Lego Racers - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Lego Racers - Strategy Guide (Page 02).
Now for the sandy paths in the track. If you go anywhere that has a large
turn or flat surface sand will be on of those places. There is one at the
beginning of the race when you are just getting up from the very step hill
(where the sand looks like its pointing forward) and there is another on
where you are about to get to the finish line. It's near where the tower
will later fall on the second lap.
################################################################################
================================================================================
--------------------------------------------------------------------------------
Circuit 2 (Hosting Champion: King Kahuna)
King Kahuna says: "Me, King Kahuna, beat you like tribal drum... And
do victory dance. Ook-ah-ook-ook! (Continues to dance chanting 'like some
madman')"
Tracks: Tribal Island Adventure, Royal Knights Raceway, Ice Planet Pathway,
Amazon Adventure Alley
====================
General Strategy
====================
I Have not raced or earned this circuit yet....
But I have an idea of what he does.
King Kahuna likes using a level one shield. The best defense is by turboing
around him. It is very difficult to shoot at him because he is usually protected
by the shield powerup.
[Note: This Following is from Alex Tsiatas ]
On this circuit I stock up on white blocks and use the warp turbo boost as
often as possible.
[End Note]
====================================
Tribal Island Adventure Strategy
====================================
This is not much of a strategy since I haven't raced on this track at all. The
only information I can provide to you is all the shortcuts, from this track and
down.
--Tribal Island Adventure Shortcut: (The first shortcut) As you approach the
second left hand corner there is another gap for you to cut through straight
after the white obilisk on the left. Stay on the ledge to avoid slowing down.
(Second Shortcut) Just after the cave entrance is a hidden tunnel leading off
to the left.
(Third Shortcut) If you miss the second shortcut turn left almost immediately
onto a long ledge with a green powerup at the end.
[Note: This Following is from Alex Tsiatas ]
On Tribal Island Trail, I not only warp, but I put oil slicks behind all of
the blue powerups. There is a power plus brick in the water on the right at
the beginning.
[End Note]
==================================
Royal Knights Raceway Strategy
==================================
--Royal Knights Raceway Shortcut: After the second left hand turn Just behind
this tower and before the waterfall is a hidden passage
that cuts out a corner.
[Note: This Following is from Alex Tsiatas ]
On Royal Knights Raceway, on the right hand curve right
after the waterfall if you stay as far to the right as possible (on the
grass) there are 3 "power plus" blocks.
[End Note]
================================
Ice Planet Pathway Strategy
================================
--Ice Planet Pathway Shortcut: Drive through the archway on the left halfway
around the track for an "alternative" route. On the way pick up all the white
and green powerups for a easy time warp!
(Second shortcut) At the corkscrew spiral bends cut left over the top of the
ridge just before the stalagmite to miss the corner and save lots of time!
[Note: This Following is from Alex Tsiatas ]
On Ice planet pathway I also try to warp all the time. In the time race of
this, blue powerups appear, meaning they must be used for something on that
track, but I can't figure out how, maybe it's something like the secret on
Magma Moon Marathon.
[End Note]
====================================
Amazon Adventure Alley Strategy
====================================
--Amazon Adventure Alley Shortcut: Drive through the waterfall to find a secret
passage.
[Note: This Following is from Alex Tsiatas ]
On Amazon Adventure Alley, I always go through the waterfall and get a power
plus brick, then go back on the real track, get a green, and get 2 more
power plus bricks. Then after warping, get a green, and 3 more power plus
bricks, warp again, and it saves like 20 seconds off the normal lap time.
[End Note]
################################################################################
================================================================================
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Circuit 3 (Hosting Champion: Basil The Bat Lord)
Basil The Bat Lord says: "Hisssss, don't expect to win, not against the
frightful powers of Basil the Batlord!"
Tracks: Knightmare-athon, Pirate Skull Pass, Adventure Temple Trail,
Alien Alley Asteroid
====================
General Strategy
====================
I Have not raced or earned this circuit yet....
But I have an idea of what he does.
Basil the Batlord likes using the lightning wand. If you pass Basil The Bat
Lord, then you better have a shield powerup prepared for use. Then hope it lasts
long enough to get a turbo to get out of his range. The best way to do this
would be to use a Level one Blue powerup (shield) and then try getting the
closest turbo you can find.
=============================
Knightmare-athon Strategy
=============================
--Knightmare-athon: There Is No Shortcut... What!? This has been confirmed with
a contact at High Voltage who wrote the game!
