Last Blade, The - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Last Blade, The - Strategy Guide (Page 03).
REASONS TO PLAY MINAKATA MORIYA:
- Projectile-based characters are dorks anyhow, right?
- Just look at that outfit! So stylish! Sure to be in the next GQ!
- Nobody understands you, either. :)
-----------------
2.9 - Naoe Shigen
-----------------
SUGGESTED MODE: Power. Shigen is simply not a combo-oriented character.
He's most effective with short, two-in-one combos. Power enhances his
already high damage, plus his Super Cancel is a flawless combo if done
properly.
STAGE DESCRIPTION:
Intro - A stone wall, two growling tigers carved into its surface,
crumbles and shatters, falling in a flash of white. All that remains
is darkness, and a gleam of blue light which catches Shigen's arm and
glaring eyes alone.
Stage - The stage is a giant cavern, deep beneath the earth. Candles
glow amidst huge, crumbling statues atop an altar, cracked stairs
leading to them. More candles peek out from admist the stalactites
and stalagmites that have formed over the centuries. Statues crowd
the back walls of the caverns as well, candles resting on their every
available surface. Water drips constantly from above, echoing
strangely in the vast space. A good foot of water soaks the players'
feet, splashing up around them as they fight, and reflecting the
candlelight with a strange greenish tint.
Poses:
Select - raises fist threateningly and growls.
Start - same as select.
Start - growls and says, "Soko o... doke!" (Out of my way!)
Taunt - same as select.
1st win - same as select.
2nd win - throws both arms wide, grunting victoriously, then raises
fist threateningly and roars.
Normal Move Interruptibility Chart:
| Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ |
| A | B | C | A | B | C | A | B | C | C |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
POWER | yes | yes | yes | no | no | no | no | no | no | yes |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
SPEED | yes | yes | yes | yes | no | yes | yes | no | no | yes |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
EXTRA NORMAL: back + B, non-interruptible
Moves:
---------------------------------+------------------------------------------
| White Tiger Talon (Byakko So)
|
| / O- + A/B | Shigen slashes downward with his stone
O O | hand, hitting twice.
|
[SUPER CANCEL] |
---------------------------------+------------------------------------------
| Exploding Spirit Blast
| (Retsu Hoko [A version])
| Shout Blast
| (Zetsu Hoko [B version])
|
-O | \ + A/B | Shigen rears back, stabbing his hand
O O | outward (A version) or upward (B
| version).
|
(A version followed by) |
tap A repeatedly | Will knock down the opponent.
|
(B version followed by) |
tap B repeatedly | Hits multiple times in midair, then
| Shigen grabs the opponent and slams him/
| her to the ground.
|
---------------------------------+------------------------------------------
| Kingfisher Crunch (Hisui Sai)
(close} |
O- / | \ -O + C | Shigen grabs the opponent, chokes him/
O O O | her a moment, then does a two-hit slam
| into the ground. In the frames before
| he reaches forward, it has a version of
| autoguard on it. Any attacks that hit
| will do full damage, but will not stop
| the move from coming out.
|
---------------------------------+------------------------------------------
| Diamond Smasher (Kongo Sai)
(close) |
-O \ | / O- -O + C | Shigen grabs the opponent as crystal
O O O | spikes emerge from the ground. He hurls
| the opponent into the spikes, then slams
| his fists into the opponent a few times,
| shattering the spikes.
|
---------------------------------+------------------------------------------
| Destiny's Retribution (Inga Ohou)
[DESPERATION MOVE] |
(close) |
-O \ | / O- (x2) + AB | Shigen grabs the opponent, chokes for a
O O O | a moment, then jumps into the air,
| slamming the opponent into the spikes
| which form on the ground, then hitting
| the opponent with a two-fisted strike.
|
---------------------------------+------------------------------------------
| Jagged-Point Poke (Fugu Taiten)
[SUPER DESPERATION MOVE] |
(close) |
-O \ | / O- (x2) + B | Shigen dashes forward SLIGHTLY, then
O O O | does a repeat of his normal DM, this
| time following up with bursts of energy
[POWER Mode only] | slashes coming from his stone hand.
|
---------------------------------+------------------------------------------
REASONS TO PLAY NAOE SHIGEN:
- You get to beat up people who can't pronounce your family name.
