King Of Fighters '99 - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for King Of Fighters '99 - Strategy Guide (Page 02).
Heat Drive
>> qcf, qcf + P, hold P to charge move
>> Unblockable when fully charged. (C)
STRIKER------------------------------------------------------------------------
"Narrow Spike"
>> When enemy is on the ground, K' will do a slide kick then a taunt.
Role #1 - Hits low.
Role #2 - Juggles.
>> When enemy is in the air, K' will do a A Crow Bite.
Role #1 - Close air counter.
EFFECTIVE COMBOS---------------------------------------------------------------
< STAND A COMBOS >
>> Stand A, Stand A
>> Stand A, Stand A, f.d.df + A
>> Stand A, Crouch A
>> Stand A, Crouch A, f.d.df + A
>> Stand A, Stand B
>> Stand A, Stand B, f.d.df + A
>> Stand A, Crouch B
>> Stand A, Crouch B, f.d.df + A
>> Stand A, Stand C (1), f + A
>> Stand A, Stand C (1), f + A, qcb + K
>> Stand A, Stand C (1), f + A, qcf x 2 + P
>> Stand A, Stand C (2)
>> Stand A, Stand C (2), qcb + K
>> Stand A, Stand C (2), qcf x 2 + P
>> Stand A, Stand A, Stand A
>> Stand A, Stand A, Stand B
>> Stand A, Crouch A, Stand A
>> Stand A, Crouch A, Stand B
>> Stand A, Stand B, Stand A
>> Stand A, Stand B, Stand B
>> Stand A, Crouch B, Stand A
>> Stand A, Crouch B, Stand B
< CROUCH A COMBOS >
>> Crouch A, Stand A
>> Crouch A, Stand A, f.d.df + A
>> Crouch A, Crouch A
>> Crouch A, Crouch A, f.d.df + A
>> Crouch A, Stand B
>> Crouch A, Stand B, f.d.df + A
>> Crouch A, Crouch B
>> Crouch A, Crouch B, f.d.df + A
>> Crouch A, Stand A, Stand A
>> Crouch A, Stand A, Stand B
>> Crouch A, Crouch A, Stand A
>> Crouch A, Crouch A, Stand B
>> Crouch A, Stand B, Stand A
>> Crouch A, Stand B, Stand B
>> Crouch A, Crouch B, Stand A
>> Crouch A, Crouch B, Stand B
< STAND B COMBOS >
>> Stand B, Stand A
>> Stand B, Stand A, f.d.df + A
>> Stand B, Crouch A
>> Stand B, Crouch A, f.d.df + A
>> Stand B, Stand B
>> Stand B, Stand B, f.d.df + A
>> Stand B, Crouch B
>> Stand B, Crouch B, f.d.df + A
>> Stand B, Stand A, Stand A
>> Stand B, Stand A, Stand B
>> Stand B, Crouch A, Stand A
>> Stand B, Crouch A, Stand B
>> Stand B, Stand B, Stand A
>> Stand B, Stand B, Stand B
>> Stand B, Crouch B, Stand A
>> Stand B, Crouch B, Stand B
< CROUCH B COMBOS >
>> Crouch B, Stand A
>> Crouch B, Stand A, f.d.df + A
>> Crouch B, Crouch A
>> Crouch B, Crouch A, f.d.df + A
>> Crouch B, Stand B
>> Crouch B, Stand B, f.d.df + A
>> Crouch B, Crouch B
>> Crouch B, Crouch B, f.d.df + A
>> Crouch B, Stand A, Stand A
>> Crouch B, Stand A, Stand B
>> Crouch B, Crouch A, Stand A
>> Crouch B, Crouch A, Stand B
>> Crouch B, Stand B, Stand A
>> Crouch B, Stand B, Stand B
>> Crouch B, Crouch B, Stand A
>> Crouch B, Crouch B, Stand B
< STAND C COMBOS >
>> Stand C (1), f + A
>> Stand C (1), f + A, qcf + P
>> Stand C (1), f + A, f.d.df + P
>> Stand C (1), f + A, f.d.df + C, f + K
>> Stand C (1), f + A, qcb + K
>> Stand C (1), f + A, qcf x 2 + P
>> Stand C (1), qcf + P
>> Stand C (1), qcf + P, f + B
>> Stand C (1), qcf + P, f + D
>> Stand C (1), qcf + P, f + D, Jump CD
