King Of Fighters '99 - Strategy Guide (Page 07)
Below are the cheat codes, hints and help for King Of Fighters '99 - Strategy Guide (Page 07).
/Flashing Elbow
>> After Napalm Stretch, Frankensteiner, Super Argentine Backbreaker, or
Super Lift - qcf + P
DESPERATION MOVES--------------------------------------------------------------
Ultra Argentine Backbreaker
>> When close - hcb, hcb + P
>> Unblockable.
Running Three
>> hcf, hcf + K
>> Unblockable.
Evades low attacks.
Evades 1-hit strong normal attack, specials, and projectiles.
STRIKER------------------------------------------------------------------------
"Flashing Launcher"
>> Clark jumps in with a CD, performs a grab and throws the opponent to the
other side of the screen.
Role #1 - Prevent people running in.
Role #2 - Juggles.
EFFECTIVE COMBOS---------------------------------------------------------------
< CROUCH A COMBOS > ---------------------------------------------------------
>> Crouch A, b.f + P
>> Crouch A, b.f + P, f.d.df + P
>> Crouch A, b.f + P, f.d.df + P, qcf + P
>> Crouch A, hcf + P
>> Crouch A, hcf + P, d.d + P
>> Crouch A, hcf + P, d.d + C, qcf + P
>> Crouch A, hcf + P, d.d + K
>> Crouch A, hcf + K
>> Crouch A, hcf + K, qcf + P
>> Crouch A, hcb x 2 + P
< STAND B COMBOS > ----------------------------------------------------------
>> Stand B, b.f + P
>> Stand B, b.f + P, f.d.df + P
>> Stand B, b.f + P, f.d.df + P, qcf + P
>> Stand B, hcf + P
>> Stand B, hcf + P, d.d + P
>> Stand B, hcf + P, d.d + C, qcf + P
>> Stand B, hcf + P, d.d + K
>> Stand B, hcf + K
>> Stand B, hcf + K, qcf + P
>> Stand B, hcb x 2 + P
< STAND C COMBOS > ----------------------------------------------------------
>> Stand C (1), b.f + P
>> Stand C (1), b.f + P, f.d.df + P
>> Stand C (1), b.f + P, f.d.df + P, qcf + P
>> Stand C (1), hcf + P
>> Stand C (1), hcf + P, d.d + P
>> Stand C (1), hcf + P, d.d + C, qcf + P
>> Stand C (1), hcf + P, d.d + K
>> Stand C (1), hcf + K
>> Stand C (1), hcf + K, qcf + P
>> Stand C (1), hcb x 2 + P
ADVANCED COMBOS----------------------------------------------------------------
>> CD Counter, b.f + C, f.d.df + C, qcf + C
>> Jump D, Stand C (1), b.f + C, f.d.df + C, qcf + C
>> Jump D, Stand C (1), hcf + P, d.d + C, qcf + P
>> Jump D, Stand C (1), hcb x 2 + P
>> Striker : Yuri
Call Striker, b.f + C, b.f + C, f.d.df + C, qcf + C
>> Striker : Iori
Call Striker, b.f + C, hcf x 2 + K < CORNER >
QUOTES-------------------------------------------------------------------------
Introductory Pose B
>> "Anta senaka ga susuketeruze."
Vs. Ralf
>> "Okay, Ralf!"
Taunt
>> "Hey, c'mon!"
Striker (when not hit)
>> "Hey, c'mon!"
Striker (when hit)
>> "Hey, pass!"
During Running Three
>> "Running Three ya!"
Win Pose A
>> "Hey!"
Win Pose B
>> "Otakushibui ne."
Win Pose C
>> "Ninmu kanryou!"
INFO---------------------------------------------------------------------------
Playing As
>>
Playing Against
>>
Playing Against Krizalid (2nd Form)
>>
WHIP---------------------------------------------------------------------------
-------------------------------------------------------------------------------
"All show. No substance!"
RATING-------------------------------------------------------------------------
< NEOGEO FREAK RATING > -----------------------------------------------------
Attack Power : C
Reach : A
Speed : D
Usage : D
Striker : D
Overall : B
< ADVANCED FAQ RATING > -----------------------------------------------------
There are 3 Jump Heights : Low, Normal, and High. Look at the glossary for
details.