- The nickname "Brickchest" takes on a whole new meaning.
- Grunting incoherently is ugh, oof, grrr, grunt, snort for the soul.
--------------
2.10 - Shikyoh
--------------
SUGGESTED MODE: Speed or Power. While Shikyoh is reasonably good in Power
mode, his best damage opportunities are given through combos, the vast
majority of which can be done in either mode. His Super Cancel is very
useful if you can lure an opponent into complacency, since it works as an
air-to-ground combo. Both modes are worthwhile, with Power just edging
out Speed due to the sheer amount of damage that he can dish out.
STAGE DESCRIPTION:
Intro - A large block of granite sits nestled in the ground, rain pouring
down upon it. Lightning flashes, and suddenly first one and then
another drop of blood spatter onto the granite, dripping down the side
to mingle with the falling rain.
Stage - Rain falls and gathers in huge puddles on the ground that splash
beneath heavy feet; but the puddles are too red to be water alone.
Clouds loom ominous overheard, dark red in colour as well, and
lightning flashes occasionally, striking everything a vivid white.
Bare trees shiver at each end of the stage, gravestones peering out
from among them. In the middle lies a ruined shrine, surrounded by
tumbled stone and broken wood. To one side lies an overturned bell,
and in the distance is a gray, abandoned house. A few vulturous birds
sit patiently atop the shrine ruins, waiting....
Poses:
Select - wipes drool from his chin and grins insanely. He also gets
bored if it takes too long and licks his blade, giggling.
Start - licks one of his blades, giggles, then clamps the two together.
Start (vs. Washizuka) - lies on ground and stands, saying, "Mitsura da,"
(?) and then laughing maniacally.
Taunt - points at opponent and laughs hysterically.
1st win - wipes drool from his chin, begins to giggle, then points at
opponent and throws back head, laughing insanely.
2nd win - faces forward, holding blades in front of face, and drops to
his knees, and says something unintelligible (any ideas?), with a blade
held to each side of him, staring at the sky and drooling.
Normal Move Interruptibility Chart:
| Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ |
| A | B | C | A | B | C | A | B | C | C |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
POWER | yes | yes | yes | no | yes | no | yes | no | no | no |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
SPEED | yes | yes | yes | yes | yes | yes | yes | no | no | no |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
Moves:
---------------------------------+------------------------------------------
| Bald Eagle Swoop (Hage Washi)
|
| / O- + A/B | Shikyoh hurls his blade upwards at an
O O | angle, then it comes back along the
| ground. B version travels further and
| faster than A version. If he is hit
| while the blade is out, the blade will
| fall to the ground and must be manually
| retrieved.
|
(followed by) | (Tsuibami)
|
O + B | In midflight, the blade will spin up
| | into the air, and fall to the ground.
| It does hit during this time, and will
| hit a downed opponent. GREAT way to
| finish a round. :)
|
---------------------------------+------------------------------------------
| Rotation Evisceration (Kaiten Kimo Eguri)
|
-O | \ + A/B | Shikyoh sticks his blade straight out (A
O O | version) or upward at an angle (B
| version) and spins it rapidly for many
| hits.
(followed by) |
press A/B repeatedly | Repeatedly pressing the same button you
| used to start the move will cause the
| blade to fly away from Shikyoh's hand
| a moment, for more range but fewer hits.
|
---------------------------------+------------------------------------------
| Weasel's Slash (ZanNiku Kamaitachi)
|
O- / | \ -O + A/B | Shikyoh crawls quickly along the ground.
O O O | If unblocked, he will climb onto the
| opponent's chest, stab and flip off.
|
---------------------------------+------------------------------------------
| (Ji Name Suberi)
|
-O O- -O + C | Shikyoh crawls quickly along the ground,
| and will continue to do so until the
| joystick is released. Looks identical
| to the Weasel's Slash, but can crawl
| through the opponent.
|
---------------------------------+------------------------------------------
| Scissor Slice (ZanNiku Obasami)
|
(jump) | / O- + B | Shikyoh pauses in the air, then dives
O O | to the ground at a 45-degree angle,
| blades first.
