Shouryuu           Great Rising Dragon of Mrdr. & Dstrct.
  Tenma Gou Zankuu                Demon Great Killing Sky
  Shun Goku Satsu                 Instant Prison Murder

 HULK
  Gamma Charge (Taichi)           Gamma Charge (Anti-Earth)
  Gamma Charge (Taikuu)           Gamma Charge (Anti-Air)

 KEN
  Hadouken                        Surge Fist
  Shouryuuken                     Rising Dragon Fist
  Tatsumaki Senpuu Kyaku          Tornado Whirlwind Leg
  Inazuma Kakato Wari             Lightning Flash Heel Splitter
  Shouryuu Reppa                  Rising Dragon Render
  Shinryuuken                     God Dragon Fist
  Shippuujinrai Kyaku             Fast as Lightning Leg

 RYU
  Sakotsu Wari                    Collarbone Splitter
  Shinkuu Hadouken                Vacuum Surge Fist
  Shinkuu Tatsumaki Senpuu Kyaku  Vacuum Tornado Whirlwind Leg
  Shin Shouryuuken                True Rising Dragon Fist

 SAKURA KASUGANO
  Shououken                       Cherry Blossom Fist   
  Shunpuu Kyaku                   Spring Breeze Leg
  Midare Zakura                   Cherry Riot
  Haruichiban                     First Storm of Spring

 SHUMA GORATH
  Sekika                          Petrification

 VEGA
  Hikou                           Aviation

 WOLVERINE
  Fumitsuke                       Trampling

 HIYAKESHITA SAKURA               ("Sunburned" Sakura)
  Shun Goku Satsu                 Spring Prison Murder

 MECH-GOUKI
  High Mega Gou Beam              High Mega Great Beam
  Scramble Gou Punch              Scramble Great Punch
  Thunder Gou Shower              Thunder Great Shower
  Shining Gou Shock               Shining Great Shock

                                           
 -----------------------------------------------------------------------
 SPECIAL THANKS
 -----------------------------------------------------------------------

 People I'd like to thank:

 OccyValdes                                         
  - For some misc. info taken from his MSH vs. SF FAQ.

 John Culbert                                   
  - For some misc. info. taken from his MSH vs. SF Omega Red FAQ.

 Darklancer                                     
  - For the trick to select Sakura's win poses.

 Peter Parker                                 
  - For the trick to use Spidey and Armor Spider-Man together.

 R. Hopkins                                        
  - For the Hidden Character codes.

 The Axledental DJ                                   
  - For how to do Mech-Gouki's Shining Gou Shock in air.

 James Chen                                          
  - For various combo information taken from his X vs. SF FAQ.

 Charles Washington                                    
  - For misc. info taken from his MSH vs. SF FAQ.

 Hiro                                                
  - For the Mech-Gouki Now!! and Select Mech-Gouki codes.

 Unpublished work Copyright 1998 Kao Megura



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