Million Hooters
Million Pixels - Million Hooters
Game Cheats » Sony Playstation One (PSX) » Games Starting with the Letter K » King Of Fighters '99 - Strategy Guide (Page 04)

King Of Fighters '99 - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for King Of Fighters '99 - Strategy Guide (Page 04).

>>  Stand A, Crouch B, Stand A, Stand B
>>  Stand A, Crouch B, Crouch A, Stand B
>>  Stand A, Crouch B, Stand B
>>  Stand A, Crouch B, Crouch B


< CROUCH A COMBOS > ---------------------------------------------------------

>>  Crouch A, df + C, qcf + A
>>  Crouch A, df + C, qcb + A
>>  Crouch A, df + C, qcb + B
>>  Crouch A, df + C, hcf + B, f.d.df + K
>>  Crouch A, df + C, qcb.db.f + P
>>  Crouch A, df + C, qcf x 2 + K

>>  Crouch A, d.u + P
>>  Crouch A, f.d.df + P
>>  Crouch A, f.d.df + K


< CROUCH B COMBOS > ---------------------------------------------------------

>>  Crouch B, Crouch A, df + C
>>  Crouch B, Crouch A, df + C, hcf + B
>>  Crouch B, Crouch A, df + C, hcf + B, f.d.df + K
>>  Crouch B, Crouch A, df + C, qcb.db.f + P
>>  Crouch B, Crouch A, d.u + P
>>  Crouch B, Crouch A, f.d.df + P
>>  Crouch B, Crouch A, f.d.df + K


< STAND C COMBOS > ----------------------------------------------------------

>>  Stand C (1), f + A
>>  Stand C (1), f + A, hcf + K
>>  Stand C (1), f + A, hcf + K, f.d.df + K
>>  Stand C (1), f + A, qcb.db.f + P
>>  Stand C (1), f + A, qcf x 2 + K

>>  Stand C (1), df + C
>>  Stand C (1), df + C, qcb + A
>>  Stand C (1), df + C, hcf + K
>>  Stand C (1), df + C, hcf + K, f.d.df + K
>>  Stand C (1), df + C, qcb.db.f + P

>>  Stand C (1), qcb + A
>>  Stand C (1), qcf + A
>>  Stand C (1), d.u + P
>>  Stand C (1), qcb + K
>>  Stand C (1), hcf + K
>>  Stand C (1), hcf + K, f.d.df + K
>>  Stand C (1), qcb.db.f + P
>>  Stand C (1), qcf x 2 + K

>>  Stand C (2), f + A
>>  Stand C (2), f + A, hcf + K
>>  Stand C (2), f + A, hcf + K, f.d.df + K
>>  Stand C (2), f + A, qcb.db.f + P

>>  Stand C (2), df + C
>>  Stand C (2), df + C, hcf + K
>>  Stand C (2), df + C, hcf + K, f.d.df + K
>>  Stand C (2), df + C, qcb.db.f + P

>>  Stand C (2), qcb + A
>>  Stand C (2), qcf + A
>>  Stand C (2), qcb + K
>>  Stand C (2), hcf + K
>>  Stand C (2), hcf + K, f.d.df + K
>>  Stand C (2), qcb.db.f + P
>>  Stand C (2), qcf x 2 + K


< STAND D COMBOS > ----------------------------------------------------------

>>  Stand D, f + A
>>  Stand D, f + A, qcb + A
>>  Stand D, f + A, qcb + K
>>  Stand D, f + A, hcf + K
>>  Stand D, f + A, hcf + K, f.d.df + K
>>  Stand D, f + A, qcb.db.f + P

>>  Stand D, df + C
>>  Stand D, df + C, qcb + A
>>  Stand D, df + C, hcf + K
>>  Stand D, df + C, hcf + K, f.d.df + K
>>  Stand D, df + C, qcb.db.f + P

>>  Stand D, qcb + A
>>  Stand D, qcf + A
>>  Stand D, qcb + B
>>  Stand D, hcf + K
>>  Stand D, hcf + K, f.d.df + K
>>  Stand D, f.d.df + P
>>  Stand D, f.d.df + K
>>  Stand D, qcb.db.f + P
>>  Stand D, qcf x 2 + K


ADVANCED COMBOS----------------------------------------------------------------

>>  Jump C, Stand D, df + C, hcf + K, d.u + C                  <   CORNER   >
>>  Jump CD, hcf + K, d.u + C                                  <  COUNTER!  >
                                                               <   CORNER   >

