Macross: Digital Mission VF-X 2 - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Macross: Digital Mission VF-X 2 - Strategy Guide (Page 02).
Choose Fighter: 1.) VF-11B "Thunderbolt" 2.) VF-17D "Nightmare" 3.) VA-3M "Invader" 4.) VF-1X-Plus "Super Valkyrie" with Fast Pack system. (Opening Scene) - Alpha Squadron flying in formation towards their destination, where "Aegis" enlikens himself to captain "Ahab" chasing the Great White Whale in "Moby Dick". As the stage begins, there will be 2 designated targets directly in front of you, as you approach closer you will see that they are 2 deep-space destroyers, with a couple fighters providing escort. The Ships are armed with multiple gun batteries, so try and keep your distance, fly towards it firing your missiles and veer away before the guns catch you in their crossfire. After both vessels are destroyed, 2 more of them will appear before you, take these out using the same technique. Once again, more deep-space destroyers will appear, this time there are 3 of them, destroy them all. In the midst of the fray, a lone vessel will creep up behind you, but this one has 3 fighters protecting him, no problem...finish them too. Once all the Deep-Space vessels have been destroyed a new target will appear, It is an "Attacker" class destroyer. The "Attacker" is heavily armed with 4 rear Gun batteries that all fire in unison once you get too close, your best bet is to attack from the front of the ship. Fire your missiles and veer sharply away to avoid their gunfire. The "Attacker" is a real peice of cake and the mission should be over in no time. (Closing Scene) - "Aegis" watching the sunrise and deep in thought, on a lookout point overlooking the sea. The setting bears an uncanny resemblance to "Star Hill" located on the planet "Eden" from the Anime series "Macross Plus". Mission 6: "Singin' in the Rain" - November 14th, A.D 2050. Descend into the city and destroy the Terrorist Mech "Black Rainbow", and the remnant forces of "Timoshi Daldahnton". You will be able to use a few new Variable fighters for this mission, one of which is the Heavy Destroid VB-6 "Konig Monster". Choose Fighter: 1.) VF-1X-Plus "Valkyrie" 2.) VF-11B "Thunderbolt" 3.) VF-17D "Nightmare" 4.) VF-19A "Excalibur" 5.) VF-22 "Sturmvogel II" 6.) VA-3M "Invader" 7.) VB-6 "Konig Monster" 8.) VF-1X-Plus "Super Valkyrie" with fast pack system. (Opening Scene) - Your mech transforms into "Battroid" Mode shortly before landing in a deserted city, on a dark and rainy night. As the stage begins, three mechs will begin hopping towards you, take them out before they can unleash their missiles on you. If they are more than you can handle at once, then retreat and pick them off one by one using the buildings as cover. Once they are destroyed, Press "L1" to jump into the air, and while in midair, hold down both "L1" and "L2", to hover, move the stick forward in the direction of the next target. The scene will change to one of the "All Kill Wizard" (Timoshi Daldahnton) standing on top of a tall building in his powerful mech, he will once again challenge you to a fight and jump down towards you. "Daldahnton" will keep his mech in "Battroid" mode, instead of following suit you should transfrom into "Gerwalk" mode and hold down the "L1" and "L2" buttons, allowing you to strafe, use this technique to avoid his gunfire and lock on with your missiles. After a while he will take the fight inside the city itself and you have to battle it out surrounded by the tall buildings, remember the buildings will stop his missiles from finding you, but it will also stop yours from getting to him, try and find a low building that you can fire from. After a short while, "Daldahnton" will chicken out and fly away. Now that "Daldahnton" has fled, you find yourself surrounded by 3 mechs, retreat for now and pick them off one by one. 3 more mechs will appear behind you, take these out as well. Once they are destroyed, a new point will appear in the distance, you can change into "Fighter" mode and fly towards it. Since the Variable Fighter will automatically transform into "Fighter" mode when it is too close to the ground the best method is to change into "Gerwalk" mode, Push up on the stick and raise to you maximum altitude before pressing "R2" to change into fighter mode. Remember to let go of the stick once you change or our fighter will plunge head-first into the pavement. As you approach the target, you will get a close-up view of the "Black Rainbow". Once the short in- game cinema is over, you will find yourself behind a low wall, transform into "Gerwalk" mode and press and hold "Square", also, press and hold "L1" and "L2". Keep low and try and lock on with your missiles through the wall, once you get a definite tone and multiple lock-ons, push up on the stick and fire your missiles once you clear the wall. The enemy will fire a wide spread-shot salvo of artillery fire, just jook right or