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Game Cheats » Sony Playstation One (PSX) » Games Starting with the Letter K » King Of Fighters '99 - Strategy Guide (Page 07)

King Of Fighters '99 - Strategy Guide (Page 07)

Below are the cheat codes, hints and help for King Of Fighters '99 - Strategy Guide (Page 07).

/Flashing Elbow
>>  After Napalm Stretch, Frankensteiner, Super Argentine Backbreaker, or
    Super Lift - qcf + P


DESPERATION MOVES--------------------------------------------------------------

Ultra Argentine Backbreaker
>>  When close - hcb, hcb + P
>>  Unblockable.

Running Three
>>  hcf, hcf + K
>>  Unblockable.
    Evades low attacks.
    Evades 1-hit strong normal attack, specials, and projectiles.


STRIKER------------------------------------------------------------------------

"Flashing Launcher"
>>  Clark jumps in with a CD, performs a grab and throws the opponent to the
    other side of the screen.
    Role #1 - Prevent people running in.
    Role #2 - Juggles.


EFFECTIVE COMBOS---------------------------------------------------------------

< CROUCH A COMBOS > ---------------------------------------------------------

>>  Crouch A, b.f + P
>>  Crouch A, b.f + P, f.d.df + P
>>  Crouch A, b.f + P, f.d.df + P, qcf + P
>>  Crouch A, hcf + P
>>  Crouch A, hcf + P, d.d + P
>>  Crouch A, hcf + P, d.d + C, qcf + P
>>  Crouch A, hcf + P, d.d + K
>>  Crouch A, hcf + K
>>  Crouch A, hcf + K, qcf + P
>>  Crouch A, hcb x 2 + P


< STAND B COMBOS > ----------------------------------------------------------

>>  Stand B, b.f + P
>>  Stand B, b.f + P, f.d.df + P
>>  Stand B, b.f + P, f.d.df + P, qcf + P
>>  Stand B, hcf + P
>>  Stand B, hcf + P, d.d + P
>>  Stand B, hcf + P, d.d + C, qcf + P
>>  Stand B, hcf + P, d.d + K
>>  Stand B, hcf + K
>>  Stand B, hcf + K, qcf + P
>>  Stand B, hcb x 2 + P


< STAND C COMBOS > ----------------------------------------------------------

>>  Stand C (1), b.f + P
>>  Stand C (1), b.f + P, f.d.df + P
>>  Stand C (1), b.f + P, f.d.df + P, qcf + P
>>  Stand C (1), hcf + P
>>  Stand C (1), hcf + P, d.d + P
>>  Stand C (1), hcf + P, d.d + C, qcf + P
>>  Stand C (1), hcf + P, d.d + K
>>  Stand C (1), hcf + K
>>  Stand C (1), hcf + K, qcf + P
>>  Stand C (1), hcb x 2 + P


ADVANCED COMBOS----------------------------------------------------------------

>>  CD Counter, b.f + C, f.d.df + C, qcf + C

>>  Jump D, Stand C (1), b.f + C, f.d.df + C, qcf + C
>>  Jump D, Stand C (1), hcf + P, d.d + C, qcf + P
>>  Jump D, Stand C (1), hcb x 2 + P

>>  Striker : Yuri
    Call Striker, b.f + C, b.f + C, f.d.df + C, qcf + C

>>  Striker : Iori
    Call Striker, b.f + C, hcf x 2 + K                         <   CORNER   >


QUOTES-------------------------------------------------------------------------

Introductory Pose B
>>  "Anta senaka ga susuketeruze."

Vs. Ralf
>>  "Okay, Ralf!"

Taunt
>>  "Hey, c'mon!"

Striker (when not hit)
>>  "Hey, c'mon!"

Striker (when hit)
>>  "Hey, pass!"

During Running Three
>>  "Running Three ya!"

Win Pose A
>>  "Hey!"

Win Pose B
>>  "Otakushibui ne."

Win Pose C
>>  "Ninmu kanryou!"


INFO---------------------------------------------------------------------------

Playing As
>>  

Playing Against
>>  

Playing Against Krizalid (2nd Form)
>>  



WHIP---------------------------------------------------------------------------
-------------------------------------------------------------------------------

"All show. No substance!"

RATING-------------------------------------------------------------------------

< NEOGEO FREAK RATING > -----------------------------------------------------

Attack Power      : C
Reach             : A
Speed             : D
Usage             : D
Striker           : D
Overall           : B

< ADVANCED FAQ RATING > -----------------------------------------------------

There are 3 Jump Heights : Low, Normal, and High. Look at the glossary for
details.

