King Of Fighters '99 - Strategy Guide (Page 12)
Below are the cheat codes, hints and help for King Of Fighters '99 - Strategy Guide (Page 12).
>> Stand D, f.d.df + P >> Stand D, hcb + B >> Stand D, qcf x 2 + A ADVANCED COMBOS---------------------------------------------------------------- >> Jump D, Stand C, qcf + A, qcf + P, K, Stand C < CORNER > >> Jump D, Stand C, qcf + A, qcf + A, qcf + P, K, qcf x 2 + P< CORNER > >> Overlap d + C, Crouch B, Crouch A, hcb + B (1), qcf x 2 + P >> Overlap d + C, Stand B, Crouch B, Stand C, qcf + C, < CORNER > hcb + P, f + P >> Overlap d + C, Backstep d + C, Stand C, qcf + C, hcb + P, f + P < CORNER > >> Overlap D, Stand C, hcb + B (1), qcf x 2 + P >> Striker : Shingo Call Striker, Stand C, hcb + D, qcb.hcf + A < CORNER > >> Striker : Robert Call Striker, Stand C, f + B, qcb.hcf + A (2), qcf + A, < CORNER > hcb + P, P >> Striker : Clark Call Striker, Counter Mode, hcb + D, qcb.hcf + A >> Striker : Kasumi Jump D, Stand C, qcf + D.D, Call Striker, hcb + D, qcb.hcf + P < CORNER > >> Striker : Kasumi Jump D, Stand C, qcf + D.D, Call Striker, hcb + D, Stand C, qcf + D.D, Call Striker, hcb + D, Stand C, < CORNER > qcf + C, hcb + P, f + P < 100% > QUOTES------------------------------------------------------------------------- Introductory Pose >> "Ikuze." Vs. Iori Yagami >> "Teme no tsubo de ikicheiineyo." Recovery Roll >> "Otto." Striker >> "Haa...kurai yagare!" During Ara Gami >> "Body ga...amai!" During Kuu no Kizu >> "Amai ze!" During Ya no Sabi >> "Garaaki daze!" During Doku Gami >> "Kurae!" During Nue Tsumi >> "Namen da!" During C Hikigane >> "Chi...moerou!" During R.E.D. Kick >> "Kochi daze." During Orochi Nagi >> "Haa...kurai yagare!" During 182 Shiki >> "Ukero...kono buro!" Win Pose A >> "Fuhehe...moetarou?" Win Pose B >> "Anta ja moene na." Win Pose C >> "Ore no...kachi da." INFO--------------------------------------------------------------------------- Playing As >> Kyo can do anything. Counter, combos, powerful DMs...you name it, he's got it. However, playing on the offensive seems to work well with him. Stand C and Crouch C is good as Air Counter to a point, and his Jumping D, when used from far away, is nearly invincible. His new 182 Shiki is great either for mind games or for countering, since it evades strong attacks. Beware that it is susceptible to weak attacks, however... Playing Against >> This is hard; Kyo does have a weak point. And that's when he's jumping. All of his jump attacks are weak against air counters; except for the jumping D. Yet since people rarely use that, you're safe. In any case, another big threat is his DMs. When he does the Orochi Nagi, block. If you're really good, you can Slide over to his back when he releases it. When he does the 182 Shiki, you have to either dash back, jump, slide, or hit him with a weak attack. Playing Against Krizalid (2nd Form) >> Jumping CDs and combos work well against him. If you have access to an SDM, stand far away from Krizalid as he does a tornado kick and do the Orochi Nagi. As it dissipates, release. He'll get hit most of the time. =============================================================================== IORI YAGAMI =============================================================================== KOF'97 Theme : COOL JAM KOF'98 Theme : Arashi no Saxophone (Vs. Kyo Kusanagi) KOF'99 Theme : Sadistic Eyes ------------------------------------------------------------------------------- "Do as you like. It's not my job to kill you." RATING------------------------------------------------------------------------- < NEOGEO FREAK RATING > ----------------------------------------------------- Attack Power : B Reach : B Speed : B Usage : C Striker : C Overall : B < ADVANCED FAQ RATING > ----------------------------------------------------- There are 3 Jump Heights : Low, Normal, and High. Look at the glossary for details. Ratings