Ratings are from A to E.
***** - A is best / very high / very hard / very fast / very far.
* - E is worst / very low / very easy / very slow / very far.
Power : ** - B - Good
SP Power : *** - C - Average
Reach : ***** - A - Very Far
Speed : ** - D - Slow
Jump Height : *** - C - Normal
Combos : *** - C - Average
Mastery Challenge : ** - D - Easy
Usage Challenge : **** - B - Hard
Vs. Challenge : **** - B - Hard
Striker : ** - D - Low
Popularity : *** - C - Average
Overall : **** - B - Good
THROWS-------------------------------------------------------------------------
Alpha
>> When close - b / f + C
>> Can be followed with Gun Shot.
Tsuetto (?)
>> When close - b / f + D
>> Can be followed with Gun Shot.
COMMAND ATTACKS----------------------------------------------------------------
Whip Shot
>> f + A
>> Can be done up to 5 times.
SPECIAL MOVES------------------------------------------------------------------
Boomerang Shoot "Code : SC"
>> hcf + P
Assassin Strike "Code : BB"
>> f, d, df + P/K
Hook Shot "Code : Kaze"
>> In the air - qcb + P
Strength Shot Type A "Code : Yuuetsu"
>> hcb + A, hold A to delay
>> Overhead (2).
Strength Shot Type B "Code : Chikara"
>> hcb + B, hold B to delay
Strength Shot Type C "Code : Shuuri"
>> hcb + C, hold C to delay
>> Hits low (2).
Strength Shot Type D "Code : Ame"
>> While delaying any Strength Shot - Press D
Desert Eagle
>> b, d, db + P, tap P to fire repeatedly
>> Hits low.
Hits opponents on the ground.
After the sixth shot, Whip will reload the gun.
(I thought the Desert Eagle has a max. ammo count of 15?)
DESPERATION MOVES--------------------------------------------------------------
Sonic Slaughter "Code : KW"
>> qcf, hcb + P
>> Evades 1-hit when SDM.
STRIKER------------------------------------------------------------------------
"Valkyrie Shot"
>> Whip jumps in and performs a one-hit Boomerang Shoot "SC" when the opponent
is in the air.
Role #1 - Hits opponents jumping low.
Role #2 - Air counter.
Role #3 - Juggles.
>> Whip jumps in and performs 5 very quick Whip Shots.
Role #1 - Hits opponents jumping low.
Role #2 - Prevent opponents approaching.
EFFECTIVE COMBOS---------------------------------------------------------------
< STAND A COMBOS > ----------------------------------------------------------
>> Stand A, hcf + C
>> Stand A, qcb.hcf + P
>> Stand A, Stand A
>> Stand A, Stand A, hcf + C
>> Stand A, Stand A, qcb.hcf + P
>> Stand A, Stand B
>> Stand A, Stand B, hcf + C
>> Stand A, Stand B, qcb.hcf + P
>> Stand A, Crouch B
>> Stand A, Crouch B, hcf + C
>> Stand A, Crouch B, qcb.hcf + P
>> Stand A, Stand A, Crouch B
>> Stand A, Stand A, Crouch B, hcf + C
>> Stand A, Stand A, Crouch B, qcb.hcf + P
>> Stand A, Stand B, Stand B
>> Stand A, Stand B, Stand B, hcf + C
>> Stand A, Stand B, Stand B, qcb.hcf + P
>> Stand A, Stand B, Crouch B
>> Stand A, Stand B, Crouch B, hcf + C
>> Stand A, Stand B, Crouch B, qcb.hcf + P
< STAND B COMBOS > ----------------------------------------------------------
>> Stand B, hcf + C
>> Stand B, qcb.hcf + P
>> Stand B, Stand A
>> Stand B, Stand A, hcf + C
>> Stand B, Stand A, qcb.hcf + C