>> Stand C (1), qcf + P, f + D, qcb + K
>> Stand C (1), qcf + P, f + D, f.d.df + C, f + K
>> Stand C (2), f + A
>> Stand C (2), f + A, qcb + K
>> Stand C (2), f + A, qcf x 2 + P
>> Stand C (2), qcf + P, f + D
>> Stand C (2), f.d.df + P
>> Stand C (2), f.d.df + C, f + K
>> Stand C (2), qcb + K
>> Stand C (2), qcf x 2 + P
< STAND D COMBOS >
>> Stand D, f + A
>> Stand D, f + A, qcb + K
>> Stand D, f + A, qcf x 2 + P
>> Stand D, qcf + P
>> Stand D, f.d.df + P
>> Stand D, f.d.df + C, f + K
>> Stand D, qcb + K
>> Stand D, qcf x 2 + P
ADVANCED COMBOS----------------------------------------------------------------
>> Slide Attack, f + A, qcb + K
>> Overlap D, Stand A, Stand C (1), f + A, qcb + K
>> Overlap D, Stand C, f + A, qcf x 2 + P
>> Jump D, Stand C, f + A, qcf + Q, f + D, qcf x 2 + P < CORNER >
>> Striker : Andy
Call Striker, [qcf + A, f + D], [repeat 10x], qcb + K
< CORNER >
< 100% >
>> Striker : Robert
Call Striker, Stand C (1), qcf + A, f + B,
[qcf + A, f + D], [repeat], [repeat], [repeat], [repeat], < CORNER >
qcf x 2 + P < 100% >
>> Striker : Yuri
Call Striker, qcf + D, qcf + A (no hit), f + D, < CORNER >
qcf x 2 + P
>> Striker : Clark
Call Striker, qcf + A, f + D, qcf + A (no hit), f + D, < CORNER >
qcf x 2 + P
>> Striker : King
Call Striker, qcf x2 + P, qcf x 2 + P < CORNER >
< 100% >
>> Striker : Kasumi
Jump C, Stand C (1), [qcf + A, f + D], Call Striker, < CORNER >
[repeat], [repeat], Call Striker, [repeat], [repeat], < 100% >
qcf x 2 + P
>> Striker : Iori
Call Striker, dp + A, C Throw, D Throw < CORNER >
QUOTES-------------------------------------------------------------------------
Introductory Pose A
>> "Ore hitori de jubun da."
Vs. Krizalid (2nd form)
>> "Katta tsukete yaruze..."
Taunt
>> "Namen ja ne zo temee..."
Recovery Roll
>> "Yaruzame ga."
During Iron Trigger
>> "Tch."
During Crow Bite
>> "Hya!"
During Minute Spike
>> "Shyadaaa!"
During Heat Drive
>> "Owari ni suruze."
Win Pose B
>> "Anta ja yakubusuku daze."
Win Pose C
>> "Doitsuko itsumo."
INFO---------------------------------------------------------------------------
Playing As
>> K' is extremely agile and can be extremely annoying if he hop kicks all
the time. Making effective use of his DM and combos is a necessity: that's
how most matches involving K' can be won.
Playing Against
>> The lag of his attacks are K's undoing. With characters that have good
and lengthy combos or fast DMs, K' can be easily beaten. Yet, when he does
his Heat Drive from far away, there are only three things you can do :
stand your ground and Slide, throw a projectile, or just small jump D / CD.
Playing Against Krizalid (2nd Form)
>> The jumping CD is great for hitting him while he does the tornado kick
thingy. If you've got a stock and he's doing that thing all the time, you
can try to do the Chain Drive right when the tornado disappears. He'll
never block it.
MAXIMA-------------------------------------------------------------------------
-------------------------------------------------------------------------------
"I read your moves like the funny papers!"
