Last Blade, The - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Last Blade, The - Strategy Guide (Page 02).
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2.4 - Ichijo Akari
------------------
SUGGESTED MODE: Speed. Her Super Cancel is virtually worthless, as the
execution window for it is WAY too small, only occasionally allowing it
to connect with the opponent. Her chains, while not incredibly powerful,
are useful enough to help her keep the opponent on his/her toes. With
some practice, Speed mode Akari can be a very vicious opponent,
particularly since few of her moves have much (if anything) in the way
of recovery lag.
STAGE DESCRIPTION:
Intro - A spinning pinwheel; the front porch of a busy temple as birds
fly past and people bustle on the street below; a view of a loving
couple walking past a busy sidestall as birds fly overhead; all
overlaid by the quiet bustle of a crowded masketplace.
Stage - the stage is a marketplace square, the ground hard packed and
dusty. In the background different stalls line the streets, and people
crowd them, vying for trinkets and the stallkeepers' attentions. One
stall sells nothing but colourful pinwheels; another, scary masks.
White Chinese lanterns hang here and there from rooves and stalls, and
a huge cat statue stands to one side. In the middle, just out of
fighting range stands three young, happy looking young girls, and
behind them, Juzoh. The whole scene is underlaid by a quiet, constant
bustle of people coming and going. If Akari is playing, the three girls
can be heard cheering her on now and again: "Akari! Akari! Ganbare,
Akari!"
Poses:
Select - gives the player a big thumbs up and says "Yossha!"
Start - Leans on her staff, asleep with pink goo coming out her nose.
She awakens, turns and sees the opponent and looks surprised.
Start - Watches one of her demons dance for a moment, humming a tune,
then it vanishes and she says, "Nigete motto hayan ka..." (Aw, he ran
away.)
Start (vs. Juzoh) - stands with her fist on her hip and says, "Naite mo
yurusahen de..." (It doesn't matter if you cry...) then points her
staff at Juzoh and says, "Kakugo shiya!" (Prepare yourself!)
Taunt - tosses gum/candy in mouth, says "Honma ittoroi na (?)," and
chews while smirking at the opponent.
1st win - Stares at opponent in shock and says, "Kekko owari kai na?
Yowaaaa...." (You mean it's over? How weak...)
2nd win - Akari and two copies of her put their hands on their hips,
laugh, and consecutively give victory signs to the player.
2nd win - makes a copy of herself, the copy smacks the original, which
vanishes, leaving a very shocked copy behind.
Normal Move Interruptibility Chart:
| Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ |
| A | B | C | A | B | C | A | B | C | C |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
POWER | yes | yes | yes | no | yes | yes | yes | no | no | yes |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
SPEED | yes | yes | yes | yes | yes | yes | yes | no | no | yes |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
back + B: interruptible
Moves:
---------------------------------+------------------------------------------
| Messianic Blast (ShikiGami Tenku)
|
| \ -O + A/B | Akari summons a blue energy creature to
O O | fly at the enemy. Standard fireball.
|
---------------------------------+------------------------------------------
| Astro-Revolve (Tenmon Hoshi no Meguri)
|
| O + C | Akari hops into the air, blue energy
O | | swirling around her. When she lands,
| she holds her hand out, sparks flying
[SUPER CANCEL] | from it. This last will juggle from the
| earlier hits in most instances.
|
---------------------------------+------------------------------------------
| Rice Patty Demon Dicer (Gaiki DorotaBou)
|
-O | \ + A (in front) | Akari vanishes into the ground, and
O O B (behind) | a giant head appears, spewing her at the
C (above) | opponent for damage. The button used
| determines where she will appear.
|
(followed by) | (MeiRyu Otoshi)
|
/ or | or \ + C | Akari rolls into the opponent, hitting
O O O | several times for damage.
|
(or) | (MeiRyu MariHouri)
|
O or O or O + C | Akari bounces away in midair, hopefully
\ | / | to safety. No damage.
|
(or) | (MeiRyu MariKoroge)
|
hold A/B | Akari rolls away from (A) or toward (B)
| the opponent after landing. Can not be
| done with C version.
|
---------------------------------+------------------------------------------
| Pure Princess Parry (Gaiki KiyoHime)
|
-O \ | / O- + A | Akari stabs her staff into the ground,
O O O | and if the opponent is close enough, a
| huge bell drops onto him/her and is
| crushed, doing fire damage. The move is
| unblockable, and is MUCH slower in Power
| Mode than in Speed.