left, up or down to escape them and return to your position behind the wall. Keep using this tactic untill the pilot of the "Black Rainbow" gets really ticked off and starts using the heavy guns. The Enemy will use a large laser to cut a swath through the air like a sword, try and rise or drop below it as it does a lot of damage. After a short while the battle will be over, and you will get to see our golden boy "Aegis" making the moves on one of his mission controllers, "Clara Callete". (Closing Scene) - "Aegis" checks his Valkyrie for damage while thinking about today's datewhat makes it so special? Mission 7: "Pinnochio" - December 1st, A.D 2050 This mission takes place deep beneath the ocean of the Colony, Eden 3, Destroy the enemy subs and proceed inland. You will only be allowed to pilot a special version of the VA-3M "Invader", modified for Underwater capabilities. The objective is to make landfall and destroy the terrorist's latest and most menacing weapon, their Flagship. Choose Wingman: 1.) "Syun Tohma" 2.) "Suzie Newtlett" Choose Fighter: 1.) VA-3M "Invader" (Opening scene) - "Aegis" splashes down into the ocean and immediately transforms into "Fighter/Sub" mode. Your VA-3M "Invader" is capable of transforming into 3 modes, "Fighter/Sub", "Battroid" and "Gerwalk". But instead of missiles as a sub-weapon, you are now armed with Torpedos, which function in the same way as missiles. You may also realize that the Fighter moves very slowly and is a bit cumbersome to manouver, but get used to it quickly, the enemy is armed with Torpedos as well, and they're not afraid to use 'em either. Slightly ahead of you should be a lone sub slinking along, increase thrust to 100% to catch up with him and release your salvos of torpedos, the enemy will also launch torpedos, but as long as you stay well behind him you should be fine. The best thing to do is to transform into "Battroid" or "Gerwalk" mode and park yourself right behind him and shoot him up the arse. After a while the sub will go down and you will be confronted by a single fighter, take him out before moving on to the next Sub. There are now 3 subs remaining, interspersed with a few fighters, deal with them one by one before moving onwards. Shortly after destroying the last sub, you will be challenged by a VA-3M "Invader", Transform into "Battroid" mode and duke it out with him. The scene changes and you will find your Mech, fully repaired and replenished in the midst of a city. There should be a target directly in front of you, but, there is also an enemy hidden right beside you, turn into "Gerwalk" mode, hoever, aim to your right and lock on with your missiles, it is vital to take him out first because he would launch wave after wave of missiles at you while you took out the more obvious target. Once he is destroyed (you will no longer get missile locks), head towards the enemy in the distance. Try to get within lock-on range, but no closer, hit him with missiles while hovering and he should be destroyed before he even gets a chance to fire at you. Another mech should appear in the distance behind you, fly towards him and deal him a similiar punishment. Somewhere, off to your left, an enemy target will appear...as you fly closer you will see him hiding behind some cargo containers, but be careful, there is another mech hidden beside the low wall, make sure you take him out before moving in closer. After both are taken care of, you will find a missile tower a little off to your left, keep your guns firing to destroy his missiles and launch your own at him. The scene will change to that of the red "Nightmare" flying in towards you, after hovering over his immense warship for a second or too, he will descend and fight you. "Manfred Brando" will once again use his target-jamming device against you, so be read with your missiles for an opportunity to fire. Beware of the many Missile towers scattered about the area, it's almost impossible to stand your ground and fight, and even harder to focus on one target at a time, your best bet would be to transform into "Fighter" mode and take to the skies, this way you can avoid all those pesky missiles and run fly-bys. "Brando" will attack by firing large salvos of missiles at you, just use your guns to destroy the ones heading straight for you. He will also use his guns, fortunately if your in fighter mode, the chances of his bullets hitting you are slim. After a few direct missile hits, "Brando" will once again chicken out and leaves you to fight 5 Mechs closing in on your position... Now it's time for you to go up against the "Critical Path Corporation's" flagship. The Flagship attacks by firing missile salvos from it's rear compartment, so try and stay forward of the vesel, Keep your guns blazing and strafe back and forth to destroy any oncoming missiles, and luanch your own as if there was no tomorrow, a few seconds later, "Brando" will re-appear and try to take