Macross: Digital Mission VF-X 2 - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Macross: Digital Mission VF-X 2 - Strategy Guide (Page 01).
Macross Digital Mission VFX-2 FAQ/Walkthrough.
Developer: UNiT Inc.
Released by: Bandai Visual Inc.
Walkthrough by: Jeffrey Wong
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This document is copyright (c) 1999, Jeffrey Wong, all rights reserved.
******Please Note******
This FAQ is for Private and Personal use only and must not be used for Profit or Promotional gain.
No part of this FAQ should be incorporated, reprinted, or edited without the Author's express
approval. Please ask my permission before distributing it on the internet.
If you would like to contact me with corrections, advice, or any other comments, please do so using
the E-mail address above.
Jyaa ne!!
Jeff.
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Contents:
1.) Version
2.) Introduction
3.) Menu/Options
4.) Story
5.) Characters
6.) Variable Fighters
7.) Fighter Modes
8.) Controls
9.) Game Screen
10.) Missions Walkthrough
11.) Special Thanks
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Version 1.0:
First draft, This is the absolute bare-bones version, I chose to focus on the Mission Walkthrough
alone, and forgo the translation and other miscellaneous (but interesting stuff).
Version 1.1: With the help of some new friends, i managed to get the whole FAQ spell-
checked...hehehe, my grammar and spelling were so horrible that i had to get outside help!
as such, the "Special Thanks" section has been updated.
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Introduction:
"Macross Digital Mission VFX-2" is Bandai's latest attempt to cater to the legions of PSX gamers
who are fans of the hugely popular anime series, "Macross", otherwise known as "Robotech" to it's
North American audience.
The first game in the series was shoddily done and didn't recieve good reviews. Mainly due to
problems with the graphics, control, story and game engine. being a "Macross" fan myself i was
sorely dissapointed with the game and looked forward to a better job on the sequel, that was almost
2 years ago, and finally my day has come.
After playing this game for 2 day straight, i must admit that at first i wasn't too pleased with
the controls, but i grew to realize that it was the best possible way to give the gamer a feeling
of being in the Anime itself. Once i realized that, i started enjoying the game more and i've grown
to love almost every aspect of it. Bandai truly outdid themselves this time. O-Medetou!!....but i
still wished that they could have incorporated some of the elements of my two other fave games
"Omega Boost" and "Ace Combat 3: Electrosphere". Both games had superb control and great graphics.
If you're reading this, chances are that you have bought the game...good, i'm pretty sure you'll
enjoy it as much as i did (and still do!). And there's also an equal chance that you're playing the
Japanese version, since the U.S version doesn't come out for a while...That's even better, I'm a
firm believer that games, like anime, from Japan....should stay in it's Original Format...it's
always better that way!
Well, i haven't even started the FAQ, and i'm already boring you (that's for later on!!)...Feel
free to use this and any of my other FAQs and Reviews to cure your insomnia! = )
"Ganbarru Na!!"
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Menu and Option Screen.
******Game Start******
1.) New Game - Starts new game, choose from 3 difficulty modes:
a.) Easy - Minimal damage from enemy attacks.
b.) Normal - Normal damage from enemy attacks.
c.) Maniac - Maximum damage from enemy attacks.
2.) Load Game - Load game from Save Block on Memory Card.
******Options******
1.) Sound: Stereo/Monaural
a.) Stereo:
Two Channel Sound (Left/Right), for use with newer T.Vs that utilize AV-Plug ins
b.) Monaural:
One Channel only sound, for use with older T.Vs that have only a RF-Input.
2.) Settings:
a.) Button Change:
In this menu, you have the option of changing your button configurations to suit your individual
preferences
b.) Control - Arcade/Simulation
Simulation Mode:
This setting is Default as it is the most familiar and easiest way to pilot the fighter, Movement
in any direction is performed by rolling the fighter in the direction you want and pulling back on
the stick.
Arcade Mode:
This Setting is a bit more confusing, you are able to move the fighter by pressing the stick in any
direction you choose, however, once the fighter reaches the limit of it's axis, you will need to
press the stick in the opposite direction to continue. e.g: If you wished to perform a Loop-de-
Loop...you would pull back on the stick causing the fighter to turn upwards, once the fighter is
straight up, it's movement will stop, and you'll have to push in the opposite direction (down) in
order for the fighter to continue the loop.
Forward View - Enable/Disable
Enabled: ???
Disabled: ???