Ratings are from A to E.
***** - A is best  / very high / very hard / very fast / very far.
*     - E is worst / very low  / very easy / very slow / very far.

Power              : **     -  B  -  Good
SP Power           : ***    -  C  -  Average
Reach              : *****  -  A  -  Very Far
Speed              : **     -  D  -  Slow
Jump Height        : ***    -  C  -  Normal

Combos             : ***    -  C  -  Average
Mastery Challenge  : **     -  D  -  Easy
Usage Challenge    : ****   -  B  -  Hard
Vs. Challenge      : ****   -  B  -  Hard
Striker            : **     -  D  -  Low

Popularity         : ***    -  C  -  Average
Overall            : ****   -  B  -  Good


THROWS-------------------------------------------------------------------------

Alpha
>>  When close - b / f + C
>>  Can be followed with Gun Shot.

Tsuetto (?)
>>  When close - b / f + D
>>  Can be followed with Gun Shot.


COMMAND ATTACKS----------------------------------------------------------------

Whip Shot
>>  f + A
>>  Can be done up to 5 times.


SPECIAL MOVES------------------------------------------------------------------

Boomerang Shoot "Code : SC"
>>  hcf + P

Assassin Strike "Code : BB"
>>  f, d, df + P/K

Hook Shot "Code : Kaze"
>>  In the air - qcb + P

Strength Shot Type A "Code : Yuuetsu"
>>  hcb + A, hold A to delay
>>  Overhead (2).

Strength Shot Type B "Code : Chikara"
>>  hcb + B, hold B to delay

Strength Shot Type C "Code : Shuuri"
>>  hcb + C, hold C to delay
>>  Hits low (2).

Strength Shot Type D "Code : Ame"
>>  While delaying any Strength Shot - Press D

Desert Eagle
>>  b, d, db + P, tap P to fire repeatedly
>>  Hits low.
    Hits opponents on the ground.
    After the sixth shot, Whip will reload the gun.
    (I thought the Desert Eagle has a max. ammo count of 15?)


DESPERATION MOVES--------------------------------------------------------------

Sonic Slaughter "Code : KW"
>>  qcf, hcb + P
>>  Evades 1-hit when SDM.


STRIKER------------------------------------------------------------------------

"Valkyrie Shot"
>>  Whip jumps in and performs a one-hit Boomerang Shoot "SC" when the opponent
    is in the air.
    Role #1 - Hits opponents jumping low.
    Role #2 - Air counter.
    Role #3 - Juggles.
>>  Whip jumps in and performs 5 very quick Whip Shots.
    Role #1 - Hits opponents jumping low.
    Role #2 - Prevent opponents approaching.


EFFECTIVE COMBOS---------------------------------------------------------------

< STAND A COMBOS > ----------------------------------------------------------

>>  Stand A, hcf + C
>>  Stand A, qcb.hcf + P

>>  Stand A, Stand A
>>  Stand A, Stand A, hcf + C
>>  Stand A, Stand A, qcb.hcf + P
>>  Stand A, Stand B
>>  Stand A, Stand B, hcf + C
>>  Stand A, Stand B, qcb.hcf + P
>>  Stand A, Crouch B
>>  Stand A, Crouch B, hcf + C
>>  Stand A, Crouch B, qcb.hcf + P

>>  Stand A, Stand A, Crouch B
>>  Stand A, Stand A, Crouch B, hcf + C
>>  Stand A, Stand A, Crouch B, qcb.hcf + P
>>  Stand A, Stand B, Stand B
>>  Stand A, Stand B, Stand B, hcf + C
>>  Stand A, Stand B, Stand B, qcb.hcf + P
>>  Stand A, Stand B, Crouch B
>>  Stand A, Stand B, Crouch B, hcf + C
>>  Stand A, Stand B, Crouch B, qcb.hcf + P


< STAND B COMBOS > ----------------------------------------------------------

>>  Stand B, hcf + C
>>  Stand B, qcb.hcf + P

>>  Stand B, Stand A
>>  Stand B, Stand A, hcf + C
>>  Stand B, Stand A, qcb.hcf + C
>>  Stand B, Stand B
>>  Stand B, Stand B, hcf + C
>>  Stand B, Stand B, qcb.hcf + C
>>  Stand B, Crouch B
>>  Stand B, Crouch B, hcf + C
>>  Stand B, Crouch B, qcb.hcf + P