you from behind, it's like being caught between a rock and a hard place and it would be sheer suicide to try and fight both at the same time...press "L2" to thrust backwards and away from the Flagship as far as you can, then you can concentrate on "Brando" alone. The enemy plays real dirty so keep your wits about you, his strategy is to fire missiles at you and fly over and behind you where the process is repeated. Since the "Gerwalk" has a very slow turning rate, you will need to thrust forward repeatedly while turning, this will allow you to come face to face with "Brando" without becoming a sitting duck for his missiles. Eventually, "Brando's" fighter will be crippled and he retreats, "Aegis" asks his Wingman to puruse while he finishes off the flagship. Turn your attention back to the flagship now and continue with the same strategy you were using before you were interrupted. After a while the Flagship will crash and burn, your wingmate reports that he/she has lost "Brando", the mission is declared a success and you are ordered to return to base. (Closing Scene) - News report of an Enemy fleet approaching from deep space, "Aegis" is apparantly depressed and getting "Liquored" up for some reason. Mission 8: "King and I" - December 26th A.D 2050 Destroy the enemy satellites before they fire upon the planet surface. Choose Wingman: 1.) "Syun Tohma" 2.) "Suzie Newtlett" Choose Fighter: 1.) VF-1X-Plus "Valkyrie" 2.) VF-11B "Thunderbolt" 3.) VF-17D "Nightmare" 4.) VF-19A "Excalibur" 5.) VF-22 "Sturmvogel II" 6.) VA-3M "Invader" 7.) VF-1X-Plus "Super Valkyrie" with Fast Pack system. (Opening Scene) - "Aegis" and his wingman fly high above the planet's atmosphere. As the mission start you will see multiple targets in the distance, these are the enemy satellites, fly towards them and take them out one by one, the auto-camera causes some confusion by switching between the targets even before you are done with them, so just fire at whichever one is in your sights at the time. The Satellites defend themselves by tyring to aim the pulse lasers at you, shooting a large laser beam that cuts through space, try your best not to fly into or get caught in one of these blasts, as your fighter will be instantly destroyed and the mission will be over. There are 8 Satellites total, After the last target is destroyed, you will recieve a distress call from a fellow "Alpha" Squadron pilot, he is surrounded by 3 Mechs, rescue him by destroying the mechs. A short conversation will ensue followed by the approach of an enemy "Destroyer". The "Destroyer" is heavily armed, and will fire missiles from afar and guns when you get too close, use whatever strategy you see fit to survive, he really is a push-over though, and will go down in no time. Following the destruction of the "Destroyer", you will be warned of an enemy fighter closing in...It's none other than "Timoshie Daldahnton" in his Black VF-17D "Nightmare", nicknamed "Feious", but he didn't come alone, he's so cheap he brought along an escort of 5 mechs to distract you during the fight. Take out the pesky mechs first and then turn your full attention on "Daldahnton". For his last encounter, he sure puts up a poor fight, he only fires his missiles occasionally and doesn't do much else. Once his fighter is crippled and his death is imminent, he will reveal some information concerning "Barnrose" and "Gilliam"... Stunned, "Aegis" can only fly by silently as the Terrorist leader of the "Black Ravens", "Timoshie Daldhanton" is blown into so much space dust, he doesn't have time to do much else before "Brigitte" (his new mission controller), orders him to get his arse back to the ship as the fleet prepares to fold to their next destination. (Closing Scene) - "Aegis" decides to drown his anxiety and fears by hitting the town with "Brigitte" and taking her shopping. Another scene will appear detailing the approaching Battle (but i don't understand..*sob,sob!*) Mission 9: "Mary Poppins" - January 16, A.D 2051 Assist your fleet in their space battle by flying into the midst of the opposing armada and destroying key enemy targets. Choose Fighter: 1.) VF-1X-Plus "Valkyrie" 2.) VF-11B "Thunderbolt" 3.) VF-17D "Nightmare" 4.) VF-19A "Excalibur" 5.) VF-22 "Sturmvogel" 6.) VA-3M "Invader" 7.) VF-1X-Plus "Super Valkyrie" with Fast Pack system. (Opening Scene) - Your fleet opens fire at the enemy fleet with a large salvo of high-explosive missiles, but when the "dust" clears, the enemy is still there!. "Aegis", "Suzie" and "Tohma" break off into different directions and the battle begins. Fly towards the enemy "Transporter" directly in front of you, but before you reach attack range, you are intercepted by three enemy fighters. Destroy them and continue on towards the "Transporter", which is deceptively non-threatening looking, but it has multiple gun batteries waiting to open fire, close in and finish him off with your missiles before he can shoot