3.) Calib:
This is an option to calibrate your Analog Sticks for control sensitivity, Even though cursors for
both Sticks appear on the screen, only the "LEFT" stick is utilized in this game. Surrounding the
"LEFT" cursor should be a pale blue circle, pressing "L1" causes the circle to diminish, while
pressing "R1" cause the circle to enlargen. Move the "LEFT" stick around on the screen while
increasing/decreasing the sensitivity, to a setting you feel comfortable with.
4.) Exit:
Well, Duh!!...you don't really need me to explain this one do you?
******Special******
a.) Gallery 1 - Gallery of CG Images from The opening Cinema
b.) Gallery 2 - Unlocked after finishing the game once, More CG Images of the Valkyrie Fighters
c.) BGV - Background Video??...a demo video of two valkyries dog-fighting. Unlocked after finishing
the game once,
d.) Exit - Hmmm....wonder what this does?
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Story: (My Japanese is a but rusty, so please forgive me if there are any translation errors)
In the year 2050, 10 years after the "Sharon Apple" incident on Eden (Macross Plus), The peaceful
atmosphere of a deep-space colony was shattered by a group of terrorists. The U.N Spacy government
decided to send in the Special Forces "VF-X Ravens" squadron to protect the colony.
A terrifying new device has just been developed...One that could tip the scale of combat in the
favour of the side which controls it. This new device was created by the "Critical Path
Corporation", under the orders of their president, "Manfred Brando". The device has the ability to
jam all Weapon Systems rendering them utterly useless.
The terrorist group that attacked the colonies is known as the "Black Ravens", led by their
fearless leader "Timoshie Daldahnton"...Codenamed the "All Kill Wizard". Their goal is to rule the
galaxy, and the only thing standing in their way is the combined might of the U.N Spacy forces.
This new device could change that...
As Ace Pilot, "Aegis Focker", it is up to you and the VFX Raven's "Alpha Squadron", to defend the
colonists from the terrorists and stop them from using the device to annihilate the U.N forces. You
will get to pilot the most advanced Variable Fighters in the U.N arsenal, and fly into the face of
danger with your wingmen right beside you. However, things are not as they seem...There is a
traitor among the ranks, someone who sympathizes with the terrorists, and has a hidden agenda of
their own...Who could it be?...Your mission controller?, your wingmen?, your captain?...maybe even
your commander?
The only way to find out is to play through the entire game!, there are a few key events that will
pop-up in the course of your missions, where your choice of action determines the path the story
will take and the kind of ending you recieve. Can you save the colonists, stay loyal to your
friends, defeat the terrorists and stop the SDF Macross all at once?...it all depends on the path
you choose...
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Characters:
1.) Captain "Aegis Focker":
Ace Pilot, transferred to the 727th Independent VF-X unit's "Alpha Team" for flight testing on
April 9th, A.D 2050 by the United Nations Govt. He is the character whom you will be controlling
throughout the game.
2.) Commander "Wilbur Garland":
Commanding officer of the VFX-Raven Squadron, assigned by the U.N Spacy government to protect the
colonists from the attacking terrorist group. He delivers all of your mission briefings and gives
you vital information on your targets.
3.) Captain "Gilliam Angreat":
Ace Pilot and Flight Leader of "Alpha Squadron", He rags on the newbie, "Aegis", when he first
joins the "VFX-Ravens", but soon begins to respect his skills and fighting abilities after a while.
4.) "Syun Tohma":
1 of 2 new team-members of the VF-X Ravens "Alpha Squadron", re-assigned to this post after
previous flight crew was reported MIA.
5.) "Suzie Newtlet":
2nd Pilot re-assigned to the VF-X Ravens "Alpha Squadron", assigned under your command as a wingman
(err...wingwoman = ).
6.) "Mariafokina Barnrose":
Mysterious Ace Pilot who shares a hidden past with Capt. "Gilliam".
7.) "Timoshie Daldahnton" (Timothy Dalton? = ):
Codenamed "All-Kill Wizard?" Leader of the Terrorist Cadre known as the "Black Ravens", and pilot
of the Black VF-17 "Nightmare".
8.) "Manfred Brando":
President of the "Critical Path Corporation" and pilot of the Red VF-17S "Nightmare" (The version
assigned to team leaders. With four head-turret-mounted rear anti-aircraft laser guns and improved
engines). "Brando" was the inventor of a new device that can disrupt the lock-on functions of enemy
fighters.
9.) "Eimi Clocks":
Green-haired Secretary of Cmmdr. "Wilbur Garland", she helps deliver your missions briefing and
gives you information vital to succesfully completing your mission.
