King Of Fighters '99 - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for King Of Fighters '99 - Strategy Guide (Page 04).
>> Stand A, Crouch B, Stand A, Stand B
>> Stand A, Crouch B, Crouch A, Stand B
>> Stand A, Crouch B, Stand B
>> Stand A, Crouch B, Crouch B
< CROUCH A COMBOS > ---------------------------------------------------------
>> Crouch A, df + C, qcf + A
>> Crouch A, df + C, qcb + A
>> Crouch A, df + C, qcb + B
>> Crouch A, df + C, hcf + B, f.d.df + K
>> Crouch A, df + C, qcb.db.f + P
>> Crouch A, df + C, qcf x 2 + K
>> Crouch A, d.u + P
>> Crouch A, f.d.df + P
>> Crouch A, f.d.df + K
< CROUCH B COMBOS > ---------------------------------------------------------
>> Crouch B, Crouch A, df + C
>> Crouch B, Crouch A, df + C, hcf + B
>> Crouch B, Crouch A, df + C, hcf + B, f.d.df + K
>> Crouch B, Crouch A, df + C, qcb.db.f + P
>> Crouch B, Crouch A, d.u + P
>> Crouch B, Crouch A, f.d.df + P
>> Crouch B, Crouch A, f.d.df + K
< STAND C COMBOS > ----------------------------------------------------------
>> Stand C (1), f + A
>> Stand C (1), f + A, hcf + K
>> Stand C (1), f + A, hcf + K, f.d.df + K
>> Stand C (1), f + A, qcb.db.f + P
>> Stand C (1), f + A, qcf x 2 + K
>> Stand C (1), df + C
>> Stand C (1), df + C, qcb + A
>> Stand C (1), df + C, hcf + K
>> Stand C (1), df + C, hcf + K, f.d.df + K
>> Stand C (1), df + C, qcb.db.f + P
>> Stand C (1), qcb + A
>> Stand C (1), qcf + A
>> Stand C (1), d.u + P
>> Stand C (1), qcb + K
>> Stand C (1), hcf + K
>> Stand C (1), hcf + K, f.d.df + K
>> Stand C (1), qcb.db.f + P
>> Stand C (1), qcf x 2 + K
>> Stand C (2), f + A
>> Stand C (2), f + A, hcf + K
>> Stand C (2), f + A, hcf + K, f.d.df + K
>> Stand C (2), f + A, qcb.db.f + P
>> Stand C (2), df + C
>> Stand C (2), df + C, hcf + K
>> Stand C (2), df + C, hcf + K, f.d.df + K
>> Stand C (2), df + C, qcb.db.f + P
>> Stand C (2), qcb + A
>> Stand C (2), qcf + A
>> Stand C (2), qcb + K
>> Stand C (2), hcf + K
>> Stand C (2), hcf + K, f.d.df + K
>> Stand C (2), qcb.db.f + P
>> Stand C (2), qcf x 2 + K
< STAND D COMBOS > ----------------------------------------------------------
>> Stand D, f + A
>> Stand D, f + A, qcb + A
>> Stand D, f + A, qcb + K
>> Stand D, f + A, hcf + K
>> Stand D, f + A, hcf + K, f.d.df + K
>> Stand D, f + A, qcb.db.f + P
>> Stand D, df + C
>> Stand D, df + C, qcb + A
>> Stand D, df + C, hcf + K
>> Stand D, df + C, hcf + K, f.d.df + K
>> Stand D, df + C, qcb.db.f + P
>> Stand D, qcb + A
>> Stand D, qcf + A
>> Stand D, qcb + B
>> Stand D, hcf + K
>> Stand D, hcf + K, f.d.df + K
>> Stand D, f.d.df + P
>> Stand D, f.d.df + K
>> Stand D, qcb.db.f + P
>> Stand D, qcf x 2 + K
ADVANCED COMBOS----------------------------------------------------------------
>> Jump C, Stand D, df + C, hcf + K, d.u + C < CORNER >
>> Jump CD, hcf + K, d.u + C < COUNTER! >
< CORNER >
>> Overlap D, Crouch B, Crouch B, Crouch B, df + C, hcf + K,
f.d.df + K
>> Overlap D, Stand C (2), f + A, qcb + A
>> Overlap D, Crouch B, Crouch A, f.d.df + P (1),
qcf x 2 + K < CORNER 2 >
>> Striker : Robert
Call Striker, Stand C, qcb + B, Stand D, df + C, qcf + A,
qcf x 2 + K < CORNER >
>> Striker : Ralf
Call Striker, Stand C, Jump D, Stand C, f + A, < CORNER >
qcb.db.f + P
>> Striker : King
Call Striker, Crouch C, hcf + K, Armor Mode, < CORNER >
[Slide Attack], [repeat x 7], d.u + C < 100% >
QUOTES-------------------------------------------------------------------------
Introductory Pose
>> "Ha!"