are from A to E. ***** - A is best / very high / very hard / very fast / very far. * - E is worst / very low / very easy / very slow / very far. Power : *** - C - Average SP Power : **** - B - Good Reach : **** - B - Far Speed : **** - B - Fast Jump Height : * - E - Low Combos : ***** - A - Very High Mastery Challenge : **** - B - Hard Usage Challenge : *** - C - Normal Vs. Challenge : ***** - A - Very Hard Striker : ** - D - Not Useful Popularity : ***** - A - Very Popular Overall : ***** - A - Excellent COMMAND ATTACKS---------------------------------------------------------------- Ge Shiki : Yumebiki >> f + A, A >> Can be cancelled into a special move. Ge Shiki : Goufu In "Shinigami" >> f + B >> Overhead (2). Can be cancelled into a special move. Ge Shiki : Yuri Ori >> In the air - b + K SPECIAL MOVES------------------------------------------------------------------ 108 Shiki : Yami Barai >> qcf + P >> Hits opponents on the ground. 127 Shiki : Aoi Hana >> qcb + P >> Can be performed up to 3 times. 100 Shiki : Oni Yaki >> f, d, df + P 311 Shiki : Tsuma Kushi >> f, d, df + K >> Evades several normal attacks. Negates several projectile moves. 212 Shiki : Kototsuki In >> hcb + K >> Evades several low attacks. Kuzu Kaze >> When close - hcb, f + P >> Command throw. DESPERATION MOVES-------------------------------------------------------------- Kin 1211 Shiki : Ya Otome >> qcf, hcb + P >> Evades several normal attacks and specials. Ura 311 Shiki : Saku Tsumagushi >> qcf, qcf + K >> Evades several normal attacks and specials. STRIKER------------------------------------------------------------------------ "Ura 108 Shiki : Ya Sakazuki" >> Iori performs a multi-hit projectile that travels on the ground. Role #1 - Pressure move. Role #2 - Combo setup. >> Hits opponents on the ground. When it hits the opponent on the ground, you can follow it up with a throw or command throw. POSSIBLE COMBOS LIST----------------------------------------------------------- < STAND A COMBOS > ---------------------------------------------------------- >> Stand A, f + A (1) >> Stand A, f + A (1), qcb + C x 3 >> Stand A, f + A (1), qcf.hcb + P >> Stand A, f + A (2) >> Stand A, f + A (2), qcf.hcb + P >> Stand A, qcb + A x 3 >> Stand A, Stand A >> Stand A, Stand A, f + A (1) >> Stand A, Stand A, f + A (1), qcb + C x 3 >> Stand A, Stand A, f + A (1), qcf.hcb + P >> Stand A, Stand A, qcb + A x 3 >> Stand A, Stand A, f.d.df + P >> Stand A, Crouch A >> Stand A, Crouch B < STAND B COMBOS > ---------------------------------------------------------- >> Stand B, f + A (1) >> Stand B, f + A (1), qcb + C x 3 >> Stand B, f + A (1), qcf.hcb + P >> Stand B, f + A (2) >> Stand B, f + A (2), qcf.hcb + P >> Stand B, qcb + A x 3 < CROUCH B COMBOS > --------------------------------------------------------- >> Crouch B, Stand A >> Crouch B, Stand A, f + A (1) >> Crouch B, Stand A, f + A (1), qcb + C x 3 >> Crouch B, Stand A, f + A (1), qcf.hcb + P >> Crouch B, Stand A, qcb + A x 3 >> Crouch B, Stand A, f.d.df + P >> Crouch B, Crouch A >> Crouch B, Stand B >> Crouch B, Stand B, f + A (1) >> Crouch B, Stand B, f + A (1), qcb + C x 3 >> Crouch B, Stand B, f + A (1), qcf.hcb + P >> Crouch B, Stand B, qcb + A x 3 >> Crouch B, Stand B, f.d.df + P >> Crouch B, Crouch B >> Crouch B, Crouch B, Stand B < STAND C COMBOS > ---------------------------------------------------------- >> Stand C, f + A (1) >> Stand C, f + A (2) >> Stand C, f + A (1), qcb + C x 3 >> Stand C, f + A (1), qcf.hcb + P >> Stand C, qcf + P >> Stand C, qcb + C x 3 >> Stand C, f.d.df + P >> Stand C, hcb + K >> Stand C, qcf.hcb + P < CROUCH C COMBOS > --------------------------------------------------------- >> Crouch C, f + A (1) >> Crouch C, f + A (2) >> Crouch C, f + A (1), qcb + C x 3 >> Crouch C, f + A (1), qcf.hcb + P >> Crouch C, qcf + P >> Crouch C, qcb + C x 3 >> Crouch C, f.d.df + P >> Crouch C, hcb + K >> Crouch C, qcf.hcb + P < COMMAND ATTACK COMBOS > --------------------------------------------------- >> f + A (1), qcf + C >> f + A (1), qcb + C x 3 >> f + A (1), f.d.df + P >> f + A (1), hcb + K >> f + A (1), qcf.hcb + P >> f + A (2), qcf + C >> f + A (2), qcb + C x 3 >> f + A (2), f.d.df + P >> f + A (2), hcb + K >> f + A (2), qcf.hcb + P ADVANCED COMBOS---------------------------------------------------------------- >> Overlap f + B, Stand B, f + A, qcf.hcb + P >> Overlap f + B, Stand B, hcb.f + P, Stand A, hcb.f + P, < CORNER > f + A (1), qcb + C x 3 >> Overlap f + B, Stand C, f + A (1), qcf + C, qcf x 2 + K < CORNER 2 > >> Overlap f + B, Stand C, f + A (1), qcb + C x 3 >> Striker : Ryo Overlap f + B, Stand B, hcb.f + P, Stand C, hcb + B, < CORNER > Call Striker, hcb.f + P, f + A (1), qcf.hcb + P >> Striker : Yuri Overlap f + B, Call Striker, qcf.hcb + P >> Striker : Terry Overlap f + B, Call Striker, qcf.hcb + P, qcb + A x 2, < CORNER 2 > qcf.hcb + P QUOTES------------------------------------------------------------------------- Introductory Pose >> "Sugu raku ni shite yaru." Vs. Kyo Kusanagi >> "Kudabari zokonatta ka? Taunt >> "Ore ga kowaii no ka?" Slide >> "Mudada!" Recovery Roll >> "Bakame!" Striker >> "Raku ni wa shineenzo!" During Yami Barai >> "Doushita!?" During Kototsuki In >> "Gwooh! Shine!" During Oni Yaki >> "Gwooh!" During Ya Otome >> "Asobi wa owari da! Nake, sakebe, soshite shine!" During Saku Tsumagushi >> "Ikuzo! Gwoooh!" Win Pose A >> "Sono mama shine!" Win Pose C >> "Tsuki o miru e tabe omoidase!" INFO--------------------------------------------------------------------------- Playing As >> Confusing your opponent and landing multihit combos are a must in playing with Yagami. His Standing C is great not only as a combo opener, but also as an easy Air Counter. It has extremely good priority, and so does his Jump B, D, and CD, which complement each other quite nicely. His DMs are not as damaging as last year, but they're still powerful. Playing Against >> Ow. You'll have a hard time trying to kill Iori. The main problem is how to evade getting hit by his combos. After you block a Jumping D, odds are that Iori will try to jump and perform his Yuri Ori to start his combo. Jump back with a C / D when you block a Jumping D. Watch out when he runs towards you; he's either trying to Overlap you with his Yuri Ori, Stand C, or perform a Kuzu Kaze. When he overlaps, block then jump. When you notice he stops, jump. When he does a Stand C, block. His jumping attacks are not very strong, so you can safely use normal Air Counters against him. Playing Against Krizalid (2nd Form) >> Corner Krizalid and knock him down. As he is about to get up do this combo: Jump C, Stand B, f + A, [qcb + C], [repeat x 2]. Even if he blocks the Jumping C, he will not block the Stand B part of the combo. This tactic is similar to the easy way to beat Orochi Yashiro with Iori back in KOF'97. =============================================================================== * CHAPTER 05 : EXTRAS =============================================================================== ------------------------------------------------------------------------------- PLAY AS THE HIDDEN CHARACTERS ------------------------------------------------------------------------------- To play as Kyo Kusanagi, you must beat him after defeating Krizalid when playing as a preset team. Then, hold START at the Roulette and press left, right, up, left, down, right. To play as Iori Yagami, you must play with an all-Roulette team, then the game will confirm Yagami's appearance. Then, hold START at the Roulette, press right , left, up, right, down, left. How to know if the arcade machine already has them or not? Well, wait for the intro to finish, then look for a under the KOF'99 logo. If they appear, then Kyo and Iori's requirements are already