10.) "Brigitte Spark":
Dark-Haired Missions controller for "Aegis", and also his love interest? = )
11.) "Clara Callete":
Mission controller and contact for Captain "Aegis Focker", yet another of his love interests? = )
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Variable Fighters:
There are a few new additions to the flight list from the previous Macross VFX game, as well as
special fighters that can only be unlocked after finishing the game and saving to the memory card.
1.) VF-1X-Plus "Valkyrie"
Manufacturer: StoneWell/Bellcom
Type: All-environ variable fighter and tactical combat battroid. Modernized version of the "VF-1
Valkyrie", with completely upgraded materials, avionics and power plants.
Main Weapon:
a.) Gun Pod.
Sub-Weapons:
a.) Standard Missiles
b.) Micro Missiles
c.) Chaff
2.) VF-11B "Thunderbolt"
Manufacturer: Shinsei Industry
Type: U.N Spacey/UNSAF main variable fighter. This version has a lengthened barrel on it's anti-
aircraft gun, one window on main sensor, and increased engine thrust. First deployed on 37th
long-distance immigration fleet.
Main Weapon:
a.) Gun Pod.
Sub-Weapons:
a.) Standard Missiles
b.) HI-Manouver Missiles
c.) Chaff
3.) VA-3M "Invader"
Manufacturer: Northman Grumman
Type: All-environ variable attack craft. This version is equipped with forward-looking infrared
sensor and aircraft television camera on lower nose. Can be converted for all-weather observation
capability by adding electronic equipment systems.
Main Weapon:
a.) Beam Gun
Sub-Weapons:
a.) Standard Missiles
b.) HI-Manouver Missiles
c.) Micro Missiles
4.) VF-1X-Plus "Super Valykrie"
Manufacturer: StoneWell/Bellcom
Type: Similiar to the "VF-1X-Plus Valkyrie", with the exception of an added Fast Pack System,
allowing increased speed and manouverability and the ability to "Fold".
Main Weapon:
a.) Gun Pod.
Sub-Weapons:
a.) Standard Missiles
b.) Micro Missiles
c.) Chaff
5.) VF-17D "Nightmare"
Manufacturer: General Galaxy
Type: UN Spacy special operations variable fighter and heavy battroid, Mass produced version
currently in UN Spacy service. Two head-turret-mounted rear anti-aircraft laser guns and improved
FF-2100X engines.
Main Weapon:
a.) Laser Gun Pod
Sub-Weapons:
a.) Standard Missiles
b.) Hi-Manouver Missiles
c.) Mega Bazooka Launcher
d.) Chaff
6.) VB-6 "Konig Monster"
Manufacturer: Northman Grumman
Type: Variable bomber and heavy destroid, with Plasma Cannons.
Main Weapon:
a.) 30mm Vulcan Cannon
Sub-Weapons:
a.) Standard Missiles
b.) Micro Missiles
c.) Grenade Crusher
d.) Rail Gun
7.) VF-19A "Excalibur"
Manufacturer: Shinsei Industry
Type: UNAF/UNS main advanced variable fighter. First regular production version with canard forward
wing.
Main Weapon:
a.) Gun Pod
Sub-Weapons:
a.) Standard Missiles
b.) Hi-Manouver Missiles
c.) Cluster Missiles
d.) Pin Point Barrier System
8.) VF-22 "Sturmvogel II"
Manufacturer: Shinsei Industry
Type: UNS special operations variable fighter. developed from General Galaxy YF-21 design after UN
Forces' decision not to adopt the earlier design as the main variable fighter in the
Super Nova (AVF) competition.
Main Weapon:
a.) Beam Gun Pod
Sub-Weapons:
a.) Standard Missiles
b.) Micro Missiles
c.) Cluster Missiles
d.) Pin Point Barrier System
9.) VF-1X-Plus "Armored Valkyrie" with G8P-15 Protector Weapon System.
Manufacturer: Shinsei Industry
Type: Special valkyrie fighter equipped with heavy battle armor and fixed in Battroid Mode (Non-
Variable Fighter)
NOTE: "Armored Valkyrie" becomes available in the Mission: "Die Zuaberflote" after finishing the
game once and saving to the memory card.
Main Weapon:
a.) Gun Pod
Sub-Weapons:
a.) Standard Missiles with Rapid-Auto Launch!!
b.) Grenade Crusher
10.) VF-11B "Full Armored Thunderbolt" with Protect Armor System.
Manufacturer: Shinsei Industry
Type: Special Thunderbolt fighter equipped with heavy armor and trnasfixed in "Battroid" mode.