[SUPER CANCEL] |
---------------------------------+------------------------------------------
| Merciless Mash (Mujihi Sashi)
|
(close) -O \ | / O- + C | Shikyoh lays the opponent on the ground
O O O | and stabs him/her in the stomach, then
| grinds his blade around several times.
|
---------------------------------+------------------------------------------
| Delirium Drubber (MeiKyoShisui Kyoki)
[DESPERATION MOVE] |
| \ -O | \ -O + AB | Shikyoh hurls his blade, spinning, into
O O O O | the air. This does MANY hits, and will
| juggle the opponent. When this move is
| done, the blade MUST be manually
| retrieved.
|
(followed by) | (Kosho)
|
press START | Shikyoh points a finger and laughs.
|
(followed by) | (MeiKyoShisui Kyoki [different Kanji])
|
-O \ | / O- + AB | Shikyoh lifts his arms, and the spinning
O O O | blade rises into the air again. If
| timed properly, the move will do quite a
| few more hits/damage.
|
---------------------------------+------------------------------------------
| Wild Hunger Wallop
| (MeiKyoShisui Kyoki [different Kanji])
[SUPER DESPERATION MOVE] |
| \ -O | \ -O + B | Shikyoh dashes forward, slashing several
O O O O | times if he hits as he dashes about the
| screen, creating the pattern of a large
[POWER Mode only] | Kanji character.
|
|
---------------------------------+------------------------------------------
REASONS TO PLAY SHIKYOH:
- You got rejected as a guest on "Ricki Lake" because you didn't slobber
quite enough.
- Check out that "windblown" hair.
- Opponent Tartare. YUM!
--------------------------
2.11 - Washizuka Keiichiro
--------------------------
SUGGESTED MODE: Power. Washizuka has some truly dangerous (albeit small)
combos at his disposal in Power Mode. His Super Cancel is remarkably
stylish when executed properly. His SDM is pretty worthless in general,
and will not combo out of anything. However, if an opponent is doing
nothing but turtling, it can be used as an unblockable. Since his whole
fighting style is based primarily on technical hits, he is generally
best in Power.
STAGE DESCRIPTION:
Intro - Mist conceals, then separates, revealing a distant full moon over
several dark, quiet rooftops. Somewhere in the distance, a lone dog
howls. Water drips from the closest rooftop, falling to the wet
pavement below... drip... drip... drip....
Stage - The stage is a dark street corner between several shuttered
buildings. Recent rain shimmers on the street, reflecting buildings
and the gray sky above. An abandoned cart lies nearby. On the closest
building, rain water drips down from above, and trickles down the
drainpipe to fall in slow, laborious drops to the street below. The
sky is gray and hazy, masking the rest of the city from view, yet a
distant full moon peeks through.
Poses:
Select - points sword at ground, says "Hashizu." (?)
Start - Faces away from the opponent, then draws his sword, saying,
"Waga yukite o habamu mono wa, yousha senu!" (I'll show no mercy to
those who would thwart my mission!)
Start (vs. Shikyoh) - Holds his sword and glares at Shikyoh, saying,
"Ki... kisamaaaa!" (You... bastard!)
Taunt - swipes air with sword, harrumphs, then wipes sword clean with
a cloth.
1st win - points sword at fallen opponent and says "Mada owatte wa oranu
zo!" (It's not over yet!)
2nd win - points sword at fallen opponent then sheathes it, saying "Waga
kokoro zashi zurankou made." (?)
2nd win - wipes his sword off and sheathes it, saying, "Subete wa chuugi
no tame, kikitsumu nomi." (This is all for the sake of loyalty, ?)