done. ------------------------------------------------------------------------------- HOW TO KILL KRIZALID : 1ST FORM ------------------------------------------------------------------------------- Even though the first form of Krizalid rarely blocks and is often considered as weak, sometimes he can be very annoying. There is an extremely easy way to kill him with _any_ character...and maintaining a full Life Bar! It's very easy. Start the match by doing a Jumping CD. You should be able to push him into the corner, whether he's blocking or not. When he is in the corner, all you've got to do is perform small Jumping CDs. That is, tap u + CD all the time. He'll get hit most of the time. Even if he blocks, he won't block the next Jumping CD. There you go. ------------------------------------------------------------------------------- COLOURS ------------------------------------------------------------------------------- It's too bad in KOF'99 you can only choose two sets of colours for each character. Back in KOF'98, you can pick 4 sets, according to which button you press (A, B, C, D). Ah well...here's the colour list. Tell me if you think I should elaborate / enhance this section, okay? K' >> Black biker's suit - Red gloves - Silver hair >> Crimson biker's suit - Black gloves - Yellow hair Maxima >> White protectors and stripes - Blue shirt - Black suit >> Gold protectors and stripes - Crimson shirt - Black suit Benimaru >> White trousers - Yellow hair - Black shirt, gloves and shoes >> Gray trousers - Light Orange hair - Black shirt, gloves and shoes Shingo >> Blue jacket, trousers and gloves - Black undervest - White shirt >> Brown jacket, trousers and gloves - Black undervest - White shirt Terry >> Red cap, vest and shoes - Blue jeans - White shirt - Black gloves >> Blue cap, vest and shoes - Light blue jeans - White shirt - Black gloves Andy >> White gi - Red gloves, obi, and decoration - Black shoes and edges >> Black gi - Red gloves, obi, and decoration - Black shoes and edges Joe >> Red shorts - Light tan - Gold decoration - White gloves and bandanna >> Blue shorts - Dark tan - Gold decoration - White gloves and bandanna Mai >> Red gi and footwear - White decoration >> Dark Purple gi and footwear - White decoration Ryo >> Orange karate gi - Black underclothes and wristband >> Red karate gi - Black underclothes and wristband Robert >> Black shirt - White trousers and gloves - Brown vest >> Dark Crimson shirt - Dark Gray trousers and gloves - Brown vest Yuri >> Dark Blue shirt, gloves and tights - Red headband and shoes >> Dark Crimson shirt, gloves and tights - Orange headband and shoes Takuma >> White karate gi, Black obi and wristband >> Black karate gi, Black obi and wristband Leona >> Light Green army uniform and shoes - Blue hair - Black gloves >> Purple army uniform and shoes - Dark Purple hair - Black gloves Ralf >> Green army uniform - White shirt - Red gloves and bandanna >> Orange army uniform - White shirt - Red gloves and bandanna Clark >> Blue army uniform - Black cap, shirt, gloves and shoes >> Green army uniform - Black cap, shirt, gloves and shoes Whip >> Brown uniform - Dark Brown hair - Dark Brown gloves and boots >> Dark Blue uniform - Gray hair - Black gloves and boots Athena >> Red top, shorts, gloves and hairband - Dark Purple hair >> Blue top, shorts, gloves and hairband - Dark Gray hair Kensou >> Blue jacket, shorts and shoes - Dark blue wristband and socks >> Crimson jacket, shorts and shoes - Dark Crimson wristband and socks Chin >> Dark Green cap and clothes - Black shoes - White decoration >> Dark Purple cap and clothes - Black shoes - White decoration Bao >> Yellow cap and clothes - White shoes and decoration - Light tan >> Pink cap and clothes - White shoes and decoration - Dark tan King >> Dark Crimson trousers, gloves and tie - White shirt and jacket >> Dark Purple trousers, gloves and tie - White