>> Stand B, Stand B
>> Stand B, Stand B, hcf + C
>> Stand B, Stand B, qcb.hcf + C
>> Stand B, Crouch B
>> Stand B, Crouch B, hcf + C
>> Stand B, Crouch B, qcb.hcf + P
>> Stand B, Stand A, Crouch B
>> Stand B, Stand A, Crouch B, hcf + C
>> Stand B, Stand A, Crouch B, qcb.hcf + P
>> Stand B, Stand B, Stand A
>> Stand B, Stand B, Stand A, hcf + C
>> Stand B, Stand B, Stand A, qcb.hcf + P
>> Stand B, Stand B, Stand B
>> Stand B, Stand B, Stand B, hcf + C
>> Stand B, Stand B, Stand B, qcb.hcf + P
>> Stand B, Stand B, Crouch B
>> Stand B, Stand B, Crouch B, hcf + C
>> Stand B, Stand B, Crouch B, qcb.hcf + P
>> Stand B, Stand B, Stand A, Crouch B
>> Stand B, Stand B, Stand A, Crouch B, hcf + C
>> Stand B, Stand B, Stand A, Crouch B, qcb.hcf + P
< CROUCH B COMBOS > ---------------------------------------------------------
>> Crouch B, hcf + C
>> Crouch B, qcb.hcf + P
< STAND C COMBOS > ----------------------------------------------------------
>> Stand C, hcf + P
>> Stand C, qcb.hcf + P
< CROUCH C COMBOS > ---------------------------------------------------------
>> Crouch C (1), hcf + P
>> Crouch C (1), qcb.hcf + P
< STAND D COMBOS > ----------------------------------------------------------
>> Stand D, hcf + P
>> Stand D, qcb.hcf + P
< OTHER COMBOS > ------------------------------------------------------------
>> Jump D (1), qcb + A
>> Slide Attack, Crouch B
>> Slide Attack, Crouch B, hcf + C
>> Slide Attack, Crouch B, qcb.hcf + P
>> hcb + A (1), Crouch A
>> hcb + A (1), b.d.db + A
>> hcb + C (1), Crouch A
>> hcb + C (1), b.d.db + A
>> qcb.hcf + P, Crouch A (CORNER)
>> qcb.hcf + P, b.d.db + A (CORNER)
ADVANCED COMBOS----------------------------------------------------------------
>> Slide Attack, Crouch B, qcb.hcf + P, Crouch A
>> hcb + B (1), qcb.hcf + P, Crouch A
>> Jump C, [Stand B], [repeat x 2], Crouch B, hcf + C < CORNER >
>> Jump C, Jump D, Stand B, Stand B, Crouch B, qcb.hcf + P, < CORNER >
Crouch A
>> Jump qcb + P, hcf + A, qcb.hcf + P, Crouch A
< CORNER >
>> Overlap C, [Stand B], [repeat x 3], Stand A, Crouch B, < CORNER 2 >
qcb.hcf + P, Crouch A
>> Overlap D, Stand B, Stand B, Crouch B, hcf + C (1),
qcb.hcf + P, Crouch A < CORNER 2 >
>> Striker : Shingo
Jump D, Jump D (1), qcb + P < CORNER >
>> Striker : Ryo
[Slide Attack], [repeat x 9], Call Striker, D Throw, < ARMOR MODE >
Crouch A < CORNER >
QUOTES-------------------------------------------------------------------------
Introductory Pose A
>> "Koko ga anata no deadline."
Vs. Krizalid
>> "Honto no koto omada shiranai no ne."
Recovery Roll
>> "Makenai!"
During Whip Shot
>> "Tsukete, minasai! Surreno! Hojio! Hora!"
During Boomerang Shot "SC"
>> "Boomerang!"
During Strength Shot Type D "Code : Ame"
>> "Yame!"
During DM Sonic Slaughter "Code : KW"
>> "Shadadadadadada! Shall we dance?"
During SDM Sonic Slaughter "Code : KW"
>> "Anata gotoki...wakenai koto da wa!"
During missed / blocked Sonic Slaughter "Code : KW"
>> "Makenai wa..."
INFO---------------------------------------------------------------------------
Playing As
>>
Playing Against
>>
Playing Against Krizalid (2nd Form)
>> Just do jumping CDs repeatedly.