>>  Stand B, Stand A, Crouch B
>>  Stand B, Stand A, Crouch B, hcf + C
>>  Stand B, Stand A, Crouch B, qcb.hcf + P
>>  Stand B, Stand B, Stand A
>>  Stand B, Stand B, Stand A, hcf + C
>>  Stand B, Stand B, Stand A, qcb.hcf + P
>>  Stand B, Stand B, Stand B
>>  Stand B, Stand B, Stand B, hcf + C
>>  Stand B, Stand B, Stand B, qcb.hcf + P
>>  Stand B, Stand B, Crouch B
>>  Stand B, Stand B, Crouch B, hcf + C
>>  Stand B, Stand B, Crouch B, qcb.hcf + P

>>  Stand B, Stand B, Stand A, Crouch B
>>  Stand B, Stand B, Stand A, Crouch B, hcf + C
>>  Stand B, Stand B, Stand A, Crouch B, qcb.hcf + P


< CROUCH B COMBOS > ---------------------------------------------------------

>>  Crouch B, hcf + C
>>  Crouch B, qcb.hcf + P


< STAND C COMBOS > ----------------------------------------------------------

>>  Stand C, hcf + P
>>  Stand C, qcb.hcf + P


< CROUCH C COMBOS > ---------------------------------------------------------

>>  Crouch C (1), hcf + P
>>  Crouch C (1), qcb.hcf + P


< STAND D COMBOS > ----------------------------------------------------------

>>  Stand D, hcf + P
>>  Stand D, qcb.hcf + P


< OTHER COMBOS > ------------------------------------------------------------

>>  Jump D (1), qcb + A

>>  Slide Attack, Crouch B
>>  Slide Attack, Crouch B, hcf + C
>>  Slide Attack, Crouch B, qcb.hcf + P

>>  hcb + A (1), Crouch A
>>  hcb + A (1), b.d.db + A
>>  hcb + C (1), Crouch A
>>  hcb + C (1), b.d.db + A
>>  qcb.hcf + P, Crouch A (CORNER)
>>  qcb.hcf + P, b.d.db + A (CORNER)


ADVANCED COMBOS----------------------------------------------------------------

>>  Slide Attack, Crouch B, qcb.hcf + P, Crouch A

>>  hcb + B (1), qcb.hcf + P, Crouch A                         

>>  Jump C, [Stand B], [repeat x 2], Crouch B, hcf + C         <   CORNER   >
>>  Jump C, Jump D, Stand B, Stand B, Crouch B, qcb.hcf + P,   <   CORNER   >
    Crouch A
>>  Jump qcb + P, hcf + A, qcb.hcf + P, Crouch A               
                                                               <   CORNER   >

>>  Overlap C, [Stand B], [repeat x 3], Stand A, Crouch B,     <  CORNER 2  >
    qcb.hcf + P, Crouch A
>>  Overlap D, Stand B, Stand B, Crouch B, hcf + C (1),        
    qcb.hcf + P, Crouch A                                      <  CORNER 2  >

>>  Striker : Shingo
    Jump D, Jump D (1), qcb + P                                <   CORNER   >

>>  Striker : Ryo
    [Slide Attack], [repeat x 9], Call Striker, D Throw,       < ARMOR MODE >
    Crouch A                                                   <   CORNER   >


QUOTES-------------------------------------------------------------------------

Introductory Pose A
>>  "Koko ga anata no deadline."

Vs. Krizalid
>>  "Honto no koto omada shiranai no ne."

Recovery Roll
>>  "Makenai!"

During Whip Shot
>>  "Tsukete, minasai! Surreno! Hojio! Hora!"

During Boomerang Shot "SC"
>>  "Boomerang!"

During Strength Shot Type D "Code : Ame"
>>  "Yame!"

During DM Sonic Slaughter "Code : KW"
>>  "Shadadadadadada! Shall we dance?"

During SDM Sonic Slaughter "Code : KW"
>>  "Anata gotoki...wakenai koto da wa!"

During missed / blocked Sonic Slaughter "Code : KW"
>>  "Makenai wa..."


INFO---------------------------------------------------------------------------

Playing As
>>  

Playing Against
>>  

Playing Against Krizalid (2nd Form)
>>  Just do jumping CDs repeatedly.