Normal Move Interruptibility Chart:
| Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ |
| A | B | C | A | B | C | A | B | C | C |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
POWER | yes | yes | yes | no | yes | no | yes | no | no | yes |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
SPEED | yes | yes | yes | yes | yes | yes | yes | no | no | yes |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
Moves:
---------------------------------+------------------------------------------
| Fatal Flurry (Shikku Satsu)
|
Charge O- then -O + A/B | Washizuka slashes once (A) or twice (B)
| at the air, sending flashes of energy
| flying across the screen. The A version
| is quicker, but doesn't go as far. The
| B version has a LOT of recovery lag, so
| it is best used only in combos.
|
---------------------------------+------------------------------------------
| Foolish Flurry (Koku Satsu)
|
Charge | then O + A/B | Washizuka stabs upward at a 45-degree
O | | angle, taking out airborne opponents.
| B version has a needlelike energy blast
| which accompanies it.
|
---------------------------------+------------------------------------------
| Wolf Fang (RouGa)
|
Charge O- then -O + C | Washizuka charges forward, ramming into
| the opponent, then...
[SUPER CANCEL] |
|
(followed by) |
| / O- + C | jumps and stabs. This hit is an
O O | overhead.
|
(or) |
|
| \ -O + C | stabs forward, knocking the opponent to
O O | the ground. In Power Mode, use the DM
| at this point to juggle.
|
---------------------------------+------------------------------------------
| A Glorious Death (Shun Satsu)
|
| / O- + A/B | Washizuka stabs quickly with his sword,
O O | which, if connected, is then followed
| by...
(followed by) |
|
Press A/B repeatedly | a flurry of stabs at varying heights.
|
---------------------------------+------------------------------------------
| True Fang of the Wolf (Shin RouGa)
[DESPERATION MOVE] |
| / O- / -O + AB | Washizuka charges forward. If he hits
O O O | the opponent, he pushes him/her into the
| far wall, strikes several times, then
| finishes with a large vertical blast of
| energy. VERY similar to Rugal's super
| in KOF95.
|
---------------------------------+------------------------------------------
| Final Wolf Fang (Saishu RouGa)
[SUPER DESPERATION MOVE] |
| / O- / -O + B | Washizuka dashes forward a high speed.
O O O | If he connects, a HUGE Kanji symbol is
| drawn onscreen (meaning "Loyalty"),
[POWER Mode only] | and the opponent slowly falls forward.
| Not too terribly impressive, but it's
(can be held) | unblockable if held long enough.
|
---------------------------------+------------------------------------------
REASONS TO PLAY WASHIZUKA KEIICHIRO:
- The stern, Clint Eastwood types appeal to you.
- You enjoy writing REALLY BIG.
- A little impalement never hurt anyone... for long.
-----------
2.12 - Yuki
-----------
SUGGESTED MODE: Power. Boy, further testing with this char has revealed a
mess of truly nasty options at her disposal. Against the big characters
(Shigen, Juzoh and Musashi), she can do tons of damage just be getting in
close, and there's nothing that can be done to stop it (ie. blocking does
not help). She also has some remarkably damaging combos with her Super
Cancel. Speed works well too, but can't compare to the degree of damage
she can dish out in Power Mode.
STAGE DESCRIPTION:
Intro - We start with the view from a porch, out over a snow covered
yard. The view pans around, showing us snow covered trees and another
building, all almost concealed in the gentle white blanket of snow.
Stage - A snow covered yard behind a house, the roof also coated white.
Huge trees reach bare, snowy branches to the darkened sky above. A
river flows behind, the water slow and murky, crossed in the distance
by a red bridge lined sparsely with lit lamps. The snow crumbles
underfoot, and when players fall or step too heavily, snow slides,
shaken, off neary branches or the door of the house behind. A gentle
snow drifts in lazy spirals down from above, but as each round
progresses, the snow falls heavier and faster, obscuring the
landscape around. The players' breath fogs in the cold.
Poses:
Select - stands straight, says "Kakatte kinasai." (Come and attack.)
Start - spins her halberd above her head, holds it at the ready, and
says "Saisho kara, zenryoku de kuru koto ne." (From the beginning,
attack with all your strength.)
