Legend Of Mana - Strategy Guide (Page 07)
Below are the cheat codes, hints and help for Legend Of Mana - Strategy Guide (Page 07).
9) ???
10) Bud:
"Lisa's twin brother. He thinks that he is a great sorcerer, though
he still has much to learn. He was run out of the Academy of Magic
because he was too mischievous. His magic frying-pan was once his
mother's."
11) Lisa:
"A better sorcerer than her twin brother. She carries around her
father's broomstick."
12) ???
13) ???
14) Inspector Boyd:
"A little man with a rerally loud voice that could even reach a
nearby "land." He might be the most honest and kind-hearted man you
will ever meet."
15) Sandra:
"The notorious jewel hunter who steals only the most brilliant
jewels. Her daring thefts resulted in secret admirers of her work."
16) Alex:
"A mild-mannered geologist who also has a shop in Geo. He only keeps
the shop open for income to fund his research."
17) ???
18) ???
19) Pelican:
"The mail carrier who delivers practically everything. She often
makes mistakes, and is not always on time, but she does not seem to
care."
20) Li`l Cactus:
"A shy little cactus. He is a cactus of few words, but he happens to
be thinking about many things."
21) Pokiehl:
"The poet of Truth. He is one of the Seven Wisdoms, and was a hero
who was called "the Messenger of the Cosmic Truth.""
22) Tote:
"An ancient turtle who is one of the Seven Wisdoms. He only
introduces himself as "Turtle," and always speaks in a mild manner."
23) ???
24) ???
25) Watts:
"A master blacksmith who becomes so absorbed when working that he
often forgets things."
26) ???
27) Duelle:
"An onion warrior. He likes everything straight-forward, and hates
people like Niccolo with a passion."
28) Miss Yuka:
"The owner of Domina's only inn. She insists that she is a canary,
but there are rumors that she is really a Chocobo. Addressing her as
"Miss Yuka" is a must."
29) ???
30) ???
31) Mark:
"The owner of Domina's item shop and also Rachel's father. He really
loves his family, but they seem to be a little sick of his overdose
of love."
32) Jennifer:
"Mark's wife, who likes spending time outside his shop. She says
anything that crosses her mind."
33) Rachel:
"The daughter of Mark and Jennifer. She hardly talks, and does not
become too friendly with anyone. She is sick of her Faerie-like
appearance and the room decor."
34) Rev. Nouvelle:
"The caretaker of the church on Domina's outskirts. He is a kind-
hearted man who is full of knowledge, from how to catch Rabites to
the history of this world."
35) Meimei:
"A glamorous fortune teller. She led a luxurious and exciting life,
but now she seems to be saving money for her old age."
36) Capella:
"An itinerant performer. He was inspired by Pokiehl's verses and
decided to go on a journey to send his audiences a message of some
sort."
37) Diddle:
"Plays music for his performing partner, Capella. A kind-hearted,
sensitive boy who speaks very slowly."
38) Rubens:
"A man who has given up everything. He is hiding the fact that he is
the Jumi of Ruby."
39) Prof. Bomb:
"The leading pioneer of Golem development, who toils in a small
laboratory in the Junkyard. Also a woman-chaser."
40) Roger:
"He met his true fate when he found divinity within his pet dog,
Putty, while working as a miner with Dudbears. Since then he has
become a man of faith."
41) Putty:
"Roger's pet dog. He was made into a religious icon, but he is just
a dog."
42) Count Dovula:
"Guardian of the ruins, he is also the leader of the Succubus clan."
43) ???
44) ???
45) ???
46) ???
47) Teapo:
"A magical life-form with a kind heart. She things she is a jewelry
collector, but most of them are glass fakes that Niccolo sold to \
her."
48) ???
49) ???
50) Magnolia:
"A doll with a Fire Stone core which Anuella the Witch made a
thousand years ago. She lives at the Junkyard, without any hope or
will."
51) ???
52) ???
53) ???