[Note: This Following is from Alex Tsiatas ]
On Knightmare-athon, I warp as often as I can to stay away from Basil the
Batlord.
[End Note]
==============================
Pirate Skull Pass Strategy
==============================
--Pirate Skull Pass Shortcut: On the final left hand bend there's a very small
shortcut under a stone block if you veer to the left.
[Note: This Following is from Alex Tsiatas ]
On Pirate Skull Pass, on the first right hand turn, stay as right as
possible to go on a ledge with a power plus brick. On the following left
turn, stay to the left for a power plus brick. Then there is another power
plus brick between the rocks, another one after the 2nd rock, and another
between 2 rocks on the left later on. The secret passage has 2 power plus
bricks, it's usually not worth it to go in, because there is a green if you
go the real way.
[End Note]
=================================
Adventure Temple Trail Strategy
=================================
--Adventure Temple Trail Shortcut: Right at the start of the track, there is a
hidden passage behind the right-hand stone figure.
[Note: This Following is from Alex Tsiatas ]
On Adventure Temple Trail, at the beginning, there is a sunken area just
after the green/yellow powerups on the left with 2 power plus bricks. At the
part where the jewel is, right before it, go right or left for 2 more power
plus bricks. The part with the big statues is hard, just be patient, and
after that, the track splits, one passage has a red and the other has 2
whites, I forget which is which. Then near the end when the track splits
into 3 paths, MAKE SURE you DON'T go in the one with the Mummy's Curse in
it, there always is one, and it can "switch places," it annoys me so much...
[End Note]
===============================
Alien Rally Asteroid Strategy
===============================
--Alien Rally Asteroid Shortcut: Just after the big lightning-throwing obstacle
the track enters a tunnel again. Where the track turns left shoot the wall to
reveal a secret route.
[Note: This Following is from Alex Tsiatas ]
On Alien Asteroid Rally, aliens can fly above you and make you go backwards
for a while, use shields, because they waste about 6 seconds. The secret
passage has enough power plus bricks and a green so you can warp at the end
of it and not worry about which way to go at the end of it cause often you
go the wrong way!!
[End Note]
################################################################################
================================================================================
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Circuit 4 (Hosting Champion: Johnny Thunder)
Johnny Thunder says: "Hey there, I have to warn you, me and my car
are ready to race, but good luck anyway."
Tracks: Desert Adventure Dragway, Magma Moon Marathon, Dark Forest Dash,
Imperial Grand Prix
====================
General Strategy
====================
I Have not raced or earned this circuit yet....
But I have an idea of what he does.
Johnny Thunder likes using the grapple powerup, or better known as the spear on
this guide. Again, the best defense is the shield powerup.
[Note: This Following is from Alex Tsiatas ]
The tracks are mirrored, so just to what you're supposed to on circuit 1
except switch left and right. Same goes with circuits 2 and 5, and 3 and 6.
[End Note]
===================================
Desert Adventure Dragway Strategy
===================================
[Note: This Following is from Alex Tsiatas ]
On Desert Adventure Dragway, which I agree with you in saying it's a cool
track, if the 2nd secret passageway is open, get a red 1st, then get all the
power plus bricks, and right after the 3rd one, launch the missles inside
the secret passage and they will go BACKWARDS through the track to hit
racers behind you in the running order! This is so cool, try it!!!
[End Note]
==============================
Magma Moon Marathon Strategy
==============================
[Note: This Following is from Alex Tsiatas ]
On Magma Moon Marathon, the complicated secret passage is even more
complicated. What you said, by going through red, blue, red, doesn't always
work. At the beginning of the track, there is a thingey with the colors of
the bricks, just follow them and you'll do fine. Also, when you go through
the red thing, you hear a high note, the blue things are low notes. The
jingle that you hear when you open the secret door also sounds when you go
past it. That jingle is the sounds you are supposed to make, in order. Also,
if you open the secret door, it closes afterward and the code changes. At
the triangle of blocks for the shield secret passage there is a shield
powerup hidden behind a block near there, look for it.
[End Note]
===========================
Dark Forest Dash Strategy
===========================
None Yet
==============================
Imperial Grand Prix Strategy
==============================
None Yet
################################################################################
================================================================================
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Circuit 5 (Hosting Champion: Baron Von Barron)
Baron Von Barron says: " Aaah, zo it iz you. I, Baron von Barron, shall race
you, und I shall vin. Hmm."