Vs. Andy Bogard, Joe Higashi
>> "Get ready!"
Recovery Roll
>> "Fu!"
During High Angle Geyser
>> "Oh my shit! Geyser!
Win Pose A
>> "All right!"
Win Pose B
>> "Good luck!"
INFO---------------------------------------------------------------------------
Playing As
>> Terry's jump attacks have a lot of priority, which then allows you to pull
out combos. Just remember to charge up for the Rising Tackle after you've
pulled out a combo, in preparation for the enemy's attack. His CD is pretty
useful in the way that he's invulnerable to low attacks, so try to
psych-out with it.
Playing Against
>> Whatever you do, evade aerial confrontations. Because, when he knows you're
gonna jump he can just do a Power Geyser. Try not to Slide a lot, and
jumping when you're very close to him is a no-no. Counters can discourage
his attacks.
Playing Against Krizalid (2nd Form)
>>
ANDY BOGARD--------------------------------------------------------------------
-------------------------------------------------------------------------------
"You're tough, but I transcend tough!"
RATING-------------------------------------------------------------------------
< NEOGEO FREAK RATING > -----------------------------------------------------
Attack Power : B
Reach : C
Speed : B
Usage : C
Striker : C
Overall : B
< ADVANCED FAQ RATING > -----------------------------------------------------
There are 3 Jump Heights : Low, Normal, and High. Look at the glossary for
details.
Ratings are from A to E.
***** - A is best / very high / very hard / very fast / very far.
* - E is worst / very low / very easy / very slow / very far.
Power : **** - B - Good
SP Power : **** - B - Good
Reach : *** - C - Average
Speed : **** - B - Fast
Jump Height : *** - C - Normal
Combos : **** - B - High
Mastery Challenge : **** - B - Hard
Usage Challenge : *** - C - Normal
Vs. Challenge : *** - C - Normal
Striker : *** - C - Average
Popularity : *** - C - Average
Overall : **** - B - Good
THROWS-------------------------------------------------------------------------
Gourin Kai
>> When close - b / f + C
Kakaekomi Nage
>> When close - b / f + D
COMMAND ATTACKS----------------------------------------------------------------
Uwa Agito
>> f + B
>> Overhead.
Can be cancelled into a Gen'ei Shiranui.
Age Omote
>> df + A
>> Can be cancelled into a special move.
SPECIAL MOVES------------------------------------------------------------------
Zan Ei Ken
>> db, f + P
>> Can be followed with Gadan Kou.
/Shippuu Ou Ken
>> After Zan Ei Ken - f + P
Hishou Ken
>> qcb + A
Geki Hishou Ken
>> qcb + C
Shouryuu Dan
>> f, d, df + P
>> Knockdown.
Kuuha Dan
>> hcf + K
>> Evades several aerial and low attacks.
Gen'ei Shiranui
>> In the air - qcf + K
>> Can be followed with Gen'ei Shiranui Shimo Agito or Gen'ei Shiranui Uwa
Agito.
/Gen'ei Shiranui Shimo Agito
>> After Gen'ei Shiranui - P
/Gen'ei Shiranui Uwa Agito
>> After Gen'ei Shiranui - K
>> Overhead.
Gekiheki Haisui Shou
>> When close - hcf + P
>> Unblockable.
Juggles.
DESPERATION MOVES--------------------------------------------------------------
Zan Ei Ryuusei Ken
>> qcb, hcf + P
>> Evades several low attacks.