NOTE: "Full Armored Thunderbolt" becomes available in the Mission: "Moby Dick" after finishing the
game once and saving to the memory card.
Main Weapon:
1.) 6 Barrel Gatling Gun Pod
Sub-Weapons:
1.) Micro Missiles
2.) Grenade Crusher
3.) Nuclear Missile
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*******Variable Fighter Modes******
1.) Fighter - Your standard Jet-Fighter configuration. Used primarily for Aerial combat.
2.) Battroid - ??????, Mech (Giant Robot) configuration. Used primarily for ground missions, or
mech to mech combat in mid-air. This mode only allows ou to use your guns as a weapon.
3.) Gerwalk - Ground Effective Reinforcement of Winged Armament with Locomotive Knee-joint. This
mode is basically a hybrid of a jet-fighter and mech. It maintains the appearance of a jet, but the
thrusters become the legs and are pointed downwards allowing mid-air hovering. Used for ground
missions and low altitude fighting, where both missiles and guns are needed.
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Controls:
Triangle - Sub-Weapon Select
Square - Fire Sub Weapon (Missiles - Hold down to Lock on, Energy Weapons - Hold down to Charge)
Circle - View Change (Toggles between Missiles and Enemies...not sure how it works yet)
X - Fire Main Guns
L1 - Accelerate in Fighter Mode (Jump in Battroid Mode, Forward Thrust in Gerwalk Mode)
L2 - Deccelerate in Fighter Mode (N/A in Battroid Mode, Reverse Thrust in Gerwalk Mode)
L1+L2 - N/A in Fighter Mode (Hover in Battroid Mode, Strafe ability in Gerwalk Mode)
R1 - Transform Variable Fighter in forward order (Fighter, Battroid, Gerwalk)
R2 - Transform Variable Fighter in reverse order (Fighter, Gerwalk, Battroid)
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Game Screen:
Your Variable Fighter will always remain centered in the middle of your screen and you will have to
pilot it from a rear camera view.
In the Upper-Left corner of the screen is your "SCORE" and it keeps track of points earned for
destroying enemies in the mission.
In the Upper-Right corner of the screen is your "MISSION TIME" and it keeps track of the time
elapsed since you began the mission in Minutes, Seconds, and Milliseconds. There is no time limit
in any of the missions, it's just a reminder that you're spending way too much time playing this
game = )
In the Upper-Right corner of your screem below the "Mission Timer" is your current "VIEW", you can
toggle this view between "MISSILE/TARGET", by pressing the "Circle" button, though i have no idea
what it's used for as of this moment.
In the Lower-Left corner of the screen is your "THRUST" power, measured by a percentage of either
25%, 50%, 75%, or 100%. This is accompanied by a coloured bar which shows actual speed, this
changes depending on the type of fighter you're currently flying. The "THRUST" meter is only
present when in "Fighter" Mode, as both "Battroid" and "Gerwalk" modes do not utilize Thrust
capabilities.
In the Lower-Left corner of the screen are 3 items:
1.) Shield Power (Blue Bar) - This bar represents the amount of life you have left before your
valkyrie is destroyed, every direct hit upon your fighter will result in a decrease of the meter,
The rate and amount of decrease depends on the Difficulty setting and the type of Damage that is
inflicted upon the Valkyrie. Once the blue bar is completely depleted the Valkyrie Fighter will go
*Boom!!...Crash!!*
2.) Main Weapon Status (Yellow Meter) - This bar gauges the amount of ammunition that you have
remaining in your main weapon, the number of rounds is listed above the bar, but it is too small to
see properly, so you will have to rely on the Bar for a graphical idea of how many rounds you have
left.
3.) Sub-Weapon Status (Yellow Meter) - This bar is directly beneath your "Main Weapon" gauge and
represents the amount of munitions you have left for each respective Sub-Weapon, just toggle
through your sub-weapons by pressing "Circle" and the bar will change to represent each.
******Sub-Weapon Messages******
a.) EMPTY - You're out of ammo for this particular weapon and just plain out of luck = )
b.) RELOAD - This is the message you see after firing particular weapons that need time to re-
charge or reload, like "Chaff", "Rail-Guns", or the "Mega Bazooka". The reload process is automatic
and takes anywhere from 1 to 10 seconds depending on the Sub-Weapon. A good piece of advice is to
never be caught reloading your weapon when you're surrounded by multiple enemies.
c.) NO USE - The Sub-weapon you have currently selected cannot be used in this particular mode, you
will need to change to a specific mode in order to use the weapon,
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Mission Walkthrough:
Missions:
1.) Gigant Lullaby (Gigantic Lullaby?...Giant Lullaby??)