|
---------------------------------+------------------------------------------
| Protecting Troll (Mamori HitoGata)
|
-O \ | / O- + B | Akari waves a hand and a talisman begins
O O O | to revolve around her for a few seconds.
| No other noticeable effect. Anyone know
| what it's FOR? By the name, it protects
| from SOMETHING.
|
---------------------------------+------------------------------------------
| Transforming Troll (Henge HitoGata)
|
-O \ | / O- + C | Akari tosses out a paper talisman, and
O O O | appears as a mirror image of her
| opponent! With a few exceptions, she
| has no access to any special moves in
| this form. If she is hit, she will
| instantly change back. Otherwise, it
| lasts around ten seconds. The moves
| that CAN be done in this mode are as
| follows:
|
| Amano: A repeatedly
| Juzoh: hold A/B/C, release
| Lee: AB (dodge), then A/B/C
| (in air) down + C
| Zantetsu: in air, dn + C
| Musashi: hold A button
|
---------------------------------+------------------------------------------
| Sextet Synthesis (ShikiGami Rikugou)
[DESPERATION MOVE] |
| / O- / -O + AB | Akari places a talisman in front of her
O O O | opponent's legs. This move must be
| blocked LOW. If it connects, a giant
| centipede is summoned and hits the
| opponent multiple times, then she hops
| off and a large column of energy strikes
| the opponent.
|
---------------------------------+------------------------------------------
| 100 Demon Sabbath (ShikiGami HyakkiYakou)
[SUPER DESPERATION MOVE] |
-O \ | / O- -O + B | Akari spins her staff upwards. If this
O O O | connects, the screen goes dark and a
| HUGE parade of Japanese spirits roar by,
[POWER mode only] | trampling the opponent.
|
---------------------------------+------------------------------------------
REASONS TO PLAY ICHIJO AKARI:
- Spiritual helpers make sure you only go to bed when you want to.
- You want to be the ultimate social chameleon.
- There's nothing like having an entourage.
-----------
2.5 - Kaede
-----------
SUGGESTED MODE: Power. Kaede is not an incredibly fast character, but his
lack of overwhelming speed should not be mistaken for weakness. Even in
his normal form, he is capable of some truly devastating combinations,
and his Awakening only improves his odds. His Super Cancel is tricky to
master, but can cause INCREDIBLE damage. His special grab is extremely
useful, as several moves (and DMs) can be comboed out of it. Without the
extreme strength found in Power, and the lack of the Super Cancel, he can
still be effective, but Power serves him far better, since he is one of
the VERY few characters in the game with an interruptible low-hitting
attack in this mode.
STAGE DESCRIPTION:
Intro - We start with a scene of a roof, which slowly blurs and fades
downwards out of sight as a tree branch comes into view above. The
sound of gentle wind for a moment, and then first one leaf and then
another fall from the tree, bright red with the promise of autumn,
dropping with gentle twanging noises.
Stage - The stage itself is a large yard, surrounded by high stone walls.
A large tree stands at each end, both with branches heavy with golden
red autumn leaves. Beneath one tree sits a small stone shrine. In the
middle of the stone wall is a large doorway, through which can be seen
a bay, with a galleon floating gently. Rolling hills reach further
into the distance to both sides of the bay. Leaves fall occasionally
from the trees, and as the players fight, leaves are kicked up
underfoot and crunch underneath falling bodies and heavy feet.
Poses:
Select - wipes brow and sighs.
Start - Draws his sword and says, "Yaru shika nai no ka?" (Is there no
other way?)
Taunt - same as select.
1st win - same as select.
2nd win - slumps shoulders, says "Kore de yokatta no ka?" (Now, is this
okay?)
Normal Move Interruptibility Chart:
| Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ |
| A | B | C | A | B | C | A | B | C | C |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
POWER | yes | yes | yes | yes | yes | no | yes | no | no | yes |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
SPEED | yes | yes | yes | yes | yes | yes | yes | no | no | yes |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
Moves:
---------------------------------+------------------------------------------
| Single Slash Squall (Ittou Hayate)
|
| \ -O + A/B | Kaede swings his sword along the ground,
O O | resulting in a wave of energy which
| travels along the ground.
|
---------------------------------+------------------------------------------
| Single Slash Wind Fang (Ittou Kuga)
|
-O | \ + A/B | Kaede leaps into the air, slashing
O O | upwards as he goes. Suitable for air
| defense and combos. The motion can be
| done a second time for a downward slash
| in EITHER mode for the A version, but
| only Power Mode for the B version.
|
---------------------------------+------------------------------------------
| Single Slash Fillet Flash
| (Ittou RenjinZan)
|
| / O- + A/B (x3) | Kaede slides forward, slashing as he
O O | goes. This move can be repeated three
| times in succession for a combo.