Chou Reppa Dan
>> qcb, hcf + K
>> Evades several aerial and low attacks.
STRIKER------------------------------------------------------------------------
"Shippuu Zan Ei Ken"
>> Andy performs a Zan'ei Ken and taunts if the opponent is hit.
Role #1 - Prevent people running in / Far air counter.
Role #2 - Juggles.
EFFECTIVE COMBOS---------------------------------------------------------------
>> Crouch B, Crouch A, df + A, qcb + A
>> Stand C (2), hcf + P, df + A, Jump C, qcf + K (air), P / K
>> Stand C (2), hcf + P, df + A, Jump D
>> Stand C (2), hcf + P, hcf + B
>> Crouch C, qcb.db.f + P
ADVANCED COMBOS----------------------------------------------------------------
>> CD Counter, qcb.hcf + K < CORNER >
>> Jump D, Stand C (1), hcf + C (2), qcb.hcf + P
< CORNER >
>> Jump D, Stand C (1), hcf + C, df + A (1), qcb.hcf + K < CORNER >
>> Overlap A, Crouch A, Stand C, db.f + C, f + P
>> Overlap A, Crouch B, Crouch A, df + A (1), db.f + P,
qcb.hcf + P
>> Overlap C, Crouch B, Crouch A, df + A (1), qcb.hcf + P
>> Striker : Robert
Call Striker, Crouch C, db.f + C, Stand C (1), qcb + C,
qcb.hcf + P < CORNER >
>> Striker : Mai
Jump D, Stand C (1), hcf + C, Call Striker, f.d.df + C < CORNER >
QUOTES-------------------------------------------------------------------------
Introductory Pose
>> "Hmph."
During Hishou Ryuusei Ken
>> "Haa...retsu!"
Win Pose A
>> "Yosh!"
Win Pose C
>> "Haa..."
INFO---------------------------------------------------------------------------
Playing As
>>
Playing Against
>>
Playing Against Krizalid (2nd Form)
>>
JOE HIGASHI--------------------------------------------------------------------
-------------------------------------------------------------------------------
"A song comes to mind. Heard of the 'loser blues'?"
RATING-------------------------------------------------------------------------
< NEOGEO FREAK RATING > ----------------------------------------------------
Attack Power : C
Reach : B
Speed : B
Usage : C
Striker : C
Overall : D
< ADVANCED FAQ RATING > -----------------------------------------------------
There are 3 Jump Heights : Low, Normal, and High. Look at the glossary for
details.
Ratings are from A to E.
***** - A is best / very high / very hard / very fast / very far.
* - E is worst / very low / very easy / very slow / very far.
Power : **** - B - Good
SP Power : *** - C - Average
Reach : *** - C - Average
Speed : *** - C - Average
Jump Height : *** - C - Normal
Combos : *** - C - Average
Mastery Challenge : ** - D - Easy
Usage Challenge : ** - D - Easy
Vs. Challenge : *** - C - Normal
Striker : *** - C - Average
Popularity : ** - D - Not Popular
Overall : *** - C - Average
THROWS-------------------------------------------------------------------------
Hiza Jigoku
>> When close - b / f + C, tap P repeatedly
Leg Throw
>> When close - b / f + D
COMMAND ATTACKS----------------------------------------------------------------
Low Kick
>> f + B
>> Hits low.
Can be cancelled into a special move.
Sliding
>> df + B
>> Hits low.
SPECIAL MOVES------------------------------------------------------------------
Hurricane Upper
>> hcf + P
>> A version has one projectile, C version has two projectiles.
Slash Kick
>> hcf + K
>> Evades several low attacks.
Tiger Kick
>> f, d, df + K
Ougon no Kakato
>> qcb + K
>> Evades several low attacks.
Bakuretsu Ken
>> Tap P repeatedly
>> Can be followed with Bakuretsu Ken Finish.
/Bakuretsu Finish
>> After Bakuretsu Ken - hcf + P
>> Overhead (A).
DESPERATION MOVES--------------------------------------------------------------
Screw Upper
>> qcf, qcf + P
Shijou Saikyou no Low Kick
>> qcf, qcf + K, hold K to delay
>> Hits low.