RATING-------------------------------------------------------------------------
< NEOGEO FREAK RATING > -----------------------------------------------------
Attack Power : A
Reach : C
Speed : D
Usage : B
Striker : D
Overall : B
< ADVANCED FAQ RATING > -----------------------------------------------------
There are 3 Jump Heights : Low, Normal, and High. Look at the glossary for
details.
Ratings are from A to E.
***** - A is best / very high / very hard / very fast / very far.
* - E is worst / very low / very easy / very slow / very far.
Power : **** - B - Good
SP Power : **** - B - Good
Reach : ** - D - Near
Speed : * - E - Very Slow
Jump Height : * - A - Low
Combos : ** - D - Low
Mastery Challenge : *** - C - Normal
Usage Challenge : *** - C - Normal
Vs. Challenge : *** - C - Normal
Striker : * - E - Useless
Popularity : ** - D - Not Popular
Overall : *** - C - Average
THROWS-------------------------------------------------------------------------
Dynamite Drop
>> When close - b / f + C
Choking Vise
>> When close - b / f + D
COMMAND ATTACKS----------------------------------------------------------------
Mongolian
>> f + A
>> Overhead.
M9 Type Maxima Missile (--)
>> df + C
SPECIAL MOVES------------------------------------------------------------------
M-4 Type Vapour Cannon
>> qcb + P
>> Autoguard (1).
System 1 : Maxima Scramble
>> qcf + A
>> Can be followed with Double Bomber.
/Double Bomber
>> After System 1 : Maxima Scramble - qcf + A
>> Can be followed with Bulldog Press.
//Bulldog Press
>> After Double Bomber - qcf + A
System 2 : Maxima Scramble
>> qcf + C
>> Can be followed with Skull Crash.
/Skull Crash
>> After System 2 : Maxima Scramble - qcf + C
>> Can be followed with Centon Press.
//Centon Press
>> After Skull Crash - f + K
>> Overhead.
M-11 Type Dangerous Arch
>> hcf + K
>> Command throw.
DESPERATION MOVES--------------------------------------------------------------
Bunker Buster
>> qcf, hcb + P
>> Half-screen (A)
Full-screen (C).
SDM version has autoguard.
SDM version has 'earthquake' property.
Maxima Revenger
>> When close - hcb, hcb + K
>> Unblockable.
STRIKER------------------------------------------------------------------------
"Maxima Garrote"
>> Maxima jumps near the opponent and performs a repeated Bulldog Press.
Role #1 - Hits low airborne opponent.
Role #2 - Combo setup.
EFFECTIVE COMBOS---------------------------------------------------------------
< STAND A COMBOS >
>> Stand A, qcf + A
>> Stand A, qcf + A, qcf + A
>> Stand A, qcf + A, qcf + A, qcf + A
>> Stand A, qcf + C
>> Stand A, qcf + C, qcf + C
>> Stand A, qcf + C, qcf + C, f + K
>> Stand A, hcf + K
>> Stand A, hcb x 2 + K
< CROUCH A COMBOS >
>> Crouch A, qcf + A
>> Crouch A, qcf + A, qcf + A
>> Crouch A, qcf + A, qcf + A, qcf + A
>> Crouch A, qcf + C
>> Crouch A, qcf + C, qcf + C
>> Crouch A, qcf + C, qcf + C, f + K
>> Crouch A, hcf + K
>> Crouch A, hcb x 2 + K
>> Crouch A, Crouch A