54) Louie:
"The caretaker of the magical creatures at the Junkyard. He is an
old magical creature himself, and he understands the anger and the
sorrow they feel."
55: ???
56) ???
57) ???
58) ???
59) ???
60) ???
61) ???
62) ???
63) ???
64) ???
65) ???
66) ???
67) Sproutlings:
"Little creatures that seem to appear out of nowhere and end up
living in any town. They all share the same mind with each other."
68) Gaeus:
"A huge face on a mountainside that is also one of the Seven
Wisdoms. He always has answers to any questions."
69) ???
70) Flowerlings:
"When a flower blooms on a Sproutling's head, it becomes a
Flowerling. There are males and females, but the only difference
between the two seems to be appearance."
71) ???
72) Pirate Penguins:
"Penguins that have the tendancy to tell silly jokes a little too
often. Extremely proud of the fact that they are pirates, though
they don't seem to act like pirates that often."
73) Faeries:
"Deeply love nature and dislike humans. But they are still
interested in what humans are up to."
74: ???
75) ???
76) Nuns:
"Women who are in the process of spiritual training at Gato's
temple."
77) ???
78) Trent:
"The ancient tree that lives in the backyard at Home. He swallows
seeds to produce fruits and vegetables on his branches."
79) Boink:
"A strange creature that knows the links between dimensions. Those
who touch it will immediately fly to where its tail is."
-----------------------------------------------------------------------------
GOLEMOLOGY
-----------------------------------------------------------------------------
1) Golem's Composition:
"Q: What are the neccessary components? A: A completed body and logic
blocks. The body of the golem determines its power level, and the
logic blocks provides the action patterns of the weapons it equips."
2) Golem's Body:
"Q: What makes up the golem's body? A: At least one weapon or piece
of armor. A golem's body is made by combining a lifeball with one
weapon and up to three pieces of armor. Its preformance and
characteristic parameters reflect those of the materials."
3) Logic Blocks:
"Q: What makes up a logic block? A: Two pieces of equipment. Choose
two pieces of equipment from your list of armor, weapons, or
instruments. Each block provides certain action pattern for a golem."
4) Logic Grid:
"Q: What determines the size of the logic grid? A: The number of
armor pieces used for the golem's body. The larger the grid, the more
logic blocks it can hold, for a wider variety of golem actions."
5) Golem's Actions:
"Q: What determines a logic block's type? A: The combination of its
components. Try different equipment combinations to create blocks you
want for desired action patterns of your golem!"
6) Logic Types:
"Q: What determines a logic block's shape? A: The combination of its
components. All logic blocks have one of 11 shapes, and each block's
effectiveness derives from the components' parameters."
7) Attack Types:
"Q: What determines the golem's attack mode? A: The type of the
weapon used for golem's body. Some blocks cannot be assigned to a
golem if the block's attack type differs from the golem's attack
type."
8) Attack & Defense Level:
"Q: What determines golem attack and defense levels? A: The
characteristics of the weapons and armor used. Golem parameters such
as HP, attack and defense, and elemental levels, are determined by
the components used to make its body. This does not include logic
grid size and rate of malfunction."
9) Malfunction Rate:
"Q: How is the malfunction rate determined? A: The number of armor
pieces used as components. The higher the percentage shown on the
menu screen, the more frequently golem fails to deliver an attack. If
one action fails, actions connected by wedge-marks also fail to
deliver."
10) Choices of Action:
"Q: How does a golem decide which action to take? A: By referring to
its action gauge and calculating the distance to the enemy. The
logic grid has two axes. One is the action gauge, and the other is
the distance between the golem and the enemy."
-----------------------------------------------------------------------------
EQUIPMENT
-----------------------------------------------------------------------------
1) Knife:
"A dagger. It comes in many different styles, and much work goes into
crafting the handle and blade. Most are designed to be practical. A
shield cannot be used with a knife. Although it has the shortest
reach, the rate of movement is the fastest."
2) Sword:
"A long sword. Most are double-edged and have sharp tips. The sword
is considered a holy weapon due to the precious metals it is made
from. It is wielded in one hand, so the rate of movement is average."