>>  Overlap D, Crouch B, Crouch B, Crouch B, df + C, hcf + K,
    f.d.df + K
>>  Overlap D, Stand C (2), f + A, qcb + A

>>  Overlap D, Crouch B, Crouch A, f.d.df + P (1),             
    qcf x 2 + K                                                <  CORNER 2  >

>>  Striker : Robert
    Call Striker, Stand C, qcb + B, Stand D, df + C, qcf + A,  
    qcf x 2 + K                                                <   CORNER   >

>>  Striker : Ralf
    Call Striker, Stand C, Jump D, Stand C, f + A,             <   CORNER   >
    qcb.db.f + P

>>  Striker : King
    Call Striker, Crouch C, hcf + K, Armor Mode,               <   CORNER   >
    [Slide Attack], [repeat x 7], d.u + C                      <    100%    >


QUOTES-------------------------------------------------------------------------

Introductory Pose
>>  "Ha!"

Vs. Andy Bogard, Joe Higashi
>>  "Get ready!"

Recovery Roll
>>  "Fu!"

During High Angle Geyser
>>  "Oh my shit! Geyser!

Win Pose A
>>  "All right!"

Win Pose B
>>  "Good luck!"


INFO---------------------------------------------------------------------------

Playing As
>>  Terry's jump attacks have a lot of priority, which then allows you to pull
    out combos. Just remember to charge up for the Rising Tackle after you've
    pulled out a combo, in preparation for the enemy's attack. His CD is pretty
    useful in the way that he's invulnerable to low attacks, so try to
    psych-out with it.

Playing Against
>>  Whatever you do, evade aerial confrontations. Because, when he knows you're
    gonna jump he can just do a Power Geyser. Try not to Slide a lot, and
    jumping when you're very close to him is a no-no. Counters can discourage
    his attacks.

Playing Against Krizalid (2nd Form)
>>  



ANDY BOGARD--------------------------------------------------------------------
-------------------------------------------------------------------------------

"You're tough, but I transcend tough!"

RATING-------------------------------------------------------------------------

< NEOGEO FREAK RATING > -----------------------------------------------------

Attack Power      : B
Reach             : C
Speed             : B
Usage             : C
Striker           : C
Overall           : B

< ADVANCED FAQ RATING > -----------------------------------------------------

There are 3 Jump Heights : Low, Normal, and High. Look at the glossary for
details.

Ratings are from A to E.
***** - A is best  / very high / very hard / very fast / very far.
*     - E is worst / very low  / very easy / very slow / very far.

Power              : ****   -  B  -  Good
SP Power           : ****   -  B  -  Good
Reach              : ***    -  C  -  Average
Speed              : ****   -  B  -  Fast
Jump Height        : ***    -  C  -  Normal

Combos             : ****   -  B  -  High
Mastery Challenge  : ****   -  B  -  Hard
Usage Challenge    : ***    -  C  -  Normal
Vs. Challenge      : ***    -  C  -  Normal
Striker            : ***    -  C  -  Average

Popularity         : ***    -  C  -  Average
Overall            : ****   -  B  -  Good


THROWS-------------------------------------------------------------------------

Gourin Kai
>>  When close - b / f + C

Kakaekomi Nage
>>  When close - b / f + D


COMMAND ATTACKS----------------------------------------------------------------

Uwa Agito
>>  f + B
>>  Overhead.
    Can be cancelled into a Gen'ei Shiranui.

Age Omote
>>  df + A
>>  Can be cancelled into a special move.


SPECIAL MOVES------------------------------------------------------------------

Zan Ei Ken
>>  db, f + P
>>  Can be followed with Gadan Kou.

/Shippuu Ou Ken
>>  After Zan Ei Ken - f + P

Hishou Ken
>>  qcb + A

Geki Hishou Ken
>>  qcb + C

Shouryuu Dan
>>  f, d, df + P
>>  Knockdown.

Kuuha Dan
>>  hcf + K
>>  Evades several aerial and low attacks.

Gen'ei Shiranui
>>  In the air - qcf + K
>>  Can be followed with Gen'ei Shiranui Shimo Agito or Gen'ei Shiranui Uwa
    Agito.

/Gen'ei Shiranui Shimo Agito
>>  After Gen'ei Shiranui - P

/Gen'ei Shiranui Uwa Agito
>>  After Gen'ei Shiranui - K
>>  Overhead.

Gekiheki Haisui Shou
>>  When close - hcf + P
>>  Unblockable.
    Juggles.