shirt and jacket Mary >> Yellow hair - Dark purple gloves and trousers - Red top >> Silver hair - Crimson gloves and trousers - Red top Kasumi >> Dark Blue hair, gloves and hakama - Red headband, belt and decoration >> Dark Green hair, gloves and hakama - Purple headband, belt and decoration Xiangfei >> Red top, wristband and decoration - White trousers >> Yellow top, wristband and decoration - White trousers Kim >> White gi - Blue decoration - Light tan >> Black gi - Crimson decoration - Dark tan Chang >> >> Choi >> >> Jhun >> Blue vest, wristband, obi and decoration - White trousers - White hair >> Crimson vest, wristband, obi and decoration - Black trousers - Yellow hair Kyo-1 >> Blue jacket, trousers and gloves - White shirt, shoes and bandanna >> Silver jacket, trousers and gloves - White shirt, shoes and bandanna Kyo-2 >> Brown jacket, trousers and gloves - White shirt, shoes and bandanna >> Grey jacket, trousers and gloves - White shirt, shoes and bandanna Kyo >> Black trousers - Black shirt and gloves - White jacket >> Dark blue trousers - Black shirt and gloves - White jacket Iori >> Black jacket - Red trousers and belt - Red hair >> Dark purple jacket - Purple trousers and belt - Dark purple hair ------------------------------------------------------------------------------- INTRO POSES ------------------------------------------------------------------------------- The KOF tradition of character interaction dates back to its roots. I'll list the known special intro poses (the poses the characters do when they start the round). K' vs. Kyo >> K' watches his right hand burst into flames. Kyo turns his back as his right hand also flaming. K' then looks from his hand to Kyo, grinning. K' vs. Krizalid >> K' has one hand in his pocket, then opens his eyes and gives an evil smile. Krizalid replies his words. Benimaru vs. Kyo >> Benimaru stops and gets ready. Kyo does his normal pose. Shingo vs. Kyo >> Shingo hides his face behind his fist, then slowly opens them. Kyo does his normal pose. Terry vs. Andy >> Terry rests his hands on his knees, then flicks up his cap a little. Andy fiddles with his gloves, grinning. Andy vs. Mai >> Mai has what looks like a baby in her hands. Andy has a bewildered look on his face. Mai gets rid of the baby (which was just s puppet), and laughs. Andy coughs and gets ready. I wonder why he's so surprised...hohoho... ^^;; Ryo vs. Robert >> Ryo does a short Zan Retsu Ken, and Robert does a short Gen'ei Kyaku. They then have on arm extended to each other. This intro pose looks suspiciously like the SFIII : 3rd Strike Ryu vs. Ken pose... Ryo vs. Yuri >> Ryo and Yuri greets each other, then they stand still for a moment. Ryo vs. Takuma >> Ryo greets Takuma, Takuma stands arms crossed, acknowledging. Robert vs. Yuri >> Robert greets Yuri, Yuri hands on hips, grinning slightly. Robert vs. Takuma >> Robert greets Takuma, Takuma stands arms crossed, acknowledging. Yuri vs. Takuma >> Yuri greets Takuma, Takuma stands arms crossed, acknowledging. Leona vs. Ralf >> Leona vs. Clark >> Leona vs. Whip >> Leona examines her bootlaces while Whip waits impatiently. She finishes and gets ready to fight. Ralf vs. Clark >> Ralf vs. Whip >> Ralf does a lazy salute. Whip does her normal pose. Clark vs. Whip >> Clark takes his hat off and puts it back on. Whip does her normal pose. Whip vs. Krizalid >> Whip pulls out her .50 Desert Eagle, cocks it and points it at Krizalid. She then stows it away. Krizalid does his normal pose but says something in return. Athena vs. Kensou >> Kensou stands casually and says something to Athena. Athena takes no notice and says something to the screen. She notices Kensou, who suddenly slumps his shoulders. Athena vs. Chin >> Chin nods. Athena does her normal pose. Athena vs. Bao >> Bao greets Athena. Athena replies and winks. Kensou vs. Chin >> Chin nods. Kensou does his normal