Tracks: Amazon Adventure Alley, Ice Planet Pathway, Royal Knights Raceway,
Tribal Island Trail
====================
General Strategy
====================
I Have not raced or earned this circuit yet....
But I have an idea of what he does.
Baron von Baron likes using the level three (3) shield. Hopefully you have
mastered using the warp, powerup combination, by this time. It will allow you to
get in front and stay in front of Baron and if not, then it will be difficult to
stay in the lead.
[Note: This Following is from Alex Tsiatas ]
I do the same things as circuit 2, there are also the same opponents as
circuit 2 except Baron von Barron replaces King Kahuka.
[End Note]
====================================
Amazon Adventure Alley Strategy
====================================
None Yet
================================
Ice Planet Pathway Strategy
================================
None Yet
==================================
Royal Knights Raceway Strategy
==================================
None Yet
====================================
Tribal Island Adventure Strategy
====================================
None Yet
################################################################################
================================================================================
--------------------------------------------------------------------------------
Circuit 6 (Hosting Champion: Gypsy Moth)
Gypsy Moth says: " Sooo, you think you can outrace a veteran pilot
like me? I'd like to see you try it!"
Tracks: Alien Race Asteroid, Adventure Temple Trail, Pirate Skull Pass,
Knightmare-athon
====================
General Strategy
====================
I Have not raced or earned this circuit yet....
But I have an idea of what she does.
Gypsy Moth likes using the missile powerup combination. Remember that you should
use high level turbos (any level) and a shield (also any level) at the same time
while trying to go past her. She won't miss if she shoots missiles at you!
[Note: This Following is from Alex Tsiatas ]
I do the same stuff as circuit 3, but this circuit is MUCH harder. I think
it is the hardest one.
[End Note]
===============================
Alien Rally Asteroid Strategy
===============================
None Yet
=================================
Adventure Temple Trail Strategy
=================================
None Yet
==============================
Pirate Skull Pass Strategy
==============================
None Yet
=============================
Knightmare-athon Strategy
=============================
None Yet
################################################################################
================================================================================
--------------------------------------------------------------------------------
Circuit 7 (Hosting Champion: Rocket Racer)
Rocket Racer says: "At last! A worthy opponent, but if you want to be the best
you have to race me on my own track! Are you ready? I'll be waiting for you...at
the finish line!"
Tracks: Rocket Racer Run
====================
General Strategy
====================
I Have not raced or earned this circuit yet....
But I have an idea of what he does.
The Rocket Racer likes using the Turbo Warp powerup combo and the missile
powerup combo. The key here is to save those white powerup bricks so when you
pick up a green power up, you'll be ready for a warp turbo. Unless you warp at
least two to four (2-4) times during the race, Rocket Racer will leave you in
the dust.
[Note: This Following is from Alex Tsiatas ]
Yes, I HAVE beaten the Rocket Racer!!!!!
First, Veronica Voltage talks to your racer, and says, "Congratulations!
You've proven yourself to be a true LEGO Champion! But it's not over
yet...there's someone waiting to meet you." A door opens and Rocket Racer
appears, the words "Rocket Racer" appear on screen. He says, "At last! A
worthy opponent, but if you want to be the best you have to race me on my
own track! Are you ready? I'll be waiting for you...at the finish line!"
[End Note]
===========================
Rocket Racer Run Strategy
===========================
--Rocket Racer Run Shortcut: Shoot "the doorway" to reveal a hidden space warp.
[Note: This Following is from Alex Tsiatas ]
WARP WARP WARP WARP WARP WARP WARP WARP WARP WARP WARP
if you want to win.
The manual says that you need to know how to powerslide, I still beat it
without powersliding.
Here's a bug that I found:
If you do a versus race on Rocket Racer Run, and one person warps through
the secret passage, and the other player immediately follows, the first one
through get's a white screen for that half and can't see where to go, this
has happened twice to me, I don't know if it happens to anyone else.
[End Note]
_/_/_/_/_/_/_/
_/ Time Race _/
_/_/_/_/_/_/_/
In this mode, you can select any beaten circuit's tracks to race on. Every track
in the beginning has no record time, so that means you have to make it. The only
possible way to make a record for the chosen track is to beat the racer Veronika
Voltage. She has a set path in EVERY track and she never changes it. Also she is
not a real racer, but rather a ghost racer (in most cases in other race game
options). If you lose her you can choose whether or not to race again (or
before/during the race you can restart). If you beat her, your current time will
be saved (on PC, it will be automatically saved, but on Nintendo 64? and
PlayStation a memory card is needed.) If you choose to race in again in both
cases you will not only racer Veronika Voltage, but yourself also! The weird
thing about racing yourself is that your twin racer will be a ghost and WILL go
through any shortcuts you took previously (that need to be either blown up or
activated), but you cannot unless you blow up/activate it yourself manually.