you. You're next target is an enemy "Destroyer", long before you reach him he will start to fire his long range missiles, dodge these and get in close, but watch out for his guns. Once the "Destroyer" is annihilated, your next target appears, this time it's a humongous "Battleship". This monster is firing massive pulse lasers at your fleet, do not even fly close to the front of this vessel as just one of those blasts will really damage you bad. Get in close and hide underneath the belly of the ship, where you'll be safe from gunfire and missiles, and proceed to destroy it. Not far from your position is an enemy "Attacker", similiar to the one you fought in an earlier mission, except for the fact that now he utilizes his massive laser cannon located in the front of the vessel to fire at your fleet. Aside from this he's really nothing to worry about and quite easy to destroy. However it is wiser to keep your distance from this one and hit him with your missiles during strafing runs as he is more liberal with his gunfire. A lull in the battle ensues, followed by a radio transmission from "Gilliam", he's alive!...he proceeds to tell "Aegis" why he defected to the enemy while they fly side by side and circle each other. He believes that "Wilbur Garland" is the real enemy, the one pulling the strings back at U.N headquarters, and in league with the Terrorist, "Timoshie Daldahnton!" Commander "Garland" joins the discussion and denies the accusation, Ordering "Aegis" to open fire on "Gilliam". Despite his supposed treachery, "Gilliam" doesn't want to fight you, and instead waits for you to make the first move. If you hold your fire, "Gilliam" will ask you why you hesitate to open fire on an enemy, and Cmmdr. "Garland" will give you a direct order to destroy your former captain. This is a major decision point in the game that will affect both the story and the ending: 1.) Open fire on "Gilliam" 2.) Hold your fire, until he moves out of your sights. 1.) If you choose to Fire upon "Gilliam", then shoot a couple rounds after him and the battle will begin, after only a couple missile hits, "Aegis" will beg "Gilliam" to run away saying that he cannot bring himself to kill him, and you will both withdraw from battle. (Closing Scene 1) - The aftermath of the great space battle, with debris and broken fighters floating in space, afterwards, "Aegis" questions himself...uncertain if he did the right thing. !!!!Go directly to Mission 10A: "On the Town"!!!!! 2.) If you choose to hold your fire, you will automatically defect to the enemy side, and "Gilliam" will fly alongside you. "Aegis" asks his wingman if he/she would like to follow them or go back to base, but before they can answer, the other wingman in your squadron fires upon you and you now have to fight your former comrades. After crippling Tohma/Suzie's fighter, "Aegis" allows him/her to escape and flies off with "Gilliam", only to be confronted by "Manfred Brando" in his VF-17S "Nightmare", He tells you that this entire battle was staged for the sole purpose of testing out his new jamming device. With a little help from "Gilliam" the final battle with "Brando" begins (in this branch of the story). The enemy still uses the jamming device but not to much of an extent and he doesn't fire many missiles either, making him an easy kill. Once defeated, you will see the Red "Nightmare" breaking apart and eventually blowing up. "Gilliam" and "Aegis" now fly off towards their Base, where you will be joined by "Mariafokina Banrose". (Closing Scene) Back at "Gilliam's" base, you are filled in on the current situation and are told that this whole conflict was the fault of someone working behind the scenese at U.N head command, a long and detailed explanation ensues. !!!!Go directly to Mission 10B: "Easter Parade"!!! ------------------------------------------------------------------------------------------------ Mission 10A: "On the Town" - January 30th, A.D 2051 Destroy the defensive satellites and infiltrate the enemy base, where you must fight your way through the corridors and destroy the 5 Pulse generators within. Choose Fighter: 1.) VF-1X-Plus "Valkyrie" 2.) VF-11B "Thunderbolt" 3.) VF-17D "Nightmare" 4.) VF-19A "Excalibur" 5.) VF-22 "Sturmvogel II" 6.) VA-3M "Invader" 7.) VF-1X-Plus "Super Valkyrie" with Fast Pack system. (Opening Scene) - Alpha Squadron folds out in the midst of an asteroid field and the group breaks away to complete their missions. Amidst the Asteroid field should be a Satellite, fire your missiles at it, making sure to avoid it's return gunfire. There are 8 satellites in total, some of them are bunched together making it difficult to fight and not get hit by the crossfire. After all the satellites are destroyed, you will approach a base before you land your mech inside. Inside the base, you will find yourself in "Battroid" mode, jump into the air and hover, so you won't have to walk, and trust me...there is a