2.) Wizard of OZ
3.) Die Zauberflote
4.) Snow White
5.) Moby Dick
6.) Singin' in the Rain
7.) Pinnochio
8.) King and I
9.) Mary Poppins
10a.) On the Town
10b.) Easter Parade
11a.) Love Goes Away
11b.) My Fair Lady
12b.) Final Mission: SDF Macross
Mission 1: "Gigant Lullaby" - August 15th, A.D 2050
A training mission to test your skills in a simulation attack against the SDF Macross, and the
unmanned "Ghost" fighter.
Choose your fighter:
1.) VF-1X-PLus "Valkyrie"
2.) VF-11B "Thunderbolt"
(Opening Scene) - Low earth orbit, the 4 fighters of Alpha Squadron prepare for atmospheric entry.
As the newest member of the team, you are assigned as wingman to Capt "Gilliam Angreat", who
doesn't like you too much and calls you the "Cherry Ace" = )
After much bickering, Alphas 2 and 3 break off to attack another target as you prepare to assault
the SDF Macross and the Ghost Fighter.
As the stage begins, the auto-camera will instantly point you in the direction of the approaching
enemy. A squadron of 5 fighters will be flying slowly towards you, select missiles as your sub-
weapon, aim the red targetting reticle in the general direction of the enemy and press and hold
"Square" to Lock on. After closing into attack distance, you will hear multiple "pings"...keep
holding your position so that your valkyrie will be able to triangulate the enemy's course and
speed. If either you or the enemy breaks away, the computer will have to re-triangulate. After a
few milliseconds, the computer will display purple triangles and crosshairs on each of the enemies
you have sucessfully targetted...Keep the target in your sights till all of your missiles have a
definite lock on, then release the button. you will see your missiles arcing towards their
respective targets.
After releasing a salvo of missiles, don't wait, press and hold "Square" immediately to lock on to
the enemies once again...chances are that they will either avoid the first salvo or you will need
multiple hits to destroy them. In fact, it's a good idea to always keep you thumb firmly planted on
the "Square" button at all times as you will almost always use missiles (shooting 'em with your
guns is tough and painstaking). A blue shockwave will appear for each direct hit of your missiles
on an enemy fighter, whereas little sparks will indicate direct hits by your Guns or Lasers. While
you're fighting the enemies, you will notice another fighter flying around shooting up the place,
that plane is piloted by Capt. "Gilliam" and if you're too slow, he'll take all your kills.
After your initial attack, the squadron will break apart, and you will have to deal with the
remaining fighters one by one. The computer will automatically target the nearest one and keep him
in your sights (Green Reticle), if he flies out of your view for more than a second, the camera
will automatically change your view so that you will always have him in your sights. Yellow arrows
on your HUD indicate the remaining enemy fighters and their general direction, just steer towards
any of these arrows and you will encounter another enemy. Although the computer prefers it if you
take them out one by one, you will still be able to shoot enemies that are not in your current
view, as long as you hear lock-on tones, then by all means...fire away!
Depending on the difficulty you are playing on, and how much time you waste flying in circles...The
enemy fighters will occasionally fire off a salvo of missiles, usually in groups of 6 or more. Red
Triangles will appear on the rim of your HUD indicating the direction and number of the incoming
missiles. You won't really have to worry about them too much as they usually miss, but if they are
heading straight for you, then start rolling and banking, just like in the Anime, you will be able
to fly in between and dodge each missile as it comes...Cool Neh!?...
But, just in case your reflexes aren't too good, or you have about 60 enemy missiles on screen at
the same time (it happens, trust me)...then select "Chaff" as your sub-weapon by pressing
"Triangle". Anytime you see the warning light appear, indicating incoming missiles...and your
approaching demise...press "Square" to release the chaff, it looks like glittering star dust, and
it always drive the missiles nuts!...causing them to veer away from you.
Several direct missile hits should be enough to take an enemy down. Once the first squadron is
annihilated, a second one will appear flying in formation, dispatch them as you did the first
unlucky fighters. When these are finished, a third squadron will appear...When all 3 squadrons are
destroyed, a lone VF-11 "Thunderbolt" will appear and immediately attack you. The enemy is a
variable fighter and will be able to transform into all 3 modes. The best tactic is to stay in
fighter mode and dog-fight him, but when he turns into "Battroid" or "Gerwalk" mode, then it's best
to hit "R1" or "R2", in order to change into "Battroid" mode. You won't be able to use missiles in
this mode, so keep firing away with your guns. By the way, once in "Battroid" Mode it's usually a
good idea to also press and hold "L1 and L2" at the same time, giving you the ability to strafe.