3) Axe:
"Also known as the hand-axe or hatchet, the axe is a single-bladed
weapon wielded in one hand. Often thought of as primitive, the rate
of its movement is slower than the sword."
4) 2H Sword:
"The ultimate in swords requires two hands. Yields epic damage when
swung in a wide arc. Cannot be used with a shield. It's quite heavy,
so the rate of your movement is slower."
5) 2H Axe:
"The two-handed axe is used for embedding a cold piece of steel in
your enemies. With an axe like this, who needs a shield?
Unfortunately, the sheer weight of this weapon will slow your
movement to a snail's pace."
6) Hammer:
"Knock some sense into your opponents with this huge two-handed
hammer. But don't complain about the slowest movement rate and being
unable to use a shield."
7) Spear:
"A great way to keep uglies at a distance. However, in actual combat
the spear is used in a variety of ways. Of course, a shield is out of
the question, and the shape of the weapon precludes fast movement."
8) Staff:
"Long staves such as these have multiple uses, and can hit an enemy
both up close and far away. Since they require both hands, a shield
cannot be used, and the rate of movement is slower than when wielding
a spear."
9) Glove:
"Nothing beats pummeling the enemy with these reinforced punching
gloves. Of course, proper boxing stance precludes the use of a
shield. Even though the attack range is short, the rate of its
movement is very fast."
10) Flail:
"Incredible power is gained when two or more staves are connected
with a chain. The rate of its movement is quite good, but it is
impossible to use a shield while wielding a flail."
11) Bow:
"With a bow, one can lay waste to enemies from afar, and thwack them
when up close, as well. Scoring a direct hit, however, requires much
practice. A shield cannot be equipped with a bow."
12) Shield:
"The smart sword or axe-wielder will always keep a shield handy.
From large, bejeweled shields to the familiar frying-pan lid,
shields vary greatly in size and strength."
13) Helm:
"Providing ample protection for the head, helms come in all shapes
and sizes, from great steel helms to upside-down pots. The round
shape of the helm helps deflect incoming blows."
14) Hat:
"Unlike helms, hats are often worn for the enchantments contained
within, rather than for physical defense. They often grace the heads
of well-known mages and priests."
15) Hauberk:
"there is a wide range of hauberk types, from highly-decorated
ceremonial hauberk to hauberk that is too heavy for practical use."
16) Robe:
"Oft worn by mages and clergymen, robes are often designed for other
purposes than mere physical protection, and are decorated with holy
symbols or arcane patterns."
17) Gauntlets:
"Gauntlets come in many shapes and sizes, but all of them help
protect the arms and hands from nasty cuts and bruises."
18) Ring:
"Even a small ring can help protect the finger. Some are plain,
while others are works of art, worn by those wise in the ways of
magic. Some rings are said to hold incredible power."
19) Boots:
"Heavy footwear for the combat enthusiast, boots give protection to
the feet, ankles, and shins from common nicks and scratches, where
needed most."
20) Sandals:
"Light footwear for the fashion-conscious warrior, sandals afford
less physical protection than boots, but they seem to protect best
against magic."
21) Armor:
"Completely protecting the head, torso, arms, and legs, armor gives
outstanding protection. However, very little additional armor can be
worn, because armor covers the whole body."
22) Mantle:
"Mantles are worn over the shoulders, and can be worn over any kind
of armor. Most protect against magical attacks."
23) Pendant:
"An accessory that can be worn under all types of armor, pendants
are used for their protective properties."
24) Harp:
"Harps are stringed instruments that can be used to perform magic
with an Elemental Coin. Such coins are gained by negotiating with a
Spirit."
25) Marimba:
"The marimba is a percussion instrument that can be used to play
magic with an Elemental Coin. The cycles of magic are determined by
the type of instrument, its main material, and the property of the
Elemental Coin used."
26) Flute:
"The flute is a wind instrument which can be used to play magic by
using an Elemental Coin. Elemental Coins are important because they
help determine the type and cycle of magic that will be played."