LOT of walking to do. Conversely, you can also change into "Gerwalk" mode, since the missiles do come in handy every now and then, but you'll have to manouver around in short burts of your thrusters and it get's annoying after a while. Directly ahead of you should be a blast door, open fire with your guns and missiles till it disintegrates. Inside is a mech, take him out quickly before he can fire upon you, and proceed to the next blast door on your right. Once the doors are down you will be greeted with rockets from a mech awaiting inside, destroy him and move on to the next door, somewhere down the hall to your right. Inside is a long corridor with another blast door at the end, inside, are 2 gun turrets, hide behind the damaged blast doors and shoot at them. To your left is yet another blast door, once the door is down, you will be in a room with 3 openings, to your left and right are rocket mechs, destory them before heading into the middle opening. Inside and to you left is a blast door, followed by a rocket mech and another blast door down the corridor. There is a blast door to your left, fly towards it and destroy it, in a room to your left will be two gun turrets, finish them before heading into the next room. Just around the corner is a missile tower, take up position behind a pillar and use your guns to destroy him from behind cover. It's twin lies a bit further inside, after both towers are destroyed, go into the room on your right, turn left and destroy the blast door you find there. Once inside, you will get a message from your team-mates informing you that you are now close to the generator room for the base, it is gaurded by two mechs down the corridor, take them out from a distance with your missiles and guns before going down the corridor and rounding the corner. The Generator room is behind 3 seperate blast doors, dig in and start to destroy them one by one. When the 3rd and final blast door is down, you will find yourself in a room with 5 large pulse generators, there's nothing to stop you from destroying them, so take your time and blow them up...Once all generators are destroyed, you will get a message from your team-mates asking you to pull out, go back the way you came in. But, before you can exit the corridor, you get a distress call from your wingman just before the signal goes dead. An enemy target now appears around the corner shooting multiple rockets in your direction. It appears to be a large mech blocking the exit of the base, rush forward while firing your guns and chaff, until you get right in front of it, hide in the corner and lock on with your missiles popping out to fire upon him. At this range the enemy's missiles won't be able to lock-on to you fully and most will harmlessly fly by you. When the enemy is destroyed the scene changes to the squadron flying back to home base...minus your wingman. (Closing Scene) - Alpha Squadron flies back to base, minus your wingman, who seems to have perished in the battle. Mission 11A: "Love Goes Away" - ??? Fight "Gilliam" in a final battle. There is no save point between the last mission and this one, so make sure you're ready. As the stage begins you will be thrust in the middle of a battle between "Aegis" and "Mariafokina Barnrose", she tries to convince "Aegis" that "Gilliam" and the others on the rebel side are actually the good guys, but "Aegis" doesn't believe her. "Mariafokina Barnrose" fights by flying away from you before firing off a salvo of missiles and then suddenly turning directly towards you and Swoops past, guns blazing, take your time and line up your missiles before taking evasive manouvers and she should be finished in no time. Once "Mariafokina's" fighter is crippled, she tells "Aegis" about her involvment with "Gilliam" and why she chose to fight for her beliefs, just before she dies. "Gilliam" will fly alongside "Aegis", and challenge you to a fight. This is one of the longest and hardest battles of the game, There is no pilot that is an equal to "Gilliam's" skill in any way. Piloting a VF-19 "Excalibur", he utilizes each of the fighter's 3 modes skillfully. "Gilliam" keeps his fighter in constant motion, never stopping even for a second, forcing you to keep your finger on the stick in order to keep him in your sights. Whatever you do, never let go of the stick for even a second as you will soon find a couple missiles up your arse!. Most of the time you won't even see him as he is almost always flying outside of your screen, about all you'll see is the multitude of missiles that he keeps firing off. Be careful, in your attempt to get a lock-on to "Gilliam" keep your eyes on the space around you as his missiles are very good and have a way of finding you. Dodge the missiles as they come and keep pulling back on the stick, every now and then he will appear in your view, don't hesitate, fire your best missiles at him. He will occasionally turn into the other 2 modes