The "Battroid" mode of your variable fighter cannot use it's boosters and will be unable to move
from the position which you stopped in, so it is only advisable to use this mode if and only if the
enemy changes first. Once the enemy changes back, you will be a sitting duck. The general rule is
to never change modes when there are missiles floating around, as it takes a second to change modes
and you will be completely helpless for that period of time. If the enemy changes from "Battroid"
to "Fighter" mode, and fires off a salvo of missiles, don't panic, just select chaff and fire. In
the midst of the chaff, you will be able to change, unmolested by the incoming missiles.
After the VF-11 is destroyed, a squadron of fighters will appear and attack you. While you are
distracted by the enemy, and in the midst of fighting them off, another VF-11 will appear and try
to take you from behind, deal with the pesky fighters first before turning your attention on him.
After he is destroyed, you will see an in-game cinema of the un-manned "Ghost" fighter launching
from the SDF Macross. He is very quick and likes to use his boosters to flit out of your sights
before you can lock-on, and yet again to boost away just before your missiles can impact, but you
must perservere...keep trying to get definite lock-on tones on him and fire once you have a
reasonable amount of missile tones (any more and he might escape before you even have a chance to
fire even one!). The "Ghost" fighter will fire a salvo of missiles when breaking away, so be
prepared to take either evasive manouevers or fire "Chaff". After a few minutes of dog-fighting,
the "Ghost" fighter will be destroyed and you are ordered to return to base.
(Closing Scene) - After the mission De-breifing, Capt. "Gilliam" give you his professional
evaluation of your performance, and decides to keep you as his wingman.
******Mission Report******
A Mission Report screen will appear and tally up your points for the last mission.
Clear Time: Total time it took you to complete the mission.
Bonus: Bonus points given for expediently completing the mission.
Destroy Enemy: The total amount of enemy fighters destroyed, this number varies as "Gilliam"
occasionally takes a few kills for himself.
Bonus: They give a fixed bonus for completing the mission
Total Score: Your hard-earned score plus all your bonuses.
Your Rank: letter grade of "A" to "C", depending on your performance...i've never found out if
there was a "D", and i sure hope you don't either! = )
******SAVE GAME******
here you will be able to save your game after every mission, the first option asks if you would
like to save (YES/NO).
A.) If "YES", select the memory card you wish to save on and the slot. Once saved, a message
appears asking you if you would like to save again, select "NO", another message apppears asking if
you're sure you want to exit, select "YES".
B.) If "NO", another message will appear asking if you are sure you wish to exit without saving,
select "YES".
Mission 2: "Wizard of OZ" - September 7th, A.D 2050
The Terrorist Leader, "Timoshie Daldhanton", is leading a squadron of Heavy-Bombers towards the
colony, your mission is to destroy them before they drop their bombs upon the civilian populace.
Choose your Fighter:
1.) VF-1X-Plus "Valkyrie"
2.) VF-11B "Thunderbolt"
3.) VA-3M "Invader"
(Opening Scene) - Alpha Squadron flies high above the cloud cover on their way to intercept the
enemy target, Alphas 2 and 3 break off to purse their own objectives. Capt. "Gilliam" breaks away
as well, just before calling you "cherry-boy" again...you mutter to yourself that you aren't,
before heading off after him.
The Auto-Camera pans downwards to give you a view of a Heavy-Bomber flying slowly underneath you
with an escort of 4 fighters, swoop downwards and target them with your missiles, firing salvo
after salvo at them. Take out the escort first and the Heavy-Bomber will be helpless (with the
exception of a practically useless rear-mounted gun), fire 30 or more missiles at him and he should
go down. Once the first Bomber is destroyed, the camera will shift to another group in the
distance, increase your speed and hit them before they know what happened. A few seconds of peace
will follow, before an un-identified fighter swoops down on you, after a frantic conversaton with
your wingmate, you discover that the enemy is the Terrorist Leader "Timoshie Daldhanton". Hehehe,
he obviously doesn't think much of your fighting abilities as he tweaks your nose by continuously
flying his fighter directly in front of you and parking it there for a second or two. Show him
who's boss by firing a couple missiles up his arse and keep at him with your guns.
Since he likes to stay right in front of you, and doesn't give you much opportunity to lock on with
your missiles, transform into "Battroid" mode and shoot him with your guns. After a minute or two
he will wisen up and bid you farewell, discouraged from pursuing by your Capatain, you must now
turn your attention to the Heavy-Bomber and his escort trying to escape in the distance, accelerate
towards them and blast 'em with your missiles. In the distance is another Heavy-Bomber with a
stronger fighter escort, take them out. High above you will be yet another Heavy-Bomber with his
escorts...dispatch them as well.