>> Crouch A, Crouch A, qcf + A
>> Crouch A, Crouch A, qcf + A, qcf + A
>> Crouch A, Crouch A, qcf + A, qcf + A, qcf + A
>> Crouch A, Crouch A, qcf + C
>> Crouch A, Crouch A, qcf + C, qcf + C
>> Crouch A, Crouch A, qcf + C, qcf + C, f + D
< STAND B COMBOS >
>> Stand B, qcf + A
>> Stand B, qcf + A, qcf + A
>> Stand B, qcf + A, qcf + A, qcf + A
>> Stand B, qcf + C
>> Stand B, qcf + C, qcf + C
>> Stand B, qcf + C, qcf + C, f + K
>> Stand B, hcf + K
>> Stand B, hcb x 2 + K
< CROUCH B COMBOS >
>> Crouch B, qcf + A
>> Crouch B, qcf + A, qcf + A
>> Crouch B, qcf + A, qcf + A, qcf + A
>> Crouch B, qcf + C
>> Crouch B, qcf + C, qcf + C
>> Crouch B, qcf + C, qcf + C, f + K
>> Crouch B, hcf + K
>> Crouch B, hcb x 2 + K
>> Crouch B, Crouch A
>> Crouch B, Crouch A, qcf + A
>> Crouch B, Crouch A, qcf + A, qcf + A
>> Crouch B, Crouch A, qcf + A, qcf + A, qcf + A
>> Crouch B, Crouch A, qcf + C
>> Crouch B, Crouch A, qcf + C, qcf + C
>> Crouch B, Crouch A, qcf + C, qcf + C, f + D
< STAND C COMBOS >
>> Stand C (1), df + C
>> Stand C (1), df + C, qcb + A
>> Stand C (1), df + C, qcf + A
>> Stand C (1), df + C, qcf + A, qcf + A
>> Stand C (1), df + C, qcf + A, qcf + A, qcf + A
>> Stand C (1), df + C, qcf + C
>> Stand C (1), df + C, qcf + C, qcf + C
>> Stand C (1), df + C, qcf + C, qcf + C, f + K
>> Stand C (1), df + C, hcf + K
>> Stand C (1), df + C, hcb x 2 + K
>> Stand C (1), qcb + A
>> Stand C (1), qcf + A
>> Stand C (1), qcf + A, qcf + A
>> Stand C (1), qcf + A, qcf + A, qcf + A
>> Stand C (1), qcf + C
>> Stand C (1), qcf + C, qcf + C
>> Stand C (1), qcf + C, qcf + C, f + D
>> Stand C (1), hcf + K
>> Stand C (1), hcb x 2 + K
>> Stand C (2), df + C
>> Stand C (2), qcb + A
>> Stand C (2), qcf + A
>> Stand C (2), qcf + A, qcf + A
>> Stand C (2), qcf + A, qcf + A, qcf + A
>> Stand C (2), qcf + C
>> Stand C (2), qcf + C, qcf + C
>> Stand C (2), qcf + C, qcf + C, f + K
>> Stand C (2), hcf + K
>> Stand C (2), hcb x 2 + K
< CROUCH C COMBOS >
>> Crouch C, df + C
>> Crouch C, qcb + A
>> Crouch C, qcf + A
>> Crouch C, qcf + A, qcf + A
>> Crouch C, qcf + A, qcf + A, qcf + A
>> Crouch C, qcf + C
>> Crouch C, qcf + C, qcf + C
>> Crouch C, qcf + C, qcf + C, f + K
>> Crouch C, hcf + K
>> Crouch C, hcb x 2 + K
< STAND D COMBOS >
>> Stand D, df + C
>> Stand D, qcb + A
>> Stand D, qcf + A
>> Stand D, qcf + A, qcf + A
>> Stand D, qcf + A, qcf + A, qcf + A
>> Stand D, qcf + C
>> Stand D, qcf + C, qcf + C
>> Stand D, qcf + C, qcf + C, f + K
>> Stand D, hcf + K
>> Stand D, hcb x 2 + K
ADVANCED COMBOS----------------------------------------------------------------
>> Overlap C, Stand C (1), df + C, qcb + A
>> Overlap C, Stand C (1), df + C, hcb x 2 + P
>> Striker : Ralf
Call Striker, Stand C, Stand C (1), df + C, qcb + A,
qcf.hcb + A < CORNER >
>> Striker : Iori
Call Striker, qcf + C, qcf + P, hcb x 2 + P < CORNER >
QUOTES-------------------------------------------------------------------------
Introductory Pose A
>> "Yoku mieruze."