[SUPER CANCEL] |
---------------------------------+------------------------------------------
| East Wind Wallop (Ittou TabaKaze)
|
| / O- + C | Kaede rolls forward. This can bring
O O | him to the rear of the opponent, but it
| grants no invincibility and is rather
| slow as well.
|
---------------------------------+------------------------------------------
| Single Slash Storm Blast
| (Ittou ArashiUchi)
|
(close) O- / | \ -O + C | Kaede does a series of slashes, the last
O O O | of which knocks the opponent into the
| air for a juggling combo opportunity.
|
---------------------------------+------------------------------------------
| Awakening (Kakusei)
[DESPERATION MOVE] |
press B, C and D together | A bolt of lightning fires through Kaede,
| and he transforms into Awakened Kaede,
| with all the benefits and hindrances
| thereof.
|
---------------------------------+------------------------------------------
| Lively Dragon Pounce (Kasshin FukuRyu)
[DESPERATION MOVE] |
| / O- / -O + AB | Kaede strikes the ground in front of him
O O O | with the tip of his sword, summoning a
| lightning bolt for big damage if it
(can be held) | hits the opponent.
|
---------------------------------+------------------------------------------
| Lively "Bad Dragon Rising"
| (Kasshin KouRyu)
[SUPER DESPERATION MOVE] |
| / O- / -O + B | Kaede strikes the ground in front of him
O O O | with the tip of his sword, and three
| bolts of lightning strike (looking much
[POWER Mode only] | like dragons), juggling the opponent
| into each other as they hit.
|
---------------------------------+------------------------------------------
REASONS TO PLAY KAEDE:
- You relish the idea of trying to convince people that thing on your back
is NOT a marijuana leaf.
- Your true hair color will be an eternal mystery.
- Turning into a Super Saiyajin quasi-medieval Luke Skywalker can be fun!
-----------------------
2.5.1 Kaede (Awakened)
-----------------------
Awakened Kaede looks substantially different from his normal form. His
hair is blonde rather than black, and Kaede's normal uncertainty gives way
to a certain arrogance. His voice grows deeper, and most of his moves are
somehow linked to electricity. All special moves are the same, except for
a different appearance, greater damage and higher speed. He gains a new DM
and SDM, on the other hand, which are completely different from the ones
before, but he can still use the supers from his normal form.
All this power comes with a price, though. When in Awakened form, Kaede
gradually loses life. It slowly ticks away on its own until there is only
one tick of life left... so be careful when and why you summon this form.
Poses:
Taunt - Holds out his hand, tapping his sword on his shoulder while
saying "Zamaa ne na." (Too bad for you.)
1st win - Taps sword on hand then rests it on shoulder; smirks and says
"Mou owari kai?" (Over so soon?)
2nd win - Spins sword above head, then lowers it to his side while
smirking and saying "Ore o okoshita, temei o noroi na." (When I'm
angered, you are cursed.)
Normal Move Interruptibility Chart:
| Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ |
| A | B | C | A | B | C | A | B | C | C |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
POWER | yes | yes | yes | yes | yes | no | yes | no | yes | yes |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
SPEED | yes | yes | yes | yes | yes | yes | yes | no | yes | yes |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
Moves:
---------------------------------+------------------------------------------
| Lively Dragon Squall (Shinmei Hayate)
|
| \ -O + A/B | Kaede swings his sword along the ground,
O O | resulting in a bolt of electricity which
| travels along the ground.
|
---------------------------------+------------------------------------------
| Lively Dragon Wind Fang (Shinmei Kuga)
|
-O | \ + A/B | Kaede leaps into the air, slashing
O O | upwards as he goes, followed by a bolt
| of lightning. Suitable for air defense
| and combos. B version may be repeated
| for a higher leap and more hits.
|
---------------------------------+------------------------------------------
| Lively Dragon Fillet Flash
| (Shinmei RenjinZan)
|
| / O- + A/B (x3) | Kaede slides forward, slashing as he
O O | goes. This move can be repeated three
| times in succession for a combo.