and attack you, follow suit if you'd like, but be warned that he usually fires off a volley of missiles as he is changing back into a fighter. After a long and arduos battle, "Gilliam" will eventually lose and with his dying breath, he praises your improved fighting ability. Saddened, you fly back to base as "Eimi Clocks" calls and tries to comfort you. Ending: There is NONE!!, you just killed the good guy!, who just happened to be your best friend and former commander!, you disgust me!!...No Ending for you! Hehehe, don't worry, just watch the credits roll by and save the game. Load it back and play through all the missions from the beginning again (you get to fly all of the fighters in each mission, plus some new ones!) When you reach the point where you have to make the decision whether to shoot "Gilliam" or not...Choose not to = ) ------------------------------------------------------------------------------------------------ Mission 10B: "Easter Parade" - February 2nd, A.D 2051 Destroy the enemy satellites and enter the base, where you are to proceed inside and destroy the pulse generators. Choose Fighter: 1.) VF-1X-Plus "Valkyrie" 2.) VF-11B "Thunderbolt" 3.) VF-17D "Nightmare" 4.) VF-19A "Excalibur" 5.) VF-22 "Sturmvogel II" 6.) VA-3M "Invader" 7.) VF-1X-Plus "Super Valkyrie" with Fast Pack system. (Opening Scene) - "Aegis", "Gilliam" and the rebel squadron approach the enemy targets. Amidst the Asteroid field should be a Satellite, fire your missiles at it, making sure to avoid it's return gunfire. There are 8 satellites in total, some of them are bunched together making it difficult to fight and not get hit by the crossfire. After all the satellites are destroyed, you will approach a base before you land your mech inside. Inside the base, you will find yourself in "Battroid" mode, jump into the air and hover, so you won't have to walk, and trust me...there is a LOT of walking to do. Conversely, you can also change into "Gerwalk" mode, since the missiles do come in handy every now and then, but you'll have to manouver around in short burts of your thrusters and it get's annoying after a while. Directly ahead of you should be a blast door, open fire with your guns and missiles till it disintegrates. Inside is a mech, take him out quickly before he can fire upon you, and proceed to the next blast door on your right. Once the doors are down you will be greeted with rockets from a mech awaiting inside, destroy him and move on to the next door, somewhere down the hall to your right. Inside is a long corridor with another blast door at the end, inside, are 2 gun turrets, hide behind the damaged blast doors and shoot at them. To your left is yet another blast door, once the door is down, you will be in a room with 3 openings, to your left and right are rocket mechs, destory them before heading into the middle opening. Inside and to you left is a blast door, followed by a rocket mech and another blast door down the corridor. There is a blast door to your left, fly towards it and destroy it, in a room to your left will be two gun turrets, finish them before heading into the next room. Just around the corner is a missile tower, take up position behind a pillar and use your guns to destroy him from behind cover. It's twin lies a bit further inside, after both towers are destroyed, go into the room on your right, turn left and destroy the blast door you find there. Once inside, you will get a message from your team-mates informing you that you are now close to the generator room for the base, it is gaurded by two mechs down the corridor, take them out from a distance with your missiles and guns before going down the corridor and rounding the corner. The Generator room is behind 3 seperate blast doors, dig in and start to destroy them one by one. When the 3rd and final blast door is down, you will find yourself in a room with 5 large pulse generators, there's nothing to stop you from destroying them, so take your time and blow them up...Once all generators are destroyed, you will get a message from your team-mates asking you to pull out, go back the way you came in. But, before you can exit the corridor, you get a distress call from your wingman just before it goes dead. A target now appears around the corner shooting multiple rockets in your direction. It appears to be a large mech blocking the exit of the base, rush forward while firing your guns and chaff, until you get right in front of it, hide in the corner and lock on with your missiles popping out to fire upon him. At this range the enemy's missiles won't be able to lock-on to you fully and most will harmlessly fly by you. When the enemy is destroyed the scene changes to the squadron flying back to home base...minus your wingman. (Closing Scene) - Back at home base, "Aegis" looks upon a diagram of the approaching battle between the two opposing forces. Meanwhile, "Brando's" Damaged VF-17S "Nightmare" is recovered