Start (vs. Moriya) - Appears dressed in a kimono with umbrella, says,
"Matteita wa," (I've been waiting) throws away the extra clothing to
appear in her normal outfit, and says, "Mitodokesasete, anata no
honki." (Now, show me your true strength.)
Taunt - flicks hair, says "Kakatte kinasai." (Come and attack.)
1st win - slashes the air with her hand, says "Sore de watashi ni
katsu tsumori?" (You intended to defeat me?)
2nd win - slashes the air with her weapon, says "Makeru mon desu ka."
(I'll never lose.)
Normal Move Interruptibility Chart:
| Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ |
| A | B | C | A | B | C | A | B | C | C |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
POWER | yes | yes | yes | no | yes | yes | yes | no | no | yes |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
SPEED | yes | yes | yes | yes | yes | yes | yes | no | no | yes |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
Moves:
---------------------------------+------------------------------------------
| Ice Blade (HyouJin)
|
| \ -O + A/B | Yuki swings her spear upwards, creating
O O | a large shard of ice, which flies off at
| the opponent. A version stuns for a
| moment after connecting, so it can be
| followed with a quick attack if used up
| close. B version knocks down.
|
---------------------------------+------------------------------------------
| Frosty Flasher (SouKa)
|
-O | \ + A/B | Yuki swings her spear upwards, causing
O O | a column of ice to emerge from the
| ground and impale the opponent.
|
---------------------------------+------------------------------------------
| Blizzard Blast (ShunSetsuZan)
|
| / O- + A/B | Yuki dashes forward, slashing downward
O O | with her spear when she reaches the
| opponent.
[SUPER CANCEL] |
---------------------------------+------------------------------------------
| Ice Reflector (HyouKyou)
|
O- / | \ -O + C | With a quick spin of her spear, Yuki
O O O | creates a large disc of ice in front of
| her, which can cause damage or reflect
| projectiles.
|
---------------------------------+------------------------------------------
| Split-in-Two Swing
|
(close) -O \ | / O- + C | Yuki begins a four-hit combo, knocking
O O O | the opponent into the air with the last
| hit, which sets up a juggle opportunity.
|
---------------------------------+------------------------------------------
| Frozen Whirlwind (YukishiMaki)
|
[DESPERATION MOVE] | Yuki begins a four-hit autocombo. If
| / O- / -O + AB | no controller motion is done, she ends
O O O | with a simple spear-thrust.
|
(followed by) |
| \ -O + B | Yuki leaps into the air and brings the
O O | opponent down with a powerful slash of
| freezing wind.
(or) |
| \ -O + C | Yuki leaps into the air, slashing upward
O O | as she goes.
|
|
---------------------------------+------------------------------------------
| True Frozen Whirlwind (Shin YukishiMaki)
|
[SUPER DESPERATION MOVE] | Yuki spins her spear above her head,
| / O- / -O + B | creating a whirlwind of snow. This will
O O O | pull the opponent forward. If the
| opponent gets too close, he/she will be
[POWER Mode only] | lifted off of the screen, and Yuki leaps
| up after, coming down on the opponent
| with many huge shards of ice. This move
| is unblockable.
|
---------------------------------+------------------------------------------
REASONS TO PLAY YUKI:
- After all, blondes have more fun.
- Unrequited love builds character.
- You're never at a loss for a cold drink.
---------------
2.13 - Zantetsu
---------------
SUGGESTED MODE: Speed or Power. Zantetsu is a pretty powerful character,
but not so much so as Power Yuki or Speed Akari. The most potentially
abusive thing about him is how easily his jumping B can cross over.
Also, his "invisibility" lasts a fixed amount of time, regardless of
whether or not he gets hit. Speed's combos serve him well, opening up
plenty of damage opportunities. Still, Power's strength does him a world
of good, and his Super Cancel is quite useful, albeit harder to pull off
effectively than some other characters. If he gets close enough, his SDM
can put the opponent in a world of hurt.