[SUPER CANCEL] |
---------------------------------+------------------------------------------
| East Wind Wallop (Shinmei TabaKaze)
|
| / O- + C | Kaede rolls forward. This can bring
O O | him to the rear of the opponent, but it
| grants no invincibility and is rather
| slow as well.
|
---------------------------------+------------------------------------------
| Ittou RaiTei
(in air) |
O + B | Kaede snatches the opponent from midair,
| | and slams him/her to the ground.
|
---------------------------------+------------------------------------------
| Lively Dragon Storm Blast
| (Shinmei ArashiUchi)
|
(close) O- / | \ -O + C | Kaede does a series of slashes, the last
O O O | of which knocks the opponent into the
| air for a juggling combo opportunity.
|
---------------------------------+------------------------------------------
| Lively Dragon Pounce (Kasshin FukuRyu)
[DESPERATION MOVE] |
| / O- / -O + AB | Kaede strikes the ground in front of him
O O O | with the tip of his sword, summoning a
| lightning bolt for big damage if it
(can be held) | hits the opponent.
|
---------------------------------+------------------------------------------
| Lively "Bad Dragon Rising"
| (Kasshin KouRyu)
[SUPER DESPERATION MOVE] |
| / O- / -O + B | Kaede strikes the ground in front of him
O O O | with the tip of his sword, and FIVE
| bolts of lightning strike, juggling the
[POWER Mode only] | opponent into each other as they hit.
|
---------------------------------+------------------------------------------
| Lively Dragon Revival (Kasshin SeiRyu)
[DESPERATION MOVE] |
| \ -O | \ -O + AB | Kaede's sword extends and glows with
O O O O | energy, and he holds it above his head
(can be held) | until the AB button is released, and he
| brings it down with a huge crash.
|
---------------------------------+------------------------------------------
| Lively Dragon Lance (Kasshin SouRyu)
[SUPER DESPERATION MOVE] |
| \ -O | \ -O + B | Similar to the normal DM, but this one
O O O O | begins as a very short body charge. If
| it hits, he begins a small automatic
[POWER Mode only] | combo, finally ending with a huge swipe
| of his energy-enhanced sword.
|
---------------------------------+------------------------------------------
------------------
2.6 - Kanzaki Juzo
------------------
SUGGESTED MODE: Power. As is typical of the bigger characters, Juzoh is
more of a brawler. His club gives him good range and his chain combos
are not very useful. His SDM is extremely powerful, and his Super Cancel
is also useful in the right conditions. Make use of his strength, as his
speed is nothing to write home about.
STAGE DESCRIPTION:
Intro - A shot of a clear blue sky pans down past spring green trees and
birds flying past to stop on a busy street. People stand about,
chatting to each other, and a cab drawn by a young man hurries by,
carrying a distinguished looking gentleman.
Stage - The stage is a street corner on a bright clear day. A large
building is in the background, and further back still, a large wall and
a gate leading... outside? To one end, a low house bearing a single
Chinese lantern blocks the way; to the other end, a pile of sandbags
against which is propped several timber slats (which can be knocked
down). All along the street, people are gathered -- men, women,
children -- all watching the fight and cheering the players on... even
the distinguished gentleman, still in his cab, and his cabbie. Akari
stands to one side as well, jumping up and down excitedly. Only one
man does not watch; he is too busy mourning his overturned boxes of
pork rolls.
Poses:
Select - leans club across shoulders and grins, teeth gleaming.
Start - tosses a plateful of porkrolls into his mouth and chomps on
them. His eyes bug out suddenly, then he tosses the plate aside and
says, "Yossha yaru na." (Let's do it!)
Start (vs. Akari) - Scratches the back of his neck, then picks up his
club, saying, "Yare yare... honma ni yan no ka?" (Oh man... you
really wanna fight?)
Taunt - lowers club, pats belly, yawns, saays "Uchaccha to kakatte
kongai?" (Are you going to attack?)
1st win - leans club on shoulders, laughs heartily, saays "booya!" (no
meaning) as he grins and his teeth gleam.
2nd win - swings his club around and plants it into the ground, saying,
"Ja, kore gurai ni hitoitaru wa!" (I'll take it easy on you this time!)