-------------------------------------------------------------------------------
PSYCHO SOLDIER TEAM
-------------------------------------------------------------------------------
...
KOF'94 Members : Athena Asamiya, Sie Kensou, Chin Gentsai
KOF'95 Members : Athena Asamiya, Sie Kensou, Chin Gentsai
KOF'96 Members : Athena Asamiya, Sie Kensou, Chin Gentsai
KOF'97 Members : Athena Asamiya, Sie Kensou, Chin Gentsai
KOF'98 Members : Athena Asamiya, Sie Kensou, Chin Gentsai
KOF'99 Members : Athena Asamiya, Sie Kensou, Chin Gentsai, Bao
KOF'94 Theme : ???
KOF'95 Theme : ...... no Draw
KOF'96 Theme : Psycho Soldier REMIX '96
KOF'97 Theme : Psycho Soldier REMIX '97 (Athena Asamiya only)
KOF'98 Theme : ...! ...... no Draw
KOF'99 Theme : Psycho Sonic Trip ~Dance At The Paddy Field~
ATHENA ASAMIYA-----------------------------------------------------------------
-------------------------------------------------------------------------------
"Everybody is getting stronger! I gotta train harder!"
RATING-------------------------------------------------------------------------
< NEOGEO FREAK RATING > -----------------------------------------------------
Attack Power : D
Reach : C
Speed : A
Usage : C
Striker : B
Overall : D
< ADVANCED FAQ RATING > -----------------------------------------------------
There are 3 Jump Heights : Low, Normal, and High. Look at the glossary for
details.
Ratings are from A to E.
***** - A is best / very high / very hard / very fast / very far.
* - E is worst / very low / very easy / very slow / very far.
Power : *** - C - Average
SP Power : *** - C - Average
Reach : **** - A - Far
Speed : **** - B - Fast
Jump Height : ***** - A - High
Combos : ** - D - Low
Mastery Challenge : *** - C - Normal
Usage Challenge : *** - C - Normal
Vs. Challenge : *** - C - Normal
Striker : ** - D - Low
Popularity : *** - C - Average
Overall : *** - C - Average
THROWS-------------------------------------------------------------------------
Bit Throw
>> When close - b / f + C
Psychic Throw
>> When close - b / f + D
Psychic Shoot
>> When close in the air - any dir. but u + C / D
COMMAND ATTACKS----------------------------------------------------------------
Renkan Tai
>> f + B
>> Overhead.
Can be cancelled into a special move.
Phoenix Bomb
>> In the air - d + B
>> Can be cancelled into a special move.
SPECIAL MOVES------------------------------------------------------------------
Psycho Ball Attack
>> qcb + P
Phoenix Arrow
>> In the air - qcb + K
Psychic Teleport
>> qcf + K
>> Half screen (B)
Full screen (D).
Psycho Reflector
>> hcb + B
>> Reflects projectiles.
"Nu" Psycho Reflector
>> hcb + D
>> Reflects projectiles.
Psycho Sword
>> f, d, df + P
>> Can be done in the air.
Psycho Shoot
>> qcf + P
>> Knockdown.
Juggles.
DESPERATION MOVES--------------------------------------------------------------
Shining Crystal Bit
>> hcb, hcb + P
>> Can be done in the air.
Tap ABCD to stop.
Negates projectiles.
Can be followed with Crystal Shoot.
/Crystal Shoot
>> After Shining Crystal Bit - qcb + P, Hold P to delay
>> Can be done in the air.
Phoenix Fang Arrow
>> In the air - qcf, qcf + P
STRIKER------------------------------------------------------------------------
"Psycho Healing"
>> Athena jumps in and performs a quick SDM Shining Crystal Bit, and restores
a little energy.
Role #1 - Prevent opponent approaching.
Role #2 - Increase Life Bar.