STAGE DESCRIPTION:
Intro - A wooden floor and the sound of water splashing. All is still,
shadowed. Three sharp blades suddenly thud into the floor, one after
the other. The view pans up a ladder into a darkened loft above. A
shadowed figure crouches, waiting; cold metal in his hand gleams in
the moonlight.
Stage - The stage is the cargo hold of a large ship. An open
cannonhole in the hull reveals the twilight sky and sea outside, and
the lights of a distant ship. Stairs lead down from above, along
with lamplight, cut into small squares by the grill between it and
the cargo hold. Boxes and barrels lie here and there in neat stacks,
some closed, some open to reveal apples, bottles of wine, and half
full sacks. A cannon points out another open cannonhole further
inside the hold, aiming at the moon itself which casts a gentle glow
back onto it. Loose coils of rope scatter here and there, and the
occasional rat creeps out to see the fuss.
Poses:
Select - tips his hat briefly.
Start - Drops from above the screen and says, "Waga ryuuza no nige to
narubeshi." (?)
Start - tips his hat and says, "Nushi no chikara ikahodo ka." (Just what
is the true measure of your strength?)
Taunt - same as select.
1st win - tips hat, says "Jakusha ni you wa nashi." (I have no use for
the weak.)
2nd win - tips hat, and vanishes as in his invisibility move, saying,
"Shosen... haisha yo." (In the end... you are defeated.)
2nd win - turns his back to the screen, spins one blade in his hand, and
says, "Shoushi nari," (How pathetic.) as his cape blows in the wind.
Normal Move Interruptibility Chart:
| Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ |
| A | B | C | A | B | C | A | B | C | C |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
POWER | yes | yes | yes | no | yes | no | yes | no | no | yes |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
SPEED | yes | yes | yes | yes | yes | yes | yes | no | no | yes |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
Moves:
---------------------------------+------------------------------------------
| Flowing Shadow Fury (Ryuei Jin)
|
| \ -O + A/B | Zantetsu swings a blade upwards, which
O O | creates an arc of energy. If it hits or
| is blocked, the move can be done a
| second time for a followup.
|
---------------------------------+------------------------------------------
| Iron Cleaver (Hagane Tachi Kai)
|
-O O- / | \ -O + B | Zantetsu swings both blades downward,
O O O | creating a huge blade of energy which
| flies across the screen. Powerful, but
| slow.
|
---------------------------------+------------------------------------------
| Devil Drop (Tenma Otoshi)
|
(close) -O \ | / O- + C | Zantetsu wraps the opponent in his cape
O O O | and vanishes, reappearing at the top of
| screen and slamming him/her to the
| ground.
|
---------------------------------+------------------------------------------
| Temper Thrust (Kikou Hou)
|
| / O- + B | Zantetsu thrusts his hand forward, which
O O | sends a small energy blast forward. The
| attack is short ranged.
[SUPER CANCEL] |
---------------------------------+------------------------------------------
| Underwater Undulation (Minamo Gakure)
|
O- | / + A | Zantetsu wraps himself in his cape,
O O | turning himself semi-invisible. His
| image flickers into view periodically,
| and it lasts around 10 seconds. Being
| hit or blocking an attack does NOT
| dispel the effect.
|
---------------------------------+------------------------------------------
| (Mukuro Nui)
(in air) |
| \ -O + A/B | Zantetsu pauses and hurls a trio of
O O | knives at the ground. Opponent must be
| on the ground to be hit.
|
---------------------------------+------------------------------------------
| (Tenma Kyaku)
|
(in air) | + C | Zantetsu comes down with a diving kick.
O | If he connects, he spins to the ground,
| repeatedly kicking the opponent.
(followed by) |
|
| + C |
O |
|
---------------------------------+------------------------------------------
| (Oboro Giri)
|
-O | \ + C | Zantetsu flips forward into the air,
O O | creating a crescent of energy as he
| kicks upward. Decent air defense.
|
---------------------------------+------------------------------------------
| Praying Mantis Pounce (Toro Soujin)
[DESPERATION MOVE] |
| / O- / -O + AB | Zantetsu begins a four-hit auto-combo.