Normal Move Interruptibility Chart:
| Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ |
| A | B | C | A | B | C | A | B | C | C |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
POWER | yes | yes | yes | no | no | no | yes | no | no | yes |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
SPEED | yes | yes | yes | yes | no | yes | yes | no | no | yes |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
Moves:
---------------------------------+------------------------------------------
| Violent Quake (Geki Shin)
|
-O | \ + A/B | Juzoh hops and strikes the ground with
O O | his club. If the opponent is too close
| and not blocking low, it will knock him/
| her to the ground for damage. Can also
| be used as a pounce attack. The B
| version has about a half-screen range.
|
---------------------------------+------------------------------------------
| Thundering Shock (GouDanShou)
|
Hold A/B/C, release after | Juzoh drives his club to the ground in
1-3 seconds | front of him, resulting in a small
| explosion.
|
---------------------------------+------------------------------------------
| Hades Hollows (Fugaku)
|
(close) -O \ | / O- + B | Juzoh picks up the opponent and tosses
O O O | him/her off the top of the screen...
|
(followed by) |
| \ -O + B | then swings the club like a bat, hitting
O O | the opponent back into the air.
|
(followed by) |
| \ -O + B | Finally, another swing sends out a large
O O | blast of energy to hit the opponent
| before landing.
|
---------------------------------+------------------------------------------
| Diamond Drop (Kongou JuTsui)
|
| \ -O + A/B | Juzoh slides forward a short distance,
O O | hitting the opponent with a kick and a
| big swing of his club, with an extra hit
[SUPER CANCEL] | for the B version.
|
---------------------------------+------------------------------------------
| Behemoth Blast (KatsuMoku DaiGekidou)
[DESPERATION MOVE] |
| / O- / -O + AB | Juzoh charges forward, pushing the
O O O | opponent into the corner. Very useless
| if opponent is already in the corner.
(followed by) |
|
| \ -O + B | Juzoh begins a series of swipes with
O O | his club, finishing with an explosive
| strike into the ground.
|
---------------------------------+------------------------------------------
| Devastation Cremation
| (KatsuMoku ChoGekidou)
[SUPER DESPERATION MOVE] |
(close) |
-O \ | / O- (x2) + B | Juzoh grabs the opponent, lays him/her
O O O | flat on the ground, and begins beating
| on his/her back, ending with some really
[POWER Mode only] | big club smashes.
|
---------------------------------+------------------------------------------
REASONS TO PLAY KANZAKI JUZOH:
- You want to brush up on your batting techniques.
- You can eat half your weight in meatbuns and still battle with the best
of them all.
- You enjoy using a big club as a meat tenderizer (on the opposition).
---------------
2.7 - Lee Rekka
---------------
SUGGESTED MODE: Speed. Lee's chain combos are arguably the best in the
game, allowing him great flexibility in the high/low game. His Super
Cancel is unreliable at best, and while his SDM is a good move, it and
the strengh boost afforded him by Power mode do not measure up to the
usefulness of his chains.
STAGE DESCRIPTION:
Intro - A sky and sea turned golden with the light of the setting sun. A
single seagull, calling softly, floats by, leading us to the tall masts
of a regal sailing ship.
Stage - Late afternoon; the sun, a huge glowing furnace dominating the
sky, lends a golden tone to everything. In the foreground is a pier,
players dueling over rough stone and coiled rope. To one end is a
small dockhouse, outside of which lies a half packed cart and a
smoldering campfire. The docks stretch back and to the other end of
the stage. Small rowboats bob just off the pier, and a large ship
looms at the first dock, tall and majestic, chains leading down to her
anchors far below. Behind the dockhouse, mountains mark the coastline,
another boat hovering nearby, and seagulls wheel endless circles.
Mountains curve the other end, too, a ship hovering near them, and
another distant ship is but a dark shadow in the dimming light.
Seagulls land to watch now and again, before moving on.
Poses:
Select - Gets into iron horse stance.
Start - clasps hands, says "Zenryoku de ikimasu!" (I'll attack with all
my strength!)
Taunt - same as select.
1st win - tosses braid over shoulder in a loop, then assumes a
fighting stance as a Chinese gong sounds.
2nd win - pulls out fan, flips it open and holds it against himself,
saying, "Kore ga seigi no chikara desu." (This is the power of
justice.)
2nd win - same as above, but says, "Anata ni wa... mienai." (To you...
it is/I am invisible.)