and dissasembled by the enemy. Mission 11.B: "My Fair Lady" - February 14th, A.D 2051 Fight your way through Earth's defense forces and take on the SDF Macross itself!! (True to the continuity of the Macross universe, the characters discussed the "Sharon Apple" incident and the events that occured 10 years ago on both Eden and Earth as was serialized in "Macross Plus") Choose Fighter: 1.) VF-1X-Plus "Valkyrie" 2.) VF-11B "Thunderbolt" 3.) VF-17D "Nightmare" 4.) VF-19A "Excalibur" 5.) VF-22 "Sturmvogel II" 6.) VA-3M "Invader" 7.) VF-1X-Plus "Super Valkyrie" with Fast Pack system. (Opening Scene) - High above the planet "Earth", the orbital defense satellites take aim at an approaching target but are destroyed shortly before 2 fighters blaze past. "Aegis" and "Gilliam" let go of their controls and allow their planes to free fall during atmospheric entry, shortly before clearing through and ending up high above Macross City (This mission is so similiar to the one seen at the end of "Macross Plus", that i wouldn't have been too surprised to see "Guld Goa Bowman" and "Isamu Dyson" duking it out in the skies as we passed by...) Immediately below you are 2 VF-11 "Thunderbolts", and a squadron of 3 fighters...are you feelin' lucky?...take 'em all on at once!!. 2 more VF-11s will join the party, but in the midst of the fray a blur of red will cross your screen. It's an enemy "Ghost" fighter, but this is no simulation, this is the real thing baby!!. In the ensuing frenzy, two more VF-11s and yet another "Ghost" Fighter add to the confusion!. The 4 VF-11s are nothing to worry about, but 2 "Ghost" fighters!?...Try as you might, you probably won't have much success getting a positive lock-on the "Ghost" fighters, since they are so damn fast. Therefore once you've destroyed all the VF-11's, transform into "Battroid" Mode and select "Chaff" as your sub-weapon. Train your guns on the enemy "Ghost" fighters and release "Chaff" whenever a volley of missiles come your way. Believe it or not, it doesn't take very long for your gunfire to destroy both "Ghost" Fighters. The entire squadron make preparations to move forward against the SDF macross, and "Gilliam" decides to get mushy and sentimental on you. Suddenly, his fighter is hit by an unknown enemy, and as smoke pours from his damaged fighter, "Aegis" desperately searches the skies for the enemy, but before he can react, the enemy appears directly in front of "Gilliam" and fires a salvo of missiles that hit his already critically damaged Fighter. "Gilliam's" dying Valkyrie falls toward the earth shortly before his fighter explodes. The mysterious enemy presents himself and it turns out to be none other than "Aegis's" former commander, "Wilbur Garland"!!. Now you'll have to fight Cmmdr."Garland" in his souped-up VF-22 "Sturmvogel II", but the enemy has one ace up his sleeve, and that is the Targetting Jamming device that he has installed. Try your best to lock on as many missiles as possible before launching them at him, make use of the opportunity when it presents itself. Once "Garland" changes into "Battroid" mode or flies too close, then follow suit and hit him with your guns, when he breaks away, just change into "Fighter" mode and follow him, shooting missiles all the way. Halfway through the battle you will get a message from your former wingman, but don't worry...he/she will refuse "Garland's" order to destroy you and join the fight on your side. "Eimi Clocks", "Garland's" former secretary will also call to lend her support. After a short and intense battle with "Garland" his fighter will eventually crash and burn. Later, "Marfokina Banrose" appears and is saddened by the news of "Gilliam's" death. (Closing Scene) - ANIME CINEMA!!, The SDF Macross rises above the waters of the lake and blasts upward into space. The Fleet fires multiple missiles in the hopes of stopping the Macross but are horrified as the missiles are deflected and destroyed just shy of their target. It seems that "Garland" had installed the Jamming system into the Macross itself. The SDF Macross raises it's immense cannon and charges it up, firing an immense blast into the midst of the fleet, destroying several Ships. "Aegis" and comapny grit their teeth and fly towards their destiny! Final Mission: SDF Macross Fight your way past the defending "Ghost" fighters and destroy the jamming device on the SDF Macross, to allow your fleet to open fire. (Opening Scene) - "Aegis" Exit's earth's atmosphere and blasts into space, his wingman pulls up alongside and they both fly off towards the SDF Macross. With your entire fleet in the distance behind you and the SDF Macross directly in front of you, you must first fight the "Ghost" fighter darting around in the atmosphere. The "Ghost" keeps himself out of your missile range and only closes the distance for a short period of time before darting away again, make sure you keep up with him and compensate your aim