DESPERATION MOVES--------------------------------------------------------------

Zan Ei Ryuusei Ken
>>  qcb, hcf + P
>>  Evades several low attacks.

Chou Reppa Dan
>>  qcb, hcf + K
>>  Evades several aerial and low attacks.


STRIKER------------------------------------------------------------------------

"Shippuu Zan Ei Ken"
>>  Andy performs a Zan'ei Ken and taunts if the opponent is hit.
    Role #1 - Prevent people running in / Far air counter.
    Role #2 - Juggles.


EFFECTIVE COMBOS---------------------------------------------------------------

>>  Crouch B, Crouch A, df + A, qcb + A

>>  Stand C (2), hcf + P, df + A, Jump C, qcf + K (air), P / K
>>  Stand C (2), hcf + P, df + A, Jump D
>>  Stand C (2), hcf + P, hcf + B

>>  Crouch C, qcb.db.f + P


ADVANCED COMBOS----------------------------------------------------------------

>>  CD Counter, qcb.hcf + K                                    <   CORNER   >

>>  Jump D, Stand C (1), hcf + C (2), qcb.hcf + P              
                                                               <   CORNER   >
>>  Jump D, Stand C (1), hcf + C, df + A (1), qcb.hcf + K      <   CORNER   >

>>  Overlap A, Crouch A, Stand C, db.f + C, f + P
>>  Overlap A, Crouch B, Crouch A, df + A (1), db.f + P,       
    qcb.hcf + P
>>  Overlap C, Crouch B, Crouch A, df + A (1), qcb.hcf + P

>>  Striker : Robert
    Call Striker, Crouch C, db.f + C, Stand C (1), qcb + C,    
    qcb.hcf + P                                                <   CORNER   >

>>  Striker : Mai
    Jump D, Stand C (1), hcf + C, Call Striker, f.d.df + C     <   CORNER   >


QUOTES-------------------------------------------------------------------------

Introductory Pose
>>  "Hmph."

During Hishou Ryuusei Ken
>>  "Haa...retsu!"

Win Pose A
>>  "Yosh!"

Win Pose C
>>  "Haa..."


INFO---------------------------------------------------------------------------

Playing As
>>  

Playing Against
>>  

Playing Against Krizalid (2nd Form)
>>  



JOE HIGASHI--------------------------------------------------------------------
-------------------------------------------------------------------------------

"A song comes to mind. Heard of the 'loser blues'?"

RATING-------------------------------------------------------------------------

< NEOGEO FREAK RATING > ----------------------------------------------------

Attack Power      : C
Reach             : B
Speed             : B
Usage             : C
Striker           : C
Overall           : D

< ADVANCED FAQ RATING > -----------------------------------------------------

There are 3 Jump Heights : Low, Normal, and High. Look at the glossary for
details.

Ratings are from A to E.
***** - A is best  / very high / very hard / very fast / very far.
*     - E is worst / very low  / very easy / very slow / very far.

Power              : ****   -  B  -  Good
SP Power           : ***    -  C  -  Average
Reach              : ***    -  C  -  Average
Speed              : ***    -  C  -  Average
Jump Height        : ***    -  C  -  Normal

Combos             : ***    -  C  -  Average
Mastery Challenge  : **     -  D  -  Easy
Usage Challenge    : **     -  D  -  Easy
Vs. Challenge      : ***    -  C  -  Normal
Striker            : ***    -  C  -  Average

Popularity         : **     -  D  -  Not Popular
Overall            : ***    -  C  -  Average


THROWS-------------------------------------------------------------------------

Hiza Jigoku
>>  When close - b / f + C, tap P repeatedly

Leg Throw
>>  When close - b / f + D


COMMAND ATTACKS----------------------------------------------------------------

Low Kick
>>  f + B
>>  Hits low.
    Can be cancelled into a special move.

Sliding
>>  df + B
>>  Hits low.


SPECIAL MOVES------------------------------------------------------------------

Hurricane Upper
>>  hcf + P
>>  A version has one projectile, C version has two projectiles.

Slash Kick
>>  hcf + K
>>  Evades several low attacks.

Tiger Kick
>>  f, d, df + K

Ougon no Kakato
>>  qcb + K
>>  Evades several low attacks.

Bakuretsu Ken
>>  Tap P repeatedly
>>  Can be followed with Bakuretsu Ken Finish.

/Bakuretsu Finish
>>  After Bakuretsu Ken - hcf + P
>>  Overhead (A).