(Here is a general strategy to use for racing Veronica Voltage)
Since Veronica is only played on the time trial tracks, she likes to use all
levels of turbos. It is best to try and save power bricks for the warp turbo.
It's O.K. if she gets ahead of you in the beginning of the race, but just keep
saving up turbos and white powerup blocks to warp ahead on the track and
eventually you can catch up.
_/_/_/_/_/_/_/_/_/
_/TIPS & TRICKS _/
_/_/_/_/_/_/_/_/_/
The yellow powerup with 3 power plus bricks is the Mummy's Curse. It drops a
mummy head floating above some green smoke. It doesn't harm you, but other
cars who run over it will turn a shade of green, get a circling mummy head
over them, and the car will go slow down, and go out of control for about
6-7 seconds. If you have it, it is VERY ANNOYING. If you hit a car with the
Mummy's Curse, the Curse transfers from the car you hit to your car. If a
car with the Curse hits another car, the 2nd car gets the Curse and the 1st
one gets rid of it. You can sometimes get it while warping, you know this if
your car turns green in the middle of the warp, then the mummy head takes
awhile to actually start circling you.
Depending on what type of race kart or car you have, it will definitely affect
how you race. For example if you use a car like the Rocket Racer's car, then
your turns will be easier for you to perform. But this also depends on how many
blocks and how large the blocks are. If you choose a kart like the medieval
kart, then it will be easy for it to tip over from side to side, but you'll have
better acceleration. Those are just examples.
Speed Burst At the Start: To get a turbo (Green flame) at the start of the race,
wait till the time counts down. When it reaches one, look closely at the number.
When the number looks like its about to disappear immediately press and hold
accelerate. If you did this correctly you will burst with a turbo (The
equivalent to a green block + 1 white block).
Don't use your green power up (green block + 3 white blocks ) near the finish
line or inside or before a cave. Why? Because it will either warp you to a short
distance or warp you further back or in the EXACT same place you activated your
powerup! It's better to do it at around 3 to 4 turns before the actual finish
line comes up.
Use Basil the Bat Lord's Car Parts: On circuit mode beat Basil the Bat Lord's
circuit in 2nd or 3rd. Play Johnny Thunder's circuit and come in 1st. Go to
build mode. Make your driver and license as normal. Select Johnny Thunder's
chassis and go to quick build. Go to quick build again and you'll see fire at
the back of the car. Go to build then press B until all the parts are off the
chassis. Then you can change to Basil the Bat Lord's set without winning it!
(After entering the build mode do not leave until you finish building your car.)
Using more than one code at a time: To use more than one code enter one code,
exit, start a race, quit, go back, enter the next code, and repeat until you
have all the codes you want. Using this you can have flying drivers with no
driver in the kart/car for example.
_/_/_/_/_/_/_/_/_/_/
_/C O D E S_/
_/_/_/_/_/_/_/_/_/_/
==============
General Codes:
==============
*Note: If you forget how to enter the codes (even with the description for it
below), remember to enter these codes select the Build option from the Main Menu
and then go to the Make License screen. Enter these codes as a Driver's name.
*Note: Enter only the letters and not the brackets "[]"
Disable ALL cheats
Enter BUILD mode and create or edit a driver. Select Make A License from the in-
game menu and name the driver [ NMRCHTS ] as the driver's name. This will not
allow you to enter cheats/codes into the game (while it's on and running that
is...).
Unlock All Hidden Characters
Enter BUILD mode and create or edit a driver. Select Make A License from the in-
game menu and name the driver [ HIDDNKARACTRS ] as the driver's name. This will
unlock every racer in the game!
No Slow Down
Enter BUILD mode and create or edit a driver. Select Make A License from the in-
game menu and name the driver [ NSLWJ ] as the driver's name. This will make
your car NOT slow down when driving on grass, sand, and other types of ground.
Fly Mode
Enter BUILD mode and create or edit a driver. Select Make A License from the in-
game menu and name the driver [ FLYSKYHGH ] as the driver's name. This will also
unlock the rocket car.