pose. Kensou vs. Xiangfei >> Kensou eats his bun. Xiangfei looks on and drools, holding her stomach. King vs. Ryo >> King has a hat on, then throws it away. Ryo does his normal pose. Kim vs. Chang >> Chang points at Kim while saying something. When he finishes, Kim just shakes his head. Kim vs. Jhun >> Jhun says something to Kim, who just stands deep in thought with his eyes closed. WHen he finished, Kim opens his eyes and gives off a shiny smile. He looks pretty damn cruel with that smile, methinks... Chang vs. Choi >> ??? ------------------------------------------------------------------------------- CHOOSE WIN POSES ------------------------------------------------------------------------------- To choose your win pose, hold one button when you win a round. A / B / C button will select a preset win pose for the character, D button is random select or if you don't press anything. ------------------------------------------------------------------------------- ENDINGS ------------------------------------------------------------------------------- Japan Team >> After the battle with Kyo, K' and Maxima are separated from Benimaru and Shingo and Kyo. Benimaru and Shingo run for the exit, but Shingo suddenly stumbles. K' and Maxima are forced to go through squads of Nests Cartel goons. Staff roll. Kyo is nowhere to be seen. Benimaru helps Shingo escape from the ruins. In the end, K' helps a heavily wounded Maxima, K's right hand in flames, unextinguishable. Whether they managed to escape is unknown... Fatal Fury Team >> After the battle with Kyo, Terry, Andy, Joe, and Mai run. Suddenly Terry stops, willingly. Andy, Joe, and Mai got out, but Terry is nowhere to be seen. Andy moans the loss of his brother, but Joe convinces him that he can't be dead. Staff roll. Terry's glove can be seen on the ruins. Then, a street fighter falls in front of a jeans-wearing, red sneakered person. A red cap falls from the sky, and a familiar battle cry echoes. Terry lives, holding a bandaged hand. Kyokugenryu Team >> After the battle with Kyo, Ryo, Robert and Yuri run. But Takuma, in his old age, can't keep up with them. Rubble falls on top of his as he tries to escape. They all cried for him, but there's nothing to be done. Staff roll. Ryo, Robert, and Yuri pray in front of a gravestone with Takuma's Mr. Karate mask hanging from it. As they start to leave, a hand breaks open the grave from inside... Ikari Team >> After the battle with Kyo, Leona, Ralf and Clark run. Ralf wonders where Whip has gone. Clark answers,saying that she has to take care of an 'unfinished business'. Whip talks to the dying Krizalid, asking him if he really is her true brother, can he remember their father's face or not. He couldn't. Whip points out that Krizalid is actually K's clone; and K' is her real brother. Then, she escapes to the helicopter where Leona, Ralf, Clark, and Heidern were waiting. She reports with tears that the mission is accomplished. Psycho Soldier Team >> After the battle with Kyo, Athena, Kensou, Bao, and Chin run. Suddenly Athena stops, and notices Kaoru showing the exit. They all escape. Staff roll. Athena, Chin, and Bao sits, with Kaoru standing behind them. Athena sees Kensou throwing rocks by himself. Kensou was dismayed since he didn't get his powers back. Athena comforts him and puts her arms around him. Kensou faints. >> After the battle with Kyo, Athena, Kensou, Bao, and Chin run. Suddenly Athena stops, Kensou stops also. She sees the exit, but a piece of rubble fell on top of Athena's leg. Kensou tries desperately to help her, but he has no psychic power. The building falls on top of them. Staff roll. Chin and Bao sits, with Kaoru standing behind them. They see a figure walking in the flames. It's...Kensou. He carries Athena, who was unconscious, in his arms. Then, Bao and Kensou faints.
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