INFO---------------------------------------------------------------------------
Playing As
>>
Playing Against
>>
Playing Against Krizalid (2nd Form)
>>
BENIMARU NIKAIDO---------------------------------------------------------------
-------------------------------------------------------------------------------
"Watch me now. A flower's life is short."
RATING-------------------------------------------------------------------------
< NEOGEO FREAK RATING > -----------------------------------------------------
Attack Power : C
Reach : B
Speed : B
Usage : A
Striker : C
Overall : B
< ADVANCED FAQ RATING > -----------------------------------------------------
There are 3 Jump Heights : Low, Normal, and High. Look at the glossary for
details.
Ratings are from A to E.
***** - A is best / very high / very hard / very fast / very far.
* - E is worst / very low / very easy / very slow / very far.
Power : **** - B - Good
SP Power : **** - B - Good
Reach : *** - C - Average
Speed : ***** - A - Very Fast
Jump Height : ***** - A - High
Combos : ** - D - Low
Mastery Challenge : ** - D - Easy
Usage Challenge : ** - D - Easy
Vs. Challenge : ***** - A - Very Hard
Striker : * - E - Useless
Popularity : **** - B - Popular
Overall : ***** - A - Excellent
THROWS-------------------------------------------------------------------------
Catch and Shoot
>> When close - b / f + C
Front Suplex
>> When close - b / f + D
Spinning Knee Drop
>> When close in the air - any dir. except u + C / D
COMMAND ATTACKS----------------------------------------------------------------
Jackknife Kick
>> f + B
>> Overhead.
Evades several low attacks.
Can be cancelled into a special move.
Flying Drill
>> In the air - d + D
SPECIAL MOVES------------------------------------------------------------------
Iai-geri
>> qcf + K
>> Can be followed with Handou Sandan Geri.
/Handou Sandan Geri
>> After Iai-geri - d, u + K
Shinkuu Katategoma
>> qcb + P
Raijin Ken
>> qcf + P
Kuuchuu Raijin Ken
>> In the air - qcf + P
DESPERATION MOVES--------------------------------------------------------------
Raikou Ken
>> qcf, qcf + A
Gen'ei Hurricane
>> qcf, qcf + K
>> Evades 1-hit strong normal attack and specials.
STRIKER------------------------------------------------------------------------
"Elec-Trigger"
>> Benimaru jumps near the opponent and performs his '97 / '98 Elec-trigger.
Role #1 - Hits low airborne opponents.
Role #2 - Combo setup.
EFFECTIVE COMBOS---------------------------------------------------------------
< STAND A COMBOS > ------------------------------------------------------------
>> Stand A, qcf + K
>> Stand A, qcf + K, d.u + K
>> Stand A, qcf x 2 + A (DM)
>> Stand A, Stand A
>> Stand A, Stand A, qcf + K
>> Stand A, Stand A, qcf x 2 + A (DM)
>> Stand A, Crouch A
>> Stand A, Crouch A, qcf + K
>> Stand A, Crouch A, qcf x 2 + A (DM)
>> Stand A, Stand B
>> Stand A, Stand B, qcf + K
>> Stand A, Stand B, qcf x 2 + A (DM)
>> Stand A, Crouch B
>> Stand A, Crouch B, qcf + K
>> Stand A, Crouch B, qcf x 2 + A (DM)
>> Stand A, Stand A, Stand B
>> Stand A, Stand A, Crouch B
>> Stand A, Stand A, Crouch B, qcf x 2 + A (DM)
>> Stand A, Crouch A, Stand B