Only Shooter Attacking Power Ups Are Available
Enter BUILD mode and create or edit a driver. Select Make A License from the in-
game menu and name the driver [ PGLLRD ] as the driver's name.
Only Mine Power Ups Are Available
Enter BUILD mode and create or edit a driver. Select Make A License from the in-
game menu and name the driver [ PGLLYLL ] as the driver's name.
Only Turbo Power Ups Are Available
Enter BUILD mode and create or edit a driver. Select Make A License from the in-
game menu and name the driver [ PGLLGRN ] as the driver's name.
Only Grapple Power Ups Are Available
Enter BUILD mode and create or edit a driver. Select Make A License from the in-
game menu and name the driver [ RPCRNLY ] as the driver's name.
Rocket Racer Run Mirror Track
Enter BUILD mode and create or edit a driver. Select Make A License from the in-
game menu and name the driver [ LNFRRRM ] as the driver's name. This will make
your racer race on the Rocket Racer Run track backwards.
Highest Power Up Level Is ALWAYS Activated
Enter BUILD mode and create or edit a driver. Select Make A License from the in-
game menu and name the driver [ MXPMX ] as the driver's name.
Faster game
Enter BUILD Mode and create a new driver (or edit an existing one.) Go to MAKE
LICENSE and enter the [ FSTFRWD ] as the driver's name.
No Wheels
Enter BUILD mode and create or edit a driver. Select Make A License from the in-
game menu and name the driver [ NWHLS ].
No Chassis
Enter BUILD mode and create or edit a driver. Select Make A License from the in-
game menu and name the driver [ NCHSSS ].
No Driver
Enter BUILD mode and create or edit a driver. Select Make A License from the in-
game menu and name the driver [ NDRVR ].
==================
Nintendo 64 Codes:
==================
<<<<<<<<<<<<<<<
|GameShark Codes|
>>>>>>>>>>>>>>>
*Following Code by SilverSurfer9d9@aol.com*
To get everything (car sets, players, and circuits, including Veronica
Voltage and Rocket Racer) enter:
812576D4 FFFF [As 2 seperate codes]
812576D6 FFFF [Both must be on]
*Following Codes by the Game Shark Creators Club*
Normal Activator 1 Quantity Digits
Quantity Digits
Button Pressed to Activate
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
00 ---> No Buttons
01 ---> Right Directional Pad
02 ---> Left Directional Pad
04 ---> Down Directional Pad
08 ---> Up Directional Pad
10 ---> Start Button
20 ---> Z Button
40 ---> B Button
80 ---> A Button
Multi Buttons
To use any combination of buttons, like, press Right Directional and Z to enable
the codes. Just add the two digits up for Right Directional and Z. 01 plus 21
equal 21, so 21 would enable the codes when you push Right Directional and Z on
the Controller 1
Normal Activator 2 Quantity Digits
Quantity Digits
Button Pressed to Activate
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
00 ---> No Buttons
01 ---> C Right Button
02 ---> C Left Button
04 ---> C Down Button
08 ---> C Up Button
10 ---> R Button
20 ---> L Button
Multi Buttons
Same as Activator 1!
NOTE: To use these codes, 'D1' at the beginning, you must have GameShark Pro
Version 3.0 or Higher for Nintendo 64!
Dual Activator Quantity Digits
Quantity Digits
Button Pressed to Activate
0000 ---> No Buttons
0001 ---> C Right Button
0002 ---> C Left Button
0004 ---> C Down Button
0008 ---> C Up Button
0010 ---> R Button
0020 ---> L Button
0100 ---> Right Directional Pad
0200 ---> Left Directional Pad
0400 ---> Down Directional Pad
0800 ---> Up Directional Pad
1000 ---> Start Button
2000 ---> Z Button
4000 ---> B Button
8000 ---> A Button
Multi Buttons
Same as Activator 1 & 2!
1M Master Bryan's Activator 1 P1 D009A488 00??
2M Master Bryan's Activator 2 P1 D009A489 00??
1D Master Bryan's Dual Activator P1 D109A488 00??
1 Have All Tracks & Building Pieces 812576D4 FFFF
812576D6 FFFF
Circuit Mode Codes
2 1st Character (P1) Points Modifier 812550A2 ????
3 2nd Character Points Modifier 812550A6 ????
4 3rd Character Points Modifier 812550AA ????
5 4th Character Points Modifier 812550AE ????