Normal Move Interruptibility Chart:
| Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ |
| A | B | C | A | B | C | A | B | C | C |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
POWER | yes | yes | yes | no | yes | no | yes | no | no | yes |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
SPEED | yes | yes | yes | yes | yes | yes | yes | no | no | yes |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
Moves:
---------------------------------+------------------------------------------
| Dragon Hammer (Ryu Tsui Sen)
|
| / O- + C (x3) | Lee hops forward, his legs aflame. If
O O | the first motion connects, it may be
| repeated twice more for extra damage,
| gradually taking the opponent into the
| air and slamming him/her back to the
| ground with the final hit.
|
---------------------------------+------------------------------------------
| Fan of Flames (En Sen Shou)
|
-O | \ + B | Lee leaps into the air, swinging his fan
O O | upwards and trailing fire. Good for
| both air defense and combos.
(followed by) |
|
| + B | Lee kicks downward from the air, sending
O | the opponent slamming into the ground.
|
---------------------------------+------------------------------------------
| Mist Mauler (Kasumi)
|
A + B | Lee dodges into the background. This
| may be followed up with A, B or a low
| C attack.
|
(followed by) | (Hokage)
|
A/B/C | Lee spins around, whacking the opponent
| with his closed fan.
|
(or) | (Homura)
|
| / O- + B | Lee does an overhead flaming flip kick.
O O | Cannot be interrupted, does not knock
| down.
|
(or) | (Senpuu)
|
/ or | or \ + C | Lee does a low kick. Can be followed
O O O | up with a second C kick, and can be
| interrupted into another special move.
|
---------------------------------+------------------------------------------
| Serpent Rush (Enryu Haibi)
|
-O \ | / O- + A/B | Lee slides forward and swings with his
O O O | burning fan. Not too terribly useful,
| as it allows too much time for the
[SUPER CANCEL] | opponent to recover even if it hits.
|
(B version followed by) |
O- / | \ -O + B | Lee slides forward again, this time
O O O | projecting a blast of energy from his
| hands. This will not combo from the
| first motion, except as a juggle.
|
---------------------------------+------------------------------------------
| Invisible Kick (Muei Kyaku)
|
(in air) | + C | Lee does a diving kick, and if he hits,
O | follows up with a series of quick kicks
| to the opponent's face and body.
|
---------------------------------+------------------------------------------
| (Ibuki)
|
hold START button | Rather than a typical taunt, Lee will
| get into the Iron Horse stance and focus
| as long as the button is held, and
| slowly build up life. There is a LOT of
| lag coming out of this, so it's not as
| useful as it sounds. Best used if an
| opponent is dizzy.
|
---------------------------------+------------------------------------------
| Hidden Serpent Slam (Ougi Enryu Tenshin)
[DESPERATION MOVE] |
| / O- / -O + AB | Lee tosses his fan into the air and
O O O | slides forward, bursts of fire erupting
| from the ground behind him. If he does
| not hit with the slide, the flames will
| not connect.
|
---------------------------------+------------------------------------------
| Concealed Javelin of Judgement
| (Hiougi Soten Muei Kyaku)
[SUPER DESPERATION MOVE] |
| / O- / -O + B | Lee dashes forward into the opponent.
O O O | If he connects, he begins a long auto-
| combo move (similar in style to the
[POWER Mode only] | Ryuuko Ranbu in AOF/KOF).
|
---------------------------------+------------------------------------------
REASONS TO PLAY LEE REKKA:
- You don't mind being called "Cueball" or "Chromedome."
- You DO mind being called "Cueball" or "Chromedome," and enjoy the idea
of roasting people who call you that to a crisp.
- Blades... are for amateurs.
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2.8 - Minakata Moriya
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SUGGESTED MODE: Power or Speed. Moriya is a flexible enough character for
either mode to be equally effective. In Power mode, his Super Cancel is
comboable, which can make for big damage if the timing is right. In
Speed, his uppercut move can be doubled, and his chains are very useful
in general. His teleport also keeps him from being cornered, which is
always a big plus. He has NO interruptible low attacks in Power mode,
so he must be played more tactically, but he can be devastating either
way, with enough practice.
STAGE DESCRIPTION:
Intro - A single candle flickers in front of an opaque silk screen.
Then a sudden gust of wind blows it out, letting the screen darken.