EFFECTIVE COMBOS---------------------------------------------------------------
>> Stand A, f + B, f.d.df + P
>> Crouch A, f + B, f.d.df + P
>> Stand B, f + B, f.d.df + P
>> Crouch B, f + B, f.d.df + P
>> Crouch B, Crouch A, f.d.df + P
>> Stand C, f + B, f.d.df + P
>> Stand C, f.d.df + P
ADVANCED COMBOS----------------------------------------------------------------
>> Jump D, Jump A, qcb + B (1), qcf x 2 + K
< CORNER >
>> Jump D, Crouch B, Crouch A, f.d.df + C
>> Striker : Shingo
Call Striker, Jump D, Crouch B, f + B, hcb x 2 + P < CORNER >
>> Striker : Robert
Call Striker, Stand C, qcb + C, qcf + A, hcb + D (3),
hcb x 2 + P < CORNER >
>> Striker : King
Call Striker, qcf + A, qcf + A, qcf + A, f.d.df + C < CORNER >
QUOTES-------------------------------------------------------------------------
Introductory Pose A
>> "Asamiya Athena, ikimasu!"
Introductory Pose B
>> "Ganbarimasu!"
Vs. Kensou
>> "Ganbarimasu! Eh? Nani?"
Vs. Bao
>> "Ganbatte ne!"
Taunt
>> "Atchi! Gomenasai!"
During Psychic Teleport
>> "Teleport!"
During Shining Crystal Bit
>> "Haa..."
During Crystal Shoot
>> "Ikeee!"
During Phoenix Fang Arrow
>> "Faaang... Arrow!"
Win Pose A
>> "Yatta, good!"
Win Pose B
>> "Ganba, ganba."
Win Pose C
>> "Athena no omadase!"
INFO---------------------------------------------------------------------------
Playing As
>>
Playing Against
>>
Playing Against Krizalid (2nd Form)
>>
SIE KENSOU---------------------------------------------------------------------
-------------------------------------------------------------------------------
"I'm not a psychic but I am a psycho!"
RATING-------------------------------------------------------------------------
< NEOGEO FREAK RATING > -----------------------------------------------------
Attack Power : A
Reach : B
Speed : C
Usage : A
Striker : D
Overall : A
< ADVANCED FAQ RATING > -----------------------------------------------------
There are 3 Jump Heights : Low, Normal, and High. Look at the glossary for
details.
Ratings are from A to E.
***** - A is best / very high / very hard / very fast / very far.
* - E is worst / very low / very easy / very slow / very far.
Power : *** - C - Average
SP Power : *** - C - Average
Reach : *** - C - Average
Speed : *** - C - Average
Jump Height : *** - C - Normal
Combos : *** - C - Average
Mastery Challenge : *** - C - Normal
Usage Challenge : **** - B - Hard
Vs. Challenge : ** - D - Easy
Striker : ** - D - Low
Popularity : *** - C - Average
Overall : *** - C - Average
THROWS-------------------------------------------------------------------------
Sunda
>> When close - b / f + C
Tomoe Nage
>> When close - b / f + D
COMMAND ATTACKS----------------------------------------------------------------
Ko Bokushu
>> f + A
>> Overhead.
Can be cancelled into a special move.
Gousen Tai
>> f + B
>> Evades several low attacks.
Can be cancelled into a special move.
SPECIAL MOVES------------------------------------------------------------------
Ryuu Renga : Chiryuu
>> hcf + A
>> Has autoguard (1).
Evades several low attacks.
Ryuu Renga : Tenryuu
>> hcf + C
>> Has autoguard (1).
Evades several normal attacks.
Ryuu Gakusai
>> b, d, db + K
>> Evades several normal attacks.
Ryuu Renda
>> f, d, df + P, tap P repeatedly
>> Juggles.
Sen Shippo
>> qcb + P
>> Neutralizes footsweeps when close.
Knockdown (2).
Evades several normal attacks.
Senkyuu Tai
>> qcf + K
>> Has autoguard (1).
Juggles (2).
Ryuu Sougeki
>> In the air - qcb + P
DESPERATION MOVES--------------------------------------------------------------
Shinryuu Seiou Rekkyaku
>> qcf, hcb + B
>> Evades several normal attacks.
Shinryuu Tenbu Kyaku
>> qcf, hcb + D
>> Evades several normal attacks.
Chouryuu Rekken
>> qcf, qcf + P
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