O O O | Certain motions can be done before the
| last hit to get a different finisher.
|
| \ -O + B | Finishes with his Temper Thrust.
O O |
|
(or) |
|
| \ -O + B | \ -O + B | Finishes with the two-hit "RyuuEijin"
O O O O | slash, then a large downward slash.
| The final slash is an overhead.
|
(or) |
|
| \ -O + C | Finishes with his uppercut kick,
O O | gradually carrying him/her to the top
| of the screen, finally knocking him/her
| back down with an air B slash.
|
(or) |
|
| \ -O + C | \ -O + C | Finishes with his uppercut kick, then
O O O O | appears behind the opponent in the air,
| knocking him/her to the ground with his
| diving kick.
|
---------------------------------+------------------------------------------
| Dark Hunter (YamiGari)
[SUPER DESPERATION MOVE] |
(close) |
-O \ | / O- (x2) + B | Zantetsu wraps the opponent up in his
O O O | cape, and three huge slashes can be
| seen in the darkness, blood flying in
[POWER Mode only] | all directions. A fourth, final slash
| brings both fighters back into view.
|
---------------------------------+------------------------------------------
REASONS TO PLAY ZANTETSU:
- You want to put James Earl Jones out of an acting job.
- It's the hat. Chicks dig the hat.
- Hanzo may have invented the ninja piledriver, but you perfected it.
-------------------------
2.14 - Character Rankings
-------------------------
No one seems to have been able to produce the usual Gamest rankings for the
various characters, so I have compiled my own rankings list, along with my
reasons for placing characters where they are. This is by NO MEANS
OFFICIAL, so take it with a grain of salt. On the whole, Last Blade is
probably the best-balanced 2D fighter in existence... none of the
characters (aside from the bosses) can truly dominate the game, and even
ones listed on the bottom tier can pummel the ones at the top if played
well.
** GODLIKE-UNBEATABLE TIER *************************************************
Kagami Shinnosuke: KOF96 Iori never had the kind of ludicrous stuff that
Kagami has... 50% damage off of a two-in-one? Insane... Also has the
most useful, all-purpose special move in the game (the reflector).
** TOP TIER ****************************************************************
Kaede: Even in his normal form, he can still dish out a ton of damage in a
big hurry. He's a very combo-friendly character, and his Awakened form
has some truly painful DM/SDM combos. Playing him like a typical Ryu/Ken
character (read: like a scrub) will result in big pain for the one using
him.
Akatsuki Musashi: Very fast for his size, tons of damage, excellent
normals, lots of multi-purpose special moves, an untelegraphed overhead,
etc. Deceptively long-ranged, to boot. And of course, the ability to
charge up his own super meter doesn't hurt.
Yuki: Lots of megadamage combos, the only unblockable SDM in the game, and
free damage against any of the bigger characters with a completely
unblockable tick-into-grab. Very good air defense, good turtlebreaker.
Rather weak at long range, due to the extreme startup lag on her
projectile.
Ichijou Akari: Good in Power mode, nightmarish in Speed. The most
effective hit-and-run game I've ever seen. She is extremely good at
keeping an opponent at a specific range. She also can be effective at
most ranges, and has the best projectile in the game outside of
Awakened Kaede.
Zantetsu: Fast, good damage, effective at most ranges. Nothing truly
abusive, but his jumping B is extremely easy to cross up with, so if you
know his jumping range, it's virtually unstoppable.
** MIDDLE TIER *************************************************************
Minakata Moriya: Very strong combos and specials, but no good low attacks.
His only low-hitting attacks are somewhat slow, and are all non-
interruptible in Power mode. Very flexible character overall.
Lee Rekka: Extremely fast. One of the only two in the game (along with
Akari) who excels in Speed mode. He has the best high-low mindgame to be
found, and his dodge makes him tricky. Good range, also has the best low
attacks in the game. Lower damage than most chars though.
Washizuka Keiichiro: Tricky to learn, but deadly effective with some
practice. Very high priority normals, particularly in the air. For a
charge character, the charge time is very short, and he can do some very
damaging combos in the hands of a skilled player.
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