-------------------------------------------------------------------------------
PSYCHO SOLDIER TEAM
-------------------------------------------------------------------------------

...

KOF'94 Members : Athena Asamiya, Sie Kensou, Chin Gentsai
KOF'95 Members : Athena Asamiya, Sie Kensou, Chin Gentsai
KOF'96 Members : Athena Asamiya, Sie Kensou, Chin Gentsai
KOF'97 Members : Athena Asamiya, Sie Kensou, Chin Gentsai
KOF'98 Members : Athena Asamiya, Sie Kensou, Chin Gentsai
KOF'99 Members : Athena Asamiya, Sie Kensou, Chin Gentsai, Bao

KOF'94 Theme : ???
KOF'95 Theme : ...... no Draw
KOF'96 Theme : Psycho Soldier REMIX '96
KOF'97 Theme : Psycho Soldier REMIX '97 (Athena Asamiya only)
KOF'98 Theme : ...! ...... no Draw
KOF'99 Theme : Psycho Sonic Trip ~Dance At The Paddy Field~



ATHENA ASAMIYA-----------------------------------------------------------------
-------------------------------------------------------------------------------

"Everybody is getting stronger! I gotta train harder!"

RATING-------------------------------------------------------------------------

< NEOGEO FREAK RATING > -----------------------------------------------------

Attack Power      : D
Reach             : C
Speed             : A
Usage             : C
Striker           : B
Overall           : D

< ADVANCED FAQ RATING > -----------------------------------------------------

There are 3 Jump Heights : Low, Normal, and High. Look at the glossary for
details.

Ratings are from A to E.
***** - A is best  / very high / very hard / very fast / very far.
*     - E is worst / very low  / very easy / very slow / very far.

Power              : ***    -  C  -  Average
SP Power           : ***    -  C  -  Average
Reach              : ****   -  A  -  Far
Speed              : ****   -  B  -  Fast
Jump Height        : *****  -  A  -  High

Combos             : **     -  D  -  Low
Mastery Challenge  : ***    -  C  -  Normal
Usage Challenge    : ***    -  C  -  Normal
Vs. Challenge      : ***    -  C  -  Normal
Striker            : **     -  D  -  Low

Popularity         : ***    -  C  -  Average
Overall            : ***    -  C  -  Average


THROWS-------------------------------------------------------------------------

Bit Throw
>>  When close - b / f + C

Psychic Throw
>>  When close - b / f + D

Psychic Shoot
>>  When close in the air - any dir. but u + C / D


COMMAND ATTACKS----------------------------------------------------------------

Renkan Tai
>>  f + B
>>  Overhead.
    Can be cancelled into a special move.

Phoenix Bomb
>>  In the air - d + B
>>  Can be cancelled into a special move.


SPECIAL MOVES------------------------------------------------------------------

Psycho Ball Attack
>>  qcb + P

Phoenix Arrow
>>  In the air - qcb + K

Psychic Teleport
>>  qcf + K
>>  Half screen (B)
    Full screen (D).

Psycho Reflector
>>  hcb + B
>>  Reflects projectiles.

"Nu" Psycho Reflector
>>  hcb + D
>>  Reflects projectiles.

Psycho Sword
>>  f, d, df + P
>>  Can be done in the air.

Psycho Shoot
>>  qcf + P
>>  Knockdown.
    Juggles.


DESPERATION MOVES--------------------------------------------------------------

Shining Crystal Bit
>>  hcb, hcb + P
>>  Can be done in the air.
    Tap ABCD to stop.
    Negates projectiles.
    Can be followed with Crystal Shoot.

/Crystal Shoot
>>  After Shining Crystal Bit - qcb + P, Hold P to delay
>>  Can be done in the air.

Phoenix Fang Arrow
>>  In the air - qcf, qcf + P


STRIKER------------------------------------------------------------------------

"Psycho Healing"
>>  Athena jumps in and performs a quick SDM Shining Crystal Bit, and restores
    a little energy.
    Role #1 - Prevent opponent approaching.
    Role #2 - Increase Life Bar.