27) Drum:
"The drum is a percussion instrument which can be used to play magic
with an Elemental Coin. During negotiations with a Spirit, it is
important to play tunes the Spirit enjoys listening to."
-----------------------------------------------------------------------------
PRODUCE
-----------------------------------------------------------------------------
1) Garlicrown:
"White Family. A crown-shaped garlic clove that might make you feel
like royalty! + Chm. - Arr."
2) Conchurnip:
"White Family. A turnip shaped like a conch shell. + Pwr, Def, Agr,
Arr. - Mgc."
3) Sweet Moai:
"Purple Family. A sweet potato shaped like a Moai. It's pretty tasty,
actually. + Def, Mgc, Lck, Laz. - Skl."
4) Pear O'Heels:
"White Family. A pear shaped like a high-heeled shoe. + Pwr, Def,
Chm, Arr. - Spr."
5) Mangolephant:
"White Family. A mango that even has a pair of tusk-like knobs. +
Pwr, HP, Agr, Arr."
6) Apricat:
"Red Family. An apricot with whiskers and ears that makes it look
like a cat. + Def, Clm."
7) Diceberry:
"Red Family. The ones with seeds placed like an actual dice are very
rare. + Pwr, Agr."
8) Peach Puppy:
"Red Family. A peach with a dog-like face, and ear-like flaps. + Pwr,
Skl, Frd. - Sch."
9) Applesocks:
"Red Group. An apple that looks like a Christmas stocking. + Skl,
Chm, Clm, Ind."
10) Whalamato:
"Red Family. A whale-shaped tomato with a stem that looks like a
water spout. + Mgc, HP, Chm. - Def, Agr."
11) Spiny Carrot:
"Orange Family. A carrot with knobs like those on spiny shells. +
Mgc, Spr, Clm, Ind. - Skl."
12) Loquat-Shoes:
"Orange Family. It has a hole that is big enough to fit a baby's
foot. + Skl, Chm, Sch, Laz. - HP."
13) Bumpkin:
"Orange Family. A pumpkin with a scary face. There are some with sad
faces, too. + Pwr, Spr, Agr, Arr, Sch, Laz."
14) Honey Onion:
"Orange Family. An onion with honey stuffed inside. + Skl, HP, Spr,
Ind. - Pwr."
15) Orange'Opus:
"Orange Family. An orange with tentacle-like projections. + Def, HP,
Sch, Laz."
16) Citrisquid:
"Yellow Family. A lemon with a sharp top and tentacle-like
projections. + Mgc, Sch."
17) Springanana:
"Yellow Family. A coily banana that is rather hard to eat. + HP. -
Ind."
18) Cornflower:
"Yellow Family. Is it a sunflower with corn kernals, or corn that
looks like a sunflower? + Mgc, Chm, Agr. - Clm."
19) Fishy Fruit:
"Yellow Family. It has fin-like bumps that make it look like a fish.
+ Skl, Mgc, Chm. - HP, Sch."
20) Rocket Papaya:
"Orange Family. A papaya with projections like a rocket. + Mgc, Chm,
Clm. - Agr."
21) Cabbadillo:
"Green Family. A cabbage that looks like a friendly armadillo. +
Def, Spr, Frd, Lon. - Chm."
22) Squalphin:
"Green Family. A squash that is shaped like a dolphin. + Mgc, Lck,
Frd, Lon. - Pwr."
23) Needlettuce:
"Green Family. A lettuce with leaves shaped like porcupine needles.
It's edible. + Def, Chm, Clm. - Agr."
24) Boarmelon:
"Green Family. A watermelon that has stripes and tusks like a young
boar. + Pwr, Skl, Spr, Lon. - Chm."
25) Dialaurel:
"Green Family. An herb that was named "Diamond" after its leaves'
shape. + Pwr, Lck, Agr. - Clm."
26) Heart Mint:
"Blue Family. This species of mint grows heart-shaped leaves. + Chm.
- Laz."