The only light now comes from the other side, a pale blue light that
prints shadows of bamboo leaves across the screen.
Stage - The stage itself is a road and a bridge leading across a river
to an old, abandoned millhouse. Tall bamboo trees crowd both edges of
the river, and the millhouse, swaying constantly in the wind.
Reaching up over the bridge, shorter trees wave their branches wildly
from below. A huge full moon hangs low and heavy in the sky, and
leaves whip past constantly.
Poses:
Select - points his sword at opponent, "Tsuki yo ni agake." (Scream
to the moon.)
Start - Draws sword, points it threatingly at opponent, then assumes
fighting stance.
Start (vs. Kaede) - Draws sword, points and says, "Dou yara shinitai
rashii na." (It seems as if you wish to die.)
Taunt - points his sword at opponent, "Utsuwa ga shireru zo." (You will
learn of my strength.)
1st win - sheathes his sword, harrumphs and then folds his arms as his
coat blows in the breeze.
2nd win - turns his back to the player, sheathing his sword, and says,
"Utsuwa ga shireta na." (You have learned of my strength.)
2nd win (vs. Kaede/Yuki/Kagami) - Points his sword at opponent and says,
"Onore utsuwa ushire." (?)
Normal Move Interruptibility Chart:
| Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ |
| A | B | C | A | B | C | A | B | C | C |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
POWER | yes | yes | yes | no | yes | no | yes | no | no | yes |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
SPEED | yes | yes | yes | yes | yes | yes | yes | no | no | yes |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
EXTRA NORMALS: back + B, interruptible
down-forward + A, non-interruptible
Moves:
---------------------------------+------------------------------------------
| Glancing Blade Haze
| (Ittou Oboro "Jodan" [A version])
| (Ittou Oboro "Chuudan" [B version])
| (Ittou Oboro "Gedan" [C version])
|
| / O- + A (high slash) | Moriya turns away, hand on the hilt of
O O B (middle slash) | his sword. Depending on the button that
C (low slash) | is used, he will strike out high, middle
| or low. Can be used as a fakeout trick
(D cancels the move) | or air defense. If the button is kept
| pressed, the move is held until the
| button is released. D cancels the move,
| but there is still slight lag. If held
| long enough, the blade will slash out
| automatically, and will have more range.
| By pressing A/B/C again immediately
| after releasing, Moriya will prepare
| another slash, but there is significant
| lag before it can be released.
|
---------------------------------+------------------------------------------
| Glancing Blade New Moon
| (Ittou Shingetsu [A version])
| (Ittou Shingetsu Ura [B version])
|
-O | \ + A/B | Moriya steps forward, swinging upwards
O O | with his blade, creating the image of a
| moon in the air. Functions kind of like
| an uppercut, but its priority as air
| defense is fairly low. In SPEED mode,
| the A version can be followed up with
| the B version (only if it hits). This
| followup is called "Ittou Sogetsu."
|
---------------------------------+------------------------------------------
| Glancing Blade Moonlight
| (Ittou TsukiKage)
|
| \ -O + A/B (x3) | Moriya slides forward, slashing once,
O O | which can be followed up by two more
| applications of the motion. Functions
[SUPER CANCEL] | identically to that of Kaede, but has a
| bit more lag on the B version.
|
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| Sash Blade Moonwalk (Taitou Hogetsu)
|
O- / | + A (away from opp.) | Moriya vanishes in a blur of motion,
O O B (to front of opp.)| reappearing at a point specified by the
C (behind opponent) | button used to do the move. Good for
| faking out an opponent, but there is a
| noticeable amount of recovery lag.
|
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| Life and Death Moonlight Flash
| (Kassatsu Izayoi Gekka)
|
[DESPERATION MOVE] | Moriya holds his hand on the hilt of his
-O O- / | \ -O + AB | sword, like above, but when the buttons
O O O | are released, he attacks in a flurry of
| high, middle and low slashes. Good in
(can be held) | combos, and does up to 16 hits when done
| close to the opponent.
|
---------------------------------+------------------------------------------
| Life and Death Wild Seasons
| (Kassatsu MidareSetsu Gekka)
|
[SUPER DESPERATION MOVE] | Moriya dashes forward, sword extended.
-O O- / | \ -O + B | If he connects, the background goes
O O O | black as he begins a long series of
| powerful slashes, doing severe damage to
[POWER Mode only] | the opponent.
|
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