The scene will now change as you descend through the cloud cover and find 6 un-protected Heavy-
Bombers making a run for it, it's like shooting ducks in a barrel...take 'em out one by one. You
will be interupted in your fun by a few pesky late-comers to the party...were these fighters
supposed to be the escort?...Hehehe...they oughta be fired for doing such a sloppy job...Destroy
the stragglers before facing off against a Mega-Bomber that managed to get through the base's air
defenses and is about to drop it's munitions right on top of your base. Capt. "Gilliam" warns you
not to screw up and leaves the Bomber all to you...Gee, thanks...
This guy is pretty easy, it's almost ridiculous firing salvo after salvo after him, increase your
speed to about 75% so it won't fly too far ahead of you, then after about 10 salvos he should go
down. But before you can celebrate, a pair of VA-3 "Invaders" will fly in, these guys are pretty
good and act in unison, use the same strategy you always use for dealing with other Variable
Fighters, fight them Mode for Mode. On a side note, you should always remember that your guns can
destroy enemy missiles, so if you aim directly at an enemy, it will more often than not destroy any
missiles he is launching, so move in close and finish them with your guns.
After destroying the 2 VA-3s, you are informed that the terrorist leader "Timoshie Daldahnton" has
escaped the area and you are ordered to return to base as Alphas 2 and 3 complete the mission.
(Closing Scene) - Aegis thinks about his encounter with the The Mysterious Pilot of the Black
Raven, "Timoshi Daldhanton", while sitting in his bathroom. Afterwards he watches a news brief of
an attack in the city conducted by the Terrorist group.
Mission 3: "Die Zauberflote" - September 23rd, A.D 2050
Protect the Space-Fleet from the attackers long enough to buy them time so that they can prepare to
"Fold".
Choose your Fighter:
1.) VF-11B "Thunderbolt"
2.) VA-3M "Invader"
3.) VF-1X-Plus "Super Valkyrie" with Fast Pack system.
(Opening Scene) - Alpha Squadron launches from a Space Carrier in the midst of the VFX Fleet,
After Launch, destroy the 5 fighters who are swarming over the Vessel, without hitting your ship.
At about 50 seconds before the fleet can initiate "Fold", a Lone VF-17 "Nightmare" will attack,
destroy him quickly. You will soon learn that the attackers are from the "Critical Path
Corporation", only to be attacked by 2 squadrons of 3 fighters each. Don't fail now, only 30
seconds left before the fleet can escape.
After destroying the 2 squadrons, the President of the "Critical Path Corporation", will make an
appearance in his Red VF-17 "Nightmare" and challenge you to a fight. He has a device equipped on
his fighter that temporarily disrupts your ability to get a positive missile lock on him. You'll
know the device is active by the blur on your screen and the vain attempt of your computer to lock-
on. This device only works for a couple seconds at a time, so be ready and launch your missiles as
rapidly as you can when you see an opening. The red "Nightmare" likes to keep it's distance and
closes in only when transforming into "Battroid" Mode, you can either follow suit and shoot at each
other with guns (you will take a couple pings of his gunfire in the process). Or you can fly-by and
shoot him with your missiles before he can change back into "Fighter" mode and use that damned
device again. "Brando" rarely releases missiles, but when he does, it's usually in very large
clusters, if you don't want to get hit, make sure you release "Chaff".
After a couple direct hits, "Brando" will leave the area, and the Countdown will begin for the
Fleet to complete their "Fold". "Aegis" and Captain "Gilliam" will fly back to the Space Carrier
once all of the fleet succesfully blast off.
(Closing Scene) - You are given a close-up view of the Red VF-17 "Nightmare" and it's pilot
"Manfred Brando", the president of the "Critical Path Corporation". You will also learn that they
have developed a new device to disrupt the targetting system of fighters, as you've just personally
witnessed and experienced. In the Mission Debriefing room, Capt. "Gilliam" swears that he will
destroy "Brando".
Mission 4: "Snow White" - October 4th, A.D 2050
Destroy the enemy fortifications, and the renegade VB-6 "Konig Monster".
Choose your Fighter:
1.) VF-1X-Plus "Valkyrie"
2.) VF-11B "Thunderbolt"
3.) VA-3M "Invader"
(Opening Scene) - Flying through the snow covered canyons at high speed, "Gilliam" and "Aegis",
prepare to attack the enemy fortifications at the end of the canyon.