for his jerking movements or you'll never get a positive Lock-on long enough to fire your missiles. The enemy will use his missiles and a previously never used before laser, watch out for both. Once the "Ghost is destroyed, 4 more will atatck in quick succesion, even though only one will be in the foreground at any given time, the rest will still launch their missiles at you, so while your concentrating on one, don't forget that there are a couple more in the background launching missiles at you. The "Ghost" fighters are now a bit harder than before, they fly very fast and can usually outrun your Standard missiles, so use your Micro missiles or Hi-Manouver missiles if you've got 'em. After the last "Ghost" fighter is destroyed, "Aegis" will confer with his wingman "Suzie" (in this case), when she is fired upon by an approaching fighter. The newcomer is none other than "Syun Tohma!" flying his VF-19 "Nightmare" (I'm not sure if the case would be reversed if i had chosen him as a wingman instead of Suzie). "Tohma" challenges "Aegis" to a fight and you must now destroy him, don't worry though, he isn't really very hard, fire 3 succesive waves of missiles at him and he will go down long before he even gets a chance to fire back. However, on a whim, i decided not to shoot him down instantly...and what followed was an interesting conversation between "Aegis" and "Gilliam's" Ghost = ) Once defeated, "Syun's" crippled fighter will hang motionless in space as "Aegis" rushes forward to help him, but he's too late..."Tohma's" fighter explodes. You won't have time to mourn his death however, as a "Ghost" fighter arrives on the scene and immediately attacks...only to be followed by 3 more!. Believe it or not, these "Ghost" fighters are even more difficult to hit than the last squadron. As you vainly launch wave after wave of missiles and watch them helplessly float behind the enemy fighter, a flash of red will appear as "Mariafokina Barnrose" will fly up and join the fight, dodging and weaving through the waves of missiles, she becomes your wingman and helps you to destroy the fighter. One last fighter appears, but you won't have to worry about him as "Mariafokina" volounteers to fight him off as you finish your mission. The game is out of your hands now, as "Aegis" flies towards the SDF Macross and fires a salvo of missiles at a vital part, crippling the Jamming device. The fleet behind you instantly launches an attack the completely destroys the SDF Macross in a brilliant explosion. "Aegis", with "Mariafokina" flying alongside, return to the waiting fleet amidst calls of congratulations from all your former mission controllers and remaining wingmen. ENDING: "Aegis" leaves a bouquet of flowers and a flight helmet on the ground in front of "Gilliam's" Headstone. He looks back for a second and then walks off into the sunset. ------------------------------------------------------------------------------------------------ Special Thanks: 1.) Bandai Visual - For making this game, it may not be perfect, but it's what Macross Fans have been waiting for. 2.) Fun Desk - For being my supplier of Import PSX games, and providing me with the first copy of every Import Game that came through the store. 3.) H.K Anime - My personal Game company, for giving me the excuse to waste my time playing games all day long! 4.) Macross On-line Compendium - Special Thanks goes to "Egan Loo"for graciously allowing me to use information from his site, and giving me tips and advice along the way. If you are a Macross fan, then you MUST visit his site 5.) The Playstation Pit - For giving me the support and inspiration i needed in order to write this FAQ. 6.) Extra Special Thanks to "BryantMnM" , for encouraging me and helping me to realize that my FAQs really do help needy (gaming impaired) people! = ) 7.) Extra Special Thanks to "Ed Estrella" , for giving me information on the differences between the Japanese Demo-Disc version and the Release version...Thanks Ed! 8.) Extra Special Thanks to the two hard working software developement team-members at "Sky-I- Net"..."Kit Javier" and "Friend?"...for helping me to proof-read and spell check the FAQ...wait a sec...if they're so hard-working, how could they have possibly found enough time to read over and spell-check the massive pile of garbage that i wrote? = ) 7.) Game Designers and Staff - Executive Supervisor: Shoji Kawamori Script: Katsuyuki Kumazawa Game Design: Yoshihiro Koyama, Takeshi Iuchi (Chouonsoku/Supersonic Speed) Character Design: Haruhiko Mikimoto Mechanical Design: Shoji Kawamori, Kazutaka Miyatake Motion Supervisor: Ichiroh Itano Opening Animation Production: GONZO Opening Animation Storyboard: Shoji Kawamori Music Composer: Yoshinori Kikuchi Producer: Minoru Takanashi, Hiroshi Ueda (UNiT Inc.) ------------------------------------------------------------------------------------------------
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