6 5th Character Points Modifier 812550B2 ????
7 6th Character Points Modifier 812550B6 ????
==================
PlayStation Codes:
==================
None Yet
=========
PC Codes:
=========
None Yet
_/_/_/_/_/_/_/_/_/_/_/_/_/
_/W E B S I T E S_/
_/_/_/_/_/_/_/_/_/_/_/_/_/
Check these websites related to Lego Racers and other Lego Media & Lego Group
titles. (Some sites that aren't included with a & "www." may need it.
Site Address
--------------------------------------------------------------------------------
Lego Group
Lego Media
Secrets of The Game Sages
GameFAQs
Cheats Code Center
Video Game Strategies
The Lego Central Geocities.com/EnchantedForest/Palace/4090
LEGO Ergo Sum
LEGO Discussion Board news:rec.toys.lego
_/_/_/_/_/_/_/_/_/_/_/_/
_/ R E V I E W S _/
_/_/_/_/_/_/_/_/_/_/_/_/
=====================================
A Review by godking from Epinions.com
=====================================
Title: Lego Racers - Fun, but Limited.
Pros: Beautiful graphics, fun game, build your own car!
Cons: No multiplayer worth mentioning
LegoRacers is silly fun, and a good racing game, but make no mistake - this is
purely a kiddie game at heart.
Firstly, yes, it's true: you can build your own little Lego car in this game -
and additional block sets (Island, Pirate, etc.) become available as you
complete races. However, these designs in no way affect the speed of your car -
disappointing to say the least - you'd think they could at least include
streamlining physics so that giant square cars drive slightly slower than sleek
racers, or that tall cars tip over more than low-slung ones. Of course, this
would remove some of the fun of designing your own car - like I said, this is a
kiddie game at heart. (The irony that this game provides a more back-to-basics
approach to Lego building than some modern Lego itself is not lost on me.)
The game itself tosses realistic physics to the wind - this is essentially a
knockoff of the Super Mario Kart games, complete with the assorted powerups of
that series that are just lying around on the track. They've spruced up the
powerup system somewhat by adding in "modifier" blocks that make your powerup,
well, more powerful, each time you pick up the modifier block - my favorite is
the "speed-up" powerup that becomes a rocket engine, then two rocket engines,
then a super rocket so powerful it lifts you off the ground and flies you, and
then finally opens a spectacular-looking wormhole and teleports you forward on
the track. Still, at its heart, this is Lego Mario Kart - not a bad thing, as
the Mario Kart games are excellent examples of the best in kiddie racing.
The game looks spectacular. The hefty system requirements (I do believe this is
the first kiddie game that requires a Voodoo2 accelerator or better) pay off as
the game delivers gorgeous Lego-ish visuals. Kids will be enthralled - hell,
adults will be enthralled. I know I was. The music is chipper and non-repetive,
perfect for kids.
And, ultimately, that's all this is: a kiddie game. Not because it's Lego, not
because it's simple - neither of those are bad - but because there's no
multiplayer option. I would dearly love to kick my friends' asses with my
cooler-than-theirs Lego cars, but no dice. There's a two-player split-screen
option, but for the additional oomph this game requires in hardware necessities,
I expect a little better. Surely kids would wanna race each other on LANs/
Nursery LANs or something/ It's a good idea!
Still, this is a fun little game - limited, and probably of short lifespan for
older kids and grown-up kids such as myself. But it's fun nevertheless, and its
cheap price makes it worth the money.
_/_/_/_/_/_/_/_/_/_/
_/QUESTION & ANSWER_/
_/_/_/_/_/_/_/_/_/_/
These questions were kindly answered by the Lego Media Manager, Jeff James. They
were all asked through email, so that would explain why a few of the answers are
short.
Q: Was there originally more tracks to race on in the rocket racer circuit?
A: No, not that I know of.
Q: In the movie-clip intro for the game they show a pit stop with a bunch of
LEGO men and the media. Would there have been a pit stop in the game?
A: Unfortunately, no.
Q: Is it possible to have an actual race in the test grounds?
A: Nope.
Q: [In the earlier version (development) of LEGO Racers, was] ...there a
shortcut for Knightmare-athon [racetrack]?
A: There may not be -- an earlier development version had a shortcut in the
canyon lined with giant broomsticks. Hitting a protruding boulder in that
canyon opened up a secret pathway.
I think that the track was re-designed after that, however - I don't think
there is a shortcut in the final retail version.
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