27) Spade Basil:
"Blue Family. An herb with slightly bitter flavor to it. + Spr. -
Lon."
28) Pine O'Clock:
"Blue Family. A very functional pineapple that works as an alarm
clock. + Pwr, Skl, Def, Mgc, HP, Spr, Chm, Lck. - Agr, Clm, Sch,
Frd."
29) Gold Clover:
"Blue Family. You will be really lucky if you find one with four
leaves! + Skl, Lck, Frd. - Sch."
30) Rhinoloupe:
"Blue Family. The skin is very tough and thick. + Pwr, HP, Spr. -
Mgc, Clm."
31) Lilipods:
"Purple Family. This lily has peas inside it! + Skl, HP, Clm, Ind,
Frd, Lon. - Mgc."
32) Cherry Bombs:
"Purple Family. Cherries with clear, glass-like flesh around the
seed. + HP, Frd."
33) Orcaplant:
"Purple Family. An eggplant that looks like a killer whale. + Def,
Mgc, Sch. - Frd."
34) Masked Potato:
"White Family. A potato with colorful designs on it, making it look
like a mask. + Def, HP, Spr. - Lck, Frd."
35) Bellgrapes:
"Purple Family. The grape is covered with a tough skin. When shaken,
it sounds like a bell. + Mgc, Spr, Sch. - Frd."
36) Mush-In-A-Box:
"Black Family. The insides pop out when touched. Its taste could be
surprising, too. + Lck."
37) Toadstoolshed:
"Black Family. A mushroom shaped like a house. Those with two
chimneys are rare! + Pwr, Skl, Def, Mgc, HP, Spr, Chm, Lck."
38) Note:
"Produce's Effects. + Increases. - Decreases.
Abilities:
Pwr=Power, Skl=Skills, Def=Defense, Mgc=Magic, HP=HP, Spr=Spirit,
Chm=Charm, Lck=Luck.
Personalities:
Agr=Agressive, Arr=Arrogant, Clm=Calm, Ind=Indecisive, Sch=Scheming,
Laz=Lazy, Frd=Friendly, Lon=Lonely."
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
17. Gameshark codes
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
Level 99 300435e80063
Infinite Lucre 80043004ffff
Infinite/Max HP Main Character 80105ae0ffff
80105ae4ffff
80105ae8ffff
Press Select to Fill ST Meter d01227bc0100
30105b2800ff
All Items/Infinite Items 5000ff010000
300455b800ff
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
18. Secrets
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
CLEAR SAVE OPTION:
After you have completed the game once, you will get a "Clear Save" save.
Load it up, and you will start a new adventure. Head downstairs inside
your home and go into the library. Examine the books and you will find
that there is a new Encyclopedia: The Forbidden Tome. Here are the
questions it will ask you and what the answers mean:
1.) "Do you want peace?"
Yes: Nothing happens.
No: Move to the next question.
2.) "Do you want a nightmare?"
Yes: Every enemy becomes 30 Levels stronger in the game. Hot damn!
No: Move to the next question.
3.) "Do you want a future?"
"...": You put the book away and nothing happens.
No: Every enemy in the game becomes Level 99, and this makes the game
almost impossible to play.
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
19. Credits
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
Jeff "CJayC" Veasey- For creating the best website on the net, and for
accepting all of my FAQs!
Me- For making this FAQ! :p
GameShark.com- For the codes
Game Manual- For the Character info.
Yusakuchan - For the Drowning Dreams Walkthrough.
Thanks!
Deathscythe52@hotmail.com- For the extensive Special Techniques list. Thanks!
Duane Simms- For the Magic/Instruments/Mana List. Thanks!!
Kiah: (From the Legend of Mana Message Boards, and since I couldn't
find an e-mail address for him, I'm just using it, but ALL
CREDIT goes to him for the Blacksmithing info.)
Josh Rodriguez, Monkyfnd@AOL.com: For the Seeing Double Event. Thanks!
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
20. CONTACT INFO
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
Shameless Self-Promotion: Other FAQs by me:
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