Marvel Super Heroes vs. Street Fighter - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Marvel Super Heroes vs. Street Fighter - Strategy Guide (Page 03).
This means that LP -> MP -> HP or LK -> MP -> HK will work.
However, LP -> MP -> MK will not because you're going from a Punch
to a Kick in the same set of buttons (in this case, MP and MK).
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Weak to Any Chain
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This chain combo states that you can go from any of the weakest
attacks (Light Punch or Light Kick) into any other, stronger, attack.
This means that LP -> HK or LK -> MK are both usable, but LP -> LK is
not, nor is MP -> HP. This also means that unless a Punch or Kick
hits more than once naturally, the best you can do is a 2 hit combo.
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Punch to Kick (or Kick to Punch) Chain
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This type of chain combo is probably the most simple one to explain.
You can interrupt any Punch attack with any Kick attack. If your
character uses Kick to Punch instead, they can interrupt any Kick
with any Punch. So you can use LP -> HK, HP -> HK, MP -> LK, and so
on.
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None
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Some characters simply can't combo a normal move into another one. :(
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STARTING AND FINISHING AN AERIAL RAVE
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Perform a combo while in the air (during a jump or super jump) and it's
called an 'aerial rave'. Okay...whatever--it's still an air combo.
However, there are some notable differences between the 'aerial rave'
and a ground combo:
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Launchers
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All characters have an attack that, when it hits, will knock an enemy
high into the air. This can be used to force a Super Jumping Chain,
rather than having two characters Super Jump and meet in the air. If
the 'launcher' attack hits, you have a small amount of time in which
to press Up (or Up-Back, or Up-Forward), and you will Super Jump as
well (as opposed to tapping Down, Up or pressing KKK). You can then
steer yourself towards your opponent and hit them with an attack or
chain combo, because your opponent cannot block until after he begins
falling.
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Aerial Rave Knockdowns
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Certain attacks, when used during an aerial rave, will cause your
opponent to quickly fall to the ground, and the screen will scroll
after him or her. Doing this almost always prevents you from
continuing the combo in the air (although there are some exceptions,
see below). Note that in most cases, the knockdown move will not
cause the screen to scroll unless it was preceeded by another move
aside from the launcher.
For example, with Ken, Launcher -> HK would make Ken's enemy fly to
the ground, off-screen.
Launcher -> LP -> HK would have the screen follow Ken's opponent as
he smashes into the ground. Ken will leap onto the screen a moment
later.
So what's the importance? Well, if the screen doesn't scroll, you
can still perform moves after the aerial rave has technically ended.
If it does scroll, then you can't move and will dash on screen a
moment later, regardless of your location in the air at the time
that the screen began scrolling. Note that some attacks will also
cause the screen to scroll (Wolverine's Berserker Barrage is one of
them, if you get all the hits in).
Keep in mind that you can bend the rules a bit when it comes to
ending an aerial rave. For example, if you finish a jumping or super
jumping chain without ending it with a knockdown attack, it's
possible to hit again with another attack (even with the same
attack), while you fall. In some situations, you can even do this if
you did connect with a knockdown blow (for instance, in the corner
with Cyclops, you can knockdown with his HP, but press HK and it will
still connect as his enemy plummets to the ground). You may be
thinking "well, not all attacks cause a knockdown, but they still
prevent me from doing anything afterward, so it's still the same".
This isn't entirely true. For instance, Ken can finish an aerial
rave with a Tatsumaki Senpuu Kyaku, then peg his opponent with a
Shouryuuken as he falls. The key here is to just be creative and try
to see what you can do after a non-knockdown attack or special move.
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6. M I S C E L L A N E O U S
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SURVIVAL MODE
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This mode can be pretty fun. You have to fight through 14 stages, all
with pre-set characters :( However, you get to fight against teams
of hidden characters / normal characters near the end. If you lose
both characters, the game ends with no chance to continue.
The distinguishing feature of this mode is that after every stage,
any lost life changes to red (recoverable), even if it was
unrecoverable previously, so you can earn back to full health again.
Furthermore, if one character should die, in the next stage, they'll
be usable again but with a small amount of life. Both characters
also gain back some life after every stage, too. The only downside
is that none of the Bonus Options work in this mode (so you can't use
the same character, or the new colors, or Mech-Gouki, etc.) Only
the bonus turbo speed settings will work here.