DESPERATION MOVES--------------------------------------------------------------

Screw Upper
>>  qcf, qcf + P

Shijou Saikyou no Low Kick
>>  qcf, qcf + K, hold K to delay
>>  Hits low.

Bakuretsu Hurricane Tiger Kakato
>>  qcf, hcb + P
>>  Evades 1-hit normal attack.


STRIKER------------------------------------------------------------------------

"Ora Ora Bakuretsu Ken"
>>  Joe jumps in and performs a Bakuretsu Ken, then taunts.
    Role #1 - Prevent people running in.
    Role #2 - Combo set-up.


EFFECTIVE COMBOS---------------------------------------------------------------

>>  Crouch B, Crouch A, Tap A repeatedly, hcf + C
>>  Crouch B, Crouch A, f.d.df + K

>>  Stand C, f + B, hcf + K
>>  Stand C, f + B, qcb + B
>>  Stand C, f + B, qcf.hcf + P


ADVANCED COMBOS----------------------------------------------------------------

>>  Jump D, Stand C, f + B, qcb + B                            <   CORNER   >
>>  Jump D, Crouch A, Tap P repeatedly, hcf + C, Stand A       <   CORNER   >

>>  Overlap D, Crouch B, Crouch B, Crouch A, qcf x 2 + P
>>  Overlap D, Crouch B, Crouch B, Crouch A, qcf.hcb + P

>>  Striker : Robert
    Call Striker, Stand C, f + B, hcf + A, qcf x 2 + K         <   CORNER   >

>>  Striker : King
    Call Striker, qcb + D, qcb + D, f.d.df + D                 <   CORNER   >


QUOTES-------------------------------------------------------------------------

Recovery Roll
>>  "Otto!"

During Bakuretsu Finish
>>  "Kurae!"

During Ougon no Kakato
>>  "Ora ora!"

During Screw Upper (SDM)
>>  "Ototoi...kiagare!"

During Bakuretsu Hurricane Tiger Kakato
>>  "Ora ora! Oshaa!"

Win Pose A
>>  "Yoshaa!"

Win Pose B
>>  "Mou ikkai yattemiru ka?"

Win Pose C
>>  "Yosha! Ahahahahaha!"


INFO---------------------------------------------------------------------------

Playing As
>>  

Playing Against
>>  

Playing Against Krizalid (2nd Form)
>>  



MAI SHIRANUI-------------------------------------------------------------------
-------------------------------------------------------------------------------

"Were you too easy, you ask? You were too weak to be 'easy'!"

RATING-------------------------------------------------------------------------

< NEOGEO FREAK RATING > -----------------------------------------------------

Attack Power      : B
Reach             : B
Speed             : B
Usage             : B
Striker           : C
Overall           : A

< ADVANCED FAQ RATING > -----------------------------------------------------

There are 3 Jump Heights : Low, Normal, and High. Look at the glossary for
details.

Ratings are from A to E.
***** - A is best  / very high / very hard / very fast / very far.
*     - E is worst / very low  / very easy / very slow / very far.

Power              : ***    -  C  -  Average
SP Power           : ***    -  C  -  Average
Reach              : ***    -  C  -  Average
Speed              : ****   -  B  -  Fast
Jump Height        : *****  -  A  -  High

Combos             : ****   -  B  -  High
Mastery Challenge  : *****  -  A  -  Very Hard
Usage Challenge    : ***    -  C  -  Normal
Vs. Challenge      : ****   -  B  -  Hard
Striker            : ***    -  D  -  Low

Popularity         : ****   -  B  -  Popular
Overall            : ****   -  B  -  Good


THROWS-------------------------------------------------------------------------

Shiranui Gourin
>>  When close - b / f + C

Fuusha Kuzushi
>>  When close - b / f + D

Yume Zakura
>>  When close in the air - any direction except u + C / D


COMMAND ATTACKS----------------------------------------------------------------

Koukaku no Mai
>>  df + B
>>  Can be cancelled into a special move (1).

Kokuen no Mai
>>  f + B
>>  Overhead.
    Evades several low attacks.
    Can be cancelled into a special move.

Tairin Fuusha Otoshi
>>  In the air - d + A

Ukihane
>>  In the air - d + B
    After Musasabi no Mai (Chijou) - d + K

Yusuraume
>>  In the air - d + P
    After Musasabi no Mai (Chijou) - d + P


SPECIAL MOVES------------------------------------------------------------------

Kachou Sen
>>  qcf + P

Sachi Yodori
>>  qcb + K

Ryuu Enbu
>>  qcb + P
>>  Evades several normal attacks.