>> Stand A, Crouch A, Crouch B
>> Stand A, Crouch A, Crouch B, qcf x 2 + A (DM)
>> Stand A, Stand B, Stand B
>> Stand A, Stand B, Crouch B
>> Stand A, Stand B, Crouch B, qcf x 2 + A (DM)
>> Stand A, Crouch B, Stand A
>> Stand A, Crouch B, Stand A, qcf x 2 + A
>> Stand A, Stand A, Crouch B, Stand B
>> Stand A, Crouch A, Crouch B, Stand B
>> Stand A, Stand B, Crouch B, Stand B
>> Stand A, Crouch B, Stand A, Stand B
>> Stand A, Crouch B, Crouch B, Stand B
< CROUCH A COMBOS > -----------------------------------------------------------
>> Crouch A, qcf + K
>> Crouch A, qcf + K, d.u + K
>> Crouch A, qcf x 2 + A (DM)
>> Crouch A, Stand A
>> Crouch A, Stand A, qcf + K
>> Crouch A, Stand A, qcf x 2 + A (DM)
>> Crouch A, Crouch A
>> Crouch A, Crouch A, qcf + K
>> Crouch A, Crouch A, qcf x 2 + A (DM)
>> Crouch A, Stand B
>> Crouch A, Stand B, qcf + K
>> Crouch A, Stand B, qcf x 2 + A (DM)
>> Crouch A, Crouch B
>> Crouch A, Crouch B, qcf + K
>> Crouch A, Crouch B, qcf x 2 + A (DM)
>> Crouch A, Stand C
>> Crouch A, Stand C, qcb + P (CORNER)
>> Crouch A, Stand C, qcf x 2 + A
>> Crouch A, Stand A, Stand B
>> Crouch A, Crouch A, Stand B
>> Crouch A, Stand B, Stand B
>> Crouch A, Crouch B, Stand B
< STAND B COMBOS > ------------------------------------------------------------
>> Stand B, qcf + K
>> Stand B, qcf + K, d.u + K
>> Stand B, qcf x 2 + A (DM)
>> Stand B, Stand A
>> Stand B, Stand A, qcf + K
>> Stand B, Stand A, qcf x 2 + A (DM)
>> Stand B, Crouch A
>> Stand B, Crouch A, qcf + K
>> Stand B, Crouch A, qcf x 2 + A (DM)
>> Stand B, Stand B
>> Stand B, Stand B, qcf + K
>> Stand B, Stand B, qcf x 2 + A (DM)
>> Stand B, Crouch B
>> Stand B, Crouch B, qcf + K
>> Stand B, Crouch B, qcf x 2 + A (DM)
>> Stand B, Stand A, Stand B
>> Stand B, Crouch A, Stand B
>> Stand B, Stand B, Stand B
>> Stand B, Crouch B, Stand B
< CROUCH B COMBOS > -----------------------------------------------------------
>> Crouch B, qcf + K
>> Crouch B, qcf + K, d.u + K
>> Crouch B, qcf x 2 + A (DM)
>> Crouch B, Stand A
>> Crouch B, Stand A, qcf + K
>> Crouch B, Stand A, qcf x 2 + A (DM)
>> Crouch B, Crouch A
>> Crouch B, Crouch A, qcf + K
>> Crouch B, Crouch A, qcf x 2 + A (DM)
>> Crouch B, Stand B
>> Crouch B, Stand B, qcf + K
>> Crouch B, Stand B, qcf x 2 + A (DM)
>> Crouch B, Crouch B
>> Crouch B, Crouch B, qcf + K
>> Crouch B, Crouch B, qcf x 2 + A (DM)
>> Crouch B, Stand A, Stand B
>> Crouch B, Stand A, Crouch B
>> Crouch B, Stand A, Crouch B, qcf x 2 + A (DM)
>> Crouch B, Crouch A, Crouch B
>> Crouch B, Crouch A, Crouch B, qcf x 2 + A (DM)
>> Crouch B, Stand B, Crouch B
>> Crouch B, Stand B, Crouch B, qcf x 2 + A (DM)
>> Crouch B, Crouch B, Crouch B
>> Crouch B, Crouch B, Crouch B, qcf x 2 + A (DM)
>> Crouch B, Stand A, Crouch B, Stand B
>> Crouch B, Crouch A, Crouch B, Stand B
>> Crouch B, Stand B, Crouch B, Stand B
>> Crouch B, Crouch B, Stand A, Stand B
>> Crouch B, Crouch B, Crouch B, Stand B
< STAND C COMBOS > ------------------------------------------------------------
>> Stand C, qcf + K
>> Stand C, qcb + P
>> Stand C, qcf + A
>> Stand C, qcf x 2 + A
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