Fly in between the canyon walls, if you are playing on easy mode then your fighter won't recieve
any damage if you scrape into the walls. You'll probably notice that you are going pretty fast and
you won't be able to transform your valkyrie into any other mode. There will be a total of 5 mechs
scattered at intervals along the floor of the ravine, Decrease your thrust to 25%, and try to fly
as low as possible so that you have time to lock-on with your missiles and fire before they
disappear beneath you.
Midway through the ravine will be a tall vertical spire blocking your path, fly around it. As you
are about to exit the ravine you are warned that an enemy is fast approaching from behind, only to
blast past you and out into the open. It turns out that the pilot of the mysterious fighter is an
Ace pilot by the name of "Marfokina Banrose", and she is somehow acquainted with "Gilliam". You
have to face off against her, but strangely enough, she doesn't attack. Fire your missiles after
her until she decides to give up and escape. She will break off only to be chased after by
"Gilliam", who leaves you in charge of completing the mission on your own...Gee, thanks again...
The scene will change and your Fighter will immediately change into "Battroid Mode" before landing
inside the enemy fortifications. Immediately move forward into the enclosure ahead and destroy the
Rocket mech inside. The best thing to do is to press "L1" which will cause your mech to jump
upwards, then immediately hold down "L2" at the same time...This will cause the mech to hover. now
simply press forward on the stick and the "Battroid" will glide forward without having to slowly
walk on the ground. Hide behind the wall and then pop out, shooting the enemy mech with your guns
till it is destroyed. The camera will then automatically point towards another enclosure which
conceals a gun turret, keep your distance and hit it with your guns and missiles.
There is another gun turret concealed in the forest to your right, hover and circle him while
shooting with your guns, he won't be able to hit you. In another enclousre to the far north, you
will find a Gun Turret protected by a Missile Tower, take care of the pesky tower first amd then
destroy the guns. It is advisable to change into "Gerwalk" mode for this part, by pressing up on
the analog stick the "Gerwalk" will rise and by pulling down on the stick the "Gerwalk" will fall.
use this technique to escape gunfire and missiles. Pressing "L1" will boost the "Gerwalk" forward a
short distance, and pressing "L2" will give you a backwards thrust in case you need to break away.
Pressing both "L1" and "L2" at the same time will allow you to move side to side with the "Gerwalk"
allowing you the ability to strafe, and hide/pop out of corners.
Another missile tower is located on a patch of bare ground just outside the base, followed by
another just down the road. A Gun Turret lies in wait in a fortress not too far from where you are,
but beware, it is gaurded by a Rocket Mech, take care of the mech before destroying the turret.
There is a fortification very close to the one you are now in with a pesky Missile Tower and Gun
Turret, be careful not to get too close to them while taking out the other targets as they will
surely fire at you, destroy them once you are finished with the other targets. Somewhere off in the
distant forest is a Rocket Mech, just fly up behind him and thrash him before he can return fire.
Once the Rocket Mech is destroyed you will recieve an urgent message from "Alpha 2" warning you of
an approaching Mech. You will see it falling out of the sky, turn into "Fighter" mode and try to
land as many missile hits as you can before it touches down. This enemy is really tough, it is a
VB-6 "Konig Monster", a heavily armored destroid with 4 plasma cannons on the top. Turn into
"Gerwalk" mode and proceed to strafe him with your guns while firing missiles. He's very slow
moving so try and keep behind him as much as possible, that way he can't fire his weapons. Once he
is destroyed, you will be greeted with A missile salvo coming from yet another "Konig Monster" down
the road, dispatch him like you did his partner.
Your controller will call you and declare that the mission is now complete, but, after "Aegis" asks
about the whereabouts of Capt. "Gilliam" you are sadly informed that he has dissapeared off radar
and is now presumed MIA (Missing in Action).
(Closing Scene) - "Aegis" cannot believe that his captain is dead and wonders how such a thing
could happen to an Ace Pilot like "Gilliam", due to the decrease in the flight crew from the last
mission, two new pilots are transferred into the squadron to make up for the loss. They are "Syun
Tohma" and "Suzie Newtlett". You are now made the new Flight Leader for "Alpha Squadron".
Mission 5: "Moby Dick" - October 14th, A.D 2050.
Destroy the approaching enemy fleet of destroyers and their main vessel, the "Attacker".
Choose Wingman: (who will be your partner for the next 2 missions)
1.) "Syun Tohma"
2.) "Suzie Newtlett"
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