Hissatsu Shinobi Bachi
>>  hcf + K
>>  Evades several aerial and low attacks.

Musasabi no Mai (Kuuchuu)
>>  In the air - qcb + P
    After Musasabi no Mai (Chijou) - qcb + P

Musasabi no Mai (Chijou)
>>  Charge d, u + P
>>  Can be followed with Ukihane, Yusuraume, Musasabi no Mai (Kuuchuu), or
    Tohana Kitsubute

Tohana Kitsubute
>>  After Musasabi no Mai (Chijou) - qcb + K


DESPERATION MOVES--------------------------------------------------------------

Chou Hissatsu Shinobi Bachi
>>  qcb, hcf + P
>>  Evades several normal attacks.

Mizutori no Mai
>>  qcf, qcf + P

Houou no Mai
>>  qcb, qcb + P


STRIKER------------------------------------------------------------------------

"Sakura Fubuki"
>>  Mai runs in and taunts if she doesn't hit the opponent, filling the Super
    Bar.
    Role #1 - Increase Super Bar.
>>  Mai runs in and performs her Real Bout DM if she hits the opponent.
    Role #1 - Prevent people running in.
    Role #2 - Juggles.


EFFECTIVE COMBOS---------------------------------------------------------------

>>  f + B, Crouch C, qcf + C
>>  f + B, Crouch C, qcb + P
>>  f + B, Crouch C, hcf + B
>>  f + B, Crouch C, qcb.hcf + K

>>  Crouch C, df + B (1), qcf + C
>>  Crouch C, df + B (1), qcb + P
>>  Crouch C, df + B (1), qcb + K, qcb + P


ADVANCED COMBOS----------------------------------------------------------------

>>  f + B, Stand C, df + B (1), qcf x 2 + P                    <   CORNER   >

>>  Jump D, Stand C, df + B (1), qcb + B, qcb + C
>>  Jump D, Stand C, df + B (1), qcb + C, qcb.hcf + P          
                                                               <   CORNER   >

>>  Overlap D, Crouch B, Stand B, df + B (1), qcb.hcf + K

>>  Striker : Robert
    Call Striker, Crouch C, df + B (1), qcb + C, qcb x 2 + P,  
    qcb + P, qcb.hcf + K                                       <   CORNER   >


QUOTES-------------------------------------------------------------------------

Introductory Pose A
>>  "Shiranui Mai, mairimasu!"

Introductory Pose B
>>  "Kakattekinasai!"

Vs. Andy Bogard
>>  "Papa... Papa... Ohohohohoho!"

Taunt
>>  "Hora, ganbatte!"

Striker (when not hit)
>>  "Hora, ganbatte!"

Striker (when hit)
>>  "Choooo!"

Defeat
>>  "Andy!"

During Sachi Yodori
>>  "Hai!"

During Mizutori No Mai
>>  "Hitotsu, futatsu, mittsu!"

Win Pose A
>>  "Yo, Nippon ichi!"

Win Pose B
>>  "Yo, Nippon ichi!"


INFO---------------------------------------------------------------------------

Playing As
>>  

Playing Against
>>  

Playing Against Krizalid (2nd Form)
>>  





-------------------------------------------------------------------------------
KYOKUGENRYUU TEAM
-------------------------------------------------------------------------------

The Kyokugenryuu Team has been retouched, not into a stronger team, but into a
more balanced team. The priority and strength of their normal moves are
devastating. When you need raw power, this is the team to go.

KOF'94 Theme : ???
KOF'95 Theme : RYUUKO TO KEN
KOF'96 Theme : ???
KOF'97 Theme : None.
KOF'98 Theme : Art Of Fight
KOF'99 Theme : RYU-KO

KOF'94 Members : Ryo Sakazaki, Robert Garcia, Takuma Sakazaki
KOF'95 Members : Ryo Sakazaki, Robert Garcia, Takuma Sakazaki
KOF'96 Members : Ryo Sakazaki, Robert Garcia, Takuma Sakazaki
KOF'97 Members : Ryo Sakazaki, Robert Garcia, Yuri Sakazaki
KOF'98 Members : Ryo Sakazaki, Robert Garcia, Yuri Sakazaki
KOF'99 Members : Ryo Sakazaki, Robert Garcia, Yuri Sakazaki, Takuma Sakazaki

« Previous PageNext Page »