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EASY MODE MOVES CHART
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This section lists what buttons produce what moves for Easy Mode users:
BLACKHEART
Tap MP : Dark Thunder
Tap HP : Inferno
Press MP + HP : Armageddon
Press MK + HK : Judgment Day (air)
CAPTAIN AMERICA
Tap MP : Shield Slash (air)
Tap HP : Stars & Stripes / Shield Slash in air
Tap MK / HK : Charging Star
Press MP + HP : Final Justice
Press MK + HK : Hyper Charging Star
CHUN-LI
Tap MP : Kikou Ken
Tap HP : Tenshou Kyaku
Tap MK : Hyakuretsu Kyaku (air)
Tap HK : Sen'en Shuu
Press MP + HP : Kikoushou
Press MK + HK : Senretsu Kyaku
CYCLOPS
Tap MP : Optic Blast (air)
Tap HP : Rising Uppercut / Optic Blast in air
Tap MK : Cyclone Kick
Tap HK : Running Neckbreaker Drop
Press MP + HP : Mega Optic Blast
Press MK + HK : Super Optic Blast (air)
DAN HIBIKI
Tap MP : Gadouken
Tap HP : Kouryuuken
Tap MK : Dankuu Kyaku
Tap HK : Premium Sign
Press MP + HP : Shin Kuu Gadouken
Press MK + HK : Hisshou Buraiken
DHALSIM
Tap MP : Yoga Fire (air)
Tap HP : Yoga Flame / Yoga Fire in air
Tap MK : Yoga Blast
Tap HK : Yoga Teleport (air)
Press MP + HP : Yoga Inferno (air)
Press MK + HK : Yoga Strike
GOUKI
Tap MP : Gou Hadouken / Zankuu Hadouken in air
Tap HP : Gou Shouryuuken / Zankuu Hadouken in air
Tap MK : Tatsumaki Zankuu Kyaku (air)
Tap HK : Ashura Senkuu / Tenma Kuujin Kyaku in air
Press MP + HP : Messatsu Gou Hadou
Press MK + HK : Messatsu Gou Shouryuu
HULK
Tap MP : Gamma Tornado
Tap HP : Gamma Slam
Tap MK : Gamma Charge (Taichi)
Tap HK : Gamma Charge (Taikuu)
Press MP + HP : Gamma Wave
Press MK + HK : Gamma Crush
KEN
Tap MP : Hadouken (air)
Tap HP : Shouryuuken (air)
Tap MK / HK : Tatsumaki Senpuu Kyaku (air)
Press MP + HP : Shouryuu Reppa
Press MK + HK : Shinryuuken
NORIMARO
Tap MP : Super Fantastic Treasure (air)
Tap HP : Great Fighting Jump / SF Treasure in air
Tap MK / HK : Rolling Powerful Arms
Press MP + HP : Hyper Strong Miracle Treasure
Press MK + HK : Ultra Variety Private Memories
OMEGA-RED
Tap MP / MP : Carbonadium Coil (air)
Tap MK / HK : Omega Strike / Carbonadium Coil in air
Press MP + HP : Omega Destroyer
Press MK + HK : Omega Smasher (only in air)
RYU
Tap MP : Hadouken (air)
Tap HP : Shouryuuken (air)
Tap MK / HK : Tatsumaki Senpuu Kyaku (air)
Press MP + HP : Shinkuu Hadouken (air)
Press MK + HK : Shinkuu Tatsumaki Senpuu Kyaku
SAKURA KASUGANO
Tap MP : Shououken (air)
Tap HP : Hadouken (air)
Tap MK / HK : Shunpuu Kyaku (air)
Press MP + HP : Midare Zakura
Press MK + HK : Shinkuu Hadouken
SHUMA-GORATH
Tap MP / HP : Mystic Stare
Tap MK : Mystic Smash (air)
Tap HK : Devitalization / Mystic Smash in air
Press MP + HP : Chaos Dimension
Press MK + HK : Chaos Split
SPIDER-MAN
Tap MP : Web Ball (air)
Tap HP : Spider Sting / Web Ball in air
Tap MK : Web Swing (air)
Tap HK : Web Throw / Web Swing in air
Press MP + HP : Maximum Spider (air)
Press MK + HK : Crawler Assault
VEGA
Tap MP : Psycho Shot
Tap HP : Psycho Field
Tap MK : Double Knee Press (air)
Tap HK : Head Press (air)
Press MP + HP : Psycho Crusher (air)
Press MK + HK : Knee Press Nightmare
WOLVERINE
Tap MP : Berserker Barrage / Drill Claw in air
Tap HP : Tornado Claw / Drill Claw in air
Press MP + HP : Berserker Barrage X
Press MK + HK : Fatal Claw
ZANGIEF
Tap MP : Screw Piledriver (air)
Tap HP : Double Lariat (air)
Tap MK : Flying Powerbomb / Atomic Suplex when close
Tap HK : Banishing Flat
Press MP + HP : Final Atomic Buster
HIYAKESHITA SAKURA
Tap MP : Shououken (air)
Tap HP : Hadouken (air)
Tap MK : Shunpuu Kyaku (air)
Tap HK : Ashura Senkuu / Shunpuu Kyaku in air
Press MP + HP : Midare Zakura
Press MK + HK : Shinkuu Hadouken
MECH-GOUKI
Press LP + LK : Gou Hadouken
MEGA ZANGIEF
Tap MP : Screw Piledriver (air)
Tap HP : Vodka Fire