EFFECTIVE COMBOS---------------------------------------------------------------

>>  Stand A, f + B, f.d.df + P
>>  Crouch A, f + B, f.d.df + P
>>  Stand B, f + B, f.d.df + P
>>  Crouch B, f + B, f.d.df + P

>>  Crouch B, Crouch A, f.d.df + P

>>  Stand C, f + B, f.d.df + P
>>  Stand C, f.d.df + P


ADVANCED COMBOS----------------------------------------------------------------

>>  Jump D, Jump A, qcb + B (1), qcf x 2 + K                   
                                                               <   CORNER   >
>>  Jump D, Crouch B, Crouch A, f.d.df + C

>>  Striker : Shingo
    Call Striker, Jump D, Crouch B, f + B, hcb x 2 + P         <   CORNER   >

>>  Striker : Robert
    Call Striker, Stand C, qcb + C, qcf + A, hcb + D (3),      
    hcb x 2 + P                                                <   CORNER   >

>>  Striker : King
    Call Striker, qcf + A, qcf + A, qcf + A, f.d.df + C        <   CORNER   >


QUOTES-------------------------------------------------------------------------

Introductory Pose A
>>  "Asamiya Athena, ikimasu!"

Introductory Pose B
>>  "Ganbarimasu!"

Vs. Kensou
>>  "Ganbarimasu! Eh? Nani?"

Vs. Bao
>>  "Ganbatte ne!"

Taunt
>>  "Atchi! Gomenasai!"

During Psychic Teleport
>>  "Teleport!"

During Shining Crystal Bit
>>  "Haa..."

During Crystal Shoot
>>  "Ikeee!"

During Phoenix Fang Arrow
>>  "Faaang... Arrow!"

Win Pose A
>>  "Yatta, good!"

Win Pose B
>>  "Ganba, ganba."

Win Pose C
>>  "Athena no omadase!"


INFO---------------------------------------------------------------------------

Playing As
>>  

Playing Against
>>  

Playing Against Krizalid (2nd Form)
>>  



SIE KENSOU---------------------------------------------------------------------
-------------------------------------------------------------------------------

"I'm not a psychic but I am a psycho!"

RATING-------------------------------------------------------------------------

< NEOGEO FREAK RATING > -----------------------------------------------------

Attack Power      : A
Reach             : B
Speed             : C
Usage             : A
Striker           : D
Overall           : A

< ADVANCED FAQ RATING > -----------------------------------------------------

There are 3 Jump Heights : Low, Normal, and High. Look at the glossary for
details.

Ratings are from A to E.
***** - A is best  / very high / very hard / very fast / very far.
*     - E is worst / very low  / very easy / very slow / very far.

Power              : ***    -  C  -  Average
SP Power           : ***    -  C  -  Average
Reach              : ***    -  C  -  Average
Speed              : ***    -  C  -  Average
Jump Height        : ***    -  C  -  Normal

Combos             : ***    -  C  -  Average
Mastery Challenge  : ***    -  C  -  Normal
Usage Challenge    : ****   -  B  -  Hard
Vs. Challenge      : **     -  D  -  Easy
Striker            : **     -  D  -  Low

Popularity         : ***    -  C  -  Average
Overall            : ***    -  C  -  Average


THROWS-------------------------------------------------------------------------

Sunda
>>  When close - b / f + C

Tomoe Nage
>>  When close - b / f + D


COMMAND ATTACKS----------------------------------------------------------------

Ko Bokushu
>>  f + A
>>  Overhead.
    Can be cancelled into a special move.

Gousen Tai
>>  f + B
>>  Evades several low attacks.
    Can be cancelled into a special move.


SPECIAL MOVES------------------------------------------------------------------

Ryuu Renga : Chiryuu
>>  hcf + A
>>  Has autoguard (1).
    Evades several low attacks.

Ryuu Renga : Tenryuu
>>  hcf + C
>>  Has autoguard (1).
    Evades several normal attacks.

Ryuu Gakusai
>>  b, d, db + K
>>  Evades several normal attacks.

Ryuu Renda
>>  f, d, df + P, tap P repeatedly
>>  Juggles.

Sen Shippo
>>  qcb + P
>>  Neutralizes footsweeps when close.
    Knockdown (2).
    Evades several normal attacks.

Senkyuu Tai
>>  qcf + K
>>  Has autoguard (1).
    Juggles (2).

Ryuu Sougeki
>>  In the air - qcb + P


DESPERATION MOVES--------------------------------------------------------------

Shinryuu Seiou Rekkyaku
>>  qcf, hcb + B
>>  Evades several normal attacks.

Shinryuu Tenbu Kyaku
>>  qcf, hcb + D
>>  Evades several normal attacks.

Chouryuu Rekken
>>  qcf, qcf + P


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