Bakuretsu Hurricane Tiger Kakato
>> qcf, hcb + P
>> Evades 1-hit normal attack.
STRIKER------------------------------------------------------------------------
"Ora Ora Bakuretsu Ken"
>> Joe jumps in and performs a Bakuretsu Ken, then taunts.
Role #1 - Prevent people running in.
Role #2 - Combo set-up.
EFFECTIVE COMBOS---------------------------------------------------------------
>> Crouch B, Crouch A, Tap A repeatedly, hcf + C
>> Crouch B, Crouch A, f.d.df + K
>> Stand C, f + B, hcf + K
>> Stand C, f + B, qcb + B
>> Stand C, f + B, qcf.hcf + P
ADVANCED COMBOS----------------------------------------------------------------
>> Jump D, Stand C, f + B, qcb + B < CORNER >
>> Jump D, Crouch A, Tap P repeatedly, hcf + C, Stand A < CORNER >
>> Overlap D, Crouch B, Crouch B, Crouch A, qcf x 2 + P
>> Overlap D, Crouch B, Crouch B, Crouch A, qcf.hcb + P
>> Striker : Robert
Call Striker, Stand C, f + B, hcf + A, qcf x 2 + K < CORNER >
>> Striker : King
Call Striker, qcb + D, qcb + D, f.d.df + D < CORNER >
QUOTES-------------------------------------------------------------------------
Recovery Roll
>> "Otto!"
During Bakuretsu Finish
>> "Kurae!"
During Ougon no Kakato
>> "Ora ora!"
During Screw Upper (SDM)
>> "Ototoi...kiagare!"
During Bakuretsu Hurricane Tiger Kakato
>> "Ora ora! Oshaa!"
Win Pose A
>> "Yoshaa!"
Win Pose B
>> "Mou ikkai yattemiru ka?"
Win Pose C
>> "Yosha! Ahahahahaha!"
INFO---------------------------------------------------------------------------
Playing As
>>
Playing Against
>>
Playing Against Krizalid (2nd Form)
>>
MAI SHIRANUI-------------------------------------------------------------------
-------------------------------------------------------------------------------
"Were you too easy, you ask? You were too weak to be 'easy'!"
RATING-------------------------------------------------------------------------
< NEOGEO FREAK RATING > -----------------------------------------------------
Attack Power : B
Reach : B
Speed : B
Usage : B
Striker : C
Overall : A
< ADVANCED FAQ RATING > -----------------------------------------------------
There are 3 Jump Heights : Low, Normal, and High. Look at the glossary for
details.
Ratings are from A to E.
***** - A is best / very high / very hard / very fast / very far.
* - E is worst / very low / very easy / very slow / very far.
Power : *** - C - Average
SP Power : *** - C - Average
Reach : *** - C - Average
Speed : **** - B - Fast
Jump Height : ***** - A - High
Combos : **** - B - High
Mastery Challenge : ***** - A - Very Hard
Usage Challenge : *** - C - Normal
Vs. Challenge : **** - B - Hard
Striker : *** - D - Low
Popularity : **** - B - Popular
Overall : **** - B - Good
THROWS-------------------------------------------------------------------------
Shiranui Gourin
>> When close - b / f + C
Fuusha Kuzushi
>> When close - b / f + D
Yume Zakura
>> When close in the air - any direction except u + C / D
COMMAND ATTACKS----------------------------------------------------------------
Koukaku no Mai
>> df + B
>> Can be cancelled into a special move (1).
Kokuen no Mai
>> f + B
>> Overhead.
Evades several low attacks.
Can be cancelled into a special move.
Tairin Fuusha Otoshi
>> In the air - d + A
Ukihane
>> In the air - d + B
After Musasabi no Mai (Chijou) - d + K
Yusuraume
>> In the air - d + P
After Musasabi no Mai (Chijou) - d + P
SPECIAL MOVES------------------------------------------------------------------
Kachou Sen
>> qcf + P
Sachi Yodori
>> qcb + K
Ryuu Enbu
>> qcb + P
>> Evades several normal attacks.