Tap MK : Flying Powerbomb / Atomic Suplex when close
Tap HK : Aerial Russian Slam
Press MP + HP : Final Atomic Buster
Press MK + HK : Siberian Blizzard
SHADOW
Tap MP / HP : Sonic Boom
Tap MK / HK : Somersault Shell / Moonsault Slash in air
Press MP + HP : Shadow Break
Press MK + HK : Shadow Justice
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TRANSLATIONS
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These were done by me and may not be completely correct / accurate:
BLACKHEART
Kuuchuu Dash Mid-Air Dash
Kuuchuu Backstep Mid-Air Backstep
CAPTAIN AMERICA
Zenten Forward Revolve
2 Dan Jump Two Level Jump
CHUN-LI
Kikouken Chi Fist
Sen'en Shuu Spinning Circle Kick
Tenshou Kyaku Flying Sky Leg
Hyakuretsu Kyaku Hundred Rending Legs
Yousou Kyaku Sparrow Talon Leg
Kaku Kyaku Raku Crane Leg Drop
Reishiki Kikouken Zero Style Chi Fist
Sankaku Tobi Triangle Hop
Kikoushou Chi Palm
Senretsu Kyaku Thousand Rending Legs
Hazan Tenshou Kyaku Supreme Mountain Flying Sky Leg
DAN HIBIKI
Gadouken Self Taught Fist
Kouryuuken Shiny Dragon Fist
Dankuu Kyaku Sky Cutting Leg
Zenten Chouhatsu Forward Rolling Taunt
Kouten Chouhatsu Backward Rolling Taunt
Jump Chouhatsu Jump Taunt
Shagami Chouhatsu Crouching Taunt
Shin Kuu Gadouken Quaking Sky Self Taught Fist
Kouryuu Rekka Shiny Dragon Conflageration
Hisshou Buraiken Certain Victory Without Trust Fist
Chouhatsu Densetsu Legendary Taunt
Otoko Michi Path of Man
DHALSIM
Fuyuu Float Play
Drill Zutsuki Drill Head Thrust
GOUKI
Gou Hadouken Great Surge Fist
Zankuu Hadouken Sky Slashing Surge Fist
Gou Shouryuuken Great Rising Dragon Fist
Tatsumaki Zankuu Kyaku Tornado Sky Slashing Leg
Tenma Kuujin Kyaku Demon Air Blade Leg
Ashura Senkuu 'God of War' Air Flash
Zugai Hasatsu Skull Destroyer
Senpuu Kyaku Whirlwind Leg
Messatsu Gou Hadou Great Surge of Murder and Destruction
Messatsu Gou Shouryuu Great Rising Dragon of Mrdr. & Dstrct.
Tenma Gou Zankuu Demon Great Killing Sky
Shun Goku Satsu Instant Prison Murder
HULK
Gamma Charge (Taichi) Gamma Charge (Anti-Earth)
Gamma Charge (Taikuu) Gamma Charge (Anti-Air)
KEN
Hadouken Surge Fist
Shouryuuken Rising Dragon Fist
Tatsumaki Senpuu Kyaku Tornado Whirlwind Leg
Inazuma Kakato Wari Lightning Flash Heel Splitter
Shouryuu Reppa Rising Dragon Render
Shinryuuken God Dragon Fist
Shippuujinrai Kyaku Fast as Lightning Leg
RYU
Sakotsu Wari Collarbone Splitter
Shinkuu Hadouken Vacuum Surge Fist
Shinkuu Tatsumaki Senpuu Kyaku Vacuum Tornado Whirlwind Leg
Shin Shouryuuken True Rising Dragon Fist
SAKURA KASUGANO
Shououken Cherry Blossom Fist
Shunpuu Kyaku Spring Breeze Leg
Midare Zakura Cherry Riot
Haruichiban First Storm of Spring
SHUMA GORATH
Sekika Petrification
VEGA
Hikou Aviation
WOLVERINE
Fumitsuke Trampling
HIYAKESHITA SAKURA ("Sunburned" Sakura)
Shun Goku Satsu Spring Prison Murder
MECH-GOUKI
High Mega Gou Beam High Mega Great Beam
Scramble Gou Punch Scramble Great Punch
Thunder Gou Shower Thunder Great Shower
Shining Gou Shock Shining Great Shock
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SPECIAL THANKS
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People I'd like to thank:
OccyValdes
- For some misc. info taken from his MSH vs. SF FAQ.
John Culbert
- For some misc. info. taken from his MSH vs. SF Omega Red FAQ.
Darklancer
- For the trick to select Sakura's win poses.
Peter Parker
- For the trick to use Spidey and Armor Spider-Man together.
R. Hopkins
- For the Hidden Character codes.
The Axledental DJ
- For how to do Mech-Gouki's Shining Gou Shock in air.
James Chen
- For various combo information taken from his X vs. SF FAQ.
Charles Washington
- For misc. info taken from his MSH vs. SF FAQ.
Hiro
- For the Mech-Gouki Now!! and Select Mech-Gouki codes.
Unpublished work Copyright 1998 Kao Megura
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