Hissatsu Shinobi Bachi
>> hcf + K
>> Evades several aerial and low attacks.
Musasabi no Mai (Kuuchuu)
>> In the air - qcb + P
After Musasabi no Mai (Chijou) - qcb + P
Musasabi no Mai (Chijou)
>> Charge d, u + P
>> Can be followed with Ukihane, Yusuraume, Musasabi no Mai (Kuuchuu), or
Tohana Kitsubute
Tohana Kitsubute
>> After Musasabi no Mai (Chijou) - qcb + K
DESPERATION MOVES--------------------------------------------------------------
Chou Hissatsu Shinobi Bachi
>> qcb, hcf + P
>> Evades several normal attacks.
Mizutori no Mai
>> qcf, qcf + P
Houou no Mai
>> qcb, qcb + P
STRIKER------------------------------------------------------------------------
"Sakura Fubuki"
>> Mai runs in and taunts if she doesn't hit the opponent, filling the Super
Bar.
Role #1 - Increase Super Bar.
>> Mai runs in and performs her Real Bout DM if she hits the opponent.
Role #1 - Prevent people running in.
Role #2 - Juggles.
EFFECTIVE COMBOS---------------------------------------------------------------
>> f + B, Crouch C, qcf + C
>> f + B, Crouch C, qcb + P
>> f + B, Crouch C, hcf + B
>> f + B, Crouch C, qcb.hcf + K
>> Crouch C, df + B (1), qcf + C
>> Crouch C, df + B (1), qcb + P
>> Crouch C, df + B (1), qcb + K, qcb + P
ADVANCED COMBOS----------------------------------------------------------------
>> f + B, Stand C, df + B (1), qcf x 2 + P < CORNER >
>> Jump D, Stand C, df + B (1), qcb + B, qcb + C
>> Jump D, Stand C, df + B (1), qcb + C, qcb.hcf + P
< CORNER >
>> Overlap D, Crouch B, Stand B, df + B (1), qcb.hcf + K
>> Striker : Robert
Call Striker, Crouch C, df + B (1), qcb + C, qcb x 2 + P,
qcb + P, qcb.hcf + K < CORNER >
QUOTES-------------------------------------------------------------------------
Introductory Pose A
>> "Shiranui Mai, mairimasu!"
Introductory Pose B
>> "Kakattekinasai!"
Vs. Andy Bogard
>> "Papa... Papa... Ohohohohoho!"
Taunt
>> "Hora, ganbatte!"
Striker (when not hit)
>> "Hora, ganbatte!"
Striker (when hit)
>> "Choooo!"
Defeat
>> "Andy!"
During Sachi Yodori
>> "Hai!"
During Mizutori No Mai
>> "Hitotsu, futatsu, mittsu!"
Win Pose A
>> "Yo, Nippon ichi!"
Win Pose B
>> "Yo, Nippon ichi!"
INFO---------------------------------------------------------------------------
Playing As
>>
Playing Against
>>
Playing Against Krizalid (2nd Form)
>>
-------------------------------------------------------------------------------
KYOKUGENRYUU TEAM
-------------------------------------------------------------------------------
The Kyokugenryuu Team has been retouched, not into a stronger team, but into a
more balanced team. The priority and strength of their normal moves are
devastating. When you need raw power, this is the team to go.
KOF'94 Theme : ???
KOF'95 Theme : RYUUKO TO KEN
KOF'96 Theme : ???
KOF'97 Theme : None.
KOF'98 Theme : Art Of Fight
KOF'99 Theme : RYU-KO
KOF'94 Members : Ryo Sakazaki, Robert Garcia, Takuma Sakazaki
KOF'95 Members : Ryo Sakazaki, Robert Garcia, Takuma Sakazaki
KOF'96 Members : Ryo Sakazaki, Robert Garcia, Takuma Sakazaki
KOF'97 Members : Ryo Sakazaki, Robert Garcia, Yuri Sakazaki
KOF'98 Members : Ryo Sakazaki, Robert Garcia, Yuri Sakazaki
KOF'99 Members : Ryo Sakazaki, Robert Garcia, Yuri Sakazaki, Takuma Sakazaki
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